Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.17 @ 14:00:34 Player: Triffids Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (214) 1070 Value Destroyed (11417) 11417 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2447) 2447 TOTAL SCORE: 22434 Bonus ------- High Alert Combat Kills 2390 Follower Combat Kills 57 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 11/100 System Corruption 30% Temperature Cool (-182) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Centrium Leg > --- UTILITY (14) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Improved Utility Shielding Graphene Brace > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Faulty Compact Particle Reactor Light Quantum Reactor Advanced Heat Sink Advanced Heat Sink Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Quantum Capacitor Heavy Insulated Plating Advanced Focal Shield > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Heavy Neutron Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Biometal Heavy Treads Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 166] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Enhanced Fission Core Reactor Reinforced Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Heavy Treads Leg Flexi-carbon Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Compact Battery Processor Core Analyzer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Improved Heavy Laser Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . Utility 12 | . . 2 . 2 1 . . 1 . . 2 2 2 . Weapon 4 | . . . 1 . 1 . . . . . . . . 2 Parts Attached 268 | 6 6 14 12 15 21 4 . 28 4 . 19 12 38 89 Power 23 | 1 . 2 1 . 2 1 . 3 . . 2 2 3 6 Engine 8 | 1 . 2 1 . 1 1 . 1 . . 1 . . . Core 7 | . . . . . 1 . . 2 . . 1 2 1 . Reactor 8 | . . . . . . . . . . . . . 2 6 Propulsion 60 | 2 1 6 3 4 7 . . 9 . . 3 2 9 14 Treads 13 | . . . . . 1 . . 1 . . . . 6 5 Leg 34 | 2 1 6 3 4 6 . . 5 . . . . 2 5 Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 3 Flight 10 | . . . . . . . . 3 . . 3 2 1 1 Utility 97 | 1 3 3 5 8 8 1 . 10 1 . 3 7 12 35 Device 54 | . 2 3 4 4 4 . . 6 . . 2 2 7 20 Storage 3 | 1 . . . . 1 . . . . . 1 . . . Processor 17 | . 1 . . 1 2 . . 1 1 . . 2 3 6 Hackware 1 | . . . . . . . . . . . . 1 . . Protection 22 | . . . 1 3 1 1 . 3 . . . 2 2 9 Artifact . | . . . . . . . . . . . . . . . Weapon 88 | 2 2 3 3 3 4 2 . 6 3 . 11 1 14 34 Energy Gun 45 | 1 2 3 2 2 3 1 . 3 . . 4 1 4 19 Energy Cannon 22 | . . . 1 1 1 . . 3 3 . 2 . 3 8 Ballistic Gun 21 | 1 . . . . . 1 . . . . 5 . 7 7 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 . . 1 . . 1 . 1 1 Parts Lost 127 | . . . . . 4 4 1 26 3 . 4 10 14 61 Power 6 | . . . . . . 1 . 2 . . . . . 3 Propulsion 29 | . . . . . 2 1 . 8 2 . 1 3 2 10 Utility 45 | . . . . . 2 1 1 8 . . 2 4 7 20 Weapon 47 | . . . . . . 1 . 8 1 . 1 3 5 28 Highest Loss Streak 17 | . . . . . 2 2 1 12 3 . 2 10 10 17 To Critical Strikes 3 | . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 85 | . 98 81 100 99 98 96 88 81 40 29 57 60 65 81 Engine 4 | . 14 11 9 7 5 6 6 4 3 . 2 . . . Reactor 1 | . . . . . . . . . . . . . 1 3 Treads 2 | . . . . . . . . 1 . . . . 5 5 Leg 13 | . 28 21 27 23 19 17 13 14 . . . . 1 3 Device 16 | . 10 15 21 23 19 20 20 17 . . 1 3 10 16 Processor 19 | . 10 11 9 14 18 20 20 18 19 23 21 23 20 25 Protection 4 | . . . 5 7 6 6 2 2 5 5 5 8 2 4 Energy Gun 12 | . 24 22 20 15 19 16 13 4 . . 4 4 2 7 Energy Cannon 5 | . . . 6 6 6 6 6 8 3 . 1 . 4 5 Ballistic Gun 3 | . 3 . . . . 2 6 3 . . 