Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.04 @ 14:30:00

Player: ChromeKnight

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (114)     570
Value Destroyed (3655)     3655
Prototype IDs (43)         860
Alien Tech Used (2)        400
Bonus (850)                850
              TOTAL SCORE: 11235

 Bonus
-------
High Alert Combat Kills    263
Follower Combat Kills      148
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -161

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     289/295
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (30)
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                Fusion Reactor
>               --- PROPULSION (5) ---
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
>               --- UTILITY (8) ------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Improved Melee Analysis Suite
       Advanced System Shield
>               --- WEAPON (2) -------
                Autogun
>               --- INVENTORY (5) ----
       Advanced Power Amplifier
                Particle Accelerator
  Hypervelocity Mass Driver

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
       Enhanced Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
          Small Storage Unit
                Energy Well
       Advanced Targeting Computer
       Improved Melee Analysis Suite
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
                Linear Gravjet
        Compact Matter Pod
       Improved Melee Analysis Suite
                Wave Gun
                Wave Gun
                Wave Gun
  Hypervelocity Coil Gun
       Improved Plasma Cutter
[Rating: 85]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Firepult
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   2   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             129  | 6   8   .   .   7   13  9   6   32  3   30  9   6   
  Power                    13   | 1   1   .   .   1   1   .   .   5   1   2   1   .   
    Engine                 8    | 1   1   .   .   .   1   .   .   3   1   1   .   .   
    Core                   4    | .   .   .   .   1   .   .   .   2   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               40   | 2   2   .   .   .   5   .   2   11  1   13  3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    24   | .   .   .   .   .   .   .   2   11  1   10  .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   2   .   .   .   5   .   .   .   .   1   3   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Utility                  40   | 1   2   .   .   1   5   6   3   9   1   6   4   2   
    Device                 18   | .   1   .   .   .   2   2   1   4   1   3   2   2   
    Storage                6    | 1   1   .   .   .   .   1   .   2   .   1   .   .   
    Processor              7    | .   .   .   .   .   2   .   2   1   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             8    | .   .   .   .   1   1   3   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   3   .   .   5   2   3   1   7   .   9   1   3   
    Energy Gun             10   | 2   2   .   .   .   1   .   .   2   .   3   .   .   
    Energy Cannon          4    | .   1   .   .   .   .   .   .   3   .   .   .   .   
    Ballistic Gun          8    | .   .   .   .   3   .   2   1   1   .   .   .   1   
    Ballistic Cannon       8    | .   .   .   .   1   1   1   .   1   .   2   1   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   2   1   .   2   .   .   5   1   
Parts Lost                 38   | .   5   .   .   .   1   .   .   15  1   13  .   3   
  Power                    7    | .   1   .   .   .   1   .   .   3   .   2   .   .   
  Propulsion               15   | .   2   .   .   .   .   .   .   7   1   5   .   .   
  Utility                  9    | .   .   .   .   .   .   .   .   5   .   3   .   1   
  Weapon                   7    | .   2   .   .   .   .   .   .   .   .   3   .   2   
  Highest Loss Streak      5    | .   4   .   .   .   1   .   .   4   1   5   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   79  85  85  91  86  90  92  86  73  65  74  66  
  Engine                   6    | .   12  14  14  7   1   7   6   7   5   1   .   .   
  Core                     1    | .   .   .   .   6   7   .   .   1   .   1   .   .   
  Leg                      9    | .   .   .   .   .   .   .   10  20  19  18  17  .   
  Hover                    15   | .   22  28  28  28  32  30  15  4   .   .   4   17  
  Device                   12   | .   7   14  14  11  10  12  13  13  17  9   15  11  
  Storage                  9    | .   16  14  14  14  9   8   6   8   11  4   3   .   
  Processor                7    | .   .   .   .   .   7   7   11  9   11  16  17  17  
  Protection               4    | .   .   .   .   3   9   9   13  8   .   .   1   2   
  Energy Gun               4    | .   15  14  14  .   .   .   .   .   .   2   3   .   
