Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 18:35:17 Player: Finestep Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (646) 3230 Value Destroyed (25904) 25904 Prototype IDs (74) 1480 Alien Tech Used (2) 400 Bonus (14336) 14336 TOTAL SCORE: 54050 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 10784 Follower Combat Kills 1303 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -351 Cogmind --------- Core Integrity 0/1600 Matter 263/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (100) Heavy Armor Plating Omega Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Experimental Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Phase Shifter Layered Heavy Armor Plating Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Multirail > --- INVENTORY -------- Particle Reactor Centrium Wheel Centrium Wheel Advanced Energy Well Compact Matter Pod Advanced Terrain Scan Processor Advanced Kinecellerator Improved Transmission Jammer Advanced Phase Shifter Advanced Phase Shifter High-powered Tractor Beam Transdimensional Reconstructor Heavy Machine Gun KE Penetrator Omega Cannon Gamma Bomb Array Precision Rocket Launcher Gravity Flail [Rating: 207] Favorites ----------- Power Reinforced Fission Core Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Heavy Armor Plating Weapon Tri-rail Accelerator Energy Gun Improved Lightning Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Tri-rail Accelerator Launcher Scatter Rocket Array Impact Weapon Powered Hammer Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 . . . . . . 1 . . . . . . . . 1 . 1 . Utility 11 | . . 1 1 2 . . . . 1 . . 1 2 . . . . 1 . 1 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Parts Attached 559 | 6 15 32 27 77 2 6 . 9 79 8 . 78 10 7 3 15 9 42 52 41 41 Power 42 | 1 1 3 2 1 . . . 1 5 1 . 7 2 . 1 1 . 2 9 2 3 Engine 10 | 1 1 3 1 . . . . . 2 1 . . . . . . . . 1 . . Core 13 | . . . 1 . . . . . . . . 7 1 . 1 . . 2 1 . . Reactor 19 | . . . . 1 . . . 1 3 . . . 1 . . 1 . . 7 2 3 Propulsion 109 | 2 7 12 9 10 . . . 1 14 2 . 18 5 . . 6 . 9 2 7 5 Treads 60 | . 3 10 9 9 . . . 1 2 1 . 7 . . . . . 8 2 5 3 Leg 34 | 2 4 1 . . . . . . 8 . . 9 3 . . 6 . 1 . . . Wheel 14 | . . . . 1 . . . . 4 1 . 2 2 . . . . . . 2 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . . . . . . . . . Utility 223 | 1 4 7 6 35 . 2 . 3 30 2 . 30 2 6 2 4 4 18 27 22 18 Device 142 | . 1 2 2 22 . 2 . . 15 2 . 23 1 5 1 2 2 11 24 15 12 Storage 14 | 1 2 . 1 . . . . . 2 . . 1 . . . 1 1 2 . 1 2 Processor 19 | . 1 . 1 4 . . . . 2 . . 2 1 1 1 . . 4 . 2 . Hackware 8 | . . . . 2 . . . . 3 . . 1 . . . . . . . 1 1 Protection 40 | . . 5 2 7 . . . 3 8 . . 3 . . . 1 1 1 3 3 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 185 | 2 3 10 10 31 2 4 . 4 30 3 . 23 1 1 . 4 5 13 14 10 15 Energy Gun 32 | 1 2 3 4 8 2 1 . 2 5 2 . 1 . . . . . . 1 . . Energy Cannon 54 | . . 7 . 3 . . . . 11 . . 12 1 1 . . 4 2 4 5 4 Ballistic Gun 24 | 1 1 . 5 9 . 1 . 1 1 1 . . . . . . . . 1 . 3 Ballistic Cannon 47 | . . . 1 6 . . . . 5 . . 5 . . . 4 1 9 8 4 4 Launcher 24 | . . . . 4 . 2 . 1 6 . . 5 . . . . . 1 . 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . 5 4 8 . . . . 9 . . 4 . . . 6 . 3 9 1 2 Corrupted Parts 5 | . . . . . . . . 1 1 . . 1 . 1 . . . 1 . . . System Corruption 26 | . . . . . . . . 5 8 . . 1 . 3 . . . 9 . . . Parts Lost 102 | . 5 7 1 5 . . . 1 25 1 . 17 . 2 1 . 2 . . 5 30 Power 15 | . 1 3 . . . . . . 4 . . 2 . 1 . . . . . 1 3 Propulsion 25 | . 2 2 1 2 . . . . 6 1 . 5 . . . . . . . 1 5 Utility 34 | . . 1 . 2 . . . . 7 . . 6 . 1 1 . 1 . . 1 14 Weapon 28 | . 2 1 . 1 . . . 1 8 . . 4 . . . . 1 . . 2 8 Highest Loss Streak 28 | . 5 3 1 2 . . . 1 10 1 . 5 . 1 1 . 2 . . 4 28 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 96 99 93 92 92 92 87 87 90 93 86 66 75 79 85 94 84 79 79 76 Engine 2 | . 13 8 5 2 . . . . 1 6 6 1 . . . . . . . . . Core 2 | . . . 3 . . . . . . . . 7 7 5 7 6 5 4 1 . . Reactor 3 | . . . . 4 7 7 7 4 4 . . . 2 3 . 3 5 3 7 7 7 Treads 11 | . 13 29 27 16 7 7 7 7 4 3 6 12 . . . . . 7 14 12 10 Leg 4 | . 14 3 . . . . . . 6 14 13 5 1 . . 11 21 9 . . . Wheel 2 | . . . . . 7 7 7 7 6 6 6 1 8 10 10 3 . . . . . Device 14 | . 2 8 15 7 7 7 7 7 7 16 20 21 18 25 25 22 15 15 18 19 21 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 5 5 5 5 8 8 4 4 4 5 Processor 16 | . 11 2 1 21 23 23 23 23 24 16 13 9 10 15 20 21 21 21 19 17 14 Protection 4 | . . 10 9 7 7 7 7 6 4 . . 1 . . . . 1 4 4 4 2 Energy Gun 3 | . 10 3 10 5 14 14 15 14 2 12 13 1 . . . . . . . . . Energy Cannon 4 | . . 17 3 1 . . . . 7 . . 8 4 5 5 . 8 . . 2 8 Ballistic Gun 3 | . 17 . 9 9 7 6 7 5 1 5 6 . . . . . . . . . 2 Ballistic Cannon 4 | . . . 3 5 . . . . 6 . . 2 5 5 5 6 6 9 8 6 2 Naked Turns 58 | . . . . . . . . . . . . . . . . . . . . . 58 Heaviest Build 165 | 14 29 40 63 87 81 77 76 77 99 80 80 131 164 163 141 146 148 146 141 147 165 Greatest Support 225 | 20 40 60 66 98 28 28 28 28 75 50 35 109 60 56 56 110 110 178 185 225 220 Greatest Overweight (x) 21 | . 1 1 1 21 2 2 2 2 18 2 2 6 5 2 2 2 1 1 . 8 6 Average Overweight (x) 1 | . . . . . 