Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 17:40:01 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (186) 930 Value Destroyed (6517) 6517 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1370) 1370 TOTAL SCORE: 13337 Bonus ------- High Alert Combat Kills 1594 Friendly Fire -224 Cogmind --------- Core Integrity 456/1000 Matter 21/300 Energy 87/100 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (10) ----- Advanced Salvage Targeting Computer Improved Launcher Guidance Computer Improved Hacking Suite Advanced System Shield Dynamic Insulation System > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Armored Leg Hardcell Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Salvage Targeting Computer Improved Launcher Guidance Computer Phase Shifter Improved Propulsion Shielding Improved Medium Armor Plating Improved Focal Shield Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Hardcell Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Armored Leg Armored Leg KE Penetrator Hardcell Cannon [Rating: 89] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 8 | . . 2 2 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 223 | 7 13 30 50 63 12 5 13 30 Power 20 | 1 2 6 2 5 . . 1 3 Engine 13 | 1 2 5 1 4 . . . . Core 7 | . . 1 1 1 . . 1 3 Reactor . | . . . . . . . . . Propulsion 37 | 2 5 3 6 7 4 1 3 6 Treads 9 | 2 5 . 2 . . . . . Leg 25 | . . 3 4 6 4 1 2 5 Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . 1 1 Utility 83 | 2 . 9 22 21 5 2 5 17 Device 34 | . . 3 10 8 2 2 2 7 Storage 6 | 2 . 1 1 2 . . . . Processor 10 | . . . 4 2 . . 1 3 Hackware 7 | . . . . 5 . . 1 1 Protection 26 | . . 5 7 4 3 . 1 6 Artifact . | . . . . . . . . . Weapon 83 | 2 6 12 20 30 3 2 4 4 Energy Gun 48 | 1 3 9 14 16 2 . 3 . Energy Cannon 12 | . . 2 2 7 . . 1 . Ballistic Gun 8 | 1 3 1 1 . . . . 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 13 | . . . 3 6 1 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 4 2 1 . . 3 . Parts Lost 68 | . . 12 5 27 3 3 5 13 Power 5 | . . 2 . 1 . . . 2 Propulsion 13 | . . 3 1 3 2 1 . 3 Utility 26 | . . 1 1 13 . 1 5 5 Weapon 24 | . . 6 3 10 1 1 . 3 Highest Loss Streak 13 | . . 6 2 8 2 3 3 13 Average Slot Usage (%) 85 | . 86 77 93 91 96 75 45 71 Engine 6 | . 12 10 7 5 6 3 . . Core 1 | . . . 1 1 . . 2 7 Treads 1 | . 22 1 1 . . . . . Leg 13 | . . 12 15 14 12 7 2 15 Device 13 | . . 9 15 14 20 13 13 11 Storage 8 | . 28 12 9 7 6 3 . . Processor 7 | . . . 11 7 13 13 10 6 Hackware 7 | . . . . 16 13 13 9 8 Protection 9 | . . 9 12 6 9 11 . 10 Energy Gun 11 | . 10 15 14 9 12 3 2 . Energy Cannon 2 | . . 2 2 3 . . 2 . Naked Turns . | . . . . . . . . . Heaviest Build 61 | 17 17 47 61 61 56 61 18 45 Greatest Support 48 | 40 40 40 40 40 40 40 33 48 Greatest Overweight (x) 16 | . 5 4 16 2 3 1 . 3 Average Overweight (x) . | . . 2 . . 1 . . . Largest Inventory Capacity 16 | 8 8 10 10 16 10 10 4 4 Average Capacity 9 | 5 8 9 10 10 10 7 4 4 Most Carried 10 | 6 6 10 10 10 10 10 4 4 Average Carried 7 | 4 6 7 9 8 7 7 2 3 Final Capacity 10 | 8 8 10 10 10 10 4 4 4 Final Carried 10 | 6 6 10 10 7 10 4 4 2 Class Distribution -------------------- 61% | Mutant 37% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 3378 | 291 . 694 570 828 388 . 136 471 Remotely . | . . . . . . . . . Salvage Created 7803 | 96 . 1283 2704 2086 415 259 258 702 Parts 345 | 1 . 75 136 77 13 . 9 34 Haulers Intercepted 11 | . . 