Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 19:02:51 Player: saltine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2988) 2988 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 5475 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/550 Matter 42/300 Energy 100/100 System Corruption 16% Temperature Cool (18) Movement Core (1450) Ox28 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Sensor Array Advanced EMP Blaster Improved Datajack Improved Datajack Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Axe > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Light Treads Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Sensor Array Targeting Computer Light Armor Plating Medium Armor Plating Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Datajack [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 68 | 8 5 14 37 4 Power 7 | 1 1 2 3 . Engine 7 | 1 1 2 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 4 . 7 15 1 Treads 18 | 2 . 7 9 . Leg . | . . . . . Wheel 9 | 2 . . 6 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 3 6 . Device . | . . . . . Storage 2 | 1 1 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 8 | . . 3 5 . Artifact . | . . . . . Weapon 22 | 2 2 2 13 3 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 1 2 7 1 Ballistic Cannon 1 | . . . 1 . Launcher 5 | . . . 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 47 | . 3 9 26 9 Power 4 | . . . 3 1 Propulsion 23 | . . 5 13 5 Utility 9 | . 1 2 5 1 Weapon 11 | . 2 2 5 2 Highest Loss Streak 17 | . 1 2 17 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 92 89 91 69 Engine 10 | . 14 11 8 1 Treads 34 | . 28 42 34 4 Wheel 2 | . . . 4 19 Storage 11 | . 14 11 9 9 Processor 3 | . 7 . 4 9 Protection 6 | . . 5 13 9 Energy Gun 1 | . 4 1 . . Ballistic Gun 17 | . 23 16 13 8 Naked Turns . | . . . . . Heaviest Build 108 | 14 94 99 108 97 Greatest Support 100 | 40 40 80 100 42 Greatest Overweight (x) 5 | . 2 1 5 5 Average Overweight (x) 1 | . 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 21 25 25 25 Most Carried 25 | 4 18 25 23 10 Average Carried 16 | 2 13 21 16 8 Final Capacity 25 | 8 25 25 25 25 Final Carried 22 | 4 17 22 9 7 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1765 | 165 305 327 888 80 Remotely . | . . . . . Salvage Created 3223 | . 413 793 1549 468 Parts 205 | . 21 77 85 22 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed 4 | . . 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 81 | . 9 21 38 13 Melee 5 | . . . 5 . Guns 51 | . 9 21 19 2 Cannons 5 | . . . 5 . AOE 19 | . . . 8 11 Classes Destroyed 11 | . 1 5 5 . Worker 1 | . . 1 . . Builder 6 | . . 2 1 3 Hauler 3 | . . . 1 2 Recycler 2 | . . . 2 . Watcher 1 | . . 1 . . Swarmer 21 | . . 11 10 . Grunt 39 | . 9 2 16 12 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 18 | . . 8 9 1 Hunter 1 | . . . 1 . Best Kill Streak 12 | . 3 6 5 12 Combat Bots Only 8 | . 3 4 5 8 Max Kills in Single Turn 5 | . 1 2 3 5 Gunslinging . | . . . . . Exploded 4 | . . . 3 4 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 635 | . 93 153 328 61 Missed 198 | . 29 48 96 25 Damage Taken 6276 | . 815 1284 3526 651 Core 980 | . 223 206 406 145 Absorbed by Shields . | . . . . . Redirected to Shielding 34 | . . . 15 19 Regen/Repaired (Parts) 113 | . . . 113 . Core Remaining (%) 52 | 100 10 48 . . Volleys Fired 282 | . 49 82 120 31 Largest 2 | . 2 2 2 2 Hottest 77 | . 60 60 77 73 Shots Fired 474 | . 94 138 202 40 Gun 428 | . 94 138 165 31 Cannon 28 | . . . 28 . Launcher 18 | . . . 9 9 Special . | . . . . . Kinetic 423 | . 67 132 193 31 Thermal 33 | . 27 6 . . Explosive 12 | . . . 3 9 Electromagnetic 6 | . . . 6 . Robot Hit Streak 22 | . 9 15 22 7 Robot Miss Streak 8 | . 3 3 3 8 Penetration Max . | . . . . . Secondary Targets 6 | . 3 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 336 | . 62 91 153 30 Core Hits 209 | 1 22 40 97 49 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 1 2 . Destroy 2 | . . 1 1 . Sever 1 | . . . 1 . Melee Attacks 12 | . . . 12 . Impact . | . . . . . Slashing 12 | . . . 12 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7106 | 3 805 1095 3261 1942 Guns 3543 | . 798 1050 1316 379 Cannons 626 | . . . 626 . Explosions 2485 | . . . 944 1541 Melee 352 | . . . 352 . Ramming 100 | 3 7 45 23 22 Kinetic 3867 | . 540 1006 1942 379 Thermal 348 | . 258 44 46 . Explosive 2025 | . . . 484 1541 Electromagnetic 414 | . . . 414 . Impact . | . . . . . Slashing 352 | . . . 352 . Piercing . | . . . . . Highest Corruption 16 | . . . 11 16 Average Corruption 10 | . . . 10 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . . 26 7 Message Errors 6 | . . . 3 3 Matter Fused 6 | . . . 6 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 4 | . . . 3 1 Data Loss (minor) 6 | . . . 4 2 Data Loss (major) 2 | . . . 2 . Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 137 | . . . 84 53 Projectiles . | . . . . . Explosions 108 | . . . 55 53 Melee 29 | . . . 29 . Knockbacks 19 | . . . 19 . Impact . | . . . . . Kinetic 18 | . . . 18 . Secondary 1 | . . . 1 . Self-Inflicted Damage 207 | . . . 108 99 Shots 8 | . . . 