Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.06 @ 16:03:51 Player: toad3k Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1551) 1551 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6989 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 25/300 Energy 802/940 System Corruption 4% Temperature Cool (598) Location -4/Armory Parts ------- Power (3) Quantum Reactor Light Quantum Reactor Propulsion (6) Gyrokinetic Inverter Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Linear Gravjet Utility (7) Energy Well Advanced Reaction Control System Improved Medium Armor Plating Weapon (3) Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Inventory (4) Peak State ------------ Power Quantum Reactor Light Quantum Reactor Propulsion Gyrokinetic Inverter Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Linear Gravjet Utility Energy Well Advanced Reaction Control System Improved Medium Armor Plating Weapon Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Inventory (Empty) [Rating: 96] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Cooling System Storage Energy Well Processor Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . Power 2 | . . . 1 . . . . 1 . . Propulsion 4 | . . 1 . 1 . . 1 . 1 . Utility 5 | . . 1 1 1 . . . 1 1 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 87 | 6 8 6 29 1 1 3 8 5 4 16 Power 12 | 1 . . 3 . . . 2 1 2 3 Engine 4 | 1 . . 1 . . . 1 1 . . Core 3 | . . . 2 . . . 1 . . . Reactor 5 | . . . . . . . . . 2 3 Propulsion 33 | 3 2 2 12 . . 2 4 1 1 6 Treads 5 | . . . 4 . . . . . . 1 Leg 9 | 3 . 1 5 . . . . . . . Wheel . | . . . . . . . . . . . Hover 18 | . 2 1 3 . . 1 4 1 1 5 Flight 1 | . . . . . . 1 . . . . Utility 18 | . 4 4 3 1 . . 2 2 . 2 Device 9 | . 2 2 1 . . . 2 1 . 1 Storage 4 | . 1 . 1 1 . . . 1 . . Processor 1 | . 1 . . . . . . . . . Hackware 2 | . . 2 . . . . . . . . Protection 2 | . . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 . 11 . 1 1 . 1 1 5 Energy Gun 8 | 1 . . 2 . . . . . . 5 Energy Cannon 8 | . . . 7 . . 1 . . . . Ballistic Gun 3 | 1 1 . . . . . . 1 . . Ballistic Cannon 2 | . . . 1 . . . . . 1 . Launcher 3 | . 1 . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 Parts Lost 33 | . . . 11 . 3 . . 9 7 3 Power 7 | . . . 1 . . . . 3 2 1 Propulsion 11 | . . . 6 . . . . 4 1 . Utility 6 | . . . 1 . 2 . . 1 2 . Weapon 9 | . . . 3 . 1 . . 1 2 2 Highest Loss Streak 6 | . . . 6 . 3 . . 6 4 1 Average Slot Usage (%) 60 | . 86 89 77 82 59 4 44 55 24 34 Engine 5 | . 14 11 6 7 4 . 3 7 . . Core 3 | . . . 7 7 4 . 4 3 . . Treads 1 | . . . 6 . . . . . . . Leg 7 | . 26 . 6 23 16 . . . . . Hover 8 | . 1 25 8 . . . 17 17 7 15 Device 4 | . 3 11 1 . . . 10 14 4 . Storage 3 | . 8 . 1 5 4 . . 1 5 5 Hackware 7 | . . 20 18 15 10 . . . . . Protection 2 | . . . 4 7 4 . . . . . Energy Gun 4 | . 14 11 2 15 6 . . . . 6 Energy Cannon 3 | . . . 10 . . 3 6 2 . . Ballistic Gun 2 | . 13 11 1 . . . . 5 . . Naked Turns 135 | . . . . . 67 68 . . . . Heaviest Build 67 | 6 11 7 35 39 42 6 28 37 41 67 Greatest Support 83 | 20 20 20 40 40 40 8 41 47 31 83 Greatest Overweight (x) 3 | . . . 3 . 1 1 1 1 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 4 6 4 8 8 8 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 7 6 4 4 4 4 4 Most Carried 7 | 1 4 4 5 6 7 4 4 4 4 4 Average Carried 3 | . 3 3 3 5 6 3 2 3 3 2 Final Capacity 8 | 4 4 4 4 8 4 4 4 4 4 4 Final Carried 6 | 1 4 4 4 6 4 4 3 2 4 . Class Distribution -------------------- 50% | Mutant 43% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Matter Collected 1067 | 266 127 . 381 80 . . 42 34 . 137 Remotely . | . . . . . . . . . . . Salvage Created 1952 | 47 176 . 910 109 467 . 42 34 . 167 Parts 90 | 1 11 . 55 11 . . 5 3 . 4 Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Combat Hostiles Destroyed 30 | 1 3 . 20 1 2 . . . . 3 Guns 8 | 1 3 . 1 . . . . . . 3 Cannons 7 | . . . 7 . . . . . . . AOE 13 | . . . 11 . 2 . . . . . Classes Destroyed 13 | 1 2 . 7 . 1 . 