Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.21 @ 00:24:01 Player: Selene Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2804) 2804 Prototype IDs (239) 4780 Alien Tech Used (0) 0 Bonus (3635) 3635 TOTAL SCORE: 15154 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 458/500 Energy 370/800 System Corruption 2% Temperature Danger (415) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Large Battery Advanced Energy Well High-capacity Matter Pod 0b10 Decoder Chip [Looter] Makeshift System Shield > --- WEAPON (2) ------- Guided Plasma Cannon Makeshift Sword > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Treads Improved Grenade Launcher Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Battery Advanced Energy Well High-capacity Matter Pod 0b10 Decoder Chip [Looter] Phase Shifter Makeshift System Shield > --- WEAPON ----------- Heavy Particle Gun Guided Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Improved Grenade Launcher Dirty Datajack Makeshift Sword [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 84 | 7 13 3 . 3 14 16 6 3 9 10 Power 10 | 1 2 . . 1 2 1 1 1 . 1 Engine 6 | 1 2 . . 1 1 1 . . . . Core 4 | . . . . . 1 . 1 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 4 . . . 3 2 . . 6 2 Treads 7 | . 2 . . . 2 . . . 2 1 Leg 3 | . . . . . . . . . 2 1 Wheel 9 | 2 2 . . . 1 2 . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 2 3 1 . . 5 8 5 2 3 5 Device 13 | 1 . . . . 2 3 3 2 1 1 Storage 7 | 1 2 . . . . 1 . . 1 2 Processor 4 | . . . . . 1 2 . . . 1 Hackware 2 | . . . . . 1 . . . . 1 Protection 8 | . 1 1 . . 1 2 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 21 | 2 4 2 . 2 4 5 . . . 2 Energy Gun 6 | . 1 . . . 2 3 . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 5 | 2 1 1 . . 1 . . . . . Ballistic Cannon 2 | . . . . 2 . . . . . . Launcher 3 | . . 1 . . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 3 . . . . Parts Lost 26 | . . 1 . 1 2 1 2 1 15 3 Power 5 | . . 1 . . . . 1 1 1 1 Propulsion 7 | . . . . . . 1 . . 6 . Utility 11 | . . . . . 2 . 1 . 7 1 Weapon 3 | . . . . 1 . . . . 1 1 Highest Loss Streak 11 | . . 1 . 1 1 1 1 1 11 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 21 | 3 14 24 24 23 23 23 22 24 23 3 Power 1 | . 1 . 1 1 1 2 1 . . . Propulsion 4 | 1 2 5 4 4 4 5 5 6 5 . Utility 7 | . 4 8 10 10 8 8 9 11 9 . Weapon 7 | . 6 9 8 8 8 7 6 6 7 1 Tool/Special . | . . . . . . . . . . . Unused Backups 55 | . 13 4 2 . 13 11 . 3 7 2 Power 4 | . . . . . 3 . . . . 1 Propulsion 4 | . . . 1 . . 2 . . 1 . Utility 20 | . 4 1 1 . 4 4 . 1 5 . Weapon 25 | . 8 3 . . 6 5 . 2 1 . Tool/Special 2 | . 1 . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 99 100 100 99 92 83 77 62 71 Engine 8 | . 14 13 14 14 5 7 4 . . . Core 1 | . . . . . 3 . 2 7 6 5 Treads 2 | . 8 . . . 1 . . . . 4 Wheel 19 | . 19 28 28 28 25 16 15 15 12 . Device 13 | . 12 7 12 . 8 14 22 22 19 6 Storage 10 | . 14 14 14 14 9 7 7 7 8 16 Processor 5 | . . . . . 8 15 7 1 . 1 Hackware 2 | . . . . . 8 6 . . . 2 Protection 6 | . 1 6 1 14 9 7 7 7 6 . Energy Gun 6 | . 6 . . . 7 8 13 15 . 6 Ballistic Gun 8 | . 21 28 28 12 . . . . . . Ballistic Cannon 1 | . . . . 15 7 . . . . . Slashing Weapon 1 | . . . . . 3 5 . . 4 . Peak Build Rating 60 | 7 11 11 12 15 33 49 50 54 52 60 Average Rating 29 | 5 9 10 11 14 27 45 46 49 45 48 On Entrance 23 | . 