Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.16 @ 13:17:24 Player: Soul Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1376) 1376 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4401 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 536/700 Matter 290/300 Energy 200/200 System Corruption 2% Temperature Cool (0) Movement Walking (160) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Cooling System Terrain Scanner Seismic Analyzer Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Arc Projector > --- INVENTORY (4) ---- Improved Cryofiber Web Heavy Disruptor Cannon Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Matter Compressor Terrain Scanner Seismic Analyzer Targeting Computer Hardened Light Armor Plating System Shield > --- WEAPON ----------- Arc Projector Beamcaster Slug Cannon > --- INVENTORY -------- Aluminum Leg Heavy Disruptor Cannon Katana [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Terrain Scanner Device Terrain Scanner Storage Medium Storage Unit Processor Seismic Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 7 | . 1 2 2 2 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 5 | . 1 1 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 61 | 7 5 10 12 3 19 5 Power 10 | 1 . 2 1 . 4 2 Engine 7 | 1 . 2 1 . 2 1 Core 2 | . . . . . 1 1 Reactor 1 | . . . . . 1 . Propulsion 14 | 3 2 2 3 . 3 1 Treads 1 | 1 . . . . . . Leg 13 | 2 2 2 3 . 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 1 3 3 5 1 Device 6 | . 1 1 1 1 1 1 Storage 2 | 1 . . . . 1 . Processor 2 | . 1 . . 1 . . Hackware 1 | . . . 1 . . . Protection 5 | . . . 1 1 3 . Artifact . | . . . . . . . Weapon 21 | 2 1 5 5 . 7 1 Energy Gun 13 | 2 1 3 3 . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon 4 | . . 1 2 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 17 | . . 2 3 . 8 4 Power 5 | . . . 1 . 3 1 Propulsion 3 | . . . . . 2 1 Utility 1 | . . . . . . 1 Weapon 8 | . . 2 2 . 3 1 Highest Loss Streak 5 | . . 1 3 . 5 4 Average Slot Usage (%) 86 | . 97 92 92 77 82 81 Engine 11 | . 12 19 15 11 2 10 Leg 16 | . 24 19 15 14 13 11 Device 14 | . 12 13 16 13 14 14 Storage 5 | . 12 10 8 7 . . Processor 11 | . 10 10 8 10 14 14 Hackware 4 | . . . 3 7 7 4 Protection 4 | . . . 4 2 10 7 Energy Gun 12 | . 24 9 15 11 9 11 Ballistic Gun 1 | . . 5 . . . . Ballistic Cannon 1 | . . . . . 2 2 Special Weapon 1 | . . 4 2 . . 1 Naked Turns . | . . . . . . . Heaviest Build 45 | 16 17 26 30 30 45 37 Greatest Support 32 | 20 20 26 30 30 30 32 Greatest Overweight (x) 6 | 5 4 6 2 . 1 1 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 4 Average Capacity 6 | 7 8 8 8 8 4 4 Most Carried 8 | 7 8 8 8 6 6 4 Average Carried 5 | 4 6 7 6 4 2 4 Final Capacity 8 | 8 8 8 8 8 4 4 Final Carried 8 | 6 7 8 5 5 4 4 Class Distribution -------------------- 99% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 825 | 158 162 37 180 . 228 60 Remotely . | . . . . . . . Salvage Created 2445 | . 145 289 704 170 980 157 Parts 86 | . 11 20 36 4 5 10 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 32 | . 4 5 12 3 4 4 Guns 27 | . 4 4 11 2 4 2 AOE 2 | . . . . . . 2 Classes Destroyed 8 | . 3 . 4 . 1 . Worker 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 6 | . 1 4 1 . . . Swarmer 6 | . 1 . 2 . . 3 Grunt 17 | . 3 5 7 2 . . Sentry 5 | . . . 3 1 . 1 Compactor 4 | . . . . . 4 . Best Kill Streak 8 | . 3 7 8 1 1 4 Combat Bots Only 7 | . 3 2 7 1 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 1939 | . 136 265 432 182 546 378 Core 279 | . 21 12 82 17 129 18 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 91 97 85 . . . Volleys Fired 158 | . 15 33 39 12 44 15 Largest 3 | . 2 2 2 2 3 1 Hottest 204 | . 90 100 101 86 204 55 Shots Fired 262 | . 30 49 74 24 70 15 Gun 243 | . 30 43 71 24 62 13 Cannon 8 | . . . . . 8 . Launcher . | . . . . . . . Special 11 | . . 6 3 . . 2 Kinetic 15 | . . 7 . . 8 . Thermal 166 | . 30 36 14 24 62 . Explosive . | . . . . . . . Electromagnetic 79 | . . 6 60 . . 13 Robot Hit Streak 46 | . 15 23 29 39 46 22 Robot Miss Streak 3 | . 2 1 3 1 2 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 216 | . 21 37 62 21 60 15 Core Hits 77 | . 8 15 26 7 11 10 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3804 | . 225 378 1303 265 1373 260 Guns 3174 | . 225 378 956 265 1212 138 Cannons 161 | . . . . . 161 . Explosions 469 | . . . 347 . . 122 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 200 | . . 39 . . 161 . Thermal 2634 | . 225 278 532 265 1212 122 Explosive . | . . . . . . . Electromagnetic 970 | . . 