Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:40:03 Player: Archimato Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (1031) 1031 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (997) 997 TOTAL SCORE: 5838 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 124 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 60/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Relay Coupler [NC] (27) Heavy Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Terrain Scanner Terrain Scan Processor Tactical Coordination Suite Hardened Light Armor Plating Recalibrator Hacking Drone Bay > --- WEAPON ----------- Plasma Rifle Barrage Gun Advanced Assault Cannon > --- INVENTORY -------- Heavy Laser Heavy Assault Rifle Heavy Battle Rifle Slug Cannon CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Terrain Scan Processor Device Hacking Drone Bay Storage Small Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 2 | . . . 1 . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 54 | 6 3 8 10 . 8 3 9 7 Power 9 | 1 1 2 2 . . 1 1 1 Engine 5 | 1 1 . 2 . . 1 . . Core 4 | . . 2 . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 4 . 1 1 1 1 Treads 3 | 2 . 1 . . . . . . Leg 10 | . . 2 4 . 1 1 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 1 2 . 5 1 4 2 Device 13 | . . 1 1 . 5 1 3 2 Storage 1 | 1 . . . . . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 15 | 2 1 2 2 . 2 . 3 3 Energy Gun 3 | 1 . 1 . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 1 1 2 . 1 . 1 2 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . Parts Lost 20 | . . . 5 . . . 1 14 Power 4 | . . . 1 . . . . 3 Propulsion 5 | . . . 2 . . . . 3 Utility 7 | . . . 1 . . . 1 5 Weapon 4 | . . . 1 . . . . 3 Highest Loss Streak 14 | . . . 4 . . . 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 88 100 76 100 99 100 86 95 Engine 13 | . 14 1 3 22 22 22 13 7 Core 4 | . . 12 9 . . . 1 10 Treads 2 | . 28 11 . . . . . . Leg 19 | . . 16 21 22 22 22 17 18 Device 15 | . . 4 9 11 17 22 24 28 Storage 1 | . 14 9 . . . . . . Processor 10 | . 2 14 11 11 11 11 6 6 Protection 2 | . . . . 11 4 . 2 3 Energy Gun 9 | . 14 14 11 11 10 . 3 5 Ballistic Gun 11 | . 14 14 10 11 11 11 9 6 Piercing Weapon 1 | . . . . . . 11 3 . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 12 12 13 21 21 34 25 46 49 Greatest Support 53 | 40 40 40 26 26 26 33 53 53 Greatest Overweight (x) 2 | . . . 2 . 1 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 3 5 5 5 5 Average Carried 4 | 3 5 6 4 3 4 4 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 8 3 3 3 5 5 5 4 Class Distribution -------------------- 65% | Scavenger-Mutant 24% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 957 | 244 62 86 126 . 47 87 55 250 Remotely . | . . . . . . . . . Salvage Created 969 | . 155 132 395 . . . 55 232 Parts 65 | . 14 10 22 . . . 4 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 26 | . 4 5 9 . . . 1 7 Guns 24 | . 4 5 9 . . . 1 5 Cannons 2 | . . . . . . . . 2 Classes Destroyed 10 | . 4 . 3 . . . 1 2 Builder 1 | . 1 . . . . . . . Recycler 2 | . 1 . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 13 | . 3 3 3 . . . . 4 Grunt 7 | . 1 2 4 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 1 | . . . 1 . . . . . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 7 | . 5 3 7 . . . 1 3 Combat Bots Only 5 | . 4 3 5 . . . 1 3 Max Kills in Single Turn 1 | . 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 349 | . 35 41 66 . . 2 27 178 Missed 91 | . 10 17 9 . . 1 7 47 Damage Taken 3568 | . 229 251 550 . . 18 305 2215 Core 1055 | . 40 59 93 . . . 56 807 Absorbed by Shields 71 | . . . . . . . . 71 Core Remaining (%) 78 | 100 . 60 . . . 76 . . Volleys Fired 101 | . 20 16 28 . 1 . 7 29 Largest 3 | . 2 2 2 . 2 . 2 3 Hottest 151 | . 60 60 98 . 88 . 61 151 Shots Fired 197 | . 38 32 44 . 2 . 14 67 Gun 183 | . 38 32 44 . 2 . 14 53 Cannon 14 | . . . . . . . . 14 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 115 | . 20 16 16 . 1 . 14 48 Thermal 82 | . 18 16 28 . 1 . . 19 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 3 10 11 . . . 8 5 Robot Miss Streak 4 | . 3 3 3 . . . 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 104 | . 13 18 31 . . . 11 31 Core Hits 52 | . 10 10 15 . . . 4 13 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1905 | . 