Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.12 @ 22:58:29 Player: Jezoensis Result: Destroyed by Tracker with Immobilizer Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (443) 2215 Value Destroyed (21268) 21268 Prototype IDs (50) 1000 Alien Tech Used (8) 1600 Bonus (10143) 10143 TOTAL SCORE: 45426 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3787 Follower Combat Kills 56 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1450 Matter 246/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Experimental Matter Compressor (500) Advanced Sensor Array Heavy Quantum Rifle Railgun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Experimental Target Analyzer Weapon Cycler Improved Weapon Cycler Experimental Transmission Jammer > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun Sigix Terminator > --- INVENTORY -------- Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Experimental Cooling System Experimental Matter Compressor Experimental Matter Compressor Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Long-range Terrain Scanner Long-range Terrain Scanner Kinecellerator Advanced Transmission Jammer Advanced Transmission Jammer Advanced Thermal Shield Phase Redirector Advanced Dynamic Insulation System System Restoration Module Long-range Tractor Beam Heavy Quantum Rifle KE Penetrator Railgun Railgun Helical Railgun Helical Railgun Micro-nuke Launcher [Rating: 167] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Layered Medium Armor Plating Artifact Phase Redirector Weapon KE Penetrator Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Compact Mass Driver Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . 2 . . 2 2 . . . . 2 . . 2 . . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . 1 . . 2 1 . . . . 2 . . 1 . . . . 2 . 1 . . Weapon 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . Parts Attached 831 | 7 7 7 79 9 47 14 30 32 11 12 3 . 16 32 10 16 102 12 7 10 5 41 35 59 111 117 Power 32 | 1 . . 3 2 2 1 3 1 . . . . . 2 . . 1 . . 2 1 . 1 . 5 7 Engine 11 | 1 . . 3 2 2 1 1 1 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . 1 . . 1 . . 2 1 . 1 . 5 7 Propulsion 95 | 2 . 1 19 1 8 . 2 8 4 . . . . 5 . 1 9 1 . 1 . 1 2 7 9 14 Treads 95 | 2 . 1 19 1 8 . 2 8 4 . . . . 5 . 1 9 1 . 1 . 1 2 7 9 14 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 453 | 2 2 5 27 4 31 8 16 16 5 7 1 . 11 16 9 8 63 9 5 3 3 31 20 26 61 64 Device 378 | 1 . 2 26 4 27 8 9 13 4 4 . . 8 11 8 8 54 9 5 2 . 29 16 22 57 51 Storage 18 | 1 2 1 1 . 1 . . 1 . . . . . 1 . . 2 . . . 1 . 1 1 . 5 Processor 23 | . . . . . 1 . 2 1 . . 1 . . 1 . . 5 . . . 1 . 2 . 3 6 Hackware 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . Protection 29 | . . 2 . . 2 . 4 1 1 3 . . 3 3 1 . 1 . . 1 1 1 . 3 . 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 251 | 2 5 1 30 2 6 5 9 7 2 5 2 . 5 9 1 7 29 2 2 4 1 9 12 26 36 32 Energy Gun 40 | 1 2 1 5 . 4 2 . . 1 3 . . 3 . . . . . . . . . . . 9 9 Energy Cannon 25 | . . . . . . . . . . . . . . . . 1 6 1 1 . 1 2 6 7 . . Ballistic Gun 145 | 1 1 . 16 2 1 1 5 5 . . 1 . . 6 1 3 20 1 1 4 . 7 5 19 24 21 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 16 | . . . 2 . 1 2 1 . . 2 . . 1 . . 1 2 . . . . . . . 2 2 Special Weapon 9 | . 2 . 7 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 14 | . . . . . . . 3 2 1 . 1 . 1 3 . 2 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . 1 . 1 . . . . . . . . . . 3 . . 3 . . 4 . 2 8 1 12 . Parts Lost 44 | . 1 . . 1 1 . 1 . . . . . . 1 . . . 1 . . . 2 1 3 4 28 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 8 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 5 Utility 16 | . . . . . . . . . . . . . . 1 . . . . . . . 2 1 1 1 10 Weapon 17 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 2 1 11 Highest Loss Streak 13 | . 1 . . 1 1 . 1 . . . . . . 1 . . . 1 . . . 1 1 2 2 13 Average Slot Usage (%) 95 | . 99 100 99 100 99 100 99 100 100 100 100 100 100 99 100 100 93 94 94 69 94 90 89 94 94 87 Engine 3 | . 14 14 11 11 9 9 6 7 6 6 6 6 6 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 4 4 3 3 Treads 19 | . 28 28 32 33 27 27 27 23 26 26 26 26 26 23 23 23 15 15 15 15 15 9 9 12 13 10 Device 14 | . 14 3 10 11 8 9 7 13 12 12 13 13 11 16 17 17 14 15 15 10 13 18 18 18 16 16 Storage 17 | . 14 23 22 22 18 18 18 15 20 20 20 20 20 17 17 17 15 15 15 15 16 19 19 17 17 17 Processor 13 | . . . . . 9 9 9 15 13 13 13 13 13 16 11 11 19 21 21 21 21 19 19 17 20 17 Energy Gun 2 | . 9 14 3 . 4 8 3 . 4 5 3 . 4 . . . . . . . . . . . 1 . Ballistic Gun 17 | . 14 14 16 22 22 18 22 21 13 13 13 13 13 14 16 14 19 18 18 1 16 16 16 19 19 19 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 130 | 12 28 35 47 47 50 51 57 71 78 81 72 69 77 94 95 99 99 93 95 90 104 110 118 123 130 124 Greatest Support 150 | 40 40 40 60 63 65 62 62 79 85 83 83 83 83 99 94 99 135 133 133 133 133 145 145 140 150 150 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . 1 1 1 . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 10 14 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 28 28 28 28 28 28 Average Capacity 21 | 5 8 12 15 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 24 28 28 28 28 26 Most Carried 28 | 4 10 13 16 16 16 16 16 21 22 22 22 22 22 22 22 22 22 22 22 22 23 28 28 28 28 28 Average Carried 21 | 2 8 11 15 15 15 15 15 16 21 22 21 22 22 21 22 21 21 20 20 21 22 26 27 27 27 23 Final Capacity 28 | 6 10 14 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 28 28 28 28 28 4 Final Carried 28 | 4 10 13 16 16 16 16 16 21 22 22 22 22 22 22 22 22 22 20 22 22 23 28 27 28 22 4 Class Distribution -------------------- 36% | Scavenger-Skirmisher 25% | Scavenger-Mutant 14% | Hauler-Skirmisher 8% | Mutant 6% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Assassin | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Scavenger-Skirmisher | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Matter Collected 24424 | 280 83 336 1290 363 831 399 449 497 233 114 180 . 488 519 387 363 2940 285 196 118 141 933 1240 1618 5050 5091 Remotely 10619 | . . . 97 . 372 250 161 263 . 4 . . 153 114 260 . 1459 113 . . . 387 719 1375 1814 3078 Salvage Created 25697 | 185 58 437 1862 406 1267 551 457 497 71 153 127 . 518 586 450 315 3323 398 297 . 44 1354 645 1779 2749 7168 Parts 1325 | 20 6 19 117 18 63 30 28 22 5 15 3 . 20 23 18 16 178 25 18 . . 81 38 109 148 305 Haulers Intercepted 16 | . 1 . 5 . 1 . . . . . . . . . . . 5 . . . . . . . 1 3 Recyclers Shooed 12 | 1 . . 2 . . . . . . . . . . . . . 2 . . . . 1 2 2 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . . . . . 13 . . 19 . 18 12 . 25 18 . . . . . . . Prevented 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 319 | . . 4 36 17 24 11 8 7 1 9 . . 13 4 6 7 36 10 7 . . 10 6 14 20 69 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 276 | . . 4 26 17 24 10 6 7 1 2 . . 7 4 6 3 33 10 7 . . 10 6 14 20 59 AOE 41 | . . . 10 . . 1 2 . . 7 . . 6 . . 4 3 . . . . . . . . 8 Classes Destroyed 24 | 3 2 3 3 2 . 1 1 1 . . 1 . . . . . . . . . . . 1 . 2 4 Worker 24 | 1 . . 4 . . . . . . . . . . . . . 4 . . . . 1 . 3 4 7 Builder 18 | . . 1 2 . . . . . . . . . . . . . 1 . . . . . . 2 3 9 Tunneler 6 | 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 16 | . 1 . 5 . 1 . . . . . . . . . . . 5 . . . . . . . 1 3 Recycler 21 | 1 . 3 1 . . . . 1 . . . . . 2 . . . . . . . 2 2 3 4 2 Operator 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Watcher 30 | . 1 . 4 . . . 2 . . . . . . 1 . . 4 . . . . 5 2 5 3 3 Swarmer 59 | . . . 4 4 3 . 2 . . 8 . . 4 . . 4 5 8 5 . . 3 5 4 . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Grunt 115 | . . 2 22 2 15 9 3 . . . . . 5 . 6 2 15 . . . . . . . 1 33 Brawler 7 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 5 Duelist 9 | . . . 1 1 . . . . . . . . . . . . 2 . . . . . . . . 5 Researcher 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Sentry 45 | . . 2 8 . 6 . 2 5 1 1 . . 1 2 . . 3 . . . . 5 . 2 . 7 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 34 | . . . . . . 1 1 . . . . . 3 1 . 1 4 2 2 . . 2 . 4 7 6 Programmer 27 | . . . . . . . . 2 . . . . . 1 . . 7 . . . . . . 4 10 3 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Assembled 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 40 | 6 1 2 14 8 4 4 3 3 1 4 . . 8 3 3 4 7 4 7 . . 6 6 6 9 40 Combat Bots Only 12 | . . 2 12 8 4 4 3 2 1 4 . . 8 2 3 4 5 4 7 . . 3 5 4 5 12 Max Kills in Single Turn 4 | 1 1 1 3 2 1 1 2 1 1 3 1 . 3 2 2 4 2 2 3 . 1 2 2 3 3 3 Gunslinging 2 | . . . . 1 . . . . . . . . 1 1 1 . . 1 2 . . . 1 1 . 1 Exploded 4 | . . . 3 . . 1 2 . . 3 . . 3 . . 4 1 . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Damage Taken 24042 | . . 191 886 477 700 194 427 403 44 146 29 . 465 463 227 114 2074 423 125 . . 827 741 1496 3541 10049 Core 2354 | . . 9 108 60 68 . 20 55 . 6 . . 71 49 26 . 207 65 26 . . 57 69 127 451 880 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1521 | . . . . . . . . . . . . . . . . . 63 3 2 . . 5 44 61 316 1027 Redirected to Core 303 | . . . . . . . . . . . . . . . . . . . . . . . . . 303 . Core Remaining (%) 86 | 100 . 96 . 58 . . 84 92 . . . . 90 . . 92 . . . . 74 . 90 . . . Volleys Fired 930 | 11 11 17 102 32 50 21 26 17 2 8 7 . 21 19 15 14 98 18 10 . 9 51 47 53 96 175 Largest 5 | 2 2 2 2 2 3 3 3 3 3 3 1 . 3 3 3 3 4 4 4 . 1 4 4 5 5 5 Hottest 242 | 60 100 79 100 48 105 108 108 84 111 111 55 . 108 108 105 105 133 188 123 . 98 133 138 235 236 242 Shots Fired 2999 | 22 14 34 187 64 148 57 70 51 6 14 7 . 55 57 45 32 345 48 27 . 9 178 136 212 412 769 Gun 2859 | 22 6 34 163 64 147 53 67 51 6 9 7 . 50 57 45 27 332 39 24 . . 169 121 200 411 755 Cannon 70 | . . . . . . . . . . . . . . . . 4 9 9 3 . 9 9 15 12 . . Launcher 47 | . . . 9 . 1 4 3 . . 5 . . 5 . . 1 4 . . . . . . . 1 14 Special 23 | . 8 . 