4 6 1 . . . . Recyclers Shooed 3 | . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 144 | . . 33 53 36 7 1 4 10 Melee 1 | . . 1 . . . . . . Guns 84 | . . 22 33 20 5 . 3 1 Cannons 26 | . . 8 7 5 . . 1 5 AOE 22 | . . . 10 8 2 1 . 1 Classes Destroyed 15 | 1 . 6 5 2 . 1 . . Worker 9 | . . 2 5 1 . . . 1 Builder 10 | . . 2 4 3 . . 1 . Hauler 11 | . . 4 6 1 . . . . Recycler 8 | 1 . . . 6 1 . . . Mechanic 2 | . . . 1 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 24 | . . 14 10 . . . . . Grunt 73 | . . 15 27 21 6 . 4 . Brawler 5 | . . . 3 2 . . . . Duelist 4 | . . . 1 3 . . . . Protector 1 | . . . 1 . . . . . Sentry 24 | . . 4 11 2 . . . 7 Hunter 3 | . . . . 3 . . . . Programmer 9 | . . . . 5 1 . . 3 Compactor 1 | . . . . . . 1 . . Thug 1 | . . . . . . 1 . . Best Kill Streak 10 | 1 . 4 8 10 3 1 4 2 Combat Bots Only 7 | . . 4 7 6 3 1 4 2 Max Kills in Single Turn 4 | 1 . 2 2 4 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 2 3 1 1 . 1 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 12672 | . . 1821 2441 3639 423 171 1157 3020 Core 2061 | . . 180 258 367 33 . 679 544 Absorbed by Shields 260 | . . . 160 100 . . . . Core Remaining (%) 61 | 100 100 55 53 47 . . 16 . Volleys Fired 500 | 7 1 124 142 132 22 6 18 48 Largest 2 | 2 2 2 2 2 2 2 2 1 Hottest 138 | 70 70 112 119 138 120 78 116 65 Shots Fired 809 | 14 2 201 276 195 41 11 21 48 Gun 628 | 14 2 162 240 142 36 2 16 14 Cannon 120 | . . 39 26 28 . . 5 22 Launcher 61 | . . . 10 25 5 9 . 12 Special . | . . . . . . . . . Kinetic 71 | 7 1 26 1 . . . . 36 Thermal 487 | 7 1 136 196 93 36 2 16 . Explosive 49 | . . . 10 25 5 9 . . Electromagnetic 202 | . . 39 69 77 . . 5 12 Robot Hit Streak 23 | 5 6 11 19 13 21 15 19 23 Robot Miss Streak 5 | 2 . 5 4 4 1 . 1 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . . 1 3 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 581 | 10 2 119 197 158 34 10 19 32 Core Hits 336 | 2 . 57 107 106 23 7 13 21 Critical Hits 3 | . . . 2 . . . . 1 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20293 | 117 26 2174 5562 6418 1257 2640 457 1642 Guns 9013 | 117 26 1478 3398 2425 789 38 371 371 Cannons 2377 | . . 516 450 610 . . 69 732 Explosions 8867 | . . 167 1714 3377 468 2602 . 539 Melee . | . . . . . . . . . Ramming 36 | . . 13 . 6 . . 17 . Kinetic 1368 | 55 14 196 . . . . . 1103 Thermal 8160 | 62 12 1449 3026 2413 789 38 371 . Explosive 6867 | . . . 1245 2552 468 2602 . . Electromagnetic 3862 | . . 516 1291 1447 . . 69 539 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . 4 1 9 . 14 14 8 Average Corruption 3 | . . 3 1 5 . 10 14 3 Corruption Purged . | . . . . . . . . . Effects 135 | . . 41 9 41 . 8 31 5 Message Errors 29 | . . 9 6 7 . 1 5 1 Matter Fused 27 | . . 10 . 6 . 1 8 2 Heat Flow Errors 9 | . . 5 . 1 . . 1 2 Energy Discharges 17 | . . 4 . 8 . 1 4 . Parts Rejected 5 | . . 1 . 2 . 1 1 . Data Loss (minor) 9 | . . 5 1 1 . . 2 . Data Loss (major) 2 | . . . . 1 . . 1 . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . . . 1 . Misdirections 8 | . . . . . . 3 5 . Targeting Errors 20 | . . 5 2 11 . . 2 . Weapon Failures 7 | . . 2 . 3 . 1 1 . Overload Shots 17 | . . . . 5 8 . 4 . Effects 3 | . . . . . 3 . . . Meltdown 3 | . . . . . 3 . . . Overflow Damage 290 | . . . 49 218 13 . . 10 Projectiles 13 | . . . . 3 . . . 10 Explosions 277 | . . . 49 215 13 . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 1225 | . . 65 448 584 . 