Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.22 @ 07:41:52 // Winter2019/RPGLIKE

Player: Stryker

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (668)      668
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2368

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     200/300
Energy                     248/265
System Corruption          0%
Temperature                Cool (381)
Movement                   Rolling (110) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
   Compact Wheel
>          --- UTILITY (3) ------
  Improved Sensor Array
  Improved Signal Interpreter
           Reactive Plating
>          --- WEAPON (3) -------
           Beam Rifle
           Assault Cannon
           Assault Cannon
>          --- INVENTORY (1) ----
           Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
   Compact Wheel
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
           Reactive Plating
>          --- WEAPON -----------
           Beam Rifle
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
           Terrain Scanner
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Processor                Improved Signal Interpreter
  Protection               Reactive Plating
Weapon                     Assault Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              6    | 3   .   3   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | 1   .   1   .   
  Utility                  2    | 1   .   1   .   
  Weapon                   2    | 1   .   1   .   
Parts Attached             24   | 5   4   14  1   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 4    | 1   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   5   1   
    Device                 3    | .   2   1   .   
    Storage                .    | .   .   .   .   
    Processor              2    | 1   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 1   2   4   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   
    Ballistic Cannon       3    | .   .   3   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 
  Engine                   12   | .   14  10  10  
  Treads                   17   | .   14  21  20  
  Wheel                    12   | .   14  10  10  
  Device                   19   | .   25  13  15  
  Processor                4    | .   2   6   10  
  Protection               3    | .   .   7   4   
  Energy Gun               4    | .   2   6   10  
  Ballistic Gun            13   | .   25  2   .   
  Ballistic Cannon         9    | .   .   19  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 8   11  29  31  
  Greatest Support         20   | 20  16  16  16  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 1    | 1   1   1   1   
  Average Capacity         1    | 1   1   1   1   
  Most Carried             1    | 1   1   1   1   
  Average Carried          .    | .   1   .   1   
  Final Capacity           1    | 1   1   1   1   
  Final Carried            1    | 1   1   1   1   

 Class Distribution 
--------------------
 40% | Skirmisher
 34% | Hacker-Skirmisher
 13% | Hacker-Mutant
 11% | Mutant