1 . . 1 Worker 6 | . . . 4 . . . . 2 . . Builder 3 | . . . 3 . . . . . . . Hauler 2 | . . . 2 . . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . Watcher 6 | . 2 . 2 1 . . 1 . . . Swarmer 6 | . 1 . 4 . . . . . . 1 Grunt 12 | 1 2 . 9 . . . . . . . Duelist 2 | . . . 2 . . . . . . . Sentry 6 | . . . 4 1 . . . . . 1 Hunter 1 | . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . . 1 Compactor 2 | . . . . . 2 . . . . . Best Kill Streak 13 | 1 3 . 13 1 2 . 1 2 . 1 Combat Bots Only 5 | 1 1 . 5 1 2 . . . . 1 Max Kills in Single Turn 9 | 1 1 . 9 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Damage Taken 4767 | 25 98 . 864 148 233 136 31 828 1625 779 Core 1899 | 17 51 . 128 9 73 82 6 225 913 395 Absorbed by Shields 18 | . . . . . . . . 18 . . Core Remaining (%) 84 | 93 72 100 76 . . 76 99 77 . . Volleys Fired 129 | 2 16 . 43 6 13 2 6 11 . 30 Largest 3 | 2 2 . 2 2 2 1 1 2 . 3 Hottest 225 | 60 60 . 126 90 81 63 63 91 . 225 Shots Fired 194 | 4 31 . 62 12 23 2 6 18 . 36 Gun 122 | 4 31 . 20 12 10 . . 9 . 36 Cannon 48 | . . . 31 . . 2 6 9 . . Launcher 24 | . . . 11 . 13 . . . . . Special . | . . . . . . . . . . . Kinetic 41 | 2 16 . 14 . . . . 9 . . Thermal 51 | 2 15 . 9 . . . . . . 25 Explosive 24 | . . . 11 . 13 . . . . . Electromagnetic 78 | . . . 28 12 10 2 6 9 . 11 Robot Hit Streak 22 | 2 7 . 22 15 13 15 4 18 . 18 Robot Miss Streak 3 | 2 3 . 2 1 3 . 1 . . 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 142 | 2 21 . 43 11 16 2 4 14 . 29 Core Hits 88 | 2 8 . 52 5 8 . 2 4 1 6 Critical Hits 2 | . . . 1 1 . . . . . . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6872 | 22 219 . 2859 211 2041 53 153 319 9 986 Guns 1799 | 22 219 . 165 211 15 . . 181 . 986 Cannons 797 | . . . 508 . . 53 153 83 . . Explosions 4212 | . . . 2186 . 2026 . . . . . Melee . | . . . . . . . . . . . Ramming 64 | . . . . . . . . 55 9 . Kinetic 437 | 11 95 . 150 . . . . 181 . . Thermal 2323 | 11 124 . 1307 . . . . . . 881 Explosive 2982 | . . . 956 . 2026 . . . . . Electromagnetic 1066 | . . . 446 211 15 53 153 83 . 105 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . 16 16 . 8 . 4 Average Corruption 8 | . . . . . 10 16 . 5 . 3 Corruption Purged . | . . . . . . . . . . . Effects 34 | . . . . . 20 8 . 3 . 3 Message Errors 4 | . . . . . 2 1 . 1 . . Matter Fused 5 | . . . . . 3 1 . . . 1 Heat Flow Errors 3 | . . . . . 2 . . 1 . . Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . 1 1 . 1 . 1 Data Loss (major) 1 | . . . . . 1 . . . . . Misdirections 8 | . . . . . 6 2 . . . . Targeting Errors 7 | . . . . . 5 1 . . . 1 Overload Shots 5 | . . . . . . . . . . 5 Overflow Damage 283 | . . . 276 . . . 7 . . . Projectiles 7 | . . . . . . . 7 . . . Explosions 276 | . . . 276 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 405 | . . . 163 . 162 . . 77 3 . Shots 12 | . . . 4 . 7 . . 1 . . Rammed 6 | . . . . . . . . 3 3 . Targets Rammed 6 | . . . . . . . . 3 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 617 | 6 36 . 396 153 390 1 . 61 . 617 Average Temperature 136 | 6 21 . 133 67 103 1 . 61 . 186 Received Heat Transfer 1164 | 18 69 . 414 48 . 84 12 27 420 72 Effects 27 | . . . 7 . 1 . . . . 19 Shutdowns 7 | . . . 2 . 1 . . . . 4 Energy Bleed 3 | . . . . . . . . . . 3 Interference 5 | . . . 1 . . . . . . 4 Matter Decay 3 | . . . 2 . . . . . . 1 Short Circuit 2 | . . . 1 . . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . . . Damage (major) 5 | . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . Parts Fried 4 | . . . 1 1 . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2191 | 25 275 . 975 . . . . . . 916 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Peak Influence 509 | 20 125 75 469 236 134 509 317 211 82 89 Average Influence 165 | 3 39 54 317 187 95 172 247 173 60 43 Maximum Alert Level 2 | . . . 2 1 . 2 1 1 . . Low Security (%) 67 | . . . . . . . . . . . Level 1 23 | . . . . . . . . . . . Level 2 9 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . 2 . . . . 2 1 . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 2 | . . . 2 . . . . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Distress Signals 6 | . . . 4 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | 1 8 . 37 3 6 7 5 8 27 7 Peak Tracking Total 22 | 1 3 . 9 2 4 10 3 6 22 6 Tactical Retreats 16 | . 2 . 5 . . . 1 2 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Traps Triggered 2 | . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Machines Disabled 16 | . . . 13 . . . 1 2 . . Max in Single Turn 10 | . . . 10 . . . 1 2 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Machines Accessed 13 | . 2 1 6 1 . 1 1 1 . . Terminals 11 | . 2 1 5 1 . . 1 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 27 | . 3 2 16 2 . 1 2 1 . . Successful 18 | . 2 2 11 1 . 1 1 . . . Failed 9 | . 1 . 5 1 . . 1 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 21 | . 3 2 11 2 . . 2 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 2 2 9 1 . . 1 . . . Prototype ID Bank 3 | . . . 3 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 8 | . 1 1 3 1 . . 1 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 234 | . . . . . . 234 . . . . Time 58 | . . . . . . 58 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . Total Damage 142 | . . . . . 142 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Turns Passed 2869 | 102 325 105 767 197 236 131 217 293 253 243 Spaces Moved 2793 | 78 224 157 513 141 232 195 325 433 298 197 Core 328 | 16 . . 11 . 140 160 1 . . . Treads 87 | . . . 73 . . . . . . 14 Legs 635 | 62 192 . 148 141 92 . . . . . Wheels . | . . . . . . . . . . . Hover 1697 | . 32 157 281 . . 3 310 433 298 183 Flight 46 | . . . . . . 32 14 . . . Fastest Speed 40 | 50 56 52 50 120 50 40 40 48 60 53 Average Speed 79 | 105 110 54 108 120 82 57 52 55 80 63 Slowest Speed 210 | 120 120 56 210 120 150 100 100 108 160 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 6 48 21 53 7 97 6 9 11 12 8 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 182 | . . . 67 . 97 . . 18 . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE 181 | . . . 67 . 97 . . 17 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Arm Total 3238 | 91 270 175 660 158 251 211 366 467 310 279 Wait 152 | 4 9 7 55 7 . 8 22 7 2 31 Move 2785 | 77 223 156 512 141 231 194 324 433 297 197 Hop . | . . . . . . . . . . . Pick Up 35 | 1 6 2 5 3 1 3 4 4 3 3 Fast Attach 52 | 5 5 4 18 . . 1 4 3 4 8 Attach 27 | . 3 1 6 1 . 2 4 2 . 8 Detach 7 | . 3 1 2 . . . . . . 1 Swap 8 | 1 . 1 5 . 1 . . . . . Drop 36 | 1 5 3 14 . 5 1 2 3 1 1 Fire 129 | 2 16 . 43 6 13 2 6 11 . 30 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . 2 3 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 11) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 524 | -9/Materials | Discovered new exit (range 4) 530 | -9/Materials | Identified exit to Mines 533 | -9/Materials | Entered another Materials area 533 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 681 | -8/Materials | Lost 6 parts (3n1u2w) 719 | -8/Materials | Build established: Hacker-Mutant 1284 | -8/Materials | Discovered new exit (range 9) 1300 | -8/Materials | Entered Factory 1300 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1497 | -7/Factory | Sucked down chute 1497 | -7/Factory | Entered Waste 1498 | -7/Waste | Met a frightened Derelict 1512 | -7/Waste | EMP discharged 1514 | -7/Waste | Spotted C-40 Crusher 1516 | -7/Waste | Spotted C-40 Crusher 1531 | -7/Waste | Spotted C-40 Crusher 1571 | -7/Waste | Destroyed C-40 Crusher 1578 | -7/Waste | Destroyed C-40 Crusher 1612 | -7/Waste | EMP discharged 1612 | -7/Waste | System corruption reached 10% 1622 | -7/Waste | Spotted C-40 Crusher 1649 | -7/Waste | Spotted C-40 Crusher 1654 | -7/Waste | Spotted C-40 Crusher 1662 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1666 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1697 | -7/Waste | Lost 3 