2 2 2 2 2 1 2 2 2 2 2 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 20 20 20 Average Capacity 19 | 7 13 15 19 20 20 20 20 20 20 20 20 20 25 25 25 25 22 20 20 20 19 Most Carried 25 | 5 15 15 20 20 20 20 20 20 20 19 15 21 23 25 25 25 25 20 20 20 20 Average Carried 19 | 2 12 14 19 19 19 20 20 19 19 13 14 18 20 24 24 23 21 19 19 19 18 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 25 25 25 25 25 20 20 20 20 5 Final Carried 25 | 5 15 15 20 20 20 20 20 19 20 14 15 21 20 25 24 25 20 20 20 20 5 Class Distribution -------------------- 32% | Scavenger-Gunner 22% | Scavenger-Mutant 16% | Gunner 15% | Mutant 4% | Tank 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 15510 | 222 702 416 856 1927 24 176 . 181 1558 99 17 1552 349 263 140 . 337 1434 1956 1634 1667 Remotely 1859 | . . . . 391 . . . . 663 . . . . . . . . . 403 305 97 Salvage Created 28796 | 14 878 1615 2071 3385 68 317 . 305 2884 . . 4496 187 193 239 . 397 1606 2345 3771 4025 Parts 1345 | 4 47 109 108 187 3 17 . 16 115 . . 201 8 4 13 . 22 63 108 165 155 Haulers Intercepted 31 | . 2 4 6 5 . . . . 3 . . 4 1 . . . . 1 1 2 2 Recyclers Shooed 22 | . 1 2 4 3 . . . . 4 . . 2 . . . . . 2 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . 2 12 . 16 . 2 . . . 23 13 . 16 . . . . Prevented 20 | . . . . . 2 4 . 8 . . . . . 2 . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 445 | . 17 26 31 65 3 10 . 8 44 . . 76 1 3 6 . 9 20 28 47 51 Guns 107 | . 17 3 24 29 1 3 . 5 5 . . 2 . . . . . . . . 18 Cannons 217 | . . 23 7 11 . . . . 23 . . 40 1 3 5 . 7 17 28 32 20 AOE 97 | . . . . 23 2 7 . 3 13 . . 29 . . . . 2 3 . 8 7 Classes Destroyed 27 | 1 7 4 1 4 . 2 . . 1 . . 2 . 1 . . . . 3 . 1 Worker 43 | . 2 4 5 7 . . . . 7 . . 7 . . . . . 3 4 2 2 Builder 47 | . . 4 . 8 . . . . 3 . . 13 . . . . . 1 8 4 6 Tunneler 7 | 1 . 1 . 1 . . . . 1 . . 1 . . . . . . . 2 . Hauler 31 | . 2 4 6 5 . . . . 3 . . 4 1 . . . . 1 1 2 2 Recycler 52 | . 1 . 6 6 . . . . 10 . . 9 . . . . . 7 6 5 2 Minesweeper 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . Mechanic 4 | . . 1 . 2 . . . . . . . . . . . . . . . 1 . Operator 7 | . 1 2 2 1 . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . Watcher 26 | . 3 2 4 4 . . . . 1 . . 3 . . . . . . 3 6 . Swarmer 105 | . 6 4 11 6 3 7 . 4 6 . . 16 . . 4 . 8 3 1 14 12 Saboteur 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Grunt 159 | . 11 14 11 29 . 3 . 3 19 . . 38 1 1 . . . . 11 4 14 Brawler 9 | . . . . 1 . . . . 1 . . 4 . . . . . . 1 . 2 Duelist 12 | . . 1 1 1 . . . . 1 . . 1 . 1 . . . . 2 . 4 Protector 6 | . . . . 3 . . . . 2 . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 42 | . . 7 6 6 . . . 1 2 . . 4 . . . . 1 2 . 4 9 Specialist 5 | . . . . 3 . . . . . . . . . . . . . . . 2 . Hunter 43 | . . . 2 8 . . . . 5 . . 5 . . . . . 4 6 10 3 Programmer 54 | . . . . 8 . . . . 8 . . 5 . . 2 . . 10 3 12 6 Heavy 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . Q-Series 1 | . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 24 | 1 3 7 13 24 3 4 . 7 17 . . 22 1 2 4 . 4 5 6 10 12 Combat Bots Only 15 | . 3 6 7 15 3 4 . 7 10 . . 13 1 2 4 . 4 3 4 10 9 Max Kills in Single Turn 10 | 1 2 2 3 10 3 3 . 2 5 . . 9 1 1 2 . 2 3 3 5 4 Gunslinging 2 | . . . 2 . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 5 2 3 . 2 3 . . 6 . . . . 2 2 . 5 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 32921 | . 999 1322 968 3108 . 283 . 311 4954 58 . 4691 310 751 174 . 453 1051 1221 3377 8890 Core 3918 | . 236 177 89 248 . 13 . 33 838 . . 360 . 69 21 . 20 126 11 150 1527 Absorbed by Shields 5599 | . . . 233 29 . . . . . . . 348 . . . . . 647 840 1874 1628 Reduced by Siege Mode 1056 | . . . . . . . . . 121 . . . . . . . . 8 41 147 739 Regen/Repaired (Parts) 1061 | . . 138 . 161 . . . . 504 . . 258 . . . . . . . . . Core Remaining (%) 63 | 100 5 55 83 . . . . 58 . . 1 64 . . . . 90 . 89 89 . Volleys Fired 1326 | 2 80 106 106 146 1 29 . 14 158 1 . 161 20 34 12 3 14 68 117 136 118 Largest 4 | 2 2 2 3 3 3 3 . 3 3 3 . 3 1 2 2 1 3 3 2 3 4 Hottest 410 | 70 100 136 179 226 153 153 . 153 295 157 . 294 81 158 158 53 240 193 173 290 410 Shots Fired 2758 | 4 158 200 315 387 3 52 . 34 272 3 1 309 20 40 21 3 28 127 196 222 363 Gun 1018 | 4 158 35 234 287 3 48 . 32 56 3 1 11 . . . . . . . . 146 Cannon 1684 | . . 165 81 88 . . . . 206 . . 283 20 40 21 3 28 125 196 220 208 Launcher 56 | . . . . 12 . 4 . 2 10 . . 15 . . . . . 2 . 2 9 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1367 | 2 111 . 163 225 1 24 . 12 108 1 . 71 2 19 9 3 6 120 170 140 180 Thermal 1157 | 2 47 200 152 141 . . . . 135 1 . 213 . 15 12 . 6 . 26 33 174 Explosive 41 | . . . . 12 . 4 . 2 3 . . 15 . . . . . 2 . 2 1 Electromagnetic 193 | . . . . 9 2 24 . 20 26 1 1 10 18 6 . . 16 5 . 47 8 Robot Hit Streak 82 | 2 10 11 15 24 2 9 . 10 15 5 1 20 4 12 4 5 6 22 43 42 82 Robot Miss Streak 10 | 1 5 5 6 4 1 4 . 2 5 2 . 3 2 10 2 . 2 2 3 3 4 Penetration Max 2 | . . . . . . . . . 1 . . . . . . . . 1 1 1 2 Secondary Targets 16 | . 3 . 5 3 1 1 . 1 . . . . . . . . . . . . 2 Max Gunslinging Chain 2 | . 1 . 2 1 1 1 . 1 . . . . . . . . . . . . 1 Shots Hit Robots 1726 | 3 95 119 175 225 2 22 . 