Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 15:15:46 Player: Dizzar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (82) 410 Value Destroyed (2492) 2492 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 8406 Bonus ------- High Alert Combat Kills 2 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -78 Cogmind --------- Core Integrity 0/850 Matter 34/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Improved Carbon-fiber Leg Shock Absorption System Mass Driver Great Maul Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Enhanced Optical Array Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Sensor Array Shock Absorption System Mass Driver Concussive RPG [Rating: 82] Favorites ----------- Power Light Fission Core Engine Makeshift Power Source Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon AWS/Autocannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon AWS/Autocannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . . . . 2 2 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 81 | . . 2 . 3 8 12 8 3 7 33 5 . Power 12 | . . . . . 2 . 3 . 2 5 . . Engine 2 | . . . . . . . . . . 2 . . Core 10 | . . . . . 2 . 3 . 2 3 . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | . . . . 2 1 1 . . 1 10 1 . Treads 9 | . . . . 2 1 1 . . 1 4 . . Leg 7 | . . . . . . . . . . 6 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | . . 1 . . 2 2 2 1 2 11 1 . Device 10 | . . 1 . . . 1 1 1 1 4 1 . Storage 1 | . . . . . . . . . . 1 . . Processor 4 | . . . . . 1 . 1 . 1 1 . . Hackware 5 | . . . . . . . . . . 5 . . Protection 2 | . . . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 31 | . . 1 . 1 3 9 3 2 2 7 3 . Energy Gun 3 | . . . . . 1 1 . . . 1 . . Energy Cannon 3 | . . . . . 1 1 . . . 1 . . Ballistic Gun 3 | . . . . 1 . 2 . . . . . . Ballistic Cannon 6 | . . . . . . . . 1 1 3 1 . Launcher 7 | . . 1 . . 1 2 1 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 8 | . . . . . . 3 2 . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 2 1 . . . 2 . . Corrupted Parts 1 | . . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . . 1 . . Parts Lost 20 | . . . . . 1 . . 1 7 9 1 1 Power 4 | . . . . . . . . . 1 3 . . Propulsion 5 | . . . . . . . . . 1 4 . . Utility 9 | . . . . . . . . 1 4 2 1 1 Weapon 2 | . . . . . 1 . . . 1 . . . Highest Loss Streak 6 | . . . . . 1 . . 1 5 6 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 94 100 100 80 93 96 94 82 62 80 41 Engine 2 | . 14 14 14 14 3 . . . . . 13 1 Core 6 | . . . . . 5 7 13 13 10 6 . . Treads 16 | . . . . 6 22 23 20 20 20 18 . . Leg 4 | . 28 28 28 21 . . . . . . 20 5 Device 14 | . . 8 14 14 9 9 16 20 18 16 5 1 Storage 6 | . 14 14 14 14 9 7 6 6 6 5 . . Processor 4 | . . . . . 1 7 6 6 5 4 6 6 Hackware 2 | . . . . . . . . . . 1 26 23 Protection 2 | . . . . . 4 13 13 6 3 . . . Energy Cannon 1 | . . . . . 8 4 6 6 3 . . . Ballistic Gun 2 | . 14 14 14 14 9 4 6 2 . . . . Ballistic Cannon 4 | . . . . . . . . 3 6 5 6 1 Launcher 2 | . . 13 14 14 4 6 3 6 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 110 | 10 10 20 20 23 35 45 55 60 83 110 69 22 Greatest Support 68 | 20 20 20 20 40 60 68 68 68 68 60 58 58 Greatest Overweight (x) 20 | . . . . . . . . . 1 20 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | . 6 8 7 7 7 7 7 8 7 6 2 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 7 8 8 8 8 6 5 2 5 Class Distribution -------------------- 49% | Skirmisher 17% | Mutant 10% | Tank 8% | Gunner 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Matter Collected 1746 | 193 . 138 . 83 405 119 148 32 266 359 3 . Remotely . | . . . . . . . . . . . . . Salvage Created 2446 | . . 197 . 106 413 119 193 273 637 485 23 . Parts 125 | . . 7 . 11 25 5 11 7 16 43 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 7 16 2 . 2 Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 58 | . . 9 . 5 7 2 5 4 16 7 3 . Guns 6 | . . . . . 2 1 2 1 . . . . Cannons 25 | . . . . . 4 . 2 1 10 6 2 . AOE 25 | . . 9 . 5 1 . 1 2 6 . 1 . Classes Destroyed 14 | . . 3 . 1 3 1 . . 1 4 1 . Worker 2 | . . 