Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 15:15:46

Player: Dizzar

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (82)      410
Value Destroyed (2492)     2492
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (524)                524
              TOTAL SCORE: 8406

 Bonus
-------
High Alert Combat Kills    2
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             0/850
Matter                     34/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (7) ------
   Enhanced Optical Array
  Makeshift Hacking Suite
  Makeshift System Shield
  Makeshift System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift Power Source
   Improved Carbon-fiber Leg
            Shock Absorption System
            Mass Driver
            Great Maul

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
  Makeshift Power Source
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY ----------
   Enhanced Optical Array
  Makeshift Hacking Suite
  Makeshift System Shield
  Makeshift System Shield
  Makeshift System Shield
            Hacking Drone Bay
>           --- WEAPON -----------
            AWS/Autocannon
>           --- INVENTORY --------
   Improved Carbon-fiber Leg
   Advanced Sensor Array
            Shock Absorption System
            Mass Driver
            Concussive RPG
[Rating: 82]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Makeshift Power Source
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Improved Medium Armor Plating
Weapon                     AWS/Autocannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             81   | .   .   2   .   3   8   12  8   3   7   33  5   .   
  Power                    12   | .   .   .   .   .   2   .   3   .   2   5   .   .   
    Engine                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Core                   10   | .   .   .   .   .   2   .   3   .   2   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | .   .   .   .   2   1   1   .   .   1   10  1   .   
    Treads                 9    | .   .   .   .   2   1   1   .   .   1   4   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   6   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   .   1   .   .   2   2   2   1   2   11  1   .   
    Device                 10   | .   .   1   .   .   .   1   1   1   1   4   1   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              4    | .   .   .   .   .   1   .   1   .   1   1   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | .   .   1   .   1   3   9   3   2   2   7   3   .   
    Energy Gun             3    | .   .   .   .   .   1   1   .   .   .   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   1   .   .   .   1   .   .   
    Ballistic Gun          3    | .   .   .   .   1   .   2   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   1   1   3   1   .   
    Launcher               7    | .   .   1   .   .   1   2   1   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        8    | .   .   .   .   .   .   3   2   .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   2   1   .   .   .   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 20   | .   .   .   .   .   1   .   .   1   7   9   1   1   
  Power                    4    | .   .   .   .   .   .   .   .   .   1   3   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   1   4   .   .   
  Utility                  9    | .   .   .   .   .   .   .   .   1   4   2   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   .   .   1   5   6   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   85  94  100 100 80  93  96  94  82  62  80  41  
  Engine                   2    | .   14  14  14  14  3   .   .   .   .   .   13  1   
  Core                     6    | .   .   .   .   .   5   7   13  13  10  6   .   .   
  Treads                   16   | .   .   .   .   6   22  23  20  20  20  18  .   .   
  Leg                      4    | .   28  28  28  21  .   .   .   .   .   .   20  5   
  Device                   14   | .   .   8   14  14  9   9   16  20  18  16  5   1   
  Storage                  6    | .   14  14  14  14  9   7   6   6   6   5   .   .   
  Processor                4    | .   .   .   .   .   1   7   6   6   5   4   6   6   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   1   26  23  
  Protection               2    | .   .   .   .   .   4   13  13  6   3   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   8   4   6   6   3   .   .   .   
  Ballistic Gun            2    | .   14  14  14  14  9   4   6   2   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   3   6   5   6   1   
  Launcher                 2    | .   .   13  14  14  4   6   3   6   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 10  10  20  20  23  35  45  55  60  83  110 69  22  
  Greatest Support         68   | 20  20  20  20  40  60  68  68  68  68  60  58  58  
  Greatest Overweight (x)  20   | .   .   .   .   .   .   .   .   .   1   20  1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | .   8   8   8   8   8   8   8   8   8   7   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Carried          6    | .   6   8   7   7   7   7   7   8   7   6   2   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 6   8   8   8   7   8   8   8   8   6   5   2   5   

 Class Distribution 
--------------------
 49% | Skirmisher
 17% | Mutant
 10% | Tank
  8% | Gunner
  6% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Mutant | -7/Factory
             Tank | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Lower Caves
       Skirmisher | -6/Zion
 Scavenger-Mutant | -6/Deep Caves
    Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Matter Collected           1746 | 193 .   138 .   83  405 119 148 32  266 359 3   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2446 | .   .   197 .   106 413 119 193 273 637 485 23  .   
