Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.29 @ 00:20:48 Player: kicktown Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (518) 518 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 2693 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 91/265 System Corruption 1% Temperature Warm (125) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (5) ------ Small Storage Unit > --- WEAPON (2) ------- Heavy Particle Gun Light Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core High-capacity Battery (250) Component Analysis Suite Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Signal Interpreter > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Ion Engine Improved Treads High-capacity Battery Component Analysis Suite Field Recycling Unit Light Assault Rifle [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Hammer Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 32 | . 3 4 25 Power 4 | . . . 4 Engine 3 | . . . 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | . . 2 11 Treads 6 | . . . 6 Leg 2 | . . . 2 Wheel . | . . . . Hover 2 | . . 2 . Flight 3 | . . . 3 Utility 9 | . 3 1 5 Device 7 | . 2 1 4 Storage 1 | . . . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | . . 1 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 19 | . . . 19 Power 2 | . . . 2 Propulsion 8 | . . . 8 Utility 7 | . . . 7 Weapon 2 | . . . 2 Highest Loss Streak 6 | . . . 6 To Critical Strikes . | . . . . Average Slot Usage (%) 53 | . 18 47 62 Engine 4 | . . . 6 Treads 7 | . . . 11 Leg 1 | . . . 1 Hover 2 | . . 5 2 Flight 4 | . . . 7 Device 10 | . 12 22 7 Storage 5 | . . . 8 Processor 7 | . 5 11 6 Impact Weapon 4 | . . 8 4 Slashing Weapon 1 | . . . 2 Naked Turns 7 | . 7 . . Heaviest Build 18 | . 1 4 18 Greatest Support 84 | 3 3 14 84 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 5 5 8 Average Capacity 6 | 5 5 5 7 Most Carried 8 | 2 5 5 8 Average Carried 5 | 1 4 3 6 Final Capacity 8 | 5 5 5 8 Final Carried 5 | 2 5 5 4 Class Distribution -------------------- 79% | Mutant 16% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 365 | 170 . . 195 Remotely . | . . . . Salvage Created 552 | . . . 552 Parts 35 | . . . 35 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 12 | . . . 12 Melee 6 | . . . 6 Guns 5 | . . . 5 Classes Destroyed 6 | . . . 6 Worker 1 | . . . 1 Cutter 2 | . . . 2 Grunt 7 | . . . 7 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Specialist 1 | . . . 1 Best Kill Streak 4 | . . . 4 Combat Bots Only 4 | . . . 4 Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2547 | . 34 29 2484 Core 609 | . 34 15 560 Absorbed by Shields 80 | . . . 80 Core Remaining (%) 94 | 100 86 96 . Volleys Fired 19 | . . . 19 Largest 2 | . . . 2 Hottest 75 | . . . 75 Shots Fired 36 | . . . 36 Gun 36 | . . . 36 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 19 | . . . 19 Thermal 17 | . . . 17 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . . . 10 Robot Miss Streak 2 | . . . 2 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 48 | . . . 48 Core Hits 22 | . . . 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 33 | . . 4 29 Impact 19 | . . 4 15 Slashing 14 | . . . 14 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1111 | . . . 1111 Guns 362 | . . . 362 Cannons . | . . . . Explosions . | . . . . Melee 749 | . . . 749 Ramming . | . . . . Kinetic 120 | . . . 120 Thermal 242 | . . . 242 Explosive . | . . . . Electromagnetic . | . . . . Impact 307 | . . . 307 Slashing 442 | . . . 442 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 33 | . . . 33 Projectiles . | . . . . Explosions . | . . . . Melee 33 | . . . 33 Knockbacks 3 | . . . 3 Impact 3 | . . . 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 172 | . . . 172 Average Temperature 76 | . . . 76 Received Heat Transfer 945 | . 18 18 909 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 481 | . . . 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 213 | . 60 104 213 Initial 43 | . . 25 43 Average 106 | . 27 49 140 Maximum Alert Level 1 | . . . 