15 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2660 | 11 3 17 122 64 114 36 61 51 4 6 . . 34 55 45 27 332 39 24 . . 169 121 200 393 732 Thermal 207 | 11 11 17 56 . . . . . . . . . . . . 4 9 9 3 . 9 9 15 12 19 23 Explosive 38 | . . . 5 . . 4 . . . 5 . . 5 . . 1 4 . . . . . . . . 14 Electromagnetic 94 | . . . 4 . 34 17 9 . 2 3 7 . 16 2 . . . . . . . . . . . . Robot Hit Streak 102 | 10 7 22 19 31 40 21 12 57 63 67 10 . 37 24 21 19 36 15 12 . 18 37 36 52 35 102 Robot Miss Streak 3 | 1 2 1 2 1 2 1 3 . . 1 . . 1 1 1 1 2 2 1 . . 1 2 2 2 3 Penetration Max 2 | . . . . . . . . . . . . . 1 . 1 . 1 . 1 . . 1 1 1 1 2 Secondary Targets 76 | . . 1 3 3 3 4 2 . . . . . 2 2 2 . 7 5 2 . . 1 4 3 4 28 Max Gunslinging Chain 2 | . . 1 1 1 1 1 1 . . . . . 1 1 2 . 1 2 2 . . 1 2 2 1 2 Shots Hit Robots 2261 | 15 4 30 137 58 120 40 46 41 6 7 7 . 44 48 41 24 256 26 16 . 6 135 88 135 324 607 Core Hits 1038 | 9 3 14 75 28 49 21 19 22 3 11 5 . 31 19 15 15 124 16 9 . 2 47 20 61 114 306 Critical Hits 222 | . . . 1 2 1 . 1 . . . . . . 7 17 10 32 4 1 . 1 6 3 15 60 61 Critical Kills 72 | . . . 1 1 1 . 1 . . . . . . 3 6 3 13 3 1 . 1 2 . 5 14 17 Critical Parts Destroyed 124 | . . . . 1 . . . . . . . . . 4 11 7 18 1 . . . 1 3 9 36 33 Melee Attacks 25 | . . . . . . . 3 3 2 . 3 . 2 5 . 7 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . 3 3 2 . 3 . 2 5 . 7 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58882 | 146 67 474 3209 913 2180 913 885 904 121 866 176 . 1769 649 362 606 6161 481 272 . 205 3203 2035 3896 8209 20180 Guns 48786 | 146 63 468 2259 913 2107 724 834 904 121 97 146 . 785 635 362 163 5107 481 272 . . 3138 2011 3798 7839 15413 Cannons 242 | . . . . . . . . . . . . . . . . . . . . . 205 . . 37 . . Explosions 9422 | . . . 921 . 69 189 51 . . 769 30 . 984 . . 294 1021 . . . . . . . 370 4724 Melee 149 | . . . . . . . . . . . . . . . . 149 . . . . . . . . . . Ramming 259 | . 4 6 5 . 4 . . . . . . . . 14 . . 33 . . . . 65 24 61 . 43 Kinetic 45893 | 36 29 194 1589 913 1503 414 726 904 87 44 . . 524 601 362 163 5107 481 272 . . 3138 2011 3798 7704 15293 Thermal 2320 | 110 34 274 777 . . . . . . . . . . . . . 378 . . . 205 . . 37 385 120 Explosive 8346 | . . . 623 . . 189 . . . 769 . . 984 . . 294 643 . . . . . . . 120 4724 Electromagnetic 1915 | . . . 215 . 673 310 159 . 34 53 176 . 261 34 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 149 | . . . . . . . . . . . . . . . . 149 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 3 . . 1 1 . . . . . 4 4 4 8 8 8 7 3 1 . . 2 4 Average Corruption 3 | . . . . 3 . . 1 1 . . . . . 4 4 4 6 8 7 4 1 1 . . 1 1 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . 1 4 3 1 . . 3 . Effects 160 | . . . . 4 . . 4 1 . . . . . 2 18 23 49 20 13 3 1 4 . . 3 15 Message Errors 36 | . . . . 1 . . 2 . . . . . . 2 3 8 9 5 1 1 1 2 . . . 1 Matter Fused 28 | . . . . 1 . . . . . . . . . . 4 7 9 4 1 1 . . . . . 1 Heat Flow Errors 14 | . . . . 1 . . . . . . . . . . 2 3 4 . 4 . . . . . . . Energy Discharges 16 | . . . . 1 . . . . . . . . . . 3 3 1 4 1 . . 1 . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 14 | . . . . . . . 1 1 . . . . . . . 1 7 2 1 1 . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . Targeting Errors 42 | . . . . . . . 1 . . . . . . . 6 1 14 5 3 . . 1 . . 1 10 Weapon Failures 6 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 404 | . . . . . . . . . . 125 . . 36 . . . 73 . . . 39 . 1 23 . 107 Projectiles 46 | . . . . . . . . . . . . . . . . . . . . . 39 . . 7 . . Explosions 341 | . . . . . . . . . . 125 . . 36 . . . 73 . . . . . . . . 107 Melee 17 | . . . . . . . . . . . . . . . . . . . . . . . 1 16 . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 756 | . . . . . . 6 . . . 8 29 . . . . . . . . . . . . . 493 220 Shots 10 | . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . 2 5 Rammed 25 | . 1 4 2 . 1 . . . . . . . . 2 . . 1 . . . . 5 2 3 . 4 Targets Rammed 29 | . 1 4 3 . 1 . . . . . . . . 2 . . 3 . . . . 5 2 4 . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 . . Highest Temperature 546 | 20 40 313 48 167 169 34 246 24 8 27 . . 152 78 180 260 326 150 339 . 252 281 236 29 44 546 Average Temperature 69 | 13 15 95 13 31 40 15 77 13 8 18 . . 54 24 82 93 80 58 146 . 98 83 69 29 18 149 Received Heat Transfer 4584 | . . 72 447 60 423 117 153 126 18 . . . 132 45 162 54 615 18 . . . 153 . 45 153 1791 Effects 11 | . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . 8 Interference 11 | . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . 8 Siege Activations 48 | . . . . . . . . . . . . . . . . . 9 2 1 . . 1 3 6 10 16 Total Turns 680 | . . . . . . . . . . . . . . . . . 90 13 19 . . 4 29 36 141 348 Longest Duration 91 | . . . . . . . . . . . . . . . . . 25 10 19 . . 4 13 20 35 91 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 3205 | 250 74 592 1606 . . . . . . . . . . . . . 200 . . . 222 . . 