Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 17:04:26

Player: Hoebuh

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (72)      360
Value Destroyed (1784)     1784
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (145)                145
              TOTAL SCORE: 3989

 Bonus
-------
High Alert Combat Kills    145

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Titanium Leg
           Titanium Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Target Analyzer
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Micro Nuclear Core
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
           Heat Sink
     Large Storage Unit
     Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
           Target Analyzer
>          --- WEAPON -----------
           Beam Rifle
     Heavy Laser
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Micro Nuclear Core
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Heat Sink
     Large Storage Unit
     Large Storage Unit
           Target Analyzer
     Light Armor Plating
           Hardlight Generator
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   1   1   
Parts Attached             67   | 7   11  22  27  
  Power                    9    | 1   4   2   2   
    Engine                 6    | 1   3   2   .   
    Core                   3    | .   1   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 3   2   5   5   
    Treads                 1    | 1   .   .   .   
    Leg                    14   | 2   2   5   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  20   | 1   3   8   8   
    Device                 10   | .   1   4   5   
    Storage                2    | 1   1   .   .   
    Processor              3    | .   .   1   2   
    Hackware               2    | .   .   2   .   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   2   7   12  
    Energy Gun             16   | 2   1   4   9   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          5    | .   1   3   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      4    | .   .   4   .   
Parts Lost                 36   | .   4   7   25  
  Power                    3    | .   1   .   2   
  Propulsion               8    | .   1   2   5   
  Utility                  9    | .   1   1   7   
  Weapon                   16   | .   1   4   11  
  Highest Loss Streak      7    | .   4   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   86  95  84  
  Engine                   7    | .   9   11  1   
  Core                     2    | .   4   .   6   
  Leg                      20   | .   27  21  15  
  Device                   13   | .   2   15  14  
  Storage                  10   | .   14  11  9   
  Processor                2    | .   .   2   3   
  Protection               2    | .   1   1   4   
  Energy Gun               20   | .   21  20  20  
  Energy Cannon            1    | .   .   .   5   
  Ballistic Gun            7    | .   4   11  3   
Peak Build Rating          31   | 6   9   17  31  
  Average Rating           15   | 3   7   13  23  
  On Entrance              7    | .   6   9   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 10  29  43  49  
  Greatest Support         34   | 20  20  20  34  
  Greatest Overweight (x)  11   | .   1   4   11  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   8   15  15  
  Most Carried             15   | 5   8   15  15  
  Average Carried          11   | 4   6   12  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   8   15  8   