  Parts                    125  | .   .   7   .   11  25  5   11  7   16  43  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   .   .   7   16  2   .   2   
  Prevented                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  58   | .   .   9   .   5   7   2   5   4   16  7   3   .   
  Guns                     6    | .   .   .   .   .   2   1   2   1   .   .   .   .   
  Cannons                  25   | .   .   .   .   .   4   .   2   1   10  6   2   .   
  AOE                      25   | .   .   9   .   5   1   .   1   2   6   .   1   .   
Classes Destroyed          14   | .   .   3   .   1   3   1   .   .   1   4   1   .   
  Worker                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   2   .   1   .   .   .   .   .   
  Swarmer                  16   | .   .   3   .   3   .   .   4   .   6   .   .   .   
  Grunt                    22   | .   .   6   .   1   4   .   .   3   8   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   3   1   1   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zionite                  36   | .   .   .   .   .   .   .   .   .   .   36  .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           21   | .   .   4   .   3   3   1   3   4   5   21  3   .   
  Combat Bots Only         5    | .   .   3   .   3   2   1   3   4   5   4   3   .   
Max Kills in Single Turn   3    | .   .   3   .   2   2   1   1   3   3   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   1   .   1   2   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               4446  | .    .    124  .    16   413  242  295  228  1195 1599 137  197  
  Core                     934   | .    .    9    .    .    42   30   29   .    461  254  8    101  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   28    | .    .    .    .    .    .    28   .    .    .    .    .    .    
Core Remaining (%)         95    | 100  .    .    .    96   92   95   .    .    .    .    .    .    
Volleys Fired              117   | .    .    14   .    12   34   8    12   6    12   4    15   .    
  Largest                  3     | .    .    2    .    2    3    3    3    3    3    2    2    .    
  Hottest                  166   | .    .    50   .    63   166  137  137  137  161  123  57   .    
Shots Fired                402   | .    .    28   .    24   80   23   29   18   55   126  19   .    
  Gun                      95    | .    .    14   .    12   39   8    12   6    .    4    .    .    
  Cannon                   244   | .    .    .    .    .    29   8    12   6    49   122  18   .    
  Launcher                 63    | .    .    14   .    12   12   7    5    6    6    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  262   | .    .    14   .    12   34   8    12   6    40   118  18   .    
  Thermal                  73    | .    .    .    .    .    34   8    12   6    9    4    .    .    
  Explosive                37    | .    .    14   .    12   10   .    .    .    .    .    1    .    
  Electromagnetic          30    | .    .    .    .    .    2    7    5    6    6    4    .    .    
  Robot Hit Streak         15    | .    .    6    .    3    9    5    7    5    7    15   10   .    
  Robot Miss Streak        6     | .    .    3    .    1    5    2    2    5    2    6    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               149   | .    .    .    .    .    .    .    .    .    28   118  3    .    
Shots Hit Robots           215   | .    .    11   .    3    33   14   16   7    35   93   3    .    
  Core Hits                119   | .    .    17   .    9    18   4    8    9    17   33   4    .    
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    .    .    2    1    .    .    2    10   .    .    
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Blast                  12    | .    .    .    .    .    .    .    .    .    2    10   .    .    
Melee Attacks              25    | .    .    .    .    .    .    13   1    .    .    10   1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Slashing                 24    | .    .    .    .    .    .    13   1    .    .    10   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12566 | .    .    694  .    252  827  370  436  308  2349 7107 223  .    
  Guns                     835   | .    .    28   .    18   366  176  132  74   .    41   .    .    
  Cannons                  9749  | .    .    .    .    .    264  86   184  62   1885 7066 202  .    
  Explosions               1968  | .    .    666  .    234  197  108  106  172  464  .    21   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14    | .    .    .    .    .    .    .    14   .    .    .    .    .    
  Kinetic                  9669  | .    .    28   .    18   313  176  132  74   1744 6982 202  .    
  Thermal                  874   | .    .    .    .    .    317  86   184  62   141  84   .    .    
  Explosive                992   | .    .    666  .    234  71   .    .    .    .    .    21   .    
