Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.02 @ 19:48:21 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (112) 560 Value Destroyed (4816) 4816 Prototype IDs (53) 1060 Alien Tech Used (5) 1000 Bonus (5859) 5859 TOTAL SCORE: 20595 Bonus ------- High Alert Combat Kills 643 Follower Combat Kills 1076 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 306 Met Sigix 2000 Friendly Fire -66 Cogmind --------- Core Integrity 0/750 Matter 146/300 Energy 1623/1700 System Corruption 10% Temperature Cool (0) Movement Flying (24) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (11) ----- Experimental Energy Well Experimental Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Improved Kinecellerator Experimental Transmission Jammer Improved Cloaking Device EM Shield Long-range Tractor Beam > --- WEAPON (5) ------- Hypervelocity Railgun Hypervelocity Railgun Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY (7) ---- Stasis Canceller High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Tri-rail Accelerator Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Energy Well Experimental Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Improved Kinecellerator Experimental Transmission Jammer Improved Cloaking Device EM Shield Long-range Tractor Beam > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Stasis Canceller High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Tri-rail Accelerator Neutron Missile Launcher [Rating: 208] Favorites ----------- Power Vortex Chain Reactor Engine F-cell Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Cooled Impulse Thruster Treads Light Treads Leg Zionite Composite Leg I Hover Unit Cooled Gravmag System Flight Unit Cooled Impulse Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Experimental Energy Well Processor Experimental Signal Interpreter Hackware Makeshift Hacking Suite Protection Zionite Weapon Casing Weapon Tri-rail Accelerator Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Tri-rail Accelerator Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Slots Evolved 19 | 3 . . 3 . . . 2 3 . . 3 . . . . . . 4 1 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | 1 . . . . . . . 2 . . 2 . . . . . . . . Utility 9 | 1 . . 3 . . . 1 1 . . . . . . . . . 2 1 Weapon 4 | 1 . . . . . . 1 . . . . . . . . . . 2 . Parts Attached 202 | 4 3 . 13 2 9 18 40 38 1 1 16 . . 1 . 8 1 37 10 Power 9 | . . . . . 1 1 1 3 . . 1 . . . . 2 . . . Engine 3 | . . . . . 1 1 1 . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . Reactor 5 | . . . . . . . . 2 . . 1 . . . . 2 . . . Propulsion 35 | 2 . . 3 . 1 2 5 10 . . 4 . . . . 3 . 5 . Treads 14 | 2 . . 2 . 1 2 5 2 . . . . . . . . . . . Leg 1 | . . . . . . . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 . . . Flight 18 | . . . 1 . . . . 7 . . 4 . . . . 1 . 5 . Utility 89 | 1 2 . 6 2 3 7 14 17 1 1 5 . . 1 . 3 . 21 5 Device 52 | 1 1 . 1 2 1 5 8 11 1 1 3 . . . . 1 . 12 4 Storage 6 | . . . . . . . . 2 . . 1 . . . . . . 2 1 Processor 10 | . 1 . 2 . . . 2 1 . . 1 . . . . . . 3 . Hackware 4 | . . . 3 . 1 . . . . . . . . . . . . . . Protection 17 | . . . . . 1 2 4 3 . . . . . 1 . 2 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 69 | 1 1 . 4 . 4 8 20 8 . . 6 . . . . . 1 11 5 Energy Gun 9 | . . . 1 . 4 . 3 1 . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 1 . . 2 . . . . . . . . Ballistic Gun 34 | 1 1 . 3 . . 6 13 4 . . . . . . . . . 6 . Ballistic Cannon 7 | . . . . . . . 3 1 . . . . . . . . . 1 2 Launcher 2 | . . . . . . 1 . . . . . . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . 3 Piercing Weapon 9 | . . . . . . 1 1 1 . . 4 . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 2 1 . . 6 9 1 . 7 . . . . 4 . 7 2 Parts Lost . | . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 100 100 98 99 88 77 77 83 78 78 78 78 76 78 81 86 Engine 5 | . 14 14 12 10 10 10 8 3 . . . . . . . . . . . Reactor 2 | . . . . . . . . 2 6 6 5 5 5 5 5 5 5 4 4 Treads 10 | . 28 28 25 20 20 19 16 4 . . . . . . . . . . . Flight 8 | . . . . . . . . 13 12 12 15 21 21 21 21 20 21 19 20 Device 24 | . 19 14 12 16 20 29 33 27 24 27 27 21 21 21 21 20 21 18 21 Processor 10 | . 5 14 21 10 10 10 8 8 6 6 8 10 10 10 10 10 10 17 16 Hackware 2 | . . . 1 23 12 . . . . . . . . . . . . . . Protection 7 | . . . . . 7 9 7 7 12 12 11 10 10 10 10 9 10 6 2 Energy Gun 2 | . . . 1 . 10 9 . . . . . . . . . . . . . Ballistic Gun 10 | . 28 28 24 20 9 9 19 14 . . . . . . . . . 