Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.08 @ 13:59:22 Player: Dhoby_Ghaut Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (133) 665 Value Destroyed (4981) 4981 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (2274) 2274 TOTAL SCORE: 17300 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 74 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 294/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Myomer Leg Impulse Thruster Large Storage Unit Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Target Analyzer Improved Transmission Jammer Heavy Armor Plating Improved Hacking Suite Advanced Hacking Suite System Backup Module > --- WEAPON ----------- Gamma Rifle HERF Cannon Heavy Neutron Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Advanced Coolant Injector Compact Battery Compact Matter Pod Experimental Terrain Scan Processor Cloak of Protection Heavy Armor Plating Wave Gun Dispersion Rifle Dispersion Rifle Neutron Cannon Nova Cannon Micro-nuke Launcher Great Axe [Rating: 123] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Perforator Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . Utility 14 | . . . 2 . . . . 2 1 . . 1 2 . . 2 . 2 2 . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 248 | 6 2 1 18 5 3 . 28 25 5 13 40 18 2 6 . 45 2 10 19 . Power 19 | 1 . . 2 1 . . 2 1 . 1 3 2 . . . 3 . 1 2 . Engine 9 | 1 . . 2 1 . . 1 1 . 1 2 . . . . . . . . . Core 3 | . . . . . . . 1 . . . . 2 . . . . . . . . Reactor 7 | . . . . . . . . . . . 1 . . . . 3 . 1 2 . Propulsion 50 | 2 . . 6 1 . . 8 1 . 4 4 4 . 1 . 7 . 3 9 . Treads 6 | . . . . . . . 4 1 . 1 . . . . . . . . . . Leg 30 | . . . 6 1 . . 4 . . 3 4 4 . 1 . 7 . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . . 3 8 . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . Utility 76 | 1 2 . 3 2 2 . 6 11 1 3 12 5 2 2 . 16 . 2 6 . Device 36 | . . . 2 1 . . 3 6 . 1 6 5 . . . 9 . 1 2 . Storage 10 | 1 2 . . . 2 . 1 1 . . . . . . . 2 . . 1 . Processor 8 | . . . . . . . . 1 . . 1 . . . . 3 . 1 2 . Hackware 4 | . . . . . . . . . . . 1 . 2 . . . . . 1 . Protection 18 | . . . 1 1 . . 2 3 1 2 4 . . 2 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 103 | 2 . 1 7 1 1 . 12 12 4 5 21 7 . 3 . 19 2 4 2 . Energy Gun 53 | 2 . . 3 1 . . 4 7 3 4 13 5 . 2 . 8 . 1 . . Energy Cannon 13 | . . . 1 . . . 1 1 . . 1 . . . . 9 . . . . Ballistic Gun 12 | . . 1 3 . 1 . 3 . . 1 3 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . . Launcher 3 | . . . . . . . . . . . . 1 . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . . . . 4 4 1 . 4 1 . . . 1 1 3 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 1 1 . . 1 . . . . 2 1 3 1 . Parts Lost 91 | . . 1 5 4 . . 11 1 1 14 1 3 . 4 . 21 1 6 18 . Power 9 | . . . . 1 . . 2 . . 1 . . . . . 3 . . 2 . Propulsion 29 | . . . 1 . . . 4 1 . 4 . 2 . 1 . 4 . 3 9 . Utility 27 | . . . . 2 . . 2 . . 2 1 . . 2 . 9 1 2 6 . Weapon 26 | . . 1 4 1 . . 3 . 1 7 . 1 . 1 . 5 . 1 1 . Highest Loss Streak 18 | . . 1 2 3 . . 11 1 1 11 1 2 . 4 . 15 1 5 18 . Average Slot Usage (%) 92 | . 98 100 94 100 100 100 88 99 100 91 97 99 96 99 100 93 29 27 34 8 Engine 5 | . 14 14 11 11 11 11 8 7 6 5 3 . . . . . . . . . Core 1 | . . . . . . . . . . . . 5 5 5 5 2 . . . . Reactor 1 | . . . . . . . . . . . 2 5 5 5 5 5 . . 3 . Treads 7 | . . . . . . . 13 30 26 17 . . . . . . . . . . Leg 13 | . . . 20 22 22 22 12 . . 6 25 22 21 20 21 17 . . . . Wheel 1 | . 28 28 1 . . . . . . . . . . . . . . . . . Device 13 | . . . 10 20 22 22 13 14 13 9 12 16 15 8 5 17 9 3 . . Storage 13 | . 