Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 20:23:50 Player: Stryker Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (903) 903 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2323 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Heavy Hammer Heavy Hammer Heavy Hammer > --- INVENTORY (22) --- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Compact Wheel Compact Wheel Large Storage Unit High-capacity Matter Pod (200) Light Armor Plating Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Flak Cannon Flak Cannon Grenade Launcher Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Hammer Heavy Hammer Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel Large Storage Unit High-capacity Matter Pod Light Armor Plating Assault Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Flak Cannon Grenade Launcher Heavy Hammer [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 43 | 2 10 . 31 Power 4 | . 2 . 2 Engine 4 | . 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 18 | 1 3 . 14 Treads 11 | . 3 . 8 Leg . | . . . . Wheel 7 | 1 . . 6 Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 . 3 Device . | . . . . Storage 5 | 1 2 . 2 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | . 3 . 12 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 6 | . 2 . 4 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 7 | . . . 7 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 4 . 7 Power 1 | . . . 1 Propulsion 6 | . 2 . 4 Utility 1 | . . . 1 Weapon 3 | . 2 . 1 Highest Loss Streak 3 | . 2 . 3 Average Slot Usage (%) 99 | . 100 100 97 Engine 12 | . 14 14 10 Treads 22 | . 24 28 16 Wheel 2 | . 1 . 5 Storage 28 | . 28 28 29 Energy Gun 4 | . 11 . . Ballistic Gun 16 | . 16 28 8 Impact Weapon 8 | . . . 23 Naked Turns . | . . . . Heaviest Build 64 | 15 40 38 64 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 20 | 1 3 . 20 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 22 | 8 16 16 22 Average Capacity 16 | 7 15 16 19 Most Carried 22 | 7 16 16 22 Average Carried 15 | 6 14 15 17 Final Capacity 22 | 8 16 16 22 Final Carried 19 | 7 16 16 19 Class Distribution -------------------- 69% | Mutant 20% | Hauler-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 849 | 232 264 8 345 Remotely . | . . . . Salvage Created 1685 | 100 346 58 1181 Parts 76 | 4 14 7 51 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 31 | . 5 3 23 Melee 8 | . . . 8 Guns 15 | . 4 3 8 AOE 6 | . 1 . 5 Classes Destroyed 9 | 2 2 1 4 Worker 3 | . . . 3 Tunneler 3 | 1 . . 2 Hauler 4 | . 2 . 2 Recycler 5 | 1 . . 4 Mechanic 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 16 | . . 3 13 Grunt 9 | . 5 . 4 Sentry 6 | . . . 6 Best Kill Streak 5 | 1 2 3 5 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 5 | 1 1 2 5 Gunslinging . | . . . . Exploded 3 | . 1 . 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2144 | . 584 8 1552 Core 512 | . 100 8 404 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 . 56 . Volleys Fired 60 | 12 31 2 15 Largest 3 | 2 2 2 3 Hottest 60 | 60 60 40 60 Shots Fired 129 | 24 62 4 39 Gun 126 | 24 62 4 36 Cannon . | . . . . Launcher 3 | . . . 3 Special . | . . . . Kinetic 85 | 12 33 4 36 Thermal 16 | 12 4 . . Explosive 3 | . . . 3 Electromagnetic 25 | . 25 . . Robot Hit Streak 13 | 8 13 2 12 Robot Miss Streak 5 | 5 2 2 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 138 | 14 43 2 79 Core Hits 54 | 4 16 3 31 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks 77 | . . . 77 Impact 77 | . . . 77 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 10 | . . . 10 Combat Hostiles . | . . . . Follow-up Attacks 15 | . . . 15 Damage Inflicted 4104 | 150 634 31 3289 Guns 890 | 150 480 31 229 Cannons . | . . . . Explosions 1197 | . 64 . 1133 Melee 1927 | . . . 1927 Ramming 90 | . 90 . . Kinetic 502 | 65 177 31 229 Thermal 962 | 85 88 . 789 Explosive 344 | . . . 344 Electromagnetic 279 | . 279 . . Impact 1927 | . . . 1927 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 703 | . 17 . 686 Projectiles . | . . . . Explosions 262 | . 12 . 250 Melee 441 | . 5 . 436 Knockbacks 6 | . . . 6 Impact 6 | . . . 6 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 270 | . 51 . 219 Shots 5 | . 1 . 4 Rammed 18 | . 18 . . Targets Rammed 19 | . 19 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 193 | 40 193 . 20 Average Temperature 55 | 19 69 . 6 Received Heat Transfer 612 | . 309 . 303 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 8 | . . . 8 Impact Corruptions 18 | . 1 . 17 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 900 | 200 150 . 