Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.14 @ 13:38:29 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3897) 3897 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 9785 Bonus ------- High Alert Combat Kills 561 Follower Combat Kills 216 Entered DSFs 500 Friendly Fire -369 Cogmind --------- Core Integrity 364/1000 Matter 206/300 Energy 42/100 System Corruption 31% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Improved Signal Interpreter System Shield > --- WEAPON (5) ------- Tesla Rifle Advanced Plasma Cannon > --- INVENTORY (5) ---- Light Fission Core Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Matter Compressor Improved Sensor Array Improved Signal Interpreter Improved Power Shielding > --- WEAPON ----------- Enhanced Gauss Cannon Rocket Launcher Smartbomb Launcher Powered Hammer > --- INVENTORY -------- Improved Titanium Leg Improved Cooling System Advanced Drone Bay Precision Shock Rifle [Rating: 74] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . . . . 4 2 . 2 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 . . 1 Utility 4 | . . . . . 2 . . 1 1 Weapon 3 | . . . . . 2 . . 1 . Parts Attached 88 | . 1 3 . 2 34 2 8 4 34 Power 13 | . . 1 . 1 2 . 3 . 6 Engine 10 | . . 1 . 1 2 . 3 . 3 Core 3 | . . . . . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 12 | . . . . . 5 1 . . 6 Treads . | . . . . . . . . . . Leg 11 | . . . . . 5 1 . . 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 26 | . 1 . . . 9 1 3 1 11 Device 16 | . 1 . . . 6 1 1 . 7 Storage 2 | . . . . . 1 . . . 1 Processor 2 | . . . . . 1 . . . 1 Hackware 2 | . . . . . . . 1 . 1 Protection 4 | . . . . . 1 . 1 1 1 Artifact . | . . . . . . . . . . Weapon 37 | . . 2 . 1 18 . 2 3 11 Energy Gun 14 | . . . . . 9 . 1 2 2 Energy Cannon 8 | . . . . . 4 . . . 4 Ballistic Gun 3 | . . 1 . 1 1 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 10 | . . 1 . . 4 . 1 . 4 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 5 . . . 2 Corrupted Parts 8 | . . . . . 2 . 1 1 4 System Corruption 43 | . . . . . 9 . 7 4 23 Parts Lost 30 | . . . . 1 6 . 1 1 21 Power 3 | . . . . 1 1 . . . 1 Propulsion 8 | . . . . . 1 . . . 7 Utility 11 | . . . . . 4 . 1 . 6 Weapon 8 | . . . . . . . . 1 7 Highest Loss Streak 8 | . . . . 1 3 . 1 1 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 91 100 100 99 92 92 96 89 71 Engine 11 | . 14 14 14 13 8 7 14 13 8 Leg 21 | . 28 28 28 28 17 23 23 20 15 Device 11 | . 6 14 14 14 14 15 13 6 9 Storage 9 | . 14 14 14 14 9 7 7 6 4 Processor 1 | . . . . . 5 7 1 . 2 Protection 3 | . . . . . 1 . 2 11 5 Energy Gun 12 | . . . . . 19 30 27 24 13 Energy Cannon 1 | . . . . . 7 . . . . Ballistic Gun 9 | . 28 27 28 28 2 . . . . Launcher 1 | . . . . . 6 . 2 . . Impact Weapon 1 | . . . . . . . . 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 12 13 13 13 18 36 31 69 74 76 Greatest Support 75 | 20 20 20 20 20 40 60 60 60 75 Greatest Overweight (x) 2 | . . . . . 2 . 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 8 8 7 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 6 6 7 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 6 7 8 8 8 8 8 8 3 Class Distribution -------------------- 39% | Mutant 31% | Tank 8% | Gunner 7% | Scavenger-Skirmisher 3% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Matter Collected 1421 | 200 . 110 . 63 501 . 138 35 374 Remotely . | . . . . . . . . . . Salvage Created 4825 | . . 164 . 141 2183 . 440 217 1680 Parts 195 | . . 6 . 10 91 . 21 8 59 Haulers Intercepted 3 | . . . . . 