  Electromagnetic          1017  | .    .    .    .    .    126  108  106  172  464  41   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    1    .    .    9    9    1    1    
  Average Corruption       2     | .    .    .    .    .    .    1    .    .    8    2    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    .    .    .    10   12   10   1    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    1    3    4    .    
    Matter Fused           7     | .    .    .    .    .    .    .    .    .    3    2    2    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    3    2    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    2    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    3    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1623  | .    .    3    .    .    .    10   15   .    355  1240 .    .    
  Projectiles              1562  | .    .    .    .    .    .    .    .    .    322  1240 .    .    
  Explosions               61    | .    .    3    .    .    .    10   15   .    33   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 45    | .    .    .    .    .    .    .    1    .    10   33   1    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    .    9    31   1    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    1    2    .    .    
Self-Inflicted Damage      242   | .    .    20   .    .    63   55   37   19   24   .    24   .    
  Shots                    16    | .    .    3    .    .    4    3    3    1    1    .    1    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        526   | .    .    31   .    10   351  290  296  323  526  303  88   .    
  Average Temperature      111   | .    .    12   .    6    107  101  119  145  209  123  23   .    
  Received Heat Transfer   1236  | .    .    42   .    .    225  48   48   84   189  582  .    18   
  Effects                  11    | .    .    .    .    .    .    .    1    1    8    1    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    1    1    3    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    1    .    1    .    .    .    .    
  Heat Transferred         1600  | .    .    .    .    .    666  148  333  111  222  120  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Peak Influence             431  | .   23  431 .   248 393 146 225 .   .   .   .   .   
  Initial                  142  | .   .   8   .   .   96  142 21  .   .   .   .   .   
  Average                  138  | .   6   291 .   102 228 69  69  .   .   .   .   .   
Maximum Alert Level        2    | .   .   2   .   1   1   .   1   .   .   .   .   .   
  Low Security (%)         77   | .   100 28  .   91  53  100 96  .   .   .   .   .   
  Level 1                  15   | .   .   25  .   8   46  .   3   .   .   .   .   .   
  Level 2                  7    | .   .   45  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   2   2   2   .   1   .   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Distress Signals           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   2   9   .   5   14  5   9   4   21  51  3   6   
  Peak Tracking Total      13   | .   1   3   .   3   4   1   4   3   7   13  2   10  
  Tactical Retreats        8    | .   .   .   .   .   2   .   1   .   2   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricated Traps           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Machines Disabled          6    | .   .   .   .   .   3   .   1   .   1   .   1   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   1   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Machines Accessed          9    | .   1   1   2   .   1   4   .   .   .   .   .   .   
  Terminals                5    | .   1   .   .   .   1   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   2   1   2   .   3   8   .   .   .   .   .   .   
  Successful               9    | .   1   1   2   .   .   5   .   .   .   .   .   .   
  Failed                   7    | .   1   .   .   .   3   3   .   .   .   .   .   .   
    Catastrophic           4    | .   1   .   .   .   .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   2   .   1   .   3   3   .   .   .   4   .   .   
  Terminals                11   | .   2   .   .   .   3   6   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   2   .   .   2   .   .   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   1   4   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Highest-Rated Group      121  | .   .   .   .   .   .   .   .   .   .   121 .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Total Damage             18   | .   .   .   .   .   .   18  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   2   2   .   .   
Drone Launches             7    | .   .   .   .   .   .   6   .   .   .   1   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   6   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               12510 | .    126  427  251  262  581  936  397  600  752  7252 890  36   
Spaces Moved               6033  | 1    103  315  208  112  217  480  200  360  381  2983 620  53   
  Core                     199   | .    .    .    .    .    .    .    .    .    .    153  .    46   
  Treads                   4355  | .    .    .    .    35   217  480  200  360  381  2682 .    .    
  Legs                     1479  | 1    103  315  208  77   .    .    .    .    .    148  620  7    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  120  160  160  160  160  160  50   133  50   
  Average Speed            189   | 120  120  120  120  132  160  160  160  160  184  231  136  60   
  Slowest Speed            1050  | 120  120  120  120  160  160  160  160  160  240  1050 203  133  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 2    31   66   59   29   23   14   7    53   45   88   81   21   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     6     | .    .    2    1    .    .    .    .    .    .    3    .    .    
  Known Exits Taken        6     | .    1    .    .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    .    .    .    .    1    1    .    
