Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.05 @ 18:09:41 Player: Luigi Panache Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (390) 390 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 4715 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Seismic Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Large Matter Pod (150) YOLO Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Seismic Analyzer > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Compact Battery Large Matter Pod Rocket Launcher [Rating: 21] Favorites ----------- Power None Propulsion None Utility Seismic Analyzer Device Structural Scanner Processor Seismic Analyzer Weapon Assault Rifle Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 15 | 5 3 2 2 1 . 1 1 . Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 6 | 2 2 1 1 . . . . . Device 2 | 1 . . 1 . . . . . Storage . | . . . . . . . . . Processor 4 | 1 2 1 . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 9 | 3 1 1 1 1 . 1 1 . Energy Gun 3 | 2 1 . . . . . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 2 | 1 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 7 | . . 4 . . 1 1 1 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . 2 . . . 1 . . Weapon 4 | . . 2 . . 1 . 1 . Highest Loss Streak 2 | . . 2 . . 1 1 1 . Average Slot Usage (%) 25 | . 36 26 26 45 26 14 9 9 Device 6 | . 14 1 6 14 9 4 . . Processor 12 | . 14 15 14 14 9 9 9 9 Energy Gun 2 | . 8 9 . . . . . . Ballistic Gun 3 | . . . 6 14 8 . . . Naked Turns . | . . . . . . . . . Heaviest Build 4 | 4 2 2 3 3 3 1 . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 1 | 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 4 Average Carried 4 | 3 4 4 4 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 5 5 5 5 5 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Matter Collected 608 | 277 . 22 205 94 . 10 . . Remotely . | . . . . . . . . . Salvage Created 482 | 161 . 18 . 5 . 298 . . Parts 30 | 12 . 4 . . . 14 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 10 | . . 1 . 2 . 7 . . AOE 8 | . . 1 . 2 . 5 . . Classes Destroyed 7 | 2 . 1 . . . 4 . . Tunneler 5 | 4 . 1 . . . . . . Recycler 1 | 1 . . . . . . . . Grunt 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 3 | . . . . . . 3 . . Hunter 2 | . . . . . . 2 . . Assembled 3 | . . 1 . 2 . . . . Best Kill Streak 7 | 4 . 2 . 2 . 7 . . Combat Bots Only 7 | . . 1 . 2 . 7 . . Max Kills in Single Turn 3 | 1 . 1 . 1 . 3 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 1 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Damage Taken 1250 | . 2 339 . 123 204 509 35 38 Core 767 | . 2 196 . 13 157 361 . 38 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 . . . 15 . . . . Volleys Fired 25 | 9 . 5 . 6 . 4 1 . Largest 2 | 2 . 2 . 2 . 1 1 . Hottest 100 | 60 . 70 . 53 . 100 33 . Shots Fired 41 | 18 . 6 . 12 . 4 1 . Gun 29 | 18 . 5 . 6 . . . . Cannon 4 | . . . . . . 4 . . Launcher 8 | . . 1 . 6 . . 1 . Special . | . . . . . . . . . Kinetic 15 | 9 . . . 6 . . . . Thermal 18 | 9 . 5 . . . 4 . . Explosive 8 | . . 1 . 6 . . 1 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | 7 . 3 . 5 . 2 . . Robot Miss Streak 2 | 2 . 1 . 1 . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 22 | 12 . 4 . 4 . 2 . . Core Hits 20 | 6 . 4 . 4 . 5 1 . Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . 2 . . Meltdown 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1234 | 142 5 151 . 151 . 712 73 . Guns 202 | 142 . 45 . 15 . . . . Cannons 248 | . . . . . . 248 . . Explosions 760 | . . 87 . 136 . 464 73 . Melee . | . . . . . . . . . Ramming 24 | . 5 19 . . . . . . Kinetic 79 | 64 . . . 15 . . . . Thermal 835 | 78 . 45 . . . 712 . . Explosive 296 | . . 87 . 136 . . 73 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 5 5 . . . . Average Corruption 4 | . . 3 5 5 . . . . Corruption Purged . | . . . . . . . . . Effects 8 | . . 2 5 1 . . . . Message Errors 2 | . . 1 . 1 . . . . Matter Fused 4 | . . 1 3 . . . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 66 | . . . . . . 66 . . Projectiles 66 | . . . . . . 66 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . 2 9 . 59 . . 22 . Shots 3 | . . . . 2 . . 1 . Rammed 4 | . 2 2 . . . . . . Targets Rammed 4 | . 2 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 22 | . . . . 9 . 22 . . Average Temperature 11 | . . . . 5 . 12 . . Received Heat Transfer 340 | . . 79 . . 90 162 9 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 3 | . . . . . . 3 . . Heat Transferred 835 | 175 . 100 . . . 560 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Peak Influence 232 | 25 16 61 . 15 25 232 141 130 Initial 113 | . 16 6 . . 5 18 113 100 Average 44 | 10 16 36 . 8 6 111 118 102 Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 92 | 100 100 100 . 100 100 58 100 100 Level 1 7 | . . . . . . 41 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . 1 . . 2 . . . Investigation 2 | . . 1 . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | . . 19 . 2 11 9 3 7 Peak Tracking Total 18 | . . 18 . 1 10 9 3 7 Tactical Retreats 3 | . . 2 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 3 | . . . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 6 | . . 1 2 . 2 . 1 . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 7 | . . 1 2 . 3 . 1 . Successful 5 | . . 1 2 . 1 . 1 . Failed 2 | . . . . . 2 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 3 | . . 1 2 . . . . . Record 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . 1 . 