Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 10:33:58

Player: Drosophila

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (754)      754
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (288)                288
              TOTAL SCORE: 3412

 Bonus
-------
High Alert Combat Kills    2
Aligned with FarCom        300
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/400
Matter                     131/300
Energy                     1434/1600
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Superbattery
>               --- WEAPON (2) -------
                Beamcaster
>               --- INVENTORY (20) ---
                VTOL Module
  High-capacity Storage Unit
                Rocket Launcher
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Wheel
                VTOL Module
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Superbattery
>               --- WEAPON -----------
                Beamcaster
>               --- INVENTORY --------
                VTOL Module
  High-capacity Storage Unit
                Rocket Launcher
                Plasma Cutter
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             41   | 5   5   8   14  2   1   6   
  Power                    4    | 1   .   2   1   .   .   .   
    Engine                 3    | 1   .   1   1   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 1   2   1   4   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | 1   .   1   2   .   .   .   
    Wheel                  4    | .   2   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   2   1   .   .   
  Utility                  8    | 1   1   1   2   .   1   2   
    Device                 3    | .   .   1   1   .   .   1   
    Storage                3    | 1   .   .   .   .   1   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   4   7   1   .   2   
    Energy Gun             11   | .   2   3   5   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   2   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   3   2   3   .   1   
  Power                    4    | .   .   2   1   1   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   1   3   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   88  87  83  24  28  41  
  Engine                   4    | .   14  3   3   .   .   .   
  Core                     2    | .   .   5   6   .   .   .   
  Leg                      7    | .   12  7   20  .   .   .   
  Wheel                    6    | .   7   20  .   .   .   2   
  Flight                   8    | .   .   .   1   22  22  11  
  Device                   5    | .   .   7   18  .   .   4   
  Storage                  10   | .   14  14  11  2   6   15  
  Protection               4    | .   11  6   2   .   .   .   
  Energy Gun               12   | .   19  20  20  .   .   4   
  Ballistic Gun            1    | .   8   .   .   .   .   .   
Peak Build Rating          22   | 5   10  17  20  9   7   22  
  Average Rating           10   | 4   7   11  17  5   6   13  
  On Entrance              7    | .   5   10  15  8   5   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             50   | 11  17  17  18  8   40  50  
  Greatest Support         28   | 10  20  20  28  8   8   26  
  Greatest Overweight (x)  12   | 1   1   1   4   .   4   12  
  Average Overweight (x)   .    | .   .   .   .   .   1   5   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  20  
  Average Capacity         10   | 7   8   8   8   5   14  20  
  Most Carried             8    | 5   8   8   8   8   7   7   
  Average Carried          6    | 2   4   7   7   5   5   5   
  Final Capacity           20   | 8   8   8   8   5   20  20  
  Final Carried            8    | 3   7   8   8   5   7   4   