4 8 Ballistic Cannon 2 | . . . . . . . 3 2 6 6 5 5 5 5 5 5 5 4 . Piercing Weapon 1 | . . . . . . . . . 6 6 5 5 5 5 5 5 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 8 9 8 12 13 23 34 47 55 49 50 64 64 64 65 65 65 68 83 88 Greatest Support 90 | 40 40 40 40 40 42 52 58 58 50 50 79 79 79 79 79 79 79 88 90 Greatest Overweight (x) 5 | . . . . . . 5 1 2 . . 3 . . . . 4 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | . . . 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 7 7 Average Capacity 3 | . . . 1 2 2 3 3 4 4 4 4 4 4 4 4 4 4 5 7 Most Carried 7 | . . . 2 2 3 3 4 4 4 4 4 3 3 4 4 4 4 7 7 Average Carried 3 | . . . 1 2 2 3 3 3 4 3 3 3 3 3 4 3 4 5 6 Final Capacity 7 | . . . 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 7 7 Final Carried 7 | . . . 2 2 3 3 4 4 4 4 3 3 3 4 4 4 4 7 7 Class Distribution -------------------- 17% | Tank 15% | Derelict-Mutant 15% | Sprinter 9% | Mutant 8% | Messiah-Mutant 6% | Scavenger-Mutant 6% | Hauler-Sprinter 4% | Hacker-Mutant 4% | Infiltrator-Sprinter 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Commander-Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Hauler-Sprinter | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Matter Collected 5099 | 247 35 21 308 26 74 194 993 872 . 54 248 32 8 132 22 90 82 1069 592 Remotely 1521 | 10 35 . . . . . . 771 . 26 248 32 8 132 22 90 82 . 65 Salvage Created 7297 | 73 35 2 402 . . 98 1180 1091 27 25 172 45 159 181 347 535 298 1793 834 Parts 279 | 2 3 . 30 . . 3 36 41 . . 7 9 5 8 10 3 7 71 44 Haulers Intercepted 7 | . . . 1 . . . 1 3 . . . . . . . . . 2 . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . 7 . . . . 50 9 . 3 8 3 6 . . Prevented 16 | . . . . . . 7 . . . . 8 . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 80 | . 3 . 14 . . 1 13 10 . . 2 5 . 4 2 . 3 15 8 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 39 | . 3 . 14 . . 1 8 4 . . . . . . . . . 4 5 Cannons 34 | . . . . . . . 4 6 . . 2 5 . 4 1 . 2 8 2 AOE 2 | . . . . . . . . . . . . . . . . . . 2 . Classes Destroyed 15 | 1 1 1 3 . . 1 2 2 . . . . . 2 . . . 1 1 Worker 5 | . . 1 1 . . . . 2 . . . . . . . . . 1 . Builder 4 | . . . . . . . . 1 . . . . . . . . . 3 . Hauler 7 | . . . 1 . . . 1 3 . . . . . . . . . 2 . Recycler 9 | 1 . . . . . . 3 2 . . . . 1 . . . . 2 . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 Watcher 6 | . . . . . . . . 1 . . . . . . . . . 3 2 Swarmer 20 | . 3 . 10 . . . . . . . . 5 . 2 . . . . . Grunt 23 | . . . 2 . . . 8 3 . . 1 . . . . . . 4 5 Brawler 2 | . . . . . . . . . . . . . . . . . . 2 . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 15 | . . . 2 . . . 3 3 . . . . . . 1 . 1 5 . Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . 1 . 1 . . . . . . . . . . . Programmer 9 | . . . . . . . 1 3 . . . . . . . . 1 1 3 Behemoth 5 | . . . . . . . 1 . . . 1 . . . 1 . 1 1 . Decomposer 2 | . . . . . . . . . 1 1 . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | 1 3 1 4 . . 1 5 4 . . 2 5 1 2 1 . 1 5 4 Combat Bots Only 5 | . 3 . 4 . . 1 5 2 . . 2 5 . 2 1 . 1 4 4 Max Kills in Single Turn 3 | 1 1 1 2 . . 1 1 2 1 1 1 2 1 1 1 . 1 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Damage Taken 4161 | . 147 . 476 . . 156 1035 333 . 248 58 127 . 172 75 . 75 636 623 Core 2815 | . 119 . 373 . . 109 792 205 . 119 22 76 . 90 51 . 28 382 449 Absorbed by Shields 487 | . . . . . . 36 382 60 . . . . . . . . . . 9 Redirected to Core 2351 | . 82 . 316 . . 109 703 136 . 70 22 54 . 60 51 . 28 340 380 Core Remaining (%) 80 | 100 . 87 . . . 98 7 . . . . 96 . . . . 96 . . Volleys Fired 306 | 4 13 . 35 . 18 6 38 53 . 3 12 4 1 16 2 . 9 48 44 Largest 3 | 2 2 . 2 . 2 2 3 3 . 1 1 1 1 1 1 . 1 3 3 Hottest 162 | 40 40 . 56 . 162 162 88 108 . 60 100 60 60 60 60 . 60 140 140 Shots Fired 560 | 7 26 . 68 . 23 12 111 93 . 3 12 4 1 16 2 . 9 78 95 Gun 409 | 7 26 . 68 . 23 12 93 60 . . . . . . . . . 38 82 Cannon 150 | . . . . . . . 18 33 . 3 12 4 1 16 2 . 9 39 13 Launcher . | . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic 521 | 7 26 . 66 . 2 . 111 91 . 3 11 4 1 16 2 . 9 77 95 Thermal 36 | . . . 2 . 21 12 . 1 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . 1 . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . 1 . . . . . . . . Robot Hit Streak 20 | 5 6 . 19 . . 6 20 13 . 2 5 6 . 6 5 . 7 15 10 Robot Miss Streak 6 | 1 3 . 5 . . 1 3 6 . 4 4 3 . 3 2 . 3 4 5 Penetration Max 2 | . . . . . . . 1 1 . . . . . . . . . 2 . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 380 | 6 14 . 