Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 23:34:56

Player: Komeiji O.

Result: Destroyed by XN-5ZO(z) with Makeshift Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (140)     700
Value Destroyed (4295)     4295
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (594)                594
              TOTAL SCORE: 9189

 Bonus
-------
High Alert Combat Kills    203
Follower Combat Kills      291
Met Imprinter              300
Friendly Fire              -200

 Cogmind 
---------
Core Integrity             0/700
Matter                     3/300
Energy                     158/290
System Corruption          14%
Temperature                Hot (247)
Movement                   Core (700) Ox13
Location                   -7/Zion

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Deuterium Engine
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (6) ------
    Advanced Targeting Computer
     Layered Heavy Armor Plating
>            --- WEAPON (3) -------
    Improved EM Pulse Cannon
>            --- INVENTORY (5) ----
             Kinecellerator
             Transmission Jammer
   Makeshift Light Armor Plating
             Katana

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
   Improved Titanium Leg
            Arachnoskeleton
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
            Structural Scanner
   Advanced Targeting Computer
            Kinecellerator
   Improved Light Armor Plating
>           --- WEAPON -----------
            Gauss Rifle
            Gauss Rifle
  Precision Assault Rifle
>           --- INVENTORY --------
   Enhanced Nuclear Core
            Cooling System
            Seismic Detector
            Transmission Jammer
   Hardened Medium Armor Plating
    Layered Heavy Armor Plating
            Drone Bay
      Heavy EM Shotgun
   Improved Lightning Gun
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
            Minigun
       Mini Grenade Launcher
            Katana
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Arachnoskeleton
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Minigun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Slots Evolved              6    | .   .   .   4   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             157  | 7   6   7   48  33  28  6   8   14  
  Power                    11   | 1   .   .   2   1   4   1   1   1   
    Engine                 9    | 1   .   .   1   1   3   1   1   1   
    Core                   2    | .   .   .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   .   14  9   2   .   .   2   
    Treads                 20   | 2   1   .   11  6   .   .   .   .   
    Leg                    5    | .   .   .   1   .   2   .   .   2   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   .   .   .   .   
  Utility                  43   | 2   3   3   9   4   12  3   5   2   
    Device                 27   | 1   1   3   6   2   9   2   3   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   2   1   2   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   2   4   23  19  10  2   2   9   
    Energy Gun             11   | .   .   .   2   5   2   .   .   2   
    Energy Cannon          3    | .   .   .   1   .   .   .   .   2   
    Ballistic Gun          39   | 2   2   2   15  8   6   1   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   1   .   1   .   3   
    Special Weapon         3    | .   .   2   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   3   5   2   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   3   4   2   .   .   .   
Parts Lost                 24   | .   .   .   4   2   2   1   2   13  
  Power                    2    | .   .   .   1   .   .   .   .   1   
  Propulsion               5    | .   .   .   1   .   2   .   .   2   
  Utility                  7    | .   .   .   .   1   .   1   1   4   
  Weapon                   10   | .   .   .   2   1   .   .   1   6   
  Highest Loss Streak      13   | .   .   .   2   1   1   1   2   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 100 98  99  90  74  74  72  
  Engine                   6    | .   14  14  1   4   6   6   6   5   
  Core                     2    | .   .   .   7   4   .   .   .   .   
  Treads                   17   | .   28  28  23  26  14  .   .   .   
  Leg                      3    | .   .   .   .   .   3   12  12  11  
  Device                   16   | .   14  14  16  16  18  18  17  16  
  Storage                  9    | .   14  14  9   9   6   6   6   5   
  Processor                3    | .   .   .   2   4   9   6   6   6   
  Protection               4    | .   .   .   7   6   6   5   6   5   
  Energy Gun               1    | .   .   .   .   5   5   .   .   .   