 Dominant Class 
----------------
        Skirmisher | -10/Materials
 Hacker-Skirmisher | -9/Materials
 Hacker-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           889  | 252 319 258 60  
  Remotely                 .    | .   .   .   .   
Salvage Created            560  | 90  262 178 30  
  Parts                    45   | 3   19  22  1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  18   | .   10  7   1   
  Guns                     10   | .   10  .   .   
  Cannons                  8    | .   .   7   1   
Classes Destroyed          5    | 2   2   1   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    12   | .   7   4   1   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           3    | 2   3   3   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1492 | 28  563 255 646 
  Core                     1202 | 22  445 207 528 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       984  | 22  385 158 419 
Core Remaining (%)         89   | 96  85  87  .   
Volleys Fired              67   | 4   37  16  10  
  Largest                  3    | 2   2   3   3   
  Hottest                  144  | 60  60  144 144 
Shots Fired                143  | 6   74  38  25  
  Gun                      91   | 6   74  6   5   
  Cannon                   52   | .   .   32  20  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  111  | 2   57  32  20  
  Thermal                  11   | .   .   6   5   
  Explosive                .    | .   .   .   .   
  Electromagnetic          21   | 4   17  .   .   
  Robot Hit Streak         12   | 6   12  10  4   
  Robot Miss Streak        4    | .   4   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           93   | 6   51  22  14  
  Core Hits                31   | 2   16  9   4   
  Critical Hits            1    | .   1   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1375 | 84  621 380 290 
  Guns                     771  | 62  621 58  30  
  Cannons                  582  | .   .   322 260 
  Explosions               22   | 22  .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1040 | 9   449 322 260 
  Thermal                  110  | 22  .   58  30  
  Explosive                .    | .   .   .   .   
  Electromagnetic          225  | 53  172 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 6    | .   .   3   3   
  Impact                   .    | .   .   .   .   
  Kinetic                  6    | .   .   3   3   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      28   | 28  .   .   .   
  Shots                    1    | 1   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        544  | 32  218 524 544 
  Average Temperature      184  | 19  107 165 344 
  Received Heat Transfer   663  | .   252 105 306 
  Effects                  15   | .   1   6   8   
    Shutdowns              6    | .   .   3   3   
    Energy Bleed           1    | .   1   .   .   
    Interference           4    | .   .   1   3   
    Matter Decay           1    | .   .   .   1   
    Damage (major)         3    | .   .   2   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         272  | 50  .   148 74  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | 1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             210  | 10  210 175 84  
  Average Influence        73   | 4   72  84  47  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 91  100 100 
  Level 1                  4    | .   8   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   1   3   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   22  18  6   
  Peak Tracking Total      7    | .   5   7   4   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            5    | .   .   4   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   5   2   .   
  Terminals                7    | .   5   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   13  8   .   
  Successful               8    | .   4   4   .   
  Failed                   13   | .   9   4   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   9   6   .   
  Terminals                21   | .   13  8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Branch Access Points     1    | .   .   1   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         12   | .   6   6   .   
  Terminals                5    | .   2   3   .   
    Track                  2    | .   1   1   .   
    Botnet                 3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   5   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1459 | 43  718 573 125 
Spaces Moved               927  | 23  477 358 69  
  Core                     .    | .   .   .   .   
  Treads                   1    | 1   .   .   .   
  Legs                     2    | 2   .   .   .   
  Wheels                   924  | 20  477 358 69  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            100  | 100 100 100 110 
  Average Speed            104  | 104 100 108 110 
  Slowest Speed            160  | 160 100 110 110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 2   85  33  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          16   | 3   .   7   6   
  Melee                    .    | .   .   .   .   
  Projectile               13   | .   .   7   6   
  AOE                      3    | 3   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1286 | 35  647 506 98  
  Wait                     220  | .   106 98  16  
  Move                     924  | 22  476 357 69  
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | 1   1   1   1   
  Fast Attach              19   | 5   3   11  .   
  Attach                   .    | .   .   .   .   
  Detach                   2    | 1   1   .   .   
  Swap                     5    | .   1   3   1   
  Drop                     13   | 2   3   7   1   
  Fire                     67   | 4   37  16  10  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            32   | .   19  13  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    3 | -11/Scrapyard | Discovered new exit (range 1)
   44 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 13)
  403 | -10/Materials | Discovered new exit (range 13)
  475 | -10/Materials | Build established: Skirmisher
  736 | -10/Materials | Discovered new exit (range 5)
  762 | -10/Materials | Entered another Materials area
  764 | -9/Materials  | Reached level 2
  773 | -9/Materials  | Identified exit to Mines
  775 | -9/Materials  | Upgraded with Propulsion slot (x1)
  953 | -9/Materials  | Reached level 3
  976 | -9/Materials  | Upgraded with Utility slot (x1)
  976 | -9/Materials  | Upgraded with Weapon slot (x1)
 1053 | -9/Materials  | Discovered new exit (range 13)
 1327 | -9/Materials  | Discovered new exit (range 4)
 1331 | -9/Materials  | Identified exit to Materials
 1335 | -9/Materials  | Entered another Materials area
 1337 | -8/Materials  | Reached level 4
 1433 | -8/Materials  | Core integrity fell below 50%
 1452 | -8/Materials  | Core integrity fell below 20%
 1460 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01384_ Triggered Alarm Trap.
01384_ An alarm sounds.
01384_ ALERT: Alarm triggered, dispatching investigation squad.
01386_ U-05 Engineer lays Concrete.
01393_ K-01 Serf collects debris. <x2>
01418_ G-47 Trooper knocked back. <x2>
01426_ U-05 Engineer builds a Wall.
01427_ G-50 Soldier knocked back.
01428_ Matter Filter disabled.
01433_ Power failure, Imp. Ion Engine shutdown.
01434_ U-05 Engineer builds a Wall.
01441_ Power failure, Imp. Ion Engine shutdown.
01441_ Overheating: Assault Cannon damaged (-92).
01444_ Overheating: Matter decay (-60).
01444_ Upgraded: Heat Dissipation (+12)
01446_ Processing Tank disabled.
01449_ G-47 Trooper destroyed.
01450_ Power failure, Imp. Ion Engine shutdown.
01458_ Overheating: System interference.
01458_ Assault Cannon temporarily disabled. <x3>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         14
Terrain Scan Density       310
Armor Coverage             150
Resistance: KI             20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Levels Raised              3    | .    .    2    1    
  XP Earned                8425 | 3000 1200 2550 1675 
  XP Spent                 5780 | 1750 210  3700 120  
Upgrades                   16   | 4    3    7    2    
  Propulsion Slot          2    | 1    .    1    .    
  Utility Slot             2    | 1    .    1    .    
  Weapon Slot              2    | 1    .    1    .    
  Heat Dissipation         2    | .    .    .    2    
  Inventory Capacity       1    | 1    .    .    .    
  Terrain Scan Density     3    | .    3    .    .    
  Hack Attack %            2    | .    .    2    .    
  Hack Defense %           2    | .    .    2    .    
Protomatter Created        290  | .    169  121  .    
  Integrity Restored       678  | .    406  272  .    
    Core                   598  | .    382  216  .    
    Parts                  80   | .    24   56   .    
Protomatter Decayed        62   | .    33   29   .    

 Game 
------
Seed              AlphaSpectralWeb
  Manual?         0
Play Time         00:31:29
  Cumulative      585.6 hours
  Start           2019.12.22 @ 07:03:04
  End             2019.12.22 @ 07:41:52
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          180
  Rogue           180
  Adventurer      0
  Explorer        0
Win Type          -
  Total           23
  Types           17/1/2/3/0/0/0
Lore%             60
Gallery%          81
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: abd412a2-e275-4f2b-a271-f23bea7decca