Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 00:12:16 Player: the Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (142) 710 Value Destroyed (5333) 5333 Prototype IDs (369) 7380 Alien Tech Used (15) 3000 Bonus (53505) 53505 TOTAL SCORE: 78228 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2205 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 1032/1850 Matter 290/300 Energy 782/800 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Matter Drive > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Energy Well ST Field Compressor Weapon Mount Experimental Weapon Cycler Advanced Phase Shifter > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (7) ---- Experimental Force Field Sigix Sheargun Modified Sigix Sheargun Modified Sigix Sheargun Sigix Broadsword Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Energy Well Experimental Weapon Cycler Advanced Phase Shifter Experimental Force Field Advanced Point Defense System > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Experimental Thermal Generator Weapon Mount Graphene Brace High-powered Transdimensional Reconstructor Sigix Sheargun Compact HERF Cannon [Rating: 256] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Matter Drive Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Field Propulsion Array Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Scrap Shield Artifact Spacefold Activator Weapon Battle Cannon Energy Gun Sigix Sheargun Energy Cannon Subdweller Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Fusion Bomb Launcher Special Weapon Multitool Impact Weapon Powered Hammer Slashing Weapon Centrium Greatsword Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 2 2 2 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . 1 . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 2 1 1 1 1 . . . . . . . . . . . . Utility 10 | . . . 2 . 1 1 1 . . . . 1 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 173 | 8 2 13 11 11 12 6 16 1 1 4 1 10 13 3 1 10 24 24 2 Power 19 | 1 . 1 2 3 2 2 2 . . 1 . 2 1 . . 2 . . . Engine 6 | 1 . 1 . 2 2 . . . . . . . . . . . . . . Core 6 | . . . 2 1 . 2 1 . . . . . . . . . . . . Reactor 7 | . . . . . . . 1 . . 1 . 2 1 . . 2 . . . Propulsion 25 | 2 . 2 2 2 2 3 5 1 . 2 . . 3 1 . . . . . Treads 4 | 2 . 1 1 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . 1 2 2 3 5 1 . 2 . . 3 1 . . . . . Utility 96 | 2 2 3 3 4 4 1 6 . 1 1 1 8 3 2 1 7 24 21 2 Device 62 | 1 1 . 1 2 2 . 6 . 1 . 1 4 1 1 1 2 20 16 2 Storage 13 | 1 1 1 1 1 . . . . . 1 . 1 . . . 1 . 5 . Processor 15 | . . . 1 1 1 . . . . . . 2 2 1 . 3 4 . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 5 | . . 2 . . 1 1 . . . . . 1 . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . 1 . . . Weapon 33 | 3 . 7 4 2 4 . 3 . . . . . 6 . . 1 . 3 . Energy Gun 5 | 2 . . . . . . . . . . . . 1 . . 1 . 1 . Energy Cannon 10 | . . 2 . . 2 . 1 . . . . . 3 . . . . 2 . Ballistic Gun 7 | 1 . 2 2 . 1 . . . . . . . 1 . . . . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 2 2 5 1 4 . . 3 1 3 9 1 1 3 2 1 1 Parts Lost 6 | . . 1 1 1 . . 1 1 . . . . . . . 1 . . . Power 2 | . . 1 . 1 . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . 1 1 . . . . . . . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 1 1 . . 1 1 . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 6 5 5 9 9 9 8 7 7 9 9 11 12 13 13 12 13 11 6 Power . | . . . . . . . . 1 1 1 1 1 2 2 1 . 1 . . Propulsion 1 | . . 1 . 3 4 3 2 2 2 2 2 2 3 4 4 1 . . . Utility 2 | . 4 1 1 1 2 2 2 2 3 4 4 5 3 2 4 4 5 4 2 Weapon 2 | . 2 1 2 3 2 2 1 1 1 1 . . 2 2 2 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 4 7 1 2 4 1 2 . 1 1 . . 1 1 . 3 . 9 1 Power 5 | . . 1 . . . . . . . . . . 1 . . . . 3 . Propulsion 11 | . 4 1 . . 1 1 2 . . . . . . . . 2 . . . Utility 14 | . . 4 . . 2 . . . 1 1 . . . 1 . 1 . 4 . Weapon 6 | . . 1 . 2 1 . . . . . . . . . . . . 1 1 Tool/Special 2 | . . . 1 . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 77 | . 100 86 54 54 60 63 69 78 84 83 84 81 84 81 82 74 80 71 75 Engine 5 | . 14 13 2 1 4 1 . . . . . . . . . . . . . Core 1 | . . . 4 4 5 8 7 5 5 5 5 4 4 4 4 2 . . . Reactor 3 | . . . . . . . 1 5 5 5 5 5 9 8 8 8 9 9 9 Treads 9 | . 28 25 9 . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . 4 9 9 9 Flight 7 | . . . 5 11 16 20 22 26 31 31 31 28 28 22 21 11 . . . Device 12 | . 14 . 7 11 11 10 12 15 21 20 21 18 18 20 20 14 20 27 35 Storage 6 | . 14 3 4 6 5 5 4 5 5 5 5 4 4 4 4 11 15 14 9 Processor 3 | . . . 4 6 5 5 4 5 5 5 5 13 14 17 17 7 9 1 . Protection 5 | . . 