134 180 624 . . . 161 806 Guns 1697 | . 131 180 600 . . . 161 625 Cannons 181 | . . . . . . . . 181 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 27 | . 3 . 24 . . . . . Kinetic 1113 | . 54 73 233 . . . 161 592 Thermal 765 | . 77 107 367 . . . . 214 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . . . . . 13 Projectiles 13 | . . . . . . . . 13 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . . Shots . | . . . . . . . . . Rammed 2 | . 1 . 1 . . . . . Targets Rammed 5 | . 1 . 4 . . . . . Kicked 3 | . . . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 583 | . 100 72 322 . . . 20 583 Average Temperature 141 | . 44 29 159 . . . 8 223 Received Heat Transfer 210 | . 60 60 81 . . 9 . . Effects 14 | . . . 1 . . . . 13 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 3 | . . . 1 . . . . 2 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1763 | . 175 250 888 . . . . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 652 | . 130 210 123 11 . . 639 652 Initial 600 | . . 50 11 11 . . 600 447 Average 196 | . 40 79 21 11 . . 623 564 Maximum Alert Level 2 | . . 1 . . . . 2 2 Low Security (%) 70 | 100 100 96 100 100 . . . . Level 1 . | . . 3 . . . . . . Level 2 28 | . . . . . . . 100 100 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . . . 1 . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 10 15 13 . . 6 1 17 Peak Tracking Total 11 | . 5 6 6 . . 3 1 11 Tactical Retreats 3 | . . 2 . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 5 | . 2 . 1 . . . 2 . Terminals 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 10 | . 4 . 3 . . . 3 . Successful 4 | . 1 . 1 . . . 2 . Failed 6 | . 3 . 2 . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . 1 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 3 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . Report Inventory 2 | . 1 . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . 1 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 . . Highest-Rated Group 157 | . . . . . 157 157 . . Highest-Rated Ally 40 | . . . . . 40 40 . . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . 16 . . Total Damage 740 | . . . . . . 740 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 4985 | 63 251 615 884 46 1958 440 317 411 Spaces Moved 3294 | 39 116 402 448 33 1499 348 224 185 Core 18 | 13 . . 4 . . . . 1 Treads 284 | 26 116 142 . . . . . . Legs 2992 | . . 260 444 33 1499 348 224 184 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 50 120 120 120 120 100 Average Speed 126 | 123 160 134 119 120 123 120 120 157 Slowest Speed 260 | 160 160 160 150 120 190 120 120 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 24 67 24 10 92 62 5 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 5 | . . 1 . . 2 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Projectile 1 | . . . 1 . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 3934 | 54 146 453 749 39 1609 372 258 254 Wait 390 | . . 12 253 7 81 16 12 9 Move 3286 | 38 115 401 447 32 1498 347 223 185 Hop . | . . . . . . . . . Pick Up 49 | 10 6 5 4 . 11 2 7 4 Fast Attach 7 | . . . 5 . 1 . . 1 Attach 20 | 6 1 1 3 . . . 7 2 Detach . | . . . . . . . . . Swap 27 | . 2 7 2 . 7 3 2 4 Drop 35 | . 1 11 3 . 10 4 . 6 Fire 101 | . 20 16 28 . 1 . 7 29 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick 3 | . . . 3 . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 14 | . . . . . . . . 14 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 341 | -10/Mines | Met a Derelict bent on vengeance 522 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 526 | -10/Mines | Found Prototype Device 569 | -10/Mines | Discovered new exit (range 4) 615 | -10/Mines | Assembled infested the area 694 | -10/Mines | Learned location of Storage (-9) 716 | -10/Mines | Identified Exp. Sensor Array 813 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 915 | -10/Mines | Discovered new exit (range 10) 930 | -10/Mines | Entered Materials 930 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 931 | -9/Materials | Identified exit to Storage 1593 | -9/Materials | Build established: Scavenger-Mutant 1695 | -9/Materials | Lost 4 parts (1p2n1u) 1723 | -9/Materials | Discovered new exit (range 15) 1814 | -9/Materials | Entered Mines 1848 