7 10 11 12 15 32 47 46 51 27 Naked Turns . | . . . . . . . . . . . Heaviest Build 136 | 12 91 91 91 101 102 121 121 136 118 29 Greatest Support 72 | 20 40 26 26 26 60 42 38 38 56 72 Greatest Overweight (x) 10 | . 9 3 3 3 3 3 3 3 10 . Average Overweight (x) 2 | . 1 3 3 3 1 2 2 2 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 7 16 25 25 25 25 25 25 25 24 5 Most Carried 25 | 5 25 25 25 25 25 25 25 25 25 5 Average Carried 21 | 3 14 24 24 24 24 24 24 24 23 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 5 25 25 25 24 25 25 24 24 5 4 Class Distribution -------------------- 50% | Mutant 30% | Scavenger-Mutant 13% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2643 | 118 804 280 . 84 458 150 470 90 . 189 Remotely . | . . . . . . . . . . . Salvage Created 3128 | 16 757 93 . 167 605 228 886 209 94 73 Parts 148 | 3 57 13 . 9 27 5 22 6 2 4 Haulers Intercepted 2 | . 1 . . . 1 . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 15 5 . 3 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 71 | . 13 6 . 4 13 5 22 3 1 4 Melee 1 | . . . . . . . . . 1 . Guns 37 | . 13 3 . 2 2 4 11 2 . . Cannons 14 | . . . . 2 11 . . . . 1 AOE 15 | . . 3 . . . . 9 . . 3 Classes Destroyed 13 | 1 7 . . 1 2 2 . . . . Worker 3 | . 2 . . . . 1 . . . . Tunneler 2 | 1 1 . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . Recycler 4 | . 3 . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 4 | . 3 . . . 1 . . . . . Swarmer 23 | . 6 6 . . . 2 5 1 . 3 Grunt 31 | . 7 . . 3 6 1 13 1 . . Brawler 2 | . . . . 1 1 . . . . . Duelist 3 | . . . . . . 1 2 . . . Sentry 8 | . . . . . 5 . 2 1 . . Hunter 2 | . . . . . 1 . . . . 1 Programmer 1 | . . . . . . 1 . . . . Enhanced Grunt 1 | . . . . . . . . . 1 . Best Kill Streak 7 | 1 7 3 . 2 4 2 5 3 1 4 Combat Bots Only 5 | . 3 3 . 2 4 2 5 3 1 4 Max Kills in Single Turn 3 | 1 2 3 . 1 1 1 2 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . 2 . . 3 Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 500 | . 43 16 . 13 50 22 158 55 62 81 Missed 156 | . 10 5 . 5 16 10 56 14 14 26 Damage Taken 6036 | . 345 163 . 90 504 453 1308 411 2238 524 Core 940 | . 64 43 . 34 96 50 181 23 341 108 Absorbed by Shields 102 | . . . . . . . 90 . 12 . Ignored by Resistances 8 | . . . . . . . . 8 . . Regen/Repaired (Parts) 52 | . . . . . . . . 42 10 . Core Remaining (%) 75 | 100 . . . 43 82 . . . . . Volleys Fired 220 | 8 62 5 . 9 34 27 51 10 . 14 Largest 2 | 2 2 2 . 2 2 2 2 2 . 1 Hottest 120 | 40 85 40 . 66 110 116 116 116 . 120 Shots Fired 405 | 16 123 9 . 18 68 52 85 20 . 14 Gun 313 | 16 123 8 . 14 6 52 73 20 . 1 Cannon 77 | . . . . 4 62 . . . . 11 Launcher 15 | . . 1 . . . . 12 . . 2 Special . | . . . . . . . . . . . Kinetic 210 | 16 106 8 . 18 62 . . . . . Thermal 180 | . 17 . . . 6 52 73 20 . 12 Explosive 14 | . . . . . . . 12 . . 2 Electromagnetic 1 | . . 1 . . . . . . . . Robot Hit Streak 28 | 3 17 1 . 8 11 10 28 14 . 15 Robot Miss Streak 4 | 2 2 4 . 2 3 2 2 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . . 1 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 1 . . Shots Hit Robots 263 | 9 75 2 . 12 48 36 58 15 7 1 Core Hits 132 | 3 33 6 . 7 22 7 39 4 4 7 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . Critical Strikes 21 | . 4 . . . 4 2 7 1 3 . Burn 11 | . 1 . . . . 2 7 1 . . Destroy 3 | . 3 . . . . . . . . . Blast 4 | . . . . . 4 . . . . . Sever 3 | . . . . . . . . . 3 . Melee Attacks 69 | . 1 . . . 12 23 . . 