11 1 . 4 8 9 10 5 5 5 . . . . . . . . Energy Gun 2 | . 14 . . . . . . . . . . . . . . 9 17 3 5 Energy Cannon 3 | . . 5 . . . . . . . . . . . . . . . 7 8 Ballistic Gun 3 | . 14 8 8 . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . 12 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 4 6 5 5 4 4 5 5 5 4 3 3 3 1 . . . Peak Build Rating 256 | 7 8 14 50 65 77 89 118 109 110 117 115 134 144 152 157 237 247 253 256 Average Rating 99 | 2 7 11 42 61 71 83 103 102 109 111 114 125 134 146 149 180 241 247 248 On Entrance 106 | . 7 8 14 50 64 74 89 99 105 110 114 114 128 138 150 150 223 247 247 Avg Prop Armor Cover (%) 11 | . . 12 . . 1 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 15 30 50 72 24 30 35 47 52 44 44 44 59 60 58 59 61 61 67 61 Greatest Support 80 | 40 40 40 80 30 36 41 56 62 54 54 54 66 66 61 61 61 60 60 60 Greatest Overweight (x) 4 | 1 . 4 . . . . . 1 . . . . 1 . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 15 20 20 10 10 10 10 10 10 10 10 15 15 15 15 17 17 27 7 Average Capacity 10 | 5 14 8 10 10 10 10 10 10 10 10 10 13 15 15 15 16 17 11 7 Most Carried 17 | 5 11 15 14 10 10 10 10 10 10 10 10 15 15 15 15 17 17 17 7 Average Carried 9 | 2 7 6 6 9 9 9 9 9 9 10 9 13 14 14 14 13 14 11 6 Final Capacity 20 | 8 15 20 10 10 10 10 10 10 10 10 10 15 15 15 15 17 17 12 7 Final Carried 17 | 3 11 15 5 10 10 10 10 9 10 10 10 15 15 15 15 15 17 12 6 Class Distribution -------------------- 49% | Mutant 23% | Alien-Sigix 8% | Scout 7% | Sprinter 6% | Ninja 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Scout | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Testing Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4144 | 249 111 1123 217 94 190 80 255 61 34 . 130 . 558 157 30 149 234 349 123 Remotely 116 | . . . . . . . . . . . . . . . . . . 116 . Salvage Created 10793 | 150 251 1047 55 520 661 435 319 . . . . . 576 193 197 219 1536 3551 1083 Parts 528 | 10 19 72 3 30 34 16 11 . . . . . 21 9 10 11 89 124 69 Haulers Intercepted 16 | . 1 . 1 2 4 2 1 . . . . . . 1 . . 4 . . Recyclers Shooed 4 | . 1 . . 1 . . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . 26 . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 62 | . 1 21 . 3 . . 2 . . . . . . . . 2 8 15 10 Melee 2 | . . . . 1 . . . . . . . . . . . . 1 . . Guns 23 | . 1 9 . . . . . . . . . . . . . 2 7 4 . Cannons 30 | . . 9 . . . . 1 . . . . . . . . . . 11 9 Classes Destroyed 18 | 2 3 4 . 2 . . 2 . . . . . 1 . . 1 3 . . Worker 14 | . . . . 2 2 1 . . . . . . 1 . . . 2 6 . Builder 13 | . 2 . . 2 3 2 . . . . . . 2 . 1 . 1 . . Tunneler 8 | 3 2 . . . 1 . 1 . . . . . . . . . 1 . . Hauler 16 | . 1 . 1 2 4 2 1 . . . . . . 1 . . 4 . . Recycler 18 | 1 1 . . 2 1 1 1 . . . . . 3 1 1 . 2 4 . Mechanic 3 | . . . . 2 . . . . . . . . . . . 1 . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . Watcher 6 | . . . . . . . . . . . . . 1 . 1 . 2 2 . Swarmer 8 | . . 2 . 3 . . . . . . . . . . . . 1 2 . Cutter 1 | . . . . . . . 1 . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . Grunt 5 | . 1 2 . . . . . . . . . . . . . . 1 1 . Sentry 2 | . . 1 . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . . . . . 1 . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . . . . . . . . . . 1 3 . Heavy 5 | . . . . . . . . . . . . . . . . . 4 1 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . 3 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . 2 . . . Subdweller 16 | . . 16 . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 2 2 3 1 6 3 2 2 . . . . . 5 1 2 2 5 13 3 Combat Bots Only 4 | . 1 2 . 3 . . 1 . . . . . . . . 2 2 4 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A5 (-1/Access_0) A8 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1076 | . 4 86 . 26 4 3 55 12 . . . 6 6 2 10 152 152 142 416 Missed 592 | . . 34 . 7 2 1 24 5 . . . 6 2 1 6 70 94 68 272 Hits 484 | . 4 52 . 19 2 2 31 7 . . . . 4 1 4 82 58 74 144 Melee 5 | . . . . . . . 1 . . . . . . . . . 2 . 2 Projectile 479 | . 4 52 . 19 2 2 30 7 . . . . 4 1 4 82 56 74 142 AOE 3 | . . . . . . . 2 . . . . . . . . . . 1 . Critical Strikes 27 | . . . . 1 1 . 3 . . . . . . . . 4 4 6 8 Actively Blocked 5 | . . . . . . . . . . . . . . . . . 4 1 . Damage Taken 8570 | . 45 816 . 235 63 42 702 142 . . . . 224 26 147 1310 1406 1725 1687 Core 2192 | . . 108 . 37 29 . 64 . . . . . 25 26 55 340 437 532 539 Absorbed by Shields 659 | . . . . . . . . . . . . . . . . . . . 659 Ignored by Resistances 6548 | . . . . . . . . . . . . . 7 . . 941 1445 1764 2391 Core Remaining (%) 86 | 100 . 