Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 01:49:44 Player: McSaucyNugget Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (279) 1395 Value Destroyed (11862) 11862 Prototype IDs (370) 7400 Alien Tech Used (12) 2400 Bonus (33230) 33230 TOTAL SCORE: 67787 Bonus ------- High Alert Combat Kills 1551 Follower Combat Kills 1998 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Win 3000 Friendly Fire -219 Cogmind --------- Core Integrity 404/1850 Matter 176/300 Energy 269/275 System Corruption 8% Temperature Cool (12) +ITN Movement Hovering (58) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Compact Particle Reactor Zero-point Reactor > --- PROPULSION (9) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Medium Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Improved Weapon Cycler > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (14) --- Cooled Antigrav System Combat Linear Gravjet Advanced Quantum Shading Machine Experimental Core Analyzer Gamma Bomb Array Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Quantum Shading Machine Spectral Analyzer Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter Heavy Regenerative Plating Experimental System Purifier Spacefold Activator > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Antigrav Array Antigrav Array Combat Linear Gravjet Advanced Cooling System Zionite Biocell Matter Compressor Long-range Terrain Scanner Advanced Reaction Control System Zionite Weapon Casing Zionite Shade Armor High-powered Transdimensional Reconstructor Zionite Alpha Cannon Cooled Nova Cannon Omega Cannon Gamma Bomb Array [Rating: 240] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled Airjet Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Utility Experimental Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Heavy Regenerative Plating Artifact Spacefold Activator Weapon Enhanced Nova Cannon Energy Gun Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Smartbomb Launcher Special Weapon RU-N14's Throwing Claymores v3 Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 7 | . . . . . 2 . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Utility 8 | . . . . . 2 . . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 282 | 7 5 1 . 3 18 9 21 23 9 2 6 1 5 3 . . 3 9 2 1 7 . 11 2 . 3 . 11 10 12 4 15 23 43 13 Power 29 | 1 1 . . 1 1 1 3 1 . . 1 . 1 . . . . 1 . . 1 . 2 . . 1 . . 1 2 . . 3 5 2 Engine 5 | 1 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . 1 . 1 1 1 . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 2 . . 3 5 2 Propulsion 67 | 3 . . . . 7 1 9 13 4 . . . . 1 . . 1 4 . . 1 . 1 . . . . 4 2 3 . 2 3 5 3 Treads 27 | 2 . . . . 3 1 9 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . . . . . . . 1 4 . . . . 1 . . 1 4 . . 1 . 1 . . . . 4 2 3 . 2 3 5 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 131 | 1 2 . . . 4 3 7 8 5 . 5 1 3 2 . . 2 2 2 1 4 . 3 1 . 2 . 7 4 4 4 9 15 24 6 Device 67 | . 1 . . . 1 3 1 5 2 . . 1 . 1 . . 1 1 1 1 2 . 3 1 . 1 . 6 2 1 1 6 9 13 3 Storage 11 | 1 1 . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . 4 . Processor 20 | . . . . . . . . . 2 . 4 . 2 . . . . . . . 2 . . . . . . . . 2 1 1 4 1 1 Hackware 9 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . 3 . Protection 23 | . . . . . 2 . 5 1 . . 1 . . 1 . . 1 . 1 . . . . . . 1 . . 2 . 1 . 2 3 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 55 | 2 2 1 . 2 6 4 2 1 . 2 . . 1 . . . . 2 . . 1 . 5 1 . . . . 3 3 . 4 2 9 2 Energy Gun 6 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 24 | . . . . . 2 2 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 2 1 . 2 2 6 2 Ballistic Gun 4 | 1 . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Ballistic Cannon 13 | . . . . 1 3 . 1 . . 1 . . . . . . . . . . . . 3 . . . . . 1 1 . 1 . 1 . Launcher 5 | . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Special Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . . . 2 . 3 1 . . 3 . . 1 . . . 2 . . 7 . 2 1 . 4 . . 4 1 2 . 3 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Lost 54 | . 1 . . . 11 3 4 . . . 1 . . . . . 1 . 1 . . . 2 . . . . . . . 2 1 . 5 22 Power 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Propulsion 16 | . . . . . 6 1 2 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 5 Utility 21 | . . . . . 3 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 1 . 3 10 Weapon 12 | . 1 . . . 1 1 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 4 Highest Loss Streak 19 | . 1 . . . 10 1 2 . . . 1 . . . . . 1 . 1 . . . 2 . . . . . . . 1 1 . 2 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 14 | 1 8 15 16 19 18 19 23 23 9 9 9 9 9 9 9 10 9 8 8 9 8 9 8 8 8 9 9 13 13 12 12 12 15 14 12 Power 1 | . 2 4 5 3 2 2 2 1 1 1 . 1 1 1 1 1 1 . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . 1 Propulsion 3 | . 2 3 3 5 4 6 6 7 2 3 3 3 3 2 2 2 1 . 1 1 1 3 1 1 1 1 1 2 2 3 3 2 1 2 2 Utility 4 | . . 3 3 3 2 . 5 7 2 3 3 3 3 3 4 4 3 4 4 5 4 4 4 4 4 4 4 6 6 4 5 5 7 7 6 Weapon 4 | . 3 4 5 7 9 8 7 5 2 1 2 1 2 2 2 3 3 2 2 2 1 2 2 2 2 2 2 3 2 2 2 1 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 79 | . 2 2 . 9 7 . 10 6 3 . . . 1 2 . . . 3 1 . 1 . 2 1 1 1 . 7 5 1 1 . 6 3 4 Power 9 | . 1 . . 3 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Propulsion 14 | . 1 . . 1 . . 4 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . 1 1 Utility 28 | . . . . 1 1 . 1 2 2 . . . . 2 . . . 1 . . 1 . 1 1 1 1 . 3 2 . 1 . 3 2 2 Weapon 26 | . . 2 . 4 5 . 3 2 1 . . . . . . . . . 1 . . . . . . . . 3 3 . . . 1 . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Average Slot Usage (%) 91 | . 96 97 100 100 78 93 94 99 92 92 74 92 91 92 86 86 86 93 88 88 87 88 91 94 95 85 95 92 89 85 85 85 86 88 92 Engine 2 | . 14 14 14 5 . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . 8 8 7 1 7 7 7 6 7 6 6 6 6 6 9 11 11 10 11 9 5 5 2 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . 5 5 7 10 9 9 8 8 8 10 11 10 Treads 10 | . 28 28 28 28 16 9 32 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 27 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . 36 38 26 38 33 33 33 33 33 33 29 29 29 29 31 30 30 30 30 29 27 25 29 29 29 30 33 Device 13 | . 10 14 14 14 12 14 12 20 7 7 5 7 12 13 13 13 13 11 11 14 14 11 15 19 20 18 15 18 17 19 19 14 10 8 9 Storage 6 | . 14 14 14 14 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 8 | . . . . . . . . . 13 15 11 7 10 13 13 13 13 11 11 11 13 17 15 15 15 15 15 13 12 10 12 12 15 15 14 Protection 6 | . . . . . 4 6 9 7 6 7 7 14 13 12 6 6 6 5 10 7 5 5 4 5 5 6 10 9 8 5 4 7 6 4 7 Energy Gun 2 | . 16 25 28 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . 8 9 14 15 1 . . 1 1 . . . . 6 3 . . . 2 5 5 . 5 4 4 6 4 7 6 8 9 Ballistic Cannon 3 | . . . . 11 4 8 3 . 6 6 6 5 5 5 5 6 6 1 1 5 4 5 4 4 5 . 5 4 3 3 1 . . . . Peak Build Rating 240 | 6 10 11 11 21 32 39 38 56 60 55 55 58 63 66 61 61 65 87 87 86 96 91 116 124 124 127 127 142 164 186 194 203 223 240 228 Average Rating 94 | 4 9 10 11 18 25 36 32 48 51 51 42 55 61 61 60 61 62 79 84 85 87 91 108 122 123 110 127 136 153 181 178 188 202 215 201 On Entrance 85 | . 