Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 16:49:05

Player: Anting

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (882)      882
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2862

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Scrap Shield
     Heavy Ion Cannon
     Heavy Ion Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
        Spiked Treads
>              --- UTILITY ----------
               Disposable Heat Sink
               Huge Storage Unit
               Scrap Shield
>              --- WEAPON -----------
               Field Laser
    Subdweller Machine Gun
>              --- INVENTORY --------
    Subdweller Power Source
    Subdweller Power Source
               Aluminum Leg
               Aluminum Leg
       Armored Wheel
    Subdweller Monowheel
    Subdweller Optics
    Subdweller Optics
      Improved Sensor Array
      Improved Signal Interpreter
               Scrap Shield
               Tower Shield
  High-powered Tractor Beam
    Subdweller Laser
               Field Laser
               Field Laser
               Field Laser
               Field Laser
               Battle Rifle
               Battle Cannon
               Grenade Launcher
               Scrap Shield Fragment
               Scrap Shield Fragment
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Light Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 7   4   2   9   
  Power                    3    | 1   1   .   1   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   1   .   2   
    Treads                 5    | 2   1   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   .   1   3   
    Device                 3    | 1   .   .   2   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   1   3   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   3   1   5   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   1   .   2   
  Utility                  3    | .   1   .   2   
  Weapon                   2    | .   1   1   .   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            11   | 2   5   14  14  
  Power                    1    | .   .   1   1   
  Propulsion               3    | 1   2   4   2   
  Utility                  3    | .   .   5   5   
  Weapon                   3    | .   2   3   4   
  Tool/Special             .    | .   .   .   .   
Unused Backups             23   | .   .   .   23  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   .   5   
  Utility                  8    | .   .   .   8   
  Weapon                   8    | .   .   .   8   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     83   | .   83  98  54  
  Engine                   11   | .   14  14  4   
  Treads                   26   | .   26  28  23  
  Device                   1    | .   1   .   2   
  Storage                  17   | .   14  26  6   
  Ballistic Gun            20   | .   21  25  8   
  Launcher                 2    | .   4   1   .   
Peak Build Rating          27   | 7   7   13  27  
  Average Rating           9    | 4   5   10  14  
  On Entrance              6    | .   7   6   13  
Naked Turns                115  | .   .   .   115 
Heaviest Build             112  | 13  14  95  112 
  Greatest Support         80   | 40  40  40  80  
  Greatest Overweight (x)  2    | .   .   2   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 25   | 8   8   25  25  
  Average Capacity         16   | 7   8   23  18  
  Most Carried             25   | 3   8   24  25  
  Average Carried          13   | 2   6   18  17  
  Final Capacity           25   | 8   8   25  5   
  Final Carried            24   | 3   7   24  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           718  | 226 142 249 101 
  Remotely                 .    | .   .   .   .   
Salvage Created            808  | 25  411 156 216 
  Parts                    62   | 2   39  16  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   8   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  27   | .   16  6   5   
  Melee                    1    | .   .   .   1   
  Guns                     13   | .   10  .   3   
  Cannons                  1    | .   .   .   1   
  AOE                      12   | .   6   6   .   
Classes Destroyed          7    | 1   4   1   1   
  Builder                  3    | .   3   .   .   
  Tunneler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   9   .   .   
  Grunt                    11   | .   7   .   4   
  Hunter                   1    | .   .   .   1   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           6    | 1   6   5   3   
  Combat Bots Only         6    | .   6   5   3   
Max Kills in Single Turn   3    | 1   3   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        184  | .    64   11   109  
  Missed                   56   | .    15   6    35   
  Hits                     128  | .    49   5    74   
    Projectile             128  | .    49   5    74   
  Critical Strikes         3    | .    1    .    2    
Damage Taken               2032 | .    580  265  1187 
  Core                     802  | .    107  139  556  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         50   | 100  .    1    .    