  Ballistic Gun            3    | .   .   .   .   19  .   8   13  1   .   .   .   2   
  Ballistic Cannon         1    | .   .   .   .   .   8   3   .   1   .   1   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  18  11  11  15  20  37  42  61  55  55  32  27  
  Greatest Support         85   | 26  26  12  12  12  36  38  38  85  70  75  33  48  
  Greatest Overweight (x)  6    | .   3   .   .   1   .   .   1   1   .   1   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   5   5   5   
  Most Carried             8    | 1   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Carried          7    | .   6   7   7   7   7   7   7   7   7   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 1   8   8   8   8   8   8   8   8   8   5   5   3   

 Class Distribution 
--------------------
 63% | Mutant
 29% | Scavenger-Mutant
  4% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
            Scout | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
         Sprinter | -4/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           3016 | 203  112  .    .    52   576  296  146  790  81   499  15   246  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4882 | .    198  .    .    .    270  135  257  2505 606  850  .    61   
  Parts                    177  | .    11   .    .    .    26   2    18   69   10   37   .    4    
Haulers Intercepted        4    | .    1    .    .    .    1    .    .    2    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    1    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    .    .    8    14   .    10   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  81   | .   3   .   .   .   12  1   .   37  10  15  .   3   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   8   .   3   
  Guns                     5    | .   3   .   .   .   .   1   .   1   .   .   .   .   
  Cannons                  25   | .   .   .   .   .   12  .   .   10  .   3   .   .   
  AOE                      19   | .   .   .   .   .   .   .   .   13  3   3   .   .   
Classes Destroyed          14   | .   3   .   .   .   3   1   1   5   .   1   .   .   
  Worker                   14   | .   .   .   .   .   .   .   6   8   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   1   .   .   2   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   2   1   .   2   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   1   .   3   2   .   .   .   .   
  Swarmer                  33   | .   .   .   .   .   11  .   .   10  1   8   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    30   | .   3   .   .   .   .   .   1   17  6   3   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   1   2   .   .   .   
  Sentry                   4    | .   .   .   .   .   1   .   .   2   1   .   .   .   
  Programmer               5    | .   .   .   .   .   .   1   .   4   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           7    | .   2   .   .   .   4   1   3   7   6   4   .   3   
  Combat Bots Only         7    | .   2   .   .   .   4   1   .   7   6   4   .   3   
Max Kills in Single Turn   3    | .   1   .   .   .   1   1   2   3   2   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   1   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -5    -5    -5    -5    -4    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   
Damage Taken               5991  | .     311   .     .     8     517   23    24    2542  229   1578  .     759   
  Core                     1089  | .     55    .     .     .     35    .     .     208   25    579   .     187   
  Absorbed by Shields      219   | .     .     .     .     .     .     8     8     203   .     .     .     .     
  Redirected to Shielding  155   | .     .     .     .     .     4     .     .     .     .     .     .     151   
Core Remaining (%)         94    | 100   .     .     .     78    93    100   100   .     .     .     .     .     
Volleys Fired              238   | .     37    6     .     1     76    7     12    65    7     14    6     7     
  Largest                  2     | .     2     1     .     2     1     2     2     2     1     2     1     1     
  Hottest                  250   | .     90    50    .     40    44    56    56    250   250   250   66    66    
Shots Fired                298   | .     48    6     .     2     76    14    24    82    7     26    6     7     
  Gun                      109   | .     48    6     .     2     .     14    24    14    .     1     .     .     
  Cannon                   189   | .     .     .     .     .     76    .     .     68    7     25    6     7     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  202   | .     .     .     .     2     76    14    24    50    .     23    6     7     
  Thermal                  76    | .     28    6     .     .     .     .     .     32    7     3     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          20    | .     20    .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         16    | .     16    3     .     4     5     3     6     15    7     9     13    1     
  Robot Miss Streak        5     | .     2     3     .     .     4     2     2     5     4     2     .     5     
  Penetration Max          1     | .     .     .     .     .     .     .     1     1     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           217   | .     36    3     .     2     32    7     13    58    7     43    6     10    
  Core Hits                186   | .     10    .     .     2     15    3     13    98    17    25    1     2     
  Critical Kills           6     | .     .     .     .     .     .     .     2     .     .     4     .     .     