6 10 11 11 21 32 38 36 54 52 52 55 55 62 61 61 61 60 87 86 86 91 91 116 124 124 127 127 142 163 184 182 189 191 228 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 12 53 53 53 58 108 104 115 111 34 36 36 38 42 41 40 40 48 51 54 54 48 48 64 71 66 70 70 86 101 106 106 114 131 137 134 Greatest Support 164 | 40 40 40 40 40 68 56 80 130 40 40 40 40 56 56 49 41 53 62 70 62 62 61 79 79 79 79 79 101 117 117 119 122 131 158 164 Greatest Overweight (x) 11 | 1 1 1 1 1 10 1 4 1 . . 11 . 1 1 . . 1 1 . . . . . . . . . . . . . 1 1 1 . Average Overweight (x) . | . . 1 1 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 19 19 19 19 Average Capacity 17 | 6 12 20 20 20 21 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 15 19 18 14 Most Carried 25 | 3 14 18 16 20 20 23 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 17 19 19 19 Average Carried 15 | 1 8 15 16 19 18 19 23 24 9 9 9 9 9 9 9 10 9 9 9 10 9 10 9 9 9 9 10 14 14 14 14 14 18 17 12 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 19 19 19 14 Final Carried 25 | 3 14 16 16 20 13 21 25 24 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 15 14 15 15 17 18 19 5 Class Distribution -------------------- 32% | Mutant 31% | Scout 11% | Alien-Gunner 10% | Scavenger-Mutant 7% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Gunner | -2/Research Gunner | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Scout | -1/Access Alien-Gunner | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10170 | 115 392 120 . 113 251 524 735 386 230 457 28 155 487 310 258 . 43 325 224 58 . 54 403 99 7 . . 510 50 525 283 684 576 1582 186 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12085 | . 653 142 . 49 669 597 1578 670 20 275 . 39 479 374 112 . 72 277 184 . . . 258 126 . . . 614 42 535 248 1063 538 2285 186 Parts 547 | . 44 13 . 5 38 41 73 31 . 16 . 6 21 9 7 . 4 6 11 . . . 10 4 . . . 16 3 24 13 47 25 68 12 Haulers Intercepted 8 | . 1 . . . 2 . 2 . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . Recyclers Shooed 12 | . . . . . . . 1 2 . . . . 2 . . . . 1 . . . . 1 . . . . 3 . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 6 . 7 . 10 5 . 5 . 2 . . . . 4 . . . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 214 | . 16 5 . 3 14 24 32 11 1 11 . 1 6 6 4 . 5 2 4 . . . 1 3 . . . 8 . 16 3 12 4 20 2 Guns 21 | . 15 5 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Cannons 91 | . . . . . 7 16 25 9 1 1 . 1 2 1 1 . 3 . 2 . . . 1 . . . . 4 . 1 2 5 3 6 . AOE 79 | . 1 . . 3 6 8 7 . . 10 . . 4 5 3 . 2 . 1 . . . . 3 . . . 4 . 15 . 1 . 6 . Classes Destroyed 22 | . 6 1 . 1 1 2 4 . . 1 . . . . . . . . . . . . . 1 . . . . 1 2 . . . 2 . Worker 11 | . 1 . . . . . 5 . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . Builder 5 | . . 1 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 4 | . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Hauler 8 | . 1 . . . 2 . 2 . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . Recycler 17 | . . . . . . . 2 2 . . . . 3 . . . . 1 . . . . 1 . . . . 3 . 1 . 1 2 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 6 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Watcher 14 | . 1 . . . 1 . 2 1 . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 1 4 . Swarmer 65 | . 3 3 . 3 2 11 5 3 . 4 . . 4 . 3 . 5 1 2 . . . . . . . . 5 . 9 . 2 . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Grunt 70 | . 13 2 . . 7 6 14 1 . 6 . . . 5 . . . . . . . . . 3 . . . . . 1 . . . 12 . Brawler 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 31 | . . . . . 5 2 9 2 . . . . 1 . . . . 1 1 . . . . . . . . . . . . 6 1 3 . Hunter 6 | . . . . . . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . Programmer 27 | . . . . . . 3 . 4 . . . 1 1 1 1 . . . . . . . 1 . . . . 3 . . 1 4 3 4 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 5 3 . 3 8 8 7 3 1 7 . 1 5 6 3 . 3 1 2 . . . 2 3 . . . 7 1 7 1 3 3 8 1 Combat Bots Only 8 | . 3 3 . 3 6 8 5 3 1 7 . 1 4 5 3 . 3 1 2 . . . 1 3 . . . 7 . 7 1 3 3 6 1 Max Kills in Single Turn 5 | . 2 1 . 2 4 4 3 1 1 3 . 1 5 2 2 . 2 1 1 . . . 1 2 . . . 3 1 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 2 2 4 3 . . 3 . . 4 2 2 . 2 . 1 . . . . 2 . . . 2 . 3 . 1 . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1732 | . 61 13 . 8 76 82 151 99 11 10 . . 24 23 7 . 37 21 40 . . 2 4 4 . . . 33 70 58 45 181 22 154 496 Missed 787 | . 16 3 . 2 20 27 36 32 4 5 . . 14 7 2 . 11 7 22 . . 1 3 2 . . . 19 37 39 33 82 5 71 287 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hits 945 | . 45 10 . 6 56 55 115 67 7 5 . . 10 16 5 . 26 14 18 . . 1 1 2 . . . 14 33 19 12 99 17 83 209 Melee 11 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Projectile 934 | . 45 10 . 6 56 55 107 67 7 5 . . 10 16 5 . 26 14 18 . . 1 1 2 . . . 14 33 19 12 99 17 83 206 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Critical Strikes 39 | . . . . . 2 1 2 . . . . . . 1 . . 1 . . . . . . . . . . . 2 . 1 6 5 3 15 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Part Disruptions 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . . 3 . 3 6 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Damage Taken 19650 | . 518 100 . 103 834 798 1684 664 99 108 . . 100 359 73 . 434 227 290 . . 28 388 39 52 . . 323 619 492 315 2647 329 2471 5556 Core 3028 | . 64 23 . 10 48 38 134 52 . 7 . . 17 72 . . 49 34 26 . . 28 . . . . . 41 22 72 . 982 72 387 850 Absorbed by Shields 512 | . . . . . 38 . . 177 . . . . . . . . . . . . . . . . . . . . . . . 52 95 150 . Redirected to Shielding 635 | . . . . . . . 89 . . . . . . 11 . . . . . . . . . . . . . 41 39 56 . . . 92 307 Ignored by Resistances 1196 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636 172 388 . Regen/Repaired (Parts) 3987 | . . . . . . . . . . . . . 102 . . . . 52 . . 105 . . . . . . 124 70 363 149 1392 218 1093 319 Core Remaining (%) 72 | 100 . . . 61 . . 60 . . . . 91 . . . . 83 . . . . 91 . . . . 100 . 95 . . 20 . . 21 Volleys Fired 1117 | . 57 15 . 6 34 46 110 81 15 27 2 2 57 31 16 . 21 34 56 2 . 7 12 19 4 . . 62 23 37 31 82 48 139 41 Largest 3 | . 2 2 . 2 2 2 2 2 1 1 1 1 2 1 1 . 1 1 1 1 . 1 2 1 1 . . 2 2 3 1 2 1 3 3 Hottest 360 | . 115 115 . 68 120 80 123 69 50 50 50 50 105 50 50 . 50 81 81 50 . 50 156 105 105 . . 156 156 250 120 214 120 360 360 Shots Fired 1579 | . 110 30 . 9 61 88 209 162 15 27 2 2 59 31 16 . 21 34 56 2 . 7 19 19 4 . . 86 32 47 31 84 48 169 99 Gun 147 | . 109 30 . 3 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Cannon 1333 | . . . . 3 53 84 200 162 15 14 2 2 57 16 14 . 20 30 55 2 . 7 19 17 4 . . 85 30 38 31 82 48 149 94 Launcher 94 | . 1 . . 3 7 4 9 . . 13 . . 2 15 2 . 1 . 1 . . . . . . . . . . 9 . 2 . 20 5 Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 2 . . . . . . Kinetic 389 | . 54 . . 6 16 41 39 . 15 11 2 2 35 16 14 . 20 6 13 2 . 7 10 . . . . 24 10 7 . 4 6 29 . Thermal 967 | . 55 30 . . 38 43 161 158 . 3 . . 20 . . . . 14 24 . . . 9 17 4 . . 61 18 24 23 50 36 85 94 Explosive 72 | . 1 . . 3 7 4 9 . . 13 . . 2 15 2 . 1 . 1 . . . . 2 . . . 1 2 9 . . . . . Electromagnetic 142 | . . . . . . . . 4 . . . . 2 . . . . 14 18 . . . . . . . . . 2 7 8 30 6 46 5 Phasic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Robot Hit Streak 32 | . 8 8 . 2 11 7 14 11 2 5 . 1 4 3 7 . 5 7 3 . . . 7 13 . . . 25 8 6 5 16 10 20 32 Robot Miss Streak 5 | . 5 3 . 3 4 3 4 3 4 2 . 1 2 1 2 . 3 4 4 . . . 5 . . . . 