Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 17:22:22 Player: Odoacre Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (15) 75 Value Destroyed (396) 396 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4451 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (4) ---- Makeshift Sensor Array Hacking Suite Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Improved Airjet Makeshift Flight Unit > --- UTILITY ---------- Enhanced Optical Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Makeshift Transmission Jammer Improved Maneuvering Thrusters > --- WEAPON ----------- Heavy Beamcaster Makeshift Sword > --- INVENTORY -------- Makeshift Sensor Array Hacking Suite Proton Missile Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Airjet Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Makeshift Flight Unit Utility Makeshift Transmission Jammer Device Makeshift Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 68 | 5 6 5 5 7 22 5 1 9 3 Power 8 | 1 . . 1 2 3 . . . 1 Engine 5 | 1 . . 1 2 . . . . 1 Core 3 | . . . . . 3 . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 1 1 2 1 5 . . 2 . Treads . | . . . . . . . . . . Leg 5 | . . . 2 . 3 . . . . Wheel 4 | 2 1 1 . . . . . . . Hover 4 | . . . . 1 2 . . 1 . Flight 1 | . . . . . . . . 1 . Utility 22 | 1 2 . . 3 6 4 . 6 . Device 10 | . . . . 1 3 2 . 4 . Storage 3 | 1 1 . . . . 1 . . . Processor 8 | . . . . 2 3 1 . 2 . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 1 3 4 2 1 8 1 1 1 2 Energy Gun 5 | . . . . . 4 . . . 1 Energy Cannon 8 | . 2 1 . . 3 1 1 . . Ballistic Gun 6 | 1 1 2 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 3 | . . 1 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . 2 . Parts Lost 27 | . . . 8 5 1 1 4 . 8 Power 5 | . . . 2 1 . . 1 . 1 Propulsion 10 | . . . 4 2 . 1 . . 3 Utility 5 | . . . . 1 . . 1 . 3 Weapon 7 | . . . 2 1 1 . 2 . 1 Highest Loss Streak 6 | . . . 5 5 1 1 4 . 6 Average Slot Usage (%) 67 | . 80 88 61 64 56 93 63 54 71 Engine 3 | . 14 11 7 8 . . . . 5 Core 1 | . . . . . 5 7 2 . . Leg 7 | . . . 8 8 10 15 15 4 . Wheel 3 | . 28 33 3 . . . . . . Hover 9 | . . . . 5 4 15 7 15 12 Flight 2 | . . . . . . . . 5 5 Device 7 | . . . . 6 . 14 9 12 9 Storage 2 | . 14 11 11 8 . . . . . Processor 16 | . . . . 15 26 23 23 12 23 Protection 1 | . 2 11 11 . . . . . . Energy Gun 2 | . . . . . 5 7 2 . 5 Energy Cannon 2 | . 6 7 . . 1 7 3 . . Ballistic Gun 3 | . 13 14 15 9 . . . . . Slashing Weapon 1 | . . . 3 . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 9 19 19 17 17 25 26 31 10 24 Greatest Support 38 | 20 20 30 30 10 30 38 38 24 24 Greatest Overweight (x) 4 | . . . 4 1 2 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 8 8 8 4 12 4 4 4 Average Capacity 5 | 5 7 8 8 7 4 4 4 4 4 Most Carried 7 | 4 7 6 6 4 4 4 4 4 4 Average Carried 3 | 2 5 6 5 2 3 3 3 3 3 Final Capacity 8 | 6 8 8 8 4 4 4 4 4 4 Final Carried 7 | 4 7 6 4 3 3 4 4 4 3 Class Distribution -------------------- 68% | Mutant 25% | Messiah-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 948 | 211 73 89 53 . 162 72 99 40 149 Remotely . | . . . . . . . . . . Salvage Created 442 | . 84 89 53 . 162 . . . 54 Parts 21 | . 7 7 2 . 2 . . . 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 15 | . 3 4 4 . 3 . . . 1 Melee 1 | . . . . . . . . . 1 Guns 12 | . 3 2 4 . 3 . . . . Cannons 2 | . . 2 . . . . . . . Classes Destroyed 3 | . 2 . . . . . . . 1 Swarmer 8 | . 1 3 4 . . . . . . Grunt 6 | . 2 1 . . 3 . . . . Duelist 1 | . . . . . . . . . 1 Best Kill Streak 3 | . 2 2 3 . 2 . . . 1 Combat Bots Only 3 | . 2 2 3 . 2 . . . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 3399 | . 135 287 689 421 334 99 625 . 809 Core 1198 | . 62 60 167 203 70 . 160 . 476 Absorbed by Shields 50 | . . . . . 5 30 15 . . Core Remaining (%) 70 | 100 75 . 43 63 . . . . . Volleys Fired 80 | . 13 20 21 1 17 5 3 . . Largest 3 | . 2 2 1 1 2 2 3 . . Hottest 245 | . 80 91 23 23 150 155 245 . . Shots Fired 118 | . 14 40 21 1 23 10 9 . . Gun 86 | . 13 26 21 1 17 5 3 . . Cannon 31 | . 1 14 . . 5 5 6 . . Launcher 1 | . . . . . 1 . . . . Special . | . . . . . . . . . . Kinetic 61 | . 13 26 21 1 . . . . . Thermal 45 | . 1 14 . . 11 10 9 . . Explosive . | . . . . . . . . . . Electromagnetic 12 | . . . . . 12 . . . . Robot Hit Streak 9 | . 3 9 3 . 8 3 5 . . Robot Miss Streak 13 | . 2 3 4 2 6 11 13 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 73 | . 8 19 10 . 17 7 7 . 