Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 12:26:41 Player: Dumalacath Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (3317) 3317 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 8624 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 145 Met Data Miner 300 Friendly Fire -14 Cogmind --------- Core Integrity 757/850 Matter 228/300 Energy 220/310 System Corruption 10% Temperature Warning (337) Movement Treading (245) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Leg > --- UTILITY (7) ------ High-capacity Storage Unit Structural Scanner Advanced Sensor Array Weapon Cycler Layered Light Armor Plating Makeshift Kinetic Plating > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Armored Leg High-capacity Matter Pod (200) Compact Matter Pod (150) Improved Sensor Array Improved Sensor Array Makeshift Light Armor Plating Makeshift Light Armor Plating Layered Light Armor Plating Gun Armor Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Structural Scanner Advanced Sensor Array Improved Signal Interpreter Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- Makeshift Laser Proton Cannon Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Carbon-fiber Leg High-capacity Storage Unit High-capacity Matter Pod Compact Matter Pod Improved Sensor Array Improved Sensor Array Makeshift Light Armor Plating Makeshift Light Armor Plating Gun Armor Makeshift Kinetic Plating [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Makeshift Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Missile Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 Utility 5 | . . . . 3 1 . . . . 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 106 | 6 6 2 4 30 7 12 18 . 3 18 Power 14 | 1 1 1 . 3 1 . 4 . . 3 Engine 8 | 1 . 1 . 2 . . 3 . . 1 Core 6 | . 1 . . 1 1 . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . . . 9 . 1 5 . . 5 Treads 15 | 2 . . . 7 . 1 1 . . 4 Leg 7 | . . . . 2 . . 4 . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 3 . 2 6 4 5 2 . . 6 Device 18 | . 2 . 2 3 3 4 1 . . 3 Storage 3 | 1 1 . . . . . . . . 1 Processor 2 | . . . . 2 . . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . 1 1 1 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 41 | 2 2 1 2 12 2 6 7 . 3 4 Energy Gun 20 | 1 . . . 8 1 2 6 . 1 1 Energy Cannon 6 | . . 1 . 2 . . . . . 3 Ballistic Gun 6 | 1 2 . 1 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . . 1 1 . 4 1 . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 4 1 . . . . . Parts Lost 26 | . . . . 6 . 2 9 . 2 7 Power 6 | . . . . 3 . . 2 . . 1 Propulsion 8 | . . . . 2 . 1 3 . . 2 Utility 2 | . . . . . . . . . . 2 Weapon 10 | . . . . 1 . 1 4 . 2 2 Highest Loss Streak 8 | . . . . 2 . 1 8 . 1 5 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 94 100 100 96 100 99 96 100 92 94 Engine 5 | . 5 13 14 5 . . 6 7 7 3 Core 3 | . 8 . . 3 6 7 . . . 2 Treads 18 | . 28 28 28 23 23 22 . . . 23 Leg 6 | . . . . . . . 21 23 23 2 Device 19 | . 8 14 14 18 23 23 22 23 23 25 Storage 9 | . 14 14 14 9 7 7 7 7 7 6 Processor 5 | . . . . 9 7 7 7 7 7 5 Protection 5 | . . . . 9 7 7 6 7 7 6 Energy Gun 8 | . . . . 5 17 9 21 23 8 1 Energy Cannon 3 | . . . 14 5 . . . . . 11 Ballistic Gun 8 | . 27 28 13 7 5 7 . . . . Launcher 1 | . . . . . . 4 . . 6 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 11 32 39 42 44 44 48 48 45 48 81 Greatest Support 90 | 40 40 40 40 64 62 62 45 45 45 90 Greatest Overweight (x) 14 | . . . 1 1 . 1 14 . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 6 14 15 15 15 15 15 15 15 15 19 Most Carried 20 | 6 15 15 15 15 15 15 15 15 15 20 Average Carried 14 | 4 11 14 14 13 14 14 14 15 14 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 Final Carried 18 | 6 15 15 15 15 15 14 15 15 14 18 Class Distribution -------------------- 58% | Scavenger-Skirmisher 33% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Matter Collected 2618 | 172 112 660 99 452 62 424 274 . 