  Critical Parts Destroyed 12    | .     .     .     .     .     .     .     2     1     .     8     1     .     
  Critical Strikes         26    | .     2     .     .     .     1     .     4     3     .     13    2     1     
    Burn                   2     | .     2     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                19    | .     .     .     .     .     .     .     4     1     .     12    2     .     
    Blast                  3     | .     .     .     .     .     1     .     .     2     .     .     .     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     1     .     1     
Melee Attacks              41    | .     .     .     .     .     .     .     .     .     .     28    .     13    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 41    | .     .     .     .     .     .     .     .     .     .     28    .     13    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           9824  | .     587   25    .     14    870   167   424   4575  945   1579  94    544   
  Guns                     1313  | .     462   25    .     14    .     167   424   200   .     21    .     .     
  Cannons                  3415  | .     .     .     .     .     869   .     .     1897  119   420   94    16    
  Explosions               3531  | .     125   .     .     .     .     .     .     2472  826   108   .     .     
  Melee                    1529  | .     .     .     .     .     .     .     .     .     .     1030  .     499   
  Ramming                  36    | .     .     .     .     .     1     .     .     6     .     .     .     29    
  Kinetic                  3043  | .     .     .     .     14    869   167   424   1078  .     381   94    16    
  Thermal                  4683  | .     311   25    .     .     .     .     .     3234  945   168   .     .     
  Explosive                250   | .     78    .     .     .     .     .     .     172   .     .     .     .     
  Electromagnetic          283   | .     198   .     .     .     .     .     .     85    .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1529  | .     .     .     .     .     .     .     .     .     .     1030  .     499   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5     | .     .     .     .     .     .     .     .     5     5     5     5     5     
  Average Corruption       4     | .     .     .     .     .     .     .     .     4     5     5     5     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  67    | .     .     .     .     .     .     .     .     25    12    22    4     4     
    Message Errors         21    | .     .     .     .     .     .     .     .     6     3     7     2     3     
    Matter Fused           23    | .     .     .     .     .     .     .     .     8     7     8     .     .     
    Heat Flow Errors       10    | .     .     .     .     .     .     .     .     5     .     3     2     .     
    Energy Discharges      6     | .     .     .     .     .     .     .     .     4     1     1     .     .     
    Data Loss (minor)      4     | .     .     .     .     .     .     .     .     1     .     2     .     1     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     1     .     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            374   | .     63    .     .     .     19    .     .     126   34    53    .     79    
  Projectiles              92    | .     .     .     .     .     19    .     .     73    .     .     .     .     
  Explosions               150   | .     63    .     .     .     .     .     .     53    34    .     .     .     
  Melee                    132   | .     .     .     .     .     .     .     .     .     .     53    .     79    
Knockbacks                 28    | .     .     .     .     .     12    .     .     10    .     5     .     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  28    | .     .     .     .     .     12    .     .     10    .     5     .     1     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1015  | .     97    .     .     .     .     .     .     684   147   73    .     14    
  Shots                    70    | .     1     .     .     .     .     .     .     49    12    8     .     .     
  Rammed                   2     | .     .     .     .     .     1     .     .     .     .     .     .     1     
Targets Rammed             3     | .     .     .     .     .     1     .     .     1     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     .     1     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        580   | .     124   70    .     4     .     15    .     580   339   171   229   .     
  Average Temperature      107   | .     42    33    .     3     .     6     .     143   156   85    111   .     
  Received Heat Transfer   956   | .     114   .     .     .     27    .     .     398   39    378   .     .     
  Effects                  10    | .     .     .     .     .     .     .     .     10    .     .     .     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     3     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     2     .     .     .     .     
    Damage (major)         5     | .     .     .     .     .     .     .     .     5     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              23    | .     .     .     .     .     .     .     .     15    7     1     .     .     
  Combat Hostiles          20    | .     .     .     .     .     .     .     .     13    6     1     .     .     
  Parts Melted             109   | .     2     .     .     .     .     .     .     86    20    1     .     .     
