Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 22:46:06 Player: Boatmurdered Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1757) 1757 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (869) 869 TOTAL SCORE: 6236 Bonus ------- Follower Combat Kills 298 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 213/850 Matter 0/300 Energy 0/100 System Corruption 3% Temperature Warning (312) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor Fusion Compressor > --- PROPULSION (5) --- Armored Treads Armored Leg > --- UTILITY (5) ------ Large Storage Unit Makeshift Light Armor Plating Thermal Shield Hardlight Generator Corruption Screen > --- WEAPON (3) ------- Cooled Pulse Rifle Improved EM Pulse Cannon Proton Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Fusion Compressor Matter Compressor (0) IFF Parser Hacking Drone Bay (1/1) Barrage Gun Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit IFF Parser Makeshift Light Armor Plating Makeshift Light Armor Plating Thermal Shield > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon > --- INVENTORY -------- Improved Deuterium Engine Makeshift Leg Matter Compressor Hardlight Generator Corruption Screen Hacking Drone Bay Heavy Laser Barrage Gun Makeshift Axe [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Utility Makeshift Light Armor Plating Device Seismic Detector Storage Medium Storage Unit Processor Corruption Screen Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 64 | 7 13 5 1 8 14 16 Power 9 | 1 2 . . 1 2 3 Engine 7 | 1 2 . . 1 2 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 16 | 2 4 1 . 1 7 1 Treads 4 | . . . . . 4 . Leg 12 | 2 4 1 . 1 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 4 2 1 3 . 7 Device 8 | 1 . 1 . 1 . 5 Storage 4 | 1 2 . . . . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 6 | . 2 1 1 2 . . Artifact . | . . . . . . . Weapon 20 | 2 3 2 . 3 5 5 Energy Gun 5 | . . 1 . . 2 2 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 7 | 2 2 1 . . 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 3 | . . . . 2 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 10 | . 2 . . . 1 7 Power . | . . . . . . . Propulsion 4 | . . . . . . 4 Utility 2 | . 1 . . . . 1 Weapon 4 | . 1 . . . 1 2 Highest Loss Streak 3 | . 2 . . . 1 3 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 8 7 9 9 9 8 Power 2 | 1 2 2 2 2 2 1 Propulsion 1 | . 2 1 1 1 1 . Utility 2 | . 2 3 4 2 2 3 Weapon 2 | . 1 1 2 4 3 2 Tool/Special . | . . . . . . . Unused Backups 12 | . 6 . . 1 2 3 Power 7 | . 5 . . . 1 1 Propulsion 1 | . . . . . 1 . Utility 2 | . . . . 1 . 1 Weapon 2 | . 1 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 100 99 100 100 99 94 Engine 10 | . 14 11 11 11 11 9 Core 1 | . . . . . . 3 Treads 9 | . . . . . 16 21 Leg 20 | . 28 33 33 33 16 5 Device 5 | . 5 10 10 . . 10 Storage 10 | . 14 11 11 11 11 8 Protection 15 | . 8 11 11 22 22 10 Energy Gun 3 | . . 7 2 . 2 7 Energy Cannon 3 | . . . . . . 10 Ballistic Gun 8 | . 27 14 11 8 10 . Launcher 1 | . . . 8 2 . . Special Weapon 3 | . . . . 8 8 . Peak Build Rating 58 | 7 11 16 16 38 40 58 Average Rating 32 | 6 10 14 15 27 35 53 On Entrance 16 | . 7 11 16 15 33 34 Avg Prop Armor Cover (%) 7 | . . . . . 12 7 Naked Turns . | . . . . . . . Heaviest Build 78 | 13 24 27 29 39 41 78 Greatest Support 88 | 20 26 39 39 46 68 88 Greatest Overweight (x) 23 | . 1 . . . 1 23 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 Average Capacity 11 | 7 9 10 10 10 10 14 Most Carried 12 | 5 10 9 9 10 10 12 Average Carried 8 | 3 8 7 8 9 9 8 Final Capacity 15 | 8 10 10 10 10 10 15 Final Carried 10 | 5 10 9 8 10 10 8 Class Distribution -------------------- 39% | Mutant 19% | Scavenger-Tank 18% | Derelict-Mutant 11% | Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1874 | 390 335 311 179 119 330 210 Remotely . | . . . . . . . Salvage Created 2329 | 174 480 287 89 32 411 856 Parts 140 | 22 39 23 5 . 15 36 Haulers Intercepted 4 | . 2 1 . . . 1 Recyclers Shooed 5 | . 1 1 . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . 4 20 . Prevented 6 | . . . . . 6 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 14 4 8 1 13 5 Guns 22 | . 