32 1 Impact 1 | . 1 . . . . . . . . . Slashing 68 | . . . . . 12 23 . . 32 1 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6211 | 107 977 111 . 145 998 855 1816 301 302 599 Guns 3567 | 107 977 47 . 104 80 776 1156 301 . 19 Cannons 1272 | . . . . 41 918 . . . . 313 Explosions 991 | . . 64 . . . . 660 . . 267 Melee 381 | . . . . . . 79 . . 302 . Ramming . | . . . . . . . . . . . Kinetic 2065 | 107 848 47 . 145 918 . . . . . Thermal 2790 | . 129 16 . . 80 776 1156 301 . 332 Explosive 927 | . . . . . . . 660 . . 267 Electromagnetic 48 | . . 48 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 381 | . . . . . . 79 . . 302 . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . . . 24 13 14 4 4 Message Errors 10 | . . . . . . 3 4 2 . 1 Matter Fused 15 | . . . . . . 4 2 5 2 2 Heat Flow Errors 9 | . . . . . . 3 3 2 . 1 Energy Discharges 8 | . . . . . . 5 . 3 . . Parts Rejected 2 | . . . . . . . 1 . 1 . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . 6 . 2 . . Data Loss (major) 5 | . . . . . . 3 1 . 1 . Misfires 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 143 | . . . . . 6 . 32 . 70 35 Projectiles 6 | . . . . . 6 . . . . . Explosions 67 | . . . . . . . 32 . . 35 Melee 70 | . . . . . . . . . 70 . Knockbacks 6 | . . . . . 6 . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 32 | . . . . . . . 32 . . . Shots 2 | . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 506 | . 87 12 . 41 135 204 193 374 . 506 Average Temperature 65 | . 17 6 . 13 40 22 53 179 . 230 Received Heat Transfer 984 | . 132 . . 48 198 9 345 156 . 96 Effects 4 | . . . . . . . . 1 . 3 Shutdowns 2 | . . . . . . . . 1 . 1 Energy Bleed 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 2 1 . . Combat Hostiles 4 | . . . . . . 1 2 1 . . Parts Melted 16 | . . . . . 1 6 7 1 . 1 Heat Transferred 5944 | . 370 50 . . 148 1443 2627 629 . 677 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 145 | . 127 75 . 50 145 81 . . . . Initial 4 | . . 4 . . . . . . . . Average 25 | . 32 15 . 8 39 17 . . . . Influence Increases 1981 | 5 432 171 . 90 419 213 486 65 . 100 Destroy 0b10 Robot/C 1420 | . 260 120 . 80 280 100 440 60 . 80 Destroy 0b10 Robot/NC 85 | 5 55 . . . 15 5 . 5 . . Destroy Leader 242 | . 68 20 . 10 84 10 30 . . 20 Allied During Kill 5 | . . . . . 4 . 1 . . . Successful Hack 83 | . 30 . . . 8 45 . . . . Disable Machine 15 | . . . . . . 15 . . . . Destroy Structure 41 | . 4 1 . . 13 23 . . . . Lose Combat Pursuer 90 | . 15 30 . . 15 15 15 . . . Influence Decreases 1939 | 5 419 153 . 90 419 213 434 106 . 100 Time Decay 1807 | 5 419 143 . 90 387 203 374 106 . 80 Lost Part 72 | . . 10 . . 12 10 20 . . 20 Lost Ally 60 | . . . . . 20 . 40 . . . Squads Dispatched 10 | . 3 . . . 1 6 . . . . Investigation 2 | . 1 . . . . 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 6 | . 2 . . . 1 3 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 2 | . . . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 93 | . 21 8 . 4 15 9 22 5 4 5 Peak Tracking Total 7 | . 4 3 . 2 5 2 7 3 3 3 Tactical Retreats 5 | . 1 1 . . 1 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 9 | . 5 1 . . . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 11 | . 11 . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 32 | . 9 1 2 . 5 10 . 1 4 . Terminals 18 | . 6 . . . 4 8 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 102 | . 