5 3 Rammed 14 | 2 2 5 4 1 Targets Rammed 14 | 2 2 5 4 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 347 | . 347 53 292 . Average Temperature 78 | . 136 9 92 . Received Heat Transfer 2226 | . 474 366 1134 252 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 725 | . 575 100 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 591 | . 161 289 400 591 Initial 161 | . . 16 87 161 Average 157 | . 73 114 244 432 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 67 | 100 100 80 30 15 Level 1 29 | . . 19 67 12 Level 2 3 | . . . 1 72 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 1 8 3 Investigation 5 | . . 1 3 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 13 | . . 6 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 126 | . 22 31 56 17 Peak Tracking Total 7 | . 4 6 7 4 Tactical Retreats 11 | . 1 2 8 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 12 | . 6 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 28 | . 6 9 10 3 Terminals 26 | . 6 9 8 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 83 | . 17 27 32 7 Successful 36 | . 7 12 12 5 Failed 47 | . 10 15 20 2 Catastrophic 8 | . 1 3 4 . Database Lockouts . | . . . . . Manual 44 | . 8 17 19 . Terminals 79 | . 17 27 28 7 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 28 | . 6 8 9 5 Prototype ID Bank 2 | . . . 2 . Open Door 2 | . . . . 2 Branch Access Points 1 | . . . . 1 Emergency Access Points 3 | . 1 1 . 1 Terminal Index 3 | . 1 1 1 . Unreport Threat 4 | . . 2 2 . Locate Traps 3 | . 2 . . 1 Disarm Traps 2 | . 1 1 . . Dispatch Records 1 | . . . 1 . Security Status 1 | . . 1 . . Registered Components 1 | . 1 . . . Zone Layout 5 | . . 2 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 4 1 . Terminals 6 | . 1 4 1 . Assimilate 1 | . . 1 . . Botnet 3 | . . 2 1 . Disrupt 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 4 6 9 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 10 | . . 10 10 . Highest-Rated Ally 10 | . . 10 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4323 | 54 1235 1426 1445 163 Spaces Moved 1462 | 28 390 485 503 56 Core 2 | 2 . . . . Treads 1257 | 16 390 485 366 . Legs . | . . . . . Wheels 203 | 10 . . 137 56 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 108 123 Average Speed 231 | 130 273 240 206 141 Slowest Speed 320 | 160 320 240 240 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 75 38 58 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 37 | . . . 1 36 Terrain Destroyed 232 | . . . 25 207 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 231 | . . . 24 207 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1909 | 41 464 621 690 93 Wait 7 | . 1 5 1 . Move 1459 | 28 389 484 502 56 Hop . | . . . . . Pick Up 47 | 2 15 20 10 . Fast Attach 26 | 8 3 7 7 1 Attach 34 | . 1 7 23 3 Detach 6 | 2 . 1 2 1 Swap 8 | . 1 . 7 . Drop 15 | . 3 10 2 . Fire 282 | . 49 82 120 31 Melee 12 | . . . 12 . Ram 4 | . . . 3 1 Kick . | . . . . . Crush 9 | 1 2 5 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 7) 939 | -10/Materials | Core integrity fell below 50% 1024 | -10/Materials | Core integrity fell below 20% 1111 | -10/Materials | Discovered new exit (range 12) 1290 | -10/Materials | Entered another Materials area 1290 | -9/Materials | Evolved 2 slots: Propulsion x2 2060 | -9/Materials | Discovered new exit (range 8) 2275 | -9/Materials | Discovered new exit (range 15) 2462 | -9/Materials | Core integrity fell below 50% 2716 | -9/Materials | Entered another Materials area 2716 | -8/Materials | Accompanied by 1 ally 2716 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2844 | -8/Materials | Build established: Scavenger-Mutant 2858 | -8/Materials | Repaired Lgt. Treads 3405 | -8/Materials | Garrison activated, responded to threat 3527 | -8/Materials | Core integrity fell below 50% 3587 | -8/Materials | Lost 17 parts (2p7n5u3w) 3674 | -8/Materials | System corruption reached 10% 3834 | -8/Materials | Lost 3 parts (1p2n) 4075 | -8/Materials | Discovered new exit (range 17) 4159 | -8/Materials | Lost 3 parts (3n) 4161 | -8/Materials | Entered Storage 4163 | -8/Storage | Identified exit to Recycling 4179 | -8/Storage | Found Prototype Launcher 4179 | -8/Storage | Identified Scatter Rocket Array 4186 | -8/Storage | Garrison activated, responded to threat 4214 | -8/Storage | Core integrity fell below 20% 4234 | -8/Storage | Destroyed 8 combat bots 4306 | -8/Storage | Lost 5 parts (4n1w) 4324 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04315_ R-06 Scavenger collects Prototype Energy Gun. 04317_ R-06 Scavenger collects Lgt. Nuclear Core. 04317_ U-05 Engineer lays Concrete. 04318_ K-01 Serf collects debris. 04318_ R-06 Scavenger collects Prototype Energy Gun. 04318_ U-05 Engineer builds a Wall. 04321_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 04322_ The unstable cave ceiling collapses. 04322_ K-01 Serf collects debris. 04322_ Com. Wheel destroyed. 04322_ U-05 Engineer builds a Wall. 04323_ Core Shielding destroyed. 04323_ Destroyed Weight Redist. System. 04324_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 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