Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 19:02:51

Player: saltine

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (94)      470
Value Destroyed (2988)     2988
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 5475

 Bonus
-------
High Alert Combat Kills    77

 Cogmind 
---------
Core Integrity             0/550
Matter                     42/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (18)
Movement                   Core (1450) Ox28
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
     Heavy Assault Rifle
           Rocket Launcher
>          --- INVENTORY (25) ---
  Improved Heat Sink
  Improved Heat Sink
           Sensor Array
  Advanced EMP Blaster
  Improved Datajack
  Improved Datajack
           Axe

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
    Medium Armor Plating
    Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
           Axe
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Deuterium Engine
     Light Deuterium Engine
     Light Treads
     Light Treads
     Light Treads
           Wheel
   Compact Wheel
   Compact Wheel
  Improved Heat Sink
  Improved Heat Sink
           Sensor Array
           Targeting Computer
     Light Armor Plating
    Medium Armor Plating
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
           Datajack
           Datajack
[Rating: 21]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             68   | 8   5   14  37  4   
  Power                    7    | 1   1   2   3   .   
    Engine                 7    | 1   1   2   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 4   .   7   15  1   
    Treads                 18   | 2   .   7   9   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  9    | 2   .   .   6   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   2   3   6   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   3   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   2   2   13  3   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          13   | 2   1   2   7   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               5    | .   .   .   3   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   
Parts Lost                 47   | .   3   9   26  9   
  Power                    4    | .   .   .   3   1   
  Propulsion               23   | .   .   5   13  5   
  Utility                  9    | .   1   2   5   1   
  Weapon                   11   | .   2   2   5   2   
  Highest Loss Streak      17   | .   1   2   17  5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  89  91  69  
  Engine                   10   | .   14  11  8   1   
  Treads                   34   | .   28  42  34  4   
  Wheel                    2    | .   .   .   4   19  
  Storage                  11   | .   14  11  9   9   
  Processor                3    | .   7   .   4   9   
  Protection               6    | .   .   5   13  9   
  Energy Gun               1    | .   4   1   .   .   
  Ballistic Gun            17   | .   23  16  13  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             108  | 14  94  99  108 97  
  Greatest Support         100  | 40  40  80  100 42  
  Greatest Overweight (x)  5    | .   2   1   5   5   
  Average Overweight (x)   1    | .   1   1   1   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   21  25  25  25  
  Most Carried             25   | 4   18  25  23  10  
  Average Carried          16   | 2   13  21  16  8   
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            22   | 4   17  22  9   7   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1765 | 165  305  327  888  80   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3223 | .    413  793  1549 468  
  Parts                    205  | .    21   77   85   22   
Haulers Intercepted        3    | .    .    .    1    2    
Recyclers Shooed           4    | .    .    1    3    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  81   | .   9   21  38  13  
  Melee                    5    | .   .   .   5   .   
  Guns                     51   | .   9   21  19  2   
  Cannons                  5    | .   .   .   5   .   
  AOE                      19   | .   .   .   8   11  
Classes Destroyed          11   | .   1   5   5   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  6    | .   .   2   1   3   
  Hauler                   3    | .   .   .   1   2   
  Recycler                 2    | .   .   .   2   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  21   | .   .   11  10  .   
  Grunt                    39   | .   9   2   16  12  
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   18   | .   .   8   9   1   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           12   | .   3   6   5   12  
  Combat Bots Only         8    | .   3   4   5   8   
Max Kills in Single Turn   5    | .   1   2   3   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   3   4   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        635  | .    93   153  328  61   
  Missed                   198  | .    29   48   96   25   
Damage Taken               6276 | .    815  1284 3526 651  
  Core                     980  | .    223  206  406  145  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  34   | .    .    .    15   19   
  Regen/Repaired (Parts)   113  | .    .    .    113  .    
Core Remaining (%)         52   | 100  10   48   .    .    
Volleys Fired              282  | .    49   82   120  31   
  Largest                  2    | .    2    2    2    2    
  Hottest                  77   | .    60   60   77   73   
Shots Fired                474  | .    94   138  202  40   
  Gun                      428  | .    94   138  165  31   
