Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.04 @ 03:07:16 Player: Apothem Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (55) 275 Value Destroyed (1603) 1603 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (425) 425 TOTAL SCORE: 7203 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 57 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 321/400 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Compact Battery Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (4) ---- Improved Maneuvering Thrusters System Guard Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Maneuvering Thrusters > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Advanced Cooling System Compact Battery Enhanced Optical Array Advanced Focal Shield EM Pulse Cannon Heavy Ion Cannon Barrage Gun Gauss Rifle Mass Driver [Rating: 65] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 2 | . . 1 . . 1 . . . . . Propulsion 3 | . . 1 1 . 1 . . . . . Utility 5 | . . . 1 2 . . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 119 | 6 7 11 20 29 14 3 6 . 7 16 Power 24 | 1 1 1 3 10 2 . 3 . 2 1 Engine 15 | 1 1 1 1 7 . . 3 . 1 . Core 9 | . . . 2 3 2 . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 8 5 7 3 1 2 . . 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 5 | . . 3 2 . . . . . . . Flight 25 | . 2 5 3 7 3 1 2 . . 2 Utility 28 | 1 3 . 3 6 5 . . . 2 8 Device 14 | . . . . 2 4 . . . 2 6 Storage 6 | 1 . . 1 2 1 . . . . 1 Processor 8 | . 3 . 2 2 . . . . . 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 35 | 2 1 2 9 6 4 2 1 . 3 5 Energy Gun 10 | . . 1 2 3 2 . . . 2 . Energy Cannon 5 | . . . . 1 . 1 1 . . 2 Ballistic Gun 16 | 2 1 1 5 1 2 1 . . 1 2 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 2 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 4 1 . . . . . Parts Lost 49 | . . 4 14 1 1 3 2 . 4 20 Power 13 | . . 1 3 1 1 1 . . 2 4 Propulsion 16 | . . 2 5 . . 1 1 . 1 6 Utility 7 | . . . 1 . . . . . 1 5 Weapon 13 | . . 1 5 . . 1 1 . . 5 Highest Loss Streak 19 | . . 4 11 1 1 3 2 . 2 19 Average Slot Usage (%) 83 | . 89 81 67 83 94 80 87 100 81 69 Engine 9 | . 14 15 7 7 9 6 11 20 12 6 Core 3 | . . . 4 5 3 . . . . 3 Hover 1 | . . 4 8 . . . . . . . Flight 22 | . 11 19 8 15 33 26 29 33 32 13 Device 5 | . . . . 6 5 6 6 6 5 12 Storage 4 | . 8 . 2 3 6 6 6 6 6 3 Processor 21 | . 8 22 20 26 20 20 20 20 20 17 Energy Gun 5 | . . 4 3 10 6 2 . . 2 6 Energy Cannon 1 | . . . . . . 6 5 6 . . Ballistic Gun 5 | . 28 13 8 3 5 3 6 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 12 12 8 15 34 45 42 55 53 49 51 Greatest Support 57 | 26 26 24 24 39 45 45 45 45 45 57 Greatest Overweight (x) 5 | 2 . . 4 2 . . 1 1 1 5 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 10 | 6 6 4 6 8 10 10 10 10 10 10 Average Capacity 7 | 5 5 4 4 5 9 10 10 10 10 8 Most Carried 10 | 4 6 4 5 8 10 10 10 8 10 10 Average Carried 7 | 2 3 3 2 5 9 9 8 8 9 7 Final Capacity 10 | 6 4 4 4 8 10 10 10 10 10 4 Final Carried 10 | 2 4 4 4 8 10 10 8 8 10 2 Class Distribution -------------------- 43% | Sprinter 29% | Scavenger-Mutant 15% | Mutant 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1775 | 223 127 16 368 312 312 55 130 . 80 152 Remotely . | . . . . . . . . . . . Salvage Created 2516 | . 142 34 675 312 587 117 399 . . 250 Parts 117 | . 10 4 35 9 20 10 17 . . 12 Haulers Intercepted 5 | . . . 3 1 1 . . . . . Recyclers Shooed 6 | . 2 1 . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 3 9 . 10 . Prevented 12 | . . . . . . 6 6 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 33 | . 2 3 7 1 5 2 9 . . 4 Melee 1 | . . . 1 . . . . . . . Guns 23 | . 2 3 5 1 5 2 2 . . 3 Cannons 7 | . . . . . . . 6 . . 1 AOE 1 | . . . . . . . 1 . . . Classes Destroyed 12 | . 