Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.23 @ 15:13:37 Player: s0lid Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3035) 3035 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1496) 1496 TOTAL SCORE: 9031 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 744 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 5/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Machine Analyzer 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Remote Shield Authchip [R/Combat] Improved Recalibrator Z-Drone Bay (2/2) CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Tactical Coordination Suite Utility Shielding Z-Drone Bay > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Fusion Compressor Carbon-fiber Leg Makeshift Leg 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Improved Particle Charger Core Shielding Remote Shield Authchip [R/Combat] Improved Recalibrator Heavy Machine Gun Heavy Missile Launcher Tearclaws CR-A16's Pointy Stick [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Tearclaws Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 7 | . . 2 2 1 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 143 | 7 8 25 28 25 2 26 5 . 17 Power 12 | 1 1 3 2 1 . 2 . . 2 Engine 8 | 1 1 3 1 1 . 1 . . . Core 4 | . . . 1 . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 42 | 2 3 9 14 4 . 6 . . 4 Treads . | . . . . . . . . . . Leg 27 | . 2 1 10 4 . 6 . . 4 Wheel 14 | 2 1 8 3 . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . 1 . . . . . . Utility 39 | 2 2 4 5 7 2 6 3 . 8 Device 12 | 1 1 1 1 1 . 4 1 . 2 Storage 4 | 1 1 . 1 . . . . . 1 Processor 15 | . . 3 3 2 1 2 2 . 2 Hackware . | . . . . . . . . . . Protection 8 | . . . . 4 1 . . . 3 Artifact . | . . . . . . . . . . Weapon 50 | 2 2 9 7 13 . 12 2 . 3 Energy Gun 29 | 1 . 6 5 8 . 8 1 . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 9 | 1 . 2 1 3 . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . 2 . . . . 1 Special Weapon 2 | . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . Unidentified Prototypes 10 | . . 2 4 4 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . 7 Parts Lost 44 | . . 7 6 2 . 13 . . 16 Power 5 | . . 1 1 . . 1 . . 2 Propulsion 16 | . . 4 3 . . 4 . . 5 Utility 10 | . . . . 2 . 4 . . 4 Weapon 13 | . . 2 2 . . 4 . . 5 Highest Loss Streak 14 | . . 2 5 2 . 6 . . 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 96 97 99 99 90 100 100 97 Engine 6 | . 14 10 4 5 7 2 7 7 4 Core 1 | . . . 4 1 . 4 . . . Leg 19 | . 15 7 10 23 23 20 23 23 19 Wheel 2 | . 12 13 5 . . . . . . Device 9 | . 14 3 8 6 . 5 15 15 16 Storage 7 | . 14 11 9 7 7 7 7 7 6 Processor 29 | . . 27 35 29 29 34 30 30 26 Protection 3 | . . . . 7 15 2 . . 9 Energy Gun 10 | . 14 12 12 7 7 8 11 15 11 Ballistic Gun 3 | . . 7 4 6 7 . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 12 89 94 94 36 33 34 35 35 50 Greatest Support 48 | 32 32 32 32 47 47 48 48 48 48 Greatest Overweight (x) 9 | 1 5 9 9 . . 1 . . 1 Average Overweight (x) . | . 1 5 2 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 10 10 10 10 10 15 Average Capacity 13 | 7 12 25 21 10 10 10 10 10 14 Most Carried 25 | 6 11 25 25 10 10 10 10 10 15 Average Carried 12 | 4 8 21 20 9 9 8 9 10 13 Final Capacity 25 | 8 25 25 10 10 10 10 10 10 5 Final Carried 25 | 6 11 25 10 10 10 10 10 10 5 Class Distribution -------------------- 46% | Mutant 30% | Derelict-Mutant 15% | Skirmisher 5% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2280 | 227 . 670 305 461 116 330 50 . 121 Remotely . | . . . . . . . . . . Salvage Created 3772 | 31 . 