1 . 1 . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . . . 2 . 1 . . . . . Swarmer 16 | . . 3 . 3 . . 4 . 6 . . . Grunt 22 | . . 6 . 1 4 . . 3 8 . . . Brawler 2 | . . . . 1 . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 6 | . . . . . 3 1 1 1 . . . . Programmer 1 | . . . . . . 1 . . . . . . Zionite 36 | . . . . . . . . . . 36 . . Tinkerer 2 | . . . . . . . . . . 2 . . Assembled 3 | . . . . . . . . . . . 3 . Surgeon 1 | . . . . . . . . . . 1 . . Wasp 2 | . . . . . . . . . . 2 . . Thug 2 | . . . . . . . . . . 2 . . Butcher 1 | . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 21 | . . 4 . 3 3 1 3 4 5 21 3 . Combat Bots Only 5 | . . 3 . 3 2 1 3 4 5 4 3 . Max Kills in Single Turn 3 | . . 3 . 2 2 1 1 3 3 1 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 1 . 1 2 2 . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Damage Taken 4446 | . . 124 . 16 413 242 295 228 1195 1599 137 197 Core 934 | . . 9 . . 42 30 29 . 461 254 8 101 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 28 | . . . . . . 28 . . . . . . Core Remaining (%) 95 | 100 . . . 96 92 95 . . . . . . Volleys Fired 117 | . . 14 . 12 34 8 12 6 12 4 15 . Largest 3 | . . 2 . 2 3 3 3 3 3 2 2 . Hottest 166 | . . 50 . 63 166 137 137 137 161 123 57 . Shots Fired 402 | . . 28 . 24 80 23 29 18 55 126 19 . Gun 95 | . . 14 . 12 39 8 12 6 . 4 . . Cannon 244 | . . . . . 29 8 12 6 49 122 18 . Launcher 63 | . . 14 . 12 12 7 5 6 6 . 1 . Special . | . . . . . . . . . . . . . Kinetic 262 | . . 14 . 12 34 8 12 6 40 118 18 . Thermal 73 | . . . . . 34 8 12 6 9 4 . . Explosive 37 | . . 14 . 12 10 . . . . . 1 . Electromagnetic 30 | . . . . . 2 7 5 6 6 4 . . Robot Hit Streak 15 | . . 6 . 3 9 5 7 5 7 15 10 . Robot Miss Streak 6 | . . 3 . 1 5 2 2 5 2 6 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Autonomous 149 | . . . . . . . . . 28 118 3 . Shots Hit Robots 215 | . . 11 . 3 33 14 16 7 35 93 3 . Core Hits 119 | . . 17 . 9 18 4 8 9 17 33 4 . Critical Kills 2 | . . . . . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 15 | . . . . . 2 1 . . 2 10 . . Burn 1 | . . . . . 1 . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . Destroy 1 | . . . . . 1 . . . . . . . Blast 12 | . . . . . . . . . 2 10 . . Melee Attacks 25 | . . . . . . 13 1 . . 10 1 . Impact 1 | . . . . . . . . . . . 1 . Slashing 24 | . . . . . . 13 1 . . 10 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12566 | . . 694 . 252 827 370 436 308 2349 7107 223 . Guns 835 | . . 28 . 18 366 176 132 74 . 41 . . Cannons 9749 | . . . . . 264 86 184 62 1885 7066 202 . Explosions 1968 | . . 666 . 234 197 108 106 172 464 . 21 . Melee . | . . . . . . . . . . . . . Ramming 14 | . . . . . . . 14 . . . . . Kinetic 9669 | . . 28 . 18 313 176 132 74 1744 6982 202 . Thermal 874 | . . . . . 317 86 184 62 141 84 . . Explosive 992 | . . 666 . 234 71 . . . . . 21 . Electromagnetic 1017 | . . . . . 126 108 106 172 464 41 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 . . 9 9 1 1 Average Corruption 2 | . . . . . . 1 . . 8 2 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 33 | . . . . . . . . . 10 12 10 1 Message Errors 8 | . . . . . . . . . 1 3 4 . Matter Fused 7 | . . . . . . . . . 3 2 2 . Heat Flow Errors 5 | . . . . . . . . . 3 2 . . Energy Discharges 3 | . . . . . . . . . 2 1 . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 3 1 . Data Loss (major) 2 | . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1623 | . . 3 . . . 10 15 . 355 1240 . . Projectiles 1562 | . . . . . . . . . 322 1240 . . Explosions 61 | . . 3 . . . 10 15 . 33 . . . Melee . | . . . . . . . . . . . . . Knockbacks 45 | . . . . . . . 1 . 10 33 1 . Impact 1 | . . . . . . . 1 . . . . . Kinetic 41 | . . . . . . . . . 9 31 1 . Secondary 3 | . . . . . . . . . 1 2 . . Self-Inflicted Damage 242 | . . 20 . . 63 55 37 19 24 . 24 . Shots 16 | . . 3 . . 4 3 3 1 1 . 1 . Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 526 | . . 31 . 10 351 290 296 323 526 303 88 . Average Temperature 111 | . . 12 . 6 107 101 119 145 209 123 23 . Received Heat Transfer 1236 | . . 