  Cannon                   28   | .    .    .    28   .    
  Launcher                 18   | .    .    .    9    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  423  | .    67   132  193  31   
  Thermal                  33   | .    27   6    .    .    
  Explosive                12   | .    .    .    3    9    
  Electromagnetic          6    | .    .    .    6    .    
  Robot Hit Streak         22   | .    9    15   22   7    
  Robot Miss Streak        8    | .    3    3    3    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    3    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           336  | .    62   91   153  30   
  Core Hits                209  | 1    22   40   97   49   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         3    | .    .    1    2    .    
    Destroy                2    | .    .    1    1    .    
    Sever                  1    | .    .    .    1    .    
Melee Attacks              12   | .    .    .    12   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 12   | .    .    .    12   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7106 | 3    805  1095 3261 1942 
  Guns                     3543 | .    798  1050 1316 379  
  Cannons                  626  | .    .    .    626  .    
  Explosions               2485 | .    .    .    944  1541 
  Melee                    352  | .    .    .    352  .    
  Ramming                  100  | 3    7    45   23   22   
  Kinetic                  3867 | .    540  1006 1942 379  
  Thermal                  348  | .    258  44   46   .    
  Explosive                2025 | .    .    .    484  1541 
  Electromagnetic          414  | .    .    .    414  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 352  | .    .    .    352  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         16   | .    .    .    11   16   
  Average Corruption       10   | .    .    .    10   12   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    .    .    26   7    
    Message Errors         6    | .    .    .    3    3    
    Matter Fused           6    | .    .    .    6    .    
    Heat Flow Errors       3    | .    .    .    3    .    
    Energy Discharges      4    | .    .    .    3    1    
    Data Loss (minor)      6    | .    .    .    4    2    
    Data Loss (major)      2    | .    .    .    2    .    
    Misfires               2    | .    .    .    2    .    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        3    | .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            137  | .    .    .    84   53   
  Projectiles              .    | .    .    .    .    .    
  Explosions               108  | .    .    .    55   53   
  Melee                    29   | .    .    .    29   .    
Knockbacks                 19   | .    .    .    19   .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  18   | .    .    .    18   .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      207  | .    .    .    108  99   
  Shots                    8    | .    .    .    5    3    
  Rammed                   14   | 2    2    5    4    1    
Targets Rammed             14   | 2    2    5    4    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        347  | .    347  53   292  .    
  Average Temperature      78   | .    136  9    92   .    
  Received Heat Transfer   2226 | .    474  366  1134 252  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         725  | .    575  100  50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             591  | .   161 289 400 591 
  Initial                  161  | .   .   16  87  161 
  Average                  157  | .   73  114 244 432 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         67   | 100 100 80  30  15  
  Level 1                  29   | .   .   19  67  12  
  Level 2                  3    | .   .   .   1   72  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   1   1   8   3   
  Investigation            5    | .   .   1   3   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 5    | .   .   .   3   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           13   | .   .   6   5   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              126  | .   22  31  56  17  
  Peak Tracking Total      7    | .   4   6   7   4   
  Tactical Retreats        11   | .   1   2   8   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            3    | .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 12   | .   6   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          28   | .   6   9   10  3   
  Terminals                26   | .   6   9   8   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                83   | .   17  27  32  7   
  Successful               36   | .   7   12  12  5   
  Failed                   47   | .   10  15  20  2   
    Catastrophic           8    | .   1   3   4   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   44   | .   8   17  19  .   
  Terminals                79   | .   17  27  28  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             28   | .   6   8   9   5   
  Prototype ID Bank        2    | .   .   .   2   .   
  Open Door                2    | .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   1   
  Emergency Access Points  3    | .   1   1   .   1   
  Terminal Index           3    | .   1   1   1   .   
  Unreport Threat          4    | .   .   2   2   .   
  Locate Traps             3    | .   2   .   .   1   
  Disarm Traps             2    | .   1   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Security Status          1    | .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              5    | .   .   2   3   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   1   4   1   .   