970 745 630 208 584 . 68 536 Parts 211 | 6 . 75 43 42 15 8 . 2 20 Haulers Intercepted 7 | . . 1 3 2 . . . . 1 Recyclers Shooed 2 | . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 14 4 . 8 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 64 | . . 21 13 8 6 9 . 2 5 Melee 1 | . . . 1 . . . . . . Guns 59 | . . 19 12 8 6 8 . 2 4 Cannons 1 | . . 1 . . . . . . . AOE 2 | . . 1 . . . . . . 1 Classes Destroyed 16 | 1 . 9 1 1 1 2 . . 1 Worker 9 | . . 6 2 . . . . . 1 Builder 1 | . . 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 7 | . . 1 3 2 . . . . 1 Recycler 5 | . . 1 1 2 . . . . 1 Operator 2 | . . 1 . 1 . . . . . Watcher 6 | . . 4 . 2 . . . . . Swarmer 16 | . . 8 3 . 3 1 . 1 . Grunt 24 | . . 5 8 6 . 4 . . 1 Duelist 2 | . . . 1 . . 1 . . . Sentry 11 | . . 8 1 . . 1 . . 1 Hunter 1 | . . . . . . . . . 1 Programmer 6 | . . . . 2 . 1 . 1 2 Thief 1 | . . . . . 1 . . . . Thug 4 | . . . . . 1 3 . . . Savage 1 | . . . . . . 1 . . . Butcher 1 | . . . . . 1 . . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 4 | 1 . 4 3 3 3 3 . 1 3 Combat Bots Only 4 | . . 4 3 3 3 3 . 1 2 Max Kills in Single Turn 2 | 1 . 2 2 1 2 1 . 1 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . 1 . . . . . . 1 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 6498 | . 22 1139 935 504 82 1613 . 70 2133 Core 1829 | . . 268 247 124 . 327 . 6 857 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 143 | . . . . . 16 34 . . 93 Core Remaining (%) 64 | 100 100 33 55 . . . . 34 . Volleys Fired 238 | 10 . 66 52 32 11 30 . 6 31 Largest 2 | 2 . 2 2 2 2 2 . 2 2 Hottest 175 | 70 . 133 111 103 98 175 . 150 150 Shots Fired 434 | 20 . 118 94 62 22 54 . 12 52 Gun 426 | 20 . 115 94 61 22 51 . 12 51 Cannon 3 | . . 3 . . . . . . . Launcher 2 | . . . . 1 . . . . 1 Special 3 | . . . . . . 3 . . . Kinetic 154 | 10 . 39 45 31 11 11 . . 7 Thermal 258 | 10 . 67 45 26 11 43 . 12 44 Explosive 2 | . . . . 1 . . . . 1 Electromagnetic 20 | . . 12 4 4 . . . . . Robot Hit Streak 86 | 3 . 19 25 17 13 86 . 10 13 Robot Miss Streak 6 | 3 . 6 5 4 1 2 . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 405 | 9 10 100 84 54 17 78 . 9 44 Core Hits 293 | 5 . 94 63 54 12 40 . 3 22 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . . 2 . . . 4 . . 4 Burn 10 | . . 2 . . . 4 . . 4 Melee Attacks 49 | . 10 . 5 . . 31 . . 3 Impact . | . . . . . . . . . . Slashing 39 | . . . 5 . . 31 . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 28 | . . . 1 . . 27 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7831 | 98 . 1604 1344 1174 381 1706 . 230 1294 Guns 6443 | 98 . 1381 1159 1168 381 1104 . 230 922 Cannons 41 | . . 41 . . . . . . . Explosions 468 | . . 182 . . . . . . 286 Melee 827 | . . . 185 . . 571 . . 71 Ramming 21 | . . . . 6 . . . . 15 Kinetic 1902 | 48 . 459 491 456 157 171 . . 120 Thermal 4549 | 50 . 1030 608 641 224 964 . 230 802 Explosive 286 | . . . . . . . . . 286 Electromagnetic 246 | . . 115 60 71 . . . . . Impact . | . . . . . . . . . . Slashing 827 | . . . 185 . . 571 . . 71 Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 6 6 7 7 . 13 Average Corruption 4 | . . . . 5 6 6 7 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . . . . 24 42 1 . 8 Message Errors 20 | . . . . . 10 8 . . 2 Matter Fused 20 | . . . . . 7 9 . . 4 Heat Flow Errors 12 | . . . . . 2 8 1 . 1 Energy Discharges 8 | . . . . . 1 6 . . 1 Data Loss (minor) 11 | . . . . . 4 7 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 88 | . . 37 11 . . 8 . . 32 Projectiles . | . . . . . . . . . . Explosions 69 | . . 37 . . . . . . 