108 7 13 Shots 30 | . . 2 11 13 . 3 . 1 Rammed 11 | . . 6 . 1 . . 4 . Targets Rammed 11 | . . 6 . 1 . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 245 | 27 9 219 199 245 75 . 124 222 Average Temperature 58 | 13 6 48 65 65 30 . 68 122 Received Heat Transfer 2757 | . . 612 732 750 153 . 147 363 Siege Activations . | . . . . . . . . . Robots Corrupted 8 | . . . 3 2 . . . 3 Combat Hostiles 8 | . . . 3 2 . . . 3 Parts Fried 26 | . . 2 12 9 . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 2 . 1 . . . . Combat Hostiles 3 | . . 2 . 1 . . . . Parts Melted 21 | . . 6 5 5 3 . 2 . Heat Transferred 14615 | 185 37 3338 5614 3659 1088 74 620 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . 2 3 6 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 1367 | 5 18 428 1344 1367 710 238 247 184 Average Influence 501 | 1 10 272 636 714 631 210 132 82 Maximum Alert Level 4 | . . 2 4 4 3 1 1 . Low Security (%) 22 | 100 100 30 7 . . 29 89 100 Level 1 23 | . . 63 30 2 . 70 10 . Level 2 32 | . . 6 18 66 78 . . . Level 3 13 | . . . 27 13 21 . . . Level 4 9 | . . . 15 17 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 36 | . . 5 6 13 1 . 7 4 Investigation 8 | . . 1 3 1 . . 3 . Extermination 8 | . . . . 6 1 . . 1 Reinforcement 13 | . . 4 . 3 . . 4 2 Assault 5 | . . . 2 3 . . . . Garrison 2 | . . . 1 . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 18 | . . 8 7 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 280 | . 1 70 82 54 9 6 34 24 Peak Tracking Total 12 | . 1 7 7 6 3 5 8 12 Tactical Retreats 23 | . . 4 3 8 . . 6 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 11 | . 6 1 1 . 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 19 | . . 3 9 6 . . . 1 Max in Single Turn 2 | . . 1 2 2 . . . 1 Garrison Access 3 | . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 45 | . 1 6 17 9 3 . 5 4 Terminals 26 | . 1 4 11 4 . . 4 2 Fabricators 3 | . . . . 1 1 . . 1 Repair Stations 3 | . . 1 1 1 . . . . Recycling Units 4 | . . 1 2 1 . . . . Scanalyzers 6 | . . . 2 1 1 . 1 1 Garrison Access 3 | . . . 1 1 1 . . . Total Hacks 160 | . 2 19 52 49 7 . 18 13 Successful 95 | . . 11 26 37 6 . 7 8 Failed 64 | . 2 8 25 12 1 . 11 5 Catastrophic 14 | . 1 2 7 2 . . 1 1 Database Lockouts 1 | . . . 1 . . . . . Manual 55 | . 2 12 20 12 1 . 3 5 Terminals 80 | . 2 14 34 12 . . 13 5 Fabricators 22 | . . . . 16 2 . . 4 Repair Stations 15 | . . 3 2 10 . . . . Recycling Units 10 | . . 2 2 6 . . . . Scanalyzers 27 | . . . 11 3 4 . 5 4 Garrison Access 6 | . . . 3 2 1 . . . Terminal Hacks 31 | . . 9 12 3 . . 4 3 Record 2 | . . . 2 . . . . . Part Schematic 3 | . . . 1 1 . . 1 . Robot Analysis 5 | . . . 2 . . . . 3 Prototype ID Bank 7 | . . 4 2 1 . . . . Level Access Points 1 | . . . . . . . 1 . Terminal Index 2 | . . 1 1 . . . . . Repair Station Index 1 | . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . . . 1 . . . 1 . Locate Traps 1 | . . . . 1 . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 2 | . . 1 1 . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks 13 | . . . . 10 1 . . 2 Network Status 4 | . . . . 3 1 . . . Load Schematic 4 | . . . . 3 . . . 1 Build 5 | . . . . 4 . . . 1 Repair Station Hacks 14 | . . 2 2 10 . . . . Scan Component 7 | . . 1 1 5 . . . . Repair 7 | . . 1 1 5 . . . . Recycling Unit Hacks 4 | . . . 2 2 . . . . Retrieve Components 4 | . . . 2 2 . . . . Scanalyzer 19 | . . . 10 2 3 . 2 2 Insert Component 9 | . . . 