Scrap Searched             6     | .    .    1    .    .    .    .    .    1    3    1    .    .    
Spaces Dug                 67    | .    .    .    .    20   31   13   1    .    1    .    1    .    
Terrain Destroyed          289   | .    .    82   .    87   79   13   1    .    16   3    8    .    
  Melee                    15    | .    .    .    .    .    .    13   1    .    .    .    1    .    
  Projectile               39    | .    .    .    .    2    17   .    .    .    16   3    1    .    
  AOE                      235   | .    .    82   .    85   62   .    .    .    .    .    6    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  
Total                      6880 | .    106  338  211  204  385  607  252  370  411  3292 644  60   
  Wait                     551  | .    .    8    .    76   112  89   25   .    3    236  2    .    
  Move                     6021 | .    102  314  207  111  216  479  199  359  380  2982 619  53   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  28   | .    3    .    1    .    7    1    2    .    2    11   1    .    
  Fast Attach              37   | .    .    1    .    .    6    4    2    2    .    22   .    .    
  Attach                   20   | .    .    .    .    .    1    .    1    .    5    9    4    .    
  Detach                   9    | .    .    .    .    .    .    .    .    .    4    2    .    3    
  Swap                     24   | .    .    1    .    3    1    8    5    1    2    2    1    .    
  Drop                     41   | .    1    .    3    2    8    3    4    1    3    11   1    4    
  Fire                     117  | .    .    14   .    12   34   8    12   6    12   4    15   .    
  Melee                    25   | .    .    .    .    .    .    13   1    .    .    10   1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    2    .    1    .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    73 | -10/Materials      | Identified exit to Mines
   127 | -10/Materials      | Entered Mines
   168 | -10/Mines          | Learned location of Storage (-9)
   294 | -10/Mines          | Found the Drone Emporium
   299 | -10/Mines          | Found Prototype Device
   299 | -10/Mines          | Identified Splice Drone Bay
   320 | -10/Mines          | Build established: Mutant
   550 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   550 | -10/Mines          | Discovered new exit (range 5)
   554 | -10/Mines          | Entered Exiles
   583 | -10/Exiles         | Met 8R-AWN
   604 | -10/Exiles         | Met EX-HEX
   638 | -10/Exiles         | Met EX-BIN
   655 | -10/Exiles         | Aligned with FarCom system
   656 | -10/Exiles         | Given EX-Vault access code
   684 | -10/Exiles         | Opened EX-Vault
   693 | -10/Exiles         | Found AWS/Autocannon
   718 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   751 | -10/Exiles         | Met EX-DEC
   756 | -10/Exiles         | Learned location of Zion (-6)
   791 | -10/Exiles         | Discovered new exit (range 14)
   805 | -10/Exiles         | Left Exiles lab with AWS/Autocannon
   805 | -10/Exiles         | Entered Mines
   878 | -9/Mines           | Assembled infested the area
   997 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1017 | -9/Mines           | Learned Materials emergency access door positions
  1034 | -9/Mines           | Discovered new exit (range 16)
  1067 | -9/Mines           | Entered Materials
  1067 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1634 | -8/Materials       | Discovered new exit (range 10)
  1647 | -8/Materials       | Identified exit to Factory
  1648 | -8/Materials       | Entered Factory
  1648 | -7/Factory         | Evolved 2 slots: Utility x2
  1714 | -7/Factory         | Repaired Lgt. Nuclear Core
  2176 | -7/Factory         | Garrison activated, responded to threat
  2563 | -7/Factory         | Discovered new exit (range 7)
  2569 | -7/Factory         | Identified exit to Factory
  2584 | -7/Factory         | Entered another Factory area
  2584 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  2881 | -6/Factory         | Garrison activated, responded to threat
  2947 | -6/Factory         | Discovered new exit (range 6)
  2980 | -6/Factory         | Identified exit to Lower Caves
  2981 | -6/Factory         | Entered Lower Caves
  3026 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3178 | -6/Lower Caves     | Encountered a Warlord checkpoint
  3326 | -6/Lower Caves     | Build established: Tank
  3570 | -6/Lower Caves     | Discovered new exit (range 8)
  3580 | -6/Lower Caves     | Identified exit to Lower Caves
  3581 | -6/Lower Caves     | Entered another Lower Caves area