32 Melee 19 | . . . 11 . . 8 . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . . . 48 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 6 | . . . . 3 . . . . 3 Kicked 6 | . . . . 3 . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 444 | 100 . 239 186 137 256 444 102 81 106 Average Temperature 69 | 44 . 68 61 40 75 121 68 31 24 Received Heat Transfer 1868 | . . 321 549 108 . 539 . 12 339 Effects 2 | . . . . . . 2 . . . Shutdowns 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 24 | . . 3 2 . 2 6 . 3 8 Heat Transferred 7706 | 148 . 1670 1008 549 370 1963 . 370 1628 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 854 | 10 6 311 368 854 . . . . 146 Initial 106 | . 6 1 59 106 . . . . . Average 240 | 1 6 120 167 529 . . . . 40 Maximum Alert Level 3 | . . 1 1 3 . . . . . Low Security (%) 62 | 100 100 71 56 26 . . . . 100 Level 1 16 | . . 28 43 13 . . . . . Level 2 1 | . . . . 5 . . . . . Level 3 18 | . . . . 54 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . 2 1 15 . . . . 7 Investigation 3 | . . 1 . 1 . . . . 1 Extermination 5 | . . . . 3 . . . . 2 Reinforcement 9 | . . 1 1 3 . . . . 4 Assault 1 | . . . . 1 . . . . . Garrison 7 | . . . . 7 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . . 28 22 26 9 13 . 6 19 Peak Tracking Total 7 | . . 5 4 5 4 4 . 3 7 Tactical Retreats 7 | . . 2 1 1 . 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 29 | . . . . 26 . 1 . . 2 Max in Single Turn 4 | . . . . 4 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 15 | . 1 3 1 8 . 1 1 . . Terminals 10 | . 1 3 1 5 . . . . . Fabricators 3 | . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . 1 5 2 14 . 1 4 . . Successful 14 | . 1 3 1 4 . 1 4 . . Failed 13 | . . 2 1 10 . . . . . Catastrophic 4 | . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . . 2 Terminals 17 | . 1 5 2 9 . . . . . Fabricators 5 | . . . . 5 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 3 1 2 . 1 4 . . Part Schematic 4 | . . . . . . . 4 . . Open Door 1 | . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Hauler Manifests 3 | . . 1 1 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Build 2 | . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 2 . 7 . . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 6 | . . . . 6 . . . . . Authchips . | . . . . . . . . . . Time 201 | . . . . 201 . . . . . Total Robot Build Rating 24 | . . . . 24 . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 10 | . . . . 6 . . 4 . . Largest Group 6 | . . . . 6 . . 4 4 3 Highest-Rated Group 154 | . . . . 112 . . 154 154 108 Highest-Rated Ally 41 | . . . . 32 . . 41 41 38 Zionite Dispatches 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Total Orders 7 | . . . . 2 . . . . 5 STAY 1 | . . . . 1 . . . . . FOLLOW 1 | . . . . 1 . . . . . EXPLORE 5 | . . . . . . . . . 5 Ally Attacks 131 | . . . . 96 . . . 19 16 Total Damage 2902 | . . . . 1752 . . . 559 591 Kills 34 | . . . . 24 . . . 5 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . Drone Launches 7 | . . . . . . . . . 7 Drone Recoveries 7 | . . . . . . . . . 7 Decoded 0b10 Intel 4 | . . . . . . . . . 4 Traps 1 | . . . . . . . . . 1 Garrisons 1 | . . . . . . . . . 1 Exits 2 | . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 11258 | 113 358 1517 771 2144 896 1379 1932 801 1347 Spaces Moved 7500 | 70 245 679 272 1602 714 930 1548 619 821 Core 19 | 5 13 . . . . . . . 1 Treads . | . . . . . . . . . . Legs 6483 | . 114 . 