42 . . 225 48 48 84 189 582 . 18 Effects 11 | . . . . . . . 1 1 8 1 . . Shutdowns 3 | . . . . . . . . . 3 . . . Energy Bleed 5 | . . . . . . . 1 1 3 . . . Interference 1 | . . . . . . . . . . 1 . . Damage (core) 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 2 | . . . . . . 1 . 1 . . . . Heat Transferred 1600 | . . . . . 666 148 333 111 222 120 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Peak Influence 431 | . 23 431 . 248 393 146 225 . . . . . Initial 142 | . . 8 . . 96 142 21 . . . . . Average 138 | . 6 291 . 102 228 69 69 . . . . . Maximum Alert Level 2 | . . 2 . 1 1 . 1 . . . . . Low Security (%) 77 | . 100 28 . 91 53 100 96 . . . . . Level 1 15 | . . 25 . 8 46 . 3 . . . . . Level 2 7 | . . 45 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 2 2 2 . 1 . . 1 Investigation 1 | . . . . . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . . . . Assault 2 | . . . . . . . . . 1 . . 1 Garrison 3 | . . . . . . 1 2 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Distress Signals 3 | . . . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 129 | . 2 9 . 5 14 5 9 4 21 51 3 6 Peak Tracking Total 13 | . 1 3 . 3 4 1 4 3 7 13 2 10 Tactical Retreats 8 | . . . . . 2 . 1 . 2 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 3 . . Triggered . | . . . . . . . . . . . . . Fabricated Traps 3 | . . . . . . . . . . 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Machines Disabled 6 | . . . . . 3 . 1 . 1 . 1 . Max in Single Turn 2 | . . . . . 2 . 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Machines Accessed 9 | . 1 1 2 . 1 4 . . . . . . Terminals 5 | . 1 . . . 1 3 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 16 | . 2 1 2 . 3 8 . . . . . . Successful 9 | . 1 1 2 . . 5 . . . . . . Failed 7 | . 1 . . . 3 3 . . . . . . Catastrophic 4 | . 1 . . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 2 . 1 . 3 3 . . . 4 . . Terminals 11 | . 2 . . . 3 6 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 1 1 2 . . 2 . . . . . . Record 1 | . . . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals 1 | . . . . . . 1 . . . . . . Botnet 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . . . 1 4 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 38 | . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Total Allies 5 | . . . . . . . . . . 5 . . Largest Group 5 | . . . . . . . . . . 5 . . Highest-Rated Group 121 | . . . . . . . . . . 121 . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . Total Orders 1 | . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . 1 . . Ally Attacks 6 | . . . . . . 6 . . . . . . Total Damage 18 | . . . . . . 18 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 2 2 . . Drone Launches 7 | . . . . . . 6 . . . 1 . . Drone Recoveries 7 | . . . . . . 6 . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Turns Passed 12510 | . 126 427 251 262 581 936 397 600 752 7252 890 36 Spaces Moved 6033 | 1 103 315 208 112 217 480 200 360 381 2983 620 53 Core 199 | . . . . . . . . . . 153 . 46 Treads 4355 | . . . . 35 217 480 200 360 381 2682 . . Legs 1479 | 1 103 315 208 77 . . . . . 148 620 7 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 160 160 160 160 160 50 133 50 Average Speed 189 | 120 120 120 120 132 160 160 160 160 184 231 136 60 Slowest Speed 1050 | 120 120 120 120 160 160 160 160 160 240 1050 203 133 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 31 66 59 29 23 14 7 53 45 88 81 21 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 6 | . . 2 1 . . . . . . 3 . . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . . . . 1 1 . Scrap Searched 6 | . . 1 . . . . . 1 3 1 . . Spaces Dug 67 | . . . . 20 31 13 1 . 1 . 1 . Terrain Destroyed 289 | . . 82 . 87 79 13 1 . 16 3 8 . Melee 15 | . . . . . . 13 1 . . . 1 . Projectile 39 | . . . . 2 17 . . . 16 3 1 . AOE 235 | . . 82 . 85 62 . . . . . 6 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Total 6880 | . 106 338 211 204 385 607 252 370 411 3292 644 60 Wait 551 | . . 8 . 76 112 89 25 . 