6 4 5 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 99 | 12 14 18 29 35 46 45 45 51 18 2 30 30 75 99 Greatest Support 150 | 20 20 23 40 57 60 60 40 70 19 3 30 30 150 150 Greatest Overweight (x) 19 | . . 1 . . 2 1 1 1 . . . 2 19 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 5 7 5 5 5 5 5 2 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 2 2 3 4 5 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 2 2 4 5 5 3 3 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 19% | Mutant 14% | Gunner 13% | Scavenger-Executioner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Matter Collected 4221 | 229 91 110 213 140 216 92 41 321 71 . 237 202 684 1574 Remotely 275 | . . . . . . . . . . . . 173 102 . Salvage Created 11401 | . 289 450 452 498 1154 676 282 1565 55 . 626 91 962 4301 Parts 506 | . 11 30 23 22 40 30 13 66 4 . 22 8 62 175 Haulers Intercepted 9 | . 1 2 3 1 . . . . . . 2 . . . Recyclers Shooed 7 | . . 1 1 . . . . 1 . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 30 15 . 2 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 190 | . 6 15 8 9 23 13 7 23 1 . 9 1 19 56 Melee 1 | . . . . . . . . . . . . . 1 . Guns 103 | . 6 15 6 6 15 8 4 5 . . 9 1 5 23 Cannons 74 | . . . 1 3 5 5 3 13 1 . . . 12 31 AOE 4 | . . . 1 . . . . 1 . . . . 1 1 Classes Destroyed 16 | . 2 3 . 4 2 . . 4 . . . . . 1 Worker 2 | . . . . . . . . 2 . . . . . . Builder 3 | . . . . 1 . . . 1 . . . . . 1 Hauler 9 | . 1 2 3 1 . . . . . . 2 . . . Recycler 3 | . . . . . . . . 2 . . . . . 1 Operator 3 | . . . . 1 1 . . . . . . 1 . . Watcher 4 | . . . . . . . . 2 . . . . . 2 Swarmer 41 | . . 4 . 2 7 4 4 4 . . 5 . 7 4 Saboteur 1 | . . . . . . . . 1 . . . . . . Grunt 63 | . 6 8 6 3 3 5 3 9 . . . . . 20 Brawler 4 | . . . . . 1 1 . . . . . . . 2 Duelist 3 | . . 1 . . . 1 . . . . . . . 1 Sentry 20 | . . 2 2 1 5 2 . 2 . . 2 . 2 2 Hunter 21 | . . . . 1 5 . . 1 . . 2 . 4 8 Programmer 34 | . . . . 2 1 . . 6 1 . . 1 6 17 Heavy 1 | . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . 1 . . . . . . . . 1 Best Kill Streak 11 | . 2 6 4 2 6 4 4 5 1 . 6 1 6 11 Combat Bots Only 11 | . 2 6 4 2 6 4 4 3 1 . 6 1 6 11 Max Kills in Single Turn 4 | . 1 2 1 2 1 1 1 4 1 . 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 1 | . . . 1 . . . . 1 . . . . 1 1 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Damage Taken 25587 | . 316 250 213 184 1606 780 226 2677 267 . 903 1024 3577 13564 Core 3464 | . 78 63 31 21 252 74 . 564 46 . 132 165 431 1607 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 45 | . . . . . . . . . . . . . . 45 Redirected to Shielding 544 | . . . . . . . . 117 18 . 52 38 180 139 Regen/Repaired (Parts) 116 | . . 34 . . 82 . . . . . . . . . Core Remaining (%) 78 | 100 68 84 94 97 . . 61 . . 39 88 87 70 . Volleys Fired 488 | . 28 30 20 16 45 27 9 46 10 . 33 32 48 144 Largest 6 | . 2 2 3 3 4 4 3 4 1 . 3 2 4 6 Hottest 521 | . 112 130 190 225 315 315 178 295 80 . 258 114 328 521 Shots Fired 1456 | . 55 60 61 48 154 87 29 157 10 . 65 47 139 544 Gun 1040 | . 55 60 40 32 116 59 18 70 . . 63 47 91 389 Cannon 416 | . . . 21 16 38 28 11 87 10 . 2 . 48 155 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 377 | . . . . . . 4 9 33 . . 49 17 55 210 Thermal 1031 | . 55 60 61 48 154 83 20 101 10 . 16 29 75 319 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 48 | . . . . . . . . 23 . . . 1 9 15 Robot Hit Streak 25 | . 12 14 11 9 12 8 9 17 5 . 11 5 11 25 Robot Miss Streak 6 | . 3 5 6 4 5 4 1 5 1 . 6 6 4 4 Penetration Max 1 | . . . . . . . 1 1 . . 1 1 . 1 Secondary Targets 5 | . . . . . . . . . . . 