26 28 22 22 22 22 14 15 13 13 13 11 10 10 10 9 . . . . Processor 4 | . . . . . . . . 5 6 6 8 5 5 5 5 6 14 12 13 4 Hackware 3 | . . . . . . . . . . . 1 5 12 15 15 12 4 4 6 4 Protection 6 | . . . 6 1 . . 6 8 13 14 9 5 5 11 15 6 . . . . Energy Gun 11 | . 28 14 10 11 11 11 10 13 17 13 11 12 15 14 15 5 . . . . Ballistic Gun 2 | . . 13 10 11 11 11 3 . . 2 3 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 3 1 1 . 2 3 . . . . . . 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 13 41 40 51 51 50 50 51 57 61 64 73 81 79 83 83 110 6 16 56 . Greatest Support 112 | 32 32 32 32 28 23 23 112 112 106 106 70 75 75 80 80 93 3 53 63 3 Greatest Overweight (x) 7 | . 1 1 2 2 2 2 7 . . 3 1 1 1 1 1 1 1 5 1 . Average Overweight (x) . | . . 1 1 1 2 2 . . . . . . 1 . 1 . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 10 4 Average Capacity 15 | 5 14 16 16 16 16 16 13 16 16 16 16 16 16 16 16 15 4 4 4 4 Most Carried 16 | 6 9 16 16 16 16 16 16 16 15 16 16 16 15 16 16 16 4 4 4 4 Average Carried 14 | 3 7 13 15 15 15 16 12 15 13 13 15 15 14 15 16 15 3 3 3 4 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 4 4 Final Carried 16 | 6 9 16 16 16 16 16 16 16 14 12 16 14 15 16 16 4 4 4 4 4 Class Distribution -------------------- 59% | Mutant 13% | Scavenger-Mutant 8% | Tank 7% | Hacker-Tank 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Skirmisher | -3/Research Mutant | -3/Testing Mutant | -2/Research Scavenger-Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Matter Collected 3198 | 260 20 14 295 73 33 . 294 274 72 90 429 187 190 70 . 665 . 107 125 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6328 | . 121 144 964 229 . . 488 514 128 674 967 535 176 185 . 1068 . 26 109 . Parts 314 | . 6 9 76 18 . . 27 22 7 22 34 24 7 7 . 44 . 2 9 . Haulers Intercepted 7 | . 1 . 1 . . . 2 . . . 3 . . . . . . . . . Recyclers Shooed 9 | . . . 1 1 . . 1 . 1 . 3 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented 7 | . . . . . . . . . . . . . . 7 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Combat Hostiles Destroyed 101 | . 3 3 26 9 . . 8 6 2 14 5 6 . 3 . 15 . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Guns 76 | . 3 3 24 9 . . 5 5 1 12 5 4 . 1 . 4 . . . . Cannons 10 | . . . 2 . . . 2 . . . . . . . . 6 . . . . AOE 5 | . . . . . . . 1 . . . . 1 . 1 . 2 . . . . Classes Destroyed 12 | . 3 1 3 . . . 1 2 . 1 . 1 . . . . . . . . Worker 6 | . . . 1 . . . . 1 . . . . 1 . . 2 . 1 . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . . Hauler 7 | . 1 . 1 . . . 2 . . . 3 . . . . . . . . . Recycler 8 | . . . . . . . . 2 . . 3 1 1 . . 1 . . . . Operator 2 | . 1 . . . . . . . 1 . . . . . . . . . . . Watcher 8 | . . . 2 . . . . . . . 1 2 1 . . 1 . . 1 . Swarmer 28 | . 3 . 13 6 . . . . . 4 . 1 . 1 . . . . . . Grunt 30 | . . 3 6 3 . . 5 . . 8 . . . 1 . 4 . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . Sentry 18 | . . . 7 . . . 2 3 1 . 1 1 . 1 . 2 . . . . Hunter 3 | . . . . . . . . . . 2 . . . . . 1 . . . . Programmer 21 | . . . . . . . . 3 1 . 4 4 . . . 8 . . 1 . Best Kill Streak 7 | . 3 2 6 5 . . 7 1 2 4 1 2 2 3 . 3 . 1 1 . Combat Bots Only 7 | . 3 2 5 5 . . 7 1 1 4 1 1 . 3 . 3 . . 1 . Max Kills in Single Turn 1 | . 1 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . 1 . 1 . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Damage Taken 17286 | . 78 121 1097 343 . . 1206 859 204 1978 646 575 . 284 . 4366 542 1867 2931 189 Core 4943 | . 15 34 240 63 . . 176 59 15 239 53 89 . 29 . 625 442 1243 1432 189 Absorbed by Shields 297 | . . . . . . . . . . . . 