56 100 94 96 100 . . . . 94 . 98 . . 75 . . 55 Volleys Fired 536 | 7 14 184 4 . 2 2 8 6 . . . . 15 11 1 25 64 115 78 Largest 2 | 2 2 2 2 . 1 1 1 1 . . . . 1 1 1 2 2 2 2 Hottest 200 | 70 70 113 60 . 90 90 90 120 . . . . 130 130 50 200 200 200 194 Shots Fired 713 | 13 28 245 7 . 2 2 8 6 . . . . 15 11 1 34 117 143 81 Gun 366 | 13 28 83 7 . . . . . . . . . . . . 23 115 68 29 Cannon 334 | . . 149 . . 2 2 8 6 . . . . 15 11 1 11 2 75 52 Launcher . | . . . . . . . . . . . . . . . . . . . . Special 13 | . . 13 . . . . . . . . . . . . . . . . . Kinetic 218 | 7 14 190 7 . . . . . . . . . . . . . . . . Thermal 127 | 6 14 55 . . 2 2 3 . . . . . 15 11 1 11 2 5 . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . 5 6 . . . . . . . . . . 3 Slashing 354 | . . . . . . . . . . . . . . . . 23 115 138 78 Robot Hit Streak 40 | 3 8 21 3 . . . 3 . . . . . 2 . . 10 26 40 30 Robot Miss Streak 6 | 2 4 3 2 . . . 2 . . . . . . . . 1 3 3 6 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 466 | 8 18 104 7 27 21 9 9 . . . . . 10 2 4 17 75 89 66 Core Hits 311 | 4 10 44 2 8 8 5 4 . . . . . 5 2 3 4 32 97 83 Critical Kills 4 | 1 . 3 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | 1 . 4 1 1 . 1 1 . . . . . . . . . 2 . 5 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . Meltdown 3 | . . 3 . . . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . Sever 11 | . . . 1 1 . 1 1 . . . . . . . . . 2 . 5 Melee Attacks 233 | . . . 6 48 44 15 13 14 . . 11 13 22 20 19 8 . . . Impact 10 | . . . . 9 1 . . . . . . . . . . . . . . Slashing 222 | . . . 5 39 43 15 13 14 . . 11 13 22 20 19 8 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 48 | . . . 3 13 13 6 3 . . . . . 5 2 2 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . . . . . . . . . Damage Inflicted 37103 | 101 266 1718 255 1618 1375 652 637 . . . . . 1165 300 455 1302 3703 12573 10983 Guns 8557 | 101 266 727 94 . . . . . . . . . . . . 1047 3325 2231 766 Cannons 21615 | . . 904 . . . . 141 . . . . . 40 . . . . 10339 10191 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 6358 | . . . 161 1618 1375 652 496 . . . . . 1125 300 455 176 . . . Ramming 486 | . . . . . . . . . . . . . . . . 79 378 3 26 Kinetic 1143 | 63 128 858 94 . . . . . . . . . . . . . . . . Thermal 1142 | 38 138 860 . . . . 66 . . . . . 40 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 181 | . . . . . . . 75 . . . . . . . . . . . 106 Impact 199 | . . . . 199 . . . . . . . . . . . . . . . Slashing 33952 | . . . 161 1419 1375 652 496 . . . . . 1125 300 455 1223 3325 12570 10851 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 3 . . . . . . . 5 5 . . 2 1 3 2 Average Corruption 2 | . . . . 2 . . . . . . . 3 5 . . 1 1 1 1 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . 7 . . . . . . . 2 7 . . 1 . 9 2 Message Errors 6 | . . . . 2 . . . . . . . 1 1 . . . . 2 . Matter Fused 6 | . . . . 1 . . . . . . . . 2 . . . . 3 . Heat Flow Errors 9 | . . . . 2 . . . . . . . . 2 . . 1 . 3 1 Energy Discharges 2 | . . . . 1 . . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . 1 1 . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . . . Overload Shots 3 | . . . . . . . . 3 . . . . . . . . . . . Overflow Damage 1447 | . . . . 254 232 59 110 . . . . . 321 . 26 136 69 119 121 Projectiles 237 | . . . . . . . . . . . . . . . . . . 119 118 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 1210 | . . . . 254 232 59 110 . . . . . 321 . 26 136 69 . 3 Knockbacks 5 | . . 3 . . . . . . . . . . . . . . 1 1 . Impact 2 | . . . . . . . . . . . . . . . . . 1 1 . Kinetic 3 | . . 3 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . . . . . . . . . . . . 116 . . Shots 3 | . . . . . . . . . . . . . . . . . 3 . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . . . . . . . . . . . . . . . . 3 8 1 1 Kicked 13 | . . . . . . . . . . . . . . . . 3 8 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 349 | . 60 18 . 214 208 160 198 281 135 82 . 199 248 256 . 349 . 220 90 Average Temperature 54 | . 18 9 . 107 35 33 53 63 55 44 . 40 74 105 . 97 . 73 30 Received Heat Transfer 604 | . 24 201 . 12 9 . 33 21 . . . . 12 . 9 63 27 81 112 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . 1 . . . . . . . . . 1 . 1 Combat Hostiles 4 | . . . . 2 . . 1 . . . . . . . . . . . 1 Parts Fried 11 | . . . . 3 . . 1 . . . . . . . . . 2 . 5 Impact Corruptions 7 | . . . . 4 . . . . . . . . . . . . 2 . 1 Robots Melted 3 | . . 3 . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . 3 . . . . . . . . . . . . . . . . . Parts Melted 9 | . . 9 . . . . . . . . . . . . . . . . . Heat Transferred 2398 | 111 407 1743 . . . . 100 . . . . . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . . . . . . . 5 5 5 . Low Security (%) 59 | 100 100 . 100 100 100 100 100 . . . . 100 100 100 100 59 . . . Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . 1 . . Level 4 1 | . . . . . . . . . . . . . . . . . 15 . . Level 5 30 | . . . . . . . . . . . . . . . . . . 100 . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . . 40 82 . . Peak Influence 2595 | 10 30 . 55 77 30 54 150 . . . . 55 86 84 119 1873 2595 2052 . Initial 1660 | . . . 37 16 . 9 . . . . . . 30 40 47 39 1123 1660 . Average 431 | 2 3 . 19 15 4 11 111 . . . . 8 45 54 91 758 1827 1779 . Influence Increases 5705 | 20 62 195 115 205 185 95 302 . . . . 101 241 154 164 454 1147 1143 1122 Destroy 0b10 Robot/C 720 | . 20 140 . 60 . . 40 . . . . . . . . 40 180 240 . Destroy 0b10 Robot/NC 425 | 20 30 . 5 50 55 30 15 . . . . . 40 10 15 5 60 90 . Destroy Leader 184 | . 12 10 2 14 8 4 12 . . . . . 2 2 2 . 62 54 . Allied During Kill 7 | . . . . . . . . . . . . . . . . . 7 . . Disable Machine 645 | . . . . 45 15 . 15 . . . . . 75 15 105 90 75 120 90 Anti-Garrison Action 150 | . . . . . . . 150 . . . . . . . . . . . . Destroy Structure 2209 | . . . 3 6 17 16 10 . . . . 26 34 82 27 64 328 579 1017 Partial Spotted 525 | . . . 30 15 90 45 60 . . . . 45 90 45 15 75 . . 15 Lose Combat Pursuer 840 | . . 45 75 15 . . . . . . . 30 . . . 180 435 60 . Influence Decreases 6558 | 20 59 126 150 242 166 114 190 112 . . . 46 223 143 177 172 880 1197 2541 Entered New Map 4464 | . . 3 35 21 . 10 . 42 . . . . 25 33 37 32 750 935 2541 Time Decay 1964 | 20 59 113 105 211 166 104 180 70 . . . 46 198 110 140 130 50 262 . Lost Part 50 | . . 10 10 10 . . 10 . . . . . . . . 10 . . . Lost Ally 80 | . . . . . . . . . . . . . . . . . 80 . . Squads Dispatched 90 | . 1 . 2 9 5 1 6 . . . . . 3 3 2 14 37 7 . Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . Extermination 12 | . . . . 2 1 . 1 . . . . . 2 1 2 1 . 2 . Reinforcement 22 | . 1 . 2 3 1 1 3 . . . . . 1 2 . 1 5 2 . Assault 47 | . . . . . . . 2 . . . . . . . . 12 30 3 . Garrison 8 | . . . . 3 3 . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 31 | . . . 2 2 . . 1 . . . . . . 2 . . 3 21 . Communications Jammed 10 | . . . . . . . . . . . . 5 . . . 5 . . . Distress Signals 10 | . . . . . . . . . . . . 5 . . . 5 . . . Times Spotted 271 | . 1 24 13 19 10 4 14 6 . . . 8 14 4 9 28 54 26 37 Peak Tracking Total 24 | . 1 3 6 5 2 1 7 6 . . . 5 5 3 2 11 24 15 19 Tactical Retreats 45 | . . 1 3 1 . . 3 . . . . 2 4 4 4 7 7 3 6 ECM-based Alert Blocks 34 | . . . . . . . 4 . . . . 1 11 4 6 8 . . . Traps | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . . 1 . 2 2 1 1 . . . . 1 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 55 | . . 2 . 3 1 . 2 . . . 1 . 5 2 7 8 5 8 11 Max in Single Turn 2 | . . 1 . 1 1 . 1 . . . 1 . 1 1 1 1 2 1 2 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 94 | . . . . . . . . . . . . . . . . . 44 50 . Largest Group 6 | . . . . . . . . . . . . . . . . . 4 6 . Highest-Rated Group 84 | . . . . . . . . . . . . . . . . . 57 84 . Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . . . . . . . 11 . . Total Damage 206 | . . . . . . . . . . . . . . . . . 206 . . Kills 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 7622 | 20 470 226 305 899 796 406 370 1408 143 54 174 183 405 239 294 238 637 355 . Optics 994 | . . . . . . . . . . . . . . . . 2 637 355 . Sensors 5326 | . . . . 698 796 406 364 1408 143 53 172 165 387 238 284 212 . . . Terrain 2992 | . . . . . . . 1 1292 143 54 174 155 405 239 294 235 . . . Seismic 6605 | 20 470 226 305 896 796 406 370 1408 143 54 172 183 393 239 290 234 . . . Decoding 1357 | . . . . . . . . . . . . 183 405 239 294 236 . . . Triangulation 1 | . . . . . . . . . . . . . . . . . 1 . . Cloaking 3 | . . . . . . . . . . . . . . . . . 1 2 . Jamming 1194 | . . . . . . . . . 119 51 174 122 10 186 294 236 2 . . ECM 1499 | . . . . . . . 179 116 24 . . 9 403 239 294 234 1 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . . . . . . 3 11 12 15 4 . . . Traps 21 | . . . . . . . . . . . . 2 5 5 7 2 . . . Emergency Access 17 | . . . . . . . . . . . . 1 6 4 5 1 . . . Garrisons 4 | . . . . . . . . . . . . . . 2 1 1 . . . Exits 3 | . . . . . . . . . . . . . . 1 2 . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 15536 | 91 470 5364 309 899 796 406 370 1408 143 54 174 183 405 239 294 441 637 2445 408 Spaces Moved 17935 | 57 244 2956 529 1490 1343 756 752 723 378 129 625 446 913 402 807 699 1046 2826 814 Core 49 | 49 . . . . . . . . . . . . . . . . . . . Treads 2700 | 8 244 2414 34 . . . . . . . . . . . . . . . . Legs 4983 | . . . . . . . . . . . . . . . . 297 1046 2826 814 Wheels 542 | . . 542 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9659 | . . . 495 1490 1343 756 752 723 378 129 625 446 913 402 807 400 . . . Fastest Speed 6 | 50 160 140 40 34 30 27 21 13 23 21 21 6 6 14 22 22 30 30 30 Average Speed 52 | 97 160 156 47 37 33 27 26 26 23 22 21 19 19 24 25 26 30 30 30 Slowest Speed 160 | 160 160 160 160 40 40 30 28 102 23 23 21 21 93 26 102 30 90 90 90 Overloaded Moves 351 | . . . . . . . 14 31 . . . 48 60 23 49 126 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . 3 1 3 . 7 2 . . . 3 6 . 20 5 . . . Potential Cave-ins 19 | . . . . . . . . 2 . . . . 1 . . 3 7 . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 4 26 96 46 33 30 16 23 75 50 57 68 19 85 18 90 61 30 83 52 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 19 | . . 10 . . . . . 2 2 . 5 . . . . . . . . Spaces Dug 262 | . . 20 2 6 15 8 5 17 . . 10 13 12 22 8 13 40 69 2 Terrain Destroyed 1147 | . . 45 3 6 17 8 5 17 . . 10 13 21 26 9 19 123 430 395 Melee 107 | . . . 2 6 15 6 5 14 . . 10 13 9 17 8 2 . . . Projectile 1006 | . . 45 1 . 2 2 . 3 . . . . 12 9 1 17 89 430 395 AOE 34 | . . . . . . . . . . . . . . . . . 34 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 23106 | 78 298 3461 571 1773 1647 937 888 1901 433 155 644 507 1071 495 831 903 1247 4323 943 Wait 3596 | . 20 243 3 201 209 150 66 1149 47 8 . 25 48 31 10 102 75 1200 9 Move 17818 | 56 243 2955 522 1487 1336 755 737 718 377 128 624 440 900 401 768 689 1045 2824 813 Hop 46 | . . . 3 1 3 . 7 2 . . . 2 6 . 18 4 . . . Pick Up 136 | 6 13 19 3 11 6 2 7 . 5 2 2 5 3 4 2 19 5 18 4 Fast Attach 133 | 4 . 5 5 12 11 4 13 4 . 5 2 2 19 5 3 11 6 15 7 Attach 70 | 4 . 2 6 . 3 3 7 2 1 . . 1 7 7 1 7 3 12 4 Detach 45 | 1 . . 1 . 3 1 5 1 . . . 1 8 7 1 4 . 7 5 Swap 173 | . 2 15 5 1 1 1 7 1 1 4 2 15 12 2 4 9 35 44 12 Drop 220 | . 6 26 13 15 15 4 18 4 2 8 3 3 22 7 4 23 6 31 10 Fire 536 | 7 14 184 4 . 2 2 8 6 . . . . 15 11 1 25 64 115 78 Melee 229 | . . . 6 45 43 15 13 14 . . 11 13 22 20 19 8 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 12 | . . . . . . . . . . . . . . . . 2 8 1 1 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . 15 . . . . . . . 9 . . . . 6 . Rewire 50 | . . . . . . . . . . . . . . . . . . 50 . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 12 | . . 12 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec]) -8/Materials (discovered 3 exits: [*Fac x2] / Sto) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / [*Com]) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 562 | -10/Materials | Entered Subcaves 563 | -10/Subcaves | Approached by a straggling Scientist 623 | -10/Subcaves | Learned location of Zion (-7) 623 | -10/Subcaves | Met a Zionite searching for "candidates" 944 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 956 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1185 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1571 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1574 | -10/Subcaves | Discovered new exit (range 5) 1606 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2030 | -10/Subcaves | Shifting Twisted Machinery released Mak. Flight Unit 2182 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2381 | -10/Subcaves | Disturbed a concealed Subdweller 3125 | -10/Subcaves | Discovered new exit (range 7) 3472 | -10/Subcaves | Ambushed by Subdweller buried in earth 3879 | -10/Subcaves | Visited 4L-MR0's lab 4116 | -10/Subcaves | Disturbed a concealed Subdweller 4224 | -10/Subcaves | Visited Clippyterm 4228 | -10/Subcaves | Learned Materials stockpile data 4519 | -10/Subcaves | Discovered new exit (range 11) 5250 | -10/Subcaves | Found Prototype Flight Unit 5926 | -10/Subcaves | Entered Materials 5926 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5927 | -8/Materials | Identified exit to Storage 6002 | -8/Materials | Identified Flightbrick 6003 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 6122 | -8/Materials | Discovered new exit (range 15) 6140 | -8/Materials | Met 7R-MNS 6146 | -8/Materials | Discovered new exit (range 12) 6235 | -8/Materials | Entered Factory 6235 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6236 | -7/Factory | Caught up to 