226 137 Remotely . | . . . . . . . . . . . Salvage Created 2584 | . 112 153 256 848 35 320 382 . 219 259 Parts 122 | . 7 12 20 32 3 15 13 . 4 16 Haulers Intercepted 5 | . 1 . . 3 . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . 7 . . 10 11 . 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 74 | . 2 6 7 14 . 14 12 . 10 9 Guns 25 | . 2 6 . 6 . 2 6 . 3 . Cannons 12 | . . . 5 3 . . . . . 4 AOE 35 | . . . 2 5 . 12 6 . 6 4 Classes Destroyed 13 | . 2 1 2 3 . 1 1 . 1 2 Worker 1 | . . . . . . . . . . 1 Hauler 5 | . 1 . . 3 . . . . . 1 Mechanic 1 | . . . . 1 . . . . . . Drone 1 | . . . . . . . . . 1 . Watcher 4 | . . . . 2 1 . . . . 1 Swarmer 20 | . . 3 . . . 3 4 . 3 7 Grunt 31 | . 2 3 . 9 . 9 4 . 4 . Brawler 2 | . . . . . . 1 . . 1 . Sentry 8 | . . . 1 4 . 1 1 . 1 . Hunter 1 | . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . . 2 Subdweller 6 | . . . 6 . . . . . . . Butcher 3 | . . . . . . . 3 . . . Best Kill Streak 8 | . 2 2 3 7 1 8 6 . 4 4 Combat Bots Only 8 | . 2 2 3 6 . 8 6 . 4 4 Max Kills in Single Turn 5 | . 1 1 3 5 1 4 3 . 2 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 2 4 . 4 3 . 2 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 386 | . 9 22 19 111 . 28 80 . 66 51 Missed 131 | . 6 4 9 33 . 9 26 . 30 14 Damage Taken 4903 | . 45 257 198 1178 . 620 1045 . 465 1095 Core 635 | . . 28 65 139 . 15 221 . 74 93 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 72 | 100 . . 62 74 . . . . 55 . Volleys Fired 283 | 3 8 15 35 86 5 23 36 . 32 40 Largest 3 | 2 2 2 2 2 3 3 3 . 2 2 Hottest 170 | 60 46 75 111 150 165 133 170 . 150 170 Shots Fired 422 | 6 16 29 45 131 15 30 60 . 36 54 Gun 228 | 6 16 28 9 65 15 12 53 . 24 . Cannon 153 | . . 1 35 64 . . . . . 53 Launcher 41 | . . . 1 2 . 18 7 . 12 1 Special . | . . . . . . . . . . . Kinetic 112 | 3 16 28 9 40 4 5 7 . . . Thermal 269 | 3 . 1 35 89 11 7 46 . 24 53 Explosive 41 | . . . 1 2 . 18 7 . 12 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | 4 9 5 14 13 2 5 8 . 7 9 Robot Miss Streak 7 | 2 2 7 1 3 1 3 5 . 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 243 | 4 14 22 23 72 7 16 37 . 19 29 Core Hits 176 | 1 10 9 9 37 3 39 31 . 23 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . . 1 . . 3 . 2 . Burn 6 | . . . . 1 . . 3 . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9454 | 46 259 294 659 1993 123 1596 1470 . 1233 1781 Guns 2608 | 46 249 286 134 768 123 176 637 . 189 . Cannons 1910 | . . . 375 600 . . . . . 935 Explosions 4913 | . . . 150 625 . 1420 833 . 1044 841 Melee . | . . . . . . . . . . . Ramming 23 | . 10 8 . . . . . . . 5 Kinetic 1331 | 24 249 286 134 448 45 77 68 . . . Thermal 3885 | 22 . . 375 920 78 99 569 . 189 1633 Explosive 4215 | . . . 150 625 . 1420 833 . 1044 143 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 4 . 4 4 4 4 10 Average Corruption 4 | . . . . 4 . 3 4 4 4 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 96 | . . . . 13 . 12 32 2 22 15 Message Errors 26 | . . . . 4 . 2 11 1 6 2 Matter Fused 23 | . . . . 2 . 4 5 1 6 5 Heat Flow Errors 11 | . . . . . . 4 2 . 3 2 Energy Discharges 14 | . . . . 5 . 1 5 . 2 1 Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . 2 . 1 . Data Loss (minor) 5 | . . . . . . . 1 . 2 2 Data Loss (major) 6 | . . . . 2 . 1 1 . 1 1 Misfires 5 | . . . . . . . 3 . 1 1 Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots 4 | . . . . . . . . . 4 . Overflow Damage 241 | . . . . 13 . 17 31 . 15 165 Projectiles 34 | . . . . 8 . . . . . 26 Explosions 207 | . . . . 5 . 17 31 . 15 139 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 564 | . . . . 50 . 