2 . . . 1 Recyclers Shooed 4 | . . 1 . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 70 | . . 4 . 2 28 . 10 3 23 Melee 3 | . . . . . . . . 1 2 Guns 25 | . . 2 . 2 12 . 4 1 4 Cannons 5 | . . . . . 1 . . . 4 AOE 26 | . . 2 . . 15 . 5 . 4 Classes Destroyed 17 | . . 2 . 2 8 . 3 1 1 Worker 11 | . . . . 1 4 . . . 6 Builder 4 | . . . . . 3 . . 1 . Hauler 3 | . . . . . 2 . . . 1 Recycler 5 | . . 1 . . 2 . . . 2 Mechanic 1 | . . . . . 1 . . . . Operator 3 | . . . . . 2 . . 1 . Watcher 3 | . . . . . 1 . . . 2 Swarmer 7 | . . . . . . . 4 . 3 Grunt 40 | . . 4 . . 20 . 2 1 13 Brawler 3 | . . . . . 2 . 1 . . Protector 1 | . . . . . 1 . . . . Sentry 5 | . . . . 2 3 . . . . Specialist 1 | . . . . . . . 1 . . Hunter 6 | . . . . . 2 . 1 1 2 Programmer 5 | . . . . . . . . 1 4 Heavy 1 | . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 10 | . . 3 . 2 10 . 4 2 6 Combat Bots Only 8 | . . 2 . 2 8 . 4 1 5 Max Kills in Single Turn 4 | . . 1 . 1 4 . 3 1 2 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . . 1 . . 3 . 2 . 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Hostile Shots Fired 385 | . 1 21 . 18 81 . 27 16 221 Missed 121 | . . 11 . 4 31 . 8 3 64 Damage Taken 5058 | . 10 92 . 207 926 . 361 271 3191 Core 946 | . . 28 . 88 177 . 17 . 636 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 221 | . . . . . 106 . . . 115 Regen/Repaired (Parts) 50 | . . . . . . . . . 50 Core Remaining (%) 83 | 100 . . . 53 67 . 97 100 . Volleys Fired 147 | . . 8 . 9 46 . 14 8 62 Largest 4 | . . 2 . 2 4 . 4 4 4 Hottest 241 | . . 53 . 43 241 . 226 220 215 Shots Fired 410 | . . 16 . 18 143 . 55 30 148 Gun 311 | . . 13 . 18 93 . 52 30 105 Cannon 58 | . . . . . 30 . . . 28 Launcher 41 | . . 3 . . 20 . 3 . 15 Special . | . . . . . . . . . . Kinetic 64 | . . 13 . 18 11 . . . 22 Thermal 57 | . . . . . 49 . 2 . 6 Explosive 23 | . . 3 . . 2 . 3 . 15 Electromagnetic 266 | . . . . . 81 . 50 30 105 Robot Hit Streak 17 | . . 7 . 14 17 . 13 10 14 Robot Miss Streak 5 | . . 1 . 2 5 . 2 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . 1 1 . 1 1 1 Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 1 Shots Hit Robots 289 | . . 9 . 14 85 . 45 27 109 Core Hits 168 | . . 7 . 6 77 . 20 10 48 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . . . . 1 . 1 2 4 Destroy 1 | . . . . . 1 . . . . Blast 3 | . . . . . . . . . 3 Corrupt 4 | . . . . . . . 1 2 1 Melee Attacks 16 | . . . . . . . . 5 11 Impact 16 | . . . . . . . . 5 11 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 4 3 Combat Hostiles 3 | . . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11023 | . . 412 . 177 3955 . 1173 832 4474 Guns 4085 | . . 112 . 177 1162 . 766 361 1507 Cannons 930 | . . . . . 375 . . . 555 Explosions 5052 | . . 298 . . 2414 . 407 61 1872 Melee 950 | . . . . . . . . 410 540 Ramming 6 | . . 2 . . 4 . . . . Kinetic 823 | . . 112 . 177 54 . . . 480 Thermal 2959 | . . 104 . . 1722 . 150 61 922 Explosive 1684 | . . 194 . . 188 . 277 . 1025 Electromagnetic 4601 | . . . . . 1987 . 746 361 1507 Impact 950 | . . . . . . . . 410 540 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . . . . . 9 . 7 5 31 Average Corruption 9 | . . . . . 7 . 4 2 18 Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . . . . . 28 . 7 4 37 Message Errors 18 | . . . . . 7 . 3 1 7 Matter Fused 16 | . . . . . 6 . 1 . 9 Heat Flow Errors 7 | . . . . . 3 . . 1 3 Energy Discharges 16 | . . . . . 7 . 2 1 6 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . 2 . . . 3 Misfires 2 | . . . . . 