 Class Distribution 
--------------------
 27% | Mutant
 23% | Scavenger-Skirmisher
 18% | Scavenger-Tank
 15% | Scavenger-Gunner
  8% | Gunner
  4% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
       Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           909  | 186  135  391  197  
  Remotely                 .    | .    .    .    .    
Salvage Created            2391 | .    342  1158 891  
  Parts                    135  | .    19   65   51   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           3    | .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  56   | .   10  25  21  
  Guns                     47   | .   10  25  12  
  Cannons                  4    | .   .   .   4   
  AOE                      5    | .   .   .   5   
Classes Destroyed          8    | .   2   4   2   
  Worker                   6    | .   .   4   2   
  Builder                  4    | .   .   .   4   
  Recycler                 2    | .   .   2   .   
  Watcher                  4    | .   .   3   1   
  Swarmer                  22   | .   3   9   10  
  Grunt                    25   | .   7   10  8   
  Duelist                  1    | .   .   .   1   
  Sentry                   8    | .   .   6   2   
Best Kill Streak           7    | .   5   5   7   
  Combat Bots Only         5    | .   5   5   4   
Max Kills in Single Turn   4    | .   1   2   4   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        433  | .    85   146  202  
  Missed                   123  | .    25   44   54   
Damage Taken               4284 | .    760  1230 2294 
  Core                     944  | .    143  239  562  
  Absorbed by Shields      104  | .    .    .    104  
Core Remaining (%)         60   | 100  42   40   .    
Volleys Fired              172  | .    50   80   42   
  Largest                  4    | .    2    3    4    
  Hottest                  237  | .    80   135  237  
Shots Fired                444  | .    79   235  130  
  Gun                      421  | .    79   235  107  
  Cannon                   23   | .    .    .    23   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  117  | .    20   81   16   
  Thermal                  224  | .    59   121  44   
  Explosive                .    | .    .    .    .    
  Electromagnetic          103  | .    .    33   70   
  Robot Hit Streak         11   | .    7    11   11   
  Robot Miss Streak        7    | .    2    5    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    1    5    4    
    Max Gunslinging Chain  2    | .    1    1    2    
Shots Hit Robots           266  | .    48   144  74   
  Core Hits                120  | .    22   52   46   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    .    5    4    
    Burn                   7    | .    .    4    3    
    Corrupt                2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4608 | .    507  1914 2187 
  Guns                     3155 | .    507  1909 739  
  Cannons                  442  | .    .    .    442  
  Explosions               988  | .    .    .    988  
  Melee                    .    | .    .    .    .    
  Ramming                  23   | .    .    5    18   
  Kinetic                  710  | .    96   562  52   
  Thermal                  2494 | .    411  944  1139 
  Explosive                .    | .    .    .    .    
  Electromagnetic          1381 | .    .    403  978  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    .    
  Average Corruption       4    | .    .    4    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  17   | .    .    17   .    
    Message Errors         4    | .    .    4    .    
    Matter Fused           5    | .    .    5    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      3    | .    .    3    .    
    Parts Rejected         1    | .    .    1    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            66   | .    .    .    66   
  Projectiles              19   | .    .    .    19   
  Explosions               47   | .    .    .    47   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      235  | .    .    .    235  
  Shots                    6    | .    .    .    6    
  Rammed                   .    | .    .    .    .    
Targets Rammed             10   | .    .    3    7    
  Kicked                   10   | .    .    3    7    
  Crushed                  .    | .    .    .    .    
Highest Temperature        658  | .    276  658  256  
  Average Temperature      106  | .    93   133  69   
  Received Heat Transfer   1889 | .    429  384  1076 
  Effects                  10   | .    .    10   .    
    Shutdowns              3    | .    .    3    .    
    Energy Bleed           2    | .    .    2    .    
    Short Circuit          2    | .    .    2    .    
    Damage (minor)         2    | .    .    2    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    .    1    5    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             12   | .    4    6    2    
  Heat Transferred         5365 | .    925  2540 1900 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    .    .    5    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             607  | .   245 512 607 
  Initial                  169  | .   .   18  169 
  Average                  286  | .   141 282 401 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         31   | 100 52  36  3   
  Level 1                  36   | .   47  32  40  
  Level 2                  32   | .   .   31  56  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   1   4   7   
  Investigation            5    | .   .   1   4   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   1   3   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   3   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              108  | .   17  44  47  
  Peak Tracking Total      9    | .   6   6   9   
  Tactical Retreats        10   | .   1   4   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   .   .   5   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   2   4   2   
  Terminals                7    | .   1   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   8   10  5   
  Successful               13   | .   7   5   1   
  Failed                   10   | .   1   5   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                16   | .   1   10  5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   1   5   1   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        2    | .   1   1   .   
  Level Access Points      1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
  Zone Layout              2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       6    | .   6   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         3    | .   3   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   2   2   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          29   | .   29  .   .   
  Retrieved Matter         29   | .   29  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2447 | 66   407  1259 715  
Spaces Moved               918  | 48   190  448  232  
  Core                     14   | 12   .    .    2    
  Treads                   4    | 4    .    .    .    
  Legs                     900  | 32   190  448  230  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  130  
  Average Speed            187  | 105  129  206  216  
  Slowest Speed            600  | 160  190  400  600  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 3    37   48   26   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          58   | .    .    .    58   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      58   | .    .    .    58   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1311 | 61  279 617 354 
  Wait                     45   | .   10  22  13  
  Move                     915  | 47  189 447 232 
  Hop                      .    | .   .   .   .   
  Pick Up                  66   | 6   11  29  20  
  Fast Attach              10   | 4   2   .   4   
  Attach                   52   | 3   4   22  23  
  Detach                   12   | 1   .   8   3   
  Swap                     5    | .   5   .   .   
  Drop                     24   | .   8   6   10  
  Fire                     172  | .   50  80  42  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     10   | .   .   3   7   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 16)
  350 | -10/Materials | Core integrity fell below 50%
  406 | -10/Materials | Lost 4 parts (1p1n1u1w)
  474 | -10/Materials | Entered another Materials area
  474 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  958 | -9/Materials  | Build established: Scavenger-Skirmisher
 1236 | -9/Materials  | Core integrity fell below 50%
 1350 | -9/Materials  | Identified exit to Materials
 1733 | -9/Materials  | Entered another Materials area
 1733 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1887 | -8/Materials  | Build established: Scavenger-Tank
 2079 | -8/Materials  | Lost 5 parts (1n2u2w)
 2153 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 2295 | -8/Materials  | Core integrity fell below 50%
 2365 | -8/Materials  | Lost 5 parts (2u3w)
 2402 | -8/Materials  | Core integrity fell below 20%
 2448 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Purification Channel disabled.
G-47 Trooper destroyed.
Critical hit (Burn: +37).
Beam Rifle destroyed.
Lgt. Armor Plating destroyed.
Mic. Nuclear Core destroyed.
Hardlight Generator destroyed.
Kicked U-05 Engineer out of the way.
G-47 Trooper destroyed.
Titanium Leg destroyed.
Kicked R-06 Scavenger.
Titanium Leg destroyed.
K-01 Serf collects debris.
Critical hit (Burn: +37).
Kicked R-06 Scavenger.
Med. Laser destroyed.
K-01 Serf collects debris.
Kicked K-01 Serf.
Critical hit (Burn: +37).
Acquired 9 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Target Analysis            7
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              DisruptionGatlingSheargun
  Manual?         0
Play Time         00:38:20
  Cumulative      5.6 hours
  Start           2024.08.11 @ 16:27:41
  End             2024.08.11 @ 17:04:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12e174b4-9563-428a-9097-e7a47600b546