111 6 . 3 394 Shots 12 | . . . . 2 . 3 1 . 1 5 Rammed 6 | . 4 1 . . . . . . . 1 Targets Rammed 6 | . 4 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 377 | . 4 36 4 377 60 194 132 . 227 340 Average Temperature 87 | . 4 22 2 111 22 61 55 . 106 113 Received Heat Transfer 1254 | . 27 117 57 558 . 57 150 . 156 132 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 11 | . . . . 4 . . 2 . . 5 Heat Transferred 6123 | 50 . . 555 1591 148 185 1360 . 559 1675 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Peak Influence 974 | . 65 85 . 303 124 . . . . 974 Initial 750 | . . . . . 93 . . . . 750 Average 190 | . 12 27 . 66 76 . . . . 784 Maximum Alert Level 3 | . . . . 1 . . . . . 3 Low Security (%) 77 | 100 100 100 . 91 100 . . . . . Level 1 2 | . . . . 8 . . . . . . Level 2 2 | . . . . . . . . . . 14 Level 3 16 | . . . . . . . . . . 85 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . . 1 1 . . . . 3 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 2 | . 1 . . 1 . . . . . . Assault 2 | . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 103 | . 3 7 7 22 2 12 16 . 13 21 Peak Tracking Total 9 | . 3 2 3 7 1 7 4 . 4 9 Tactical Retreats 2 | . . 1 . 1 . . . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Machines Disabled 18 | . . . . 1 . . . . . 17 Max in Single Turn 12 | . . . . 1 . . . . . 12 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Machines Accessed 15 | . 2 1 1 1 2 1 . 4 . 3 Terminals 7 | . 2 . . 1 2 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 60 | . 9 1 3 3 8 1 . 29 . 6 Successful 45 | . 4 1 3 1 4 1 . 29 . 2 Failed 15 | . 5 . . 2 4 . . . . 4 Catastrophic 4 | . . . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 20 | . 6 . . 3 6 . . . . 5 Terminals 25 | . 9 . . 3 8 . . . . 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 39 | . 2 1 3 . 2 1 . 29 . 1 Record 14 | . . . 3 . . . . 11 . . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 2 | . . 1 . . . 1 . . . . Alert Level 2 | . 1 . . . 1 . . . . . Locate Traps 2 | . . . . . 1 . . . . 1 Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . 1 2 . . . . 1 Terminals 6 | . 2 . . 1 2 . . . . 1 Botnet 6 | . 2 . . 1 2 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 . . 1 2 . . . . 3 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 1 . . . Highest-Rated Group 32 | . . . . . . 32 32 . . . Highest-Rated Ally 32 | . . . . . . 32 32 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . 4 7 . . . Total Damage 337 | . . . . . . 104 233 . . . Kills 4 | . . . . . . 2 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 1 . . 1 1 . 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Turns Passed 10050 | 75 847 916 952 1269 535 1750 1750 93 968 895 Spaces Moved 5554 | 34 396 493 528 467 321 978 1077 78 744 438 Core 5 | 2 . . . . . . 3 . . . Treads 3602 | 32 396 493 528 462 321 978 2 . . 390 Legs 1947 | . . . . 5 . . 1072 78 744 48 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 155 155 120 120 120 120 Average Speed 152 | 153 160 160 161 170 155 157 148 120 120 163 Slowest Speed 750 | 160 160 160 240 240 155 240 750 120 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 52 | 3 46 93 44 22 7 93 93 69 92 13 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 . . . . 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 11 | . . 1 5 . . 2 2 . 1 . Spaces Dug 48 | . . . . 22 . 17 . . . 9 Terrain Destroyed 468 | . . . 7 88 . 138 37 . 51 147 Melee . | . . . . . . . . . . . Projectile 45 | . . . . 33 . . . . . 12 AOE 423 | . . . 7 55 . 138 37 . 51 135 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Total 6755 | 48 601 601 582 810 353 1161 1167 77 779 576 Wait 639 | . 150 68 10 196 8 126 25 . . 56 Move 5544 | 33 395 492 527 466 320 977 1076 77 743 438 Hop . | . . . . . . . . . . . Pick Up 86 | 6 21 11 3 13 6 4 9 . . 