Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.01 @ 22:53:23

Player: Lily

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (87)      435
Value Destroyed (2621)     2621
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (581)                581
              TOTAL SCORE: 7137

 Bonus
-------
High Alert Combat Kills    81
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     255/300
Energy                     59/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (5) ------
    Power Shielding
    Power Shielding
    Power Shielding
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
         Deuterium Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
         Drone Bay
         Drone Bay
         Drone Bay
>        --- WEAPON -----------
   Small Laser
   Light Assault Rifle
   Heavy Assault Rifle
>        --- INVENTORY --------
   Light Deuterium Engine
         Backup Propulsion I
         Heat Sink
  Medium Storage Unit
         Power Shielding
   Light Armor Plating
         Drone Bay
   Heavy EM Pulse Gun
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Backup Propulsion I
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Drone Bay
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Slots Evolved              9    | .   1   2   .   2   2   .   2   
  Power                    2    | .   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   1   
  Utility                  3    | .   1   .   .   1   1   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   
Parts Attached             45   | 7   1   3   13  7   .   6   8   
  Power                    6    | 1   .   1   2   1   .   1   .   
    Engine                 6    | 1   .   1   2   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   3   2   .   .   3   
    Treads                 7    | 2   .   .   3   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 2    | .   .   .   .   .   .   .   2   
  Utility                  16   | 2   1   .   2   3   .   4   4   
    Device                 8    | 1   .   .   1   3   .   2   1   
    Storage                2    | 1   .   .   .   .   .   1   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   2   6   1   .   1   1   
    Energy Gun             7    | 2   .   1   3   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   3   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
  Corrupted Parts          3    | .   .   1   2   .   .   .   .   
    System Corruption      8    | .   .   4   4   .   .   .   .   
Parts Lost                 32   | .   .   1   9   1   .   9   12  
  Power                    6    | .   .   .   2   1   .   2   1   
  Propulsion               9    | .   .   .   3   .   .   1   5   
  Utility                  8    | .   .   .   1   .   .   2   5   
  Weapon                   9    | .   .   1   3   .   .   4   1   
  Highest Loss Streak      8    | .   .   1   2   1   .   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  85  96  92  85  72  43  
  Engine                   13   | .   12  9   18  14  14  10  3   
  Treads                   18   | .   25  20  17  19  21  20  8   
  Device                   14   | .   12  10  11  22  21  16  11  
  Storage                  9    | .   12  10  10  8   7   9   11  
  Processor                3    | .   11  10  2   .   .   .   .   
  Protection               2    | .   .   .   5   2   .   1   5   
  Energy Gun               13   | .   25  22  15  8   7   4   .   
  Ballistic Gun            8    | .   .   .   13  15  14  10  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             47   | 19  19  24  37  47  47  47  38  
  Greatest Support         60   | 40  40  40  40  60  60  60  40  
  Greatest Overweight (x)  7    | 1   .   .   3   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  10  10  
  Most Carried             10   | 6   4   7   10  10  8   8   7   
  Average Carried          6    | 4   3   4   6   8   8   6   4   
  Final Capacity           10   | 10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   3   5   10  8   8   7   .   

 Class Distribution 
--------------------
 31% | Hacker-Mutant
 23% | Scavenger-Gunner
 15% | Hacker-Gunner
 14% | Scavenger-Tank
  9% | Scavenger-Mutant
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Gunner | -9/Materials
   Scavenger-Tank | -9/Storage
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/DSF
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  DSF  Fac  
Matter Collected           1158 | 192  88   99   462  254  .    7    56   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3060 | .    209  838  1304 654  .    .    55   
  Parts                    198  | .    17   58   80   40   .    .    3    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Combat Hostiles Destroyed  70   | .   5   25  26  13  .   .   1   
  Guns                     53   | .   4   13  23  13  .   .   .   
  AOE                      17   | .   1   12  3   .   .   .   1   
Classes Destroyed          9    | .   4   4   1   .   .   .   .   
  Worker                   3    | .   .   2   1   .   .   .   .   
  Builder                  3    | .   1   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  7    | .   2   2   2   1   .   .   .   
  Swarmer                  20   | .   2   10  5   3   .   .   .   
  Grunt                    24   | .   3   6   9   6   .   .   .   