2 . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . 1 Capacitor 4 | . . . . . . . . . . . . . . 4 Shots Hit Robots 894 | . 38 54 45 34 107 46 18 79 9 . 32 18 78 336 Core Hits 519 | . 14 77 60 25 54 22 11 42 3 . 19 5 40 147 Critical Kills 14 | . . . . . . . . 4 . . 3 . 1 6 Critical Parts Destroyed 19 | . . . . . . . . 2 . . 2 . 1 14 Critical Strikes 68 | . 5 . . 3 9 3 . 11 . . 6 2 4 25 Burn 28 | . 5 . . 3 9 3 . 2 . . . 2 1 3 Meltdown 4 | . . . . . . . . 3 . . . . . 1 Destroy 30 | . . . . . . . . 3 . . 6 . 2 19 Corrupt 6 | . . . . . . . . 3 . . . . 1 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 26592 | . 553 723 811 701 2732 1243 535 3368 257 . 806 522 2615 11726 Guns 15353 | . 553 723 547 538 2074 835 263 866 . . 753 522 1105 6574 Cannons 10060 | . . . 212 163 528 408 272 1790 257 . 53 . 1396 4981 Explosions 1143 | . . . 52 . 130 . . 712 . . . . 105 144 Melee . | . . . . . . . . . . . . . . . Ramming 36 | . . . . . . . . . . . . . 9 27 Kinetic 4766 | . . . . . . 32 81 263 . . 595 222 603 2970 Thermal 20859 | . 553 723 759 701 2681 1211 454 2652 257 . 211 300 1932 8425 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 931 | . . . 52 . 51 . . 453 . . . . 71 304 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 30 | . 3 . 1 1 3 3 3 1 1 1 . 5 12 30 Average Corruption 6 | . 2 . 1 1 1 3 3 1 1 1 . 2 9 11 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 162 | . 5 . 3 3 1 11 4 2 2 . . 2 19 110 Message Errors 33 | . 2 . . 1 . 2 . 1 . . . . 3 24 Matter Fused 26 | . . . . . 1 2 . 1 . . . . 6 16 Heat Flow Errors 21 | . . . 2 . . 5 1 . . . . 1 1 11 Energy Discharges 15 | . . . . 1 . . 1 . . . . . 3 10 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . 2 . . 1 . . . . 1 . . . 1 13 Data Loss (major) 8 | . . . . . . . . . 1 . . 1 1 5 Misfires 6 | . . . 1 . . 2 2 . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 13 | . . . . . . . . . . . . . . 13 Weapon Failures 20 | . 1 . . . . . . . . . . . 2 17 Overload Shots 3 | . . . . . . . . . . . 3 . . . Overflow Damage 236 | . . . . . . . . 137 . . . . . 99 Projectiles 163 | . . . . . . . . 64 . . . . . 99 Explosions 73 | . . . . . . . . 73 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . . 36 . 47 . . 103 . . . . . 8 Shots 5 | . . . 1 . 2 . . 2 . . . . . . Rammed 5 | . . . . . . . . . . . . . 2 3 Targets Rammed 7 | . . . . . . . . . . . . . 3 4 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed 1 | . . . . . . . . . . . . . 1 . Highest Temperature 551 | . 249 222 372 196 335 551 82 451 58 . 513 383 413 390 Average Temperature 117 | . 105 71 114 82 135 170 36 128 22 . 165 123 130 98 Received Heat Transfer 2742 | . 174 111 108 45 276 252 54 561 27 . 63 . 108 963 Effects 25 | . . . 2 . . 4 . 1 . . 2 3 5 8 Shutdowns 3 | . . . . . . 1 . . . . 1 . . 1 Energy Bleed 2 | . . . . . . . . . . . . . 1 1 Interference 13 | . . . . . . . . . . . . 3 4 6 Matter Decay 5 | . . . 2 . . 1 . 1 . . 1 . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 29 | . . . . . . . . . . . . . . 29 Longest Duration 29 | . . . . . . . . . . . . . . 29 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . 3 . . 4 . . . . . 1 Combat Hostiles 8 | . . . . . 3 . . 4 . . . . . 1 Parts Melted 76 | . 3 . 3 5 24 6 1 14 1 . 2 1 3 13 Heat Transferred 25973 | . 1776 900 1038 1607 5411 2041 592 3251 398 . 322 555 901 7181 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 1 . . 1 . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Peak Influence 1301 | . 127 273 388 194 560 . . 1301 . . 