Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 22:18:44 Player: adrian Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (4929) 4929 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 9135 Bonus ------- High Alert Combat Kills 116 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 360/450 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Compact Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Compact Battery (200) Improved Terrain Scanner Improved Targeting Computer Hacking Suite Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Hacking Suite Particle Gun Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Slots Evolved 6 | . . 2 2 . . 2 . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 1 1 . . 2 . . Weapon 1 | . . 1 . . . . . . Parts Attached 127 | 6 3 22 20 19 14 38 3 2 Power 24 | 1 . 3 4 5 3 8 . . Engine 18 | 1 . 3 3 3 2 6 . . Core 6 | . . . 1 2 1 2 . . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 3 3 3 7 5 1 . Treads 22 | 2 1 3 3 3 4 5 1 . Leg 1 | . . . . . 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 2 . . . Utility 42 | 1 2 5 9 5 2 15 1 2 Device 16 | . 1 1 4 2 1 7 . . Storage 6 | 1 . 2 . . . 2 1 . Processor 4 | . . . 1 1 1 1 . . Hackware . | . . . . . . . . . Protection 16 | . 1 2 4 2 . 5 . 2 Artifact . | . . . . . . . . . Weapon 36 | 2 . 11 4 6 2 10 1 . Energy Gun 9 | . . 2 1 2 2 2 . . Energy Cannon 3 | . . 3 . . . . . . Ballistic Gun 13 | 2 . 4 2 3 . 2 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 8 | . . 1 1 1 . 5 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 30 | . . . 7 5 1 5 3 9 Power 9 | . . . 2 3 . 3 1 . Propulsion 3 | . . . 1 . . . 1 1 Utility 14 | . . . 4 1 1 2 . 6 Weapon 4 | . . . . 1 . . 1 2 Highest Loss Streak 7 | . . . 4 3 1 3 3 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 93 98 97 95 99 98 83 41 Engine 9 | . 14 11 15 7 10 7 8 . Core 3 | . . . 1 7 7 6 . . Treads 16 | . 28 22 17 18 17 14 12 2 Device 11 | . . 6 3 9 9 17 15 6 Storage 11 | . 14 11 9 9 9 12 10 15 Processor 6 | . . . 1 8 14 8 7 5 Protection 8 | . 7 14 22 8 3 5 7 5 Energy Gun 7 | . . 6 13 13 14 8 . . Ballistic Gun 10 | . 28 16 12 11 12 7 7 2 Ballistic Cannon 1 | . . . . . . 1 3 . Launcher 2 | . . 2 . 1 . 4 5 . Naked Turns . | . . . . . . . . . Heaviest Build 91 | 10 11 60 70 71 69 91 84 58 Greatest Support 44 | 40 40 40 40 40 40 44 42 20 Greatest Overweight (x) 17 | . . 1 1 1 13 2 2 17 Average Overweight (x) . | . . . 1 1 1 1 1 7 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 16 20 20 20 20 20 20 Most Carried 20 | 5 4 17 20 20 20 20 7 7 Average Carried 10 | 1 2 8 16 15 16 12 6 5 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 19 | 1 3 16 19 17 16 7 6 5 Class Distribution -------------------- 29% | Scavenger-Gunner 29% | Mutant 20% | Scavenger-Tank 11% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Matter Collected 3535 | 217 117 354 586 512 382 869 428 70 Remotely 483 | . 10 271 182 20 . . . . Salvage Created 5375 | . 347 552 863 698 933 1685 243 54 Parts 327 | . 22 35 56 37 59 100 17 1 Haulers Intercepted 3 | . . . . . . 3 . . Recyclers Shooed 2 | . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 22 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Combat Hostiles Destroyed 110 | . 6 11 17 23 12 31 10 . Guns 71 | . 6 8 16 15 12 13 1 . Cannons 9 | . . 2 . . . 6 1 . AOE 26 | . . 1 . 6 . 11 8 . Classes Destroyed 16 | . 4 3 3 . 1 3 2 . Worker 9 | . . 2 1 . 