Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 04:20:22

Player: Exceptionally Mediocre

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (692)      692
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1452

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     233/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Wheel
             Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
>            --- WEAPON (2) -------
             Rocket Launcher
>            --- INVENTORY (25) ---
       Light Ion Engine
       Light Ion Engine
             Nuclear Core
       Light Nuclear Core
             Wheel
             Wheel
             Wheel
             Wheel
             Wheel
    Improved Heat Sink
       Small Battery (100)
    Advanced Visual Processing Unit
             Sensor Array
             Signal Interpreter
             Particle Charger
             Particle Charger
             Propulsion Shielding
  Long-range Tractor Beam
      Medium Laser
       Light Assault Rifle
       Light Assault Rifle
             Hammer
             Hammer
   Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
             Wheel
             Wheel
>            --- UTILITY ----------
             Huge Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
       Light Assault Rifle
   Makeshift Spear
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
       Light Ion Engine
             Nuclear Core
       Light Nuclear Core
             Wheel
             Wheel
             Wheel
             Wheel
    Improved Heat Sink
       Small Battery
    Advanced Visual Processing Unit
             Sensor Array
             Signal Interpreter
             Particle Charger
             Particle Charger
             Propulsion Shielding
             Weapon Shielding
  Long-range Tractor Beam
      Medium Laser
             Hammer
             Hammer
             Mining Claw
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 7   7   11  2   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   3   3   .   
    Device                 1    | 1   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   4   4   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   1   3   .   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        1    | .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   3   7   3   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   1   .   
  Utility                  4    | .   1   2   1   
  Weapon                   6    | .   2   3   1   
  Highest Loss Streak      4    | .   2   4   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  99  
  Engine                   13   | .   14  14  13  
  Wheel                    27   | .   28  27  28  
  Device                   3    | .   9   .   .   
  Storage                  14   | .   14  14  14  
  Protection               10   | .   4   13  14  
  Ballistic Gun            17   | .   19  17  14  
  Ballistic Cannon         6    | .   7   6   .   
  Launcher                 1    | .   .   .   14  
  Piercing Weapon          1    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 14  91  94  93  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  4    | .   4   4   4   
  Average Overweight (x)   2    | .   1   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         20   | 7   16  25  25  
  Most Carried             25   | 8   17  25  25  
  Average Carried          17   | 4   12  22  24  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 8   17  25  24  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           844  | 370 218 217 39  
  Remotely                 .    | .   .   .   .   
Salvage Created            866  | 194 364 174 134 
  Parts                    66   | 13  23  18  12  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   .   2   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  22   | .   8   10  4   
  Guns                     13   | .   5   8   .   
  Cannons                  5    | .   3   2   .   
  AOE                      4    | .   .   .   4   
Classes Destroyed          11   | 3   5   2   1   
  Worker                   2    | 2   .   .   .   
  Tunneler                 5    | 3   .   2   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  7    | .   1   6   .   
  Grunt                    9    | .   7   2   .   
  Demolisher               1    | .   .   1   .   
  Subdweller               4    | .   .   .   4   
  Assembled                1    | .   .   1   .   
Best Kill Streak           3    | 2   2   3   3   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        120  | .   38  72  10  
  Missed                   26   | .   7   15  4   
Damage Taken               1394 | .   405 778 211 
  Core                     252  | .   90  152 10  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  54   | .   5   10  39  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              111  | 25  44  33  9   
  Largest                  2    | 2   2   2   1   
  Hottest                  55   | 40  55  55  33  
Shots Fired                202  | 50  88  55  9   
  Gun                      159  | 50  71  38  .   
  Cannon                   34   | .   17  17  .   
  Launcher                 9    | .   .   .   9   
  Special                  .    | .   .   .   .   
  Kinetic                  193  | 50  88  55  .   
  Thermal                  .    | .   .   .   .   
  Explosive                9    | .   .   .   9   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | 8   9   14  3   
  Robot Miss Streak        4    | 4   3   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           126  | 27  57  37  5   
  Core Hits                50   | 9   18  18  5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   2   .   .   
    Blast                  2    | .   2   .   .   
Melee Attacks              5    | .   4   1   .   
  Impact                   4    | .   4   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 1    | .   .   1   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1829 | 284 685 396 464 
  Guns                     951  | 284 439 228 .   
  Cannons                  414  | .   246 168 .   
  Explosions               464  | .   .   .   464 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1365 | 284 685 396 .   
  Thermal                  .    | .   .   .   .   
  Explosive                464  | .   .   .   464 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  11   | .   3   7   1   
    Message Errors         4    | .   1   2   1   
    Matter Fused           1    | .   1   .   .   
    Heat Flow Errors       4    | .   1   3   .   
    Energy Discharges      1    | .   .   1   .   
    Data Loss (minor)      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            6    | .   .   .   6   
  Projectiles              .    | .   .   .   .   
  Explosions               6    | .   .   .   6   
  Melee                    .    | .   .   .   .   
Knockbacks                 8    | .   4   4   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  8    | .   4   4   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      100  | .   .   .   100 
  Shots                    4    | .   .   .   4   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        257  | .   202 257 .   
  Average Temperature      39   | .   27  48  .   
  Received Heat Transfer   319  | .   219 76  24  
  Effects                  2    | .   .   2   .   
    Interference           2    | .   .   2   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             278  | 30  278 187 .   
  Initial                  42   | .   19  42  .   
  Average                  98   | 14  138 85  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         88   | 100 70  100 .   
  Level 1                  11   | .   29  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   17  24  5   
  Peak Tracking Total      15   | .   4   15  2   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   2   1   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   7   1   .   
  Successful               3    | .   2   1   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1824 | 185 638 839 162 
Spaces Moved               1181 | 119 445 515 102 
  Core                     2    | 2   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1179 | 117 445 515 102 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  140 140 
  Average Speed            119  | 79  102 140 140 
  Slowest Speed            140  | 80  140 140 140 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       45   | 5   69  88  19  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 1    | .   1   .   .   
Terrain Destroyed          58   | .   1   .   57  
  Melee                    1    | .   1   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      57   | .   .   .   57  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1409 | 165 540 591 113 
  Wait                     26   | .   23  3   .   
  Move                     1178 | 118 444 514 102 
  Hop                      .    | .   .   .   .   
  Pick Up                  47   | 13  14  20  .   
  Fast Attach              5    | 4   .   1   .   
  Attach                   14   | 3   3   7   1   
  Detach                   1    | .   .   1   .   
  Swap                     8    | .   4   3   1   
  Drop                     14   | 2   4   8   .   
  Fire                     111  | 25  44  33  9   
  Melee                    5    | .   4   1   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  186 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Discovered new exit (range 4)
  310 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 7)
  459 | -10/Materials | Discovered new exit (range 10)
  824 | -10/Materials | Entered Mines
  957 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1001 | -10/Mines     | Core integrity fell below 50%
 1121 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1174 | -10/Mines     | Learned location of Storage (-9)
 1191 | -10/Mines     | Assembled infested the area
 1214 | -10/Mines     | Discovered new exit (range 15)
 1225 | -10/Mines     | Core integrity fell below 20%
 1249 | -10/Mines     | Lost 4 parts (1n1u2w)
 1279 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1542 | -10/Mines     | Discovered new exit (range 7)
 1566 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1653 | -10/Mines     | Discovered new exit (range 7)
 1663 | -10/Mines     | Entered Subcaves
 1817 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1823 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1825 | -10/Subcaves  | Destroyed self with Rocket Launcher