1 . . 1 . Alerts 1 | . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . 4 Weapon Failures 6 | . . . . . 1 . 1 . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 391 | . . 20 . . 31 . . 163 177 Projectiles 32 | . . . . . 16 . . . 16 Explosions 136 | . . 20 . . 15 . . . 101 Melee 223 | . . . . . . . . 163 60 Knockbacks 6 | . . . . . . . . 3 3 Impact 6 | . . . . . . . . 3 3 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 245 | . . . . . 128 . . 42 75 Shots 9 | . . . . . 7 . . 1 1 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . Kicked 2 | . . 1 . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 403 | . . 3 . 22 371 . 93 403 315 Average Temperature 97 | . . 3 . 13 98 . 29 134 105 Received Heat Transfer 1158 | . 6 24 . 81 351 . 45 54 597 Effects 4 | . . . . . 1 . . 3 . Shutdowns 1 | . . . . . 1 . . . . Interference 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 12 | . . . . . . . 1 1 10 Combat Hostiles 10 | . . . . . . . 1 1 8 Parts Fried 35 | . . . . . 4 . 8 3 20 Impact Corruptions 11 | . . . . . . . . 7 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . . 5 . . . 2 Heat Transferred 3380 | . . 200 . . 2293 . 187 . 700 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 17 | . . . . . 13 . 1 1 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Peak Influence 1105 | . . 86 . 50 863 371 493 339 1105 Initial 371 | . . . . . 19 371 259 258 92 Average 326 | . . 40 . 27 539 371 382 270 451 Maximum Alert Level 4 | . . . . . 3 1 2 1 4 Low Security (%) 40 | . 100 100 . 100 16 . . 18 21 Level 1 24 | . . . . . 13 100 50 81 21 Level 2 19 | . . . . . 23 . 49 . 40 Level 3 15 | . . . . . 46 . . . 15 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 25 | . . . . . 7 . 1 3 14 Investigation 6 | . . . . . 2 . . 1 3 Extermination 2 | . . . . . . . . 1 1 Reinforcement 12 | . . . . . 3 . 1 1 7 Assault 2 | . . . . . 2 . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced 3 | . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Distress Signals 4 | . . . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 2 6 . 2 46 . 10 6 52 Peak Tracking Total 12 | . 2 3 . 2 7 . 4 3 12 Tactical Retreats 11 | . . . . . 1 . . 1 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Traps Triggered 2 | . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . 3 . . . . . . . Triggered 3 | . . 3 . . . . . . . Most Traps Carried 3 | . . 3 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Machines Disabled 26 | . . 1 . . 8 . . . 17 Max in Single Turn 6 | . . 1 . . 1 . . . 6 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Machines Accessed 10 | . . . . . 3 2 . 1 4 Terminals 8 | . . . . . 3 2 . 1 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 39 | . . . . . 15 3 . 3 18 Successful 17 | . . . . . 8 1 . . 8 Failed 22 | . . . . . 7 2 . 3 10 Catastrophic 8 | . . . . . 4 1 . . 3 Database Lockouts . | . . . . . . . . . . Manual 15 | . . . . . 10 . . . 5 Terminals 30 | . . . . . 15 3 . 3 9 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . . . . . 5 Recycling Units 4 | . . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . . . . 6 1 . . 2 Prototype ID Bank 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Alert Level 2 | . . . . . 1 . . . 1 Locate Traps 2 | . . . . . 1 . . . 1 Disarm Traps 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 Scan Component 3 | . . . . . . . . . 3 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . Terminals 2 | . . . . . 2 . . . . Botnet 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . . 3 2 . 1 3 Full Trace Events 6 | . . . . . 2 . . 1 3 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 70 | . . . . . . . . . 70 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 198 | . . . . . . . . . 198 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 35 | . . . . 35 35 . . . . Highest-Rated Ally 35 | . . . . 35 35 . . . . Total Orders 1 | . . . . . . . . . 1 RETURN 1 | . . . . . . . . . 1 Ally Attacks 45 | . . . . . 45 . . . . Total Damage 704 | . . . . . 704 . . . . Kills 9 | . . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Turns Passed 4339 | . 145 661 313 325 964 68 295 489 1079 Spaces Moved 2714 | 1 84 517 258 243 416 51 152 217 775 Core 48 | . . . . . . . . . 48 Treads . | . . . . . . . . . . Legs 2245 | 1 84 517 258 243 416 51 152 217 306 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 421 | . . . . . . . . . 421 Fastest Speed 40 | 120 120 120 120 120 120 130 130 200 40 Average Speed 128 | 120 120 120 120 120 176 130 146 200 91 Slowest Speed 260 | 120 120 120 120 120 260 130 200 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 2 19 93 62 37 43 2 91 4 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 341 | . . 21 . . 58 . 14 6 242 Melee . | . . . . . . . . . . Projectile 9 | . . . . . 1 . . . 8 AOE 332 | . . 21 . . 57 . 14 6 234 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Total 3235 | . 130 543 262 259 548 53 191 245 1004 Wait 151 | . 37 . . 3 4 . . 7 100 Move 2690 | . 83 516 257 242 415 50 151 216 760 Hop 7 | . . . . . . . . . 7 Pick Up 43 | . 4 6 3 1 17 . 3 3 6 Fast Attach 39 | . 1 . . 1 16 1 3 2 15 Attach 19 | . . . . . 2 1 2 1 13 Detach 15 | . . . . . 2 1 2 . 10 Swap 30 | . . 3 . 1 16 . 3 1 6 Drop 64 | . 5 6 2 2 29 . 5 2 13 Fire 147 | . . 8 . 9 46 . 14 8 62 Melee 16 | . . . . . . . . 5 11 Ram . | . . . . . . . . . . Kick 2 | . . 1 . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire 4 | . . . . . . . 3 . 1 Trap 3 | . . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 11) 127 | -10/Materials | Discovered new exit (range 11) 146 | -10/Materials | Entered Mines 203 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 300 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 7) 469 | -10/Mines | Learned Materials terminal intel 481 | -10/Mines | Found a hidden stash of uninstalled traps 761 | -10/Mines | Discovered new exit (range 5) 801 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 801 | -10/Mines | Discovered new exit (range 5) 807 | -10/Mines | Entered Exiles 807 | -10/Exiles | Found Exiles lab abandoned 1102 | -10/Exiles | Discovered new exit (range 15) 1120 | -10/Exiles | Entered Mines 1285 | -9/Mines | Botcube activated 1303 | -9/Mines | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon. 1433 | -9/Mines | Discovered new exit (range 8) 1445 | -9/Mines | Entered Materials 1445 | -8/Materials | Accompanied by 1 ally 1445 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1446 | -8/Materials | Loaded intel: 12 terminal locations 1719 | -8/Materials | Lost 3 parts (1p2u) 1845 | -8/Materials | First assault squad dispatched 1963 | -8/Materials | Destroyed 8 combat bots 2294 | -8/Materials | Discovered new exit (range 14) 2387 | -8/Materials | Identified exit to Factory 2409 | -8/Materials | Entered Factory 2409 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2477 | -7/Factory | Identified exit to DSF 2477 | -7/Factory | Entered DSF 2520 | -7/DSF | Additional patrols routed to DSF 2698 | -7/DSF | Sterilization system engaged 