Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.18 @ 16:47:19 Player: ICDT Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (4039) 4039 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 8712 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 62 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gatling Laser Ion Cannon Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Armored Huge Wheel Armored Huge Wheel Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Target Analyzer Core Analyzer Particle Charger Particle Charger Improved Medium Armor Plating System Shield Heavy Particle Gun Advanced Beam Rifle Gatling Laser Advanced Beam Cannon Plasma Cannon Heavy Assault Cannon Improved Grenade Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 . . . 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 71 | 6 9 16 . 1 1 22 16 Power 5 | 1 1 1 . . . 1 1 Engine 4 | 1 1 1 . . . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . 5 . . . 8 5 Treads 19 | 2 . 5 . . . 8 4 Leg . | . . . . . . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 4 6 . . 1 7 4 Device 7 | . 1 2 . . 1 2 1 Storage 4 | 1 2 1 . . . . . Processor 3 | . . . . . . 2 1 Hackware . | . . . . . . . . Protection 9 | . 1 3 . . . 3 2 Artifact . | . . . . . . . . Weapon 23 | 2 4 4 . 1 . 6 6 Energy Gun 11 | 2 1 1 . 1 . 3 3 Energy Cannon 8 | . 1 2 . . . 3 2 Ballistic Gun 2 | . 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . 3 1 Parts Lost 4 | . . 1 . . . . 3 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . . 2 Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . 2 To Critical Strikes . | . . . . . . . . Average Backups 22 | 3 9 20 25 25 25 24 24 Power 2 | . 2 3 3 3 3 2 2 Propulsion 3 | 1 1 1 3 3 3 3 3 Utility 9 | . 2 8 10 10 10 12 10 Weapon 7 | 1 2 7 9 9 9 7 7 Tool/Special . | . . . . . . . . Unused Backups 59 | . 1 6 . . 1 17 34 Power 9 | . . 4 . . . 1 4 Propulsion 5 | . . . . . . 1 4 Utility 31 | . 1 1 . . 1 11 17 Weapon 14 | . . 1 . . . 4 9 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 97 96 100 98 88 95 98 Engine 7 | . 14 11 11 11 11 9 . Core 2 | . . . . . . . 6 Treads 27 | . 28 30 33 33 33 27 22 Device 11 | . 7 13 11 11 11 9 15 Storage 9 | . 14 11 11 11 11 9 6 Processor 6 | . . . . . . 8 14 Protection 8 | . 4 8 11 11 11 8 6 Energy Gun 6 | . 22 7 . 1 11 4 5 Energy Cannon 15 | . 2 14 22 18 . 18 16 Peak Build Rating 55 | 6 10 20 20 30 32 39 55 Average Rating 29 | 3 8 14 20 21 30 32 44 On Entrance 18 | . 6 10 20 20 30 32 28 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 Naked Turns 37 | . . . . . . . 37 Heaviest Build 118 | 13 51 99 99 99 99 110 118 Greatest Support 60 | 40 40 60 60 60 60 60 60 Greatest Overweight (x) 4 | 1 1 2 1 1 1 1 4 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 Average Capacity 24 | 7 18 23 25 25 25 25 24 Most Carried 25 | 8 15 25 25 25 25 25 25 Average Carried 22 | 4 9 20 25 24 25 24 24 Final Capacity 25 | 8 20 25 25 25 25 25 5 Final Carried 25 | 3 15 25 25 25 25 25 4 Class Distribution -------------------- 36% | Skirmisher 25% | Scavenger-Mutant 18% | Scavenger-Skirmisher 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1366 | 244 113 405 . . 20 310 274 Remotely . | . . . . . . . . Salvage Created 5444 | 53 451 909 193 . 151 2067 1620 Parts 281 | 1 31 40 11 . 6 111 81 Haulers Intercepted 10 | . 2 2 . . . 4 2 Recyclers Shooed 5 | . 1 2 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 105 | . 12 19 4 . 3 41 26 Guns 50 | . 9 4 . . 3 28 6 Cannons 52 | . 3 13 4 . . 13 19 Classes Destroyed 13 | 1 4 4 . . . . 4 Worker 5 | . . 1 . . . . 4 Builder 3 | . . . . . . . 3 Hauler 10 | . 2 2 . . . 4 2 Recycler 6 | 1 . . 1 . . 2 2 Operator 4 | . . 1 . . . 2 1 Watcher 12 | . 1 2 . . . 5 4 Swarmer 36 | . 6 4 4 . . 18 4 Grunt 42 | . 6 11 . . 3 13 9 Brawler 2 | . . 1 . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 16 | . . 3 . . . 10 3 Hunter 1 | . . . . . . . 1 Programmer 7 | . . . . . . . 7 Best Kill Streak 9 | 1 4 4 5 . 3 7 9 Combat Bots Only 7 | . 4 4 4 . 3 7 7 Max Kills in Single Turn 3 | 1 1 2 2 . 1 1 3 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 429 | . 58 70 20 . 12 81 188 Missed 130 | . 