  Ballistic Gun            20   | .   28  25  24  17  13  16  17  12  
  Slashing Weapon          1    | .   .   .   .   2   1   .   .   3   
Peak Build Rating          64   | 7   11  13  33  33  63  64  63  59  
  Average Rating           33   | 5   10  10  28  30  45  61  60  56  
  On Entrance              30   | .   7   11  13  30  32  61  63  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 14  30  31  48  48  51  51  60  55  
  Greatest Support         70   | 40  40  40  63  63  70  50  70  70  
  Greatest Overweight (x)  15   | .   .   .   4   15  1   1   .   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  14  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  
  Average Carried          14   | 3   13  14  14  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  15  15  4   

 Class Distribution 
--------------------
 42% | Mutant
 22% | Gunner
 13% | Tank
 10% | Scavenger-Gunner
  4% | Commander-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
             Tank | -8/Materials
 Commander-Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Mutant | -7/Zion

 Resources                      | -11  -10  -10  -8   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Zio  
Matter Collected           4104 | 252  440  100  1329 892  400  353  304  34   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5072 | 44   545  84   1727 1050 565  237  410  410  
  Parts                    277  | 6    31   6    95   55   28   10   16   30   
Haulers Intercepted        9    | .    1    .    3    3    2    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    7    .    .    .    13   14   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Combat Hostiles Destroyed  94   | .   12  2   33  17  8   8   8   6   
  Guns                     80   | .   12  2   26  17  8   4   8   3   
  Cannons                  2    | .   .   .   1   .   .   .   .   1   
  AOE                      12   | .   .   .   6   .   .   4   .   2   
Classes Destroyed          15   | 1   5   .   5   1   1   .   .   2   
  Worker                   4    | .   .   .   1   2   1   .   .   .   
  Builder                  3    | .   1   .   .   1   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   3   3   2   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   2   .   4   1   .   .   .   .   
  Swarmer                  19   | .   3   .   10  3   .   3   .   .   
  Grunt                    43   | .   9   2   13  9   3   2   5   .   
  Brawler                  3    | .   .   .   1   .   .   .   2   .   
  Sentry                   14   | .   .   .   7   5   .   2   .   .   
  Hunter                   4    | .   .   .   2   .   2   .   .   .   
  Programmer               5    | .   .   .   .   .   3   1   1   .   
  Zionite                  18   | .   .   .   .   .   .   .   .   18  
  Savage                   1    | .   .   .   .   .   .   .   .   1   
  Mutant                   5    | .   .   .   .   .   .   .   .   5   
Best Kill Streak           14   | 1   3   2   6   5   3   4   4   14  
  Combat Bots Only         5    | .   3   2   4   5   3   4   4   4   
Max Kills in Single Turn   3    | 1   2   1   3   2   2   3   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Zio  
Hostile Shots Fired        658   | .    47   13   140  118  48   73   40   179  
  Missed                   198   | .    9    5    41   33   17   24   9    60   
Damage Taken               7202  | .    464  145  1191 989  483  707  390  2833 
  Core                     1193  | .    170  20   162  139  .    16   70   616  
  Absorbed by Shields      372   | .    .    .    131  241  .    .    .    .    
  Regen/Repaired (Parts)   175   | .    .    .    24   151  .    .    .    .    
Core Remaining (%)         56    | 100  .    24   .    45   .    .    .    .    
Volleys Fired              309   | 21   49   9    88   60   24   15   18   25   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    
  Hottest                  156   | 40   40   120  156  103  128  86   84   129  
Shots Fired                788   | 42   98   17   252  163  72   35   57   52   
  Gun                      745   | 42   98   14   242  163  72   27   57   30   
  Cannon                   9     | .    .    .    2    .    .    .    .    7    
  Launcher                 27    | .    .    .    4    .    .    8    .    15   
  Special                  7     | .    .    3    4    .    .    .    .    .    
  Kinetic                  678   | 42   98   14   227  133  54   27   57   26   
  Thermal                  7     | .    .    3    4    .    .    .    .    .    