2701 | -7/DSF | Build established: Tank 2718 | -7/DSF | Ambient heat levels rising (+10) 2731 | -7/DSF | Discovered new exit (range 16) 2733 | -7/DSF | Ambient heat levels rising (+10) 2748 | -7/DSF | Ambient heat levels rising (+10) 2763 | -7/DSF | Ambient heat levels rising (+10) 2772 | -7/DSF | Entered Factory 2772 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2945 | -6/Factory | Discovered new exit (range 5) 3261 | -6/Factory | Entered another Factory area 3261 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3740 | -5/Factory | Repaired Prc. Shock Rifle 3830 | -5/Factory | System corruption reached 10% 3834 | -5/Factory | Garrison activated, responded to threat 3866 | -5/Factory | Lost 8 parts (1p2n3u2w) 4053 | -5/Factory | Spotted B-75 Beast 4085 | -5/Factory | Destroyed B-75 Beast 4114 | -5/Factory | Lost 8 parts (4n2u2w) 4177 | -5/Factory | System corruption reached 30% 4305 | -5/Factory | Core integrity fell below 50% 4340 | -5/Factory | Self-destructed Last Messages --------------- 04283_ Acquired 8 matter. 04289_ Drone sends a signal. 04290_ System corrupted: Matter fused (-5). 04291_ K-01 Serf collects debris. 04291_ U-05 Engineer lays Concrete. 04295_ U-05 Engineer builds a Wall. 04295_ K-01 Serf collects debris. 04295_ U-05 Engineer lays Concrete. 04295_ U-05 Engineer builds a Wall. 04296_ U-05 Engineer lays Concrete. 04298_ U-05 Engineer builds a Wall. 04300_ Imp. Sensor Array destroyed. 04306_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04306_ K-01 Serf cleans the Garrison Access. 04307_ Nuclear Pulse Array destroyed. 04311_ System corrupted: Component data lost. 04325_ Acquired Imp. Cooling System. 04328_ System corrupted: Matter fused (-10). 04336_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????# #???????## #######??????????????? | | ???????????# #???????# ############???? | | ???????????# #???????+ ""G"" #? | | ???????????# #???????# "" "" #? | | ???????????# #???????# #? | | ???????????# #???????# | #? | | ???????????# #???????# #? | | ???????????# #???????# #? | | ??????????? ???????# """" ! #? | | ??????????? ???????# """" ????? | | ??????????? ??????########### """" ? #? | | ??????????? ??????????" ??# """" #? | | ??????????? H ???????????" ??# """" #? | | ??????????? ????????????? ?# """" #? | | ?????????????????????????????" """?# #? | | ????????????????????????????"" """ # #? | | ?????????????????????????# """ """ # #? | | ?????????????????????????# + | | ?????????????????????????# = # ######### | | ?????????????????????############### #???????? | | ?????????????????????# #?????# ###???????? | | ?????????????????????# #?????# #?######??? | | ?????????????????????# ####### #?""" #??? | | ?????????????????????# # # # "Y" #??? | | ?????????????????????# p # # #??? | | ?????????????????????# @ p x + #??? | | ?????????????????????# # x ##### #??? | | ?????????????????????# # #???? * #??? | | ?????????????????????# #######?????######??? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#########???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 31 Energy Capacity 500 Matter Stores 315 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 62 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityMiningCoupler Manual? 0 Play Time 00:30:13 Cumulative 591.9 hours Start 2024.01.14 @ 13:07:40 End 2024.01.14 @ 13:38:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 521 Rogue 248 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9569c2f8-4896-4206-910a-c8517b03b2b3