37 150 74 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Peak Influence 2270 | 35 41 125 678 366 624 754 542 317 157 . . . . 277 . . 692 . . . . 226 282 304 397 2270 Initial 355 | . 19 5 1 166 120 355 316 189 109 . . . . 114 . . . . . . . . 56 19 132 81 Average 312 | 15 14 69 424 279 338 587 426 230 146 . . . . 148 . . 223 . . . . 101 94 163 144 1069 Maximum Alert Level 5 | . . . 2 1 2 3 2 1 . . . . . 1 . . 2 . . . . 1 1 1 1 5 Low Security (%) 48 | 100 100 100 2 2 10 . . 41 100 . . . . 62 . . 50 . . . . 83 73 73 80 7 Level 1 25 | . . . 31 97 64 20 27 58 . . . . . 37 . . 26 . . . . 16 26 26 19 4 Level 2 16 | . . . 65 . 24 39 72 . . . . . . . . . 23 . . . . . . . . 6 Level 3 3 | . . . . . . 40 . . . . . . . . . . . . . . . . . . . 19 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 1 . 9 . 4 . 2 1 1 . . . . 2 . . 6 . . . . 1 4 1 7 31 Investigation 8 | . 1 . 4 . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Extermination 15 | . . . . . . . . 1 . . . . . 1 . . 2 . . . . 1 1 1 5 3 Reinforcement 26 | . . . 5 . . . 1 . 1 . . . . 1 . . 3 . . . . . 2 . 2 11 Assault 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 12 Garrison 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Distress Signals 9 | . . . 4 . . . 1 . . . . . . 1 . . 1 . . . . . 1 . . 1 Communications Jammed 92 | . . . . . . . . . . . . . . . . . 35 . . . . 2 2 38 8 7 Distress Signals 86 | . . . . . . . . . . . . . . . . . 31 . . . . 1 2 38 8 6 Times Spotted 441 | . 4 4 51 18 26 11 12 9 1 7 . . 20 9 8 3 38 11 6 . . 16 15 25 29 118 Peak Tracking Total 13 | . 2 2 8 8 4 5 3 3 1 4 . . 7 6 4 2 5 4 5 . . 3 5 5 3 13 Tactical Retreats 11 | . . . 1 1 1 1 . . . . . . 2 . 2 . . 1 . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Traps Triggered 15 | . . . 4 . . . . . . . . . . . . . 2 . . . . 2 2 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Disabled 53 | . . . 4 . . . 4 . . . . . . 2 . . 12 . . . . 1 3 2 6 19 Max in Single Turn 4 | . . . 2 . . . 1 . . . . . . 1 . . 4 . . . . 1 1 1 1 1 Garrison Access 7 | . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Accessed 86 | . 9 . 8 1 3 . 5 1 . . . 2 . 8 . . 8 . . 4 . 4 10 6 11 6 Terminals 58 | . 7 . 6 1 2 . 5 . . . . . . 7 . . 5 . . . . 1 6 5 10 3 Fabricators 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Units 7 | . 2 . 2 . . . . 1 . . . . . 1 . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access 8 | . . . . . 1 . . . . . . . . . . . 1 . . . . 2 1 1 1 1 Total Hacks 235 | . 35 . 20 2 6 . 13 3 . . . 13 . 21 . . 25 . . 17 . 9 21 11 28 11 Successful 153 | . 26 . 11 . 4 . 5 3 . . . 13 . 10 . . 13 . . 17 . 6 13 7 20 5 Failed 82 | . 9 . 9 2 2 . 8 . . . . . . 11 . . 12 . . . . 3 8 4 8 6 Catastrophic 12 | . 1 . . 2 . . 1 . . . . . . 2 . . 3 . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 30 . 18 2 4 . 11 3 . . . . . 19 . . 18 . . . . 4 6 5 16 7 Terminals 167 | . 31 . 18 2 5 . 13 . . . . . . 19 . . 18 . . . . 4 14 10 27 6 Fabricators 9 | . . . . . . . . . . . . . . . . . 5 . . . . . 4 . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . Recycling Units 12 | . 4 . 2 . . . . 3 . . . . . 2 . . 1 . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison Access 8 | . . . . . 1 . . . . . . . . . . . 1 . . . . 2 1 1 1 1 Terminal Hacks 80 | . 15 . 3 . 1 . 3 . . . . 13 . 5 . . 4 . . 17 . . 5 3 9 2 Record 11 | . . . . . . . . . . . . . . . . . 2 . . 5 . . 1 . 2 1 Part Schematic 11 | . 1 . . . . . . . . . . 5 . 1 . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 10 | . 4 . . . . . 1 . . . . . . 1 . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 5 | . . . 1 . . . 1 . . . . . . 1 . . 1 . . . . . . 1 . . Terminal Index 6 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 1 Fabricator Index 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Unreport Threat 4 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Locate Traps 9 | . 3 . 1 . 1 . 1 . . . . . . . . . . . . . . . 1 . 2 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . . . . . . . . 1 . . . . 2 1 1 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 1 . Unauthorized Hacks 57 | . 11 . 8 . 2 . 2 3 . . . . . 5 . . 5 . . . . 2 3 3 10 3 Terminals 42 | . 7 . 6 . 2 . 2 . . . . . . 3 . . 3 . . . . 2 3 3 10 1 Track 15 | . 5 . 1 . 1 . . . . . . . . . . . . . . . . . 1 . 7 . Assimilate 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 20 | . 2 . 3 . 1 . 2 . . . . . . 2 . . 2 . . . . 1 2 2 2 1 Operators 5 | . . . 1 . . . . . . . . . . 1 . . 1 . . . . 1 . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 4 . 2 . . . . 3 . . . . . 2 . . 1 . . . . . . . . . Reject 3 | . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Recyclers 4 | . 1 . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . Mask 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 63 | . 7 . 6 1 2 . 5 . . . . . . 7 . . 6 . . . . 2 9 4 9 5 Full Trace Events 6 | . . . 2 . 1 . 2 . . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . . . . . 5 . 