  Sentry                   26   | .   .   9   12  4   .   .   1   
Best Kill Streak           12   | .   4   6   12  6   .   .   1   
  Combat Bots Only         9    | .   2   5   9   6   .   .   1   
Max Kills in Single Turn   6    | .   1   3   6   1   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 3    | .   1   2   3   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  DSF  Fac  
Damage Taken               4287 | .    99   539  843  303  .    985  1518 
  Core                     1248 | .    21   156  95   27   .    98   851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  15   | .    .    .    12   3    .    .    .    
  Regen/Repaired (Parts)   201  | .    .    .    .    201  .    .    .    
Core Remaining (%)         81   | 100  91   .    37   95   .    86   .    
Volleys Fired              189  | .    14   54   74   40   .    5    2    
  Largest                  3    | .    2    3    3    3    .    2    1    
  Hottest                  170  | .    80   136  170  83   .    65   39   
Shots Fired                443  | .    27   111  173  120  .    10   2    
  Gun                      418  | .    27   88   173  120  .    10   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 25   | .    .    23   .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  157  | .    .    .    68   80   .    9    .    
  Thermal                  218  | .    13   60   105  40   .    .    .    
  Explosive                23   | .    .    23   .    .    .    .    .    
  Electromagnetic          45   | .    14   28   .    .    .    1    2    
  Robot Hit Streak         55   | .    8    23   55   32   .    19   21   
  Robot Miss Streak        3    | .    1    2    3    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    
Shots Hit Robots           346  | .    21   89   129  95   .    10   2    
  Core Hits                151  | .    10   50   47   37   .    3    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    .    .    
  Critical Strikes         7    | .    .    1    5    1    .    .    .    
    Burn                   5    | .    .    1    4    .    .    .    .    
    Destroy                2    | .    .    .    1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5736 | .    339  1752 2337 985  .    113  210  
  Guns                     4153 | .    270  744  2041 985  .    113  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1570 | .    69   1008 286  .    .    .    207  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    10   .    .    .    3    
  Kinetic                  1253 | .    .    .    543  612  .    98   .    
  Thermal                  2648 | .    144  532  1498 373  .    .    101  
  Explosive                1230 | .    .    944  286  .    .    .    .    
  Electromagnetic          592  | .    195  276  .    .    .    15   106  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    4    8    .    .    .    .    
  Average Corruption       5    | .    .    4    6    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  64   | .    .    16   48   .    .    .    .    
    Message Errors         14   | .    .    3    11   .    .    .    .    
    Matter Fused           18   | .    .    4    14   .    .    .    .    
    Heat Flow Errors       5    | .    .    .    5    .    .    .    .    
    Energy Discharges      6    | .    .    2    4    .    .    .    .    
    Parts Rejected         3    | .    .    2    1    .    .    .    .    
    Data Loss (minor)      9    | .    .    4    5    .    .    .    .    
    Data Loss (major)      2    | .    .    .    2    .    .    .    .    
    Misfires               3    | .    .    1    2    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    
    Weapon Failures        3    | .    .    .    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            24   | .    .    24   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               24   | .    .    24   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      94   | .    14   77   .    .    .    .    3    
  Shots                    6    | .    1    4    .    .    .    .    1    
  Rammed                   5    | .    .    1    3    .    .    .    1    
Targets Rammed             5    | .    .    1    3    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        581  | .    84   241  581  244  .    .    9    
  Average Temperature      111  | .    30   60   162  63   .    .    9    
  Received Heat Transfer   2616 | .    48   261  459  243  .    351  1254 
  Effects                  16   | .    .    .    16   .    .    .    .    
    Shutdowns              6    | .    .    .    6    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    
    Damage (major)         4    | .    .    .    4    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    2    4    1    .    .    .    
  Heat Transferred         5114 | .    275  1242 2697 850  .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Peak Influence             651  | .   121 651 468 164 .   35  90  
  Initial                  196  | .   .   36  196 40  .   .   7   
  Average                  131  | .   31  205 271 59  .   8   8   
Maximum Alert Level        2    | .   .   2   2   .   .   .   .   
  Low Security (%)         72   | 100 100 54  30  100 100 100 100 
  Level 1                  20   | .   .   29  56  .   .   .   .   
