Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 23:50:37 Player: Lulu Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (2317) 2317 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 6685 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 0/1000 Matter 41/300 Energy 150/150 System Corruption 9% Temperature Warm (125) Movement Hovering (110) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (3) --- Gyrokinetic Inverter > --- UTILITY (5) ------ Improved Medium Armor Plating > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Proton Cannon Disruptor Cannon Neutron Cannon Gauss Rifle Enhanced Coil Gun Mass Driver > --- INVENTORY -------- Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Fission Core Micro Fission Core VTOL Module VTOL Module Advanced Weight Redist. System Terrain Scan Processor Improved Medium Armor Plating Autogun [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 2 | . . . . 1 1 . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . 1 . . 1 1 Weapon 4 | . . . 1 1 . 1 1 Parts Attached 84 | 6 4 2 4 22 6 5 35 Power 23 | 1 . 1 . 5 2 1 13 Engine 4 | 1 . 1 . 2 . . . Core 19 | . . . . 3 2 1 13 Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 . 5 1 1 5 Treads 3 | 2 . 1 . . . . . Leg 9 | . . . . 5 1 1 2 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 1 | . . . . . . . 1 Utility 18 | 1 2 . 1 5 . 2 7 Device 9 | . 1 . . 3 . 2 3 Storage 2 | 1 . . . . . . 1 Processor 3 | . 1 . . 2 . . . Hackware . | . . . . . . . . Protection 4 | . . . 1 . . . 3 Artifact . | . . . . . . . . Weapon 28 | 2 2 . 3 7 3 1 10 Energy Gun 8 | 1 . . . 4 1 . 2 Energy Cannon 8 | . . . 1 2 1 . 4 Ballistic Gun 6 | 1 . . . 1 1 . 3 Ballistic Cannon 6 | . 2 . 2 . . 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 Corrupted Parts 2 | . . . . . . . 2 System Corruption 9 | . . . . . . . 9 Parts Lost 20 | . . . . 8 1 . 11 Power 5 | . . . . 3 1 . 1 Propulsion 6 | . . . . 1 . . 5 Utility 1 | . . . . . . . 1 Weapon 8 | . . . . 4 . . 4 Highest Loss Streak 8 | . . . . 8 1 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 98 100 99 92 90 94 89 Engine 5 | . 14 14 11 9 . . . Core 9 | . . . . 7 14 14 16 Treads 9 | . 28 28 22 7 . . . Leg 11 | . . . . 9 23 20 15 Device 7 | . 3 . . 8 7 19 10 Storage 8 | . 14 14 11 9 7 . 4 Processor 7 | . 8 14 11 9 7 6 4 Protection 2 | . . . 10 . . . 4 Energy Gun 6 | . 1 . . 7 15 13 5 Energy Cannon 6 | . . . 11 8 6 6 9 Ballistic Gun 3 | . 1 . . . 7 6 6 Ballistic Cannon 12 | . 25 28 21 14 . 6 4 Peak Build Rating 80 | 6 11 15 23 30 34 48 80 Average Rating 33 | 4 10 11 22 25 27 42 60 On Entrance 19 | . 6 11 15 23 21 31 48 Naked Turns 12 | . . . . . . . 12 Heaviest Build 110 | 13 20 22 34 44 41 57 110 Greatest Support 57 | 40 40 42 42 42 30 37 57 Greatest Overweight (x) 3 | 3 . . . 1 1 1 3 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 Average Capacity 9 | 7 8 8 8 8 8 5 14 Most Carried 11 | 4 8 8 8 8 8 7 11 Average Carried 6 | 2 7 7 7 7 7 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 7 8 5 1 Class Distribution -------------------- 26% | Mutant 16% | Scavenger-Gunner 15% | Skirmisher 14% | Executioner 10% | Gunner 9% | Tank 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Executioner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1826 | 249 115 20 100 500 153 . 689 Remotely . | . . . . . . . . Salvage Created 2231 | . 185 . 87 971 153 . 835 Parts 122 | . 12 . 10 54 7 . 39 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 47 | . 4 . 3 21 3 . 16 Guns 7 | . . . . 2 1 . 4 Cannons 34 | . 4 . 3 15 2 . 10 AOE 3 | . . . . 3 . . . Classes Destroyed 11 | . 2 . 2 4 . . 3 Worker 1 | . . . . 1 . . . Builder 3 | . . . 1 2 . . . Recycler 1 | . . . . 1 . . . Watcher 5 | . 2 . 1 2 . . . Swarmer 7 | . . . 2 1 1 . 3 Grunt 24 | . 4 . 1 12 1 . 6 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 7 | . . . . 6 1 . . Hunter 5 | . . . . 2 . . 3 Programmer 2 | . . . . . . . 2 Best Kill Streak 9 | . 3 . 5 9 1 . 4 Combat Bots Only 6 | . 3 . 2 6 1 . 4 Max Kills in Single Turn 4 | . 1 . 2 4 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 338 | . 8 . 8 113 39 . 170 Missed 94 | . 3 . 4 28 18 . 41 Damage Taken 4795 | . 72 21 35 1501 184 . 2982 Core 1414 | . 11 14 . 363 16 . 1010 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 104 | . . . . . . . 