61 771 . . 138 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 . . . 1 2 Average Corruption 1 | . 1 . . . 1 1 Corruption Purged . | . . . . . . . Effects 9 | . 2 . . . 5 2 Message Errors 3 | . . . . . 3 . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 2 | . . . . . 1 1 Targeting Errors 3 | . 1 . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 38 | . . . 38 . . . Projectiles . | . . . . . . . Explosions 38 | . . . 38 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . . 18 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 326 | . 282 326 67 12 225 33 Average Temperature 78 | . 98 113 25 6 73 19 Received Heat Transfer 858 | . 72 240 333 132 9 72 Effects 2 | . . 2 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Fried 10 | . . 1 8 . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . 1 . 1 4 . . Heat Transferred 4897 | . 583 684 707 740 2183 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 4 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 192 | . 152 181 192 80 29 88 Initial 62 | . . 45 . 62 19 . Average 35 | . 57 54 53 52 2 20 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 2 1 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 5 | . . 1 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 8 11 23 4 9 6 Peak Tracking Total 5 | . 3 5 5 3 5 5 Tactical Retreats 8 | . . . 6 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 2 . 2 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 12 | . 5 7 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 3 | . . 1 1 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 13 | . 5 2 4 2 . . Terminals 10 | . 5 2 2 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 42 | . 21 5 8 8 . . Successful 28 | . 13 3 7 5 . . Failed 14 | . 8 2 1 3 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 26 | . 17 5 4 . . . Terminals 35 | . 21 5 4 5 . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 2 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 21 | . 13 3 3 2 . . Record 5 | . 3 . . 2 . . Part Schematic 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Reprogram Traps 3 | . 1 2 . . . . Assault Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 4 | . 2 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 2 3 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 2 3 1 . . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 58 | . . . 32 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 19 | . . . . . 19 . Largest Group 18 | . . . . . 18 . Highest-Rated Group 446 | . . . . . 446 . Highest-Rated Ally 35 | . . . . . 35 . Total Orders . | . . . . . . . Ally Attacks 218 | . . . . . 218 . Total Damage 4674 | . . . . . 4674 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 4053 | 133 314 819 757 564 1003 463 Spaces Moved 2130 | 75 208 385 356 347 488 271 Core 55 | 43 5 1 . . 6 . Treads . | . . . . . . . Legs 2075 | 32 203 384 356 347 482 271 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 125 Average Speed 130 | 142 123 120 123 120 138 155 Slowest Speed 350 | 300 250 350 180 120 150 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 28 | 6 38 28 19 7 90 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . 6 3 . . . Terrain Destroyed 26 | . . 6 17 . . 3 Melee . | . . . . . . . Projectile 9 | . . 6 3 . . . AOE 17 | . . . 14 . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3126 | 101 235 680 596 471 745 298 Wait 712 | 6 3 238 177 106 178 4 Move 2125 | 74 207 384 355 347 487 271 Hop . | . . . . . . . Pick Up 47 | 13 5 8 7 3 11 . Fast Attach 17 | . 1 3 2 . 6 5 Attach 41 | 7 4 5 10 3 12 . Detach 2 | . . . 1 . 1 . Swap 3 | . . 2 . . 1 . Drop 20 | 1 . 6 5 . 5 3 Fire 158 | . 15 33 39 12 44 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 134 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Evolved 1 slot: Utility x1 208 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Hacker-Mutant 368 | -10/Materials | Identified exit to Materials 368 | -10/Materials | Discovered exit to Materials (range 16) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 582 | -9/Materials | Identified exit to Mines 582 | -9/Materials | Discovered exit to Mines (range 9) 804 | -9/Materials | Identified exit to Materials 804 | -9/Materials | Discovered exit to Materials (range 5) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1521 | -8/Materials | Identified exit to Garrison 1708 | -8/Materials | Repaired Hvy. EM Pulse Gun 1962 | -8/Materials | Identified exit to