5 Core Hits 39 | . 5 4 4 1 10 9 4 . 2 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1159 | . 118 249 174 14 316 92 43 . 153 Guns 791 | . 118 127 174 14 249 66 43 . . Cannons 198 | . . 122 . . 50 26 . . . Explosions 12 | . . . . . 12 . . . . Melee 153 | . . . . . . . . . 153 Ramming 5 | . . . . . 5 . . . . Kinetic 433 | . 118 127 174 14 . . . . . Thermal 369 | . . 122 . . 112 92 43 . . Explosive . | . . . . . . . . . . Electromagnetic 199 | . . . . . 199 . . . . Impact . | . . . . . . . . . . Slashing 153 | . . . . . . . . . 153 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 1 Average Corruption 1 | . . . . . 1 2 2 2 1 Corruption Purged . | . . . . . . . . . . Effects 7 | . . . . . . 4 2 . 1 Message Errors 2 | . . . . . . 1 1 . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . . . . 10 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 10 | . . . . . . . . . 10 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . 2 . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 492 | . 24 258 . . 390 234 492 . . Average Temperature 133 | . 14 111 . . 119 106 261 . . Received Heat Transfer 768 | . 48 30 . 126 153 6 270 . 135 Effects 6 | . . 2 . . . 1 3 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . . Interference 2 | . . 2 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . Damage (major) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 491 | . . 222 . . 124 105 40 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 134 | . 70 134 107 59 82 . . . . Average Influence 50 | . 42 90 92 30 46 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 1 . 1 1 . . . . Investigation 2 | . 1 1 . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 1 | . . . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | . 5 8 6 8 4 9 10 . 25 Peak Tracking Total 12 | . 3 4 4 8 3 4 4 . 12 Tactical Retreats 11 | . . . . . . 3 3 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . 1 . 1 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 6 | . 1 1 . . 3 1 . . . Terminals 4 | . 1 1 . . 1 1 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 11 | . 2 2 . . 4 3 . . . Successful 5 | . . . . . 2 3 . . . Failed 6 | . 2 2 . . 2 . . . . Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 2 . . . 1 . . 2 . Terminals 8 | . 2 2 . . 1 3 . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . . . . 3 . . . Record 3 | . . . . . . 3 . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 1 . . 3 1 . . . Full Trace Events 3 | . 1 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter 212 | . . . . . 212 . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 156 | . . . . . . . . 156 . Highest-Rated Ally 40 | . . . . . . . . 40 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 2790 | 43 172 135 139 288 359 337 287 637 393 Spaces Moved 3498 | 41 164 92 73 195 357 382 271 1213 710 Core 435 | 4 . . 12 18 141 . 146 . 114 Treads . | . . . . . . . . . . Legs 335 | . . . 49 177 45 4 60 . . Wheels 305 | 37 164 92 12 . . . . . . Hover 2035 | . . . . . 171 378 65 825 596 Flight 388 | . . . . . . . . 388 . Fastest Speed 40 | 50 80 80 80 50 50 71 70 40 50 Average Speed 69 | 77 80 80 130 140 75 80 98 51 50 Slowest Speed 250 | 80 80 80 250 150 150 131 125 71 60 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 2 30 15 28 15 9 50 45 91 83 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 2 . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 7 | . . . . . . 2 3 1 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 3737 | 49 190 116 98 207 423 401 285 1230 738 Wait 33 | . . . . . 10 . 7 . 16 Move 3489 | 40 163 91 72 194 356 381 270 1212 710 Hop . | . . . . . . . . . . Pick Up 21 | 4 4 . . 1 3 3 2 2 2 Fast Attach 39 | 5 4 . 2 4 14 3 . 6 1 Attach 21 | . 1 1 2 2 7 2 1 3 2 Detach 9 | . . . . . 7 1 . 1 . Swap 8 | . 1 4 1 1 1 . . . . Drop 30 | . 4 . . 4 7 5 2 6 2 Fire 80 | . 13 20 21 1 17 5 3 . . Melee 5 | . . . . . . . . . 