15 22 5 . 2 26 60 Hits 299 | . 43 48 15 . 10 55 128 Melee 39 | . . . . . . . 39 Projectile 260 | . 43 48 15 . 10 55 89 AOE 1 | . . 1 . . . . . Critical Strikes 19 | . 2 1 . . . 2 14 Damage Taken 3406 | . 312 524 83 . 139 474 1874 Core 889 | . 40 44 11 . 49 45 700 Absorbed by Shields 47 | . . . . . . . 47 Redirected to Shielding 26 | . 26 . . . . . . Ignored by Resistances 1021 | . 101 155 30 . 40 141 554 Regen/Repaired (Parts) 173 | . . 124 . . . 49 . Core Remaining (%) 87 | 100 84 . . . 74 91 . Volleys Fired 234 | 3 41 66 8 2 . 50 64 Largest 3 | 2 2 2 2 2 . 3 3 Hottest 220 | 90 110 160 136 136 . 204 220 Shots Fired 613 | 6 82 131 16 4 13 182 179 Gun 274 | 6 76 43 . . 13 86 50 Cannon 338 | . 6 87 16 4 . 96 129 Launcher . | . . . . . . . . Special 1 | . . 1 . . . . . Kinetic 12 | . 12 . . . . . . Thermal 601 | 6 70 131 16 4 13 182 179 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 30 | 5 14 22 2 . 10 24 30 Robot Miss Streak 4 | . 3 3 4 . 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Autonomous 100 | . . . . . 13 87 . Shots Hit Robots 445 | 5 60 89 5 . 12 141 133 Core Hits 207 | 2 24 32 6 . 4 58 81 Critical Kills 4 | . . 1 . . . 2 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 3 3 . . . 2 1 Burn 5 | . 3 2 . . . . . Meltdown 4 | . . 1 . . . 2 1 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10154 | 59 763 1500 144 . 353 3682 3653 Guns 5101 | 59 646 434 . . 353 2222 1387 Cannons 4977 | . 105 1057 144 . . 1453 2218 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 76 | . 12 9 . . . 7 48 Kinetic 73 | . 73 . . . . . . Thermal 10005 | 59 678 1491 144 . 353 3675 3605 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . . . . 45 Message Errors 12 | . . . . . . . 12 Matter Fused 10 | . . . . . . . 10 Heat Flow Errors 11 | . . . . . . . 11 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 159 | . . . . . . 55 104 Projectiles 152 | . . . . . . 55 97 Explosions . | . . . . . . . . Melee 7 | . . . . . . . 7 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 10 | . 2 2 . . . 1 5 Targets Rammed 10 | . 2 2 . . . 1 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 452 | 90 308 279 252 72 . 452 186 Average Temperature 84 | 48 104 58 116 37 . 97 70 Received Heat Transfer 855 | . 114 228 . . 96 234 183 Effects 3 | . 2 . . . . 1 . Shutdowns 1 | . . . . . . 1 . Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 5 | . . 2 . . . 2 1 Combat Hostiles 3 | . . 2 . . . . 1 Parts Melted 40 | . 5 11 1 . 1 11 11 Heat Transferred 18275 | 161 1956 3515 259 . 444 5291 6649 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 88 | 100 100 100 100 . 100 56 100 Level 1 9 | . . . . . . 35 . Level 2 2 | . . . . . . 8 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 434 | 5 95 101 85 . 75 434 194 Initial 25 | . . 8 25 . . 21 . Average 60 | . 25 38 8 . 6 172 17 Influence Increases 3354 | 5 368 591 100 . 75 1276 939 Destroy 0b10 Robot/C 2180 | . 240 380 80 . 60 900 520 Destroy 0b10 Robot/NC 205 | 5 15 30 10 . . 65 80 Destroy Leader 552 | . 46 98 10 . 10 238 150 Allied During Kill 38 | . . . . . 4 34 . Successful Hack 169 | . 52 2 . . . 11 104 Disable Machine 54 | . . 18 . . . 18 18 Destroy Structure 21 | . . 3 . . 1 10 7 Lose Combat Pursuer 135 | . 15 60 . . . . 60 Influence Decreases 3261 | 5 344 538 177 . 10 1341 846 Entered New Map 112 | . . 16 52 . . 44 . Time Decay 3049 | 5 344 512 125 . 10 1237 816 Lost Part 40 | . . 10 . . . . 30 Lost Ally 60 | . . . . . . 60 . Squads Dispatched 19 | . 1 3 . . . 7 8 Investigation 5 | . 1 . . . . 3 1 Extermination 7 | . . . . . . . 7 Reinforcement 4 | . . 3 . . . 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 6 | . 4 . . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 20 30 4 . 3 46 44 Peak Tracking Total 10 | . 5 4 4 . 3 5 10 Tactical Retreats 7 | . 1 3 . . . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 5 | . 1 . . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . 1 . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 6 | . . 2 . . . 2 2 Max in Single Turn 1 | . . 1 . . . 1 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 38 | . 7 3 . 5 . 10 13 Terminals 23 | . 