  Explosive                27    | .    .    .    4    .    .    8    .    15   
  Electromagnetic          76    | .    .    .    17   30   18   .    .    11   
  Robot Hit Streak         34    | 6    11   5    11   13   16   7    13   34   
  Robot Miss Streak        8     | 8    3    1    3    5    2    1    3    1    
  Penetration Max          1     | .    .    .    1    .    1    1    1    .    
  Secondary Targets        11    | .    2    1    1    2    2    .    3    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    1    .    
Shots Hit Robots           522   | 23   63   9    161  111  56   24   35   40   
  Core Hits                248   | 4    28   5    69   39   20   23   17   43   
  Critical Kills           4     | .    1    1    2    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    2    1    1    .    .    .    
  Critical Strikes         9     | .    2    1    4    1    1    .    .    .    
    Destroy                9     | .    2    1    4    1    1    .    .    .    
Melee Attacks              19    | .    .    .    3    11   3    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    3    11   3    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    4    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12212 | 239  844  119  3384 2385 1246 1046 658  2291 
  Guns                     8678  | 234  840  119  2750 2008 1118 480  658  471  
  Cannons                  182   | .    .    .    56   .    .    .    .    126  
  Explosions               3002  | .    .    .    561  124  57   566  .    1694 
  Melee                    314   | .    .    .    .    243  71   .    .    .    
  Ramming                  36    | 5    4    .    17   10   .    .    .    .    
  Kinetic                  7463  | 234  840  119  2440 1408 904  480  658  380  
  Thermal                  319   | .    .    .    138  124  57   .    .    .    
  Explosive                2683  | .    .    .    423  .    .    566  .    1694 
  Electromagnetic          1397  | .    .    .    366  600  214  .    .    217  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 314   | .    .    .    .    243  71   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    5    1    2    14   
  Average Corruption       2     | .    .    .    .    .    3    1    1    5    
  Corruption Purged        5     | .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    .    13   5    10   7    
    Message Errors         9     | .    .    .    .    .    5    1    2    1    
    Matter Fused           3     | .    .    .    .    .    3    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    1    1    2    1    
    Energy Discharges      6     | .    .    .    .    .    1    2    1    2    
    Data Loss (minor)      4     | .    .    .    .    .    2    1    1    .    
    Misfires               4     | .    .    .    .    .    .    .    3    1    
    Alerts                 2     | .    .    .    .    .    1    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            152   | .    .    .    9    40   41   5    .    57   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               71    | .    .    .    9    .    .    5    .    57   
  Melee                    81    | .    .    .    .    40   41   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      448   | .    .    .    36   52   .    35   .    325  
  Shots                    14    | .    .    .    1    1    .    2    .    10   
  Rammed                   10    | 1    4    .    4    1    .    .    .    .    
Targets Rammed             12    | 1    4    .    5    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    1    .    .    .    .    
Highest Temperature        297   | .    3    .    162  99   161  258  224  297  
  Average Temperature      50    | .    2    .    19   26   25   83   67   121  
  Received Heat Transfer   1646  | .    246  75   411  404  81   159  135  135  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    1    2    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    
  Heat Transferred         350   | .    .    .    150  150  50   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    1    1    1    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Peak Influence             893  | 10  241 .   570 893 379 .   .   .   
  Initial                  352  | .   6   .   .   213 352 .   .   .   
  Average                  243  | 2   100 .   224 532 207 .   .   .   
Maximum Alert Level        3    | .   1   .   2   3   1   .   .   .   
  Low Security (%)         53   | 100 81  .   51  .   67  .   .   .   
  Level 1                  26   | .   18  .   34  21  32  .   .   .   
  Level 2                  15   | .   .   .   14  55  .   .   .   .   
  Level 3                  4    | .   .   .   .   22  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   5   4   6   .   .   .   
  Investigation            7    | .   1   .   4   1   1   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   
  Reinforcement            6    | .   1   .   1   2   2   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Distress Signals           6    | .   4   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   19  3   51  47  10  12  13  33  
  Peak Tracking Total      17   | .   4   2   4   7   2   5   4   17  
  Tactical Retreats        15   | .   2   1   3   5   .   .   2   2   

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Traps Triggered            10   | .   2   1   1   2   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Machines Disabled          9    | .   .   1   1   4   1   1   .   1   
  Max in Single Turn       1    | .   .   1   1   1   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Machines Accessed          43   | .   7   1   13  12  7   3   .   .   