11 4 2 1 2 2 Cannons 1 | . . . . . . 1 AOE 22 | . 3 . 6 . 11 2 Classes Destroyed 13 | 3 5 1 . 1 2 1 Worker 7 | 2 1 2 1 . . 1 Builder 2 | . . . . . . 2 Tunneler 5 | 5 . . . . . . Hauler 4 | . 2 1 . . . 1 Recycler 4 | 1 . . . . . 3 Operator 1 | . 1 . . . . . Watcher 2 | . 1 . . . . 1 Swarmer 19 | . 9 . 6 . 4 . Grunt 15 | . 5 1 2 . 7 . Duelist 1 | . . . . . 1 . Sentry 3 | . . 3 . . . . Hunter 3 | . . . . 1 . 2 Programmer 4 | . . . . . 1 3 Best Kill Streak 9 | 5 6 3 4 1 9 3 Combat Bots Only 9 | . 6 2 3 1 9 2 Max Kills in Single Turn 3 | 1 2 1 3 1 3 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 266 | . 64 19 22 . 98 63 Missed 86 | . 28 5 6 . 31 16 Hits 180 | . 36 14 16 . 67 47 Projectile 180 | . 36 14 16 . 67 47 AOE 1 | . . . . . . 1 Critical Strikes 9 | . . 1 1 . 3 4 Damage Taken 3601 | . 559 200 185 . 1263 1394 Core 914 | . 46 15 17 . 199 637 Absorbed by Shields 12 | . . . . . . 12 Regen/Repaired (Parts) 138 | . 54 84 . . . . Core Remaining (%) 74 | 100 81 . . . 42 . Volleys Fired 206 | 20 49 27 13 3 24 70 Largest 3 | 2 2 2 2 1 2 3 Hottest 213 | 40 50 79 53 23 90 213 Shots Fired 368 | 40 98 54 22 3 41 110 Gun 288 | 40 96 54 13 3 24 58 Cannon 52 | . . . . . . 52 Launcher 17 | . 2 . 9 . 6 . Special 11 | . . . . . 11 . Kinetic 209 | 40 96 40 13 3 17 . Thermal 62 | . . 14 . . . 48 Explosive 28 | . 2 . 9 . 17 . Electromagnetic 69 | . . . . . 7 62 Robot Hit Streak 12 | 6 8 8 8 8 12 10 Robot Miss Streak 5 | 2 4 5 2 . 5 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 239 | 25 55 36 14 3 30 76 Core Hits 123 | 9 23 12 13 2 31 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 6 | . 1 1 . . 3 1 Burn 2 | . . 1 . . . 1 Destroy 1 | . 1 . . . . . Sever 3 | . . . . . 3 . Melee Attacks 35 | . . . . 35 . . Impact . | . . . . . . . Slashing 35 | . . . . 35 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6317 | 313 875 474 522 34 2437 1662 Guns 2669 | 313 687 474 106 34 336 719 Cannons 685 | . . . . . . 685 Explosions 2643 | . 188 . 416 . 1781 258 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1723 | 313 687 342 106 34 241 . Thermal 832 | . . 132 . . . 700 Explosive 2643 | . 188 . 416 . 1781 258 Electromagnetic 799 | . . . . . 95 704 Impact . | . . . . . . . Slashing 320 | . . . . . 320 . Piercing . | . . . . . . . Highest Corruption 5 | . 4 . . . . 5 Average Corruption 2 | . 3 . . . . 2 Corruption Purged 5 | . . . . . . 5 Corruption Blocked 1 | . . . . . . 1 Effects 39 | . 8 . . . . 31 Message Errors 10 | . 3 . . . . 7 Matter Fused 10 | . 1 . . . . 9 Heat Flow Errors 5 | . 1 . . . . 4 Energy Discharges 5 | . . . . . . 5 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . 1 Data Loss (major) 2 | . 1 . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . 1 . . . . . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 84 | . . . 5 . 41 38 Projectiles 26 | . . . . . . 26 Explosions 58 | . . . 5 . 41 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 221 | . 57 . 14 . 42 108 Shots 7 | . 2 . 1 . 3 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 789 | . 159 102 18 . 511 789 Average Temperature 181 | . 74 36 13 . 200 212 Received Heat Transfer 486 | . 60 87 63 . 264 12 Effects 49 | . . . . . 9 40 Shutdowns 9 | . . . . . . 9 Energy Bleed 7 | . . . . . 2 5 Interference 12 | . . . . . 1 11 Matter Decay 5 | . . . . . 2 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 5 | . . . . . 2 3 Damage (major) 6 | . . . . . 2 4 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . . . . 9 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 . . 1 4 Heat Transferred 1739 | . . 407 . . . 1332 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 98 | 100 98 100 100 . . 98 Level 1 1 | . 1 . . . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 220 | 10 201 60 125 . . 220 Initial 84 | . . 20 12 . . 84 Average 51 | 2 109 21 60 . . 38 Influence Increases 2049 | 40 423 175 319 23 644 425 Destroy 0b10 Robot/C 1100 | . 280 80 180 20 440 100 Destroy 0b10 Robot/NC 125 | 40 25 15 5 . . 40 Destroy Leader 222 | . 56 42 30 . 50 44 Allied During Kill 171 | . . . 14 3 154 . Successful Hack 29 | . 