136 1602 714 930 1548 619 820 Wheels 998 | 65 118 679 136 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 130 80 110 113 113 120 120 50 Average Speed 125 | 99 129 169 162 111 113 118 120 120 139 Slowest Speed 335 | 100 200 215 335 113 113 190 120 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 4 41 61 28 45 89 93 92 80 28 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . Scrap Searched 12 | . . . . . 2 4 3 3 . Spaces Dug 8 | . . . . 8 . . . . . Terrain Destroyed 24 | . . 8 . 8 . . . . 8 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 24 | . . 8 . 8 . . . . 8 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 8861 | 92 284 937 505 1907 783 1094 1626 665 968 Wait 697 | . 2 111 108 204 50 46 59 41 76 Move 7491 | 69 244 678 271 1601 713 929 1547 618 821 Hop . | . . . . . . . . . . Pick Up 107 | 6 9 33 15 16 4 10 6 . 8 Fast Attach 45 | 7 3 5 9 9 . 8 2 . 2 Attach 46 | . . 8 7 2 2 15 . . 12 Detach 20 | . 1 2 5 . . 7 2 . 3 Swap 52 | . 5 12 12 14 . 3 3 . 3 Drop 108 | . 10 22 21 26 3 13 7 . 6 Fire 238 | 10 . 66 52 32 11 30 . 6 31 Melee 49 | . 10 . 5 . . 31 . . 3 Ram . | . . . . . . . . . . Kick 6 | . . . . 3 . . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 8) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Utility x2 1480 | -9/Materials | Discovered new exit (range 14) 1822 | -9/Materials | Core integrity fell below 50% 1989 | -9/Materials | Entered another Materials area 1989 | -8/Materials | Evolved 2 slots: Utility x2 2142 | -8/Materials | Lost 5 parts (1p2n2w) 2722 | -8/Materials | Discovered new exit (range 9) 2732 | -8/Materials | Identified exit to Factory 2760 | -8/Materials | Entered Factory 2760 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2879 | -7/Factory | Build established: Skirmisher 2994 | -7/Factory | Fabricated S-27 Virus? 3306 | -7/Factory | Build established: Commander-Skirmisher 3539 | -7/Factory | Garrison activated, responded to threat 3558 | -7/Factory | Fabricated Y-54 Guardian? 3691 | -7/Factory | Garrison activated, responded to threat 3800 | -7/Factory | Discovered new exit (range 4) 3804 | -7/Factory | Identified exit to Factory 3908 | -7/Factory | Build established: Skirmisher 3969 | -7/Factory | Garrison activated, responded to threat 4760 | -7/Factory | First assault squad dispatched 4836 | -7/Factory | Discovered new exit (range 11) 4847 | -7/Factory | Identified exit to Lower Caves 4904 | -7/Factory | Entered Lower Caves 5198 | -7/Lower Caves | Build established: Mutant 5367 | -7/Lower Caves | Encountered a Warlord checkpoint 5572 | -7/Lower Caves | Discovered new exit (range 5) 5624 | -7/Lower Caves | Learned location of 1 exit from Factory 5800 | -7/Lower Caves | Entered another Lower Caves area 5800 | -7/Lower Caves | Spotted B-75 Beast 6076 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6140 | -7/Lower Caves | Lost 6 parts (3n1u2w) 6187 | -7/Lower Caves | Encountered a Warlord checkpoint 6370 | -7/Lower Caves | Learned Factory emergency access door positions 6457 | -7/Lower Caves | Core integrity fell below 50% 6538 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6950 | -7/Lower Caves | Discovered new exit (range 15) 7179 | -7/Lower Caves | Entered Zion 7270 | -7/Zion | System corruption cleaned by Quarantine Array 7539 | -7/Zion | Imprinted 7541 | -7/Zion | Declared Zion's savior 7647 | -7/Zion | Loaded intel: 5 derelict terminal locations 7708 | -7/Zion | Given A8's code to call for help 7941 | -7/Zion | Given the Hacking Drone Bay 7996 | -7/Zion | Found CR-A16's Pointy Stick 8064 | -7/Zion | Discovered new exit (range 12) 8130 | -7/Zion | Build established: Derelict-Mutant 8247 | -7/Zion | Learned