2 4 . . Builder 13 | . . . 1 . 2 10 . . Tunneler 1 | . . . . . . 1 . . Hauler 3 | . . . . . . 3 . . Recycler 8 | . 2 . . . 2 4 . . Operator 3 | . . . 1 . 1 1 . . Watcher 11 | . 1 2 2 . 4 2 . . Swarmer 25 | . 3 . 3 11 2 2 4 . Grunt 50 | . 3 6 8 7 6 16 4 . Brawler 2 | . . 1 . 1 . . . . Duelist 1 | . . . . . 1 . . . Sentry 21 | . . 4 5 1 2 8 1 . Hunter 6 | . . . 1 3 1 1 . . Programmer 4 | . . . . . . 4 . . Behemoth 1 | . . . . . . . 1 . Samaritan 2 | . . . . . . . 1 1 Best Kill Streak 15 | . 4 3 4 11 6 15 5 . Combat Bots Only 11 | . 3 3 3 11 5 6 5 . Max Kills in Single Turn 4 | . 1 1 2 4 1 4 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 . 4 . 2 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Hostile Shots Fired 1067 | . 31 65 118 155 48 493 67 90 Missed 337 | . 14 12 22 44 16 171 28 30 Damage Taken 7629 | . 190 508 1354 1117 305 2307 687 1161 Core 1303 | . 21 61 272 192 49 287 69 352 Absorbed by Shields 711 | . . . . . . 711 . . Redirected to Shielding 167 | . 3 11 139 14 . . . . Ignored by Resistances 2391 | . 56 153 331 332 88 919 193 319 Regen/Repaired (Parts) 66 | . . 66 . . . . . . Core Remaining (%) 70 | 100 91 84 . . 6 . . . Volleys Fired 357 | . 27 55 69 44 34 98 28 2 Largest 3 | . 2 3 3 3 3 3 3 1 Hottest 177 | . 40 168 135 177 140 166 112 28 Shots Fired 829 | . 54 128 141 116 102 230 55 3 Gun 733 | . 54 115 141 110 102 179 29 3 Cannon 47 | . . 12 . . . 27 8 . Launcher 49 | . . 1 . 6 . 24 18 . Special . | . . . . . . . . . Kinetic 489 | . 54 100 84 42 55 114 37 3 Thermal 279 | . . 15 57 68 47 92 . . Explosive 49 | . . 1 . 6 . 24 18 . Electromagnetic 12 | . . 12 . . . . . . Robot Hit Streak 47 | . 14 19 21 29 26 39 47 5 Robot Miss Streak 3 | . 3 2 3 2 1 2 2 . Penetration Max 1 | . . . . 1 1 1 . . Secondary Targets 10 | . 1 1 2 3 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 649 | . 35 105 105 90 84 183 44 3 Core Hits 295 | . 19 33 42 42 38 102 17 2 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 6 | . . 2 . 1 1 2 . . Critical Strikes 23 | . . 2 4 7 4 5 1 . Burn 13 | . . . 4 6 2 1 . . Destroy 8 | . . 2 . 1 2 2 1 . Blast 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13931 | . 293 1138 1688 2048 1347 5588 1766 63 Guns 8874 | . 293 836 1688 1524 1347 2662 461 63 Cannons 1113 | . . 227 . . . 719 167 . Explosions 3943 | . . 75 . 524 . 2206 1138 . Melee . | . . . . . . . . . Ramming 1 | . . . . . . 1 . . Kinetic 6411 | . 293 650 1065 663 809 2240 628 63 Thermal 3442 | . . 186 623 861 538 1234 . . Explosive 3850 | . . 75 . 524 . 2113 1138 . Electromagnetic 227 | . . 227 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 . . . . 3 3 3 Average Corruption 2 | . 1 . . . . 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . 1 . . . . 27 33 3 Message Errors 16 | . 1 . . . . 6 7 2 Matter Fused 18 | . . . . . . 8 10 . Heat Flow Errors 8 | . . . . . . 4 4 . Energy Discharges 6 | . . . . . . 1 5 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 5 3 . Data Loss (major) 3 | . . . . . . 1 2 . Misfires 3 | . . . . . . 1 1 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 503 | . . 10 . 69 . 249 175 . Projectiles 105 | . . 10 . . . 58 37 . Explosions 398 | . . . . 69 . 191 138 . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 2 1 . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 2 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 217 | . . . . 39 . 146 32 . Shots 10 | . . . . 3 . 