  3748 | -6/Lower Caves     | Learned Factory security intel
  4007 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  4070 | -6/Lower Caves     | Lost 5 parts (4u1w)
  4118 | -6/Lower Caves     | Core integrity fell below 50%
  4304 | -6/Lower Caves     | Learned location of 1 exit from Factory
  4311 | -6/Lower Caves     | Discovered new exit (range 10)
  4330 | -6/Lower Caves     | Identified exit to Zion
  4333 | -6/Lower Caves     | Entered Zion
  4372 | -6/Zion            | Build established: Skirmisher
  4465 | -6/Zion            | System corruption cleaned by Quarantine Array
  4552 | -6/Zion            | Discovered new exit (range 14)
  4637 | -6/Zion            | Received a hallucinogenic algorithm
  4898 | -6/Zion            | Found Prototype Device
  4898 | -6/Zion            | Identified Bomb Factory No. 2
  5094 | -6/Zion            | Given the Hacking Drone Bay
  5094 | -6/Zion            | Found Prototype Device
  5094 | -6/Zion            | Identified Hacking Drone Bay
  5180 | -6/Zion            | Learned location of Armory (-4)
  5288 | -6/Zion            | Gained Derelict followers
  5389 | -6/Zion            | Given A8's code to call for help
  5677 | -6/Zion            | Learned location of Warlord (-4)
  5876 | -6/Zion            | Learned location of 1 exit from Factory
  5907 | -6/Zion            | Learned Factory stockpile data
  7325 | -6/Zion            | Rebuked by Imprinter
 10036 | -6/Zion            | Released all parts (10)
 10438 | -6/Zion            | Build established: Gunner
 11031 | -6/Zion            | Attacked by Zionites
 11093 | -6/Zion            | Lost 6 parts (2p3n1u)
 11246 | -6/Zion            | Destroyed Imprinter
 11247 | -6/Zion            | Extracted access codes from Imprinter's data core
 11375 | -6/Zion            | Core integrity fell below 20%
 11548 | -6/Zion            | Opened final containment barrier to the Deep Caves
 11581 | -6/Zion            | Discovered new exit (range 3)
 11581 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 11585 | -6/Zion            | Entered Deep Caves
 11868 | -6/Deep Caves      | Z-Facility disabled
 11957 | -6/Deep Caves      | Build established: Scavenger-Mutant
 12055 | -6/Deep Caves      | Spotted as-28093
 12078 | -6/Deep Caves      | Spotted as-83994
 12463 | -6/Deep Caves      | Discovered new exit (range 6)
 12475 | -6/Deep Caves      | Entered Proximity Caves
 12477 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 12511 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
12089_ System corrupted: Matter fused (-6).
12103_ Acquired Great Maul.
12187_ System corrupted: FCS attempts to trigger Mass Driver.
12187_ System corrupted: Mass Driver misfires.
12206_ JIKATZD5USAESEW027,::QQSDVPUY R
12261_ System corrupted: Matter fused (-9).
12349_ >,VAF/DWOTAV /D>EK9S>4%CO5H
12463_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
12476_ G-50 Soldier springs to life.
12476_ B-60 Warrior springs to life.
12477_ System corrupted: Mak. Power Source rejected.
12477_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
12481_ Y-72 Warden: "REQUESTING BACKUP."
12485_ Dropped Adv. Sensor Array.
12485_ Dropped Mak. Leg. <x2>
12486_ Dropped Imp. Carbon-fiber Leg.
12489_ S-27 Virus destroyed.
12490_ Mak. System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
| ? ???????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|         #?#  #???????????????????????????????????? |
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|           ##   ###?????####  #???????????????????? |
|          ###     #?#####    #????????????????????? |
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| ??????????#                  ##??????????????????? |
| ?????????#                   #???????????????????? |
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| ????????????????????      ???????????????????????? |
| ????????????????????    ?????????????????????????? |
| ????????????????????   ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             375
Resistance: EX             25
Evasion (%)                55
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          22
Defensive Hacking          33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Factory Defaults
Monster
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              AlloyVisualLauncher
  Manual?         0
Play Time         01:20:10
  Cumulative      32.0 hours
  Start           2022.03.27 @ 10:19:41
  End             2022.03.27 @ 15:15:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          34
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d7c492e-f2ba-45e7-8ec9-5f6af4bd0025