25 153 2 1 190 13 17 10 3 13 92 126 171 269 Core Hits 1223 | 1 39 50 80 177 3 20 . 19 148 3 1 204 5 9 8 . 10 68 96 97 185 Critical Kills 50 | . . . . 1 . . . . 1 . . 4 . . 1 . 2 5 14 17 5 Critical Parts Destroyed 67 | . 1 . 2 . . . . 1 4 . . . . . . . . 7 21 18 13 Critical Strikes 217 | . 3 1 6 13 . . . 1 11 . . 14 . 1 1 . 3 27 60 52 24 Burn 14 | . 2 1 4 7 . . . . . . . . . . . . . . . . . Meltdown 10 | . . . . . . . . . 1 . . 4 . . 1 . . . . 1 3 Destroy 111 | . 1 . 2 1 . . . 1 4 . . . . . . . 2 14 36 35 15 Blast 79 | . . . . 5 . . . . 6 . . 10 . 1 . . 1 13 24 13 6 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 74483 | 38 1188 2448 3237 9216 148 983 . 713 8558 45 25 14405 525 820 534 104 577 4922 6402 8237 11358 Guns 13859 | 38 1188 276 2257 3780 40 537 . 522 844 45 25 265 . . . . . . . . 4042 Cannons 44536 | . . 2151 980 2099 . . . . 4718 . . 8358 525 820 534 104 429 4456 6384 7307 5671 Explosions 15992 | . . . . 3330 108 446 . 191 2983 . . 5764 . . . . 148 466 . 911 1645 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 96 | . . 21 . 7 . . . . 13 . . 18 . . . . . . 18 19 . Kinetic 34095 | 12 879 . 1570 3695 . 167 . 198 2835 20 . 3748 119 677 288 104 104 4308 6184 4155 5032 Thermal 21471 | 26 309 2427 1667 2078 108 81 . . 3319 20 . 4630 . 42 246 . 212 . 200 1307 4799 Explosive 12527 | . . . . 3097 . 365 . 191 1590 . . 5496 . . . . . 466 . 911 411 Electromagnetic 6294 | . . . . 339 40 370 . 324 801 5 25 513 406 101 . . 261 148 . 1845 1116 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . 10 . . . . . 5 23 24 24 2 1 4 4 4 4 21 26 12 11 Average Corruption 9 | . . 5 . . . . . 5 14 23 24 1 1 3 4 4 4 17 21 4 4 Corruption Purged 8 | . . . . . . . . . 5 . . . . . . . . . . 3 . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . 15 . . . Effects 411 | . . 39 . . . . . 8 53 17 14 10 . 18 17 8 32 55 92 17 31 Message Errors 90 | . . 4 . . . . . 3 11 3 3 3 . 5 5 1 8 18 14 5 7 Matter Fused 95 | . . 9 . . . . . 1 12 3 2 2 . 4 5 2 6 7 25 6 11 Heat Flow Errors 57 | . . 13 . . . . . . 6 3 . 1 . 1 . 2 4 7 15 3 2 Energy Discharges 57 | . . 6 . . . . . 2 7 4 3 1 . 2 2 2 5 8 11 1 3 Parts Rejected 4 | . . . . . . . . . . . . 1 . . . . . 1 1 . 1 Data Loss (minor) 50 | . . 4 . . . . . 1 6 2 3 1 . 3 3 1 5 7 12 1 1 Data Loss (major) 16 | . . 2 . . . . . . 1 1 1 . . 1 1 . 1 3 3 . 2 Misfires 14 | . . 1 . . . . . . 2 . 1 1 . 1 1 . 2 2 2 . 1 Alerts 9 | . . . . . . . . 1 1 1 1 . . . . . 1 1 2 . 1 Misdirections 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . Weapon Failures 15 | . . . . . . . . . 4 . . . . 1 . . . 1 6 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2037 | . . 102 10 110 . . . . 272 . . 690 11 10 43 . 11 140 107 386 145 Projectiles 1481 | . . 40 10 51 . . . . 139 . . 478 11 10 43 . 11 140 107 310 131 Explosions 556 | . . 62 . 59 . . . . 133 . . 212 . . . . . . . 76 14 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 165 | . . . 1 12 . . . . 19 . . 17 1 3 4 . . 23 37 37 11 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 156 | . . . 1 11 . . . . 19 . . 17 1 3 3 . . 20 36 35 10 Secondary 8 | . . . . 1 . . . . . . . . . . 1 . . 3 . 2 1 Self-Inflicted Damage 1138 | . 78 171 . 116 . 29 . . 157 . . 486 . . . . 41 . . 34 26 Shots 29 | . 1 3 . 3 . 1 . . 5 . . 12 . . . . 1 . . 2 1 Rammed 12 | . . 4 . 1 . . . . 1 . . 1 . . . . . . 3 2 . Targets Rammed 14 | . . 5 . 1 . . . . 2 . . 1 . . . . . . 3 2 . Kicked 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 588 | 9 303 559 514 468 57 171 . 222 523 190 3 588 . 111 72 155 231 252 339 233 325 Average Temperature 104 | 6 94 134 105 83 34 53 . 114 118 67 3 114 . 34 31 74 72 38 100 97 76 Received Heat Transfer 5001 | . 471 369 345 717 . 90 . 69 985 . . 783 58 63 . . 9 28 53 150 811 Effects 39 | . 1 15 4 4 . . . . 5 . . 8 . . . . . . 1 1 . Shutdowns 10 | . . 4 2 . . . . . . . . 4 . . . . . . . . . Energy Bleed 8 | . . 4 . 1 . . . . 1 . . 1 . . . . . . . 1 . Interference 9 | . 1 3 2 3 . . . . . . . . . . . . . . . . . Matter Decay 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . Short Circuit 6 | . . 2 . . . . . . 2 . . 1 . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . Damage (major) 1 | . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations 23 | . . . . . . . . . 2 . . . . . . . . 2 8 5 6 Total Turns 523 | . . . . . . . . . 54 . . . . . . . . 17 126 116 210 Longest Duration 111 | . . . . . . . . . 33 . . . . . . . . 10 36 35 111 Robots Corrupted 15 | . . . . . . . . . 2 . . . 1 . . . . . . 9 3 Combat Hostiles 11 | . . . . . . . . . 2 . . . . . . . . . . 6 3 Parts Fried 41 | . . . . 1 . 2 . . 3 . . . 2 . . . 1 1 . 25 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 14 | . . . . 2 . . . . 1 . . 6 . . 1 . . . . 1 3 Combat Hostiles 13 | . . . . 2 . . . . 1 . . 5 . . 1 . . . . 1 3 Parts Melted 60 | . 5 13 5 13 . . . . 2 . . 14 . . . . . . . 2 6 Heat Transferred 27453 | 74 1073 4773 3626 4248 50 50 . . 1588 37 . 6084 . 50 350 . 200 . 185 1036 4029 Parts Sabotaged 4 | . . . . . . . . . 4 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 1 1 1 . . 3 . . 1 . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 2999 | 5 407 893 966 1813 . . . . 1686 . . 2546 1576 . . . . 276 991 1777 2999 Initial 1247 | . 3 147 343 438 . . . . 112 . . 430 1247 . . . . 3 155 557 1100 Average 707 | 1 182 501 654 741 . . . . 612 . . 991 1449 . . . . 128 534 1077 1666 Maximum Alert Level 5 | . 2 3 3 5 . . . . 5 . . 5 4 . . . . 1 3 5 5 Low Security (%) 18 | 100 44 7 . . . . . . 45 . . . . . . . . 78 14 . . Level 1 13 | . 54 24 7 11 . . . . 6 . . 7 . . . . . 21 16 . . Level 2 30 | . . 49 55 41 . . . . 15 . . 49 . . . . . . 44 26 . Level 3 14 | . . 18 36 31 . . . . 5 . . 3 . . . . . . 24 28 . Level 4 13 | . . . . 7 . . . . 21 . . 16 100 . . . . . . 34 54 Level 5 6 | . . . . 8 . . . . 6 . . 18 . . . . . . . 6 16 High Security 2 | . . . . . . . . . . . . 4 . . . . . . . 5 29 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 140 | . 4 3 5 24 . . . . 13 . . 25 6 . . . . 9 13 10 28 Investigation 18 | . 2 1 2 4 . . . . 1 . . 5 2 . . . . . . 1 . Extermination 25 | . . . . 7 . . . . 2 . . 3 . . . . . 4 3 4 2 Reinforcement 45 | . 2 2 2 6 . . . . 8 . . 8 1 . . . . 4 7 3 2 Assault 37 | . . . . 2 . . . . 2 . . 8 2 . . . . . 3 2 18 Garrison 15 | . . . 1 5 . . . . . . . 1 1 . . . . 1 . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 11 | . . . . . . . . . 1 . . 2 1 . . . . 1 3 1 2 Construction Impeded 5 | . . . . 2 . . . . 1 . . 1 . . . . . . . . 1 Haulers Reinforced 9 | . . . . 2 . . . . 1 . . 3 1 . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . 1 . . . . 1 . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 26 | . 1 5 3 2 . . . . 2 . . 3 . . . . . 5 1 . 4 Communications Jammed 79 | . . . . . . . . . . . . . . . . . . . 8 22 49 Distress Signals 60 | . . . . . . . . . . . . . . . . . . . 8 8 44 Times Spotted 697 | . 41 46 39 81 3 9 . 15 79 1 . 108 9 13 6 . 9 22 39 62 115 Peak Tracking Total 22 | . 5 6 5 12 3 4 . 5 11 1 . 11 5 3 5 . 4 4 6 9 22 Tactical Retreats 34 | . 1 3 1 4 . . . . 6 . . 4 . 1 . . . 1 1 2 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 11 | . 1 3 1 . . . . . . . . 1 . . . . . 2 . 1 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 3 . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . . 1 . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 91 | . 3 6 6 13 . . . . 24 . . 20 1 1 . . 1 2 9 . 5 Max in Single Turn 5 | . 2 3 1 4 . . . . 5 . . 4 1 1 . . 1 1 1 . 2 Garrison Access 7 | . . . 1 . . . . . 2 . . 2 1 . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 76 | . 5 4 6 9 . . 4 . 13 . . 12 2 . . 4 . 6 5 3 3 Terminals 33 | . 3 2 3 4 . . . . 7 . . 4 . . . . . 3 3 2 2 Fabricators 10 | . . . . 2 . . . . 2 . . 2 1 . . . . 2 1 . . Repair Stations 7 | . . 1 . 2 . . . . 1 . . 2 . . . . . . 1 . . Recycling Units 6 | . 2 1 1 . . . . . . . . . . . . . . 1 . 1 . Scanalyzers 5 | . . . 1 1 . . . . 1 . . 2 . . . . . . . . . Garrison Access 7 | . . . 1 . . . . . 2 . . 2 1 . . . . . . . 1 Total Hacks 206 | . 11 9 20 23 . . 29 . 33 . . 30 4 . . 17 . 10 11 4 5 Successful 120 | . 4 5 12 12 . . 29 . 17 . . 16 . . . 17 . 2 3 1 2 Failed 86 | . 7 4 8 11 . . . . 16 . . 14 4 . . . . 8 8 3 3 Catastrophic 17 | . 1 . . 2 . . . . 3 . . 2 2 . . . . 2 2 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 5 4 11 6 . . . . 12 . . 10 3 . . . . 7 5 3 4 Terminals 81 | . 5 4 12 11 . . . . 20 . . 11 . . . . . 4 7 3 4 Fabricators 23 | . . . . 3 . . . . 5 . . 6 2 . . . . 5 2 . . Repair Stations 16 | . . 2 . 5 . . . . 2 . . 5 . . . . . . 2 . . Recycling Units 13 | . 6 3 2 . . . . . . . . . . . . . . 1 . 1 . Scanalyzers 17 | . . . 4 4 . . . . 3 . . 6 . . . . . . . . . Garrison Access 10 | . . . 2 . . . . . 3 . . 2 2 . . . . . . . 1 Terminal Hacks 61 | . . . 4 2 . . 29 . 5 . . 3 . . . 17 . . . . 1 Record 16 | . . . . . . . 11 . . . . . . . . 5 . . . . . Part Schematic 13 | . . . . . . . 9 . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . . 4 . . . . . Branch Access Points 4 | . . . 1 1 . . . . 1 . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 1 . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . 2 . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . Build 3 | . . . . . . . . . 1 . . 1 . . . . . 1 . . . Repair Station Hacks 11 | . . 2 . 4 . . . . 2 . . 3 . . . . . . . . . Scan Component 6 | . . 1 . 2 . . . . 1 . . 2 . . . . . . . . . Repair 5 | . . 1 . 2 . . . . 1 . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 4 4 . . . . 3 . . 2 . . . . . . . . . Insert Component 6 | . . . 2 2 . . . . 1 . . 1 . . . . . . . . . Analyze 7 | . . . 2 2 . . . . 2 . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . 1 . . 2 . . . . . . . . . Seal Access 4 | . . . 1 . . . . . 1 . . 2 . . . . . . . . . Unauthorized Hacks 22 | . 2 2 2 2 . . . . 4 . . 4 . . . . . 1 3 1 1 Terminals 13 | . 1 1 1 1 . . . . 2 . . 2 . . . . . 1 2 1 1 Track 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Botnet 8 | . . . . . . . . . 2 . . 2 . . . . . 1 2 . 1 Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . Search 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Fabricators 5 | . . . . 1 . . . . 1 . . 2 . . . . . . 1 . . Fabnet 5 | . . . . 1 . . . . 1 . . 2 . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 5 3 4 9 . . . . 12 . . 10 2 . . . . 6 5 3 3 Full Trace Events 10 | . 1 . . 3 . . . . . . . 4 2 . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 6 . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . 2 2 . . 9 . 1 . . 1 . . . 4 . . 6 . . Parts Built 4 | . . . . . . . . . 1 . . 1 . . . . . 2 . . . Authchips 1 | . . . . . . . . . 1 . . . . . . . . . . . . Time 294 | . . . . . . . . . 56 . . 169 . . . . . 69 . . . Total Part Build Rating 30 | . . . . . . . . . 6 . . 6 . . . . . 18 . . . Parts Repaired 5 | . . 1 . 2 . . . . 1 . . 1 . . . . . . . . . Time 155 | . . 26 . 70 . . . . 31 . . 28 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . 13 10 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 2 . . . . 1 . . 1 . . . . . . . . . Part Schematics Acquired 6 | . . . 2 2 . . . . 1 . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . 1 . . . 1 . . 1 . . . . 2 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . 1 . . . 1 . . 1 . . . . 2 2 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . 1 . . . . . . 4 1 Machine Destruction 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % 4 | . . . . . . . . 3 3 3 3 4 1 1 1 1 . . . 3 1 Autooverrided 7 | . . . . . . . . 1 . . . 1 . . 1 . . . . 2 2 Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 10 | . . . . . . . . 2 . . . 1 . . 1 . . . 2 2 2 Largest Group 2 | . . . . . . . . 2 1 . . 1 . . 1 . . . 2 1 . Highest-Rated Group 158 | . . . . . . . . 125 96 . . 30 . . 12 . . . 158 64 . Highest-Rated Ally 96 | . . . . . . . . 96 96 . . 30 . . 12 . . . 79 64 . Total Orders 14 | . . . . . . . . . 1 . . 4 2 4 . . . 3 . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 3 . . . RETURN 11 | . . . . . . . . . 1 . . 4 2 4 . . . . . . . Ally Attacks 236 | . . . . . . . . 20 14 5 . 52 38 73 3 . . . 30 1 . Total Damage 5651 | . . . . . . . . 531 387 60 . 995 662 1168 16 . . . 1783 49 . Kills 35 | . . . . . . . . 6 4 1 . 2 5 9 . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . . . . 2 2 . 1 . 2 1 . . 1 3 . . . . . . Drone Launches 21 | . . . . . . . . . 2 1 . 4 4 7 . . . 3 . . . Drone Recoveries 15 | . . . . . . . . . 1 . . 5 4 5 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 25432 | 63 1316 1680 1566 2784 384 845 98 536 2364 416 345 2734 293 975 664 278 1413 1935 1908 1633 1202 Spaces Moved 12143 | 39 624 757 643 1235 290 512 76 340 1140 163 133 962 173 603 489 156 796 908 826 735 543 Core 118 | 4 . . . 2 . . . . 3 . . . . . . . . . . . 109 Treads 5798 | . 305 685 643 1121 . . . . . . . 508 . . . . . 558 826 734 418 Legs 2231 | 35 319 72 . . . . . . 156 163 133 128 4 . . 75 796 350 . . . Wheels 3996 | . . . . 112 290 512 76 340 981 . . 326 169 603 489 81 . . . 1 16 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 130 130 130 130 130 108 190 260 115 130 130 130 115 120 120 145 145 50 Average Speed 158 | 112 161 156 182 162 130 130 130 130 145 246 260 211 135 130 130 157 170 175 149 145 130 Slowest Speed 1100 | 120 240 190 240 1100 130 130 130 130 950 260 260 410 260 130 130 190 190 255 150 250 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 80 51 66 29 51 64 68 55 33 41 23 23 4 67 72 60 83 20 73 21 22 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 11 | . 1 1 1 . 1 . 1 . . . 1 . . . 2 3 . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . . . . . . . . . 1 1 1 1 1 1 1 . Scrap Searched 15 | . . . . . 3 1 . 3 . 1 1 . . 3 1 . 2 . . . . Spaces Dug 126 | . . . . 7 . 13 . . 19 . . 58 . 4 1 . 3 1 14 2 4 Terrain Destroyed 1303 | . 20 58 . 78 6 55 . 20 376 . . 367 1 38 13 . 9 52 55 69 86 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . Projectile 428 | . . . . 41 1 16 . 4 70 . . 77 1 38 13 . 4 14 55 42 52 AOE 872 | . 20 58 . 37 5 38 . 16 305 . . 290 . . . . 5 38 . 27 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total 16059 | 51 776 1062 857 1750 294 644 75 405 1577 176 133 1398 212 770 503 189 842 1184 1303 1077 781 Wait 1339 | . 31 110 24 213 . 95 . 35 137 2 . 89 . 113 . . 1 82 235 121 51 Move 12122 | 38 623 756 642 1234 289 511 75 339 1139 162 132 961 172 602 488 155 795 907 825 735 542 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 244 | 5 17 21 21 25 1 . . 3 20 2 1 44 3 9 . 3 10 27 7 14 11 Fast Attach 241 | 6 4 15 12 24 . . . 4 39 1 . 34 5 1 2 9 4 24 28 20 9 Attach 148 | . 6 11 5 13 . . . 3 15 7 . 28 4 5 1 6 5 9 3 9 18 Detach 51 | . 1 3 3 6 . . . . 8 . . 6 2 1 . 4 . 7 1 4 5 Swap 173 | . 5 6 10 40 2 6 . 2 25 . . 17 1 1 . 1 . 9 21 12 15 Drop 373 | . 9 29 34 48 1 . . 5 33 1 . 57 5 4 . 8 13 51 39 25 11 Fire 1326 | 2 80 106 106 146 1 29 . 14 158 1 . 161 20 34 12 3 14 68 117 136 118 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . Crush 11 | . . 4 . 1 . . . . 1 . . 1 . . . . . . 3 1 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . 1 Rewire 24 | . . . . . . . . . . . . . . . . . . . 24 . . Trap 3 | . . . . . . 