1 . . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter 336 | . . . . . . . . . . . . . . . . . 336 . . . . . . . . . Time 126 | . . . . . . . . . . . . . . . . . 126 . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . 31 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total Allies 10 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 7 Largest Group 7 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . . 1 . 7 Highest-Rated Group 99 | . . . 10 . . . . . . . . . 94 94 . . . . . . . . . 10 . 99 Highest-Rated Ally 94 | . . . 10 . . . . . . . . . 94 94 . . . . . . . . . 10 . 15 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 17 | . . . . . . . . . . . . . 5 5 . . . . . . . . . . . 7 Total Damage 392 | . . . . . . . . . . . . . 208 91 . . . . . . . . . . . 93 Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Robot Analysis Total 10 | . 4 . . . . . 1 . . . . . . 1 . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 1 1 . 1 . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Turns Passed 20031 | 102 635 501 1848 384 784 412 629 597 320 414 598 121 500 855 424 954 1609 524 284 237 404 1070 1138 962 2033 1692 Spaces Moved 9924 | 43 357 266 876 174 353 207 307 297 175 229 347 74 250 427 203 520 706 297 160 136 236 550 613 459 1005 657 Core 123 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . 112 Treads 9801 | 32 357 266 876 174 353 207 307 297 175 229 347 74 250 427 203 520 706 297 160 136 236 550 613 459 1005 545 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 161 161 155 161 165 165 165 165 162 162 162 155 155 155 155 160 152 145 145 150 50 Average Speed 156 | 131 160 160 160 160 157 161 161 158 164 165 165 165 165 169 179 168 157 155 155 157 160 152 149 148 150 135 Slowest Speed 185 | 160 160 160 180 160 161 161 161 161 165 165 165 165 165 185 182 182 162 155 155 160 160 160 152 177 153 172 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 45 | 3 68 63 93 55 39 49 30 9 4 46 48 68 42 15 39 74 24 62 42 60 63 16 71 20 75 49 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 8 | . 1 2 2 . . . . . . . . . . . . . . . . 3 . . . . . . Known Exits Taken 20 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 2 . . . . . . 2 . 1 . 1 4 . . 1 . 4 . . . . . Spaces Dug 142 | . 7 . 14 . . 16 3 3 2 . 3 . 2 5 . 10 8 9 3 . 3 9 13 11 10 11 Terrain Destroyed 1566 | . 8 . 36 . . 20 4 3 2 39 3 . 45 5 . 28 94 17 6 . 3 21 21 25 1002 184 Melee 24 | . . . . . . . 3 3 2 . 3 . 2 5 . 6 . . . . . . . . . . Projectile 265 | . 8 . 14 . . 1 1 . . . . . 3 . . 4 20 17 6 . 3 21 21 25 16 105 AOE 1277 | . . . 22 . . 19 . . . 39 . . 40 . . 18 74 . . . . . . . 986 79 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total 12436 | 66 391 307 1118 221 484 243 382 380 199 248 361 73 290 517 227 560 1014 332 180 159 252 675 753 621 1327 1056 Wait 164 | . . 8 6 . 3 . . 4 . . . . . . . . 42 6 2 . . 5 21 10 26 31 Move 9897 | 42 356 265 875 173 352 205 306 296 174 228 346 73 249 426 202 519 705 296 159 135 235 549 612 458 1004 657 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 6 8 4 18 4 12 1 8 12 6 . 1 . 1 11 . 2 18 . 1 1 2 11 10 16 22 21 Fast Attach 158 | 5 2 1 7 2 2 . 2 5 1 . . . . 8 . . 14 . 1 10 . 9 12 12 32 33 Attach 129 | 2 . 1 8 3 6 1 4 5 2 . 1 . . 5 . 1 12 1 . 1 1 7 5 8 18 37 Detach 54 | . 1 . 1 . . . . 2 . . . . . 3 . . 5 . 1 2 . . 8 1 8 22 Swap 555 | . 6 5 64 4 39 13 24 22 8 12 2 . 16 19 10 15 76 11 6 . 4 25 18 39 63 54 Drop 298 | . 6 2 34 3 19 2 9 13 4 . 1 . 1 19 . 2 41 . . 10 1 13 18 20 58 22 Fire 930 | 11 11 17 102 32 50 21 26 17 2 8 7 . 21 19 15 14 98 18 10 . 9 51 47 53 96 175 Melee 25 | . . . . . . . 3 3 2 . 3 . 2 5 . 7 . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 28 | . 1 4 3 . 1 . . . . . . . . 2 . . 3 . . . . 5 2 4 . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 7) 488 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Discovered new exit (range 10) 738 | -10/Materials | Entered Mines 810 | -10/Mines | Learned location of Storage (-8) 1221 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1235 | -10/Mines | Discovered new exit (range 5) 1239 | -10/Mines | Entered Materials 1239 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1314 | -9/Materials | Destroyed 12 combat bots 1552 | -9/Materials | Build established: Scavenger-Mutant 1558 | -9/Materials | Discovered new exit (range 16) 2154 | -9/Materials | Discovered new exit (range 11) 2757 | -9/Materials | Discovered new exit (range 5) 2781 | -9/Materials | Identified exit to Mines 3087 | -9/Materials | Entered Mines 3088 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3150 | -9/Mines | Assembled infested the area 3248 | -9/Mines | Destroyed 8 combat bots 3459 | -9/Mines | Discovered new exit (range 9) 3471 | -9/Mines | Entered Materials 3471 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3510 | -8/Materials | Discovered new exit (range 5) 3939 | -8/Materials | Build established: Scavenger-Skirmisher 3961 | -8/Materials | Garrison activated, responded to threat 4252 | -8/Materials | Identified exit to Garrison 4255 | -8/Materials | Entered Garrison 4304 | -8/Garrison | Spotted B-75 Beast 4304 | -8/Garrison | Spotted B-75 Beast 4328 | -8/Garrison | Triggered checkpoint 4442 | -8/Garrison | Triggered checkpoint 4446 | -8/Garrison | Triggered checkpoint 4523 | -8/Garrison | Discovered new exit (range 8) 4637 | -8/Garrison | Discovered new exit (range 10) 4659 | -8/Garrison | Installed Relay Interface Framework 4667 | -8/Garrison | Entered Materials 4984 | -8/Materials | Discovered new exit (range 8) 5018 | -8/Materials | Discovered new exit (range 14) 5033 | -8/Materials | Identified exit to Storage 5296 | -8/Materials | Entered Factory 5296 | -7/Factory | Evolved 2 slots: Utility x2 5507 | -7/Factory | Discovered new exit (range 16) 5883 | -7/Factory | Identified exit to Factory 5893 | -7/Factory | Entered another Factory area 5893 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5937 | -6/Factory | Discovered new exit (range 12) 5969 | -6/Factory | Identified exit to Lower Caves 6071 | -6/Factory | Build established: Hauler-Skirmisher 6213 | -6/Factory | Entered Lower Caves 6214 | -6/Lower Caves | Encountered a Warlord checkpoint 6237 | -6/Lower Caves | Identified exit to Lower Caves 6256 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6627 | -6/Lower Caves | Entered another Lower Caves area 6658 | -6/Lower Caves | Discovered new exit (range 15) 6945 | -6/Lower Caves | Build established: Hauler-Mutant 7182 | -6/Lower Caves | Discovered new exit (range 5) 7187 | -6/Lower Caves | Identified exit to Data Miner 7207 | -6/Lower Caves | Encountered a Warlord checkpoint 7225 | -6/Lower Caves | Entered Data Miner 7225 | -6/Data Miner | Discovered new exit (range 6) 7257 | -6/Data Miner | Met Data Miner 7300 | -6/Data Miner | Build established: Hauler-Assassin 7308 | -6/Data Miner | Received God Mode back door access code from Data Miner 7344 | -6/Data Miner | Identified exit to Proximity Caves 7346 | -6/Data Miner | Entered Proximity Caves 7348 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7480 | -5/Proximity Caves | Destroyed 8 combat bots 7678 | -5/Proximity Caves | Spotted B-75 Beast 7680 | -5/Proximity Caves | Escorted by Enhanced Grunt 7696 | -5/Proximity Caves | Allies destroyed B-75 Beast 7791 | -5/Proximity Caves | Learned location of 1 exit from Factory 7823 | -5/Proximity Caves | Discovered new exit (range 11) 7836 | -5/Proximity Caves | Identified exit to Factory 7846 | -5/Proximity Caves | Entered Factory 7846 | -5/Factory | Accompanied by 1 ally 7846 | -5/Factory | Evolved 2 slots: Utility x2 7847 | -5/Factory | Identified exit to Factory 8143 | -5/Factory | Identified exit to Upper Caves 8143 | -5/Factory | Identified exit to Extension 8596 | -5/Factory | Crushed by falling debris 8701 | -5/Factory | Entered Upper Caves 8984 | -5/Upper Caves | Spotted B-75 Beast 9062 | -5/Upper Caves | Build established: Hauler-Skirmisher 9073 | -5/Upper Caves | Discovered new exit (range 15) 9123 | -5/Upper Caves | Identified exit to Upper Caves 9125 | -5/Upper Caves | Entered another Upper Caves area 9714 | -5/Upper Caves | Discovered new exit (range 14) 9736 | -5/Upper Caves | Identified exit to Warlord 9776 | -5/Upper Caves | Learned Factory terminal intel 10079 | -5/Upper Caves | Entered Factory 10079 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10080 | -4/Factory | Loaded intel: 20 terminal locations 10218 | -4/Factory | Incoming investigation squad redirected 10527 | -4/Factory | Fabricated Lrn. Terrain Scanner (x1) 10569 | -4/Factory | Fabricated Lrn. Terrain Scanner (x1) 10920 | -4/Factory | Identified exit to Upper Caves 11435 | -4/Factory | Found Prototype Launcher 11435 | -4/Factory | Identified Tesla Bomb Launcher 11466 | -4/Factory | Build established: Scavenger-Skirmisher 11688 | -4/Factory | Entered Upper Caves 11765 | -4/Upper Caves | Spotted B-86 Titan 12013 | -4/Upper Caves | Learned Research machine intel 12163 | -4/Upper Caves | Discovered new exit (range 17) 12210 | -4/Upper Caves | Identified exit to Upper Caves 12212 | -4/Upper Caves | Entered another Upper Caves area 12221 | -4/Upper Caves | Discovered new exit (range 21) 12429 | -4/Upper Caves | Destroyed 7 combat bots 12466 | -4/Upper Caves | Discovered new exit (range 21) 12495 | -4/Upper Caves | Identified exit to Zhirov 12496 | -4/Upper Caves | Entered Zhirov 12499 | -4/Zhirov | Discovered new exit (range 4) 12527 | -4/Zhirov | Met Zhirov 12561 | -4/Zhirov | Found Alien Artifact 12561 | -4/Zhirov | Identified Integrated Reactor 12561 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12656 | -4/Zhirov | Learned location of Quarantine (-2) 12656 | -4/Zhirov | Learned location of Testing (-3) 12656 | -4/Zhirov | Learned location of Command (-1) 12664 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12730 | -4/Zhirov | Identified exit to Proximity Caves 12733 | -4/Zhirov | Entered Proximity Caves 13071 | -3/Proximity Caves | Discovered new exit (range 16) 13132 | -3/Proximity Caves | Build established: Scavenger-Mutant 13135 | -3/Proximity Caves | Identified exit to Research 13137 | -3/Proximity Caves | Entered Research 13137 | -3/Research | Evolved 2 slots: Utility x2 13138 | -3/Research | Loaded intel: 112 machine locations 13607 | -3/Research | Discovered new exit (range 15) 13623 | -3/Research | Repaired Adv. Transmission Jammer? 