  Heat Transferred         21776 | .     1025  74    .     .     .     .     .     15120 4720  837   .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     1     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Peak Influence             742  | .   115 .   .   198 333 151 95  742 .   .   .   .   
  Initial                  151  | .   .   .   .   .   .   151 32  46  .   .   .   .   
  Average                  137  | .   40  .   .   137 93  106 43  335 .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   1   .   .   3   .   .   .   .   
  Low Security (%)         79   | 100 100 100 .   100 85  100 100 33  .   .   .   .   
  Level 1                  10   | .   .   .   .   .   14  .   .   33  .   .   .   .   
  Level 2                  8    | .   .   .   .   .   .   .   .   32  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   .   1   1   1   10  .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   1   2   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   1   .   .   4   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           10   | .   1   .   .   .   2   .   1   4   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   10  .   .   8   21  3   3   44  9   18  .   29  
  Peak Tracking Total      10   | .   4   .   .   5   4   2   1   6   5   5   .   10  
  Tactical Retreats        12   | .   .   .   .   .   2   .   .   2   .   4   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          12   | .   1   .   .   .   1   .   .   9   1   .   .   .   
  Max in Single Turn       3    | .   1   .   .   .   1   .   .   3   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          11   | .   .   .   1   .   .   2   2   .   1   1   4   .   
  Terminals                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                30   | .   .   .   1   .   .   3   7   .   1   1   17  .   
  Successful               22   | .   .   .   1   .   .   .   2   .   1   1   17  .   
  Failed                   8    | .   .   .   .   .   .   3   5   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   .   .   .   .   5   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   2   .   .   .   .   .   
Terminal Hacks             21   | .   .   .   1   .   .   .   1   .   1   1   17  .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   1   5   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   2   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               6    | .   .   3   .   .   .   .   2   .   .   1   .   .   
  Largest Group            3    | .   .   3   3   3   .   .   2   .   .   1   .   .   
  Highest-Rated Group      167  | .   .   40  40  40  .   .   61  .   .   167 .   .   
  Highest-Rated Ally       167  | .   .   16  16  16  .   .   32  .   .   167 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   28  .   .   10  .   .   .   .   .   
  Total Damage             530  | .   .   .   .   215 .   .   315 .   .   .   .   .   
  Kills                    11   | .   .   .   .   9   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               7527 | 65   973  645  168  422  683  599  695  1553 381  888  258  197  
Spaces Moved               5402 | 67   318  494  217  415  631  579  358  898  288  811  180  146  
  Core                     41   | 15   15   .    .    .    .    .    .    .    .    5    6    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1887 | .    .    .    .    .    .    .    206  898  288  410  85   .    
  Wheels                   101  | 52   49   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3059 | .    254  494  217  415  631  579  152  .    .    82   89   146  
  Flight                   314  | .    .    .    .    .    .    .    .    .    .    314  .    .    
  Fastest Speed            30   | 50   56   56   56   56   38   38   38   120  120  35   42   30   
  Average Speed            80   | 82   69   56   56   58   42   38   126  137  120  81   122  35   
  Slowest Speed            350  | 100  200  56   56   116  56   38   190  190  120  190  350  42   
  Overloaded Moves         80   | .    .    .    .    .    .    .    .    .    .    .    .    80   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       43   | 3    41   94   60   77   35   16   11   24   46   76   60   20   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    .    1    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             11   | .    .    1    .    2    .    .    .    .    2    5    .    1    
Spaces Dug                 9    | .    .    .    .    .    6    .    .    3    .    .    .    .    
Terrain Destroyed          116  | .    22   .    .    .    20   .    .    72   1    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    20   .    .    15   .    .    .    1    
  AOE                      80   | .    22   .    .    .    .    .    .    57   1    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      8192 | 73   1020 856  264  595  972  944  579  1134 316  968  213  258  
  Wait                     2205 | .    641  355  45   161  230  333  180  102  15   63   .    80   
  Move                     5391 | 66   317  493  216  414  631  578  357  897  287  810  179  146  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  67   | 1    14   1    1    3    10   7    6    13   2    6    3    .    
