Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.28 @ 04:35:32 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (942) 942 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 4447 Bonus ------- Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 219/700 Matter 295/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Targeting Computer Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Wheel Compact Wheel Improved Sensor Array Terrain Scan Processor Melee Analysis Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Target Analyzer Target Analyzer > --- WEAPON ----------- Particle Cannon Gauss Rifle > --- INVENTORY -------- VSS Leg Wheel Compact Wheel Coolant Injector Large Storage Unit Large Matter Pod Improved Sensor Array Terrain Scanner Terrain Scan Processor Seismic Detector Targeting Computer Melee Analysis Suite Plasma Cutter [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Target Analyzer Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 1 1 . . Weapon 3 | . . . . . 2 1 . . Parts Attached 46 | 2 5 . . . 25 2 12 . Power 3 | . 1 . . . 1 . 1 . Engine 1 | . 1 . . . . . . . Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 1 . . . 9 1 5 . Treads 5 | 2 . . . . 3 . . . Leg 12 | . . . . . 6 1 5 . Wheel 1 | . 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 7 | . 1 . . . 2 . 4 . Device 1 | . . . . . . . 1 . Storage 1 | . 1 . . . . . . . Processor 5 | . . . . . 2 . 3 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 18 | . 2 . . . 13 1 2 . Energy Gun 2 | . . . . . 1 . 1 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 9 | . 1 . . . 7 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . 4 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 27 | . 2 . . . 15 . 10 . Power 3 | . 1 . . . 2 . . . Propulsion 12 | . 1 . . . 5 . 6 . Utility 1 | . . . . . . . 1 . Weapon 11 | . . . . . 8 . 3 . Highest Loss Streak 11 | . 1 . . . 11 . 5 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 81 85 85 85 93 38 58 . Engine 5 | . 13 14 14 14 . . . . Core 3 | . . . . . 7 . . . Treads 8 | . 24 14 14 14 4 . . . Leg 11 | . . . . . 19 13 19 . Wheel 4 | . . 14 14 14 1 . . . Storage 10 | . 14 14 14 14 9 7 6 . Processor 10 | . . . . . 16 15 20 . Energy Gun 1 | . 8 . . . . . 2 . Ballistic Gun 20 | . 18 28 28 28 23 . 4 . Slashing Weapon 3 | . . . . . 8 . . . Naked Turns . | . . . . . . . . . Heaviest Build 37 | 11 31 26 26 26 37 24 29 . Greatest Support 60 | 40 40 20 20 20 60 28 48 3 Greatest Overweight (x) 3 | . 2 2 1 1 3 1 1 . Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 14 | 8 8 15 15 15 15 15 14 5 Most Carried 15 | 6 5 4 7 7 15 13 13 5 Average Carried 10 | 5 4 4 6 7 13 11 11 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 13 | 4 4 4 7 7 11 13 5 5 Class Distribution -------------------- 52% | Mutant 33% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Matter Collected 935 | 186 128 11 . . 381 . 229 . Remotely . | . . . . . . . . . Salvage Created 1196 | . 321 . . . 646 . 229 . Parts 65 | . 11 . . . 44 . 10 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 24 | . 5 . . . 14 . 5 . Melee 1 | . . . . . 1 . . . Guns 14 | . 1 . . . 10 . 3 . Cannons 2 | . . . . . . . 2 . AOE 7 | . 4 . . . 3 . . . Classes Destroyed 10 | . 2 . . . 7 . 1 . Worker 2 | . . . . . 2 . . . Builder 1 | . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . Recycler 4 | . 3 . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 6 | . . . . . 6 . . . Grunt 11 | . 5 . . . 3 . 3 . Sentry 3 | . . . . . 3 . . . Specialist 2 | . . . . . 2 . . . Hunter 2 | . . . . . . . 2 . Best Kill Streak 8 | . 8 . . . 7 . 1 . Combat Bots Only 6 | . 5 . . . 6 . 1 . Max Kills in Single Turn 2 | . 2 . . . 2 . 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . 2 . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Damage Taken 3456 | . 641 . . . 1425 . 1390 . Core 768 | . 137 . . . 150 . 481 . Absorbed by Shields 41 | . . . . . . . 41 . Core Remaining (%) 72 | 100 . . . 