  Terminals                30   | .   7   .   10  10  3   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   
  Repair Stations          3    | .   .   .   1   1   1   .   .   .   
  Recycling Units          3    | .   .   .   2   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                110  | .   28  1   32  27  14  8   .   .   
  Successful               59   | .   16  1   16  16  2   8   .   .   
  Failed                   51   | .   12  .   16  11  12  .   .   .   
    Catastrophic           8    | .   .   .   3   1   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   23  .   22  11  9   .   .   .   
  Terminals                81   | .   28  .   26  20  7   .   .   .   
  Fabricators              6    | .   .   .   .   .   6   .   .   .   
  Repair Stations          9    | .   .   .   2   6   1   .   .   .   
  Recycling Units          5    | .   .   .   4   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   7   1   5   6   .   8   .   .   
  Record                   6    | .   .   .   .   .   .   6   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   5   .   2   .   .   
  Terminal Index           2    | .   .   .   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             4    | .   3   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   2   4   .   .   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   .   .   
  Repair                   3    | .   .   .   1   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   9   .   9   6   1   .   .   .   
  Terminals                22   | .   9   .   7   5   1   .   .   .   
    Botnet                 5    | .   3   .   1   .   1   .   .   .   
    Skim                   17   | .   6   .   6   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   1   .   .   .   .   
    Tunnel                 3    | .   .   .   2   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   
Hacking Detections         29   | .   7   .   9   6   7   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   14  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   .   .   .   .   
  Time                     108  | .   .   .   32  76  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Total Allies               10   | .   .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   .   10  3   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   173 58  .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   29  29  .   .   .   
Total Orders               3    | .   .   .   .   3   .   .   .   .   
  ROAM                     1    | .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   .   .   
Ally Attacks               65   | .   .   .   .   60  5   .   .   .   
  Total Damage             837  | .   .   .   .   803 34  .   .   .   
  Kills                    9    | .   .   .   .   9   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Zio 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   1   1   1   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Zio  
Turns Passed               10230 | 306  1568 986  2096 1329 1243 743  741  1218 
Spaces Moved               6289  | 145  816  587  1029 553  818  723  604  1014 
  Core                     7     | 2    .    .    .    3    .    .    .    2    
  Treads                   3433  | 143  816  587  885  550  452  .    .    .    
  Legs                     2705  | .    .    .    .    .    366  723  604  1012 
  Wheels                   144   | .    .    .    144  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  125  160  90   90   90   90   
  Average Speed            136   | 158  160  160  157  171  134  90   106  110  
  Slowest Speed            800   | 160  160  160  240  800  240  180  110  800  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 8    95   28   73   78   23   83   64   86   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     12    | .    2    .    3    5    .    .    1    1    
  Known Exits Taken        4     | .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    1    .    
Scrap Searched             10    | .    .    .    .    .    .    3    4    3    
Spaces Dug                 14    | .    .    .    4    2    2    6    .    .    
Terrain Destroyed          97    | .    .    .    52   7    2    32   2    2    
  Melee                    7     | .    .    .    3    2    2    .    .    .    
  Projectile               4     | .    .    .    2    .    .    .    2    .    
  AOE                      86    | .    .    .    47   5    .    32   .    2    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Zio  
Total                      7317 | 179  982  607  1338 808  895  783  663  1062 
  Wait                     397  | .    86   1    112  123  7    36   30   2    
  Move                     6281 | 144  815  586  1028 552  817  722  603  1014 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  56   | 6    14   1    18   5    7    2    2    1    
  Fast Attach              44   | 7    1    .    12   16   4    .    2    2    
  Attach                   28   | .    .    .    11   2    6    1    2    6    
  Detach                   7    | .    .    .    3    1    3    .    .    .    