2 4 2 1 2 1 4 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 719 | . 62 17 . 5 39 47 140 44 7 15 . 1 9 7 7 . 5 10 9 . . . 11 6 . . . 35 10 16 8 39 20 78 72 Core Hits 475 | . 33 7 . 6 31 31 61 16 1 18 . 1 11 23 4 . 3 4 5 . . . 5 6 . . . 18 5 32 5 23 7 87 32 Critical Kills 5 | . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 32 | . 4 . . 1 3 5 3 2 . . . . 4 1 1 . . 1 . . . . . . . . . 2 . . . 2 1 1 1 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 21 | . . . . 1 2 5 2 . . . . . 4 1 1 . . . . . . . . . . . . 2 . . . 1 1 1 . Corrupt 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36550 | . 922 241 . 244 1730 1705 4784 1335 300 1316 . 66 854 1396 673 . 404 320 409 . . . 445 712 . . . 2113 617 2831 555 2109 1256 6544 2669 Guns 1185 | . 858 241 . 27 12 . . . . . . . . . . . . 47 . . . . . . . . . . . . . . . . . Cannons 23288 | . . . . 52 916 1348 3471 1331 300 283 . 66 550 261 432 . 303 246 275 . . . 445 142 . . . 1336 412 595 376 1853 1256 4550 2489 Explosions 11732 | . 64 . . 165 802 357 1248 . . 1033 . . 304 1135 241 . 101 27 134 . . . . 476 . . . 719 125 2236 179 212 . 1994 180 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 193 | . . . . . . . 65 4 . . . . . . . . . . . . . . . . . . . . 80 . . 44 . . . Kinetic 9025 | . 336 . . 79 201 667 733 . 300 200 . 66 550 261 432 . 303 47 . . . . 339 . . . . 621 167 159 . 467 625 2472 . Thermal 12595 | . 522 241 . . 727 681 2738 1212 . 83 . . . . . . . 28 79 . . . 106 142 . . . 715 196 271 335 606 422 1002 2489 Explosive 9061 | . 64 . . 165 802 357 1248 . . 1033 . . 304 1135 241 . 101 . 55 . . . . 476 . . . 719 125 2236 . . . . . Electromagnetic 5100 | . . . . . . . . 119 . . . . . . . . . 245 275 . . . . . . . . . 49 165 220 992 209 2646 180 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 152 | . . . . . . . . . . . . . . . . . . . . . . . . 94 . . . 58 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 424 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424 . Highest Corruption 8 | . . . . . . 2 6 5 5 5 5 . . . . . . . . . . . 1 1 1 1 1 3 4 1 1 4 3 5 8 Average Corruption 3 | . . . . . . 1 3 4 5 5 5 . . . . . . . . . . . 1 1 1 1 1 1 2 1 1 3 2 4 2 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 4 . 8 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 193 | . . . . . . 11 48 40 4 12 . . . . . . . . . . . . . 3 1 2 . 7 2 4 . 11 4 40 4 Message Errors 44 | . . . . . . . 14 6 1 7 . . . . . . . . . . . . . . . . . 1 . 1 . 4 1 8 1 Matter Fused 49 | . . . . . . 6 12 10 1 1 . . . . . . . . . . . . . 2 1 1 . 2 . 1 . 2 2 8 . Heat Flow Errors 22 | . . . . . . 1 6 10 1 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 24 | . . . . . . 1 4 4 . . . . . . . . . . . . . . . . . 1 . 2 1 . . 1 . 10 . Parts Rejected 8 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 1 Data Loss (minor) 24 | . . . . . . 1 6 2 1 1 . . . . . . . . . . . . . . . . . 1 . . . 3 1 7 1 Data Loss (major) 7 | . . . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misfires 8 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alerts 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Weapon Failures 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Overload Shots 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2469 | . . . . 4 49 34 85 75 69 12 . . 87 38 136 . 85 . 20 . . . 30 96 . . . 248 71 178 18 224 184 699 27 Projectiles 1962 | . . . . 4 33 10 66 75 69 2 . . 87 35 124 . 56 . 13 . . . 30 96 . . . 122 . 8 18 204 184 699 27 Explosions 442 | . . . . . 16 24 19 . . 10 . . . 3 12 . 29 . 7 . . . . . . . . 126 26 170 . . . . . Melee 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . . 20 . . . Knockbacks 39 | . . . . . 1 2 2 . . . . . 2 . 4 . 1 . . . . . . . . . . 6 1 1 . 4 2 13 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . 1 2 2 . . . . . 2 . 4 . 1 . . . . . . . . . . 6 1 1 . 3 2 13 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 290 | . . . . 24 41 32 . . . 36 . . . 48 . . . . . . . . . . . . . . 40 . . 22 . 47 . Shots 13 | . . . . 1 2 1 . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . 5 . Rammed 10 | . . . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Targets Rammed 13 | . . . . . . . 10 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 240 168 . . 27 226 214 266 126 272 310 2 48 31 9 . 38 372 240 17 . 30 337 160 299 . . 373 128 357 . 357 62 213 193 Average Temperature 74 | . 58 55 . . 10 28 36 92 14 78 119 1 26 12 4 . 12 133 77 12 . 13 106 66 102 . . 100 41 70 . 77 25 66 126 Received Heat Transfer 2359 | . 228 42 . . 351 126 576 58 . 36 . . 9 123 . . 72 . . . . . . 9 . . . . . 27 . 126 6 168 402 Effects 6 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . 1 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Corrupted 24 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 6 2 12 1 Combat Hostiles 19 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 6 1 8 1 Parts Fried 44 | . . . . . . . . 1 . . . . . . . . . 1 2 . . . . . . . . . . 1 2 8 2 26 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Robots Melted 5 | . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 4 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 38 | . 3 . . . 5 . 9 9 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 10 Heat Transferred 14127 | . 1443 629 . . 975 925 4017 1517 . 111 . . . . . . . 37 50 . . . 111 148 . . . 703 185 259 211 407 370 753 1276 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . 2 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 4 | . . . . . 1 3 3 1 . . . . 1 . . . . . . . . . . . . . . 1 1 3 2 3 2 4 . Low Security (%) 38 | 100 100 100 . 100 91 16 . 83 . . . . . . . . . 100 . . . . 100 . . . . 63 70 11 . . . . . Level 1 13 | . . . . . 8 4 9 16 . . . . 100 . . . . . . . . . . . . . . 36 29 42 . 24 11 6 . Level 2 22 | . . . . . . 25 74 . . . . . . . . . . . . . . . . . . . . . . 23 100 57 88 6 . Level 3 9 | . . . . . . 54 15 . . . . . . . . . . . . . . . . . . . . . . 21 . 18 . 5 . Level 4 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1391 | . 193 62 . 111 230 960 884 335 . . . . 364 . . . . 55 . . . . 168 . . . . 363 223 1093 673 829 521 1391 . Initial 606 | . . 43 . . . 144 468 335 . . . . 300 . . . . 18 . . . . 2 . . . . . 199 107 606 342 496 259 . Average 327 | . 72 9 . 15 81 638 542 149 . . . . 285 . . . . 13 . . . . 39 . . . . 129 181 491 632 528 452 744 . Influence Increases 11194 | . 480 125 . 122 485 846 1103 471 30 250 . 37 541 150 145 . 155 142 180 . . 15 203 70 . . . 609 190 1279 202 895 229 2079 161 Destroy 0b10 Robot/C 4940 | . 320 100 . 60 280 480 620 220 20 220 . 20 120 120 80 . 100 40 80 . . . 60 60 . . . 160 20 560 60 240 80 820 . Destroy 0b10 Robot/NC 355 | . 20 5 . 10 25 . 70 15 . . . 5 20 5 . . . 10 . . . . 30 . . . . 30 10 15 . 15 25 45 . Destroy Leader 982 | . 64 20 . 10 86 30 178 82 10 30 . 10 30 10 20 . 10 10 10 . . . 14 10 . . . 34 . 92 10 72 22 118 . Allied During Kill 550 | . . . . . . . . . . . . 2 . . . . . . . . . . 30 . . . . . . 133 . . . 385 . Successful Hack 158 | . 34 . . . 12 . 11 . . . . . 17 . . . . 10 . . . . . . . . . . 17 26 . 4 . 27 . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 750 | . . . . 30 15 15 90 105 . . . . . . . . . . . . . . 15 . . . . 