Factory terminal intel 9111 | -7/Zion | Entered Proximity Caves 9111 | -6/Proximity Caves | Accompanied by 4 allies 9137 | -6/Proximity Caves | Learned Factory trap positions 9462 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9597 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9912 | -6/Proximity Caves | Entered Factory 9912 | -6/Factory | Accompanied by 3 allies 9912 | -6/Factory | Evolved 2 slots: Utility x2 9913 | -6/Factory | Identified exit to Factory 9914 | -6/Factory | Loaded intel: 112 trap records 9916 | -6/Factory | Loaded intel: 26 terminal locations 10510 | -6/Factory | Zion Recon squad teleported in 10565 | -6/Factory | Cargo convoy interrupted 11126 | -6/Factory | Terminal network hard line cut 11171 | -6/Factory | Identified exit to Lower Caves 11247 | -6/Factory | Core integrity fell below 50% 11250 | -6/Factory | System corruption reached 10% 11257 | -6/Factory | Core integrity fell below 20% 11259 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 11252_ Identified Adv. Melee Analysis Suite. 11254_ Slug penetrates G-50 Soldier. 11254_ G-50 Soldier destroyed. 11255_ Destroyed Com. Wheel. 11255_ G-50 Soldier destroyed. 11255_ Manufacturing Mainframe disabled. 11255_ Penetrated by Slug. 11256_ Imp. Heat Sink destroyed. 11256_ H-61 Shepherd calls for reinforcements. 11256_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11256_ Knocked back. 11256_ Penetrated by Slug. 11256_ Hvy. Missile Launcher destroyed. 11257_ Dropped Lrg. Storage Unit. 11258_ 0b10 Decoder Chip [Scout] destroyed. 11258_ Critical hit (Blast). 11258_ Knocked back. 11258_ Dropped Tactical Coordination Suite. 11259_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????^????????? | | ??????????????????????????????????^?^^?^?^???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# Y | | ?????????????????????????+???????????????????# "" | | ????????????????????????? ???????????????????# | | ????????????????????????# ???????????????????# | | ????????????????????????# ???"""??? ?? ????##### | | ????????????????????????# #??"""??# ? ????????? | | ????????????????????"""?# #??"""??# ????????? | | ????????????????????"""?# #???????# ######### | | ????????????????????"""?# #???????# | | ????????????????????????+ ####+#### | | ????????????????????????# h """ """ """ | | ????????????????????????# h """ """ """ | | ????????????????????????# """ """ """ | | ????????????????????????#@ % | | ???????????????????????##! R """ """ """ " | | ??????????????????###"## !! ^^^^^^ """ """ """ " | | ??????????????????# l """ """ """ " | | ??????????????????# Rg % | | ??????????????????# ! =% | | ??????????????????# =[ Hp | | ??????????????????# " "" ################## | | ??????????????????# """ ## ##?????????# | | ??????????????????# """" ## #??????????# | | ??????????????????# """" ## #??????????# """""" | | ??????????????????#?########## #??????????# """""" | | ?????????????????????????????# #??????????# """""" | | ?????????????????????????????# #??????????# """""" | | ????????????????????????????? ??????????# | | ????????????????????????????? >!??????????+ | | ????????????????????????????? ??????????######+# | | ?????????????????????????????#+#???????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 33 Particle Charging 20 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodRestorationAutogun Manual? 0 Play Time 01:57:37 Cumulative 131.2 hours Start 2022.06.23 @ 11:35:11 End 2022.06.23 @ 15:13:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5677d83a-e9a1-47e0-967b-4b12075ecb40