Factory 1962 | -8/Materials | Discovered exit to Factory (range 9) 2001 | -8/Materials | Lost 3 parts (1p2w) 2024 | -8/Materials | Entered Factory 2024 | -7/Factory | Evolved 2 slots: Utility x2 2030 | -7/Factory | Destroyed 7 combat bots 2286 | -7/Factory | Repaired Terrain Scanner 2588 | -7/Factory | Sucked down chute 2588 | -7/Factory | Entered Waste 2589 | -7/Waste | Met a frightened Derelict 2634 | -7/Waste | Spotted C-40 Crusher 2650 | -7/Waste | Spotted C-40 Crusher 2650 | -7/Waste | Spotted C-40 Crusher 2650 | -7/Waste | Spotted C-40 Crusher 2670 | -7/Waste | Crushed by Compactor (2 parts destroyed) 2673 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2676 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2686 | -7/Waste | Spotted C-40 Crusher 2707 | -7/Waste | Warlord forces began an assault 2707 | -7/Waste | Lost 5 parts (2p2n1w) 2727 | -7/Waste | Allies destroyed C-40 Crusher 2835 | -7/Waste | Destroyed C-40 Crusher 2857 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2907 | -7/Waste | Destroyed C-40 Crusher 3026 | -7/Waste | Destroyed C-40 Crusher 3086 | -7/Waste | Spotted C-40 Crusher 3242 | -7/Waste | Crushed by falling debris 3342 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3399 | -7/Waste | Destroyed C-40 Crusher 3554 | -7/Waste | Identified exit to Factory 3554 | -7/Waste | Discovered exit to Factory (range 12) 3591 | -7/Waste | Entered Factory 3931 | -7/Factory | Lost 4 parts (1p1n1u1w) 4054 | -7/Factory | Self-destructed Last Messages --------------- 03900_ Assembly Bed disabled. 03904_ S-27 Virus destroyed. 03904_ R-06 Scavenger collects Imp. Light Armor Plating. 03906_ U-05 Engineer builds a Door. 03909_ U-05 Engineer lays Concrete. 03910_ R-06 Scavenger collects VTOL Module. 03910_ U-05 Engineer lays Concrete. 03912_ Acquired Lgt. Nuclear Core. 03913_ U-05 Engineer builds a Wall. 03913_ R-06 Scavenger collects Autogun. 03913_ U-05 Engineer lays Concrete. 03914_ Acquired 10 matter. 03914_ U-05 Engineer builds a Wall. 03914_ U-05 Engineer lays Concrete. 03915_ U-05 Engineer builds a Wall. 03916_ U-05 Engineer lays Concrete. 03917_ R-06 Scavenger collects Remote Datajack. 03918_ U-05 Engineer lays Concrete. 03945_ K-01 Serf collects debris. 04014_ Acquired Imp. Cooling System. Map ----- +----------------------------------------------------+ | #? ??? ??????????????????????????????????????? | | #? ? ? ??????????????????????????????????????? | | #????? #????????????????##????????????????????? | | # ???? #?????##????#????????????#?????????????? | | # ???? #????????????????????#?????????????????? | | # ?? #??????????????????#???????????????????? | | #####? ##?????? #?????##?????????????????????? | | ######/####???? ?# ??????#????????????????????? | | ##! #???????????????#??????????#????????? | | ## #????????????#?#??????#???????#?????? | | ## #? ? ? ????#?????#???????#????#?????? | | # #????????#?#????????????????????????? | | # #??#####?##?#??##?#?????#???????????? | | + ##??###############??#??????????????? | | # ##??## #?????????????????? | | # ###??# #?????##??????????? | | # ##???# #???#?????????????? | | ###+########### #?????????????????? | | + """ """ #?????#?##????????? | | # """ """ #??#??????????????? | | + """ """ #????#????????????? | | # ##??#??##?????????? | | # """ """ #??#?#????????????? | | ###+####### # """ """ #????#????????????? | | #?# # # """ """ ##?#???#???#??????? | | #?# + + @ #???#?????????????? | | #?# ### ##############???????#?????????? | | ??# """"### #????????????#???????#?????????? | | ? ??#= """"#?# #???#?###?#????#???????????????? | | ????# """"#?# #?##??#???#?###?????#??????????? | | ??? ??# """"#?# #?##?#????##???????????????????? | | ??? ?## """"#?# #???#??????#??????#????????????? | | ????### """"?##+#??????#??#????????#???????????? | | ??????# ?? ? ????#?????????#??????????????? | | ??????# ??? ??? ??#??????????#??????????????? | | ????#?#######????? ?????#??#????????????????????? | | ????????#??????""????????#???????????????????????? | | ? ?????#???#?????? ?+? ?????????????????????????? | | ? ?#??????????????????? ?????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts The More The Merrier Challenges ------------ None Game ------ Seed GuidedHeavySink Manual? 0 Play Time 00:57:17 Cumulative 9.8 hours Start 2020.09.16 @ 12:02:09 End 2020.09.16 @ 13:17:24 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 21 Rogue 11 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79776272-43ef-4565-9f18-bcadf372c9f9