Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 18:46:46

Player: Exp. Geonium Core

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (957)      957
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (349)                349
              TOTAL SCORE: 3501

 Bonus
-------
Follower Combat Kills      133
Aligned with FarCom        300
Friendly Fire              -84

 Cogmind 
---------
Core Integrity             0/400
Matter                     12/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Transport Network Coupler
>          --- WEAPON (2) -------
           Maul
>          --- INVENTORY (5) ----
    Combat Airjet
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Transport Network Coupler
     Light Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           AWS/Thermal
>          --- INVENTORY --------
   Compact Wheel
    Combat Airjet
     Large Storage Unit
     Light Armor Plating
     Heavy Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | .   12  7   13  7   12  
  Power                    4    | .   2   .   2   .   .   
    Engine                 3    | .   1   .   2   .   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | .   6   3   5   2   1   
    Treads                 7    | .   2   .   2   2   1   
    Leg                    8    | .   4   2   2   .   .   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  1    | .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | .   1   1   2   3   3   
    Device                 1    | .   .   1   .   .   .   
    Storage                2    | .   1   .   .   .   1   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   1   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | .   3   3   4   2   8   
    Energy Gun             3    | .   .   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | .   3   1   3   2   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      10   | .   .   10  .   .   .   
Parts Lost                 15   | .   1   2   2   .   10  
  Power                    3    | .   1   .   1   .   1   
  Propulsion               4    | .   .   .   1   .   3   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      9    | .   1   2   2   .   9   
  To Critical Strikes      6    | .   .   .   .   .   6   
Average Slot Usage (%)     91   | .   82  99  76  99  81  
  Engine                   4    | .   4   .   6   11  7   
  Core                     6    | .   8   14  3   .   .   
  Treads                   10   | .   20  1   2   21  16  
  Leg                      11   | .   6   26  3   .   .   
  Wheel                    1    | .   .   .   9   .   .   
  Device                   6    | .   .   13  11  .   .   
  Storage                  12   | .   14  14  11  11  9   
  Processor                5    | .   .   .   7   11  11  
  Protection               7    | .   .   .   .   21  16  
  Energy Gun               5    | .   .   13  2   .   .   
  Ballistic Gun            17   | .   27  14  18  21  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 13  28  31  40  50  51  
  Greatest Support         40   | 20  40  40  40  40  40  
  Greatest Overweight (x)  4    | .   4   2   3   1   1   
  Average Overweight (x)   1    | .   .   .   2   .   .   
Largest Inventory Capacity 35   | .   15  15  15  15  35  
  Average Capacity         14   | .   11  15  15  15  15  
  Most Carried             15   | .   7   7   15  15  15  
  Average Carried          9    | .   6   6   11  14  11  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 6   7   7   15  15  4   