Volleys Fired              93   | 4    57   13   19   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 40   40   40   130  
Shots Fired                163  | 8    106  15   34   
  Gun                      142  | 8    98   10   26   
  Cannon                   8    | .    .    .    8    
  Launcher                 13   | .    8    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  129  | 8    98   10   13   
  Thermal                  21   | .    .    .    21   
  Explosive                13   | .    8    5    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 5    12   5    15   
  Robot Miss Streak        5    | 1    5    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           100  | 6    60   7    27   
  Core Hits                53   | 1    34   10   8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2269 | 56   873  768  572  
  Guns                     951  | 56   467  26   402  
  Cannons                  165  | .    .    .    165  
  Explosions               1148 | .    406  742  .    
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  765  | 56   467  26   216  
  Thermal                  351  | .    .    .    351  
  Explosive                1148 | .    406  742  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    3    .    
  Average Corruption       3    | .    .    3    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  16   | .    .    16   .    
    Message Errors         4    | .    .    4    .    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      4    | .    .    4    .    
    Parts Fused            1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            61   | .    57   .    4    
  Projectiles              4    | .    .    .    4    
  Explosions               57   | .    57   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      93   | .    93   .    .    
  Shots                    3    | .    3    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        191  | .    18   191  108  
  Average Temperature      24   | .    8    85   29   
  Received Heat Transfer   783  | .    174  6    603  
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         777  | .    .    .    777  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         93   | 100 95  .   88  
  Level 1                  6    | .   4   .   11  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             223  | 5   208 .   223 
  Initial                  3    | .   3   .   .   
  Average                  70   | .   91  .   49  
Influence Increases        887  | 5   499 .   383 
  Destroy 0b10 Robot/C     420  | .   320 .   100 
  Destroy 0b10 Robot/NC    25   | 5   20  .   .   
  Destroy Leader           82   | .   62  .   20  
  Successful Hack          14   | .   7   .   7   
  Disable Machine          45   | .   30  .   15  
  Destroy Structure        46   | .   45  .   1   
  Partial Spotted          30   | .   .   .   30  
  Lose Combat Pursuer      225  | .   15  .   210 
Influence Decreases        680  | .   382 122 176 
  Entered New Map          61   | .   2   59  .   
  Time Decay               549  | .   350 63  136 
  Lost Part                70   | .   30  .   40  
Squads Dispatched          6    | .   3   .   3   
  Investigation            4    | .   2   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   23  9   29  
  Peak Tracking Total      15   | .   3   5   15  
  Tactical Retreats        6    | .   1   .   5   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            4    | .   2   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          4    | .   2   1   1   
  Max in Single Turn       2    | .   2   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   7   9   2   
  Successful               11   | .   1   9   1   
  Failed                   6    | .   5   .   1   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        1    | .   1   .   .   
  Manual                   8    | .   7   .   1   
  Terminals                9    | .   7   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   1   9   1   
  Record                   8    | .   .   8   .   
  Part Schematic           1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Proto ID Catalog         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              1    | .   .   1   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Active Infowar (turns)     123  | 7   116 .   .   
  Seismic                  123  | 7   116 .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               2582 | 99   885  1041 557  
Spaces Moved               1060 | 50   373  316  321  
  Core                     208  | 3    .    .    205  
  Treads                   852  | 47   373  316  116  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  50   
  Average Speed            188  | 153  160  297  120  
  Slowest Speed            320  | 160  160  320  246  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       3    | .    .    3    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       35   | 5    83   13   42   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             4    | .    .    4    .    
Spaces Dug                 3    | .    .    1    2    
Terrain Destroyed          94   | .    56   36   2    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    1    2    
  AOE                      91   | .    56   35   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      1502 | 63  573 405 461 
  Wait                     272  | .   133 55  84  
  Move                     1057 | 49  372 315 321 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 3   5   17  15  
  Fast Attach              11   | 7   1   .   3   
  Attach                   10   | .   2   2   6   
  Detach                   2    | .   .   .   2   
  Swap                     4    | .   2   2   .   