 Last Messages 
---------------
AMBIENT_HEAT=-10
GOAL=ESCAPE
01779_ Imp. Ion Engine destroyed.
01783_ FC-0OD(R) destroyed.
01796_ Subatomizers dissect the Sub. Machine
  Gun.
01796_ Acquired 39 matter.
01802_  LHI4S3Z3J B5N#EQW5SE=CNE
01809_ Subatomizers dissect the Sub. Machine
  Gun.
01818_ XB-S0X(R): "ARGHSUB!"
01819_ Subatomizers dissect the Sub. Machine
  Gun.
01819_ G0-WI1(R) destroyed.
01821_ QH-UMY(R) destroyed.
01823_ Weapon Shielding destroyed.
01824_ 9H-6NT(R): "THANKSYOU!"
01825_ 9H-6NT(R) destroyed.
01825_ Lgt. Assault Rifle destroyed.
01825_ Destroyed Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????  ###     ##    ######??? |
| ????????????????????????           ##         ##?? |
| ????????????????????????                       #?? |
| ???????????????????????????    ###             #?? |
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| ??????????????????????????????????#          ##??? |
| ??????????????????????????????????#         ##???? |
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| ??????????????????????????????????##         ##??? |
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| ????????????????????????????????????##?#     ##??? |
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| ?????????????????????????????????????####   #????? |
| ???????????????????????????????????#####   ###???? |
| ???????????????????????????????????#   ##    #???? |
| ?????????????????####???????????????#        #???? |
| ?????????????????""" ##???##????????##       ##??? |
| ?????????????????"""   ### #?????????#        #??? |
| ???????????????"""""       #????????##  ##    #??? |
| ???????????#   """""   !&  ####?????#   ##    #??? |
| ????????????            %=    ##????#         #??? |
| ?????????????##          *     #????#         #??? |
| ????????????#           R     #?????#        ##??? |
| ????????????#     %      @    #?????##      ##???? |
| ????????????#     &*          ##?????##     ####?? |
| ????????????#     &            ##?????##       ##? |
| ????????????##          ##      #?????##        ## |
| ?????????????##    #   #?#      #???###          # |
| ??????????????######   ###      #???#           ## |
| ??????????????????#         ## ##??##           ## |
| ??????????????????#            #####             # |
| ??????????????????#        &  ##             ### # |
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| ?????????????????#  ??##         ##         ##???? |
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| ???????????????   ?????#         #?#   ##   #????? |
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| ???????????????????????###?##          #??      ?? |
| ????????????????????????????#           ??       ? |
| ????????????????????????????##          #?      #? |
| ?????????????????????????????#     ######?     ##? |
| ?????????????????????????????     ##???????#####?? |
| ?????????????????????????????    ##??????????????? |
| ????????????????????????????#    #???????????????? |
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| ????????????????????????????   ##????????????????? |
| ?????????????????????????????  ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertSpreadBuckler
  Manual?         0
Play Time         00:15:49
  Cumulative      58.5 hours
  Start           2024.04.15 @ 04:05:00
  End             2024.04.15 @ 04:20:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26c5d1dd-6462-400e-940b-abbeffd64e9a