60 90 30 45 90 30 90 45 Anti-Garrison Action 300 | . . . . . . 250 . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1524 | . 12 . . 12 52 26 104 34 . . . . 39 . . . . 12 . . . . 54 . . . . 160 38 333 57 114 57 349 71 Advance Influence 300 | . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 255 | . . . . . . . 15 . . . . . 15 . . . . . . . . . . . . . . 15 15 45 30 15 15 45 45 Lose Combat Pursuer 1050 | . . . . . 15 45 15 15 . . . . . 15 45 . 45 60 90 . . 15 . . . . . 150 . 45 . 345 . 150 . Influence Decreases 11194 | . 369 236 . 122 263 108 1326 1020 218 106 144 37 294 332 210 . 126 134 217 . . 10 111 137 30 . . 254 354 392 672 674 653 980 1665 Entered New Map 4394 | . . 68 . . . 78 492 402 71 . 144 . . 93 13 . . 11 15 . . . 3 37 6 . . . 156 84 472 266 333 146 1504 Time Decay 5727 | . 359 168 . 122 153 . 644 618 147 106 . 37 294 239 197 . 116 123 200 . . 10 48 100 24 . . 254 198 278 180 398 310 404 . Lost Part 443 | . 10 . . . 110 30 40 . . . . . . . . . 10 . 2 . . . . . . . . . . . 20 10 . 50 161 Lost Ally 480 | . . . . . . . . . . . . . . . . . . . . . . . 60 . . . . . . 30 . . 10 380 . Purge Threat 150 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 4 . . 1 3 . 6 3 . . . . 1 . . . . 5 . . . . 2 . . . . 3 6 6 2 7 2 4 . Investigation 9 | . 3 . . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Extermination 19 | . . . . . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . . . 3 1 2 . 3 1 2 . Reinforcement 19 | . 1 . . . 1 . 2 . . . . . . . . . . 2 . . . . 1 . . . . . 3 4 . 4 . 1 . Assault 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . 2 . . . 5 . 5 . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . 17 . Communications Jammed 66 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 8 . . . . 3 . 27 . 23 . 1 . Distress Signals 64 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 8 . . . . 3 . 27 . 21 . 1 . Times Spotted 466 | . 24 5 . 3 28 25 51 19 1 10 . 1 9 7 5 . 10 16 12 . . 1 7 3 . . . 26 14 32 8 60 6 57 26 Peak Tracking Total 15 | . 5 3 . 3 9 6 5 4 1 7 . 1 4 5 3 . 5 11 3 . . 1 3 3 . . . 8 8 11 4 15 3 7 15 Tactical Retreats 40 | . . . . . 1 2 1 1 . . . . . 1 1 . 2 2 3 . . 1 . . . . . 4 . 3 . 9 . 4 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 3 . . . . 3 2 . . . . . 1 . . . . . . . . . 1 . 1 . . 1 1 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 54 | . . . . 2 1 2 6 7 . . . . . . . . . . . . . . 1 . . . . 4 6 2 3 6 2 8 4 Max in Single Turn 2 | . . . . 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 2 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 70 | . 7 . 1 2 2 4 7 6 . . 1 . 3 . 1 4 . 2 1 . 2 . 1 . 1 5 . 2 6 3 2 2 1 4 . Terminals 27 | . 6 . . . 1 4 7 4 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 2 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Repair Stations 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 7 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 2 1 . . . . Garrison Access 7 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 . . . . Total Hacks 175 | . 16 . 1 2 7 7 19 10 . . 4 . 10 . 1 28 . 5 1 . 5 . 3 . 1 17 . 3 11 10 2 4 1 7 . Successful 110 | . 8 . 1 2 5 . 10 3 . . 4 . 3 . 1 28 . 2 1 . 5 . . . 1 17 . 2 5 5 1 2 1 3 . Failed 65 | . 8 . . . 2 7 9 7 . . . . 7 . . . . 3 . . . . 3 . . . . 1 6 5 1 2 . 4 . Catastrophic 16 | . 1 . . . . 4 2 1 . . . . 1 . . . . . . . . . 2 . . . . 1 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 170 | . 16 . . . 8 . 12 1 . . . . 16 . . . . 11 . . 1 . 13 . . . . 6 15 7 16 24 10 14 . Terminals 62 | . 15 . . . 6 7 19 5 . . . . . . . . . . . . . . . . . . . . 2 . . 4 . 4 . Fabricators 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . 1 . . Repair Stations 14 | . . . . . . . . 4 . . . . 5 . . . . 2 . . . . . . . . . 2 1 . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 16 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . 3 7 1 . . . . Garrison Access 11 | . . . . . 1 . . 1 . . . . 3 . . . . . . . . . 3 . . . . 1 1 . 1 . . . . Terminal Hacks 70 | . 1 . 1 2 2 . 2 1 . . 4 . . . 1 28 . . 1 . 5 . . . 1 17 . . . . . 2 . 2 . Record 23 | . . . 1 . . . . . . . . . . . . 11 . . . . 5 . . . . 6 . . . . . . . . . Part Schematic 17 | . . . . . 2 . . . . . 4 . . . . 8 . . . . . . . . . 3 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 8 | . . . . 2 . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . 2 . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 2 1 . . . . . . Scan Component 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . Repair 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 3 . . . . . Insert Component 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 21 | . 7 . . . 2 . 8 . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . Terminals 16 | . 6 . . . 2 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 12 | . 5 . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 5 . . . 2 4 7 5 . . . . 2 . . . . 2 . . . . 1 . . . . 1 5 3 1 1 1 2 . Full Trace Events 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 24 | . . . . . . . . . . . 4 . 5 . . 6 . . . . . . . . . . . . 1 . 5 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . . . . . 2 . . . . . 19 . . . . 8 . . . . . . . . . 3 . . 11 1 . 13 . 12 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Time 88 | . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 36 | . . . . . . 1 . . . . 4 . . . . . . 1 . . . . 3 . . . . . . 2 . . 1 24 . Largest Group 21 | . . . . . . 1 . . . . 4 4 . . . . . 1 . . . . 3 . . . . . . 2 . . 1 21 . Highest-Rated Group 2214 | . . . . . . 31 . . . . 150 150 . . . . . 33 . . . . 243 . . . . . . 296 . . 31 2214 . Highest-Rated Ally 269 | . . . . . . 31 . . . . 39 39 . . . . . 33 . . . . 81 . . . . . . 269 . . 31 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Initial Warlord ECA Mod 21 | . . . . . . . 5 4 4 4 4 . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 38 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 5 . . 6 24 . STAY 23 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . 2 17 . FOLLOW 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 7 . DROP 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Ally Attacks 192 | . . . . . . 3 . . . . . 1 . . . . . . . . . . 14 . . . . . . 31 . . . 143 . Total Damage 15559 | . . . . . . 53 . . . . . 10 . . . . . . . . . . 445 . . . . . . 3444 . . . 11607 . Kills 42 | . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . 12 . . . 25 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 16468 | . . . . . . . . 1691 311 437 509 191 648 596 403 29 495 398 1017 492 286 394 276 376 128 73 140 794 418 606 364 954 684 3516 242 Optics 14069 | . . . . . . . . . 304 437 414 . 447 596 403 29 495 398 1017 492 286 394 276 376 128 73 140 794 418 606 364 954 684 3516 28 Sensors 10452 | . . . . . . . . 1621 309 437 403 191 648 596 403 29 495 398 1017 492 286 394 276 376 128 73 140 698 377 198 . . 467 . . IFF 1833 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350 346 950 187 . . Terrain 432 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 1 214 Seismic 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 . . Cloaking 736 | . . . . . . . . . . . . . . . . . . . . 331 165 . . . . . . . . . . . . 240 . Jamming 6254 | . . . . . . . . 379 18 . . . 