211 . 86 . . . . . . Core Remaining (%) 64 | 100 . 80 . . . 24 68 91 . . 63 91 . . 97 . 17 14 . . Volleys Fired 423 | . 17 7 78 17 . . 32 39 9 40 44 40 11 5 . 84 . . . . Largest 3 | . 2 2 2 2 . . 2 2 3 3 3 3 3 3 . 3 . . . . Hottest 290 | . 90 90 138 68 . . 141 122 202 215 230 230 215 183 . 290 . . . . Shots Fired 895 | . 33 14 146 34 . . 59 77 25 84 117 84 25 15 . 182 . . . . Gun 736 | . 33 14 134 34 . . 48 77 25 84 117 82 25 13 . 50 . . . . Cannon 151 | . . . 12 . . . 11 . . . . . . . . 128 . . . . Launcher 8 | . . . . . . . . . . . . 2 . 2 . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 148 | . . 4 73 17 . . 22 . . 5 27 . . . . . . . . . Thermal 544 | . 16 3 42 . . . 29 77 25 79 30 82 14 2 . 145 . . . . Explosive 8 | . . . . . . . . . . . . 2 . 2 . 4 . . . . Electromagnetic 195 | . 17 7 31 17 . . 8 . . . 60 . 11 11 . 33 . . . . Robot Hit Streak 21 | . 13 6 14 4 . . 6 8 21 15 9 17 12 3 . 11 . . . . Robot Miss Streak 12 | . 3 1 6 8 . . 5 2 1 4 4 5 12 2 . 5 . . . . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . Secondary Targets 14 | . 1 1 4 5 . . 1 . . . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . 1 . 1 . . . . . . Shots Hit Robots 562 | . 25 11 98 17 . . 28 52 24 67 74 54 12 9 . 88 . 1 2 . Core Hits 263 | . 6 6 45 13 . . 25 16 7 43 24 18 5 5 . 44 . 1 5 . Critical Hits 8 | . . . 2 . . . . . . . . . . . . 6 . . . . Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . . . . . . . 4 . . . . Melee Attacks 57 | . . . . . . . 7 15 1 . 13 3 . . . 1 1 5 11 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . . . . 7 15 1 . 13 3 . . . 1 1 5 11 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14405 | . 331 126 1385 290 . . 884 1075 556 1502 1713 1439 337 388 . 4164 . 93 122 . Guns 9911 | . 331 126 1160 264 . . 486 1075 556 1502 1446 1381 337 219 . 1028 . . . . Cannons 2757 | . . . 225 . . . 100 . . . . . . . . 2432 . . . . Explosions 1430 | . . . . 26 . . 298 . . . 175 58 . 169 . 704 . . . . Melee 288 | . . . . . . . . . . . 92 . . . . . . 93 103 . Ramming 19 | . . . . . . . . . . . . . . . . . . . 19 . Kinetic 1058 | . . 22 435 98 . . 201 . . 30 272 . . . . . . . . . Thermal 9210 | . 161 26 619 26 . . 385 1075 556 1472 637 1381 133 24 . 2715 . . . . Explosive 931 | . . . . . . . . . . . . 58 . 169 . 704 . . . . Electromagnetic 2899 | . 170 78 331 166 . . 298 . . . 712 . 204 195 . 745 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 288 | . . . . . . . . . . . 92 . . . . . . 93 103 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 3 1 1 7 7 . . . 18 18 8 15 15 Average Corruption 5 | . . . . . . . . 2 1 1 3 5 . . . 9 18 5 11 15 Corruption Purged 12 | . . . . . . . . . . . 7 . . . . 5 . . . . Effects 166 | . . . . . . . . 15 . 6 27 35 . . . 63 9 2 8 1 Message Errors 29 | . . . . . . . . 2 . 1 8 6 . . . 10 . 1 1 . Matter Fused 38 | . . . . . . . . 5 . . 4 9 . . . 16 . . 3 1 Heat Flow Errors 15 | . . . . . . . . 3 . . 2 6 . . . 4 . . . . Energy Discharges 19 | . . . . . . . . 2 . 2 2 2 . . . 8 1 . 2 . Parts Rejected 6 | . . . . . . . . . . . 1 2 . . . 3 . . . . Data Loss (minor) 13 | . . . . . . . . 2 . 1 3 2 . . . 1 3 1 . . Data Loss (major) 5 | . . . . . . . . . . . 3 . . . . 1 1 . . . Misfires 6 | . . . . . . . . . . . 2 1 . . . 3 . . . . Alerts 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . 2 4 . 1 . Targeting Errors 17 | . . . . . . . . 1 . 1 2 4 . . . 9 . . . . Weapon Failures 8 | . . . . . . . . . . 1 . 3 . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 301 | . . . 