104 Core Remaining (%) 86 | 100 . 90 100 34 97 100 . Volleys Fired 107 | . 8 . 7 51 7 . 34 Largest 6 | . 2 . 3 4 4 . 6 Hottest 361 | . 78 . 148 214 205 . 361 Shots Fired 385 | . 16 . 21 145 28 . 175 Gun 133 | . . . . 42 21 . 70 Cannon 252 | . 16 . 21 103 7 . 105 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 174 | . 16 . 14 66 7 . 71 Thermal 102 | . . . 7 66 7 . 22 Explosive . | . . . . . . . . Electromagnetic 109 | . . . . 13 14 . 82 Robot Hit Streak 17 | . 11 . 12 10 12 . 17 Robot Miss Streak 10 | . 1 . 6 10 2 . 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 236 | . 11 . 12 95 23 . 95 Core Hits 138 | . 8 . 16 70 8 . 36 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . 1 . . 2 . . 3 Burn 3 | . . . . 2 . . 1 Destroy 1 | . . . . . . . 1 Blast 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5339 | . 223 . 280 2435 354 . 2047 Guns 1341 | . . . . 431 198 . 712 Cannons 3291 | . 223 . 280 1305 156 . 1327 Explosions 692 | . . . . 692 . . . Melee . | . . . . . . . . Ramming 15 | . . . . 7 . . 8 Kinetic 1928 | . 223 . 211 691 44 . 759 Thermal 1929 | . . . 69 1337 98 . 425 Explosive 200 | . . . . 200 . . . Electromagnetic 1267 | . . . . 200 212 . 855 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . . . . . . 33 Message Errors 7 | . . . . . . . 7 Matter Fused 9 | . . . . . . . 9 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 3 | . . . . . . . 3 Alerts 2 | . . . . . . . 2 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . 15 8 . . 8 Projectiles 23 | . . . 15 . . . 8 Explosions 8 | . . . . 8 . . . Melee . | . . . . . . . . Knockbacks 28 | . 4 . 4 14 . . 6 Impact . | . . . . . . . . Kinetic 27 | . 4 . 4 14 . . 5 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 119 | . . . . 117 . . 2 Shots 3 | . . . . 3 . . . Rammed 2 | . . . . 1 . . 1 Targets Rammed 4 | . . . . 2 . . 2 Kicked 2 | . . . . 1 . . 1 Crushed . | . . . . . . . . Highest Temperature 1020 | . 90 . 162 755 278 . 1020 Average Temperature 224 | . 32 . 58 213 119 . 305 Received Heat Transfer 867 | . 57 . . 594 42 . 174 Effects 86 | . . . . 37 . . 49 Shutdowns 24 | . . . . 6 . . 18 Energy Bleed 10 | . . . . 1 . . 9 Interference 12 | . . . . 10 . . 2 Matter Decay 6 | . . . . 3 . . 3 Short Circuit 10 | . . . . 3 . . 7 Damage (minor) 6 | . . . . 3 . . 3 Damage (major) 13 | . . . . 10 . . 3 Damage (core) 5 | . . . . 1 . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 5 | . . . . 1 1 . 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 2 | . . . 1 1 . . . Heat Transferred 3079 | . . . 111 2339 222 . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 567 | . 191 . 118 567 294 58 213 Initial 189 | . . . . 49 189 58 28 Average 137 | . 37 . 36 355 189 58 79 Maximum Alert Level 2 | . . . . 2 1 . 1 Low Security (%) 78 | 100 100 100 100 22 70 100 98 Level 1 12 | . . . . 37 29 . 1 Level 2 8 | . . . . 39 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 1 4 . 1 3 Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 1 . 1 3 . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 4 | . 1 . . 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 11 . 9 29 5 . 27 Peak Tracking Total 8 | . 3 . 3 8 3 . 6 Tactical Retreats 7 | . 2 . . . 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 1 1 . . 3 Max in Single Turn 1 | . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 1 | . . 1 . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . 1 . . . . . Successful 1 | . . 1 . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 12 | . . . . . . 2 10 EXPLORE 7 | . . . . . . 1 6 RETURN 5 | . . . . . . 1 4 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 14 | . . . . . . 2 12 Drone Recoveries 12 | . . . . . . 2 10 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 3613 | 67 433 308 266 809 464 204 1062 Spaces Moved 1652 | 36 226 191 150 337 222 77 413 Core 38 | 8 . . . . . . 30 Treads 748 | 28 226 191 150 153 . . . Legs 812 | . . . . 184 222 77 329 Wheels . | . . . . . . . . Hover 54 | . . . . . . . 54 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 152 152 120 120 190 50 Average Speed 166 | 153 160 158 152 161 178 191 173 Slowest Speed 335 | 200 160 160 152 190 190 193 335 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 47 40 23 39 7 6 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . . 1 30 . . 23 Melee . | . . . . . . . . Projectile 25 | . . . 1 1 . . 23 AOE 29 | . . . . 29 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 2262 | 45 282 200 173 500 272 134 656 Wait 345 | . 34 . 7 71 29 51 153 Move 1645 | 35 225 190 149 336 221 76 413 Hop . | . . . . . . . . Pick Up 34 | 4 6 3 3 5 4 1 8 Fast Attach 39 | 6 4 . 2 12 3 1 11 Attach 23 | . . . 2 5 1 3 12 Detach 3 | . . . . 1 . . 2 Swap 22 | . . 2 . 5 2 1 12 Drop 40 | . 5 5 3 12 5 1 9 Fire 107 | . 8 . 7 51 7 . 34 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 2 | . . . . 1 . . 1 Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 7) 501 | -10/Materials | Entered Mines 514 | -10/Mines | Met a Derelict bent on vengeance 728 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 784 | -10/Mines | Discovered new exit (range 9) 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1049 | -9/Materials | Discovered new exit (range 18) 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1097 | -8/Materials | Build established: Tank 1445 | -8/Materials | Build established: Skirmisher 1721 | -8/Materials | Core integrity fell below 50% 1790 | -8/Materials | Lost 8 parts (3p1n4w) 1801 | -8/Materials | Discovered new exit (range 18) 1884 | -8/Materials | Entered Factory 1884 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2166 | -7/Factory | Build established: Scavenger-Gunner 2310 | -7/Factory | Discovered new exit (range 15) 2348 | -7/Factory | Entered another Factory area 2348 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2421 | -6/Factory | Discovered new exit (range 15) 2552 | -6/Factory | Entered another Factory area 2552 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2696 | -5/Factory | Core integrity fell below 50% 2781 | -5/Factory | Discovered new exit (range 37) 2990 | -5/Factory | Lost 3 parts (1n2w) 3134 | -5/Factory | Spotted B-75 Beast 3549 | -5/Factory | Core integrity fell below 20% 3549 | -5/Factory | Released all parts (12) 3581 | -5/Factory | Lost 4 parts (3n1u) 3594 | -5/Factory | Discovered new exit (range 16) 3614 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03562_ Acquired Linear Gravjet. 03563_ Linear Gravjet broken. 03563_ Overheating: Short circuit. 03567_ Acquired Gyrokinetic Inverter. 03583_ ZZWIZG>=OXAVWB,N8JOCU9RY 03585_ Slammed into G-50 Soldier. 03594_ EXIT=FOUND 03595_ Penetrated by Slug. 03595_ U-05 Engineer destroyed. 03597_ K-01 Serf collects debris. 03600_ Penetrated by Slug. 03600_ Broken Linear Gravjet destroyed. 03600_ K-01 Serf collects debris. 03603_ Penetrated by Slug. 03608_ Enh. Nuclear Core destroyed. 03608_ Penetrated by Slug. 03611_ Critical hit (Burn: +37). 03611_ Penetrated by Slug. 03613_ System corrupted: Heat flow error (+148). 03614_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #?##???????????????????? | | ??????????????????# @## #???????????????????? | | ?????????????????## #"#????????????????????? | | ?????????????????# #?????????????????????? | | ##???????????????# #?????????????????????? | | #???????????????# #?????????????????????? | | #???????????????# #?????????????????????? | | #???????????????# Y #?????????????????????? | | #???????????????# #?????????????????????? | | #???????????????# #?????????????????????? | | ##????##########?# l #?????????????????????? | | ??????# #?# #?????????????????????? | | ??????# #?### ###?????????????????????? | | ??????# #???# #???????????????????????? | | ??????# #???# #???????????????????????? | | ??????# #???# #???????????????????????? | | ??????# #???# #???????????????????????? | | ??????# #???# ##??????????????????????? | | ??????# #???# T#??????????????????????? | | #####?# #???# #??????????????????????? | | ##########+######## ##??????????????????????? | | # !! ####### ???????????? | | # =%* ??????????? | | # | ??????????? | | # ??????????? | | + ####### ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 47 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Power Corrupts Challenges ------------ None Game ------ Seed PrecisionPropulsionFalx Manual? 0 Play Time 01:05:32 Cumulative 16.6 hours Start 2024.08.26 @ 22:36:50 End 2024.08.26 @ 23:50:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f27fe005-8cee-4d0c-9df5-289b5c05c73c