550 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 371 | 10 92 75 371 Initial 6 | . 6 5 . Average 96 | 4 41 37 192 Maximum Alert Level 1 | . . . 1 Low Security (%) 76 | 100 100 100 36 Level 1 23 | . . . 63 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 20 1 36 Peak Tracking Total 8 | . 3 1 8 Tactical Retreats 6 | . 3 . 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . 1 . 4 Max in Single Turn 4 | . 1 . 4 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 11 | . 7 . 4 Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 21 . 14 Successful 21 | . 13 . 8 Failed 14 | . 8 . 6 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 20 | . 14 . 6 Terminals 31 | . 21 . 10 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 8 . 1 Part Schematic 1 | . 1 . . Prototype ID Bank 2 | . 1 . 1 Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 2 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 5 . 3 Terminals 8 | . 5 . 3 Track 4 | . 3 . 1 Botnet 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 7 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 64 | . . . 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3404 | 71 1273 789 1271 Spaces Moved 1789 | 30 728 483 548 Core 1 | . . . 1 Treads 1410 | . 620 483 307 Legs 24 | 24 . . . Wheels 354 | 6 108 . 240 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 90 90 160 110 Average Speed 152 | 114 151 160 150 Slowest Speed 1050 | 120 160 160 1050 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 60 | 3 96 95 47 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 3 | . . . 3 Terrain Destroyed 78 | . 2 . 76 Melee 3 | . . . 3 Projectile . | . . . . AOE 75 | . 2 . 73 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2219 | 44 835 497 843 Wait 186 | . 22 9 155 Move 1786 | 29 727 482 548 Hop . | . . . . Pick Up 40 | . 18 2 20 Fast Attach 10 | 2 . . 8 Attach 14 | . 5 . 9 Detach 2 | 1 . . 1 Swap 19 | . 5 . 14 Drop 26 | . 8 2 16 Fire 60 | 12 31 2 15 Melee 57 | . . . 57 Ram . | . . . . Kick . | . . . . Crush 19 | . 19 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 72 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 9) 507 | -10/Materials | Discovered new exit (range 4) 786 | -10/Materials | Discovered new exit (range 6) 934 | -10/Materials | Discovered new exit (range 16) 1104 | -10/Materials | Discovered new exit (range 10) 1345 | -10/Materials | Entered Mines 1421 | -10/Mines | Discovered new exit (range 9) 1918 | -10/Mines | Discovered new exit (range 13) 2134 | -10/Mines | Entered Materials 2134 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2423 | -9/Materials | Build established: Gunner 2754 | -9/Materials | Core integrity fell below 50% 3000 | -9/Materials | Build established: Hauler-Mutant 3006 | -9/Materials | Repaired Hvy. Hammer 3040 | -9/Materials | Repaired Hvy. Hammer 3340 | -9/Materials | Discovered new exit (range 12) 3373 | -9/Materials | Core integrity fell below 20% 3404 | -9/Materials | Lost 3 parts (3n) 3405 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03371_ Hvy. Hammer follow-up attack on S-10 Pest. 03373_ Lgt. Treads destroyed. 03375_ Hvy. Hammer follow-up attack on S-10 Pest. 03379_ Hvy. Hammer follow-up attack on Y-45 Defender. 03388_ U-05 Engineer lays Concrete. 03390_ The unstable cave ceiling collapses. 03390_ R-06 Scavenger collects Lgt. Assault Rifle. 03390_ U-05 Engineer lays Concrete. 03392_ The unstable cave ceiling collapses. 03392_ U-05 Engineer lays Concrete. 03393_ U-05 Engineer builds a Wall. 03394_ Y-45 Defender destroyed. 03397_ U-05 Engineer builds a Wall. 03397_ U-05 Engineer lays Concrete. 03402_ U-05 Engineer builds a Wall. 03403_ U-05 Engineer lays Concrete. 03403_ Destroyed Flight Unit. 03403_ S-10 Pest system corrupted by crushing effect. 03403_ S-10 Pest knocked back. 03405_ U-05 Engineer lays Concrete. 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[# | | ???????############## ## ## #### | | ???????????????????? % #??? | | ??????????????????? # ##??? | | ?????????????????? #??? | | ????????????????? # ##??? | | ???????????????? ?# #???? | | ??????????????? ?## ##???? | | ????????????????###???# #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ??????????????????????? ?????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed HeavyPrecisionBlade Manual? 0 Play Time 00:36:10 Cumulative 929.5 hours Start 2020.09.29 @ 17:34:14 End 2020.09.29 @ 20:23:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/3/5/3/0/0/0/0/0 Lore% 74 Gallery% 86 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 592e2ff5-ad58-41a6-8745-20f236a126d2