  Level 2                  6    | .   .   15  13  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   3   9   .   1   1   3   
  Investigation            4    | .   .   1   .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   2   3   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Distress Signals           10   | .   2   4   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              107  | .   7   32  31  17  .   11  9   
  Peak Tracking Total      6    | .   2   5   4   6   .   6   6   
  Tactical Retreats        5    | .   .   1   .   .   .   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Traps Triggered            6    | .   1   2   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Machines Disabled          16   | .   .   5   4   1   .   .   6   
  Max in Single Turn       5    | .   .   2   2   1   .   .   5   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Machines Accessed          19   | .   2   4   6   4   2   .   1   
  Terminals                14   | .   1   4   4   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                55   | .   5   15  12  16  4   .   3   
  Successful               52   | .   5   14  11  16  4   .   2   
  Failed                   3    | .   .   1   1   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   2   1   .   .   .   1   
  Terminals                41   | .   3   15  8   8   4   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   1   5   .   .   .   
  Recycling Units          8    | .   2   .   3   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   3   14  8   8   4   .   2   
  Record                   20   | .   3   10  .   3   2   .   2   
  Part Schematic           3    | .   .   .   3   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   
  Transport Status         2    | .   .   1   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   1   5   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   
  Refit                    2    | .   .   .   1   1   .   .   .   
Recycling Unit Hacks       7    | .   2   .   2   3   .   .   .   
  Process                  2    | .   .   .   1   1   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
  Retrieve Matter          3    | .   1   .   1   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   4   2   1   1   .   1   
  Full Trace Events        4    | .   1   1   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   
  Time                     52   | .   .   .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          333  | .   .   .   289 44  .   .   .   
  Retrieved Matter         333  | .   .   .   289 44  .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   11  .   2   1   
  Drone Recoveries         7    | .   .   .   .   5   .   1   1   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  DSF  Fac  
Turns Passed               5024 | 97   542  930  1358 1299 146  212  440  
Spaces Moved               2342 | 61   236  470  623  625  92   118  117  
  Core                     41   | 23   .    .    .    .    .    .    18   
  Treads                   2233 | 38   236  470  575  625  92   118  79   
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    48   | .    .    .    48   .    .    .    .    
  Flight                   20   | .    .    .    .    .    .    .    20   
  Fastest Speed            50   | 50   160  160  160  160  160  160  117  
  Average Speed            166  | 133  160  160  177  160  160  160  213  
  Slowest Speed            400  | 160  160  160  340  160  160  160  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    24   47   84   34   2    86   4    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          219  | .    3    150  20   .    .    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    12   .    .    .    .    
  AOE                      207  | .    3    150  8    .    .    .    46   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Total                      3103 | 77  374 549 731 845 91  132 304 
  Wait                     477  | .   123 15  .   164 .   .   175 
  Move                     2335 | 60  235 469 622 624 91  117 117 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  43   | 10  1   6   16  5   .   4   1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   44   | 7   1   3   13  7   .   5   8   
  Detach                   5    | .   .   .   3   2   .   .   .   
  Swap                     1    | .   .   .   .   .   .   1   .   
  Drop                     4    | .   .   1   .   3   .   .   .   
  Fire                     189  | .   14  54  74  40  .   5   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   1   3   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Identified exit to Materials
   16 | -11/Scrapyard | Discovered exit to Materials (range 16)
   98 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Evolved 1 slot: Utility x1
  315 | -10/Materials | Build established: Hacker-Mutant
  626 | -10/Materials | Identified exit to Materials
  626 | -10/Materials | Discovered exit to Materials (range 7)
  640 | -10/Materials | Entered another Materials area
  640 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1087 | -9/Materials  | Build established: Hacker-Gunner
 1549 | -9/Materials  | Identified exit to Storage
 1549 | -9/Materials  | Discovered exit to Storage (range 12)
 1570 | -9/Materials  | Entered Storage
 2456 | -9/Storage    | Core integrity fell below 50%
 2489 | -9/Storage    | Destroyed 9 combat bots
 2570 | -9/Storage    | Garrison activated, responded to threat
 2760 | -9/Storage    | Build established: Scavenger-Mutant
 2850 | -9/Storage    | Identified exit to Materials
 2850 | -9/Storage    | Discovered exit to Materials (range 15)
 2928 | -9/Storage    | Entered Materials
 2928 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3120 | -8/Materials  | Build established: Scavenger-Tank
 3214 | -8/Materials  | Repaired Lgt. Assault Rifle
 3538 | -8/Materials  | Repaired Lgt. Treads
 3824 | -8/Materials  | Build established: Scavenger-Gunner
 4093 | -8/Materials  | Identified exit to Factory
 4093 | -8/Materials  | Discovered exit to Factory (range 9)
 4227 | -8/Materials  | Entered Factory
 4227 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4234 | -7/Factory    | Identified exit to DSF
 4373 | -7/Factory    | Entered DSF
 4407 | -7/DSF        | Additional patrols routed to DSF
 4528 | -7/DSF        | Lost 4 parts (2p1u1w)
 4556 | -7/DSF        | Identified exit to Factory
 4556 | -7/DSF        | Discovered exit to Factory (range 15)
 4585 | -7/DSF        | Entered Factory
 4585 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4594 | -6/Factory    | Lost 3 parts (1n2w)
 4862 | -6/Factory    | Build established: Hacker-Mutant
 4946 | -6/Factory    | Lost 8 parts (1p4n3u)
 4966 | -6/Factory    | Core integrity fell below 50%
 5013 | -6/Factory    | Core integrity fell below 20%
 5025 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04955_ Critical hit (Burn: +37). <x4>
04981_ Triggered Alarm Trap.