51 . . 12 76 61 1 2 8 3 1 10 4 7 6 62 56 Core Hits 223 | 3 6 . 22 . . 3 37 35 . . 10 5 1 8 2 5 5 57 24 Critical Hits 67 | . . . 2 . . . 9 10 . . . . . . . 1 . 23 22 Critical Kills 24 | . . . . . . . 4 1 . . . . . . . 1 . 11 7 Critical Parts Destroyed 38 | . . . 2 . . . 4 7 . . . . . . . . . 11 14 Melee Attacks 105 | . . . . . . 4 12 . 2 2 6 1 1 4 2 7 1 27 36 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . . . . . . 28 Piercing 77 | . . . . . . 4 12 . 2 2 6 1 1 4 2 7 1 27 8 Sneak Attacks 10 | . . . . . . . . . 1 1 1 . 1 . 1 . . 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 13007 | 49 121 . 594 . . 295 1934 2133 155 188 573 198 132 675 168 634 443 3358 1357 Guns 3447 | 49 121 . 594 . . 228 1204 664 . . . . . . . . . 235 352 Cannons 6082 | . . . . . . . 410 1469 . 29 491 198 . 675 68 . 443 1830 469 Explosions 519 | . . . . . . . 98 . . . . . . . . . . 421 . Melee 2959 | . . . . . . 67 222 . 155 159 82 . 132 . 100 634 . 872 536 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 9301 | 49 121 . 594 . . . 1614 2133 . 29 491 198 . 675 68 . 443 2065 821 Thermal 326 | . . . . . . 228 98 . . . . . . . . . . . . Explosive 421 | . . . . . . . . . . . . . . . . . . 421 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 446 | . . . . . . . . . . . . . . . . . . . 446 Piercing 2513 | . . . . . . 67 222 . 155 159 82 . 132 . 100 634 . 872 90 Highest Corruption 9 | . . . 1 1 1 . . 1 1 1 1 . . . . . . 5 9 Average Corruption 3 | . . . 1 1 1 . . 1 1 1 1 . . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 57 | . . . 2 . 1 . . . . . . . . . . . . 24 30 Message Errors 9 | . . . 2 . . . . . . . . . . . . . . 3 4 Matter Fused 10 | . . . . . . . . . . . . . . . . . . 5 5 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . 1 2 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . 4 3 Data Loss (minor) 8 | . . . . . 1 . . . . . . . . . . . . 5 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . 1 3 Targeting Errors 16 | . . . . . . . . . . . . . . . . . . 5 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 666 | . . . . . . . 10 25 137 153 . . . 25 93 110 . . 113 Projectiles 96 | . . . . . . . 10 25 . . . . . 25 . . . . 36 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 570 | . . . . . . . . . 137 153 . . . . 93 110 . . 77 Knockbacks 26 | . . . . . . . 1 10 . 1 3 . . 1 . . . 6 4 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . 1 9 . 1 3 . . 1 . . . 6 4 Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 232 | . . . 32 . 96 90 15 210 . 67 70 . . 3 14 . . 232 128 Average Temperature 49 | . . . 18 . 29 37 6 60 . 38 29 . . 2 10 . . 131 50 Received Heat Transfer 695 | . . . 57 . . 30 227 48 . 108 9 . . 45 18 . . 81 72 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 520 | . . . . . . 370 150 . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Peak Influence 1146 | 5 88 39 219 50 . . 271 503 . . . . 80 . . . . 1146 1031 Initial 644 | . 3 34 14 50 . . 29 132 . . . . 69 . . . . . 644 Average 262 | 2 52 37 111 50 . . 108 153 . . . . 76 . . . . 537 867 Maximum Alert Level 4 | . . . 1 . . . 1 2 . . . . . . . . . 4 3 Low Security (%) 64 | 100 100 100 81 100 . . 86 75 . . . . 100 . . . . 24 . Level 1 13 | . . . 18 . . . 13 21 . . . . . . . . . 10 . Level 2 5 | . . . . . . . . 2 . . . . . . . . . 25 1 Level 3 14 | . . . . . . . . . . . . . . . . . . 34 98 Level 4 1 | . . . . . . . . . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 2 . . . 2 6 . . . . . . . . . 16 3 Investigation 7 | . 1 . 1 . . . 1 2 . . . . . . . . . 1 1 Extermination 6 | . . . . . . . 1 2 . . . . . . . . . 2 1 Reinforcement 7 | . . . 1 . . . . 2 . . . . . . . . . 3 1 Assault 7 | . . . . . . . . . . . . . . . . . . 7 . Garrison 3 | . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Distress Signals 11 | . . . 4 . . . 1 2 . . . . . . . . . 3 1 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . . . . . . . . . . . 6 . Times Spotted 198 | . 4 . 23 . . 8 20 23 . 8 25 4 . 12 2 . 2 53 14 Peak Tracking Total 9 | . 3 . 6 . . 3 6 3 . 8 7 4 . 7 1 . 1 9 3 Tactical Retreats 24 | . . . 1 . . 1 3 5 . . 1 . . 3 . . . 8 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Traps Triggered 15 | . 1 . . . . . 5 2 . . . . . . . . . 6 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . 1 . . . . 12 . . . 1 . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Disabled 17 | . . . . . . . 5 1 . 1 1 . . . . . . 2 7 Max in Single Turn 4 | . . . . . . . 4 1 . 1 1 . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Accessed 15 | . . . 3 . 1 . . 1 . 1 1 . . . 1 5 . . 2 Terminals 3 | . . . 3 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Total Hacks 41 | . . . 9 . 4 . . 2 . 1 1 . . . 1 18 . . 5 Successful 28 | . . . 2 . 4 . . 1 . 1 1 . . . 1 18 . . . Failed 13 | . . . 7 . . . . 1 . . . . . . . . . . 5 Catastrophic 3 | . . . 2 . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 95 | . . . 5 . . . 16 14 . . . . . . . . . 38 22 Terminals 9 | . . . 9 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 3 Terminal Hacks 26 | . . . 1 . 4 . . . . 1 1 . . . 1 18 . . . Record 7 | . . . . . . . . . . 1 . . . . . 6 . . . Part Schematic 8 | . . . . . 4 . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . . 1 . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . 3 . . . . 1 . . . . . . . . . . 2 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . 4 . . . . . . . . . . 4 . 23 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total Allies 20 | . . . . . 4 . 2 5 . . 4 . . . . . . 5 . Largest Group 5 | . . . . . 4 4 2 2 . . 4 . . . . . . 5 . Highest-Rated Group 494 | . . . . . 150 150 56 170 . . 169 . . . . . . 494 . Highest-Rated Ally 103 | . . . . . 39 39 30 85 . . 46 . . . . . . 103 . Zionite Dispatches 8 | . . . . . . . 3 3 . . . . . . . . . 2 . Heavy 2 | . . . . . . . . 1 . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . 1 . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . Total Orders 5 | . . . . . . . 3 2 . . . . . . . . . . . DROP 2 | . . . . . . . 1 1 . . . . . . . . . . . PICKUP 1 | . . . . . . . 1 . . . . . . . . . . . . EXPLORE 2 | . . . . . . . 1 1 . . . . . . . . . . . Ally Attacks 87 | . . . . . . 24 . 27 . . 14 . . . . . . 22 . Total Damage 3974 | . . . . . . 547 . 1402 . . 599 . . . . . . 1426 . Kills 27 | . . . . . . 3 . 8 . . 4 . . . . . . 12 . Allies Corrupted 2 | . . . . . . . . 2 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 11 | . . 1 . . 1 1 . . 1 2 . . . 3 2 . . . . Drone Launches 2 | . . . . . . . 1 1 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . 1 2 . . . . . . . . . 6 6 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . 1 1 . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . 2 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Turns Passed 10682 | 53 186 133 540 107 1713 945 1478 1867 105 218 558 95 31 402 87 106 423 1100 535 Spaces Moved 11373 | 24 90 72 243 65 1069 527 744 1690 261 465 1035 226 86 626 257 195 570 2390 738 Core 16 | . . . . . . 7 . . . . 8 . . . . 1 . . . Treads 3330 | 23 90 72 243 65 1069 520 744 504 . . . . . . . . . . . Legs 49 | 1 . . . . . . . 48 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7978 | . . . . . . . . 1138 261 465 1027 226 86 626 257 194 570 2390 738 Fastest Speed 24 | 120 160 160 160 160 152 100 152 34 37 37 28 28 28 28 28 28 28 24 24 Average Speed 68 | 158 160 160 160 160 153 152 157 83 37 37 34 28 28 28 28 29 28 26 24 Slowest Speed 300 | 160 160 160 160 160 160 300 165 230 37 37 200 28 28 28 28 250 28 100 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . 16 . . 9 . . . . . . 12 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 45 | 3 24 21 28 20 88 57 25 38 53 59 80 48 3 71 50 60 72 53 66 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 17 | . . . . . 1 . . 9 1 1 . . . 1 1 3 . . . Known Exits Taken 13 | . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 3 4 . . 1 1 . 1 . 1 1 . 1 . . Spaces Dug 71 | . . . . . . . . 7 1 3 2 . 3 7 . . 9 24 15 Terrain Destroyed 211 | . . . . . . . 31 29 1 5 9 6 3 31 4 . 15 59 18 Melee 39 | . . . . . . . . . 1 . 2 . . 4 . . . 19 13 Projectile 139 | . . . . . . . 7 29 . 5 7 6 3 27 4 . 15 31 5 AOE 33 | . . . . . . . 24 . . . . . . . . . . 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total 13530 | 32 111 89 328 68 1116 647 951 2056 265 504 1200 251 89 829 266 232 822 2727 947 Wait 1175 | . 2 17 17 . 10 42 77 207 . 33 52 17 2 175 4 . 240 182 98 Move 11289 | 23 89 71 242 64 1068 526 743 1661 260 464 1018 225 85 625 256 194 569 2368 738 Hop 28 | . . . . . . . . 12 . . 7 . . . . . . 9 . Pick Up 40 | . . . 4 . 2 . 4 6 . 1 7 . . 1 1 1 1 6 6 Fast Attach 147 | 4 2 . 10 2 5 11 34 26 2 . 9 . . . . 9 . 30 3 Attach 13 | . . . . . . . . 2 . 1 2 . . . . . . 3 5 Detach 16 | . . . 2 1 1 1 2 3 . . . . . . . . . 4 2 Swap 46 | . 1 . 3 . 4 7 6 10 . . 5 . . 1 . . 1 5 3 Drop 148 | 1 2 . 10 1 8 13 26 33 1 . 15 . . . 1 9 1 20 7 Fire 306 | 4 13 . 35 . 18 6 38 53 . 