767 487 538 1037 Initial 417 | . . 12 115 109 93 . . 301 . . 417 396 222 322 Average 411 | . 31 162 223 104 319 . . 720 . . 573 418 408 617 Maximum Alert Level 4 | . . 1 1 . 2 . . 4 . . 3 2 2 3 Low Security (%) 27 | 100 100 56 53 100 12 . . . . . . . . . Level 1 25 | . . 43 46 . 60 . . 17 . . . 37 45 17 Level 2 31 | . . . . . 26 . . 38 . . 78 62 54 51 Level 3 11 | . . . . . . . . 20 . . 21 . . 30 Level 4 2 | . . . . . . . . 23 . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 2 . 6 7 . . 10 . . 2 3 7 16 Investigation 5 | . 1 1 . 1 . . . . . . 1 . . 1 Extermination 15 | . . . . 1 1 . . 4 . . . . 2 7 Reinforcement 19 | . . 1 . 4 2 . . 3 . . 1 3 2 3 Assault 6 | . . . . . 1 . . 1 . . . . . 4 Garrison 9 | . . . . . 3 . . 2 . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Distress Signals 6 | . . 2 . . . . . 1 . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 326 | . 8 21 10 21 26 13 6 56 2 3 17 23 26 94 Peak Tracking Total 18 | . 4 7 4 4 5 5 3 18 1 3 6 14 4 14 Tactical Retreats 27 | . . 2 1 1 1 1 . 8 . . 3 1 2 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Traps Triggered 17 | . 3 3 1 1 1 . . . . . 2 1 1 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . 2 . 3 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Disabled 27 | . . . 1 1 4 . . 17 . . . . 2 2 Max in Single Turn 12 | . . . 1 1 2 . . 12 . . . . 1 1 Garrison Access 3 | . . . 1 . 1 . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Accessed 31 | . 4 4 6 5 5 . . 2 . . 1 . 1 3 Terminals 23 | . 3 1 5 4 3 . . 2 . . 1 . 1 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . 1 . . 2 . . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 89 | . 11 9 18 18 10 . . 9 . . 5 . 4 5 Successful 44 | . 3 7 10 7 3 . . 6 . . 3 . 3 2 Failed 45 | . 8 2 8 11 7 . . 3 . . 2 . 1 3 Catastrophic 6 | . 1 . 2 . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 41 | . 8 . 13 5 2 . . 7 . . 3 . 2 1 Terminals 68 | . 9 2 15 14 5 . . 9 . . 5 . 4 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . 2 . . 5 . . . . . . . . . Recycling Units 7 | . 2 1 . 4 . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . . . . . Terminal Hacks 20 | . 1 . 5 3 1 . . 4 . . 2 . 2 2 Record 2 | . . . . . . . . . . . . . 1 1 Robot Analysis 3 | . . . 2 . . . . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . Locate Traps 7 | . 1 . 1 2 . . . 1 . . 1 . . 1 Zone Layout 4 | . . . . 1 1 . . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . . . . . . . . . Scan Component 2 | . . 1 . . 1 . . . . . . . . . Repair 2 | . . 1 . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 . 2 . . . . . . . . . . Report Inventory 3 | . 1 1 . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 4 2 . . . 2 . . 1 . 1 . Terminals 11 | . 1 . 4 2 . . . 2 . . 1 . 1 . Track 1 | . . . 1 . . . . . . . . . . . Botnet 9 | . 1 . 2 2 . . . 2 . . 1 . 1 . Disrupt 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 3 5 5 4 . . 2 . . 1 . 1 3 Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . . . . . . Time 57 | . . 32 . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 . . 2 . . . . . . Machine Destruction 4 | . . . . . 2 . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Total Allies 4 | . . . . . . . . . . . . 3 1 . Largest Group 3 | . . . . . . . . . . . . 3 1 . Highest-Rated Group 148 | . . . . . . . . . . . . 138 148 . Highest-Rated Ally 148 | . . . . . . . . . . . . 46 148 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . 9 8 . Total Damage 423 | . . . . . . . . . . . . 227 196 . Kills 1 | . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Robot Analysis Total 3 | . . . 2 . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Turns Passed 9502 | 39 420 618 485 1125 1147 648 149 1063 143 14 304 261 703 2383 Spaces Moved 6534 | 34 249 386 312 828 714 375 92 846 292 28 452 384 298 1244 Core 400 | 20 . . . . . . . 4 99 28 15 4 12 218 Treads 1245 | . . . . . . . . 224 . . . . 228 793 Legs 3573 | 14 249 386 312 828 714 375 92 312 . . . . 58 233 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1316 | . . . . . . . . 306 193 . 437 380 . . Fastest Speed 34 | 50 120 120 120 120 120 120 120 34 34 50 37 37 120 50 Average Speed 109 | 78 120 120 121 123 124 145 131 100 39 50 37 39 154 134 Slowest Speed 1000 | 120 120 190 123 126 260 190 190 190 50 50 50 150 1000 225 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . 5 . . 2 13 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 40 28 34 20 18 64 19 29 45 8 16 9 8 36 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 1 . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 226 | . . . 5 4 59 14 2 80 . . 4 . 25 33 Melee . | . . . . . . . . . . . . . . . Projectile 102 | . . . 2 4 17 14 2 17 . . 4 . 11 31 AOE 122 | . . . 3 . 42 . . 63 . . . . 14 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Acc Total 7792 | 44 320 479 378 896 873 415 100 942 310 27 525 435 432 1616 Wait 273 | . 17 35 16 23 64 10 . 10 . . 3 15 17 63 Move 6483 | 33 248 385 311 827 713 374 91 836 291 27 447 359 297 1244 Hop 17 | . . . . . . . . 4 . . 2 11 . . Pick Up 108 | 5 11 6 7 3 11 . . 9 1 . 9 3 13 30 Fast Attach 140 | 3 1 6 1 5 9 . . 19 1 . 8 8 26 53 Attach 59 | 3 1 . 2 1 3 3 . 6 2 . 8 3 5 22 Detach 20 | . . . . . 1 . . 3 3 . 3 1 2 7 Swap 69 | . 4 8 9 9 9 1 . 3 1 . 3 1 7 14 Drop 124 | . 10 9 12 12 18 . . 6 1 . 9 2 10 35 Fire 488 | . 28 30 20 16 45 27 9 46 10 . 33 32 48 144 Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . . . . 1 Crush 3 | . . . . . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 9) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x2 668 | -9/Materials | Discovered new exit (range 6) 729 | -9/Materials | Repaired Imp. Aluminum Leg 1048 | -9/Materials | Discovered new exit (range 16) 1078 | -9/Materials | Entered another Materials area 1078 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1501 | -8/Materials | Identified exit to Factory 1563 | -8/Materials | Entered Factory 1563 | -7/Factory | Evolved 2 slots: Utility x2 1624 | -7/Factory | Build established: Scavenger-Gunner 2059 | -7/Factory | Build established: Gunner 2600 | -7/Factory | Discovered new exit (range 13) 2688 | -7/Factory | Entered another Factory area 2688 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2963 | -6/Factory | Repaired Thermic Laser 3044 | -6/Factory | Spotted B-75 Beast 3068 | -6/Factory | Destroyed B-75 Beast 3210 | -6/Factory | Build established: Scavenger-Gunner 3371 | -6/Factory | Garrison activated, responded to threat 3601 | -6/Factory | Cargo convoy interrupted 3825 | -6/Factory | Discovered new exit (range 6) 3835 | -6/Factory | Entered Lower Caves 3869 | -6/Lower Caves | Learned location of 1 exit from Factory 3895 | -6/Lower Caves | Identified exit to Lower Caves 3992 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4211 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4483 | -6/Lower Caves | Entered another Lower Caves area 4484 | -6/Lower Caves | Encountered a Warlord checkpoint 4562 | -6/Lower Caves | Learned location of Zion (-6) 4628 | -6/Lower Caves | Discovered