5 Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 328 | -9/Materials | Discovered new exit (range 15) 351 | -9/Materials | Entered Mines 409 | -9/Mines | Learned location of Zion (-7) 434 | -9/Mines | Lost 5 parts (1p3n1w) 470 | -9/Mines | Assembled infested the area 481 | -9/Mines | Discovered new exit (range 11) 490 | -9/Mines | Core integrity fell below 50% 490 | -9/Mines | Entered Materials 490 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 516 | -8/Materials | Lost 3 parts (1p1n1w) 772 | -8/Materials | Discovered new exit (range 13) 778 | -8/Materials | Identified exit to Factory 778 | -8/Materials | Entered Factory 778 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 800 | -7/Factory | Lost 5 parts (1p2n1u1w) 1105 | -7/Factory | Discovered new exit (range 9) 1111 | -7/Factory | Identified exit to Lower Caves 1137 | -7/Factory | Entered Lower Caves 1445 | -7/Lower Caves | Discovered new exit (range 2) 1445 | -7/Lower Caves | Identified exit to Lower Caves 1474 | -7/Lower Caves | Entered another Lower Caves area 1483 | -7/Lower Caves | Encountered a Warlord checkpoint 1512 | -7/Lower Caves | Learned location of 2 exits from Factory 1594 | -7/Lower Caves | Lost 4 parts (1p1u2w) 1751 | -7/Lower Caves | Discovered new exit (range 17) 1761 | -7/Lower Caves | Entered Zion 1807 | -7/Zion | System corruption cleaned by Quarantine Array 1914 | -7/Zion | Learned location of Data Miner (-6) 1973 | -7/Zion | Found Prototype Device 1973 | -7/Zion | Identified Bomb Factory No. 2 2003 | -7/Zion | Given A8's code to call for help 2036 | -7/Zion | Learned Factory emergency access door positions 2041 | -7/Zion | Found Prototype Device 2041 | -7/Zion | Identified Phasing AFG 2068 | -7/Zion | Imprinted 2070 | -7/Zion | Declared Zion's savior 2258 | -7/Zion | Received a visual enhancement algorithm 2392 | -7/Zion | Discovered new exit (range 10) 2394 | -7/Zion | Build established: Messiah-Mutant 2398 | -7/Zion | Entered Proximity Caves 2546 | -6/Proximity Caves | Spotted B-75 Beast 2573 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2722 | -6/Proximity Caves | Core integrity fell below 50% 2761 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 2788 | -6/Proximity Caves | Core integrity fell below 20% 2791 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02573_ Acquired derelict log, extracted data. Data stored: Lower Caves exits (x1). 02593_ Imp. Maneuvering Thrusters destroyed. 02596_ L-41 Fighter destroyed. 02598_ Acquired 54 matter. 02601_ Microactuators fries itself beyond repair. 02607_ C-30 ARC bursts open, deploying its payload. 02681_ Acquired 5 matter. 02682_ Acquired 4 matter. 02719_ Hvy. Beamcaster destroyed. 02720_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 02722_ Mak. Transmission Jammer destroyed. 02723_ Mak. Flight Unit destroyed. 02730_ Imp. Airjet destroyed. 02730_ Imp. Deuterium Engine destroyed. 02730_ Gravmag System destroyed. 02733_ System corrupted: Energy discharge (-27). 02756_ Acquired 86 matter. 02788_ Destroyed VTOL Module. 02790_ Enh. Optical Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ??## ????????????????????????????????????????????? | | ### ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ####????????????????????????????????????????? | | ##????????????###????????????????????????? | | ##???????##### ##???????????????????????? | | ######### ## ##??????????????????????? | | ## s ss ####???????????????????? | | ## s s @ s #???????????????????? | | #### ss #????????????????? | | ?# #??# #### #???????????????? | | ## #####??# ##????# #??????????????? | | #?????# #??????? #??????????????? | | #?????# #????????? #?????????????? | | # #???? ?????????? #?????????????? | | ### #####???## ????????????????????????? | | #?### ##????????### ???????????????????????? | | #???# #???????????### ??????????????????????? | | ##??# #?????????????# ?????????????????????? | | #??# ######????????# ##????????????????????? | | ???# ##???????? # #?????????????????????? | | #???# #???????? ## #?????????????????????? | | ##??# ### #????????##? ?????????????????????? | | #??# #?? ###???????????? ????????????????????? | | #??# #??? #??????????????# #????????????????????? | | #???# ### ##?????????????? ?????????????????????? | | ???## ####### #???????????????????????????? | | #### #???????????????????????????? | | ### ## #??????????????????????????? | | ##??????????????????????????????????????? | | #### ##???????????????????????????????????????? | | ???# ##????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 266 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Core Shielding 20 Evasion (%) 72 Core Analysis 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyMissileWand Manual? 0 Play Time 01:08:05 Cumulative 19.4 hours Start 2020.04.08 @ 16:04:06 End 2020.04.08 @ 17:22:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a01302d9-6eb7-41a6-831e-fb57c4841b59