10 . . . . . . . 137 4 . 2 . 148 . . . . Projectiles 158 | . . . 10 . . . . . . . . . . . . 148 . . . . Explosions 81 | . . . . . . . . . . . 75 4 . 2 . . . . . . Melee 62 | . . . . . . . . . . . 62 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . . . 35 . . . 74 2 . . . 52 . . 7 . Shots 4 | . . . . . . . 1 . . . 1 1 . . . 1 . . . . Rammed 7 | . . . . . . . . . . . . . . . . . . . 7 . Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . 7 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 372 | . 170 159 162 . . . 30 360 110 339 220 372 96 45 . 199 . . . . Average Temperature 74 | . 79 90 41 . . . 11 85 49 87 36 132 47 27 . 90 . . . . Received Heat Transfer 2710 | . . 69 273 108 . . 657 168 36 597 84 12 . 67 . 357 93 135 36 18 Effects 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . 1 . . . . . . . . . 1 . . 1 . 3 . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . 3 . . . . Parts Fried 21 | . 1 . 2 . . . . . . . 10 . 2 . . 6 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 1 1 2 . 1 . . . . . . . . Combat Hostiles 5 | . . . . . . . . 1 1 2 . 1 . . . . . . . . Parts Melted 37 | . . . 3 1 . . 1 4 3 7 1 11 . . . 6 . . . . Heat Transferred 14161 | . 481 74 1184 100 . . 692 1813 965 3106 948 2633 300 37 . 1828 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Peak Influence 1630 | . 151 143 509 233 . . 91 128 95 451 276 140 100 . . 346 1630 1342 886 661 Initial 1100 | . . 58 55 48 . . . 3 52 66 231 34 27 . . . 166 1100 741 616 Average 160 | . 78 122 264 168 . . 46 40 59 303 84 42 41 . . 100 1600 1160 815 621 Maximum Alert Level 5 | . . . 2 1 . . . . . 2 1 . . . . 1 5 4 3 2 Low Security (%) 76 | 100 100 100 37 41 . 100 100 100 100 14 84 100 100 . . 84 1 . . . Level 1 13 | . . . 46 58 . . . . . 54 15 . . . . 15 . . . . Level 2 3 | . . . 16 . . . . . . 31 . . . . . . . . 6 100 Level 3 2 | . . . . . . . . . . . . . . . . . . . 93 . Level 4 2 | . . . . . . . . . . . . . . . . . . 100 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . 98 . . . Squads Dispatched 40 | . . 1 3 . . . 1 5 3 . 6 4 1 . . 6 . 5 5 . Investigation 6 | . . 1 1 . . . . 1 . . . . 1 . . . . 2 . . Extermination 16 | . . . . . . . . 3 1 . 4 2 . . . 4 . 1 1 . Reinforcement 12 | . . . 2 . . . 1 1 1 . 2 1 . . . 2 . 1 1 . Assault 4 | . . . . . . . . . . . . . . . . . . 1 3 . Garrison 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Distress Signals 15 | . 1 . 2 . . . 2 1 . . . 1 . . . . 1 6 1 . Communications Jammed 80 | . . . . . . . . . . . . . . . . 80 . . . . Distress Signals 80 | . . . . . . . . . . . . . . . . 80 . . . . Times Spotted 272 | . 11 3 46 10 . . 11 15 5 16 11 12 5 3 . 31 12 34 38 9 Peak Tracking Total 22 | . 4 2 6 6 . . 8 2 2 5 2 4 2 3 . 8 11 18 22 15 Tactical Retreats 21 | . . . 3 1 . . 1 1 . 1 . . . . . 2 . 5 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Traps Triggered 7 | . . . 1 . . . . . . . 2 3 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . 1 . . 4 . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Machines Disabled 8 | . . . . . . . 1 1 . . 3 . . . . 2 1 . . . Max in Single Turn 2 | . . . . . . . 1 1 . . 2 . . . . 1 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . . . . 4 . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Machines Accessed 44 | . 3 1 5 . 2 . 5 7 4 . 6 2 4 . . . . 3 2 . Terminals 26 | . 3 . 2 . . . 4 3 2 . 5 2 3 . . . . 2 . . Fabricators 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 1 1 1 . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . 2 1 . . . . . . . . . 