3 12 4 1 16 2 . 9 48 44 Melee 102 | . . . . . . 4 12 . 2 2 6 1 1 4 2 7 1 27 33 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 18 . . . . . . . . . . 8 Rewire 30 | . . . . . . . . . . . 30 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 163 | . 2 . 5 . . 37 9 25 . . 37 4 . 7 . 12 . 25 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 2) 54 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 240 | -10/Materials | Entered Mines 263 | -10/Mines | Identified exit to Materials 294 | -10/Mines | Assembled infested the area 299 | -10/Mines | Assisted by a Guerilla fighting off Assembled 314 | -10/Mines | Build established: Mutant 350 | -10/Mines | Discovered exit to Materials (range 12) 373 | -10/Mines | Entered Materials 375 | -9/Materials | Reached level 2 484 | -9/Materials | Reached level 3 645 | -9/Materials | Upgraded with Utility slot (x1) 709 | -9/Materials | Upgraded with Utility slot (x1) 813 | -9/Materials | Core integrity fell below 50% 841 | -9/Materials | Discovered new exit (range 11) 861 | -9/Materials | Upgraded with Utility slot (x1) 913 | -9/Materials | Entered Mines 915 | -9/Mines | Reached level 4 932 | -9/Mines | Met a Derelict bent on vengeance 949 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 952 | -9/Mines | Found Prototype Device 952 | -9/Mines | Identified Exp. Sensor Array 968 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1020 | -9/Mines | Entered Zion 1073 | -7/Zion | Found CR-A16's Pointy Stick 1114 | -7/Zion | System corruption cleaned by Quarantine Array 1148 | -7/Zion | Learned location of Recycling (-7) 1167 | -7/Zion | Build established: Hacker-Mutant 1237 | -7/Zion | Learned 4 Factory zone layouts 1619 | -7/Zion | Given A8's code to call for help 1802 | -7/Zion | Build established: Derelict-Mutant 2328 | -7/Zion | Imprinted 2330 | -7/Zion | Declared Zion's savior 2536 | -7/Zion | Learned Factory emergency access door positions 2697 | -7/Zion | Discovered new exit (range 16) 2733 | -7/Zion | Entered Proximity Caves 2733 | -6/Proximity Caves | Accompanied by 4 allies 2735 | -6/Proximity Caves | Reached level 5 3097 | -6/Proximity Caves | Learned location of 2 exits from Factory 3252 | -6/Proximity Caves | Spotted B-75 Beast 3266 | -6/Proximity Caves | Allies destroyed B-75 Beast 3547 | -6/Proximity Caves | Discovered new exit (range 12) 3580 | -6/Proximity Caves | Build established: Scavenger-Mutant 3678 | -6/Proximity Caves | Entered Factory 3679 | -6/Factory | Identified exit to Factory 3680 | -6/Factory | Reached level 6 3694 | -6/Factory | Upgraded with Utility slot (x1) 3779 | -6/Factory | Reached level 7 3901 | -6/Factory | Zion Kinetic Resupply teleported in 3909 | -6/Factory | Upgraded with Weapon slot (x1) 4148 | -6/Factory | Zion Infowar Resupply teleported in 4201 | -6/Factory | Zion Recon squad teleported in 4505 | -6/Factory | Build established: Tank 4608 | -6/Factory | Found Prototype Processor 4608 | -6/Factory | Identified Exp. Signal Interpreter 4656 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4668 | -6/Factory | Spotted B-75 Beast 4699 | -6/Factory | Core integrity fell below 50% 4715 | -6/Factory | Core integrity fell below 20% 4720 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 4723 | -6/Factory | Destroyed B-75 Beast 4941 | -6/Factory | Reached level 8 5156 | -6/Factory | Entered another Factory area 5157 | -5/Factory | Core integrity fell below 50% 5157 | -5/Factory | Core integrity fell below 20% 5158 | -5/Factory | Reached level 9 5220 | -5/Factory | Zion Heavy squad teleported in 5224 | -5/Factory | Upgraded with Propulsion slot (x2) 5679 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5740 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6088 | -5/Factory | Reached level 10 6089 | -5/Factory | Upgraded with Utility slot (x1) 6117 | -5/Factory | Found Prototype Protection 6117 | -5/Factory | Identified Zio. Weapon Casing 6210 | -5/Factory | Found Zio. Weapon Casing 6489 | -5/Factory | Build established: Messiah-Tank 6550 | -5/Factory | Discovered new exit (range 10) 6552 | -5/Factory | Zion Hacker squad teleported in 6656 | -5/Factory | Zion Resource Resupply teleported in 6724 | -5/Factory | Terminal network hard line cut 6854 | -5/Factory | Reached level 11 6877 | -5/Factory | Discovered new exit (range 15) 6890 | -5/Factory | Build established: Messiah-Mutant 6898 | -5/Factory | Identified exit to Factory 7005 | -5/Factory | Discovered new