7R-MNS 6384 | -7/Factory | Garrison activated, responded to threat 7019 | -7/Factory | Discovered new exit (range 5) 7020 | -7/Factory | Identified exit to Factory 7089 | -7/Factory | Found Prototype Launcher 7089 | -7/Factory | Identified Rocket Array 7134 | -7/Factory | Entered another Factory area 7134 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7135 | -6/Factory | Caught up to 7R-MNS 7709 | -6/Factory | Garrison activated, responded to threat 7906 | -6/Factory | Discovered new exit (range 14) 7917 | -6/Factory | Identified exit to Factory 7930 | -6/Factory | Entered another Factory area 7930 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7931 | -5/Factory | Caught up to 7R-MNS 7982 | -5/Factory | Discovered new exit (range 12) 8084 | -5/Factory | Build established: Sprinter 8308 | -5/Factory | Discovered new exit (range 14) 8330 | -5/Factory | Identified exit to Factory 8336 | -5/Factory | Entered another Factory area 8336 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8337 | -4/Factory | Caught up to 7R-MNS 8455 | -4/Factory | Discovered new exit (range 15) 8491 | -4/Factory | 7R-MNS lamented failing the tripod run 8520 | -4/Factory | Identified exit to Research 8533 | -4/Factory | Found Quantum Capacitor 8697 | -4/Factory | Discovered new exit (range 11) 8700 | -4/Factory | Identified exit to Upper Caves 8706 | -4/Factory | Entered Upper Caves 9128 | -4/Upper Caves | Build established: Scout 10083 | -4/Upper Caves | Learned location of Quarantine (-2) 10113 | -4/Upper Caves | Discovered new exit (range 4) 10114 | -4/Upper Caves | Identified exit to Upper Caves 10114 | -4/Upper Caves | Entered another Upper Caves area 10164 | -4/Upper Caves | Learned 4 Research zone layouts 10215 | -4/Upper Caves | Encountered a Warlord checkpoint 10216 | -4/Upper Caves | Discovered new exit (range 16) 10225 | -4/Upper Caves | Identified exit to Zhirov 10257 | -4/Upper Caves | Entered Zhirov 10257 | -4/Zhirov | Discovered new exit (range 3) 10262 | -4/Zhirov | Met Zhirov 10268 | -4/Zhirov | Found Alien Artifact 10268 | -4/Zhirov | Identified Integrated Dissipator 10268 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10274 | -4/Zhirov | Found Alien Artifact 10311 | -4/Zhirov | Identified exit to Proximity Caves 10311 | -4/Zhirov | Entered Proximity Caves 10323 | -3/Proximity Caves | Found Alien Artifact 10408 | -3/Proximity Caves | Build established: Ninja 10424 | -3/Proximity Caves | Identified Dimensional Node Initializer 10424 | -3/Proximity Caves | Initialized slip node 10444 | -3/Proximity Caves | Spotted B-86 Titan 10483 | -3/Proximity Caves | Discovered exit to Research (range 13) 10485 | -3/Proximity Caves | Entered Research 10485 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10521 | -3/Research | Found Prototype Device 10521 | -3/Research | Identified Adv. EM Shield 10525 | -3/Research | Found Fusion Bomb Launcher 10638 | -3/Research | Spotted B-86 Titan 10665 | -3/Research | Discovered new exit (range 12) 10668 | -3/Research | Identified exit to Testing 10668 | -3/Research | Entered Testing 10684 | -3/Testing | Found Prototype Energy Cannon 10684 | -3/Testing | Identified Cld. Nova Cannon 10710 | -3/Testing | Found Prototype Energy Cannon 10710 | -3/Testing | Identified Null Cannon 10737 | -3/Testing | Found Prototype Processor 10737 | -3/Testing | Identified Exp. Signal Interpreter 10762 | -3/Testing | Discovered new exit (range 14) 10809 | -3/Testing | Found Prototype Energy Cannon 10809 | -3/Testing | Identified Disintegrator 10884 | -3/Testing | Found Prototype Device 10884 | -3/Testing | Identified Adv. Kinecellerator 10897 | -3/Testing | Spotted Striker 11073 | -3/Testing | Identified exit to Research 11073 | -3/Testing | Entered Research 11073 | -2/Research | Evolved 2 slots: Utility x2 11267 | -2/Research | Identified exit to Quarantine 11278 | -2/Research | Found Prototype Device 11278 | -2/Research | Identified Exp. Actuator Array 11308 | -2/Research | Found Exp. Actuator Array 11312 | -2/Research | Entered Quarantine 11373 | -2/Quarantine | Found Alien Artifact 11394 | -2/Quarantine | Build established: Infiltrator-Ninja 11398 | -2/Quarantine | Identified exit to Access 11493 | -2/Quarantine | Found Alien Artifact 11493 | -2/Quarantine | Identified Core Reset Matrix 11493 | -2/Quarantine | Identified Subatomic Replicator 11493 | -2/Quarantine | Identified Transdimensional Reconstructor 11493 | -2/Quarantine | Used Core Reset Matrix 11497 | -2/Quarantine | Detected hypermatrix surge 11497 | -2/Quarantine | Sensed 1 artifact in vicinity 11507 | -2/Quarantine | Found Matter Drive 11584 | -2/Quarantine | Spotted Fortress 11603 | -2/Quarantine | Discovered new exit (range 6) 11603 | -2/Quarantine | Discovered new exit (range 6) 11604 | -2/Quarantine | Identified exit to Section 7 11605 | -2/Quarantine | Identified exit to Protoforge 11606 | -2/Quarantine | Entered Section 7 11607 | -2/Section 7 | Detected hypermatrix surge 11607 | -2/Section 7 | Sensed 21 artifacts in vicinity 11611 | -2/Section 7 | Found Integrated Mediator 11611 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 11621 | -2/Section 7 | Found Spacefold Activator 11659 | -2/Section 7 | Spotted S7 Guard 11663 | -2/Section 7 | Found Core Regenerator 11678 | -2/Section 7 | Spotted B-90 Cyclops 11686 | -2/Section 7 | Spotted Alpha 7 11686 | -2/Section 7 | Spotted Alpha 7 11691 | -2/Section 7 | Spotted B-99 Colossus 11711 | -2/Section 7 | Found LRC Storage 11711 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11714 | -2/Section 7 | Found LRC Armor 11714 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 11842 | -2/Section 7 | Integrated with Sigix Exoskeleton 11866 | -2/Section 7 | Spotted Executioner 11866 | -2/Section 7 | Spotted Executioner 11873 | -2/Section 7 | Destroyed Executioner 11890 | -2/Section 7 | Destroyed Executioner 11895 | -2/Section 7 | Found Prototype Processor 11899 | -2/Section 7 | Found Prototype Processor 11908 | -2/Section 7 | Spotted Striker 11908 | -2/Section 7 | Spotted Striker 11909 | -2/Section 7 | Found Sigix Shearcannon 11913 | -2/Section 7 | Spotted Striker 11913 | -2/Section 7 | Spotted Striker 11932 | -2/Section 7 | Found Matter Drive 11936 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 11938 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 11939 | -2/Section 7 | Found Transdimensional Reconstructor 11946 | -2/Section 7 | Spotted Executioner 11946 | -2/Section 7 | Spotted Executioner 11962 | -2/Section 7 | Found Prototype Processor 11962 | -2/Section 7 | Identified Exp. Targeting Computer (x3) 12037 | -2/Section 7 | Discovered exit to Access (range 16) 12047 | -2/Section 7 | Entered Access 12047 | -1/Access | Evolved 2 slots: Utility x2 12052 | -1/Access | Emitted hypermatrix ping 12057 | -1/Access | Assembled emerged from beneath the floor 12113 | -1/Access | Build established: Alien-Sigix 12116 | -1/Access | Assembled emerged from beneath the floor 12196 | -1/Access | Assembled emerged from beneath the floor 12209 | -1/Access | Discovered new exit (range 16) 12212 | -1/Access | Assembled emerged from beneath the floor 12243 | -1/Access | Assembled emerged from beneath the floor 12432 | -1/Access | Assembled emerged from beneath the floor 12547 | -1/Access | Spotted B-99 Colossus 12565 | -1/Access | Garrison activated, responded to threat 12574 | -1/Access | Assembled emerged from beneath the floor 12607 | -1/Access | Spotted Striker 12607 | -1/Access | Spotted Striker 12607 | -1/Access | Spotted Striker 12612 | -1/Access | Spotted B-99 Colossus 12616 | -1/Access | Spotted Executioner 12616 | -1/Access | Spotted Executioner 12616 | -1/Access | Spotted Executioner 12656 | -1/Access | Spotted Striker 12662 | -1/Access | Discovered new exit (range 17) 12684 | -1/Access | Entered Command 12689 | -1/Command | Emitted hypermatrix ping 12694 | -1/Command | Assembled emerged from beneath the floor 12764 | -1/Command | Spotted B-99 Colossus 12873 | -1/Command | Discovered new exit (range 17) 12913 | -1/Command | Assembled emerged from beneath the floor 12934 | -1/Command | First assault squad dispatched 12948 | -1/Command | Assembled emerged from beneath the floor 13043 | -1/Command | Assembled emerged from beneath the floor 13098 | -1/Command | Used Subatomic Replicator to replicate Core Regenerator 13099 | -1/Command | Used Core Regenerator, restored core integrity (+462) 13111 | -1/Command | Assembled emerged from beneath the floor 13143 | -1/Command | Spotted Combat Programmer 13157 | -1/Command | Spotted Combat Programmer 13164 | -1/Command | Destroyed Combat Programmer 13166 | -1/Command | Destroyed Combat Programmer 13190 | -1/Command | Spotted M Guard 13196 | -1/Command | Spotted M Guard 13234 | -1/Command | Met MAIN.C 13241 | -1/Command | 0b10 Conduit disabled 13249 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 13249 | -1/Command | Destroyed MAIN.C Shell 13249 | -1/Command | Spotted M Shell/Def 13249 | -1/Command | Spotted M Shell/Atk 13249 | -1/Command | Spotted M Shell/Def 13249 | -1/Command | Spotted M Shell/Atk 13249 | -1/Command | Spotted M Shell/Atk 13249 | -1/Command | Spotted M Shell/Def 13249 | -1/Command | Spotted M Shell/Atk 13249 | -1/Command | Spotted M Shell/Def 13250 | -1/Command | MAIN.C activated Command garrisons 13259 | -1/Command | Discovered new exit (range 16) 13299 | -1/Command | Destroyed MAIN.C 13301 | -1/Command | Discovered new exit (range 32) 13301 | -1/Command | Discovered new exit (range 166) 13301 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 13303 | -1/Command | Found Zero-point Reactor 13400 | -1/Command | All MAIN.C guards destroyed 13447 | -1/Command | Found Exp. System Purifier 13478 | -1/Command | Destroyed M Shell/Atk 14480 | -1/Command | Found Zero-point Reactor 14481 | -1/Command | Found Exp. Weapon Cycler 14500 | -1/Command | Found Exp. Force Field 14502 | -1/Command | Found Exp. Target Analyzer 14509 | -1/Command | Found Exp. Targeting Computer 14904 | -1/Command | Assembled emerged from beneath the floor 14946 | -1/Command | Assembled emerged from beneath the floor 15116 | -1/Command | Found Zero-point Reactor 15121 | -1/Command | Used Core Regenerator, restored core integrity (+462) 15125 | -1/Command | Warped through subspace to slip node 15125 | -1/Command | Discovered new exit (range 4) 15129 | -1/Command | Entered Access_0 15130 | -1/Access_0 | Sensed 3 artifacts in vicinity 15130 | -1/Access_0 | Met Architect 15158 | -1/Access_0 | Subspace Access Node disabled 15179 | -1/Access_0 | Subspace Access Node disabled 15184 | -1/Access_0 | A6 warped into view 15196 | -1/Access_0 | Destroyed A6 15257 | -1/Access_0 | Subspace Access Node disabled 15271 | -1/Access_0 | A5 warped into view 15283 | -1/Access_0 | Destroyed A5 15290 | -1/Access_0 | Architect warped through subspace 15337 | -1/Access_0 | Found Integrated Mediator 15337 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 15346 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 15349 | -1/Access_0 | Architect warped through subspace 15363 | -1/Access_0 | Destroyed A8 15398 | -1/Access_0 | Subspace Access Node disabled 15424 | -1/Access_0 | Found Sigix Broadsword 15444 | -1/Access_0 | Destroyed A2 15445 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 15446 | -1/Access_0 | Found Prototype Device 15446 | -1/Access_0 | Identified ST Field Compressor 15497 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 15527 | -1/Access_0 | Destroyed Architect 15528 | -1/Access_0 | Architect triggered a singularity event 15528 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 15529 | -1/Access_0 | Found Modified Sigix Sheargun 15531 | -1/Access_0 | Found Modified Sigix Sheargun 15532 | -1/Access_0 | A4 warped into view 15533 | -1/Access_0 | Warped through subspace to slip node 15533 | -1/Access_0 | Discovered new exit (range 8) 15537 | *** | Escaped singularity! Last Messages --------------- 15528_ Acquired data core, extracted unknown sensor trigger ID. 15529_ A0_COM: 10. 15529_ Acquired Modified Sigix Sheargun. 15530_ A0_COM: 9. 15531_ A0_COM: 8. 15531_ Acquired Modified Sigix Sheargun. A4 warps into view. 15532_ A0_COM: 7. 15532_ A4: "Whatever kinds of defenses you have, I promise you it won't be enough!" 15533_ A0_COM: 6. 15533_ Warped through subspace, drawn to slip node. 15533_ EXIT=FOUND 15534_ A0_COM: 5. 15535_ A0_COM: 4. 15536_ A0_COM: 3. 15537_ A0_COM: 2. [Achievement: Terminals Are For Geeks] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????#################; ################??????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# [ ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 47 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 96 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Core Reset Matrix Integrated Mediator LRC Storage LRC Armor Sigix Exoskeleton Sigix Sheargun Matter Drive Spacefold Activator Sigix Shearcannon Subatomic Replicator Core Regenerator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Terminals Are For Geeks Challenges ------------ None Game ------ Seed SigixPartitionWall Manual? 0 Play Time 03:42:57 Cumulative 859.8 hours Start 2026.09.04 @ 18:58:13 End 2026.09.05 @ 00:12:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 468 Rogue 468 Adventurer 0 Explorer 0 Win Type 6 Total 49 Types 21/5/8/2/1/2/6/2/1/1 Lore% 95 Gallery% 90 Achievement% 84 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed006568-ec57-430d-b456-276f2dc85c96