29 1 2 . 14 24 . 1 31 . Successful 72 | . 15 1 2 . 7 15 . 1 31 . Failed 30 | . 14 . . . 7 9 . . . . Catastrophic 3 | . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 36 | . 19 . 1 . 7 9 . . . . Terminals 53 | . 21 . . . 12 20 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . Garrison Access 3 | . . . . . 2 1 . . . . Terminal Hacks 54 | . 8 1 2 . 5 6 . 1 31 . Record 13 | . . . 1 . 1 . . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 7 | . . . . . . . . . 7 . Robot Analysis 4 | . 2 . . . 2 . . . . . Prototype ID Bank 4 | . . . . . . 1 . . 3 . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 5 | . 2 . . . . 3 . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . Insert Component 2 | . . . . . . 2 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 12 | . 5 . . . 2 5 . . . . Terminals 9 | . 2 . . . 2 5 . . . . Botnet 9 | . 2 . . . 2 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 8 . . . 5 9 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 1 . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 3 | . . . . 1 . . 2 . . . Largest Group 2 | . . . . 1 1 . 2 . . . Highest-Rated Group 36 | . . . . 31 31 . 36 . . . Highest-Rated Ally 31 | . . . . 31 31 . 20 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . 8 . 4 . . . Total Damage 171 | . . . . . 104 . 67 . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Active Infowar (turns) 7169 | 14 1693 421 375 . 1089 1851 830 662 179 55 Structural 3706 | . . . . . 1089 1720 660 237 . . Seismic 4073 | 14 1693 421 375 . . . 729 662 179 . Decoding 55 | . . . . . . . . . . 55 Machine Analysis 1900 | . . . . . . 1851 49 . . . Robot Analysis Total 155 | . 2 . . . 2 . . . 151 . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 9057 | 97 1931 730 426 450 1434 1851 865 711 384 178 Spaces Moved 5572 | 72 1173 447 312 231 809 1224 483 502 213 106 Core 2 | 2 . . . . . . . . . . Treads 262 | . 243 . . . 19 . . . . . Legs 119 | . . . . . . . . . 13 106 Wheels 5189 | 70 930 447 312 231 790 1224 483 502 200 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 135 135 135 123 120 120 120 120 120 Average Speed 126 | 79 121 135 135 135 125 122 131 131 133 120 Slowest Speed 480 | 80 480 135 135 135 240 145 135 135 230 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 4 98 94 74 54 44 33 64 73 80 16 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 29 | . . . 1 . . . . . 28 . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 10 | . . 1 . . . . 1 5 . 3 Spaces Dug 44 | . 1 . . . 12 22 9 . . . Terrain Destroyed 162 | . 1 1 . . 12 22 109 . . 17 Melee 35 | . 1 . . . 12 22 . . . . Projectile 5 | . . . . . . . 2 . . 3 AOE 122 | . . 1 . . . . 107 . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 7106 | 93 1563 565 318 354 1152 1502 622 534 264 139 Wait 856 | 2 216 95 . 109 221 159 48 4 . 2 Move 5562 | 71 1172 446 311 230 808 1223 482 501 212 106 Hop . | . . . . . . . . . . . Pick Up 123 | 5 43 5 3 1 29 20 5 7 3 2 Fast Attach 29 | 7 7 . . . . 3 1 . 5 6 Attach 27 | . 1 1 . 1 6 3 2 2 7 4 Detach 4 | . . . . . . 1 . 1 1 1 Swap 94 | . 25 7 1 2 19 18 14 4 1 3 Drop 95 | . 25 6 3 2 23 25 3 5 3 . Fire 220 | 8 62 5 . 9 34 27 51 10 . 14 Melee 69 | . 1 . . . 12 23 . . 32 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 16 | . . . . . . . 16 . . . Trap 11 | . 