exit (range 11) 7013 | -5/Factory | Identified exit to Upper Caves 7023 | -5/Factory | Entered Upper Caves 7061 | -5/Upper Caves | Learned location of Armory (-3) 7089 | -5/Upper Caves | Found Alien Artifact 7089 | -5/Upper Caves | Identified Core Expander 7089 | -5/Upper Caves | Installed Core Expander, added new Utility slot 7126 | -5/Upper Caves | Discovered new exit (range 7) 7128 | -5/Upper Caves | Identified exit to Upper Caves 7128 | -5/Upper Caves | Entered another Upper Caves area 7130 | -5/Upper Caves | Reached level 12 7164 | -5/Upper Caves | Encountered a Warlord checkpoint 7267 | -5/Upper Caves | Found Alien Artifact 7342 | -5/Upper Caves | Discovered new exit (range 15) 7343 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7346 | -5/Upper Caves | Identified exit to Warlord 7346 | -5/Upper Caves | Entered Warlord 7359 | -5/Warlord | System corruption cleaned by Quarantine Array 7418 | -5/Warlord | Rebuked by Warlord 7443 | -5/Warlord | Warlord's base attacked by MAIN.C 7574 | -5/Warlord | Found Prototype Energy Cannon 7575 | -5/Warlord | Identified Vortex Driver 7627 | -5/Warlord | Found Prototype Device 7627 | -5/Warlord | Identified System Purifier 7630 | -5/Warlord | Found Prototype Processor 7630 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 7639 | -5/Warlord | Found Prototype Reactor 7655 | -5/Warlord | Found Signal Generator 7793 | -5/Warlord | Warlord forces counterattacked 7794 | -5/Warlord | Destroyed B-86 Titan 7794 | -5/Warlord | Reached level 13 7826 | -5/Warlord | Spotted Striker 7883 | -5/Warlord | Upgraded with Power slot (x1) 7883 | -5/Warlord | Upgraded with Propulsion slot (x2) 7886 | -5/Warlord | Identified Vortex Chain Reactor 7901 | -5/Warlord | Discovered new exit (range 12) 7904 | -5/Warlord | Identified exit to Proximity Caves 7904 | -5/Warlord | Entered Proximity Caves 7906 | -4/Proximity Caves | Reached level 14 7996 | -4/Proximity Caves | Discovered exit to Factory (range 15) 7999 | -4/Proximity Caves | Entered Factory 8001 | -4/Factory | Reached level 15 8023 | -4/Factory | Discovered new exit (range 8) 8027 | -4/Factory | Identified exit to Upper Caves 8030 | -4/Factory | Entered Upper Caves 8031 | -4/Upper Caves | Learned 4 Research zone layouts 8034 | -4/Upper Caves | Learned location of Testing (-2) 8061 | -4/Upper Caves | Attacked by a faux Warlord 8111 | -4/Upper Caves | Encountered a Warlord checkpoint 8152 | -4/Upper Caves | Learned Research terminal intel 8197 | -4/Upper Caves | Build established: Sprinter 8418 | -4/Upper Caves | Reached level 16 8430 | -4/Upper Caves | Discovered new exit (range 4) 8432 | -4/Upper Caves | Identified exit to Upper Caves 8432 | -4/Upper Caves | Entered another Upper Caves area 8440 | -4/Upper Caves | Learned Research interactive machine intel 8445 | -4/Upper Caves | Spotted B-86 Titan 8457 | -4/Upper Caves | Destroyed B-86 Titan 8510 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8514 | -4/Upper Caves | Discovered new exit (range 14) 8517 | -4/Upper Caves | Learned location of Quarantine (-3) 8518 | -4/Upper Caves | Identified exit to Zhirov 8519 | -4/Upper Caves | Entered Zhirov 8519 | -4/Zhirov | Discovered new exit (range 3) 8521 | -4/Zhirov | Reached level 17 8525 | -4/Zhirov | Met Zhirov 8530 | -4/Zhirov | Learned location of Command (-1) 8533 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8538 | -4/Zhirov | Found Alien Artifact 8538 | -4/Zhirov | Identified Integrated Dissipator 8538 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8545 | -4/Zhirov | Found Alien Artifact 8624 | -4/Zhirov | Identified exit to Proximity Caves 8625 | -4/Zhirov | Entered Proximity Caves 8788 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8996 | -3/Proximity Caves | Spotted B-86 Titan 8997 | -3/Proximity Caves | Destroyed B-86 Titan 9021 | -3/Proximity Caves | Reached level 18 9047 | -3/Proximity Caves | Discovered new exit (range 6) 9048 | -3/Proximity Caves | Identified exit to Research 9048 | -3/Proximity Caves | Entered Research 9049 | -3/Research | Identified exit to Research 9050 | -3/Research | Loaded intel: 41 interactive machine locations 9050 | -3/Research | Reached level 19 9051 | -3/Research | Loaded intel: 20 terminal locations 9067 | -3/Research | Zion Heavy squad teleported in 9162 | -3/Research | Retrieved Zion intel report: Emergency Access 9163 | -3/Research | Zion Light squad teleported in 9163 | -3/Research | Upgraded with Utility