4 1 2 . 1 1 Analyze 10 | . . . 6 1 1 . 1 1 Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks 12 | . . . . 9 1 . 1 1 Terminals 2 | . . . . 2 . . . . Botnet 2 | . . . . 2 . . . . Fabricators 7 | . . . . 5 1 . . 1 Report 3 | . . . . 1 1 . . 1 Prioritize 1 | . . . . 1 . . . . Siphon 1 | . . . . 1 . . . . Haulers 1 | . . . . 1 . . . . Download 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Reject 1 | . . . . 1 . . . . Mask 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . Extract 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 38 | . 1 6 14 6 2 . 5 4 Full Trace Events 6 | . . 1 4 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 24 | . . . 5 2 1 . 15 1 Parts Built 6 | . . . . 4 . . . 2 Matter 578 | . . . . 344 . . . 234 Time 227 | . . . . 188 . . . 39 Total Part Build Rating 28 | . . . . 14 . . . 14 Parts Repaired 7 | . . 1 1 5 . . . . Time 315 | . . 38 51 226 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 27 | . . . 13 14 . . . . Parts Scanalyzed 9 | . . . 4 1 2 . 1 1 Part Schematics Acquired 8 | . . . 4 1 1 . 1 1 Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies 2 | . . . . . . 1 . 1 Largest Group 1 | . . . . . . 1 . 1 Highest-Rated Group 31 | . . . . . . 31 . 29 Highest-Rated Ally 31 | . . . . . . 31 . 29 Total Orders 2 | . . . . . . . . 2 RETURN 2 | . . . . . . . . 2 Ally Attacks 7 | . . . . . . 2 . 5 Total Damage 139 | . . . . . . 43 . 96 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total 5 | . . . 2 . . . . 3 Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . . . 6 Drone Recoveries 6 | . . . . . . . . 6 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 10799 | 133 158 2121 2923 3035 1025 165 496 743 Spaces Moved 5481 | 72 84 776 1442 1177 564 167 684 515 Core 713 | 17 3 . 2 . . 115 552 24 Treads 276 | 55 81 60 80 . . . . . Legs 4365 | . . 716 1360 1177 564 52 110 386 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 127 | . . . . . . . 22 105 Fastest Speed 35 | 50 160 120 130 125 150 50 35 35 Average Speed 142 | 134 163 208 155 151 157 81 60 100 Slowest Speed 850 | 160 300 240 850 190 210 150 120 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 17 54 97 26 11 86 25 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 416 | . . 9 122 161 21 99 . 4 Melee . | . . . . . . . . . Projectile 7 | . . . 1 1 1 . . 4 AOE 409 | . . 9 121 160 20 99 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 7600 | 92 97 1072 1854 2220 658 181 742 684 Wait 1204 | . . 107 159 807 54 . 11 66 Move 5474 | 71 83 775 1441 1176 564 166 683 515 Hop . | . . . . . . . . . Pick Up 58 | 7 . 7 19 15 2 1 1 6 Fast Attach 132 | 6 13 20 27 29 7 1 10 19 Attach 42 | 1 . 5 6 19 3 1 3 4 Detach 39 | . . 9 8 13 4 . 5 . Swap 49 | . . 5 17 15 2 3 . 7 Drop 87 | . . 14 35 13 . 3 7 15 Fire 500 | 7 1 124 142 132 22 6 18 48 Melee . | . . . . . . . . . Ram 4 | . . . . . . . 4 . Kick 2 | . . 1 . 1 . . . . Crush 5 | . . 5 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . . 3 Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 506 | -9/Materials | Lost 6 parts (1p2n3w) 584 | -9/Materials | Discovered new exit (range 6) 954 | -9/Materials | Repaired Hvy. Armor Plating 2293 | -9/Materials | Discovered new exit (range 15) 2413 | -9/Materials | Entered another Materials area 2413 | -8/Materials | Evolved 2 slots: Utility x2 2845 | -8/Materials | Destroyed 7 combat bots 3047 | -8/Materials | Repaired Imp. Medium Laser 3219 | -8/Materials | Discovered new exit (range 11) 3345 | -8/Materials | Garrison activated, responded to threat 3665 | -8/Materials | Destroyed 7 combat bots 3949 | -8/Materials | Discovered new exit (range 19) 4297 | -8/Materials | Discovered new exit (range 17) 4813 | -8/Materials | First assault squad dispatched 4969 | -8/Materials | Central database locked down 5336 | -8/Materials | Entered Factory 5336 | -7/Factory | Evolved 2 slots: Utility x2 5733 | -7/Factory | Lost 3 parts (2u1w) 6333 | -7/Factory | Fabricated System Shield (x1) 6407 | -7/Factory | Fabricated Hacking Suite (x1) 6551 | -7/Factory | Build established: Hacker-Mutant 6584 | -7/Factory | Lost 4 parts (2u2w) 6642 | -7/Factory | Discovered new exit (range 5) 7004 | -7/Factory | Repaired Imp. Deuterium Engine 7049 | -7/Factory | Repaired Energy Filter 7094 | -7/Factory | Repaired Imp. Medium Armor Plating 7145 | -7/Factory | Repaired Adv. Heat Sink 7190 | -7/Factory | Repaired Coolant Injector 7378 | -7/Factory | Fabricated Hvy. Laser? 7427 | -7/Factory | Local fabrication network quarantined 7736 | -7/Factory | First assault squad dispatched 7923 | -7/Factory | Lost 8 parts (1p2n2u3w) 8033 | -7/Factory | Core integrity fell below 50% 8247 | -7/Factory | Lost 3 parts (2u1w) 8283 | -7/Factory | Discovered new exit (range 16) 8371 | -7/Factory | Entered another Factory area 8371 | -6/Factory | Evolved 2 slots: Utility x2 9396 | -6/Factory | Sucked down chute 9396 | -6/Factory | Entered Waste 9397 | -6/Waste | Met a frightened Derelict 9408 | -6/Waste | Spotted C-40 Crusher 9411 | -6/Waste | EMP discharged 9431 | -6/Waste | Spotted C-40 Crusher 9437 | -6/Waste | Spotted C-40 Crusher 9451 | -6/Waste | Destroyed C-40 Crusher 9455 | -6/Waste | Spotted C-40 Crusher 9477 | -6/Waste | Spotted C-40 Crusher 9494 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9498 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9511 | -6/Waste | EMP discharged 9511 | -6/Waste | System corruption reached 10% 9515 | -6/Waste | Spotted C-40 Crusher 9529 | -6/Waste | Lost 3 parts (1n1u1w) 9543 | -6/Waste | Discovered new exit (range 14) 9561 | -6/Waste | Entered Factory 9950 | -6/Factory | Lost 3 parts (3u) 10029 | -6/Factory | Identified exit to Factory 10030 | -6/Factory | Core integrity fell below 50% 10055 | -6/Factory | Core integrity fell below 20% 10057 | -6/Factory | Entered another Factory area 10057 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10184 | -5/Factory | Build established: Mutant 10256 | -5/Factory | Discovered new exit (range 15) 10531 | -5/Factory | Fabricated Hardcell Cannon (x2) 10696 | -5/Factory | Build established: Hacker-Mutant 10709 | -5/Factory | Spotted B-75 Beast 10739 | -5/Factory | Garrison activated, responded to threat 10799 | -5/Factory | Core integrity fell below 50% 10800 | -5/Factory | Self-destructed Last Messages --------------- 10793_ Destroyed Tesla Rifle. 10793_ U-05 Engineer lays Concrete. 10794_ Adv. Heat Sink destroyed. 10794_ Arm. Leg destroyed. 10794_ U-05 Engineer lays Concrete. 10795_ Destroyed Imp. Remote Datajack. 10795_ K-01 Serf collects debris. 10795_ P-70 Sage destroyed. 10796_ U-05 Engineer lays Concrete. 10796_ K-01 Serf collects debris. 10796_ Arm. Leg destroyed. 10797_ U-05 Engineer lays Concrete. 10798_ K-01 Serf collects debris. 10798_ Slug penetrates H-66 Slayer. 10798_ Penetrated by Slug. 10798_ Arm. Leg destroyed. 