3 . 6 1 1 . 1 . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 5 | . . . 3 1 1 . . . . . Recycler 5 | . 1 . . 2 2 . . . . . Operator 3 | . . . . 1 2 . . . . . Watcher 7 | . 1 . 4 1 . . . . . 1 Swarmer 15 | . 2 3 . . 4 . 4 . . 2 Grunt 10 | . . . 4 . . . 4 . . 2 Duelist 1 | . . . . . . . 1 . . . Sentry 2 | . . . 1 1 . . . . . . Hunter 4 | . . . 2 . . 2 . . . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 8 | . 4 3 3 3 4 2 8 . . 2 Combat Bots Only 8 | . 2 3 2 1 4 2 8 . . 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 . . 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 5355 | . 55 176 1288 418 374 177 423 . 191 2253 Core 1808 | . 8 25 473 95 78 32 52 . 38 1007 Absorbed by Shields 9 | . . . . . . . . . 9 . Core Remaining (%) 77 | 100 96 93 14 86 . . . . 76 . Volleys Fired 186 | . 10 13 55 25 31 6 20 . 1 25 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 133 | . 40 40 70 91 131 133 91 . 110 110 Shots Fired 322 | . 20 20 84 47 57 12 39 . 2 41 Gun 286 | . 20 20 84 44 57 6 20 . 2 33 Cannon 36 | . . . . 3 . 6 19 . . 8 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 181 | . 20 20 64 22 26 . 20 . . 9 Thermal 82 | . . . 20 22 31 6 . . . 3 Explosive . | . . . . . . . . . . . Electromagnetic 59 | . . . . 3 . 6 19 . 2 29 Robot Hit Streak 39 | . 5 9 25 18 6 13 39 . 8 16 Robot Miss Streak 2 | . 2 1 1 1 2 . 1 . . 2 Penetration Max 1 | . . . 1 . 1 . . . . 1 Secondary Targets 3 | . . . 1 . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 271 | . 10 17 89 40 39 10 32 . 2 32 Core Hits 105 | . 5 5 31 9 15 4 18 . . 18 Critical Hits 1 | . . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Melee Attacks 15 | . . . 15 . . . . . . . Impact 15 | . . . 15 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5170 | . 120 106 1312 906 969 249 899 . 26 583 Guns 3772 | . 120 106 900 806 969 145 257 . 26 443 Cannons 675 | . . . . 67 . 104 404 . . 100 Explosions 306 | . . . . 33 . . 238 . . 35 Melee 412 | . . . 412 . . . . . . . Ramming 5 | . . . . . . . . . . 5 Kinetic 2105 | . 120 106 652 396 447 . 257 . . 127 Thermal 1684 | . . . 248 443 522 145 238 . . 88 Explosive . | . . . . . . . . . . . Electromagnetic 964 | . . . . 67 . 104 404 . 26 363 Impact 412 | . . . 412 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 2 1 . . . . . 1 Average Corruption 1 | . . . 2 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 133 | . . . 37 26 . 13 57 . . . Projectiles 33 | . . . . 1 . 13 19 . . . Explosions 63 | . . . . 25 . . 38 . . . Melee 37 | . . . 37 . . . . . . . Knockbacks 3 | . . . 2 . . . . . . 1 Impact 2 | . . . 2 . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . 20 . . . . . 10 Shots 2 | . . . . 1 . . . . . 1 Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 438 | . . . 82 244 405 438 360 2 333 389 Average Temperature 123 | . . . 28 69 120 243 108 2 148 180 Received Heat Transfer 2181 | . . . 792 171 24 . 117 . 36 1041 Effects 19 | . . . . . 7 2 2 . 1 7 Shutdowns 5 | . . . . . 1 . 1 . . 3 Energy Bleed 4 | . . . . . 2 2 . . . . Interference 5 | . . . . . 3 . . . . 2 Matter Decay 2 | . . . . . . . . . 1 1 Short Circuit 2 | . . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . 1 . . . 2 . . 3 Impact Corruptions 2 | . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 2866 | . . . 666 790 814 222 250 . . 124 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 836 | . 62 81 120 127 836 . . . . 200 Initial 53 | . . 22 27 46 53 . . . . . Average 191 | . 50 58 63 40 567 . . . . 89 Maximum Alert Level 3 | . . . . . 3 . . . . 1 Low Security (%) 79 | 100 100 100 100 100 23 . . . . 98 Level 1 1 | . . . . . 4 . . . . 1 Level 2 5 | . . . . . 19 . . . . . Level 3 14 | . . . . . 