parts (2u1w) 1712 | -7/Waste | EMP discharged 1727 | -7/Waste | Discovered new exit (range 12) 1733 | -7/Waste | Entered Factory 1801 | -7/Factory | Fabricated Adv. Hardlight Generator (x2) 1834 | -7/Factory | Local fabrication network quarantined 1859 | -7/Factory | Discovered new exit (range 12) 1864 | -7/Factory | Entered another Factory area 1864 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1958 | -6/Factory | Identified exit to Factory 1963 | -6/Factory | Build established: Mutant 2081 | -6/Factory | Entered another Factory area 2081 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2241 | -5/Factory | Garrison activated, responded to threat 2335 | -5/Factory | Lost 6 parts (2p2n1u1w) 2368 | -5/Factory | Discovered new exit (range 12) 2374 | -5/Factory | Entered another Factory area 2374 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2454 | -4/Factory | Lost 3 parts (1p1u1w) 2563 | -4/Factory | Core integrity fell below 50% 2590 | -4/Factory | Lost 4 parts (1p1n1u1w) 2622 | -4/Factory | Discovered new exit (range 8) 2627 | -4/Factory | Entered Armory 2651 | -4/Armory | Core integrity fell below 20% 2871 | -4/Armory | Core destroyed Last Messages --------------- 02815_ Enh. Quantum Rifle destroyed. 02815_ Penetrated by Slug. 02816_ Identified Hvy. Tesla Rifle. 02826_ Penetrated by Slug. 02826_ Y-64 Sentinel destroyed. 02829_ System corrupted: Matter fused (-5). 02829_ Acquired 85 matter. 02831_ Acquired Imp. Medium Armor Plating. 02841_ Acquired Hvy. Tesla Rifle. 02846_ System corrupted: Component data lost. 02864_ S-27 Virus destroyed. 02868_ Power failure, Quantum Reactor shutdown. 02868_ Overheating: System interference. 02868_ Hvy. Tesla Rifle temporarily disabled. 02869_ Power failure, Lgt. Quantum Reactor shutdown. 02869_ Overheating: System interference. 02869_ Hvy. Tesla Rifle temporarily disabled. 02869_ Adv. Reaction Control System temporarily disabled. 02871_ Overheating: Core damaged (-172). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ?????????????????????????????????????########## | | ?????????????????????????????????????# # | | ???????????????####################### # | | ???????? =% ss @ + [[ ]] # | | ???????????????#####+########### # [[ ]] # | | ???????????????????????????????# # # | | ???????????????????????????????# + ]] [ # | | ???????????????????????????????# ##### ]] # | | ???????????????????????????????# #???# # | | ???????????????????????????????# #???# # | | ???????????????????????????????# #???#####+#### | | ???????????????????????????????# ######## #??? | | ??????????????????????????? #??? | | ???????????????????????????????########## #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ???????????????????????????????########## #??? | | ???????????????????????????????# === # #??? | | ???????????????????????????????# == # #??? | | ???????????????????????????????# == # #??? | | ???????????????????????????????# # #??? | | ???????????????????????????????+ =" #??? | | ???????????????????????????????# "" "" # #??? | | ???????????????????????????????# ""F"" # #??? | | ???????????????????????????????# """ # #??? | | ???????????????????????????????# # #??? | | ???????????????????????????????# #####+## #??? | | ???????????????????????????????##????# ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 45 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 68 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Hardlight Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness Hunted It Was An Accident, I Swear Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Shopping List System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BeamHackingMatrix Manual? 0 Play Time 01:14:29 Cumulative 2.4 hours Start 2019.11.06 @ 07:48:52 End 2019.11.06 @ 16:03:51 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue -1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 229125b7-c9b8-444e-9aea-580f0ca7db64