 Class Distribution 
--------------------
 70% | Mutant
 19% | Scavenger-Mutant
 10% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
         Sprinter | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min 
Matter Collected           562  | 229 61  102 165 .   .   5   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1061 | .   83  285 449 .   .   244 
  Parts                    62   | .   8   10  32  .   .   12  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   .   9   12  .   .   4   
  Guns                     11   | .   .   6   5   .   .   .   
  AOE                      12   | .   .   3   5   .   .   4   
Classes Destroyed          8    | .   2   2   4   .   .   .   
  Worker                   7    | .   2   1   1   .   .   3   
  Builder                  4    | .   .   .   3   .   .   1   
  Tunneler                 2    | .   2   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   1   .   .   2   
  Swarmer                  13   | .   .   3   6   .   .   4   
  Grunt                    9    | .   .   6   3   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
Best Kill Streak           8    | .   1   3   8   .   .   6   
  Combat Bots Only         4    | .   .   3   3   .   .   4   
Max Kills in Single Turn   5    | .   1   2   5   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        154  | .    .    63   36   41   .    14   
  Missed                   42   | .    .    14   7    19   .    2    
Damage Taken               1548 | .    .    675  388  348  .    137  
  Core                     550  | .    .    150  93   216  .    91   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    40   .    .    .    .    
Volleys Fired              92   | .    7    44   25   .    .    16   
  Largest                  2    | .    2    2    2    .    .    1    
  Hottest                  112  | .    112  112  112  .    .    75   
Shots Fired                133  | .    14   58   45   .    .    16   
  Gun                      121  | .    14   56   40   .    .    11   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 12   | .    .    2    5    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  121  | .    14   56   40   .    .    11   
  Explosive                12   | .    .    2    5    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    3    8    14   .    .    6    
  Robot Miss Streak        3    | .    3    3    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           90   | .    6    39   33   .    .    12   
  Core Hits                53   | .    4    15   26   .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         14   | .    1    8    3    .    .    2    
    Burn                   14   | .    1    8    3    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2457 | .    85   781  1049 .    .    542  
  Guns                     1339 | .    85   618  448  .    .    188  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1118 | .    .    163  601  .    .    354  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  1339 | .    85   618  448  .    .    188  
  Explosive                1118 | .    .    163  601  .    .    354  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    3    3    
  Average Corruption       3    | .    .    .    .    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    1    22   1    
    Message Errors         10   | .    .    .    .    .    10   .    
    Matter Fused           5    | .    .    .    .    .    4    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            84   | .    .    36   27   .    .    21   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               84   | .    .    36   27   .    .    21   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    .    45   69   .    .    10   
  Shots                    4    | .    .    1    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        326  | .    120  326  60   .    160  .    
  Average Temperature      100  | .    49   149  23   .    74   .    
  Received Heat Transfer   500  | .    .    363  117  20   .    .    
  Effects                  5    | .    .    5    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    
  Parts Melted             16   | .    1    7    6    .    .    2    
  Heat Transferred         4329 | .    296  2183 1369 .    .    481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             420  | .   25  204 420 141 .   156 
  Initial                  136  | .   .   9   .   136 .   .   
  Average                  90   | .   5   84  174 132 .   128 
Maximum Alert Level        2    | .   .   1   2   .   .   .   
  Low Security (%)         81   | 100 100 82  55  100 .   100 
  Level 1                  17   | .   .   17  38  .   .   .   
  Level 2                  1    | .   .   .   5   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              60   | .   1   10  19  25  .   5   
  Peak Tracking Total      24   | .   2   3   6   24  .   4   
  Tactical Retreats        3    | .   .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          7    | .   .   1   6   .   .   .   
  Max in Single Turn       3    | .   .   1   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          5    | .   1   1   1   .   2   .   
  Terminals                3    | .   1   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   4   2   2   .   2   .   
  Successful               7    | .   1   2   2   .   2   .   
  Failed                   3    | .   3   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   1   1   1   .   1   .   
  Terminals                8    | .   4   2   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   1   1   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   1   1   .   .   .   