52 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . 1 4 3 . . . . 3 Investigation 2 | . . . . . 1 . . . . 1 Extermination 2 | . . . . 1 . . . . . 1 Reinforcement 6 | . . . 1 3 1 . . . . 1 Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 5 | . . . 2 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 3 4 13 19 30 2 10 . 7 29 Peak Tracking Total 14 | . 3 4 5 9 6 2 8 . 7 14 Tactical Retreats 13 | . . . . 1 6 . 2 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 8 | . . . 1 3 3 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . . 1 2 . . . . 1 Max in Single Turn 1 | . . . . 1 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 28 | . . 4 1 5 9 1 . 4 1 3 Terminals 10 | . . 2 1 1 5 . . . . 1 Fabricators 4 | . . . . 2 2 . . . . . Repair Stations 3 | . . 1 . . 1 . . . . 1 Recycling Units 2 | . . . . 1 . . . . 1 . Scanalyzers 3 | . . 1 . 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 98 | . . 12 7 12 27 4 . 26 3 7 Successful 76 | . . 10 6 8 16 4 . 26 2 4 Failed 22 | . . 2 1 4 11 . . . 1 3 Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 36 | . . 7 7 1 19 . . . . 2 Fabricators 10 | . . . . 5 5 . . . . . Repair Stations 7 | . . 3 . . 2 . . . . 2 Recycling Units 7 | . . . . 4 . . . . 3 . Scanalyzers 7 | . . 2 . 2 . . . . . 3 Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 51 | . . 5 6 . 9 4 . 26 . 1 Record 16 | . . . 1 . . 4 . 11 . . Part Schematic 7 | . . . . . . . . 7 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Fabricator Index 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . . . Locate Traps 6 | . . 2 . . 4 . . . . . Dispatch Records 2 | . . . . . 2 . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 7 | . . . . 3 4 . . . . . Load Schematic 4 | . . . . 2 2 . . . . . Build 3 | . . . . 1 2 . . . . . Repair Station Hacks 6 | . . 3 . . 2 . . . . 1 Scan Component 3 | . . 1 . . 1 . . . . 1 Repair 2 | . . 1 . . 1 . . . . . Refit 1 | . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . . . 3 . . . . 2 . Process 1 | . . . . 1 . . . . . . Report Inventory 2 | . . . . 1 . . . . 1 . Retrieve Matter 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 6 | . . 2 . 2 . . . . . 2 Insert Component 3 | . . 1 . 1 . . . . . 1 Analyze 3 | . . 1 . 1 . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 17 | . . 2 . 4 7 . . . 1 3 Full Trace Events 3 | . . . . . 1 . . . 1 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . 1 . . . 7 . 1 Parts Built 2 | . . . . 1 1 . . . . . Matter 438 | . . . . 219 219 . . . . . Time 116 | . . . . 58 58 . . . . . Total Part Build Rating 6 | . . . . 3 3 . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . . Time 45 | . . 26 . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 9 | . . . . 9 . . . . . . Retrieved Matter 9 | . . . . 9 . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . Parts Scanalyzed 3 | . . 1 . 1 . . . . . 1 Part Schematics Acquired 3 | . . 1 . 1 . . . . . 1 Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . . 2 . . 1 1 Largest Group 2 | . . . . . . 2 . . 1 1 Highest-Rated Group 94 | . . . . . . 50 . . 94 41 Highest-Rated Ally 94 | . . . . . . 25 . . 94 41 Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 8 3 Total Damage 414 | . . . . . . . . . 264 150 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 3979 | 54 107 200 399 975 750 492 393 80 212 317 Spaces Moved 4730 | 56 117 306 303 1137 1135 438 416 86 338 398 Core 141 | 24 . 1 37 . . . . . . 79 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 67 | 32 35 . . . . . . . . . Hover 25 | . . 3 22 . . . . . . . Flight 4497 | . 82 302 244 1137 1135 438 416 86 338 319 Fastest Speed 23 | 50 37 37 32 26 23 23 23 94 24 27 Average Speed 40 | 74 52 37 57 58 23 25 41 94 28 35 Slowest Speed 300 | 150 90 60 250 175 23 26 94 94 97 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 23 | . . 