464 526 . . . 198 59 . . . 275 7 . . . 794 363 606 353 934 562 716 . ECM 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 1 2 1 . . 1 . . . . 1 2 . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . 1 3 . 4 7 2 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Unaware Schematics 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Terminals 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 24652 | 67 894 1257 387 844 416 1409 2320 2064 329 437 560 191 648 596 403 29 495 398 1017 492 286 394 276 376 128 73 140 794 418 606 364 954 684 3516 390 Spaces Moved 26632 | 41 316 490 162 335 145 619 778 906 715 858 994 457 768 1113 913 79 489 758 1188 656 614 437 513 494 308 153 389 1196 659 785 601 1359 1093 4709 542 Core 38 | 9 . . . . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . Treads 3007 | 29 316 490 162 335 43 . 726 906 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 682 | . . . . . 11 619 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 94 | 3 . . . . 91 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22737 | . . . . . . . . . 715 858 965 457 768 1113 913 79 489 758 1188 656 614 437 513 494 308 153 389 1196 659 785 601 1303 1090 4694 542 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 160 240 240 240 110 193 193 160 34 34 34 34 16 16 27 36 23 31 31 42 36 36 36 36 36 36 36 23 33 33 31 31 33 35 37 Average Speed 63 | 133 176 240 240 240 164 193 237 183 34 34 48 34 34 34 35 36 36 33 41 42 39 36 36 36 36 36 36 37 41 43 40 41 39 40 41 Slowest Speed 600 | 160 240 240 240 240 240 193 410 240 34 34 600 34 94 94 36 36 96 89 42 42 42 36 36 36 36 36 36 39 44 44 41 136 121 120 58 Overloaded Moves 544 | . . . . . . . . . . . . . 7 9 1 . 2 . 4 . . . . . . . . 10 18 6 38 147 2 6 294 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Spacefolds 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 1 5 . Exploration Rate (%) 59 | 3 64 88 54 47 19 67 71 34 80 84 89 67 24 85 84 72 63 24 83 75 81 64 16 65 58 60 68 27 86 19 75 82 26 94 37 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 11 | . 2 1 1 . . . . . 1 . 1 . . . . 1 . . . 1 . . . . . 3 . . . . . . . . . Known Exits Taken 25 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . Scrap Searched 35 | . . 1 . 2 . . . . 1 8 2 4 . 4 3 . . . 1 4 . 1 . 2 1 . 1 . . . . . . . . Spaces Dug 275 | . . . . 5 . . 3 23 2 4 . . 27 50 2 . 4 5 15 2 . 7 2 5 1 . . 24 9 12 9 25 15 24 . Terrain Destroyed 1153 | . 12 . . 15 54 13 109 44 7 89 . 2 55 127 29 . 26 6 41 3 . 8 10 26 4 . . 91 19 125 24 48 26 123 17 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 487 | . . . . 1 18 . 36 44 7 7 . 2 42 14 10 . 17 6 34 3 . 8 10 13 4 . . 42 14 19 19 32 26 42 17 AOE 666 | . 12 . . 14 36 13 73 . . 82 . . 13 113 19 . 9 . 7 . . . . 13 . . . 49 5 106 5 16 . 81 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 32822 | 50 542 543 161 370 265 739 1040 1160 782 970 1069 490 1072 1287 964 78 776 875 1643 868 663 662 585 671 320 170 388 1456 771 1005 692 1633 1293 6126 643 Wait 3812 | . 146 29 . . 32 41 49 89 14 66 41 18 206 122 27 . 258 47 381 209 12 219 21 149 7 . . 134 37 133 25 141 52 1093 14 Move 26548 | 40 315 489 161 334 144 616 777 905 714 857 993 456 767 1112 912 78 488 757 1187 655 613 436 512 493 307 152 388 1195 658 784 600 1324 1090 4698 541 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 237 | 2 13 4 . 13 14 11 23 18 8 1 4 2 3 2 . . . 8 3 . 6 . 6 2 1 2 . 15 6 10 5 8 10 30 7 Fast Attach 225 | 7 1 . . 1 3 3 8 2 5 5 12 3 9 4 2 . 1 5 2 1 10 . 10 2 . 7 . 4 12 8 5 27 25 37 4 Attach 155 | . 1 1 . . 13 4 7 6 7 4 2 2 4 3 2 . 4 6 2 . 4 . 5 1 . . . 5 2 9 9 11 5 22 14 Detach 115 | 1 . 1 . 1 3 . 4 2 6 4 5 2 6 3 2 . 3 5 2 . 3 . 4 . . . . 3 3 4 8 12 8 20 . Swap 190 | . 5 1 . 4 9 6 20 28 2 . . . . 1 . . . 2 6 . . . 3 3 . 1 . 16 8 6 4 7 10 31 17 Drop 357 | . 4 3 . 11 13 . 32 28 11 6 10 5 7 7 2 . 1 11 4 1 15 . 12 2 1 8 . 15 21 14 5 21 32 50 5 Fire 1117 | . 57 15 . 6 34 46 110 81 15 27 2 2 57 31 16 . 21 34 56 2 . 7 12 19 4 . . 62 23 37 31 82 48 139 41 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . . . 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . 10 . . . . . . 13 . . . . . . . . . . . . . . 7 . . . . 13 . . Rewire 9 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 9) 265 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 5) 540 | -10/Materials | Discovered new exit (range 15) 768 | -10/Materials | Derelicts attacked the area 851 | -10/Materials | Learned Storage stockpile data 881 | -10/Materials | Learned Recycling recycling unit intel 899 | -10/Materials | Learned Storage stockpile data 907 | -10/Materials | Identified exit to Subcaves 908 | -10/Materials | Learned Storage garrison access intel 909 | -10/Materials | Learned location of Recycling (-9) 911 | -10/Materials | Identified exit to Materials 923 | -10/Materials | Loaded intel: 12 trap records 962 | -10/Materials | Entered Mines 1044 | -10/Mines | Discovered exit to Subcaves (range 11) 1067 | -10/Mines | Learned location of Storage (-9) 1442 | -10/Mines | Discovered exit to Materials (range 13) 1450 | -10/Mines | Learned Materials terminal intel 1714 | -10/Mines | Discovered exit to Materials (range 7) 2151 | -10/Mines | Found a hidden stash of uninstalled traps 2209 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2209 | -10/Mines | Discovered new exit (range 5) 2219 | -10/Mines | Entered Exiles 2284 | -10/Exiles | Met 8R-AWN 2315 | -10/Exiles | Met EX-HEX 2450 | -10/Exiles | Met EX-DEC 2505 | -10/Exiles | Learned location of Zion (-7) 2579 | -10/Exiles | Discovered new exit (range 14) 2606 | -10/Exiles | Entered Mines 2659 | -9/Mines | Learned Materials terminal intel 2760 | -9/Mines | Met a Derelict shopkeep closing up shop 2892 | -9/Mines | Discovered new exit (range 16) 2915 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3169 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3243 | -9/Mines | Discovered new exit (range 6) 3450 | -9/Mines | Entered Materials 3450 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3451 | -8/Materials | Loaded intel: 10 terminal locations 3715 | -8/Materials | Garrison activated, responded to threat 3753 | -8/Materials | Identified exit to Garrison 3860 | -8/Materials | Lost 10 parts (1p5n3u1w) 3866 | -8/Materials | Entered Garrison 3982 | -8/Garrison | Triggered checkpoint 4093 | -8/Garrison | Triggered checkpoint 4122 | -8/Garrison | Destroyed 8 combat bots 4403 | -8/Garrison | Rescued a captive Derelict 4408 | -8/Garrison | Triggered checkpoint 4437 | -8/Garrison | P-60 Hacker assimilated allied DW-FZN(g) 4563 | -8/Garrison | Garrison Relay disabled 4603 | -8/Garrison | Discovered new exit (range 12) 4776 | -8/Garrison | Triggered checkpoint 4852 | -8/Garrison | Triggered checkpoint 4932 | -8/Garrison | Discovered new exit (range 12) 4953 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5088 | -8/Garrison | Discovered new exit (range 11) 5111 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5275 | -8/Garrison | Entered Materials 5276 | -8/Materials | Loaded intel: 12 terminal locations 5309 | -8/Materials | Build established: Scavenger-Mutant 6475 | -8/Materials | First assault squad dispatched 7081 | -8/Materials | Discovered new exit (range 8) 7446 | -8/Materials | Learned location of 1 exit from Storage 7496 | -8/Materials | Learned 4 Factory zone layouts 7538 | -8/Materials | Learned Storage emergency access door positions 7590 | -8/Materials | Identified exit to Factory 7595 | -8/Materials | Entered Factory 7595 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7596 | -7/Factory | Identified exit to Factory 8610 | -7/Factory | Build established: Mutant 9014 | -7/Factory | Identified exit to Lower Caves 9659 | -7/Factory | Entered Lower Caves 9672 | -7/Lower Caves | Met a Warlord Commander 9673 | -7/Lower Caves | Learned location of Warlord (-5) 9674 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9676 | -7/Lower Caves | Found Encrypted Comm Array 9792 | -7/Lower Caves | Found DCF Scrap (13 items) 9925 | -7/Lower Caves | Encountered a Warlord checkpoint 9968 | -7/Lower Caves | Build established: Scout 9985 | -7/Lower Caves | Discovered new exit (range 6) 9986 | -7/Lower Caves | Identified exit to Lower Caves 9988 | -7/Lower Caves | Entered another Lower Caves area 9999 | -7/Lower Caves | Discovered exit to Factory (range 14) 10037 | -7/Lower Caves | Learned Factory stockpile data 10130 | -7/Lower Caves | Learned Factory stockpile data 10233 | -7/Lower Caves | Destroyed 7 combat bots 10377 | -7/Lower Caves | Discovered new exit (range 9) 10383 | -7/Lower Caves | Encountered a Warlord checkpoint 10383 | -7/Lower Caves | Identified exit to Zion 10425 | -7/Lower Caves | Entered Zion 10438 | -7/Zion | Discovered new exit (range 17) 10443 | -7/Zion | System corruption cleaned by Quarantine Array 10500 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10600 | -7/Zion | Learned Factory emergency access door positions 10603 | -7/Zion | Learned Factory machine intel 10674 | -7/Zion | Met Imprinter 10680 | -7/Zion | Imprinted 10682 | -7/Zion | Declared Zion's savior 10775 | -7/Zion | Found Prototype Hackware 10829 | -7/Zion | Found Prototype Processor 10829 | -7/Zion | Identified Exp. Melee Analysis Suite 10839 | -7/Zion | Found Prototype Processor 10839 | -7/Zion | Identified Spectral Analyzer 10846 | -7/Zion | Found Prototype Processor 10846 | -7/Zion | Identified Exp. Core Analyzer 10929 | -7/Zion | Identified exit to Proximity Caves 10985 | -7/Zion | Entered Proximity Caves 10985 | -6/Proximity Caves | Accompanied by 4 allies 10998 | -6/Proximity Caves | Spotter reported a threat 11020 | -6/Proximity Caves | Build established: Mutant 11086 | -6/Proximity Caves | Spotter reported a threat 11142 | -6/Proximity Caves | Discovered exit to Factory (range 13) 11176 | -6/Proximity Caves | Entered Factory 11176 | -6/Factory | Evolved 2 slots: Utility x2 11179 | -6/Factory | Loaded intel: 255 machine locations 11202 | -6/Factory | Identified Exp. Hacking Suite 11337 | -6/Factory | Retrieved Zion intel report: Active Terminals 11439 | -6/Factory | Repaired Hvy. Assault Cannon 11462 | -6/Factory | Retrieved Zion intel report: Guard Positions 11498 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11650 | -6/Factory | Build established: Scout 11744 | -6/Factory | Discovered new exit (range 12) 11768 | -6/Factory | Identified exit to Lower Caves 11824 | -6/Factory | Entered Lower Caves 11825 | -6/Lower Caves | Encountered a Warlord checkpoint 11989 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12199 | -6/Lower Caves | Learned Factory terminal intel 12242 | -6/Lower Caves | Discovered new exit (range 11) 12389 | -6/Lower Caves | Identified exit to Lower Caves 12420 | -6/Lower Caves | Entered another Lower Caves area 12501 | -6/Lower Caves | Discovered new exit (range 14) 12515 | -6/Lower Caves | Spotted B-75 Beast 12652 | -6/Lower Caves | Encountered a Warlord checkpoint 12773 | -6/Lower Caves | Discovered new exit (range 2) 12775 | -6/Lower Caves | Identified exit to Data Miner 12823 | -6/Lower Caves | Entered Data Miner 12823 | -6/Data Miner | Discovered new exit (range 7) 12829 | -6/Data Miner | Met Data Miner 12837 | -6/Data Miner | Learned location of Section 7 (-2) 12837 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12843 | -6/Data Miner | Received God Mode back door access code from Data Miner 12851 | -6/Data Miner | Identified exit to Proximity Caves 12852 | -6/Data Miner | Entered Proximity Caves 12953 | -5/Proximity Caves | Spotted B-75 Beast 13295 | -5/Proximity Caves | Discovered new exit (range 20) 13298 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13345 | -5/Proximity Caves | Identified exit to Factory 13347 | -5/Proximity Caves | Entered Factory 13347 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13348 | -5/Factory | Identified exit to Upper Caves 13350 | -5/Factory | Loaded intel: 26 terminal locations 13530 | -5/Factory | Discovered new exit (range 4) 13530 | -5/Factory | Identified exit to Factory 13621 | -5/Factory | Retrieved Zion intel report: Branch Access 13622 | -5/Factory | Zion Hover Resupply teleported in 13745 | -5/Factory | Entered Upper Caves 13746 | -5/Upper Caves | Encountered a Warlord checkpoint 13801 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14551 | -5/Upper Caves | Spotted B-75 Beast 14706 | -5/Upper Caves | Discovered new exit (range 6) 14755 | -5/Upper Caves | Identified exit to Upper Caves 14762 | -5/Upper Caves | Entered another Upper Caves area 14902 | -5/Upper Caves | Identified exit to Warlord 15254 | -5/Upper Caves | Entered Warlord 15411 | -5/Warlord | Opened Warlord's prototype stash 15413 | -5/Warlord | Found Prototype Reactor 15413 | -5/Warlord | Identified Vortex Chain Reactor 15426 | -5/Warlord | Found Prototype Processor 15426 | -5/Warlord | Identified Exp. Target Analyzer 15428 | -5/Warlord | Found Prototype Device 15428 | -5/Warlord | Identified Thermal Barrier 15432 | -5/Warlord | Found Prototype Processor 15432 | -5/Warlord | Identified Exp. Targeting Computer 15451 | -5/Warlord | Found Prototype Special Weapon 15453 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 15455 | -5/Warlord | Found RU-N14's Throwing Claymores v3 15506 | -5/Warlord | Found Prototype Device 15506 | -5/Warlord | Identified Minesniffer Drone Bay 15535 | -5/Warlord | Warlord's base attacked by MAIN.C 15538 | -5/Warlord | Discovered new exit (range 9) 15540 | -5/Warlord | Identified exit to Proximity Caves 15540 | -5/Warlord | Entered Proximity Caves 15865 | -4/Proximity Caves | Discovered exit to Factory (range 8) 15934 | -4/Proximity Caves | Entered Factory 15934 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15935 | -4/Factory | Identified exit to Extension 16079 | -4/Factory | Retrieved Zion intel report: Branch Access 16079 | -4/Factory | Identified exit to Upper Caves 16101 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16134 | -4/Factory | Zion Hacker squad teleported in 16210 | -4/Factory | Entered Upper Caves 16234 | -4/Upper Caves | Lost 3 allies 16238 | -4/Upper Caves | Found Alien Artifact 16238 | -4/Upper Caves | Identified Core Expander 16238 | -4/Upper Caves | Installed Core Expander, added new Utility slot 16536 | -4/Upper Caves | Identified exit to Upper Caves 16586 | -4/Upper Caves | Entered another Upper Caves area 16683 | -4/Upper Caves | Discovered new exit (range 16) 16688 | -4/Upper Caves | Identified exit to Zhirov 16714 | -4/Upper Caves | Entered Zhirov 16716 | -4/Zhirov | Discovered new exit (range 3) 16722 | -4/Zhirov | Met Zhirov 16729 | -4/Zhirov | Learned location of Quarantine (-2) 16729 | -4/Zhirov | Learned location of Testing (-3) 16729 | -4/Zhirov | Learned location of Command (-1) 16732 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16741 | -4/Zhirov | Found Alien Artifact 16741 | -4/Zhirov | Identified Integrated Reactor 16741 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16767 | -4/Zhirov | Found Alien Artifact 16787 | -4/Zhirov | Identified exit to Proximity Caves 16787 | -4/Zhirov | Entered Proximity Caves 16920 | -3/Proximity Caves | Discovered new exit (range 12) 16924 | -3/Proximity Caves | Identified exit to Research 16927 | -3/Proximity Caves | Entered Research 16927 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16928 | -3/Research | Identified exit to Armory 17350 | -3/Research | Repaired Gravmag Array? 