  Drop                     11   | .   .   1   10  
  Fire                     93   | 4   57  13  19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   1   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Central database locked down
  302 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 15)
  538 | -10/Materials | Discovered new exit (range 12)
  628 | -10/Materials | Discovered new exit (range 16)
  826 | -10/Materials | Discovered new exit (range 12)
  953 | -10/Materials | Discovered new exit (range 9)
  985 | -10/Materials | Entered Subcaves
 1192 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1199 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1257 | -10/Subcaves  | Crushed by falling debris
 1257 | -10/Subcaves  | Core integrity fell below 50%
 1257 | -10/Subcaves  | Core integrity fell below 20%
 1393 | -10/Subcaves  | Discovered new exit (range 14)
 1399 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1418 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1682 | -10/Subcaves  | Visited 4L-MR0's lab
 1718 | -10/Subcaves  | Found Tower Shield
 2026 | -10/Subcaves  | Entered Materials
 2026 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2395 | -8/Materials  | Released all parts (7)
 2425 | -8/Materials  | Core integrity fell below 50%
 2496 | -8/Materials  | Core integrity fell below 20%
 2582 | -8/Materials  | Discovered new exit (range 4)
 2583 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02395_ Released Disposable Heat Sink.
02395_ Dropped Tower Shield.
02398_ Triggered Alarm Trap.
02398_ An alarm sounds.
02398_ ALERT: Alarm triggered, dispatching investigation squad.
02409_ Triggered Alarm Trap.
02409_ An alarm sounds.
02409_ ALERT: Alarm triggered, dispatching investigation squad.
02431_ Critical hit (Burn: +37).
02461_ Acquired Hvy. Ion Cannon. <x2>
02495_ Slug penetrates Door.
02498_ Penetrated by Slug.
02499_ Destroyed Lgt. Nuclear Core.
02502_ H-55 Commando destroyed.
02552_ Acquired 20 matter.
02577_ O-16 Technician sends out distress signal.
02577_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02581_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
02582_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ?????????????????????????####??????????????? |
|       ????????????????????????? ! ???????????????? |
|       ????????????????????????    ???????????????? |
|       ??????????????######### """ ???????????????? |
|       ??????????????#       # """ ???????????????? |
|       ??????????????# < g   g """ ???????????????? |
|       ?????????#"???#  gg@ g#????????????????????? |
|       ????????##"" ######   #????????????????????? |
|       ????????#      !  #   #????????????????????? |
|       ????????? """     #   #?????#######????????? |
|       ????????? """     +   #######     #????????? |
|       ????????? """     #               #????????? |
|       ???????#        " #               #????????? |
|       ???????##   !!  T?#               #????????? |
|       ????????#   !!  "?#   ####### [   #????????? |
|       ????????#!  !!  ??#   #?????##   ##????????? |
|       ????????########??#   ########   #?????????? |
|       ???????????########   #]     #   #?????????? |
|       ??????######          #      +   #?????????? |
|       ??????#               # !    #   #?????????? |
|       ??????# ####          # ]    #   #?????????? |
|       ??????# #??#   #############?#   #?????????? |
|       ??????# #??#   #???#        ?#   #?????????# |
|       ??????# #??#   #???#         #   #????????   |
|       ??????# #??#   #???#         #   #????????   |
|       ??????# #??#   #????     """ +   ########    |
|       ??????# #??#   #????  == """ #          #    |
|       ??????# #??#    ????? == """ #          +  ! |
|       ??????# #??##+##????? ==    ?#          #    |
|       ??????# #?????????????      ?########   #!   |
|       ??????# #????????????######?????????#   #?   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedHybridShearcannon
  Manual?         0
Play Time         00:15:58
  Cumulative      248.1 hours
  Start           2025.05.09 @ 16:36:47
  End             2025.05.09 @ 16:49:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           6/0/5/1/0/0/0/1/0/0
Lore%             76
Gallery%          70
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d874b04a-6cf0-4a44-97b2-536256a76fb4