2 1 7 7 . . . 1 5 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 28 31 31 23 37 60 52 73 46 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . . . 2 1 . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 26 | . . . . 7 1 . 13 . . 5 Melee . | . . . . . . . . . . . Projectile 5 | . . . . 2 1 . . . . 2 AOE 21 | . . . . 5 . . 13 . . 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 6402 | 66 143 370 413 1390 1556 803 598 85 449 529 Wait 1191 | . . 37 4 116 354 354 152 . 98 76 Move 4678 | 55 116 301 300 1125 1121 437 415 85 335 388 Hop 19 | . . 2 1 4 6 . . . 1 5 Pick Up 59 | 5 5 2 11 16 6 1 4 . 1 8 Fast Attach 42 | 3 2 6 5 13 7 1 . . 5 . Attach 46 | 3 1 2 13 3 1 2 6 . . 15 Detach 10 | . 1 1 4 1 . 1 . . 2 . Swap 31 | . 4 3 2 13 6 . . . 2 1 Drop 44 | . 4 3 3 20 6 1 1 . 1 5 Fire 186 | . 10 13 55 25 31 6 20 . 1 25 Melee 15 | . . . 15 . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 75 | . . . . 54 18 . . . 3 . Rewire 3 | . . . . . . . . . . 3 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 10) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 176 | -9/Materials | Identified exit to Mines 176 | -9/Materials | Identified exit to Storage 243 | -9/Materials | Lost 4 parts (1p2n1w) 277 | -9/Materials | Repaired Flight Unit 359 | -9/Materials | Discovered new exit (range 8) 362 | -9/Materials | Entered another Materials area 362 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 421 | -8/Materials | Build established: Scavenger-Mutant 587 | -8/Materials | Core integrity fell below 50% 607 | -8/Materials | Lost 11 parts (3p5n1u2w) 629 | -8/Materials | Core integrity fell below 20% 661 | -8/Materials | Lost 3 parts (3w) 755 | -8/Materials | Discovered new exit (range 20) 761 | -8/Materials | Identified exit to Factory 761 | -8/Materials | Entered Factory 761 | -7/Factory | Evolved 2 slots: Utility x2 1085 | -7/Factory | Fabricated Imp. VTOL Module (x1) 1238 | -7/Factory | Discovered new exit (range 11) 1251 | -7/Factory | Identified exit to Lower Caves 1644 | -7/Factory | Build established: Sprinter 1693 | -7/Factory | Discovered new exit (range 6) 1694 | -7/Factory | Identified exit to Factory 1736 | -7/Factory | Entered another Factory area 1736 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1886 | -6/Factory | Fabricated Imp. VTOL Module (x1) 1944 | -6/Factory | Local fabrication network quarantined 2229 | -6/Factory | Repaired Adv. Weight Redist. System 2436 | -6/Factory | First assault squad dispatched 2478 | -6/Factory | Discovered new exit (range 6) 2479 | -6/Factory | Identified exit to Lower Caves 2486 | -6/Factory | Entered Lower Caves 2532 | -6/Lower Caves | Lost 3 parts (1p1n1w) 2720 | -6/Lower Caves | A Commander dispatched an escort 2721 | -6/Lower Caves | Learned Factory trap positions 2727 | -6/Lower Caves | Learned 8 Research zone layouts 2727 | -6/Lower Caves | Learned Armory stockpile data 2768 | -6/Lower Caves | Encountered a Warlord checkpoint 2890 | -6/Lower Caves | Discovered new exit (range 16) 2957 | -6/Lower Caves | Identified exit to Lower Caves 2978 | -6/Lower Caves | Entered another Lower Caves area 2978 | -6/Lower Caves | Accompanied by 2 allies 2979 | -6/Lower Caves | Commander's escort returned to base 2979 | -6/Lower Caves | Commander's escort returned to base 3238 | -6/Lower Caves | Destroyed 8 combat bots 3365 | -6/Lower Caves | Discovered new exit (range 5) 3369 | -6/Lower Caves | Identified exit to Data Miner 3371 | -6/Lower Caves | Entered Data Miner 3371 | -6/Data Miner | Discovered new exit (range 6) 3378 | -6/Data Miner | Identified exit to Proximity Caves 3391 | -6/Data Miner | Met Data Miner 3414 | -6/Data Miner | Learned location of Section 7 (-2) 3414 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3432 | -6/Data Miner | Received God Mode back door access code from Data Miner 3451 | -6/Data Miner | Entered Proximity Caves 3528 | -5/Proximity Caves | Identified exit to Factory 3549 | -5/Proximity Caves | Spotted B-75 Beast 3596 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 3596 | -5/Proximity Caves | Escorted by Enhanced Grunt 3609 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 3663 | -5/Proximity Caves | Entered Factory 3663 | -5/Factory | Evolved 2 slots: Utility x2 3664 | -5/Factory | Loaded intel: 98 trap records 3896 | -5/Factory | Core integrity fell below 50% 3912 | -5/Factory | Core integrity fell below 20% 3943 | -5/Factory | Lost 19 parts (4p6n4u5w) 3980 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03906_ Acquired Lgt. Nuclear Core. 03907_ K-01 Serf collects debris. 03907_ R-10 Processor collects VTOL Module. 03909_ Dropped Lrg. Storage Unit. 03910_ K-01 Serf collects debris. 03910_ R-10 Processor collects Adv. Heat Sink. 03911_ K-01 Serf collects debris. 03912_ Barrage Gun destroyed. 03912_ Lgt. Nuclear Core destroyed. 03913_ ALERT: Rogue bot located, Programmers report to Factory Zone 2N. 03914_ R-10 Processor collects Autogun. 03915_ K-01 Serf collects debris. 03915_ Acquired data core, dynamic key expired. 03915_ K-01 Serf collects debris. 03917_ R-10 Processor collects Carbon-fiber Leg. 03918_ K-01 Serf collects debris. 03919_ U-05 Engineer lays Concrete. 03947_ Acquired System Guard. 03975_ Adv. Focal Shield destroyed. 03976_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????????# # "Y """" | | ????????????# # """ """" | | ????????????# # ###########+### | | ????????????? [ # """" #?????????? ? | | ?????????????########## """" #??????????? | | ??????????????????????+ """" #????????????"" | | ??????????????????????# +????????????"" | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ########?????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ g #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# gb#????????????????????? | | ??????????????????????# #????????????????????? | | ????????????????####### u #????????????????????? | | ????????????????# %! +????????????????????? | | ?????????????####+## #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????# ! # g #????????????????????? | | ?????????????# ! ######;#######????????????????? | | ?????????????# # #????????????????? | | ?????????????# # ! @ #????????????????? | | ?????????????# # """ """ #????????????????? | | ?????????????# """ # """ """ #????????????????? | | ?????????????# """ # """ """ #????????????????? | | ?????????????# """ # #????????????????? | | ?????????????# # """ #????????????????? | | ?????????????# # """ #????????????????? | | ?????????????# # """ #????????????????? | | ?????????????####### // #????????????????? | | ???????????????????# / #????????????????? | | ???????????????????# ??????????????????? | | ???????????????????######Y#####??????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 44 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 60 Additional Mass Support 27 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Adv. Weight Redist. System | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantComponentStorm Manual? 0 Play Time 01:03:59 Cumulative 121.6 hours Start 2021.10.04 @ 01:56:30 End 2021.10.04 @ 03:07:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 82 Rogue 0 Adventurer 82 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 59 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8e54772-b4e9-4646-a64a-32ea982d28b2