3 236 2 . Move 6021 | . 102 314 207 111 216 479 199 359 380 2982 619 53 Hop . | . . . . . . . . . . . . . Pick Up 28 | . 3 . 1 . 7 1 2 . 2 11 1 . Fast Attach 37 | . . 1 . . 6 4 2 2 . 22 . . Attach 20 | . . . . . 1 . 1 . 5 9 4 . Detach 9 | . . . . . . . . . 4 2 . 3 Swap 24 | . . 1 . 3 1 8 5 1 2 2 1 . Drop 41 | . 1 . 3 2 8 3 4 1 3 11 1 4 Fire 117 | . . 14 . 12 34 8 12 6 12 4 15 . Melee 25 | . . . . . . 13 1 . . 10 1 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . 2 . 1 . . . . Trap 3 | . . . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Mines 127 | -10/Materials | Entered Mines 168 | -10/Mines | Learned location of Storage (-9) 294 | -10/Mines | Found the Drone Emporium 299 | -10/Mines | Found Prototype Device 299 | -10/Mines | Identified Splice Drone Bay 320 | -10/Mines | Build established: Mutant 550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 550 | -10/Mines | Discovered new exit (range 5) 554 | -10/Mines | Entered Exiles 583 | -10/Exiles | Met 8R-AWN 604 | -10/Exiles | Met EX-HEX 638 | -10/Exiles | Met EX-BIN 655 | -10/Exiles | Aligned with FarCom system 656 | -10/Exiles | Given EX-Vault access code 684 | -10/Exiles | Opened EX-Vault 693 | -10/Exiles | Found AWS/Autocannon 718 | -10/Exiles | Warned to stay clear of 0b10 Research branches 751 | -10/Exiles | Met EX-DEC 756 | -10/Exiles | Learned location of Zion (-6) 791 | -10/Exiles | Discovered new exit (range 14) 805 | -10/Exiles | Left Exiles lab with AWS/Autocannon 805 | -10/Exiles | Entered Mines 878 | -9/Mines | Assembled infested the area 997 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1017 | -9/Mines | Learned Materials emergency access door positions 1034 | -9/Mines | Discovered new exit (range 16) 1067 | -9/Mines | Entered Materials 1067 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1634 | -8/Materials | Discovered new exit (range 10) 1647 | -8/Materials | Identified exit to Factory 1648 | -8/Materials | Entered Factory 1648 | -7/Factory | Evolved 2 slots: Utility x2 1714 | -7/Factory | Repaired Lgt. Nuclear Core 2176 | -7/Factory | Garrison activated, responded to threat 2563 | -7/Factory | Discovered new exit (range 7) 2569 | -7/Factory | Identified exit to Factory 2584 | -7/Factory | Entered another Factory area 2584 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2881 | -6/Factory | Garrison activated, responded to threat 2947 | -6/Factory | Discovered new exit (range 6) 2980 | -6/Factory | Identified exit to Lower Caves 2981 | -6/Factory | Entered Lower Caves 3026 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3178 | -6/Lower Caves | Encountered a Warlord checkpoint 3326 | -6/Lower Caves | Build established: Tank 3570 | -6/Lower Caves | Discovered new exit (range 8) 3580 | -6/Lower Caves | Identified exit to Lower Caves 3581 | -6/Lower Caves | Entered another Lower Caves area 3748 | -6/Lower Caves | Learned Factory security intel 4007 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4070 | -6/Lower Caves | Lost 5 parts (4u1w) 4118 | -6/Lower Caves | Core integrity fell below 50% 4304 | -6/Lower Caves | Learned location of 1 exit from Factory 4311 | -6/Lower Caves | Discovered new exit (range 10) 4330 | -6/Lower Caves | Identified exit to Zion 4333 | -6/Lower Caves | Entered Zion 4372 | -6/Zion | Build established: Skirmisher 4465 | -6/Zion | System corruption cleaned by Quarantine Array 4552 | -6/Zion | Discovered new exit (range 14) 4637 | -6/Zion | Received a hallucinogenic algorithm 4898 | -6/Zion | Found Prototype Device 4898 | -6/Zion | Identified Bomb Factory No. 2 5094 | -6/Zion | Given the Hacking Drone Bay 5094 | -6/Zion | Found Prototype Device 5094 | -6/Zion | Identified Hacking Drone Bay 5180 | -6/Zion | Learned location of Armory (-4) 5288 | -6/Zion | Gained Derelict followers 5389 | -6/Zion | Given A8's code to call for help 5677 | -6/Zion | Learned location of Warlord (-4) 5876 | -6/Zion | Learned location of 1 exit from Factory 5907 | -6/Zion | Learned Factory stockpile data 7325 | -6/Zion | Rebuked by