1 . Total Hacks 117 | . 12 1 23 . 2 . 12 13 8 . 13 2 16 . . . . 10 5 . Successful 68 | . 7 1 16 . 2 . 7 5 4 . 8 1 13 . . . . 1 3 . Failed 49 | . 5 . 7 . . . 5 8 4 . 5 1 3 . . . . 9 2 . Catastrophic 8 | . 1 . . . . . 1 2 . . 2 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 11 . 5 . 1 . 7 7 3 . 8 . 8 . . . . 3 . . Terminals 78 | . 12 . 9 . . . 10 9 5 . 12 2 12 . . . . 7 . . Fabricators 8 | . . . . . . . . 1 . . . . . . . . . 3 4 . Repair Stations 10 | . . . 10 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 13 | . . . 4 . . . 2 1 2 . . . 4 . . . . . . . Garrison Access 4 | . . . . . . . . 2 1 . . . . . . . . . 1 . Terminal Hacks 29 | . 4 1 4 . 2 . 3 1 2 . 5 1 6 . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 1 1 1 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert Level 3 | . . . 2 . . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . . . . . 2 . . . 1 . 2 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 3 | . 1 . . . . . . . 1 . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . 6 . . . . . . . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 11 | . . . 4 . . . 2 . 1 . . . 4 . . . . . . . Insert Component 7 | . . . 2 . . . 1 . 1 . . . 3 . . . . . . . Analyze 4 | . . . 2 . . . 1 . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 1 . . . . . . . . . 1 . Unlock Access 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 2 . . . 2 3 . . 2 . 3 . . . . 1 . . Terminals 14 | . 3 . 2 . . . 2 2 . . 2 . 3 . . . . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Botnet 11 | . 1 . 1 . . . 2 2 . . 2 . 3 . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Report 1 | . . . . . . . . 1 . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 . 5 . . . 5 5 3 . 5 1 4 . . . . 3 1 . Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 2 . . . 1 . . . . . 1 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . Matter 146 | . . . . . . . . . . . . . . . . . . . 146 . Time 24 | . . . . . . . . . . . . . . . . . . . 24 . Total Part Build Rating 3 | . . . . . . . . . . . . . . . . . . . 3 . Parts Repaired 3 | . . . 3 . . . . . . . . . . . . . . . . . Time 108 | . . . 108 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 1 . 1 . . . 1 . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 1 . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Used RIF Installer 1 | . . . . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 3 . . . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Turns Passed 17433 | 60 384 169 1489 527 755 345 1026 3032 632 848 2629 1643 562 439 97 1712 99 447 511 27 Spaces Moved 9880 | 46 284 120 669 285 415 188 331 1546 300 339 1451 871 284 265 63 878 184 570 741 50 Core 1172 | 1 . . . . . . 3 . . . . . . . . 133 184 565 236 50 Treads 2207 | . . . . . . . 153 1546 300 208 . . . . . . . . . . Legs 5477 | . . . 604 285 415 188 175 . . 131 1451 871 284 265 63 745 . . . . Wheels 514 | 45 284 120 65 . . . . . . . . . . . . . . . . . Hover 510 | . . . . . . . . . . . . . . . . . . 5 505 . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 100 110 110 150 180 180 120 155 156 150 122 125 155 125 155 50 50 50 40 50 Average Speed 132 | 98 109 110 159 160 180 180 157 159 156 156 125 146 155 154 155 135 50 53 49 50 Slowest Speed 400 | 100 110 110 180 180 180 180 400 160 156 210 153 155 155 156 155 156 100 300 116 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 33 | 3 57 21 56 66 76 40 25 37 9 48 34 23 9 50 15 18 38 27 23 28 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . 1 . . . . . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 . . . 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . . . . . . . . 2 2 . . . . . Spaces Dug 82 | . . . . . . . 7 15 1 . 12 3 . . . 32 . 4 8 . Terrain Destroyed 267 | . . . 3 5 . . 12 15 1 . 55 34 . 20 . 110 . 4 8 . Melee 51 | . . . . . . . 7 15 1 . 12 3 . . . 1 . 4 8 . Projectile 77 | . . . 3 . . . 5 . . . 1 . . . . 68 . . . . AOE 139 | . . . . 5 . . . . . . 42 31 . 20 . 41 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Fac Fac Fac Upp Upp Res Tes Res Acc Gar Total 13305 | 57 324 146 955 325 425 195 765 2007 440 577 2157 1157 383 282 62 1242 188 702 864 52 Wait 2439 | . 20 1 165 . . 8 331 366 124 183 552 222 83 . . 194 . 111 77 2 Move 9860 | 45 283 119 668 284 414 187 330 1545 300 337 1450 870 283 264 62 877 183 569 740 50 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 131 | 6 2 13 14 11 3 . 17 5 1 3 25 2 3 5 . 15 . 2 4 . Fast Attach 82 | 6 1 . 5 . . . 11 6 . 6 11 7 1 2 . 6 1 6 13 . Attach 72 | . . 1 7 4 . . 6 2 3 6 9 4 1 2 . 16 1 4 6 . Detach 21 | . . . 1 . . . . 2 . 1 6 . . . . 3 1 4 3 . Swap 94 | . 1 . 6 1 3 . 11 17 2 1 20 7 . 2 . 23 . . . . Drop 113 | . . 5 11 7 5 . 16 10 . . 27 2 1 2 . 23 1 1 2 . Fire 423 | . 17 7 78 17 . . 32 39 9 40 44 40 11 5 . 84 . . . . Melee 57 | . . . . . . . 7 15 1 . 13 3 . . . 1 1 5 11 . Ram 8 | . . . . . . . . . . . . . . . . . . . 8 . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . 1 . . 4 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 13) 343 | -10/Materials | Discovered new exit (range 13) 344 | -10/Materials | Discovered new exit (range 11) 445 | -10/Materials | Entered Mines 508 | -10/Mines | Discovered new exit (range 14) 538 | -10/Mines | Met a Derelict shopkeep closing up shop 614 | -10/Mines | Entered Materials 614 | -9/Materials | Evolved 2 slots: Utility x2 969 | -9/Materials | Discovered new exit (range 9) 1039 | -9/Materials | Repaired Carbon-fiber Leg 1194 | -9/Materials | Core integrity fell below 50% 1451 | -9/Materials | Repaired Imp. Heat Sink 1492 | -9/Materials | Repaired EM Shotgun 1718 | -9/Materials | Discovered new exit (range 9) 1955 | -9/Materials | Discovered new exit (range 8) 2103 | -9/Materials | Entered Mines 2114 | -9/Mines | Met a Derelict bent on vengeance 2139 | -9/Mines | Learned location of Storage (-7) 2207 | -9/Mines | Lost 3 parts (1p1u1w) 2274 | -9/Mines | Learned location of 1 exit from Lower Caves 2419 | -9/Mines | Learned 4 Materials zone layouts 2431 | -9/Mines | Found a hidden stash of uninstalled traps 2547 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2547 | -9/Mines | Discovered new exit (range 5) 2630 | -9/Mines | Entered Exiles 2679 | -9/Exiles | Met 8R-AWN 2704 | -9/Exiles | Met EX-HEX 2756 | -9/Exiles | Met EX-BIN 2776 | -9/Exiles | Aligned with FarCom system 2778 | -9/Exiles | Given EX-Vault access code 2823 | -9/Exiles | Opened EX-Vault 2842 | -9/Exiles | Found Cloak of Protection 2879 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2942 | -9/Exiles | Met EX-DEC 2990 | -9/Exiles | Learned location of Zion (-6) 3076 | -9/Exiles | Visited The Gauntlet 3367 | -9/Exiles | Discovered new exit (range 12) 3385 | -9/Exiles | Left Exiles lab with Cloak of Protection 3385 | -9/Exiles | Entered Mines 3701 | -8/Mines | Discovered new exit (range 15) 3730 | -8/Mines | Entered Materials 3730 | -8/Materials | Evolved 2 slots: Propulsion x2 3731 | -8/Materials | Identified exit to Factory 3962 | -8/Materials | Destroyed 7 combat bots 3966 | -8/Materials | Lost 11 parts (2p4n2u3w) 