10798_ K-01 Serf collects debris. 10798_ KE Penetrator destroyed. 10799_ K-01 Serf collects debris. 10800_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ??????????????????????????????????????????### | | ??????????????????????????????????????????## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ! | | ???????????????????????????????????????????# ! | | ???????????????????????????????????? ???# = | | ???????????????????????????????????? #?# | | ???????????????????????????????????# #?# | | ???????????????????????????????????# #?### # | | ??????????????????????????????????## ##??# # | | ??????????????????????????????????# #??# + | | ????????????????????##??????##???## #??# # | | ???????????????????? ????? ??? #??# "# | | ???????????????????? ???? ????? #??#= %# | | ???????????????????? k????[[????? #??#% # | | ????????????????????##k#######????? #??# # | | ????????????????????# k[!k%=#??????[ ???# # | | ????????????????????#"""g%gk!######## ###### # | | ????????????????????#"""s|gps#] ! # | | ????????????????????#"""khp # ! + | | ????????????????????#"" ! # # | | ????????????????????#"" @! # !! " | | ????????????????????#"" # !! # | | ????????????????????#"" # !! # | | ????????????????????# # # | | ????????????????????########## " | | ?????????????????????????????#! "" " | | ?????????????????????????????# " # | | ?????????????????????????????#! "" # %= | | ?????????????????????????????!% "" # | | ???????????????????????????? #! # | | ???????????????????????????? # ############## = | | ??????????????????????????? ?##?????????????# | | ??????????????????????????""????????????????# | | ????????????????????????????????????????????#= | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# "" | | ????????????????????????????????????????????# "" | | ????????????????????????????????????????????# "? | | ????????????????????????????????????????????# ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 65 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1200 Resistance: KI 25 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Launcher Accuracy 30 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Hvy. Particle Cannon | -8/Materials | Hacked Hvy. Particle Gun | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Hvy. Laser | -7/Factory | Hacked Rnf. Deuterium Engine | -7/Factory | Scanalyzed Imp. Titanium Leg | -6/Factory | Scanalyzed Fission Core | -6/Factory | Hacked Hardcell Cannon | -6/Factory | Scanalyzed Spear | -6/Factory | Extracted Hvy. Plasma Cannon | -6/Factory | Extracted Recalibrator | -6/Factory | Extracted Lrn. Tractor Beam | -6/Factory | Extracted Imp. Particle Charger | -6/Factory | Extracted Adv. Targeting Computer | -6/Factory | Extracted Imp. Trap Extractor | -6/Factory | Extracted Power Amplifier | -6/Factory | Extracted Weight Redist. System | -6/Factory | Extracted Minigun | -6/Factory | Extracted Imp. Field Recycling Unit | -6/Factory | Extracted Med. Treads | -6/Factory | Extracted Imp. Terrain Scan Processor | -6/Factory | Extracted Adv. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hvy. Laser | x2 | -7/Factory Hardcell Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordHeavyBlaster Manual? 0 Play Time 01:46:46 Cumulative 67.6 hours Start 2020.07.22 @ 15:28:40 End 2020.07.22 @ 17:40:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7c6f6aa-d4c6-46fb-bb05-34f3e6f2696f