21 8 . . . . Disable Machine 45 | . . . 30 . . 15 Anti-Garrison Action 200 | . . . . . . 200 Destroy Structure 82 | . 11 . 45 . . 26 Lose Combat Pursuer 75 | . 30 30 15 . . . Influence Decreases 2049 | 40 374 193 276 97 509 560 Entered New Map 173 | . . 29 19 74 . 51 Time Decay 1648 | 40 354 164 257 23 341 469 Lost Part 70 | . 20 . . . 10 40 Lost Ally 158 | . . . . . 158 . Squads Dispatched 9 | . 3 2 . . . 4 Investigation 5 | . 2 2 . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 18 6 9 1 21 8 Peak Tracking Total 8 | . 6 2 4 1 8 2 Tactical Retreats 4 | . 1 2 1 . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 3 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 7 3 . . . 1 Terminals 7 | . 5 2 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 34 | . 19 14 . . . 1 Successful 17 | . 10 6 . . . 1 Failed 17 | . 9 8 . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 28 | . 17 10 . . . 1 Terminals 24 | . 16 8 . . . . Fabricators . | . . . . . . . Repair Stations 8 | . 2 6 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 2 | . 2 . . . . . Robot Analysis 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . Scan Component 3 | . 1 2 . . . . Repair 3 | . 1 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 5 2 . . . 1 Terminals 7 | . 5 2 . . . . Botnet 7 | . 5 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 6 3 . . . . Full Trace Events 3 | . 1 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . 1 2 . . . . Time 96 | . 32 64 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 11 | . . . 3 8 . . Largest Group 11 | . . . 3 11 10 . Highest-Rated Group 292 | . . . 40 292 284 . Highest-Rated Ally 40 | . . . 16 40 40 . Total Orders . | . . . . . . . Ally Attacks 89 | . . . 3 . 86 . Total Damage 1392 | . . . 29 . 1363 . Kills 11 | . . . 1 . 10 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 2743 | 126 323 448 594 . . 1252 IFF 1252 | . . . . . . 1252 Seismic 1491 | 126 323 448 594 . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7700 | 196 867 449 597 1926 1214 2451 Spaces Moved 3696 | 93 498 226 451 1349 678 401 Core 74 | 6 . . . . . 68 Treads 651 | . . . . . 319 332 Legs 2971 | 87 498 226 451 1349 359 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 166 Average Speed 150 | 115 120 120 120 123 147 346 Slowest Speed 1200 | 120 190 120 120 126 240 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 88 20 83 90 65 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 247 | . 8 . 65 . 149 25 Melee . | . . . . . . . Projectile 4 | . . . . . 2 2 AOE 243 | . 8 . 65 . 147 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5422 | 138 667 348 481 1574 853 1361 Wait 1315 | 14 79 85 10 164 116 847 Move 3690 | 92 497 225 450 1348 677 401 Hop . | . . . . . . . Pick Up 45 | 5 14 1 . 6 8 11 Fast Attach 18 | 7 1 1 . . 4 5 Attach 19 | . 2 3 . . 3 11 Detach 2 | . . . . . . 2 Swap 48 | . 11 4 7 10 9 7 Drop 44 | . 14 2 1 8 12 7 Fire 206 | 20 49 27 13 3 24 70 Melee 35 | . . . . 35 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 3) 768 | -10/Materials | Discovered new exit (range 7) 896 | -10/Materials | Discovered new exit (range 7) 1023 | -10/Materials | Repaired Imp. Aluminum Leg 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -9/Materials | Repaired Imp. Aluminum Leg 1284 | -9/Materials | Repaired Imp. Aluminum Leg 1479 | -9/Materials | Discovered new exit (range 14) 1513 | -9/Materials | Entered Mines 1546 | -9/Mines | Met a Derelict bent on vengeance 1629 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1653 | -9/Mines | Learned 2 Materials zone layouts 1873 | -9/Mines | Learned location of Storage (-9) 1923 | -9/Mines | Discovered new exit (range 13) 1940 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1998 | -9/Mines | Discovered new exit (range 12) 2110 | -9/Mines | Entered Zion 2110 | -7/Zion | Accompanied by 3 allies 2176 | -7/Zion | Given A8's code to call for help 2207 | -7/Zion | Discovered new exit (range 10) 2497 | -7/Zion | Met Imprinter 2616 | -7/Zion | Found Prototype Special Weapon 2617 | -7/Zion | Identified RU-N14's Throwing Claymores 2624 | -7/Zion | Found RU-N14's