  Swap                     86   | .    5    7    26   15   18   5    4    6    
  Drop                     76   | .    8    3    32   20   6    2    2    3    
  Fire                     309  | 21   49   9    88   60   24   15   18   25   
  Melee                    19   | .    .    .    3    11   3    .    .    2    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    12   | 1    4    .    5    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    46 | -11/Scrapyard  | Discovered new exit (range 15)
   307 | -11/Scrapyard  | Entered Materials
   313 | -10/Materials  | Build established: Mutant
   715 | -10/Materials  | Core integrity fell below 50%
   856 | -10/Materials  | Discovered new exit (range 4)
   881 | -10/Materials  | Discovered new exit (range 15)
   941 | -10/Materials  | Discovered new exit (range 14)
  1420 | -10/Materials  | Discovered new exit (range 10)
  1572 | -10/Materials  | Learned location of Subcaves (-10)
  1630 | -10/Materials  | Learned Storage stockpile data
  1718 | -10/Materials  | Learned 4 Recycling zone layouts
  1746 | -10/Materials  | Learned 2 Mines zone layouts
  1762 | -10/Materials  | Learned location of Mines (-10)
  1820 | -10/Materials  | Discovered new exit (range 12)
  1823 | -10/Materials  | Identified exit to Materials
  1869 | -10/Materials  | Learned 2 Storage zone layouts
  1875 | -10/Materials  | Entered Subcaves
  1949 | -10/Subcaves   | Visited 4L-MR0's lab
  2165 | -10/Subcaves   | Discovered new exit (range 14)
  2459 | -10/Subcaves   | Learned Materials stockpile data
  2779 | -10/Subcaves   | Found Arachnoskeleton
  2861 | -10/Subcaves   | Entered Materials
  2861 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2862 | -8/Materials   | Identified exit to Storage
  3681 | -8/Materials   | Discovered new exit (range 4)
  4139 | -8/Materials   | Learned Factory security intel
  4208 | -8/Materials   | Learned location of 3 exits from Factory
  4288 | -8/Materials   | Build established: Tank
  4320 | -8/Materials   | Learned location of Storage (-8)
  4361 | -8/Materials   | Learned Factory fabricator intel
  4394 | -8/Materials   | Learned location of 1 exit from Lower Caves
  4408 | -8/Materials   | Discovered new exit (range 9)
  4436 | -8/Materials   | Learned 4 Recycling zone layouts
  4488 | -8/Materials   | Identified exit to Factory
  4922 | -8/Materials   | Repaired Shield Generator
  4957 | -8/Materials   | Entered Storage
  4958 | -8/Storage     | Identified exit to Recycling
  5241 | -8/Storage     | Repaired Imp. Light Armor Plating
  5280 | -8/Storage     | Repaired Minigun
  5732 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  5774 | -8/Storage     | Core integrity fell below 50%
  5795 | -8/Storage     | Discovered exit to Factory (range 14)
  6024 | -8/Storage     | Build established: Commander-Gunner
  6155 | -8/Storage     | Learned location of 2 exits from Factory
  6157 | -8/Storage     | First assault squad dispatched
  6188 | -8/Storage     | Learned location of Zion (-7)
  6218 | -8/Storage     | Lost 6 allies
  6226 | -8/Storage     | Learned Factory stockpile data
  6286 | -8/Storage     | Entered Factory
  6286 | -7/Factory     | Accompanied by 4 allies
  6286 | -7/Factory     | Evolved 2 slots: Utility x2
  6287 | -7/Factory     | Identified exit to Lower Caves
  6288 | -7/Factory     | Identified exit to Factory
  6291 | -7/Factory     | Loaded intel: 6 fabricator locations
  6457 | -7/Factory     | Build established: Scavenger-Mutant
  6778 | -7/Factory     | Build established: Scavenger-Gunner
  6982 | -7/Factory     | Lost 3 allies
  7121 | -7/Factory     | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  7529 | -7/Factory     | Entered Lower Caves
