Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 19:54:29 Player: Twoshrubs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (459) 459 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 2136 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/400 Matter 235/300 Energy 29/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Phasing AFG Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Hacking Suite Phasing AFG > --- WEAPON ----------- Makeshift Laser KE Penetrator > --- INVENTORY -------- Light Ion Engine Heat Sink Improved Heat Sink Advanced Terrain Scanner Hardened Light Armor Plating Arc Projector Makeshift Laser Makeshift Shrapnel Gun [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Makeshift Hacking Suite Device Heat Sink Storage Medium Storage Unit Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Makeshift Laser Ballistic Gun KE Penetrator Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 5 4 4 2 8 9 Power 4 | 1 1 . 1 . 1 Engine 4 | 1 1 . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 2 . 1 . Treads . | . . . . . . Leg 6 | 2 1 2 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 1 1 . 4 5 Device 7 | . 1 1 . 1 4 Storage 1 | . . . . 1 . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 11 | 2 1 1 1 3 3 Energy Gun 6 | 1 1 . 1 1 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 2 . . 13 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 6 | . . 2 . . 4 Highest Loss Streak 12 | . . 2 . . 12 Average Slot Usage (%) 93 | . 78 68 87 99 80 Engine 10 | . 14 11 10 11 9 Leg 30 | . 28 25 33 33 22 Device 8 | . 7 12 22 8 4 Storage 7 | . . . . 8 9 Hackware 7 | . . . . 9 9 Protection 5 | . . . . 6 6 Energy Gun 9 | . 21 14 11 9 4 Ballistic Gun 12 | . 7 3 11 12 14 Naked Turns 38 | . . . . . 38 Heaviest Build 40 | 7 11 11 10 40 40 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 3 | . . . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 8 8 Average Capacity 6 | 4 4 4 4 7 7 Most Carried 8 | 3 4 4 4 8 8 Average Carried 6 | . 3 3 3 6 6 Final Capacity 8 | 4 4 4 4 8 4 Final Carried 8 | 3 4 4 4 8 1 Class Distribution -------------------- 36% | Mutant 35% | Derelict-Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 639 | 253 73 40 60 90 123 Remotely . | . . . . . . Salvage Created 624 | 49 123 148 88 23 193 Parts 30 | 2 8 6 10 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | 1 4 3 6 . 3 Guns 17 | 1 4 3 6 . 3 Classes Destroyed 4 | 1 1 1 . . 1 Worker 1 | . . 1 . . . Swarmer 8 | . 2 . 6 . . Grunt 8 | 1 2 3 . . 2 Brawler 1 | . . . . . 1 Best Kill Streak 4 | 1 4 3 4 . 2 Combat Bots Only 4 | 1 4 2 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1772 | . 147 333 93 . 1199 Core 423 | . 17 57 9 . 340 Absorbed by Shields 30 | . . . . . 30 Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 67 | 1 11 14 6 13 22 Largest 2 | 2 2 2 2 2 2 Hottest 115 | 70 70 115 60 83 83 Shots Fired 128 | 2 22 26 12 26 40 Gun 128 | 2 22 26 12 26 40 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 66 | 1 11 9 6 13 26 Thermal 62 | 1 11 17 6 13 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | 1 4 6 4 1 6 Robot Miss Streak 3 | 1 3 1 2 . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 65 | 1 12 16 7 1 28 Core Hits 35 | 1 7 7 6 1 13 Critical Hits 3 | . . 2 1 . . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1137 | 15 136 243 78 11 654 Guns 1137 | 15 136 243 78 11 654 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 621 | 15 21 109 45 . 431 Thermal 516 | . 115 134 33 11 223 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 338 | 9 132 162 . 270 338 Average Temperature 111 | 6 72 95 . 117 135 Received Heat Transfer 675 | . 33 192 . . 450 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1284 | . 333 370 75 25 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 215 | 20 150 123 215 . . Average Influence 90 | 2 84 85 147 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 88 . . Level 1 3 | . . . 11 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | 1 5 3 7 . 9 Peak Tracking Total 6 | 1 5 3 4 . 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 8 10 . . . Successful 10 | . 5 5 . . . Failed 8 | . 3 5 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 1 . . 9 . Terminals 18 | . 8 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 5 5 . . . Record 8 | . 4 4 . . . Prototype ID Bank 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 46 | . . . 46 46 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 3 | . . . 3 . . Total Damage 43 | . . . 43 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2948 | 82 137 149 156 2023 401 Spaces Moved 2106 | 66 73 85 109 1499 274 Core 108 | 18 . . . . 90 Treads . | . . . . . . Legs 1998 | 48 73 85 109 1499 184 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 126 | 100 120 120 120 129 117 Slowest Speed 200 | 120 120 120 120 150 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 8 18 10 27 79 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . . 2 3 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2269 | 79 100 105 122 1550 313 Wait 28 | . 5 . 3 17 3 Move 2101 | 65 72 84 108 1498 274 Hop . | . . . . . . Pick Up 25 | 8 5 2 2 7 1 Fast Attach 7 | . . 2 . 5 . Attach 19 | 5 1 2 2 2 7 Detach 1 | . . . . . 1 Swap 6 | . 3 . . 1 2 Drop 15 | . 3 1 1 7 3 Fire 67 | 1 11 14 6 13 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 3) 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 264 | -9/Materials | Discovered new exit (range 13) 369 | -9/Materials | Entered Mines 373 | -9/Mines | Met a Derelict bent on vengeance 439 | -9/Mines | Build established: Scavenger-Mutant 519 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 525 | -9/Mines | Entered Zion 525 | -7/Zion | Accompanied by 2 allies 575 | -7/Zion | Led the pair of lost Derelicts to a safe place 576 | -7/Zion | Learned location of Warlord (-4) 702 | -7/Zion | Received a visual enhancement algorithm 987 | -7/Zion | Identified exit to Deep Caves 1274 | -7/Zion | Build established: Derelict-Mutant 1648 | -7/Zion | Given A8's code to call for help 1804 | -7/Zion | Found Prototype Device 1805 | -7/Zion | Identified Phasing AFG 2092 | -7/Zion | Build established: Mutant 2529 | -7/Zion | Discovered new exit (range 13) 2548 | -7/Zion | Entered Proximity Caves 2892 | -6/Proximity Caves | Core integrity fell below 50% 2903 | -6/Proximity Caves | System corruption reached 10% 2922 | -6/Proximity Caves | Learned location of Extension (-4) 2935 | -6/Proximity Caves | Lost 12 parts (2p2n4u4w) 2943 | -6/Proximity Caves | Core integrity fell below 20% 2946 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2949 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 02895_ Ion Engine destroyed. 02895_ Mak. Laser destroyed. 02897_ Arc Projector destroyed. 02897_ System corrupted by crushing effect (+5). 02899_ Dropped Med. Storage Unit. 02902_ Imp. Heat Sink destroyed. 02902_ Force Field destroyed. 02902_ System corrupted by crushing effect (+1). 02902_ System corrupted by crushing effect (+3). [Achievement: System Compromised] 02904_ Lgt. Ion Engine destroyed. 02913_ System corrupted: Matter fused (-5). 02922_ Acquired derelict log, extracted data. World map updated: -4/Extension. 02932_ System corrupted: Energy discharge (-37). 02946_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02947_ M>WNZ8XNA28W=M> J5J,T% [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ??##?###???????????????????? | | ??????????????? ### ### ## #???????????????????? | | ??????????????? g ##??????????????????? | | ?????????????? ##?????????????????? | | ?????????????? #???####??????????? | | ?????????????? 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