5 2 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 545 | . 15 252 545 474 158 273 211 . Average Temperature 104 | . 9 66 173 163 53 66 51 . Received Heat Transfer 2751 | . 105 291 639 522 99 714 201 180 Effects 25 | . . . 16 9 . . . . Shutdowns 10 | . . . 7 3 . . . . Energy Bleed 2 | . . . 1 1 . . . . Interference 4 | . . . 4 . . . . . Matter Decay 3 | . . . 2 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 3 | . . . . 3 . . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . 1 2 . 1 . . Combat Hostiles 4 | . . . 1 2 . 1 . . Parts Melted 16 | . . 2 3 3 4 4 . . Heat Transferred 8824 | . . 481 1887 2262 1517 2677 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Peak Influence 603 | . 208 239 197 603 481 409 . . Initial 253 | . . 2 16 85 253 100 . . Average 158 | . 81 109 91 375 364 147 . . Maximum Alert Level 2 | . 1 1 1 2 2 2 . . Low Security (%) 68 | 100 99 86 99 34 . 65 . . Level 1 16 | . . 13 . 5 51 24 . . Level 2 14 | . . . . 59 48 9 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 2 4 . 1 15 . . Investigation 4 | . 1 2 . . . 1 . . Extermination 4 | . . . . . . 4 . . Reinforcement 5 | . . . 1 . . 4 . . Assault . | . . . . . . . . . Garrison 10 | . . . 3 . 1 6 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Distress Signals 7 | . 1 2 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 9 18 24 26 16 37 11 1 Peak Tracking Total 7 | . 4 4 6 7 3 5 4 1 Tactical Retreats 4 | . 1 . . 3 . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Traps Triggered 6 | . 2 1 . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Machines Disabled 9 | . . . . . 2 7 . . Max in Single Turn 3 | . . . . . 1 3 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Machines Accessed 11 | . 3 3 1 . 2 1 1 . Terminals 4 | . 2 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 35 | . 11 13 1 . 3 6 1 . Successful 29 | . 9 12 1 . 1 5 1 . Failed 6 | . 2 1 . . 2 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . 6 4 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . 9 . . . . . . Recycling Units 11 | . 5 . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . Terminal Hacks 9 | . 5 3 . . . . 1 . Record 6 | . 3 3 . . . . . . Open Door 1 | . . . . . . . 1 . Alert Level 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . 9 . . . . . . Scan Component 5 | . . 5 . . . . . . Repair 4 | . . 4 . . . . . . Recycling Unit Hacks 9 | . 4 . . . . 5 . . Recycle Component 2 | . 1 . . . . 1 . . Process 2 | . 1 . . . . 1 . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 4 | . 1 . . . . 3 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 2 . . 2 1 . . Full Trace Events 5 | . 2 2 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 4 . . . . . . Time 104 | . . 104 . . . . . . Parts Recycled 2 | . 1 . . . . 1 . . Recycled Matter 355 | . 263 . . . . 92 . . Retrieved Matter 426 | . 334 . . . . 92 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Turns Passed 9720 | 1000 540 936 964 754 872 2752 1699 203 Spaces Moved 3101 | 67 266 326 293 235 293 940 643 38 Core 30 | 15 . . . . . . . 15 Treads 3070 | 52 266 326 293 235 292 940 643 23 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Fastest Speed 50 | 50 160 160 240 240 245 225 232 320 Average Speed 233 | 135 160 198 243 241 247 239 249 518 Slowest Speed 1095 | 160 160 240 245 245 1095 312 320 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 7 37 32 25 38 35 29 79 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 285 | . . 