13712 | -3/Research | Identified exit to Testing 14207 | -3/Research | Entered Testing 14348 | -3/Testing | Build established: Scavenger-Skirmisher 14431 | -3/Testing | Found Portable AFG 14525 | -3/Testing | Discovered new exit (range 24) 14662 | -3/Testing | Identified exit to Research 14669 | -3/Testing | Spotted PX-2TISO7Q5QJ 14791 | -3/Testing | Found Prototype Energy Cannon 14791 | -3/Testing | Identified Disintegrator 14918 | -3/Testing | Repaired Imp. Heavy Treads? 15080 | -3/Testing | Build established: Scavenger-Mutant 15099 | -3/Testing | Protovariant out of control (PX-2TISO7Q5QJ) 15099 | -3/Testing | Unleashed a protovariant (PX-2TISO7Q5QJ) 15257 | -3/Testing | Destroyed PX-2TISO7Q5QJ 15271 | -3/Testing | Found Prototype Processor 15271 | -3/Testing | Identified Spectral Analyzer 15276 | -3/Testing | Found Prototype Processor 15276 | -3/Testing | Identified Exp. Targeting Computer 15281 | -3/Testing | Found Prototype Device 15281 | -3/Testing | Identified Exp. Transmission Jammer 15287 | -3/Testing | Found Prototype Device 15287 | -3/Testing | Identified Exp. Thermal Shield 15345 | -3/Testing | Entered Research 15345 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15702 | -2/Research | Identified exit to Quarantine 16053 | -2/Research | Spotted B-90 Cyclops 16307 | -2/Research | Entered Quarantine 16318 | -2/Quarantine | Spotted Alpha 7 16343 | -2/Quarantine | Destroyed Alpha 7 16373 | -2/Quarantine | Found Prototype Device 16373 | -2/Quarantine | Identified Exp. ECM Suite 16378 | -2/Quarantine | Found Prototype Ballistic Gun 16378 | -2/Quarantine | Identified Multirail 16381 | -2/Quarantine | Found Prototype Processor 16381 | -2/Quarantine | Identified Exp. Target Analyzer 16410 | -2/Quarantine | Found Alien Launcher 16410 | -2/Quarantine | Identified Sigix Terminator 16452 | -2/Quarantine | Build established: Scavenger-Skirmisher 16472 | -2/Quarantine | Found Alien Impact Weapon 16472 | -2/Quarantine | Identified Core Stripper 16545 | -2/Quarantine | Discovered new exit (range 23) 16685 | -2/Quarantine | Identified exit to Access 17181 | -2/Quarantine | Build established: Scavenger-Mutant 17228 | -2/Quarantine | Found Alien Artifact 17228 | -2/Quarantine | Identified Core Reset Matrix 17228 | -2/Quarantine | Used Core Reset Matrix 17232 | -2/Quarantine | Detected hypermatrix surge 17232 | -2/Quarantine | Sensed 13 artifacts in vicinity 17289 | -2/Quarantine | Found Prototype Processor 17289 | -2/Quarantine | Identified Exp. Targeting Computer 17398 | -2/Quarantine | Found Subatomic Replicator 17400 | -2/Quarantine | Used Subatomic Replicator to replicate Helical Railgun 17599 | -2/Quarantine | Build established: Scavenger-Skirmisher 17611 | -2/Quarantine | Found Phase Redirector 17917 | -2/Quarantine | Discovered exit to Access (range 21) 18081 | -2/Quarantine | Fired Sigix Terminator 18081 | -2/Quarantine | Spotted Fortress 18163 | -2/Quarantine | Destroyed Fortress 18334 | -2/Quarantine | Discovered new exit (range 5) 18338 | -2/Quarantine | Identified exit to Section 7 18340 | -2/Quarantine | Entered Section 7 18341 | -2/Section 7 | Sensed 18 artifacts in vicinity 18502 | -2/Section 7 | Discovered exit to Access (range 16) 18590 | -2/Section 7 | First assault squad dispatched 18648 | -2/Section 7 | Lost 4 parts (1n2u1w) 18726 | -2/Section 7 | Scanned by Researcher 18740 | -2/Section 7 | Found Integrity Redistributor 18740 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-206) 18741 | -2/Section 7 | Core integrity fell below 50% 18914 | -2/Section 7 | Destroyed 8 combat bots 18931 | -2/Section 7 | Spotted B-90 Cyclops 18962 | -2/Section 7 | Destroyed B-90 Cyclops 19024 | -2/Section 7 | Found Integrated Dissipator 19024 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19125 | -2/Section 7 | Found Unknown Protection 19125 | -2/Section 7 | Identified Hvy. Reactive Plating 19197 | -2/Section 7 | Found Integrated Dissipator 19197 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19307 | -2/Section 7 | Found Integrated Dissipator 19307 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19355 | -2/Section 7 | Found Integrity Redistributor 19355 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+213) 19593 | -2/Section 7 | Spotted B-90 Cyclops 