11 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 10) 625 | -10/Materials | Discovered new exit (range 9) 687 | -10/Materials | Discovered new exit (range 14) 1111 | -10/Materials | Discovered new exit (range 11) 2029 | -10/Materials | Entered Mines 2047 | -10/Mines | Learned Materials non-interactive machine intel 2141 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2435 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2439 | -10/Mines | Found Scrap Suit 2486 | -10/Mines | Discovered new exit (range 10) 2586 | -10/Mines | Build established: Scavenger-Mutant 2682 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2753 | -10/Mines | Discovered new exit (range 5) 2759 | -10/Mines | Entered Exiles 2792 | -10/Exiles | Met 8R-AWN 2815 | -10/Exiles | Met EX-HEX 2855 | -10/Exiles | Met EX-BIN 2870 | -10/Exiles | Aligned with FarCom system 2872 | -10/Exiles | Given EX-Vault access code 2903 | -10/Exiles | Opened EX-Vault 2914 | -10/Exiles | Found Gui. Plasma Cannon 2942 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2980 | -10/Exiles | Met EX-DEC 2986 | -10/Exiles | Learned location of Zion (-6) 3041 | -10/Exiles | Visited The Gauntlet 3175 | -10/Exiles | Discovered new exit (range 10) 3185 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 3185 | -10/Exiles | Entered Mines 3202 | -9/Mines | Core integrity fell below 50% 3585 | -9/Mines | Discovered new exit (range 16) 3586 | -9/Mines | Learned Materials trap positions 3615 | -9/Mines | Received a Mining Laser from a helpful Derelict 3635 | -9/Mines | Entered Materials 3635 | -8/Materials | Accompanied by 1 ally 3635 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3636 | -8/Materials | Loaded intel: 12 trap records 3637 | -8/Materials | Loaded intel: 30 non-interactive machine locations 4727 | -8/Materials | Discovered new exit (range 8) 5069 | -8/Materials | Entered Factory 5069 | -7/Factory | Evolved 2 slots: Utility x2 5361 | -7/Factory | Build established: Scavenger-Assassin 5676 | -7/Factory | Build established: Assassin 5906 | -7/Factory | Identified exit to Storage 5906 | -7/Factory | Identified exit to Lower Caves 6920 | -7/Factory | Entered Lower Caves 7134 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7215 | -7/Lower Caves | Build established: Mutant 7390 | -7/Lower Caves | Identified exit to Lower Caves 7565 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7767 | -7/Lower Caves | Spotted B-75 Beast 7785 | -7/Lower Caves | Entered another Lower Caves area 7844 | -7/Lower Caves | Learned Factory stockpile data 8113 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8294 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8343 | -7/Lower Caves | Discovered new exit (range 6) 8496 | -7/Lower Caves | Entered Data Miner 8498 | -7/Data Miner | Discovered new exit (range 6) 8520 | -7/Data Miner | Met Data Miner 8544 | -7/Data Miner | Learned location of Section 7 (-3) 8544 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8565 | -7/Data Miner | Received God Mode back door access code from Data Miner 8689 | -7/Data Miner | Interfaced with the Data Conduit 8809 | -7/Data Miner | Lost 4 parts (1n3u) 8837 | -7/Data Miner | Core integrity fell below 50% 8873 | -7/Data Miner | Core integrity fell below 20% 8880 | -7/Data Miner | Entered Proximity Caves 8881 | -6/Proximity Caves | Identified exit to Factory 8901 | -6/Proximity Caves | Lost 11 parts (1p5n4u1w) 8954 | -6/Proximity Caves | Learned Factory non-interactive machine intel 9019 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9058 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09000_ Searching scrap... 