7 . 18 1 179 80 . Melee . | . . . . . . . . . Projectile 11 | . . . . . . 8 3 . AOE 273 | . . 7 . 18 . 171 77 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Total 4946 | 976 337 519 442 327 364 1250 688 43 Wait 1124 | 897 36 65 28 1 . 89 8 . Move 3094 | 66 265 325 293 234 292 939 642 38 Hop . | . . . . . . . . . Pick Up 141 | 7 5 35 22 15 11 42 3 1 Fast Attach . | . . . . . . . . . Attach 45 | 6 1 5 10 5 1 13 2 2 Detach 4 | . . 1 1 . . 1 1 . Swap 82 | . 2 17 10 14 13 25 1 . Drop 96 | . 1 16 9 12 13 42 3 . Fire 357 | . 27 55 69 44 34 98 28 2 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 1001 | -11/Scrapyard | Entered Materials 1002 | -10/Materials | Build established: Mutant 1517 | -10/Materials | Discovered new exit (range 15) 1541 | -10/Materials | Entered another Materials area 1541 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1730 | -9/Materials | Repaired Lgt. Ion Engine 1756 | -9/Materials | Repaired Lgt. Assault Rifle 2254 | -9/Materials | Repaired Grenade Launcher 2280 | -9/Materials | Repaired Core Shielding 2389 | -9/Materials | Discovered new exit (range 15) 2395 | -9/Materials | Build established: Scavenger-Tank 2477 | -9/Materials | Entered another Materials area 2477 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3172 | -8/Materials | Lost 4 parts (1p3u) 3298 | -8/Materials | Lost 3 parts (1p1n1u) 3441 | -8/Materials | Identified exit to Garrison 3441 | -8/Materials | Entered Garrison 3497 | -8/Garrison | Core integrity fell below 50% 3510 | -8/Garrison | Triggered checkpoint 3688 | -8/Garrison | Triggered checkpoint 3693 | -8/Garrison | Triggered checkpoint 3725 | -8/Garrison | Triggered checkpoint 3732 | -8/Garrison | Core integrity fell below 20% 3734 | -8/Garrison | Lost 3 parts (2p1u) 3769 | -8/Garrison | Destroyed 11 combat bots 3822 | -8/Garrison | Build established: Scavenger-Gunner 4000 | -8/Garrison | Triggered checkpoint 4114 | -8/Garrison | Triggered checkpoint 4132 | -8/Garrison | Discovered new exit (range 14) 4195 | -8/Garrison | Entered Materials 4660 | -8/Materials | Garrison activated, responded to threat 4768 | -8/Materials | Discovered new exit (range 15) 5067 | -8/Materials | Entered Factory 5067 | -7/Factory | Evolved 2 slots: Utility x2 6044 | -7/Factory | Garrison activated, responded to threat 6332 | -7/Factory | Lost 3 parts (2p1u) 6644 | -7/Factory | Build established: Scavenger-Tank 7269 | -7/Factory | Discovered new exit (range 10) 7369 | -7/Factory | Build established: Tank 7811 | -7/Factory | Build established: Gunner 7819 | -7/Factory | Entered Lower Caves 8267 | -7/Lower Caves | Encountered a Warlord checkpoint 8894 | -7/Lower Caves | Build established: Mutant 8985 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9052 | -7/Lower Caves | Spotted B-75 Beast 9082 | -7/Lower Caves | Core integrity fell below 50% 9093 | -7/Lower Caves | Destroyed B-75 Beast 9122 | -7/Lower Caves | Learned location of Zion (-7) 9124 | -7/Lower Caves | Lost 3 parts (1p1n1w) 9499 | -7/Lower Caves | Discovered new exit (range 8) 9518 | -7/Lower Caves | Entered another Lower Caves area 9545 | -7/Lower Caves | Spotted B-75 Beast 9657 | -7/Lower Caves | Core integrity fell below 20% 9669 | -7/Lower Caves | Lost 7 parts (1n4u2w) 9721 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Imp. Heat Sink destroyed. Dirty Datajack destroyed. Lgt. Treads destroyed. %SC&WU