 Class Distribution 
--------------------
 64% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1155 | 200 290 105 306 130 124 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1468 | .   442 156 650 190 30  
  Parts                    97   | .   23  11  42  15  6   
Haulers Intercepted        2    | .   .   .   2   .   .   
Recyclers Shooed           4    | .   2   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  35   | .   10  5   10  3   7   
  Guns                     27   | .   10  5   9   3   .   
  AOE                      8    | .   .   .   1   .   7   
Classes Destroyed          14   | .   4   1   6   1   2   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  2    | .   .   1   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 4    | .   1   .   2   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  7    | .   3   3   .   1   .   
  Grunt                    18   | .   7   2   7   2   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   1    | .   .   .   1   .   .   
  Zionite                  1    | .   .   .   .   .   1   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           10   | .   7   3   10  2   8   
  Combat Bots Only         7    | .   5   3   7   2   7   
Max Kills in Single Turn   3    | .   1   1   3   1   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2858 | .    472  209  417  82   1678 
  Core                     514  | .    75   37   38   .    364  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    55   .    .    .    
Volleys Fired              159  | .    45   23   29   10   52   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  85   | .    40   85   85   46   46   
Shots Fired                309  | .    90   43   58   20   98   
  Gun                      301  | .    90   43   56   20   92   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 8    | .    .    .    2    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  287  | .    90   32   53   20   92   
  Thermal                  12   | .    .    9    3    .    .    
  Explosive                8    | .    .    .    2    .    6    
  Electromagnetic          2    | .    .    2    .    .    .    
  Robot Hit Streak         17   | .    7    16   17   5    14   
  Robot Miss Streak        3    | .    2    3    2    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           215  | .    54   28   43   11   79   
  Core Hits                94   | .    22   12   27   7    26   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    2    
  Critical Strikes         9    | .    1    2    2    .    4    
    Burn                   2    | .    .    2    .    .    .    
    Destroy                5    | .    1    .    2    .    2    
    Smash                  2    | .    .    .    .    .    2    
Melee Attacks              6    | .    .    .    .    .    6    
  Impact                   6    | .    .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3725 | .    535  321  866  207  1796 
  Guns                     2796 | .    535  321  626  207  1107 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               874  | .    .    .    240  .    634  
  Melee                    55   | .    .    .    .    .    55   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2653 | .    535  209  595  207  1107 
  Thermal                  130  | .    .    99   31   .    .    
  Explosive                874  | .    .    .    240  .    634  
  Electromagnetic          13   | .    .    13   .    .    .    
  Impact                   55   | .    .    .    .    .    55   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    10   .    .    .    
  Average Corruption       10   | .    .    10   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    26   
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      117  | .    .    .    .    .    117  
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        39   | .    14   26   14   39   12   
  Average Temperature      9    | .    5    11   10   22   6    
  Received Heat Transfer   459  | .    183  87   150  39   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         444  | .    .    370  74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             297  | .   297 220 268 154 .   
  Initial                  115  | .   .   115 .   104 .   
  Average                  75   | .   128 53  103 75  .   
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         86   | .   73  84  84  100 .   
  Level 1                  13   | .   26  15  15  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   .   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           5    | .   1   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              54   | .   15  5   23  3   8   
  Peak Tracking Total      9    | .   6   3   7   2   9   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            6    | .   4   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          4    | .   .   .   2   1   1   
  Terminals                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   .   .   9   1   1   
  Successful               7    | .   .   .   5   1   1   
  Failed                   4    | .   .   .   4   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   4   .   1   
  Terminals                4    | .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   1   
  Open Door                1    | .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   36  .   .   
  Total Damage             283  | .   .   .   283 .   .   
  Kills                    7    | .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               3971 | .    372  1555 530  715  799  
Spaces Moved               1595 | 1    156  574  269  286  309  
  Core                     100  | .    2    .    .    .    98   
  Treads                   623  | .    82   21   23   286  211  
  Legs                     626  | 1    72   553  .    .    .    
  Wheels                   246  | .    .    .    246  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  110  160  50   
  Average Speed            179  | 120  143  189  122  233  181  
  Slowest Speed            260  | 120  250  260  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    32   99   29   41   47   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          35   | .    .    .    9    .    26   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      35   | .    .    .    9    .    26   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      2393 | .    217  1007 412  314  443  
  Wait                     539  | .    1    397  82   8    51   
  Move                     1590 | .    155  573  268  285  309  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  20   | .    1    3    12   2    2    
  Fast Attach              27   | .    10   3    7    6    1    
  Attach                   16   | .    .    4    2    1    9    
  Detach                   4    | .    .    1    1    .    2    
  Swap                     8    | .    2    .    4    .    2    
  Drop                     22   | .    1    3    7    2    9    
  Fire                     159  | .    45   23   29   10   52   
  Melee                    6    | .    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 16)
  373 | -10/Materials | Entered Mines
  641 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  704 | -10/Mines     | Assembled infested the area
 1751 | -10/Mines     | Learned location of Zion (-6)
 1764 | -10/Mines     | Discovered new exit (range 8)
 1866 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1908 | -10/Mines     | Discovered new exit (range 8)
 1928 | -10/Mines     | System corruption reached 10%
 1928 | -10/Mines     | Entered Materials
 1928 | -9/Materials  | Accompanied by 3 allies
 1928 | -9/Materials  | Evolved 2 slots: Utility x2
 2364 | -9/Materials  | Discovered new exit (range 6)
 2402 | -9/Materials  | Destroyed 7 combat bots
 2458 | -9/Materials  | Entered Mines
 2493 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2708 | -9/Mines      | Build established: Scavenger-Mutant
 3164 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3164 | -9/Mines      | Discovered new exit (range 5)
 3173 | -9/Mines      | Entered Exiles
 3233 | -9/Exiles     | Met 8R-AWN
 3269 | -9/Exiles     | Met EX-HEX
 3351 | -9/Exiles     | Met EX-BIN
 3380 | -9/Exiles     | Aligned with FarCom system
 3382 | -9/Exiles     | Given EX-Vault access code
 3512 | -9/Exiles     | Opened EX-Vault
 3529 | -9/Exiles     | Found AWS/Thermal
 3585 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3682 | -9/Exiles     | Attacked by the Exiles
 3691 | -9/Exiles     | Destroyed EX-HEX
 3712 | -9/Exiles     | Destroyed 7 combat bots
 3799 | -9/Exiles     | Core integrity fell below 50%
 3853 | -9/Exiles     | Lost 9 parts (1p3n4u1w)
 3888 | -9/Exiles     | Core integrity fell below 20%
 3972 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
03902_ Extracted 17 energy.
03915_ Acquired 16 matter.
03923_ Penetrated by HV Slug.
03923_ HV Slug penetrates Machine.
03923_ Machine disabled.
03926_ Acquired Maul.
03959_ Penetrated by HV Slug.
03959_ HV Slug penetrates BIN's Workstation.
03959_ BIN's Workstation disabled.
03963_ Penetrated by HV Slug.
03963_ HV Slug penetrates Wall.
03965_ 8R-AWN suffers critical hit (Smash).
03965_ Destroyed Prototype Device.
03965_ 8R-AWN system corrupted by crushing effect.
03965_ Penetrated by HV Slug.
03965_ HV Slug penetrates Wall.
03969_ 8R-AWN suffers critical hit (Smash).
03969_ Penetrated by HV Slug.
03969_ HV Slug penetrates Wall.
03972_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
        Cmb. Airjet | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleRiotClaws
  Manual?         0
Play Time         00:27:13
  Cumulative      166.8 hours
  Start           2022.05.28 @ 17:12:00
  End             2022.05.28 @ 18:46:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          251
  Rogue           251
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             52
Gallery%          75
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9858b8af-3f55-4627-9882-077779fa0cc4