1 Low Security (%) 94 | 100 100 100 91 Level 1 5 | . . . 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 1 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 6 3 23 Peak Tracking Total 9 | . 3 2 9 Tactical Retreats 5 | . 2 . 3 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful . | . . . . Failed 1 | . . 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 746 | 13 105 130 498 Spaces Moved 629 | 23 190 177 239 Core 288 | 23 190 67 8 Treads 83 | . . . 83 Legs 54 | . . . 54 Wheels . | . . . . Hover 162 | . . 110 52 Flight 42 | . . . 42 Fastest Speed 35 | 50 50 50 35 Average Speed 82 | 50 50 61 126 Slowest Speed 250 | 50 50 100 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 34 19 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 5 | . . 4 1 Terrain Destroyed 5 | . . 4 1 Melee 5 | . . 4 1 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 753 | 24 198 189 342 Wait 21 | . . 3 18 Move 626 | 22 189 176 239 Hop . | . . . . Pick Up 16 | 2 5 2 7 Fast Attach 18 | . 2 2 14 Attach 12 | . 1 2 9 Detach 1 | . . . 1 Swap 2 | . . . 2 Drop 5 | . 1 . 4 Fire 19 | . . . 19 Melee 33 | . . 4 29 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 14 | -11/Junkyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 14) 73 | -10/Materials | Discovered new exit (range 7) 76 | -10/Materials | Identified exit to Mines 91 | -10/Materials | Discovered new exit (range 6) 93 | -10/Materials | Identified exit to Materials 119 | -10/Materials | Entered another Materials area 119 | -9/Materials | Evolved 2 slots: Utility x2 120 | -9/Materials | Discovered new exit (range 8) 124 | -9/Materials | Identified exit to Storage 247 | -9/Materials | Discovered new exit (range 4) 248 | -9/Materials | Identified exit to Materials 249 | -9/Materials | Entered another Materials area 249 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 380 | -8/Materials | Lost 6 parts (1p2n2u1w) 478 | -8/Materials | Core integrity fell below 50% 538 | -8/Materials | Build established: Mutant 702 | -8/Materials | Core integrity fell below 20% 747 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 00732_ The unstable cave ceiling collapses. 00732_ Penetrated by Slug. 00732_ Imp. Treads destroyed. 00732_ Med. Treads destroyed. 00732_ Imp. Ion Engine destroyed. 00733_ G-47 Trooper destroyed. 00733_ Switching to secondary target: X-62 Marksman. 00733_ U-05 Engineer lays Concrete. 00738_ The unstable cave ceiling collapses. 00738_ U-05 Engineer lays Concrete. 00739_ Penetrated by Slug. 00739_ U-05 Engineer lays Concrete. 00742_ Imp. Terrain Scanner destroyed. 00742_ U-05 Engineer lays Concrete. 00744_ Critical hit (Burn: +37). 00745_ U-05 Engineer lays Concrete. 00745_ X-62 Marksman destroyed. 00745_ Switching to secondary target: X-62 Marksman. 00746_ U-05 Engineer lays Concrete. 00747_ Penetrated by Slug. 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" #??? | | ?????????????? / ## # / %#??? | | ??????????##?#+####### ## ########### #??? | | ########### ??????# ## ########### %##?? | | ##### #####/## #%"## ##? | | % % % % #?? | | H #?? | | ##### ########% ##### #?? | | ########### ??????# #??????######???######?? | | ??????????##????????## #??????????????????????? | | ?????????????????????# #####??????????????????? | | ?????????????######### /#?????????#????????? | | ?????????????# //#??????????????????? | | ?????????????# = #??#??????#????????? | | ?????????????# = #??????????????????? | | ?????????????#% ###### !#??????????????????? | | ?????????????# #???## %!!#??????????????????? | | #????????????#% #????# #####??????????????????? | | #????????#???# ######+#######????????????????? | | ############## ## /% #????????????????? | | ## #????????????????? | | ############## ## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperPoweredFirepult Manual? 0 Play Time 00:18:23 Cumulative 56.4 hours Start 2023.06.29 @ 00:05:00 End 2023.06.29 @ 00:20:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9216c39-8205-4379-ad53-ea52ed795dad