19612 | -2/Section 7 | Incoming assault squad redirected 19618 | -2/Section 7 | Incoming assault squad redirected 19633 | -2/Section 7 | Destroyed B-90 Cyclops 19790 | -2/Section 7 | Spotted Alpha 7 19797 | -2/Section 7 | Spotted Alpha 7 19823 | -2/Section 7 | Destroyed Alpha 7 19865 | -2/Section 7 | Incoming assault squad redirected 19870 | -2/Section 7 | Destroyed Alpha 7 19891 | -2/Section 7 | Incoming assault squad redirected 19903 | -2/Section 7 | Incoming assault squad redirected 19910 | -2/Section 7 | High security lockdown imminent 19943 | -2/Section 7 | Destroyed 12 combat bots 19968 | -2/Section 7 | Released all parts (14) 19969 | -2/Section 7 | Emitted hypermatrix ping 19970 | -2/Section 7 | Core integrity fell below 20% 19974 | -2/Section 7 | Assembled emerged from beneath the floor 19980 | -2/Section 7 | Spotted B-99 Colossus 19987 | -2/Section 7 | Destroyed 7 combat bots 19990 | -2/Section 7 | High security lockdown engaged 19998 | -2/Section 7 | Intercept squad dispatched 19998 | -2/Section 7 | Lost 13 parts (1p2n3u7w) 20008 | -2/Section 7 | Found Integrated Reactor 20008 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20010 | -2/Section 7 | Found Integrated Reactor 20010 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20012 | -2/Section 7 | Spotted Tracker 20012 | -2/Section 7 | Spotted Tracker 20032 | -2/Section 7 | Destroyed by Tracker with Immobilizer Last Messages --------------- 19973_ Slug penetrates Earth. 19973_ Acquired 17 matter. 19974_ Assembled emerge from beneath the floor. 19975_ ALERT: Performing unscheduled system reset. 19977_ Penetrated by Slug. 19981_ Slug penetrates Reinforced Barrier. 19982_ Penetrated by Slug. 19990_ ALERT: Lockdown in effect, collecting threat data. 19998_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. 20004_ Suspension Chamber breached. 20008_ Acquired Integrated Reactor. 20008_ Integrated Reactor installed, core energy generation increased (+10). 20010_ ALERT: Assault forces dispatched. 20010_ Acquired Integrated Reactor. 20010_ Integrated Reactor installed, core energy generation increased (+10). 20011_ System corrupted: Matter fused (-8). Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 20032_ Biometal Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | ?#???#?????####?# #?????????????????????????????? | | ?###????????????# #?????????????????????????????? | | ?##??#??????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | #???????????????# #?????????????????????????????? | | ???#????????????# #?????????????????????????????? | | ?#??############# #### " ??????????????????? | | #??#?# ?????????????????? | | ?????# ?????????????????? | | #??#?# ###############" ?????????????????? | | ?##### #???????????????? ?????????????????? | | ## # #####?????????????? "??????????????????? | | """" """"#????????????????????????????????????? | | """#????????????????????????????????????? | | """#????????????????????????????????????? | | """" """#????????????????????????????????????? | | """" """#????????????????????????????????????? | | """" """#????????????????????????????????????? | | """" """#???#############????????????????????? | | """"#?#"""""""""""""#????????????????????? | | """" """#?#"" """" #????#???????????????? | | """" """"#?#"" """" #??? #???????????????? | | ###### #####?#"" """" ### #???????????????? | | ?????# #?????#"" """" #???????????????? | | ?????# #?????# #???????????????? | | ?????# #?????# s@ #????????????????????? | | ?????# ####### """" ""#????????????????????? | | ?????# pp """" ""#????????????????????? | | ?????# """" ""#????????????????????? | | ?????##########" """" ""#????????????????????? | | ??????????????#"""T """"""""#????????????????????? | | ??????????????#####"#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????!????!?????????????????????????? | | ???????????????????????!?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 39 Energy Capacity 350 Matter Stores 1236 Matter Capacity 1300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 22 EM Shielding 4 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 12 Core Analysis 10 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -4/Factory Lrn. Terrain Scanner | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Sigix Terminator Core Stripper Core Reset Matrix Subatomic Replicator Phase Redirector Integrity Redistributor Integrated Dissipator Achievements -------------- Rampage Signature Confirmed Challenges ------------ None Game ------ Seed LegPortableShield Manual? 0 Play Time 05:39:48 Cumulative 413.4 hours Start 2021.12.12 @ 15:41:44 End 2021.12.12 @ 22:58:29 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 200 Rogue 81 Adventurer 117 Explorer 2 Win Type - Total 33 Types 30/2/0/0/0/0/0/0/1 Lore% 56 Gallery% 83 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbe34e49-5d7e-4102-9abe-7d78d39279a5