3 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 6) 699 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Core integrity fell below 50% 945 | -10/Materials | Lost 5 parts (1p2n2w) 1313 | -10/Materials | Discovered new exit (range 9) 1374 | -10/Materials | Core integrity fell below 20% 1380 | -10/Materials | Entered another Materials area 1380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1959 | -9/Materials | Lost 3 parts (1p2n) 2012 | -9/Materials | Repaired Lgt. Treads 2033 | -9/Materials | Build established: Scavenger-Mutant 2420 | -9/Materials | Discovered new exit (range 4) 2786 | -9/Materials | Lost 3 parts (1p1u1w) 3026 | -9/Materials | Discovered new exit (range 8) 3035 | -9/Materials | System corruption reached 10% 3060 | -9/Materials | Entered another Materials area 3060 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3369 | -8/Materials | Build established: Scavenger-Tank 3517 | -8/Materials | Garrison activated, responded to threat 4217 | -8/Materials | Destroyed 7 combat bots 4347 | -8/Materials | Build established: Tank 4472 | -8/Materials | Discovered new exit (range 9) 4607 | -8/Materials | Discovered new exit (range 8) 4626 | -8/Materials | Entered Factory 4626 | -7/Factory | Evolved 2 slots: Utility x2 4951 | -7/Factory | Discovered new exit (range 4) 4956 | -7/Factory | Identified exit to Factory 5171 | -7/Factory | Discovered new exit (range 6) 5181 | -7/Factory | Identified exit to Storage 5304 | -7/Factory | Garrison activated, responded to threat 5667 | -7/Factory | Cargo convoy interrupted 5677 | -7/Factory | Garrison activated, responded to threat 5719 | -7/Factory | Destroyed 11 combat bots 5866 | -7/Factory | Garrison activated, responded to threat 5882 | -7/Factory | Build established: Gunner 6287 | -7/Factory | Repaired Imp. Sensor Array 6320 | -7/Factory | Repaired Imp. Treads 6408 | -7/Factory | Hacking Suite fried by hacking feedback 7026 | -7/Factory | First assault squad dispatched 7148 | -7/Factory | Identified exit to Lower Caves 7232 | -7/Factory | Destroyed 15 combat bots 7410 | -7/Factory | Entered Lower Caves 7411 | -7/Lower Caves | Encountered a Warlord checkpoint 7421 | -7/Lower Caves | Learned location of Extension (-4) 7447 | -7/Lower Caves | Learned 8 Factory zone layouts 7777 | -7/Lower Caves | Discovered new exit (range 9) 7793 | -7/Lower Caves | Identified exit to Lower Caves 7794 | -7/Lower Caves | Entered another Lower Caves area 7881 | -7/Lower Caves | Discovered exit to Factory (range 10) 7908 | -7/Lower Caves | Learned Factory security intel 8296 | -7/Lower Caves | Learned Factory stockpile data 8627 | -7/Lower Caves | Discovered new exit (range 5) 8633 | -7/Lower Caves | Identified exit to Data Miner 8639 | -7/Lower Caves | Entered Data Miner 8639 | -7/Data Miner | Discovered new exit (range 6) 8646 | -7/Data Miner | Build established: Mutant 8664 | -7/Data Miner | Met Data Miner 8686 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8686 | -7/Data Miner | Learned location of Section 7 (-2) 8707 | -7/Data Miner | Received God Mode back door access code from Data Miner 8736 | -7/Data Miner | Identified exit to Proximity Caves 8737 | -7/Data Miner | Entered Proximity Caves 8830 | -6/Proximity Caves | Escorted by Enhanced Grunt 8882 | -6/Proximity Caves | Destroyed 7 combat bots 8931 | -6/Proximity Caves | Learned Factory stockpile data 8955 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9238 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9273 | -6/Proximity Caves | Entered Factory 9273 | -6/Factory | Accompanied by 1 ally 9273 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9274 | -6/Factory | Identified exit to Factory 9356 | -6/Factory | Repaired Imp. Heavy Treads 9661 | -6/Factory | Identified exit to Lower Caves 9805 | -6/Factory | Fabricated Combat Drone Bay (x1) 9844 | -6/Factory | Found Launcher Loader 10346 | -6/Factory | Found Prototype Launcher 10346 | -6/Factory | Identified Scatter Rocket Array 10354 | -6/Factory | Found Scatter Rocket Array 10367 | -6/Factory | Discovered exit to Factory (range 6) 10482 | -6/Factory | Cargo convoy interrupted 10524 | -6/Factory | Destroyed 10 combat bots 10570 | -6/Factory | Lost 7 parts (1p1n3u2w) 10673 | -6/Factory | First assault squad dispatched 10893 | -6/Factory | System corruption reached 10% 10918 | -6/Factory | Core integrity fell below 50% 11003 | -6/Factory | Incoming investigation squad redirected 11182 | -6/Factory | Lost 10 parts (1p4n2u3w) 11321 | -6/Factory | Core integrity fell below 20% 11637 | -6/Factory | Entered Lower Caves 11667 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 11760 | -6/Lower Caves | Learned 8 Factory zone layouts 11905 | -6/Lower Caves | Learned Factory security intel 12025 | -6/Lower Caves | Discovered new exit (range 11) 12051 | -6/Lower Caves | Identified exit to Lower Caves 12053 | -6/Lower Caves | Entered another Lower Caves area 12053 | -6/Lower Caves | Accompanied by 1 ally 12136 | -6/Lower Caves | Build established: Scavenger-Skirmisher 12326 | -6/Lower Caves | Discovered exit to Factory (range 12) 12398 | -6/Lower Caves | Entered Factory 12398 | -5/Factory | Accompanied by 1 ally 12398 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12399 | -5/Factory | Identified exit to Factory 