Throwing Claymores 2628 | -7/Zion | Found RU-N14's Throwing Claymores 3083 | -7/Zion | Given the Hacking Drone Bay 3086 | -7/Zion | Found Prototype Device 3087 | -7/Zion | Identified Hacking Drone Bay 3129 | -7/Zion | Build established: Derelict-Mutant 3313 | -7/Zion | Gained Derelict followers 3487 | -7/Zion | Imprinted 3489 | -7/Zion | Declared Zion's savior 4036 | -7/Zion | Entered Proximity Caves 4036 | -6/Proximity Caves | Accompanied by 11 allies 4259 | -6/Proximity Caves | Ambushed by research squad 4315 | -6/Proximity Caves | Lost 4 allies 4353 | -6/Proximity Caves | Spotted B-75 Beast 4415 | -6/Proximity Caves | Allies destroyed B-75 Beast 4734 | -6/Proximity Caves | Build established: Scavenger-Mutant 5048 | -6/Proximity Caves | Core integrity fell below 50% 5083 | -6/Proximity Caves | Destroyed 9 combat bots 5214 | -6/Proximity Caves | Discovered new exit (range 7) 5234 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5250 | -6/Proximity Caves | Entered Factory 5250 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5541 | -6/Factory | Build established: Scavenger-Tank 6240 | -6/Factory | Core integrity fell below 50% 6395 | -6/Factory | Discovered new exit (range 7) 6696 | -6/Factory | Terminal network hard line cut 6807 | -6/Factory | Lost 3 parts (3n) 7082 | -6/Factory | Lost 3 parts (1u2w) 7350 | -6/Factory | Build established: Tank 7701 | -6/Factory | Self-destructed Last Messages --------------- 07438_ U-05 Engineer builds a Door. 07439_ U-05 Engineer lays Concrete. 07442_ System corrupted: Matter fused (-5). 07442_ U-05 Engineer lays Concrete. 07463_ Destroyed Com. Wheel. 07471_ System corrupted: Matter fused (-10). 07495_ System corrupted: Energy discharge (-11). 07536_ System corrupted: Energy discharge (-32). 07634_ System corrupted: Component data lost. 07652_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1E. 07687_ Corruption Screen intercepted 1% system corruption. 07687_ Broken Arm. Treads destroyed. 07694_ System corrupted: Energy discharge (-12). 07696_ P-60 Hacker misfires. 07698_ Overheating: Thermal Shield damaged (-21). 07701_ Overheating: Energy bleed (-1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????########## | | ????????????????????????????????????????# ! | | ??????????????????##################????# | | ????????????####### #????# | | ?????????? #????# """""" | | ?????????????###### ##### #????# """""" | | ??????????????????# ##### #????# """""" | | ??????????????????# ##+# ## #????# """""" | | ???????????????#### # ## #????# | | ???????????????# @# % ## #????# | | ???????????????# # %##+##############+ | | ????????????#??# %#% # # ^ | | ?????????? #T ## # # # | | ???????? # # # % | | ???????? + % # """ """ """%+ ! | | ???????? p # # """ """ """ #% ! | | ????????? # %# """ """ """ #% | | ???????? # * # #^ | | ???????? # * # """ """ """ # | | ???????? ! # # """ """ """ # | | ???????? % ### ######## """ """ """ # | | ????????# ??# #??????# ? # | | ????????? ??# #??????#######?###?### | | ??????????? ??#+#??????????########### | | ??????????? ??? ??????????# # | | ???????????? ???"""??????????# # | | ???????????? ? ???"""??????????# # | | ?????????????????????? """??????????# # | | ?????????????????????? ??????????# + | | ???????????????????????###??????????# # | | ????????????????????????????????????# ! # | | ????????????????????????????????????# # | | ??????????????????????????????????############# | | ?????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 45 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 300 Resistance: TH 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Point Defense System | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 46% | -10/Materials Imp. Aluminum Leg | 57% | -9/Materials Imp. Aluminum Leg | 59% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Ew, Corruption Challenges ------------ None Game ------ Seed SpacefoldExplosivePendant Manual? 0 Play Time 01:32:06 Cumulative 11.1 hours Start 2026.07.20 @ 20:44:25 End 2026.07.20 @ 22:46:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9648b73-b23b-4b8c-9371-e9fe97bd0391