new exit (range 5) 4632 | -6/Lower Caves | Entered Factory 4632 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4633 | -5/Factory | Identified exit to Upper Caves 5064 | -5/Factory | Garrison activated, responded to threat 5257 | -5/Factory | Lost 7 parts (2n3u2w) 5398 | -5/Factory | Lost 3 parts (1u2w) 5608 | -5/Factory | Core integrity fell below 50% 5629 | -5/Factory | Lost 12 parts (1p5n3u3w) 5661 | -5/Factory | Spotted B-75 Beast 5687 | -5/Factory | Discovered exit to Upper Caves (range 17) 5695 | -5/Factory | Entered Upper Caves 5704 | -5/Upper Caves | Learned Factory non-interactive machine intel 5773 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5817 | -5/Upper Caves | Lost 3 parts (2n1w) 5834 | -5/Upper Caves | Discovered new exit (range 10) 5838 | -5/Upper Caves | Entered another Upper Caves area 5842 | -5/Upper Caves | Discovered new exit (range 13) 5848 | -5/Upper Caves | Build established: Mutant 5852 | -5/Upper Caves | Entered Factory 5852 | -4/Factory | Evolved 2 slots: Utility x2 5853 | -4/Factory | Loaded intel: 230 non-interactive machine locations 6140 | -4/Factory | Discovered new exit (range 12) 6156 | -4/Factory | Entered Research 6156 | -3/Research | Evolved 2 slots: Utility x2 6202 | -3/Research | Allied Derelicts emerged from ambush trap array 6395 | -3/Research | Discovered new exit (range 7) 6417 | -3/Research | Entered another Research area 6417 | -2/Research | Evolved 2 slots: Utility x2 6446 | -2/Research | Lost 10 parts (3n4u3w) 6650 | -2/Research | Spotted B-90 Cyclops 6750 | -2/Research | Rewired B-90 Cyclops 6814 | -2/Research | Found Quantum Capacitor 6833 | -2/Research | Garrison activated, responded to threat 6900 | -2/Research | Lost 10 parts (2n4u4w) 6929 | -2/Research | System corruption reached 10% 7103 | -2/Research | Discovered new exit (range 4) 7120 | -2/Research | Entered Access 7120 | -1/Access | Evolved 2 slots: Weapon x2 7419 | -1/Access | Build established: Scavenger-Executioner 7683 | -1/Access | Spotted B-99 Colossus 7723 | -1/Access | Destroyed B-99 Colossus 7736 | -1/Access | Found Hvy. Insulated Plating 7836 | -1/Access | Found Hvy. Insulated Plating 7905 | -1/Access | First assault squad dispatched 8206 | -1/Access | Destroyed 11 combat bots 8210 | -1/Access | Lost 8 parts (3u5w) 8378 | -1/Access | Lost 4 parts (1u3w) 8378 | -1/Access | Found Hvy. Insulated Plating 8394 | -1/Access | Found Hvy. Insulated Plating 8435 | -1/Access | System corruption reached 10% 8473 | -1/Access | Lost 3 parts (1n1u1w) 8711 | -1/Access | Core integrity fell below 50% 8737 | -1/Access | Spotted B-99 Colossus 8741 | -1/Access | Lost 17 parts (1p2n7u7w) 8896 | -1/Access | Lost 3 parts (1n1u1w) 9196 | -1/Access | Lost 4 parts (1n3w) 9232 | -1/Access | Found Prototype Processor 9232 | -1/Access | Identified Exp. Core Analyzer 9467 | -1/Access | Garrison activated, responded to threat 9484 | -1/Access | Core integrity fell below 20% 9496 | -1/Access | System corruption reached 30% 9503 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09482_ Kicked B-74 Champion out of the way. 09485_ Hvy. Machine Gun destroyed. 09485_ Phase Gun destroyed. 09486_ Gamma Rifle destroyed. 09488_ Imp. Medium Armor Plating destroyed. 09489_ Quantum Reactor destroyed. 09489_ M-36 Artificer fits Unknown Power Core on L-61 Swordsman. 09489_ Myomer Leg destroyed. 09494_ Enh. Nova Cannon destroyed. 09494_ P-80 Master resets P-80 Master, system corruption cleaned. 09495_ Myomer Leg destroyed. 09496_ OINQWH J=G/D