1 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Turns Passed 903 | 90 73 185 160 92 94 139 26 44 Spaces Moved 1303 | 66 117 278 313 141 124 183 46 35 Core 1303 | 66 117 278 313 141 124 183 46 35 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 Average Speed 50 | 53 50 50 50 50 50 50 50 50 Slowest Speed 100 | 100 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 15 76 70 51 19 56 9 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug 27 | . . . . . . 19 8 . Terrain Destroyed 112 | . . 2 . 21 . 69 20 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 110 | . . 2 . 21 . 67 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total 1495 | 100 133 317 315 150 155 217 47 61 Wait 82 | 14 1 25 . . 31 . . 11 Move 1293 | 65 116 277 312 140 124 179 45 35 Hop . | . . . . . . . . . Pick Up 16 | 4 5 4 1 1 . 1 . . Fast Attach 6 | 4 1 1 . . . . . . Attach 8 | . 2 1 2 1 . 1 1 . Detach 4 | 2 . . . 1 . 1 . . Swap 1 | 1 . . . . . . . . Drop 11 | 1 6 2 . 1 . 1 . . Fire 25 | 9 . 5 . 6 . 4 1 . Melee . | . . . . . . . . . Ram 4 | . 2 2 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 45 | . . . . . . 30 . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 5) 155 | -10/Materials | Identified exit to Mines 164 | -10/Materials | Entered Mines 172 | -10/Mines | Assembled infested the area 173 | -10/Mines | Discovered new exit (range 15) 193 | -10/Mines | Core integrity fell below 50% 203 | -10/Mines | Found a hidden stash of uninstalled traps 234 | -10/Mines | Met a Derelict bent on vengeance 256 | -10/Mines | Met a Derelict shopkeep closing up shop 261 | -10/Mines | Learned 2 Materials zone layouts 283 | -10/Mines | Learned location of Zion (-6) 318 | -10/Mines | Build established: Mutant 346 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 347 | -10/Mines | Discovered new exit (range 5) 349 | -10/Mines | Entered Exiles 363 | -10/Exiles | Met 8R-AWN 370 | -10/Exiles | Met EX-HEX 396 | -10/Exiles | Met EX-DEC 416 | -10/Exiles | Met EX-BIN 422 | -10/Exiles | Aligned with FarCom system 422 | -10/Exiles | Given EX-Vault access code 434 | -10/Exiles | Opened EX-Vault 439 | -10/Exiles | Found YOLO Cannon 450 | -10/Exiles | Warned to stay clear of 0b10 Research branches 505 | -10/Exiles | Discovered new exit (range 10) 509 | -10/Exiles | Left Exiles lab with YOLO Cannon 509 | -10/Exiles | Entered Mines 529 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 536 | -9/Mines | Excavation squad dispatched 536 | -9/Mines | A large section of the Mines collapsed 538 | -9/Mines | Core integrity fell below 20% 596 | -9/Mines | Discovered new exit (range 11) 601 | -9/Mines | Entered Materials 601 | -8/Materials | Evolved 4 slots: Utility x4 695 | -8/Materials | Identified exit to Garrison 695 | -8/Materials | Entered Garrison 740 | -8/Garrison | Triggered checkpoint 744 | -8/Garrison | Core integrity fell below 50% 753 | -8/Garrison | Discovered new exit (range 10) 758 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 796 | -8/Garrison | Core integrity fell below 20% 797 | -8/Garrison | Destroyed 7 combat bots 822 | -8/Garrison | Discovered new exit (range 15) 832 | -8/Garrison | Installed Relay Interface Framework 834 | -8/Garrison | Entered Materials 860 | -8/Materials | Identified exit to Garrison 860 | -8/Materials | Entered Garrison 902 | -8/Garrison | Triggered checkpoint 904 | -8/Garrison | Triggered checkpoint 904 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00865_ Triggered Stasis Trap. 00865_ A bubble of rippling energy engulfs the area. 00865_ Field strength at 94. 00866_ Field strength at 88. 00867_ Field strength at 82. 00868_ Field strength at 76. 00869_ Field strength at 70. 00870_ Field strength at 64. 00871_ Field strength at 58. 00872_ Field strength at 52. 00873_ Field strength at 46. 00874_ Field strength at 40. 00875_ Field strength at 34. 00876_ Field strength at 28. 00877_ Field strength at 22. 00878_ Field strength at 16. 00879_ Field strength at 10. 00880_ Field strength at 4. 00881_ Stasis field depleted. 00902_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????Y?????????????????????? | | ?????????????????????Y???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????Y??????????????????? | | ???????????????????????????????####??????????????? | | ?????????????????????????????? #??????????????? | | ????????????????????????###### ## ??Y????????? | | ???????????????????????## ??????????? | | ???????????????????????? ???????????? | | ???????????????????????? ? ?????????????? | | ????????????????????????# #? g #??? ??????????? | | ??????????????????????###@ ##g ## #?????????? | | ??????????????????????# "g????????? | | ??????????????????????#ss l "g????????? | | ??????????????????????# s "?????????? | | ??????????????????????#s "?????????? | | ??????????????????????### ## ## #?????????? | | ??????????????########### ## ##?? ??????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# ######## #?????????? | | ??????????????# #??????######""""## #?????????? | | ??????????????# #??????????????Y????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ?????########## #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ##### ###???????????????????????????????? | | ?????# #???# #?????????????????????????????????? | | ?????#####???# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveEnhancedBoosters Manual? 0 Play Time 00:13:34 Cumulative 407.4 hours Start 2021.08.05 @ 17:53:38 End 2021.08.05 @ 18:09:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 174 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 85 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d0b0bfe-8491-4978-8c34-992cff5d30c2