45 72 . . . Volleys Fired 88 | . 14 . . . 31 . 43 . Largest 3 | . 2 . . . 3 . 2 . Hottest 96 | . 40 . . . 96 . 96 . Shots Fired 165 | . 23 . . . 78 . 64 . Gun 140 | . 18 . . . 75 . 47 . Cannon 17 | . . . . . . . 17 . Launcher 8 | . 5 . . . 3 . . . Special . | . . . . . . . . . Kinetic 124 | . 18 . . . 72 . 34 . Thermal 33 | . . . . . 3 . 30 . Explosive 8 | . 5 . . . 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 17 . . . 9 . 14 . Robot Miss Streak 5 | . 1 . . . 5 . 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 115 | . 17 . . . 51 . 47 . Core Hits 59 | . 16 . . . 30 . 13 . Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . 2 . 1 . Critical Strikes 5 | . . . . . 4 . 1 . Destroy 5 | . . . . . 4 . 1 . Melee Attacks 11 | . . . . . 11 . . . Impact . | . . . . . . . . . Slashing 11 | . . . . . 11 . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2655 | . 473 9 . . 1294 . 879 . Guns 1400 | . 152 . . . 636 . 612 . Cannons 263 | . . . . . . . 263 . Explosions 539 | . 314 . . . 225 . . . Melee 431 | . . . . . 431 . . . Ramming 22 | . 7 9 . . 2 . 4 . Kinetic 1225 | . 152 . . . 598 . 475 . Thermal 438 | . . . . . 38 . 400 . Explosive 539 | . 314 . . . 225 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 431 | . . . . . 431 . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 115 | . . . . . 115 . . . Projectiles . | . . . . . . . . . Explosions 3 | . . . . . 3 . . . Melee 112 | . . . . . 112 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 153 | . 65 . . . 88 . . . Shots 6 | . 3 . . . 3 . . . Rammed 6 | . 4 2 . . . . . . Targets Rammed 9 | . 4 2 . . 1 . 2 . Kicked 3 | . . . . . 1 . 2 . Crushed . | . . . . . . . . . Highest Temperature 72 | . 45 . . . 72 . 15 . Average Temperature 18 | . 20 . . . 33 . 7 . Received Heat Transfer 945 | . 360 . . . 171 . 414 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 771 | . . . . . 111 . 660 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Peak Influence 250 | . 250 97 . . 221 28 154 72 Initial 97 | . . 97 . . . 28 29 72 Average 88 | . 83 97 . . 102 28 82 72 Maximum Alert Level 1 | . 1 . . . 1 . . . Low Security (%) 88 | 100 72 100 . 100 85 100 100 100 Level 1 11 | . 27 . . . 14 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . . . 3 1 . . Investigation 2 | . 1 . . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . 3 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Distress Signals 4 | . . . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 8 . . . 35 . 22 . Peak Tracking Total 15 | . 5 . . . 6 1 15 . Tactical Retreats 3 | . . . . . 1 . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 3 | . 1 . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 6 | . . . . . 4 1 1 . Terminals 5 | . . . . . 4 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 19 | . . . . . 16 2 1 . Successful 7 | . . . . . 6 1 . . Failed 12 | . . . . . 10 1 1 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 10 | . . . . . 10 . . . Terminals 17 | . . . . . 16 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 4 | . . . . . 4 . . . Emergency Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . 2 . . . Terminals 2 | . . . . . 2 . . . Botnet 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 4 1 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 40 | . . . . 40 40 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . . 30 . . . Total Damage 245 | . . . . . 245 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Turns Passed 2453 | 3 301 94 464 72 1070 101 346 2 Spaces Moved 1163 | 1 159 47 193 31 476 73 180 3 Core 51 | . . . . . . . 48 3 Treads 484 | 1 148 30 193 31 81 . . . Legs 581 | . . . . . 376 73 132 . Wheels 47 | . 11 17 . . 19 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 160 110 110 240 240 110 120 50 50 Average Speed 175 | 160 158 192 240 240 185 130 100 50 Slowest Speed 240 | 160 240 240 240 240 240 190 190 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 29 8 61 12 44 2 34 . Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 10 | . 9 . . . 1 . . . Terrain Destroyed 44 | . 33 . . . 11 . . . Melee 1 | . . . . . 1 . . . Projectile . | . . . . . . . . . AOE 43 | . 33 . . . 10 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Total 1403 | 4 184 48 195 30 585 77 277 3 Wait 34 | . . . . . 13 . 21 . Move 1156 | . 158 46 192 30 475 73 179 3 Hop . | . . . . . . . . . Pick Up 24 | . 2 . 3 . 14 2 3 . Fast Attach 21 | . 1 . . . 11 2 7 . Attach 15 | 2 2 . . . 7 . 4 . Detach 2 | . . . . . 2 . . . Swap 10 | . 2 . . . 7 . 1 . Drop 20 | 2 1 . . . 13 . 4 . Fire 88 | . 14 . . . 31 . 43 . Melee 11 | . . . . . 11 . . . Ram . | . . . . . . . . . Kick 3 | . . . . . 1 . 2 . Crush 6 | . 4 2 . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Core integrity fell below 50% 270 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Entered Mines 305 | -10/Mines | Discovered new exit (range 8) 312 | -10/Mines | Build established: Mutant 389 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 389 | -10/Mines | Discovered new exit (range 5) 399 | -10/Mines | Entered Exiles 399 | -10/Exiles | Found Exiles lab abandoned 842 | -10/Exiles | Discovered new exit (range 11) 863 | -10/Exiles | Entered Mines 866 | -9/Mines | Met a Derelict bent on vengeance 885 | -9/Mines | Discovered new exit (range 8) 911 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 935 | -9/Mines | Entered Materials 935 | -8/Materials | Accompanied by 3 allies 935 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1061 | -8/Materials | Lost 3 parts (1p1n1w) 1425 | -8/Materials | Build established: Scavenger-Gunner 1539 | -8/Materials | Discovered new exit (range 16) 1943 | -8/Materials | Discovered new exit (range 12) 2003 | -8/Materials | Identified exit to Factory 2005 | -8/Materials | Entered Factory 2005 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2020 | -7/Factory | Lost 11 parts (1p4n6w) 2106 | -7/Factory | Identified exit to Garrison 2106 | -7/Factory | Entered Garrison 2268 | -7/Garrison | Triggered checkpoint 2398 | -7/Garrison | Core integrity fell below 50% 2416 | -7/Garrison | Triggered checkpoint 2417 | -7/Garrison | Triggered checkpoint 2422 | -7/Garrison | Triggered checkpoint 2433 | -7/Garrison | Discovered new exit (range 10) 2438 | -7/Garrison | Lost 5 parts (2n1u2w) 2452 | -7/Garrison | Entered Factory 2454 | -7/Factory | Self-destructed Last Messages --------------- 02433_ EXIT=FOUND 02437_ Triggered Stasis Trap. 02437_ A bubble of rippling energy engulfs the area. 02437_ Field strength at 94. 02438_ Field strength at 88. 02439_ Field strength at 78. 02440_ Field strength at 68. 02440_ Aluminum Leg destroyed. 02441_ Field strength at 57. 02442_ Field strength at 47. 02442_ Critical hit (Burn: +25). 02443_ Field strength at 33. 02444_ Field strength at 23. 02444_ VSS Leg destroyed. 02444_ Carbon-fiber Leg destroyed. 02445_ Field strength at 9. 02446_ Stasis field depleted. 02451_ Slug penetrates Wall. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????#??????? #???????????????????? | | ???????????????????# """""" #???????????????????? | | ???????????????????# """""" #???????????????????? | | ???????????????????# """""" #???????????????????? | | ???????????????????# """""" #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????? ] #???????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????####@####???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# #######?????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? +???????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 7 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteHoverCharge Manual? 0 Play Time 00:13:42 Cumulative 311.5 hours Start 2022.08.28 @ 04:21:36 End 2022.08.28 @ 04:35:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 357 Rogue 357 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 75 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4158097-cb76-4d11-8cd9-96f2b15a3ed2