17460 | -3/Research | Destroyed 7 combat bots 17489 | -3/Research | Retrieved Zion intel report: Branch Access 17489 | -3/Research | Identified exit to Testing 17602 | -3/Research | Found Gamma Bomb Array 17721 | -3/Research | Entered Testing 17742 | -3/Testing | Found Prototype Energy Cannon 17742 | -3/Testing | Identified Hpw. Disruptor Cannon 17809 | -3/Testing | Found Prototype Ballistic Cannon 17809 | -3/Testing | Identified Omega Cannon 17832 | -3/Testing | Retrieved Zion intel report: Active Terminals 17901 | -3/Testing | Found Exp. Hacking Suite 17980 | -3/Testing | Spotted PG-5RKWOJXY17 18007 | -3/Testing | Retrieved Zion intel report: Active Garrisons 18022 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 18060 | -3/Testing | Scanned by Researcher 18069 | -3/Testing | Found Prototype Protection 18069 | -3/Testing | Identified Hvy. Regenerative Plating 18092 | -3/Testing | Garrison activated, responded to threat 18135 | -3/Testing | Discovered new exit (range 5) 18139 | -3/Testing | Entered Research 18139 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 18243 | -2/Research | Zion Infowar Resupply teleported in 18267 | -2/Research | Fabricated Exp. Optical Array? 18272 | -2/Research | Found Spectral Analyzer 18286 | -2/Research | Zion Experimental squad teleported in 18597 | -2/Research | Discovered new exit (range 4) 18626 | -2/Research | Found Prototype Protection 18631 | -2/Research | Identified Transdimensional Reconstructor 18631 | -2/Research | Warped through subspace 18650 | -2/Research | Destroyed 7 combat bots 18654 | -2/Research | Build established: Gunner 18740 | -2/Research | Found Prototype Device 18742 | -2/Research | Discovered new exit (range 8) 18745 | -2/Research | Entered Quarantine 18760 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 18775 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 18782 | -2/Quarantine | Discovered new exit (range 23) 18789 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 18845 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 18982 | -2/Quarantine | Found Alien Artifact 18982 | -2/Quarantine | Identified Core Reset Matrix 18982 | -2/Quarantine | Used Core Reset Matrix 18986 | -2/Quarantine | Detected hypermatrix surge 18986 | -2/Quarantine | Sensed 11 artifacts in vicinity 18995 | -2/Quarantine | First assault squad dispatched 19015 | -2/Quarantine | Found Subatomic Replicator 19016 | -2/Quarantine | Identified Zio. Shade Armor 19080 | -2/Quarantine | Spotted Fortress 19106 | -2/Quarantine | Discovered new exit (range 6) 19106 | -2/Quarantine | Discovered new exit (range 7) 19109 | -2/Quarantine | Entered Section 7 19110 | -2/Section 7 | Detected hypermatrix surge 19110 | -2/Section 7 | Sensed 21 artifacts in vicinity 19115 | -2/Section 7 | Found Integrity Redistributor 19133 | -2/Section 7 | Spotted B-90 Cyclops 19185 | -2/Section 7 | Found Integrated Reactor 19185 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19319 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 19354 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 19374 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 19463 | -2/Section 7 | Build established: Alien-Mutant 19555 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 19655 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 19656 | -2/Section 7 | Retrieved Zion intel report: Main Access 19656 | -2/Section 7 | Identified exit to Access 19694 | -2/Section 7 | Found Spacefold Activator 19714 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 19741 | -2/Section 7 | Spotted S7 Guard 19744 | -2/Section 7 | Found Integrated Thermoelectric Network 19744 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 19768 | -2/Section 7 | Found Unknown Launcher 19783 | -2/Section 7 | Spotted Executioner 19783 | -2/Section 7 | Spotted Executioner 19809 | -2/Section 7 | Spotted B-99 Colossus 19823 | -2/Section 7 | Core integrity fell below 50% 19837 | -2/Section 7 | Found Integrated Dissipator 19837 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19839 | -2/Section 7 | Found Integrated Dissipator 19839 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19841 | -2/Section 7 | Found Integrated Dissipator 19841 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19861 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 19862 | -2/Section 7 | Found LRC Storage 19862 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 19865 | -2/Section 7 | Found LRC Armor 19865 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 19867 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 19872 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-155) 19982 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 19984 | -2/Section 7 | Found Transdimensional Reconstructor 19985 | -2/Section 7 | Found Transdimensional Reconstructor 19989 | -2/Section 7 | Found Matter Drive 19993 | -2/Section 7 | Warped through subspace 19993 | -2/Section 7 | Spotted Alpha 7 19993 | -2/Section 7 | Spotted Alpha 7 20044 | -2/Section 7 | Identified Gamma Bomb Array 20063 | -2/Section 7 | Entered Access 20063 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20313 | -1/Access | First assault squad dispatched 20334 | -1/Access | Spotted B-99 Colossus 20367 | -1/Access | Retrieved Zion intel report: Emergency Access 20540 | -1/Access | Retrieved Zion intel report: Guard Positions 20541 | -1/Access | Zion Zionite Resupply teleported in 20548 | -1/Access | Build established: Alien-Scout 20583 | -1/Access | Found Prototype Energy Cannon 20583 | -1/Access | Identified Zio. Alpha Cannon 20586 | -1/Access | Found Prototype Protection 20586 | -1/Access | Identified Zio. Weapon Casing 20588 | -1/Access | Found Prototype Protection 20588 | -1/Access | Identified Zio. Shade Carapace 20628 | -1/Access | Found Zio. Weapon Casing 20743 | -1/Access | Discovered new exit (range 7) 20745 | -1/Access | Identified exit to Command 20747 | -1/Access | Entered Command 21003 | -1/Command | Retrieved Zion intel report: Main Access 21003 | -1/Command | Identified exit to Surface 21041 | -1/Command | Retrieved Zion intel report: Trap Installations 21045 | -1/Command | Build established: Alien-Mutant 21083 | -1/Command | Disengaged cave seal 21083 | -1/Command | Zionites emerged from the dark tunnel 21106 | -1/Command | Retrieved Zion intel report: Prototype Schematics 21395 | -1/Command | Found Zio. Weapon Casing 21497 | -1/Command | First assault squad dispatched 21529 | -1/Command | Spotted M Guard 21529 | -1/Command | Spotted Combat Programmer 21529 | -1/Command | Spotted M Guard 21531 | -1/Command | Spotted Combat Programmer 21552 | -1/Command | Allies destroyed Combat Programmer 21553 | -1/Command | Destroyed Combat Programmer 21586 | -1/Command | Allies destroyed M Guard 21589 | -1/Command | Allies destroyed M Guard 21589 | -1/Command | All MAIN.C guards destroyed 21618 | -1/Command | Lost 8 allies 21685 | -1/Command | Met MAIN.C 21689 | -1/Command | 0b10 Conduit disabled 21708 | -1/Command | Allies destroyed MAIN.C Shell 21711 | -1/Command | MAIN.C activated Command garrisons 21752 | -1/Command | Allies destroyed MAIN.C 21759 | -1/Command | Discovered exit to Surface (range 32) 21759 | -1/Command | Discovered exit to Surface (range 117) 21759 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 21761 | -1/Command | Lost 4 allies 22210 | -1/Command | Build established: Alien-Gunner 22652 | -1/Command | Found Exp. System Purifier 22703 | -1/Command | Found Zero-point Reactor 22705 | -1/Command | Found Zero-point Reactor 22707 | -1/Command | Found Cld. Nova Cannon 23136 | -1/Command | Phase Generator disabled 23314 | -1/Command | Found Exp. Core Analyzer 23321 | -1/Command | Found Exp. Core Analyzer 23889 | -1/Command | Found Exp. Phase Shifter 24259 | -1/Command | Warped through subspace to slip node 24259 | -1/Command | Discovered new exit (range 4) 24263 | -1/Command | Entered Access_0 24264 | -1/Access_0 | Sensed 1 artifact in vicinity 24264 | -1/Access_0 | Met Architect 24308 | -1/Access_0 | Architect warped through subspace 24369 | -1/Access_0 | Subspace Access Node disabled 24387 | -1/Access_0 | Architect warped through subspace 24425 | -1/Access_0 | A6 warped into view 24447 | -1/Access_0 | Destroyed A6 24461 | -1/Access_0 | Architect warped through subspace 24463 | -1/Access_0 | Subspace Access Node disabled 24571 | -1/Access_0 | A5 warped into view 24615 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24634 | -1/Access_0 | Core integrity fell below 50% 24648 | -1/Access_0 | Warped through subspace to slip node 24648 | -1/Access_0 | Discovered exit to Surface (range 8) 24653 | *** | Heading to fleet! Last Messages --------------- 24638_ Penetrated by Quantum Shear. 24640_ Acquired Enh. Nova Cannon. 24640_ Penetrated by Quantum Shear. 24642_ Adv. Targeting Computer destroyed. 24642_ Cmb. Antigrav System destroyed. 24642_ Adv. Reaction Control System destroyed. 24642_ System corrupted: Enh. Nova Cannon failed to cycle. 24642_ Exp. Core Shielding destroyed. 24643_ Penetrated by Quantum Shear. 24643_ Cld. Antigrav System destroyed. 24644_ Enh. Nova Cannon destroyed. 24645_ Quantum Shear penetrates A2. 24645_ Penetrated by Quantum Shear. 24646_ Lgt. Quantum Reactor destroyed. 24647_ Penetrated by Quantum Shear. 24647_ Quantum Shear penetrates Wall. 24648_ Warped through subspace, drawn to slip node. 24648_ EXIT=FOUND: SURFACE 24650_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#???????????#??????????????????????????? | | ???????????????????????????????#?????#?#?????#???? | | ?????????????????????????????????????????????????? | | ???????#??#????#????????#????????#???????????????? | | ????????????????????????????????????????????#????? | | ????????????????????????????????????##???????#???? | | ?????#??????????????????###??#?#?????????????????? | | ????????????????????#??## ##???????????#??#??????? | | ??#?##????#????????????# #?????????????????????? | | ???????##?#????#?#?????# @ #???????#???#????#????? | | ?????????????#?????#??## #??##???????##????????? | | ???????????????#??????# #????#??#?????????????? | | ??????????#???????????# ##??????????????#??????? | | ??????????????#???#??### #?#??????#????????????? | | ?????#???????#????????# #??????#???#?????#????? | | ?????????#????#???????# ##?????????????????????? | | ???????????????????#??# < #?#???????????????#???? | | ????#??????#???????#??# ##?????????????????#???? | | ??##????#????????????### #??????????????????????? | | ??????????????##???????####??????????????????????? | | ????????????????????#?????????????#????#????#??#?? | | ?????????????#???????????????#????????##?#???????? | | ????#??????????#?????#???????#???##?#????????????? | | ?????????????????????????????##??????????#???????? | | ?????????????????#???????????????#?????#?????????? | | ?????????##?????#???????????????????????#??#?#???? | | ??????#???#?##??#??????????????????##????????????? | | ????????????????#????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#??????????????????????#??#?#???????????? | | ?????????????????#????????????##?????????????????? | | ???????????#????????????????????#????????????????? | | ????????#????????????????????????#????#??????????? | | ????????????????????????????#??##?????#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Energy Generation 105 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Additional Mass Support 25 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 20 Target Analysis 8 Core Analysis 8 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 32 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Focal Shield | -2/Section 7 | Z-intel Adv. Corruption Screen | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Adv. Medium Treads | -2/Section 7 | Z-intel Adv. Thermal Shield | -2/Section 7 | Z-intel Lgt. Antimatter Reactor | -2/Section 7 | Z-intel Hyp. Railgun | -2/Section 7 | Z-intel Fusion Bomb Launcher | -2/Section 7 | Z-intel Launcher Loader | -2/Section 7 | Z-intel Myomer Leg | -2/Section 7 | Z-intel Adv. Terrain Scanner | -2/Section 7 | Z-intel Imp. Hardlight Generator | -2/Section 7 | Z-intel Imp. Corruption Screen | -2/Section 7 | Z-intel Adv. EM Disruption Field | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Point Singularity Launcher | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Gravity Flail | -1/Command | Z-intel Hds. Centrium Heavy Treads | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Coolant Network | -1/Command | Z-intel Exp. Power Amplifier | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Exp. Thermal Generator | -1/Command | Z-intel Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel O-32 Director | -2/Section 7 | Z-intel Fabricated ------------ Exp. Optical Array | x1 | -2/Research | Authchip Repaired ---------- Hvy. Assault Cannon | 59% | -6/Factory Gravmag Array | 31% | -3/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Spacefold Activator Integrated Thermoelectric Network Integrated Dissipator Subatomic Replicator LRC Storage LRC Armor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ScanLinkedSplitter Manual? 0 Play Time 11:36:31 Cumulative 208.7 hours Start 2025.09.27 @ 20:45:45 End 2025.10.04 @ 01:49:44 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type 2 Total 19 Types 6/2/5/1/1/0/0/1/1/2 Lore% 74 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c876b4b-d5a6-4433-bee4-d2c55380386c