4263 | -8/Materials | Build established: Scavenger-Mutant 4615 | -8/Materials | Build established: Mutant 4756 | -8/Materials | Entered Factory 4756 | -7/Factory | Evolved 2 slots: Utility x2 7373 | -7/Factory | Discovered new exit (range 19) 7580 | -7/Factory | Discovered new exit (range 18) 7788 | -7/Factory | Entered another Factory area 7788 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8101 | -6/Factory | Discovered new exit (range 11) 8351 | -6/Factory | Garrison activated, responded to threat 8417 | -6/Factory | Spotted B-75 Beast 8420 | -6/Factory | Identified exit to Garrison 8420 | -6/Factory | Entered Garrison 8520 | -6/Garrison | Build established: Tank 8622 | -6/Garrison | Triggered checkpoint 8679 | -6/Garrison | Discovered new exit (range 9) 8716 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8882 | -6/Garrison | Triggered checkpoint 8882 | -6/Garrison | Triggered checkpoint 8944 | -6/Garrison | Triggered checkpoint 9011 | -6/Garrison | Lost 11 parts (1p4n2u4w) 9179 | -6/Garrison | Build established: Scavenger-Mutant 9243 | -6/Garrison | Discovered new exit (range 8) 9262 | -6/Garrison | Installed Relay Interface Framework 9268 | -6/Garrison | Entered Factory 10858 | -6/Factory | Identified exit to Factory 11086 | -6/Factory | Found Prototype Processor 11323 | -6/Factory | Build established: Tank 11333 | -6/Factory | Discovered new exit (range 17) 11673 | -6/Factory | Build established: Mutant 11897 | -6/Factory | Entered another Factory area 11897 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12610 | -5/Factory | Found Prototype Processor 12733 | -5/Factory | Build established: Tank 12893 | -5/Factory | Discovered new exit (range 10) 13119 | -5/Factory | Build established: Mutant 13360 | -5/Factory | Garrison activated, responded to threat 13395 | -5/Factory | Discovered new exit (range 8) 13540 | -5/Factory | Entered another Factory area 13540 | -4/Factory | Evolved 2 slots: Utility x2 13968 | -4/Factory | Identified Exp. Terrain Scan Processor 13968 | -4/Factory | Identified Exp. Signal Interpreter 14096 | -4/Factory | Discovered new exit (range 4) 14102 | -4/Factory | Entered Upper Caves 14102 | -4/Upper Caves | Learned Research security intel 14122 | -4/Upper Caves | Build established: Hacker-Tank 14255 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14300 | -4/Upper Caves | Lost 4 parts (1n2u1w) 14414 | -4/Upper Caves | Discovered new exit (range 16) 14425 | -4/Upper Caves | Learned 4 Research zone layouts 14541 | -4/Upper Caves | Entered another Upper Caves area 14599 | -4/Upper Caves | Discovered new exit (range 16) 14638 | -4/Upper Caves | Entered Research 14638 | -3/Research | Evolved 2 slots: Utility x2 14996 | -3/Research | Discovered new exit (range 4) 15128 | -3/Research | Lost 3 parts (1n2u) 15748 | -3/Research | System corruption reached 10% 16308 | -3/Research | Lost 15 parts (3p2n6u4w) 16350 | -3/Research | Entered Testing 16351 | -3/Testing | Maximum security lockdown engaged 16359 | -3/Testing | Found Prototype Ballistic Cannon 16359 | -3/Testing | Identified Perforator 16392 | -3/Testing | Core integrity fell below 50% 16445 | -3/Testing | Discovered new exit (range 10) 16449 | -3/Testing | Core integrity fell below 20% 16449 | -3/Testing | Entered Research 16449 | -2/Research | Evolved 2 slots: Utility x2 16457 | -2/Research | Found Prototype Processor 16457 | -2/Research | Identified Exp. Targeting Computer 16554 | -2/Research | Build established: Mutant 16731 | -2/Research | First assault squad dispatched 16805 | -2/Research | Spotted B-90 Cyclops 16834 | -2/Research | Core integrity fell below 50% 16847 | -2/Research | Lost 5 parts (2n2u1w) 16880 | -2/Research | Discovered new exit (range 12) 16889 | -2/Research | Core integrity fell below 20% 16892 | -2/Research | Found Prototype Device 16892 | -2/Research | Identified Exp. Thermal Shield 16896 | -2/Research | Entered Access 16896 | -1/Access | Evolved 2 slots: Utility x2 16979 | -1/Access | Fabricated System Shield (x1) 17146 | -1/Access | First assault squad dispatched 17245 | -1/Access | Crushed by falling debris 17245 | -1/Access | System corruption reached 10% 17281 | -1/Access | Spotted B-99 Colossus 17384 | -1/Access | Core integrity fell below 50% 17395 | -1/Access | Core integrity fell below 20% 17402 | -1/Access | Identified exit to Garrison 17407 | -1/Access | Entered Garrison 17420 | -1/Garrison | Lost 18 parts (2p9n6u1w) 17426 | -1/Garrison | Spotted B-99 Colossus 17431 | -1/Garrison | Triggered checkpoint 17434 | -1/Garrison | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 17398_ Penetrated by Slug. 17402_ Connecting with Garrison Access... >>Unlock Access door unlocked. 17402_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 17407_ Receiving FarCom transmissions... 17425_ System corrupted: Matter fused (-6). 17431_ Garrison Door breached. 17431_ Beams of light sweep through the air. An alarm sounds. 17431_ Penetrated by Slug. 17431_ Slug penetrates Reinforced Barrier. 17432_ Penetrated by Slug. 17434_ P-80 Master resets B-99 Colossus, system corruption cleaned. 17434_ C-30 ARC bursts open, deploying its payload. 17434_ H-88 Terminator unfolds itself. 17434_ Penetrated by Slug. 17434_ Slug penetrates Wall. 17434_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ### #??????????????????###?????????????????????? | | #?????????????????? ?????????????????????? | | #?????????????????# ?????????????????????? | | "## #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #???????????####### #?????????????????????? | | ??# #???????????# YY ## #????????g????????????? | | ??# ############# ## ##????????????????????? | | ??# @ #####???bg???????????? | | ??# %h g #??????????? | | ??# h #??????????? | | ??############ ## ## ###########??????????? | | ?????????????# ## ## #????????????????????? | | ????????????g" "Y???????????????????? | | ????????????g" B "????????????????????? | | ????????????g" "Y???????????????????? | | ?????????????" "????????????????????? | | ?????????????# ## ## p#????????????????????? | | ?????????????# ## #? #????????????????????? | | ????????????? p ? p ????????????????????? | | ???????????? ???????????????????? | | ????????????## ???????????????????? | | ?????????????######""""#######???????????????????? | | ????????????????????h????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 180 Energy Generation 41 Energy Capacity 470 Matter Stores 345 Matter Capacity 450 Sight Range 20 Terrain Scan Density 1010 Jamming Range 12 Cloak Strength 5 Armor Coverage 600 Evasion (%) 56 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 36 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Katana | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Coolant Injector | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackAngularRefractor Manual? 0 Play Time 02:40:20 Cumulative 122.3 hours Start 2021.07.05 @ 23:52:51 End 2021.07.08 @ 13:59:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5cc343b9-b15c-4f05-8501-b64d99d135b1