09000_ Found 0b10 Decoder Chip [Looter]. 09000_ Found 34 Matter. 09001_ Acquired 34 matter. 09003_ Acquired 0b10 Decoder Chip [Looter]. 09008_ Acquired Mak. Sword. 09010_ Acquired Lrg. Battery. 09019_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 09022_ X4Q NMA%NJE|6J A#YHV 09047_ Y-54 Guardian heat damages Lgt. Treads. 09048_ Power failure, Lgt. Nuclear Core shutdown. 09050_ System corrupted: Matter fused (-7). 09052_ Hvy. Particle Gun destroyed. 09054_ Overheating: Energy bleed (-88). 09055_ Overheating: Energy bleed (-118). 09055_ Lgt. Nuclear Core destroyed. 09055_ Phase Shifter destroyed. 09057_ Y-54 Guardian heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????##??????# ???????????????????????????? | | ???????????# ?????# ???????????????????????????? | | ???????????# ###?# ???????????????????????????? | | ???????????# & ""## ???????????????????????????? | | ???????????#&& = "" ##?????????????????????????? | | ????????????#%&&% ###???????????????????????? | | ?????????????#&"""" ##??????????????????????? | | ???????????????????# ##?????????????????????? | | ?????????????# ###### ##????????????????????? | | ?????????????# ####?????????????????? | | ??????????????###### ##????????????????? | | ???????????????????## #######??????????? | | ????????????????????### #??????????? | | ???????????????####???# # ## #??????????? | | ???????????????# ## #?# #?????????? | | ???????????????# ######### #?? #?????????? | | ???????????????# #???????# #??? ???????? | | ???????????????# #???????# #???? ?????? | | ???????######??# #????#### #????? ### ?????? | | ######## #### ###### Y #????? #?????????? | | ## ## @ #?????? #?????????? | | #???????###?????????? | | ###### ###???????????????????? | | ###????# #?????????????????????? | | #??????# # #?????????????????????? | | ##????# ## ## ## #?????????????????????? | | #????# ### ####### ????????????????????? | | #????## ##?# #?????######???????????????????? | | #?????####??# #??????????????????????????????? | | ##??????????? #?????????????????????????????? | | ##??????????? ????????????????????????????? | | ##??????????## ???????????????????????????? | | #???????????# ## ##??????????????????????????? | | #???????????###?? ##???????????????????????????? | | #???????????????? #????????????????????????????? | | ##???????????????? #????????????????????????????? | | #????????????????? #????????????????????????????? | | ????????????????? #????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????????????????????????????????????? | | ### ?????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 860 Matter Stores 470 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Resistance: EM 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Lrn. Terrain Scanner | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedMiningJets Manual? 0 Play Time 01:20:56 Cumulative 172.4 hours Start 2025.03.20 @ 23:02:15 End 2025.03.21 @ 00:24:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 103 Adventurer 4 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 71 Gallery% 65 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32a2a8fa-5f27-47a7-9c97-b347c6e99fc1