slot (x1) 9276 | -3/Research | Upgraded with Utility slot (x1) 9319 | -3/Research | Reached level 20 9329 | -3/Research | Upgraded with Weapon slot (x1) 9361 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9423 | -3/Research | Reached level 21 9425 | -3/Research | Garrison activated, responded to threat 9505 | -3/Research | Found Prototype Device 9505 | -3/Research | Identified Exp. Transmission Jammer 9548 | -3/Research | First assault squad dispatched 9663 | -3/Research | Reached level 22 9697 | -3/Research | Retrieved Zion intel report: Component Schematics 9747 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9763 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9798 | -3/Research | Retrieved Zion intel report: Guard Positions 9817 | -3/Research | Upgraded with Weapon slot (x1) 9902 | -3/Research | Build established: Infiltrator-Sprinter 9913 | -3/Research | Spotted B-86 Titan 9916 | -3/Research | Destroyed B-86 Titan 9927 | -3/Research | Reached level 23 9991 | -3/Research | Identified Transdimensional Reconstructor 9991 | -3/Research | Warped through subspace 10138 | -3/Research | Discovered new exit (range 11) 10147 | -3/Research | Identified exit to Quarantine 10148 | -3/Research | Entered Quarantine 10150 | -3/Quarantine | Reached level 24 10154 | -3/Quarantine | Cryocooling Duct disabled 10169 | -3/Quarantine | Ambient heat levels rising (+20) 10169 | -3/Quarantine | Non-combat units ordered to evacuate 10181 | -3/Quarantine | Reached level 25 10222 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 10222 | -3/Quarantine | Upgraded with Utility slot (x1) 10224 | -3/Quarantine | Found Alien Artifact 10232 | -3/Quarantine | Found Alien Artifact 10234 | -3/Quarantine | Found Alien Artifact 10235 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 10235 | -3/Quarantine | Warped through subspace 10256 | -3/Quarantine | Found Alien Slashing Weapon 10256 | -3/Quarantine | Identified Sigix Broadsword 10266 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10269 | -3/Quarantine | Met incapacitated Sigix Warrior 10269 | -3/Quarantine | Lockdown squad dispatched 10269 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 10270 | -3/Quarantine | Retrieved Zion intel report: Branch Access 10304 | -3/Quarantine | Core integrity fell below 50% 10317 | -3/Quarantine | Build established: Hauler-Sprinter 10332 | -3/Quarantine | Reached level 26 10369 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10439 | -3/Quarantine | Found Alien Artifact 10470 | -3/Quarantine | Retrieved Zion intel report: Main Access 10477 | -3/Quarantine | Spotted Alpha 7 10516 | -3/Quarantine | Found Alien Artifact 10669 | -3/Quarantine | Core integrity fell below 20% 10683 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10615_ Acquired Sigix Broadsword. 10619_ /KNAYXE5VG4K%LB 10626_ System corrupted: Hyp. Railgun targeting data glitched. 10626_ HV Slug penetrates Wall. 10629_ HV Slug penetrates Terminal. 10629_ HV Slug penetrates Anatomizer. 10629_ HV Slug penetrates Wall. 10639_ System corrupted: Matter fused (-9). 10653_ Acquired 98 matter. 10658_ System corrupted: Energy discharge (-493). 10661_ HV Slug penetrates Door. 10670_ HV Slug penetrates P-80 Master. 10673_ HV Slug penetrates Wall. 10674_ System corrupted: Heat flow error (+162). 10676_ HV Slug penetrates P-80 Master. 10676_ P-80 Master suffers critical hit. 10676_ Destroyed Imp. Antigrav System. 10679_ HV Slug penetrates P-80 Master. 10682_ System corrupted: Hyp. Railgun targeting data glitched. 10682_ HV Slug penetrates P-80 Master. Map ----- +----------------------------------------------------+ | #+###"#??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ####???????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ####???????????????????????????????????????????? | | =#???????????????????????????????????????????? | | !g#???????????????????????????????????????????? | | [ #?##########????????????????????????????????? | | ####"### """ #????????????????????????????????? | | "## "T" ]#????????????????????????????????? | | !!!### #????????????????????????????????? | | !! "## ]! #????????????????????????????????? | | !! ### ! #????????????????????????????????? | | #?# """ #????????????????????????????????? | | !#?# """ #????????????????????????????????? | | #?# """ #????????????????????????????????? | | ### #???????????