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1860 | -9/Mines | Entered Zion 2018 | -7/Zion | Learned location of Warlord (-4) 2053 | -7/Zion | Learned Factory trap positions 2585 | -7/Zion | Found Prototype Device 2587 | -7/Zion | Identified Phasing AFG 2720 | -7/Zion | Given the Hacking Drone Bay 2720 | -7/Zion | Found Prototype Device 2721 | -7/Zion | Identified Hacking Drone Bay 3196 | -7/Zion | Imprinted 3199 | -7/Zion | Declared Zion's savior 3721 | -7/Zion | Found CR-A16's Pointy Stick 3774 | -7/Zion | Given A8's code to call for help 3785 | -7/Zion | Discovered new exit (range 10) 3818 | -7/Zion | Entered Proximity Caves 3818 | -6/Proximity Caves | Accompanied by 4 allies 3860 | -6/Proximity Caves | Learned Factory garrison access intel 3970 | -6/Proximity Caves | Spotter reported a threat 4065 | -6/Proximity Caves | Spotter reported a threat 4089 | -6/Proximity Caves | Identified exit to Factory 4157 | -6/Proximity Caves | Spotter reported a threat 4220 | -6/Proximity Caves | Spotter reported a threat 4258 | -6/Proximity Caves | Entered Factory 4258 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4259 | -6/Factory | Loaded intel: 84 trap records 4260 | -6/Factory | Loaded intel: 4 garrison access locations 4511 | -6/Factory | Identified exit to Garrison 4575 | -6/Factory | Entered Garrison 4575 | -6/Garrison | Accompanied by 1 ally 4664 | -6/Garrison | Triggered checkpoint 4727 | -6/Garrison | Garrison Relay disabled 4736 | -6/Garrison | Heavy support dispatched to Extension 4833 | -6/Garrison | H-XX Assembler disabled 4962 | -6/Garrison | Triggered checkpoint 4976 | -6/Garrison | Core integrity fell below 50% 4983 | -6/Garrison | Core integrity fell below 20% 4986 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Flexi-carbon Leg destroyed. Penetrated by Slug. Hacking Drone Bay destroyed. Slug Cannon destroyed. Penetrated by Slug. Transmission Jammer destroyed. Penetrated by Slug. System corrupted: Heat flow error (+269). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 73. Imp. Heat Sink destroyed. Field strength at 55. Slug penetrates Wall. Field strength at 36. Field strength at 16. Stasis field depleted. Slug penetrates Wall. Tactical Coordination Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???? ##??????????????????? | | ??????????????????? ?? ##?????????????????? | | ???????????????# ??? ?? ??????????????????? | | ???????????????# ?? ?? ??????????????????? | | ???????????????# ?# ?# #??????????????????? | | ??????????????## ## ## ###????????????????? | | ?????????????# % #????????????????? | | ?????????????? #????????????????? | | ???????????????? ? #????????????????? | | ?????????????????? ? ?????????????????? | | ???????????????# ???# sh ?#hs #??????????????????? | | ???????????##### ## *sx##ss #??????????????????? | | ?????????? s s #??????????????????? | | ?????????? #??????????????????? | | ??????????????## @ #??????????????????? | | ???????????????###### ## #??????????????????? | | ????????????????????# ?# #??????????????????? | | ????????????????????####??# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #################### | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????##################### ^# | | ????????????????????????????????# ????????????# ^# | | ????????????????????????????????#[%???????????# # | | ????????????????????????????????#"+############ # | | ????????????????????????????????#! ! [[!!# | | ????????????????????????????????# !] = [ ! # | | ????????????????????????????????## !%#####=*[###+# | | ????????????????????????????????#" ""#??# = #?# # | | ????????????????????????????????#######??#####?# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????##### # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????" " | | ???????????????????????????????????????????" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 38 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Energy Well | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! Made in Tau Ceti IV Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed TeslaPiercingVibroblade Manual? 0 Play Time 00:56:40 Cumulative 4.7 hours Start 2024.04.03 @ 00:40:56 End 2024.04.03 @ 01:40:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 13dec401-be9d-4dc5-bd6f-1a8ed965ff07