  Fast Attach              77   | 6    2    .    .    4    5    6    1    19   3    19   9    3    
  Attach                   31   | .    5    .    .    1    4    2    2    7    .    6    1    3    
  Detach                   9    | .    .    .    .    2    .    .    .    2    .    1    2    2    
  Swap                     23   | .    1    .    .    2    4    1    3    6    .    5    .    1    
  Drop                     97   | .    3    1    2    7    12   10   7    22   2    16   13   2    
  Fire                     238  | .    37   6    .    1    76   7    12   65   7    14   6    7    
  Melee                    41   | .    .    .    .    .    .    .    .    .    .    28   .    13   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    .    11   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi)
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Junkyard       | Discovered new exit (range 15)
   66 | -11/Junkyard       | Entered Materials
  244 | -10/Materials      | Lost 4 parts (1p1n2w)
  304 | -10/Materials      | Build established: Mutant
 1030 | -10/Materials      | Discovered new exit (range 12)
 1039 | -10/Materials      | Entered Mines
 1044 | -10/Mines          | Discovered new exit (range 9)
 1048 | -10/Mines          | Met a Derelict bent on vengeance
 1059 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1129 | -10/Mines          | Learned Materials trap positions
 1225 | -10/Mines          | Discovered new exit (range 5)
 1666 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1666 | -10/Mines          | Discovered new exit (range 5)
 1684 | -10/Mines          | Entered Exiles
 1684 | -10/Exiles         | Accompanied by 3 allies
 1700 | -10/Exiles         | Met 8R-AWN
 1707 | -10/Exiles         | Met EX-HEX
 1723 | -10/Exiles         | Met EX-BIN
 1729 | -10/Exiles         | Aligned with FarCom system
 1730 | -10/Exiles         | Given EX-Vault access code
 1746 | -10/Exiles         | Opened EX-Vault
 1751 | -10/Exiles         | Found Firepult
 1765 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1782 | -10/Exiles         | Met EX-DEC
 1800 | -10/Exiles         | Discovered new exit (range 15)
 1852 | -10/Exiles         | Left Exiles lab with Firepult
 1852 | -10/Exiles         | Entered Mines
 1852 | -9/Mines           | Accompanied by 3 allies
 1956 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2157 | -9/Mines           | Build established: Scout
 2214 | -9/Mines           | Learned Materials terminal intel
 2223 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2265 | -9/Mines           | Discovered new exit (range 10)
 2274 | -9/Mines           | Entered Materials
 2274 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2275 | -8/Materials       | Loaded intel: 21 trap records
 2276 | -8/Materials       | Loaded intel: 12 terminal locations
 2489 | -8/Materials       | Build established: Mutant
 2957 | -8/Materials       | Discovered new exit (range 2)
 2957 | -8/Materials       | Entered Factory
 2957 | -7/Factory         | Evolved 2 slots: Utility x2
 3552 | -7/Factory         | Discovered new exit (range 9)
 3556 | -7/Factory         | Entered another Factory area
 3556 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 4195 | -6/Factory         | Discovered new exit (range 8)
 4248 | -6/Factory         | Discovered new exit (range 14)
 4251 | -6/Factory         | Entered another Factory area
 4251 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4806 | -5/Factory         | Garrison activated, responded to threat
 4895 | -5/Factory         | Lost 3 parts (1p1n1u)
 4983 | -5/Factory         | Destroyed 7 combat bots
 5070 | -5/Factory         | Build established: Scavenger-Mutant
 5198 | -5/Factory         | Spotted B-75 Beast
 5232 | -5/Factory         | Destroyed B-75 Beast
 5263 | -5/Factory         | Lost 3 parts (2n1u)
 5406 | -5/Factory         | Cargo convoy interrupted
 5690 | -5/Factory         | Discovered new exit (range 14)
 5751 | -5/Factory         | First assault squad dispatched
 5754 | -5/Factory         | Lost 4 parts (1p2n1u)