###########??????????? | | #####"#########+######+##### ?????????? | | ! * / ?????????? | | ! / ????????? | | /p ????????? | | @ / ????????? | | ############ ############ ????????? | | ???????????# #???????????????######???????????? | | ???????????# #????????????????????????????????? | | ?###########* +????????????????????????????????? | | ?# [%+*! #????????????????????????????????? | | ?# " =#= #????????????????????????????????? | | ?# T " " =#! #????????????????????????????????? | | ?# "" ! =# #????????????????????????????????? | | ?# """ """!# #????????????????????????????????? | | ?# """|! # #????????????????????????????????? | | ?# **+ #????????????????????????????????? | | ?# !# #????????????????????????????????? | | ?#####+##+## #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | | ###### """"" #????????????????????????????????? | | ! # """"" #????????????????????????????????? | | + """"" #????????????????????????????????? | | # """"" #????????????????????????????????? | | +##+## #????????????????????????????????? | | * #????????????????????????????????? | | #########+#+######???????????????????????????? | | #?# #???????????????????????????? | | #?# ] #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 60 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 3 Armor Coverage 225 Resistance: KI 15 Resistance: TH 15 Resistance: EX 25 Resistance: EM 25 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 2 Kinecelleration 40 Salvage Targeting 3 Stasis Canceling 1 Offensive Hacking 30 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Com. Tesla Bomb Launcher | -3/Research | Z-intel Cld. Gravmag System | -3/Research | Z-intel Kinetic Spear | -3/Research | Z-intel Exp. Thermal Converter | -3/Research | Z-intel Exp. Field Recycling Unit | -3/Research | Z-intel Electron Diverter | -3/Research | Z-intel Exp. Hacking Suite | -3/Research | Z-intel Imp. Diametric Drive | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Hrd. Heavy Armor Plating | -3/Research | Z-intel Adv. Reclamation Unit | -3/Research | Z-intel Adv. Component Analysis Suite | -3/Research | Z-intel Drone Bay | -3/Research | Z-intel Adv. Core Analyzer | -3/Research | Z-intel Imp. Force Field | -3/Research | Z-intel Imp. Linear Gravjet | -3/Research | Z-intel Hvy. Disruptor Cannon | -3/Research | Z-intel Imp. Heavy Armor Plating | -3/Research | Z-intel Linear Gravjet | -3/Research | Z-intel Adv. Recalibrator | -3/Research | Z-intel Hacking Suite | -3/Research | Z-intel Adv. Drone Bay | -3/Research | Z-intel Hvy. Siege Treads | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Broadsword Achievements -------------- Freeware Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Levels Raised 25 | . . . 2 1 . 1 3 3 . 1 1 1 1 1 . 1 1 5 3 XP Earned 41109 | 3000 350 500 3260 500 800 1960 3790 4431 500 500 1990 1550 1500 1200 750 650 1400 8352 4126 XP Spent 38105 | 1500 . . 4450 200 1260 . 4605 4840 . . 3750 . . . . . . 13000 4500 Upgrades 48 | 3 . . 6 1 5 . 10 7 . . 4 . . . . . . 9 3 Power Slot 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion Slot 5 | 1 . . . . . . . 2 . . 2 . . . . . . . . Utility Slot 9 | 1 . . 3 . . . 1 1 . . . . . . . . . 2 1 Weapon Slot 4 | 1 . . . . . . 1 . . . . . . . . . . 2 . Core Integrity 3 | . . . . . . . 3 . . . . . . . . . . . . Heat Dissipation 6 | . . . . . 3 . . 2 . . 1 . . . . . . . . Energy Generation 1 | . . . . . 1 . . . . . . . . . . . . . . Mass Support 3 | . . . . . . . . 2 . . . . . . . . . . 1 Inventory Capacity 7 | . . . 2 . 1 . 1 . . . . . . . . . . 3 . Ranged Accuracy 2 | . . . 1 . . . . . . . . . . . . . . . 1 KI Resistance % 3 | . . . . . . . 2 . . . . . . . . . . 1 . TH Resistance % 3 | . . . . . . . 2 . . . . . . . . . . 1 . KI Damage % 1 | . . . . 1 . . . . . . . . . . . . . . . Protomatter Created 609 | . 14 . 37 . . . 146 135 . . . 17 . 47 . 84 . 129 . Integrity Restored 3329 | . 42 . 87 . . 761 170 570 . . 780 51 . 139 . 247 . 482 . Core 2141 | . 42 . 87 . . 460 108 570 . . 472 51 . 115 . 51 . 185 . Parts 1188 | . . . . . . 301 62 . . . 308 . . 24 . 196 . 297 . Protomatter Decayed 1177 | . . . 8 . . . 89 2 . . 483 . . 135 . . . 460 . Game ------ Seed ScanTransportExtractor Manual? 0 Play Time 03:53:10 Cumulative 258.0 hours Start 2021.07.02 @ 13:13:09 End 2021.07.02 @ 19:48:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 135 Rogue 132 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 70 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e064a1d3-3a90-41d8-aaef-9765c25b4f5e