6 2 . . . 7 8 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 3 | . . . . . . 2 1 Garrison Access 3 | . . . . . . . 3 Total Hacks 143 | . 28 12 . 50 . 22 31 Successful 96 | . 13 5 . 50 . 14 14 Failed 47 | . 15 7 . . . 8 17 Catastrophic 7 | . 2 . . . . 3 2 Database Lockouts . | . . . . . . . . Manual 17 | . . 2 . 1 . 5 9 Terminals 70 | . 26 10 . . . 13 21 Fabricators . | . . . . . . . . Repair Stations 6 | . 2 2 . . . 2 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 10 | . . . . . . 7 3 Garrison Access 6 | . . . . . . . 6 Terminal Hacks 82 | . 13 3 . 50 . 6 10 Record 53 | . . . . 49 . . 4 Robot Analysis 2 | . 1 . . . . 1 . Prototype ID Bank 2 | . . . . . . 2 . Open DSF 1 | . . . . . . . 1 Level Access Points 2 | . 1 . . . . . 1 Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 Alert Level 5 | . 3 1 . . . 1 . Locate Traps 3 | . 2 . . . . 1 . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . Registered Components 1 | . . . . . . . 1 Zone Layout 2 | . 1 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . Scan Component 2 | . . 1 . . . 1 . Repair 2 | . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . . . . 6 1 Insert Component 3 | . . . . . . 2 1 Analyze 3 | . . . . . . 3 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 2 | . . . . . . . 2 Terminals 2 | . . . . . . . 2 Botnet 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 29 | . 7 2 . . . 9 11 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired 2 | . . 1 . . . 1 . Time 58 | . . 26 . . . 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . 2 1 Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 5 | . . . 5 . . . . Largest Group 5 | . . . 5 5 3 3 . Highest-Rated Group 81 | . . . 81 81 40 40 . Highest-Rated Ally 31 | . . . 31 31 16 16 . Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . . 10 28 . Total Damage 331 | . . . . . 82 249 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 7777 | . . 359 . . . 3002 4416 Optics 7418 | . . . . . . 3002 4416 Sensors 345 | . . 345 . . . . . Structural 14 | . . 14 . . . . . Robot Analysis Total 2 | . 1 . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 12953 | 64 1214 1318 1119 1589 191 3003 4455 Spaces Moved 4495 | 39 454 381 453 650 79 1040 1399 Core 24 | 24 . . . . . . . Treads 4451 | 15 454 381 453 650 79 1040 1379 Legs . | . . . . . . . . Wheels 20 | . . . . . . . 20 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 240 160 Average Speed 237 | 107 229 225 240 240 240 240 241 Slowest Speed 320 | 160 240 320 240 240 240 240 243 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 79 41 83 93 31 87 29 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . . . . . 1 10 . Melee . | . . . . . . . . Projectile 11 | . . . . . 1 10 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 6357 | 55 540 711 470 677 82 1489 2333 Wait 1293 | . 15 199 9 19 . 297 754 Move 4488 | 38 453 380 452 649 78 1039 1399 Hop . | . . . . . . . . Pick Up 108 | 8 16 26 . 2 1 27 28 Fast Attach 16 | 1 . . . 1 . 9 5 Attach 19 | 5 2 3 . . . 4 5 Detach . | . . . . . . . . Swap 59 | . 8 17 . . 1 18 15 Drop 120 | . 3 18 . 4 2 44 49 Fire 234 | 3 41 66 8 2 . 50 64 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . 2 2 . . . 1 5 Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap 1 | . . . 1 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Identified exit to Materials 184 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 1279 | -10/Materials | Entered another Materials area 1279 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1912 | -9/Materials | Discovered new exit (range 13) 2259 | -9/Materials | Repaired Lgt. Treads 2367 | -9/Materials | Discovered new exit (range 7) 2505 | -9/Materials | Build established: Scavenger-Mutant 2585 | -9/Materials | Discovered new exit (range 6) 2597 | -9/Materials | Entered Mines 2818 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3013 | -9/Mines | Found a hidden stash of uninstalled traps 3639 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3639 | -9/Mines | Discovered new exit (range 5) 3661 | -9/Mines | Discovered new exit (range 3) 3716 | -9/Mines | Entered Exiles 3716 | -9/Exiles | Accompanied by 5 allies 3746 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3821 | -9/Exiles | Discovered new exit (range 15) 3900 | -9/Exiles | Met 8R-AWN 3938 | -9/Exiles | Met EX-HEX 4176 | -9/Exiles | Met EX-DEC 4261 | -9/Exiles | Visited The Gauntlet 4579 | -9/Exiles | Learned location of Zion (-6) 4735 | -9/Exiles | Discovered new exit (range 14) 4881 | -9/Exiles | Met EX-BIN 4920 | -9/Exiles | Aligned with FarCom system 4922 | -9/Exiles | Given EX-Vault access code 5009 | -9/Exiles | Opened EX-Vault 5070 | -9/Exiles | Found AWS/Thermal 5111 | -9/Exiles | Exiles lab attacked by MAIN.C 5305 | -9/Exiles | Left Exiles lab with AWS/Thermal 5305 | -9/Exiles | Entered Mines 5305 | -8/Mines | Accompanied by 3 allies 5468 | -8/Mines | Discovered new exit (range 11) 5496 | -8/Mines | Entered Materials 5496 | -8/Materials | Accompanied by 3 allies 5496 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5497 | -8/Materials | Identified exit to Factory 5799 | -8/Materials | Build established: Scavenger-Skirmisher 5891 | -8/Materials | Discovered exit to Factory (range 8) 6429 | -8/Materials | Garrison activated, responded to threat 6429 | -8/Materials | Discovered exit to Factory (range 17) 6456 | -8/Materials | Destroyed 7 combat bots 6676 | -8/Materials | Destroyed 7 combat bots 6866 | -8/Materials | AWS/Thermal suddenly broke down 7176 | -8/Materials | Repaired Med. Armor Plating 8332 | -8/Materials | Build established: Skirmisher 8499 | -8/Materials | Entered Factory 8499 | -7/Factory | Evolved 2 slots: Utility x2 8672 | -7/Factory | Identified exit to Factory 12599 | -7/Factory | Destroyed 7 combat bots 12839 | -7/Factory | Identified exit to Lower Caves 12929 | -7/Factory | Core integrity fell below 50% 12946 | -7/Factory | Core integrity fell below 20% 12954 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 12872_ System corrupted: Component data lost. 12882_ Gatling Laser severed. 12888_ Arm. Treads severed. 12894_ System corrupted: Matter fused (-8). 12899_ Cryofiber Web severed. 12904_ Imp. Shield Generator severed. 12908_ Ion Cannon+ severed. 12909_ System corrupted: Matter fused (-8). 12915_ Dropped Huge Storage Unit. 12915_ Arm. Huge Wheel crushed and broken. 12915_ Discarded Adv. Visual Processing Unit. 12916_ Dropped Plasma Cannon. 12916_ Plasma Cannon crushed and broken. 12916_ Dropped Adv. Heat Sink. 12916_ Adv. Heat Sink crushed and broken. 12917_ Dropped Arm. Huge Wheel. 12917_ Arm. Huge Wheel crushed and broken. 12937_ System corrupted: Heat flow error (+220). 12940_ R-06 Scavenger collects Adv. Beam Rifle. 12943_ R-06 Scavenger collects Coolant Injector. 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""" "" """ #????? | | ??????????#########+##### """ """ """ #????? | | ????????????????????????# """ """ """ #????? | | ???????????????+????????# "" "" "" #????? | | ????????????????????????# ! "" "" "" #????? | | ???????????????????????? + ???? | | ????????????+??????????## # ??? | | ????????????????????????# #! "?? | | ????????????????????????#########+######### #? " | | ??????????????????????????????????????????? #?? = | | ???[??????????????????????????????????????? #??? ! | | ??????????????????????????????????????????? #????# | | ??????????????????????????????????????????? #????? | | ??????????????????????????????????????????? ????? | | ??????????????????????????????????????????? #????? | | ??????????????????????????????????????????? #????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ?????? | | ????????????????????????????????+????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 11% | -9/Materials Med. Armor Plating | 59% | -8/Materials Studied --------- Ion Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Drive-By Sixth Sense Throw Away The Key True Hacker Challenges ------------ None Game ------ Seed Beta 16.1 Manual? 1 Play Time 02:07:22 Cumulative 22.9 hours Start 2026.02.16 @ 17:32:30 End 2026.02.18 @ 16:47:19 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(70) Filters LOW_CONTRAST(30,31,31) Steam 1 RUN: c5735878-731b-4a26-8595-96756520b8f0