  Terminals                6    | .   1   4   1   .   
    Assimilate             1    | .   .   1   .   .   
    Botnet                 3    | .   .   2   1   .   
    Disrupt                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         21   | .   4   6   9   2   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      10   | .   .   10  10  .   
  Highest-Rated Ally       10   | .   .   10  10  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               4323 | 54   1235 1426 1445 163  
Spaces Moved               1462 | 28   390  485  503  56   
  Core                     2    | 2    .    .    .    .    
  Treads                   1257 | 16   390  485  366  .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   203  | 10   .    .    137  56   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  108  123  
  Average Speed            231  | 130  273  240  206  141  
  Slowest Speed            320  | 160  320  240  240  175  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 4    75   38   58   19   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 37   | .    .    .    1    36   
Terrain Destroyed          232  | .    .    .    25   207  
  Melee                    1    | .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      231  | .    .    .    24   207  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1909 | 41  464 621 690 93  
  Wait                     7    | .   1   5   1   .   
  Move                     1459 | 28  389 484 502 56  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 2   15  20  10  .   
  Fast Attach              26   | 8   3   7   7   1   
  Attach                   34   | .   1   7   23  3   
  Detach                   6    | 2   .   1   2   1   
  Swap                     8    | .   1   .   7   .   
  Drop                     15   | .   3   10  2   .   
  Fire                     282  | .   49  82  120 31  
  Melee                    12   | .   .   .   12  .   
  Ram                      4    | .   .   .   3   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    9    | 1   2   5   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 7)
  939 | -10/Materials | Core integrity fell below 50%
 1024 | -10/Materials | Core integrity fell below 20%
 1111 | -10/Materials | Discovered new exit (range 12)
 1290 | -10/Materials | Entered another Materials area
 1290 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2060 | -9/Materials  | Discovered new exit (range 8)
 2275 | -9/Materials  | Discovered new exit (range 15)
 2462 | -9/Materials  | Core integrity fell below 50%
 2716 | -9/Materials  | Entered another Materials area
 2716 | -8/Materials  | Accompanied by 1 ally
 2716 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2844 | -8/Materials  | Build established: Scavenger-Mutant
 2858 | -8/Materials  | Repaired Lgt. Treads
 3405 | -8/Materials  | Garrison activated, responded to threat
 3527 | -8/Materials  | Core integrity fell below 50%
 3587 | -8/Materials  | Lost 17 parts (2p7n5u3w)
 3674 | -8/Materials  | System corruption reached 10%
 3834 | -8/Materials  | Lost 3 parts (1p2n)
 4075 | -8/Materials  | Discovered new exit (range 17)
 4159 | -8/Materials  | Lost 3 parts (3n)
 4161 | -8/Materials  | Entered Storage
 4163 | -8/Storage    | Identified exit to Recycling
 4179 | -8/Storage    | Found Prototype Launcher
 4179 | -8/Storage    | Identified Scatter Rocket Array
 4186 | -8/Storage    | Garrison activated, responded to threat
 4214 | -8/Storage    | Core integrity fell below 20%
 4234 | -8/Storage    | Destroyed 8 combat bots
 4306 | -8/Storage    | Lost 5 parts (4n1w)
 4324 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04315_ R-06 Scavenger collects Prototype Energy
  Gun.
04317_ R-06 Scavenger collects Lgt. Nuclear
  Core.
04317_ U-05 Engineer lays Concrete.
04318_ K-01 Serf collects debris.
04318_ R-06 Scavenger collects Prototype Energy
  Gun.
04318_ U-05 Engineer builds a Wall.
04321_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
04322_ The unstable cave ceiling collapses.
04322_ K-01 Serf collects debris.
04322_ Com. Wheel destroyed.
04322_ U-05 Engineer builds a Wall.
04323_ Core Shielding destroyed.
04323_ Destroyed Weight Redist. System.
04324_ R-06 Scavenger inserts Imp. Heat Sink
  into recycling unit.

 Map 
-----
+----------------------------------------------------+
| ???????????????#######   ##"T"###?????????         |
| ???????????????"""  !#     ####???????????         |
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| ???????       ## #  #    #   #????????????         |
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| ???????           !      ""# #????????????         |
| ???????????##+##+#####   Y"  #????????????         |
| ???????????      #####  r""  #????????????         |
| ?????????##      ##     r#   #????????????         |
| ??????????#     ?# #     #   #????????????         |
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| ?????????## ??   ?#  #u      [[[[#????????         |
| ????????????    ??#              #????????         |
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| ???????????????????#  =     #?????????????         |
| ??????????????????# ""a     #?????????????         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroAblativeMace
  Manual?         0
Play Time         00:37:18
  Cumulative      39.6 hours
  Start           2024.06.15 @ 17:35:25
  End             2024.06.15 @ 19:02:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3db200a1-709d-4740-805d-46d0ae84d0ab