 5804 | -5/Factory         | Entered Upper Caves
 6101 | -5/Upper Caves     | Encountered a Warlord checkpoint
 6145 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 6154 | -5/Upper Caves     | Discovered new exit (range 10)
 6185 | -5/Upper Caves     | Entered another Upper Caves area
 6219 | -5/Upper Caves     | Discovered new exit (range 12)
 6276 | -5/Upper Caves     | Lost 3 parts (1n2u)
 6288 | -5/Upper Caves     | Spotted B-75 Beast
 6440 | -5/Upper Caves     | Core integrity fell below 50%
 6475 | -5/Upper Caves     | Lost 5 parts (1p2n1u1w)
 6658 | -5/Upper Caves     | Ambushed by wild Derelicts
 6708 | -5/Upper Caves     | Lost 3 parts (2n1w)
 6910 | -5/Upper Caves     | Core integrity fell below 20%
 7050 | -5/Upper Caves     | Discovered new exit (range 5)
 7073 | -5/Upper Caves     | Entered Zhirov
 7073 | -5/Zhirov          | Discovered new exit (range 3)
 7108 | -5/Zhirov          | Met Zhirov
 7151 | -5/Zhirov          | Learned location of Quarantine (-2)
 7151 | -5/Zhirov          | Learned location of Testing (-3)
 7151 | -5/Zhirov          | Learned location of Command (-1)
 7165 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7203 | -5/Zhirov          | Found Alien Artifact
 7203 | -5/Zhirov          | Identified Integrated Reactor
 7203 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 7313 | -5/Zhirov          | Found Alien Artifact
 7331 | -5/Zhirov          | Entered Proximity Caves
 7334 | -4/Proximity Caves | Spotter reported a threat
 7334 | -4/Proximity Caves | Spotter reported a threat
 7387 | -4/Proximity Caves | Spotter reported a threat
 7444 | -4/Proximity Caves | Identified Transdimensional Reconstructor
 7444 | -4/Proximity Caves | Warped through subspace
 7461 | -4/Proximity Caves | Lost 3 parts (1u2w)
 7528 | -4/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
07416_ Greatsword destroyed.
07421_ HV Slug penetrates Wall. <x3>
07427_ HV Slug penetrates S-27 Virus.
07427_ S-27 Virus knocked back.
07427_ HV Slug penetrates S-27 Virus.
07430_ Hyp. Mass Driver destroyed.
07434_ N-01 Spotter destroyed.
07441_ UKAMAIT3&HBLQNZIADO V
07443_ S-27 Virus destroyed.
07444_ Identified Transdimensional Reconstructor.
07444_ Warped through subspace.
07448_ Slammed into S-27 Virus.
07448_ Destroyed VTOL Module.
07448_ S-27 Virus system corrupted by crushing effect.
07449_ Acquired Autogun.
07478_ &R8PV>&O4FZ#&3TFEFN5%MDRM
07501_ XSU1O#<HFUPGJ6L,,<M,NEP
07524_ C-30 ARC bursts open, deploying its payload.
07524_ P-70 Sage unfolds itself.
07526_ Acquired 70 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????      ### #??####??#    "   ###       |
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| ?????????????               %    =              #? |
| ??????????????? ??#          """           ##   #? |
| ??????????????? ??##         """"""        ###  ## |
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| ??????????????#           %p ####????????????????? |
| ?????????                       ##???????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           123
Energy Generation          38
Energy Capacity            645
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       210
Power Amplification        30
Additional Mass Support    6
Armor Coverage             600
Resistance: TH             10
Power Shielding            33
Weapon Shielding           90
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             12
Core Analysis              6
Kinecelleration            30
Defensive Hacking          14

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceCompositeMicroactuators
  Manual?         0
Play Time         00:50:21
  Cumulative      414.5 hours
  Start           2023.10.12 @ 23:01:02
  End             2023.12.04 @ 14:30:00
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          732
  Rogue           577
  Adventurer      148
  Explorer        7
Win Type          -
  Total           18
  Types           15/0/2/1/0/0/0/0/0
Lore%             78
Gallery%          89
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9424a5de-1890-476d-8719-af025dbfe45c