  7530 | -7/Lower Caves | Identified exit to Lower Caves
  7537 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7716 | -7/Lower Caves | Build established: Gunner
  7902 | -7/Lower Caves | Learned Factory trap positions
  7956 | -7/Lower Caves | Learned Extension trap positions
  7956 | -7/Lower Caves | Learned Research stockpile data
  7956 | -7/Lower Caves | Learned Factory terminal intel
  8088 | -7/Lower Caves | Encountered a Warlord checkpoint
  8272 | -7/Lower Caves | Entered another Lower Caves area
  8272 | -7/Lower Caves | Discovered exit to Factory (range 15)
  8298 | -7/Lower Caves | Encountered a Warlord checkpoint
  8300 | -7/Lower Caves | Learned location of Extension (-6)
  8686 | -7/Lower Caves | Spotted B-75 Beast
  8954 | -7/Lower Caves | Discovered new exit (range 12)
  9013 | -7/Lower Caves | Entered Zion
  9062 | -7/Zion        | System corruption cleaned by Quarantine Array
  9090 | -7/Zion        | Received a hallucinogenic algorithm
  9097 | -7/Zion        | Discovered new exit (range 12)
  9390 | -7/Zion        | Given the Hacking Drone Bay
  9459 | -7/Zion        | Given A8's code to call for help
  9583 | -7/Zion        | Build established: Mutant
  9954 | -7/Zion        | Found Prototype Device
 10044 | -7/Zion        | Met Imprinter
 10058 | -7/Zion        | Attacked by Zionites
 10149 | -7/Zion        | System corruption reached 10%
 10191 | -7/Zion        | Core integrity fell below 50%
 10223 | -7/Zion        | Core integrity fell below 20%
 10231 | -7/Zion        | Destroyed by XN-5ZO(z) with Makeshift Axe

 Last Messages 
---------------
10199_ 93-8AI(b) destroyed.
10199_ Critical hit (Burn: +37).
10202_ Mak. Laser melted.
10202_ AW-TB2(z) destroyed.
10205_ O4-JX0(M) destroyed.
10208_ Dropped Lrg. Storage Unit.
10210_ System corrupted: Energy discharge (-39).
10216_ Acquired 1 matter.
6Q-YWB(z) bursts out of the Twisted Machinery.
LO-3GT(z) bursts out of the Twisted Machinery.
XN-5ZO(z) bursts out of the Twisted Machinery.
10218_ LO-3GT(z) pulls a Mak. Axe out of the Twisted Machinery.
10218_ XN-5ZO(z) pulls a Mak. Axe out of the Twisted Machinery.
10219_ Imp. Lightning Gun destroyed.
10219_ 6Q-YWB(z) pulls a Mak. Axe out of the Twisted Machinery.
QV-75T(z) bursts out of the Twisted Machinery.
10222_ QV-75T(z) pulls a Mak. Axe out of the Twisted Machinery.
10228_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon.
10228_ System corrupted: Imp. EM Pulse Cannon misfires.
10230_ Imp. EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                57
Targeting Accuracy         8
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
 Imp. Proton Missile Launcher | -7/Zion | Archive
             Coolant Injector | -7/Zion | Archive
          Adv. Cooling System | -7/Zion | Archive
               Adv. ECM Suite | -7/Zion | Archive
                  Power Sword | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
         Adv. Terrain Scanner | -7/Zion | Archive
    Dynamic Insulation System | -7/Zion | Archive
    Lyr. Medium Armor Plating | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
           Imp. Plasma Cutter | -7/Zion | Archive
                   Hvy. Laser | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
      Tiamat Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              CommCoreCyclogen
  Manual?         0
Play Time         01:29:16
  Cumulative      227.9 hours
  Start           2024.12.06 @ 22:05:55
  End             2024.12.06 @ 23:34:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           77
  Adventurer      1
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             59
Gallery%          72
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d416fc35-362f-4036-97be-9a6fab5f776a