12679 | -5/Factory | Identified exit to Upper Caves 13390 | -5/Factory | Build established: Scavenger-Gunner 13806 | -5/Factory | Found Prototype Device 13864 | -5/Factory | Incoming investigation squad redirected 14006 | -5/Factory | Destroyed 13 combat bots 14103 | -5/Factory | Destroyed 12 combat bots 14106 | -5/Factory | Lost 5 parts (1p2n2u) 14142 | -5/Factory | Incoming investigation squad redirected 14238 | -5/Factory | Repaired Hvy. Mass Driver 14281 | -5/Factory | Fabricated Combat Drone Bay? 14498 | -5/Factory | First assault squad dispatched 14580 | -5/Factory | Identified Active Sensor Suite 14751 | -5/Factory | Destroyed 8 combat bots 14877 | -5/Factory | Garrison activated, responded to threat 14920 | -5/Factory | Lost 4 parts (2n2w) 14927 | -5/Factory | Destroyed 11 combat bots 15003 | -5/Factory | High security lockdown imminent 15083 | -5/Factory | High security lockdown engaged 15123 | -5/Factory | Discovered exit to Factory (range 6) 15132 | -5/Factory | Entered another Factory area 15132 | -4/Factory | Evolved 2 slots: Utility x2 15221 | -4/Factory | Discovered new exit (range 15) 15272 | -4/Factory | Incoming assault squad redirected 15375 | -4/Factory | Garrison activated, responded to threat 15382 | -4/Factory | First assault squad dispatched 15420 | -4/Factory | Identified exit to Upper Caves 15425 | -4/Factory | Entered Upper Caves 15477 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 15690 | -4/Upper Caves | Learned Research emergency access door positions 15978 | -4/Upper Caves | Build established: Scavenger-Mutant 16007 | -4/Upper Caves | Spotted B-86 Titan 16298 | -4/Upper Caves | Allies destroyed B-86 Titan 16352 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16389 | -4/Upper Caves | Discovered new exit (range 8) 16400 | -4/Upper Caves | Entered another Upper Caves area 16400 | -4/Upper Caves | Accompanied by 2 allies 16584 | -4/Upper Caves | Learned location of Armory (-4) 16645 | -4/Upper Caves | Build established: Scavenger-Gunner 16947 | -4/Upper Caves | Learned Research stockpile data 16949 | -4/Upper Caves | Learned location of Quarantine (-2) 17026 | -4/Upper Caves | Discovered new exit (range 6) 17064 | -4/Upper Caves | Entered Zhirov 17064 | -4/Zhirov | Discovered new exit (range 3) 17089 | -4/Zhirov | Met Zhirov 17125 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17145 | -4/Zhirov | Found Alien Artifact 17145 | -4/Zhirov | Identified Integrated Dissipator 17145 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17262 | -4/Zhirov | Found Alien Artifact 17342 | -4/Zhirov | Entered Proximity Caves 17543 | -3/Proximity Caves | Build established: Scavenger-Mutant 17728 | -3/Proximity Caves | Spotted B-86 Titan 17845 | -3/Proximity Caves | Build established: Scavenger-Gunner 18564 | -3/Proximity Caves | Discovered new exit (range 15) 18722 | -3/Proximity Caves | Build established: Scavenger-Mutant 18755 | -3/Proximity Caves | Entered Research 18755 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19063 | -3/Research | Spotted B-86 Titan 19064 | -3/Research | Build established: Scavenger-Gunner 19195 | -3/Research | Cargo convoy interrupted 19217 | -3/Research | Incoming assault squad redirected 19315 | -3/Research | Garrison activated, responded to threat 19590 | -3/Research | System corruption reached 10% 20459 | -3/Research | Discovered new exit (range 16) 20555 | -3/Research | Fabricated Biometal Heavy Treads (x2) 20690 | -3/Research | Entered Testing 20775 | -3/Testing | Found Prototype Energy Gun 20775 | -3/Testing | Identified Hyp. EM Gauss Rifle 21055 | -3/Testing | Spotted Alpha 7 21079 | -3/Testing | Destroyed Alpha 7 21091 | -3/Testing | Spotted U0-FLW(K) 21093 | -3/Testing | Spotted OO-VOB(K) 21140 | -3/Testing | Rewired OO-VOB(K) 21145 | -3/Testing | Rewired U0-FLW(K) 21559 | -3/Testing | Found Prototype Ballistic Cannon 21559 | -3/Testing | Identified Omega Cannon 21591 | -3/Testing | Discovered new exit (range 5) 21628 | -3/Testing | Found Prototype Device 21628 | -3/Testing | Identified AEGIS Remote Shield 21940 | -3/Testing | First assault squad dispatched 21964 | -3/Testing | Incoming assault squad redirected 22145 | -3/Testing | Spotted PH-T5HGXWRKWN 22147 | -3/Testing | Scanned by Researcher 22154 | -3/Testing | Destroyed PH-T5HGXWRKWN 22197 | -3/Testing | Found Prototype Reactor 22197 | -3/Testing | Identified Zero-point Reactor 22205 | -3/Testing | Incoming assault squad redirected 22277 | -3/Testing | Found Adv. Kinecellerator 22484 | -3/Testing | Incoming assault squad redirected 22598 | -3/Testing | Entered Research 22598 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23029 | -2/Research | Destroyed 10 combat bots 23211 | -2/Research | Found Prototype Device 23211 | -2/Research | Identified Exp. Thermal Defense Suite 23215 | -2/Research | Found Exp. Thermal Defense Suite 23542 | -2/Research | Build established: Scavenger-Mutant 23567 | -2/Research | Spotted B-90 Cyclops 23632 | -2/Research | First assault squad dispatched 23821 | -2/Research | Lost 4 parts (1p1u2w) 23850 | -2/Research | Found Gamma Bomb Array 23907 | -2/Research | Incoming assault squad redirected 23963 | -2/Research | Found Unknown Device 24142 | -2/Research | High security lockdown imminent 24148 | -2/Research | Discovered new exit (range 15) 24161 | -2/Research | System corruption reached 10% 24222 | -2/Research | High security lockdown engaged 24231 | -2/Research | Entered Access 24231 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 24527 | -1/Access | First assault squad dispatched 24556 | -1/Access | Incoming assault squad redirected 24675 | -1/Access | Build established: Scavenger-Gunner 24723 | -1/Access | Energy Cycler disabled 24746 | -1/Access | Incoming assault squad redirected 24802 | -1/Access | Spotted B-99 Colossus 24886 | -1/Access | Destroyed B-99 Colossus 24931 | -1/Access | Found Prototype Ballistic Gun 24931 | -1/Access | Identified Multirail 25003 | -1/Access | Garrison activated, responded to threat 25083 | -1/Access | High security lockdown imminent 25104 | -1/Access | Destroyed 9 combat bots 25126 | -1/Access | Found Adv. Kinecellerator 25163 | -1/Access | High security lockdown engaged 25227 | -1/Access | Local machine network offline 25267 | -1/Access | Destroyed 8 combat bots 25304 | -1/Access | Garrison activated, responded to threat 25320 | -1/Access | Crushed by falling debris 25321 | -1/Access | Destroyed 8 combat bots 25321 | -1/Access | System corruption reached 10% 25368 | -1/Access | Identified Transdimensional Reconstructor 25368 | -1/Access | Warped through subspace 25369 | -1/Access | Released all parts (9) 25376 | -1/Access | Core integrity fell below 50% 25400 | -1/Access | Lost 28 parts (3p5n12u8w) 25418 | -1/Access | Core integrity fell below 20% 25433 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 25370_ Acquired 95 matter. 25372_ Acquired Omega Cannon. 25374_ Acquired 64 matter. 25375_ R-10 Processor collects Hvy. Machine Gun. 25375_ Acquired 75 matter. 25376_ S-43 Plague misfires. 25378_ R-10 Processor collects Corrupted Adv. Target Analyzer. 25378_ Critical hit (Burn: +37). 25378_ S-43 Plague misfires. 25381_ System corrupted: Matter fused (-9). 25400_ #GOXU8BJ 3BX0S=K8ZUQIHP 25402_ Acquired 111 matter. 25413_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 25415_ System corrupted: IFF burst signal emitted. 25417_ Knocked back. 25422_ Slug penetrates Wall. 25422_ Knocked back. 25431_ System corrupted: Matter fused (-7). 25433_ ALERT: Heavy assault forces dispatched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ??????????????????????????????????????????? #???? | | ??????????????????????????????????????????? #???? | | ??????????????????????????????????????????? #???? | | ?????????????????????????????????????????? /???? | | ?????????????????????????????????????????? #???? | | ?????????????????????????????????????????? #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????######?????## ##??? | | ??????????????????????????????# ####### #### | | ??????????????????????????????# | | ??????????????????????????????# %H | | ??????????????????????????????# ####### #### | | ??????????????????????????????## ##?######+#"#### | | ???????????????????????????????# #??# | | ??????????????????####+#???????# #??# % | | ??????????????????# ??????# #??# """"" | | ??????????????????# ####### g#??# """T"" | | ??????????????????+ @ #??# "" | | ??????????????????# Y g #??# | | ??????????????????# ####### #??# * | | ??????????????????# ??????# #??# | | ??????????????????#######??????# #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????? #?????########## | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ????????????????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 80 Energy Generation 72 Energy Capacity 1005 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 40 Armor Coverage 1200 Resistance: TH 30 Resistance: EX 25 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 30 Kinecelleration 50 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Force Field | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lrn. Phase Cannon | -6/Factory | Scanalyzed Hvy. Proton Missile Launcher | -5/Factory | Scanalyzed Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Fusion Reactor | -3/Testing | Archive Thunder Hammer | -3/Testing | Archive Diametric Drive | -3/Testing | Archive Molecular Scythe | -3/Testing | Archive Exp. System Shield | -3/Testing | Archive Exp. Signal Interpreter | -3/Testing | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-27 Freighter | -3/Testing | Archive R-06 Scavenger | -3/Testing | Archive K-01 Serf | -3/Testing | Archive Fabricated ------------ Combat Drone Bay | x1 | -6/Factory | Authchip Combat Drone Bay | x1 | -5/Factory Biometal Heavy Treads | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearScanThrower Manual? 0 Play Time 03:28:19 Cumulative 577.0 hours Start 2022.03.31 @ 19:50:38 End 2022.04.02 @ 18:35:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/0/1/0/0/0/0 Lore% 85 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e83d84ba-5b9c-4626-81c5-9d99a43685be