04981_ An alarm sounds.
04981_ ALERT: Alarm triggered, dispatching investigation squad.
04983_ Critical hit (Burn: +37).
04995_ Med. Storage Unit destroyed.
04999_ Acquired Unknown Launcher.
05000_ Identified Proton Missile Launcher.
05001_ Door malfunctions.
05001_ Y-54 Guardian destroyed.
05001_ Power Conduit explodes. <x3>
05005_ U-05 Engineer lays Concrete. <x7>
05014_ Terminal disabled.
05015_ ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
05016_ U-05 Engineer lays Concrete.
05017_ Proton Missile Launcher destroyed.
05018_ U-05 Engineer lays Concrete. <x5>
05025_ Med. Storage Unit destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| """ #?# #???????#     #??????????????????????????? |
| """ #?# #???????#     #??????????????????????????? |
| """ ### ###?????#     #??????????????????????????? |
| """ #     #######     #??????????????????????????? |
| """ # ""              #??????????????????????????? |
| """%+ T"              #??????????????????????????? |
|     #                 #??????????????????????????? |
|     #     #######     #??????????????????????????? |
|     #######?????#     #??????????????????????????? |
|     #???????????#     #??????????????????????????? |
|     #???????????#     #??????????????????????????? |
| #####???????????#     #?????#????????????????????? |
| ????????????????#     #???? #????????????????????? |
| ????????????????#     #???? #????????????????????? |
| ????????????????#     #???? #????????????????????? |
| ?????????????##?#     ##### #????????????????????? |
| ????????###### ##           #????????????????????? |
| ????????#       #        w  #????????????????????? |
| ??????###""        """ """  #????????????????????? |
| ??????            u    """  #????????????????????? |
| ??????                 """  ########## ??????????? |
| ?????             gg                    ?????????? |
| ?????             g                     ?????????? |
| ????               ==                    ????????? |
| ????          !    [/ ]]         Y       ????????? |
| ????            =   ! ]  @               ????????? |
| ????                           u         ????????? |
| ????                                     ????????? |
| ?????             ;##+################  ?????????? |
| ?????              ??????????????????????????????? |
| ??????             ??????????????????????????????? |
| ??????##"          ??????????????????????????????? |
| ???????###         ??????????????????????????????? |
| ?????????## "  "   ??????????????????????????????? |
| ??????????######  ???????????????????????????????? |
| ???????????????#  ???????????????????????????????? |
| ???????????????#  ???????????????????????????????? |
| ???????????????#  ???????????????????????????????? |
| ???????????????#  ???????????????????????????????? |
| ???????????????# ????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          19
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
                    Flail | -9/Storage | Hacked
 Imp. Light Armor Plating | -9/Storage | Hacked
  Adv. Targeting Computer | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club

 Challenges 
------------
None

 Game 
------
Seed              CentriumCompositeMantle
  Manual?         0
Play Time         00:53:10
  Cumulative      13.2 hours
  Start           2022.06.28 @ 15:35:13
  End             2022.07.01 @ 22:53:23
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          39
  Rogue           34
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b99728bf-1756-41f6-a31b-bd73eab36b48