13 Fast Attach 34 | 6 3 . . 11 . . 8 . . 6 Attach 23 | . . . . 8 2 2 5 . 2 4 Detach 3 | . 1 . . 1 . . . . 1 . Swap 49 | . 3 2 4 11 5 10 5 . 1 8 Drop 73 | . 16 12 3 18 7 4 3 . . 10 Fire 283 | 3 8 15 35 86 5 23 36 . 32 40 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . 4 1 . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 15 | . . . . . . 15 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 15) 759 | -10/Materials | Discovered new exit (range 9) 923 | -10/Materials | Entered Mines 950 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 953 | -10/Mines | Met a Derelict bent on vengeance 997 | -10/Mines | Learned location of Storage (-9) 1061 | -10/Mines | Found a hidden stash of uninstalled traps 1117 | -10/Mines | Discovered new exit (range 8) 1621 | -10/Mines | Learned 2 Materials zone layouts 1723 | -10/Mines | Discovered new exit (range 8) 1773 | -10/Mines | Discovered new exit (range 8) 1812 | -10/Mines | Learned Materials stockpile data 1839 | -10/Mines | Entered Subcaves 2015 | -10/Subcaves | Learned location of Zion (-6) 2369 | -10/Subcaves | Visited Clippyterm 2519 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2603 | -10/Subcaves | Discovered new exit (range 11) 2699 | -10/Subcaves | A Subdweller sparked back to life 2699 | -10/Subcaves | A Subdweller sparked back to life 2699 | -10/Subcaves | A Subdweller sparked back to life 2723 | -10/Subcaves | Found Prototype Protection 2791 | -10/Subcaves | Entered Materials 2791 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3435 | -8/Materials | Discovered new exit (range 14) 3576 | -8/Materials | Identified exit to Factory 3676 | -8/Materials | Build established: Scavenger-Mutant 4060 | -8/Materials | Entered Factory 4060 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4238 | -7/Factory | Discovered new exit (range 14) 4262 | -7/Factory | Identified exit to Factory 4357 | -7/Factory | Build established: Scavenger-Skirmisher 4476 | -7/Factory | Discovered new exit (range 4) 4479 | -7/Factory | Identified exit to Lower Caves 4595 | -7/Factory | Entered Lower Caves 5025 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5069 | -7/Lower Caves | Destroyed 8 combat bots 5214 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5248 | -7/Lower Caves | Learned 12 Factory zone layouts 5684 | -7/Lower Caves | Encountered a Warlord checkpoint 5803 | -7/Lower Caves | Crushed by falling debris 6085 | -7/Lower Caves | Discovered new exit (range 8) 6094 | -7/Lower Caves | Identified exit to Lower Caves 6345 | -7/Lower Caves | Entered another Lower Caves area 6345 | -7/Lower Caves | Accompanied by 1 ally 6367 | -7/Lower Caves | Attacked by a faux Warlord 6420 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6465 | -7/Lower Caves | Lost 8 parts (2p3n3w) 6622 | -7/Lower Caves | Learned Factory terminal intel 7262 | -7/Lower Caves | Discovered new exit (range 12) 7313 | -7/Lower Caves | Identified exit to Data Miner 7384 | -7/Lower Caves | Encountered a Warlord checkpoint 7872 | -7/Lower Caves | Discovered exit to Factory (range 14) 8095 | -7/Lower Caves | Entered Data Miner 8095 | -7/Data Miner | Discovered new exit (range 6) 8118 | -7/Data Miner | Met Data Miner 8141 | -7/Data Miner | Learned location of Section 7 (-2) 8141 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8160 | -7/Data Miner | Received God Mode back door access code from Data Miner 8187 | -7/Data Miner | Identified exit to Proximity Caves 8188 | -7/Data Miner | Entered Proximity Caves 8239 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8265 | -6/Proximity Caves | Spotter reported a threat 8273 | -6/Proximity Caves | Spotter reported a threat 8326 | -6/Proximity Caves | Spotter reported a threat 8378 | -6/Proximity Caves | Learned Factory machine intel 8387 | -6/Proximity Caves | Learned Factory trap positions 8422 | -6/Proximity Caves | Spotter reported a threat 8640 | -6/Proximity Caves | Learned Factory trap positions 9059 | -6/Proximity Caves | Spotter reported a threat 9138 | -6/Proximity Caves | Discovered exit to Factory (range 16) 9156 | -6/Proximity Caves | Entered Factory 9156 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9158 | -6/Factory | Loaded intel: 120 trap records 9159 | -6/Factory | Loaded intel: 245 machine locations 9160 | -6/Factory | Loaded intel: 25 terminal locations 9506 | -6/Factory | Search patrols dispatched 9856 | -6/Factory | First assault squad dispatched 10050 | -6/Factory | System corruption reached 10% 10051 | -6/Factory | Self-destructed Last Messages --------------- 10036_ G-67 Veteran unfolds itself. 10036_ B-48 Gladiator unfolds itself. 10036_ G-50 Soldier unfolds itself. 10036_ I-36 Angel unfolds itself. 10036_ Imp. Medium Treads destroyed. 10037_ C-30 ARC bursts open, deploying its payload. 10037_ G-67 Veteran unfolds itself. 10037_ G-50 Soldier unfolds itself. 10037_ B-48 Gladiator unfolds itself. 10037_ G-50 Soldier unfolds itself. 10045_ Imp. Cooling System destroyed. 10047_ System corrupted: Component data lost. 10047_ Imp. Signal Interpreter destroyed. 10047_ System corrupted by crushing effect (+1). 10048_ G-50 Soldier suffers critical hit (Burn). 10049_ Critical hit (Smash). 10049_ Hvy. Plasma Cannon destroyed. 10049_ System corrupted by crushing effect (+2). 10050_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????# #????#### ##### ###### | | ?????# #????# | | ?????# #???##+##+##### ###### | | ?##### #???# ## ##????# | | ?# # #???# ## #?????### | | ?# # #???# ## #???????? | | ?# # #???# ## #???????? | | ?# # #???# ## #???????? | | ???????????????????????????????????????????? | | ?????????????????????????????????? ????????? | | ???^??????????????##### ## #######?? | | ??????????????????################ #######?? | | ??????????????????## !## # ] ?? | | ??????????????????## ## # ^ ??? | | ??????????????????## """ """ ## #^^ ^??? | | ?????????????????### """ """ ## + ""??? | | ???????????????##### """ """ ## # S""??? | | ???????????????####"! ## # "" ## | | ????"""????????## " """ """ ## ##+###### | | ??"""""????????T## " """ """ ## #=== | | ??"""""???????? #### """ """ ## #=== | | ????????????????#### / #=== | | ??????????????????## ## # """ | | ???????? # ??? #####! ## # ! """ | | ???????? # ######;####+####### / R" | | ???????? # @b g %% ##### # """ | | ????????## bgg m ##### # "" | | ????????## k g b # | | ????????## g i ########"###### | | ????????## # ##### | | ????????######### m # """"""" ##??? | | ????????######### # """"""" ##??? | | ???????????????## # """"""" ##??? | | ??????????????? # + """"""" ##??? | | ??????????????? # # ##??? | | ????????"""?""" # # ##??? | | ????????"""?""" # # ##??? | | ????????"""?""" # ############??? | | ??????????????? # # ## ?"" | | ????????"""?""" # # """""??????"T | | ????????"""?""" # + ""R""? ##???? | | ????????"""?""" # # " " ##???? | | ??????????????? + # ##???? | | ??????????????? # # """ ##???? | | ????????????? # # """"" ##???? | | ?????????????#### # """"" !##???? | | ?????????????## # ###### | | ?????????????## ############### | | #######??????## =%= + | | #######??????## !#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 250 Resistance: KI 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsSalvageClaws Manual? 0 Play Time 01:20:41 Cumulative 72.3 hours Start 2024.05.03 @ 10:27:26 End 2024.05.03 @ 12:26:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db8c7cf5-71d5-42f8-8a69-e8503c8cdf03