Imprinter 10036 | -6/Zion | Released all parts (10) 10438 | -6/Zion | Build established: Gunner 11031 | -6/Zion | Attacked by Zionites 11093 | -6/Zion | Lost 6 parts (2p3n1u) 11246 | -6/Zion | Destroyed Imprinter 11247 | -6/Zion | Extracted access codes from Imprinter's data core 11375 | -6/Zion | Core integrity fell below 20% 11548 | -6/Zion | Opened final containment barrier to the Deep Caves 11581 | -6/Zion | Discovered new exit (range 3) 11581 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11585 | -6/Zion | Entered Deep Caves 11868 | -6/Deep Caves | Z-Facility disabled 11957 | -6/Deep Caves | Build established: Scavenger-Mutant 12055 | -6/Deep Caves | Spotted as-28093 12078 | -6/Deep Caves | Spotted as-83994 12463 | -6/Deep Caves | Discovered new exit (range 6) 12475 | -6/Deep Caves | Entered Proximity Caves 12477 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12511 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12089_ System corrupted: Matter fused (-6). 12103_ Acquired Great Maul. 12187_ System corrupted: FCS attempts to trigger Mass Driver. 12187_ System corrupted: Mass Driver misfires. 12206_ JIKATZD5USAESEW027,::QQSDVPUY R 12261_ System corrupted: Matter fused (-9). 12349_ >,VAF/DWOTAV /D>EK9S>4%CO5H 12463_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 12476_ G-50 Soldier springs to life. 12476_ B-60 Warrior springs to life. 12477_ System corrupted: Mak. Power Source rejected. 12477_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 12481_ Y-72 Warden: "REQUESTING BACKUP." 12485_ Dropped Adv. Sensor Array. 12485_ Dropped Mak. Leg. 12486_ Dropped Imp. Carbon-fiber Leg. 12489_ S-27 Virus destroyed. 12490_ Mak. System Shield destroyed. Map ----- +----------------------------------------------------+ | ? ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????##????????????????????????????????????????? | | ??????? ####????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? #????????????????????????????????????? | | ???####?? ##???????????????????????????????????? | | ??? ##? #???????????????????????????????????? | | ##?? #?? #???????????????????????????????????? | | # #?# #?? #???????????????????????????????????? | | # ## ##?# #???????????????????????????????????? | | #?# #???????????????????????????????????? | | #?# #???????????????????????????????????? | | ### #???????????????????????????????????? | | ##??????????????????????????????????? | | ##???????????###???????????????????? | | ## ###?????#### #???????????????????? | | ### #?##### #????????????????????? | | # ### ##?# #????????????????????? | | ### ### ##??# ##???????????????????? | | ## ##?# ##??## ##??????????????????? | | ##??## ##### #??????????????????? | | # ###???## ## #??????????????????? | | #####?????# s #??????????????????? | | ??????????# @ #??????????????????? | | ??????????# ##??????????????????? | | ?????????# #???????????????????? | | ????????# ## #??????????????????? | | ????????# ##### ##??????????????????? | | ???????# ???## ###???????????????????? | | ???????# ????# ##?????????????????????? | | ???????##### ????# #??????????????????????? | | ???????????# ##??? #??????????????????????? | | ???????????# ##???? ??????????????????????? | | ???????????# #????# ## ?????????????????????? | | ???????????# ##????# #?# ????????????????????? | | ???????????###??????# #?? ???????????????????? | | ????????????????????# ?? ??????????????????? | | ????????????????????# ??? ??????????????????? | | ????????????????????# ??? #?????????????????? | | ???????????????????? ????###?????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EX 25 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 22 Defensive Hacking 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Monster Release The Drones! Challenges ------------ None Game ------ Seed AlloyVisualLauncher Manual? 0 Play Time 01:20:10 Cumulative 32.0 hours Start 2022.03.27 @ 10:19:41 End 2022.03.27 @ 15:15:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d7c492e-f2ba-45e7-8ec9-5f6af4bd0025