  Terminals                2    | .   .   1   1   .   .   .   
    Botnet                 2    | .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               2    | .   .   2   .   .   .   .   
  GUARD                    1    | .   .   1   .   .   .   .   
  AID                      1    | .   .   1   .   .   .   .   
Ally Attacks               15   | .   .   6   9   .   .   .   
  Total Damage             154  | .   .   44  110 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               3213 | 87   494  812  589  53   1093 85   
Spaces Moved               1691 | 52   242  565  356  64   402  10   
  Core                     16   | 16   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     767  | 36   136  293  302  .    .    .    
  Wheels                   383  | .    106  272  .    .    .    5    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   525  | .    .    .    54   64   402  5    
  Fastest Speed            32   | 50   80   80   32   32   32   105  
  Average Speed            130  | 146  144  103  107  32   186  457  
  Slowest Speed            995  | 190  190  120  355  32   352  995  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    5    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    30   95   36   23   61   9    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     5    | .    .    3    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          107  | .    .    18   55   .    .    34   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      107  | .    .    18   55   .    .    34   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Total                      2561 | 63  373 733 519 91  748 34  
  Wait                     686  | .   105 106 103 30  342 .   
  Move                     1676 | 51  241 564 355 54  401 10  
  Hop                      4    | .   .   .   .   4   .   .   
  Pick Up                  32   | 7   10  6   6   .   3   .   
  Fast Attach              11   | 1   1   1   5   .   1   2   
  Attach                   19   | 4   4   3   2   2   .   4   
  Detach                   6    | .   .   1   3   1   .   1   
  Swap                     11   | .   .   4   7   .   .   .   
  Drop                     24   | .   5   4   13  .   1   1   
  Fire                     92   | .   7   44  25  .   .   16  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  572 | -10/Materials | Discovered new exit (range 8)
  582 | -10/Materials | Entered Mines
  583 | -10/Mines     | Learned location of Storage (-7)
  584 | -10/Mines     | Discovered new exit (range 10)
  586 | -10/Mines     | Met a Derelict bent on vengeance
 1016 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1074 | -10/Mines     | Core integrity fell below 50%
 1192 | -10/Mines     | Learned location of Zion (-7)
 1265 | -10/Mines     | Discovered new exit (range 7)
 1367 | -10/Mines     | Build established: Scavenger-Mutant
 1394 | -10/Mines     | Entered Materials
 1394 | -9/Materials  | Accompanied by 3 allies
 1394 | -9/Materials  | Evolved 2 slots: Utility x2
 1980 | -9/Materials  | Discovered new exit (range 9)
 1983 | -9/Materials  | Entered Mines
 1984 | -9/Mines      | Assembled infested the area
 1991 | -9/Mines      | Core integrity fell below 50%
 1999 | -9/Mines      | Met 8R-AWN
 2022 | -9/Mines      | Lost 3 parts (1p1n1u)
 2035 | -9/Mines      | Discovered new exit (range 5)
 2036 | -9/Mines      | Entered Exiles
 2044 | -9/Exiles     | Welcomed by 8R-AWN
 2050 | -9/Exiles     | Met EX-HEX
 2060 | -9/Exiles     | Met EX-BIN
 2063 | -9/Exiles     | Aligned with FarCom system
 2063 | -9/Exiles     | Given EX-Vault access code
 2071 | -9/Exiles     | Opened EX-Vault
 2073 | -9/Exiles     | Found Superbattery
 2423 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2432 | -9/Exiles     | Met EX-DEC
 2753 | -9/Exiles     | Build established: Mutant
 3094 | -9/Exiles     | Discovered new exit (range 10)
 3129 | -9/Exiles     | Left Exiles lab with Superbattery
 3129 | -9/Exiles     | Entered Mines
 3131 | -8/Mines      | Core integrity fell below 20%
 3132 | -8/Mines      | Discovered new exit (range 12)
 3214 | -8/Mines      | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
03197_ R-06 Scavenger collects Lgt. Ion Engine.
03198_ R-06 Scavenger collects Wheel.
03199_ K-01 Serf collects debris.
03201_ R-06 Scavenger collects Terrain Scanner.
03202_ R-06 Scavenger suffers critical hit
  (Burn).
03202_ R-06 Scavenger destroyed.
03202_ K-01 Serf collects debris.
03204_ Acquired Wheel.
03204_ R-06 Scavenger collects Wheel.
03205_ K-01 Serf collects debris.
03206_ Discarded VTOL Module.
03208_ Acquired Com. Wheel.
03208_ Penetrated by Slug.
03208_ R-06 Scavenger collects Lgt. Ion Engine.
03209_ The unstable cave ceiling collapses.
03209_ K-01 Serf collects debris.
03211_ U-05 Engineer lays Concrete. <x3>
03213_ U-05 Engineer builds a Wall.
03214_ Slug penetrates Earth.

 Map 
-----
+----------------------------------------------------+
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|  ?????????????????????# #h% # #??????????????????? |
|  ?????????????????????## ## %   ?????????????????? |
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|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalSupersonicShifter
  Manual?         0
Play Time         00:24:06
  Cumulative      61.7 hours
  Start           2025.02.06 @ 10:06:50
  End             2025.02.06 @ 10:33:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           59
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          40
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96d5a620-a2a6-4206-a20c-6bcc968482c5