Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 22:49:29

Player: Zane

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (216)      216
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1436

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             313/400
Matter                     268/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
           Seismic Detector
           Hacking Suite
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
  Advanced Visual Processing Unit
  Improved Terrain Scan Processor
           ECM Suite
           Hacking Suite
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Seismic Detector
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
>          --- INVENTORY --------
  Advanced Visual Processing Unit
  Improved Terrain Scan Processor
           ECM Suite
           Hacking Suite
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 7   6   1   3   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   4   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 4    | .   2   .   2   
  Utility                  4    | 2   1   1   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   1   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | 2   .   .   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   1   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      5    | .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            5    | 3   6   5   4   
  Power                    .    | .   1   .   .   
  Propulsion               1    | 1   2   2   .   
  Utility                  1    | .   .   1   3   
  Weapon                   1    | .   1   .   .   
  Tool/Special             .    | .   .   .   .   
Unused Backups             11   | .   5   1   5   
  Power                    1    | .   1   .   .   
  Propulsion               3    | .   3   .   .   
  Utility                  4    | .   .   .   4   
  Weapon                   2    | .   1   1   .   
  Tool/Special             1    | .   .   .   1   
Average Slot Usage (%)     88   | .   92  82  79  
  Engine                   12   | .   14  14  9   
  Treads                   10   | .   15  .   .   
  Hover                    5    | .   7   .   .   
  Flight                   13   | .   3   28  37  
  Device                   13   | .   14  14  11  
  Storage                  9    | .   14  2   .   
  Hackware                 3    | .   .   9   11  
  Energy Gun               5    | .   7   .   .   
  Ballistic Gun            13   | .   14  14  11  
Peak Build Rating          11   | 7   8   8   11  
  Average Rating           7    | 5   6   7   10  
  On Entrance              5    | .   7   6   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 14  19  7   7   
  Greatest Support         40   | 40  40  8   16  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  8   5   
  Average Capacity         7    | 6   8   5   5   
  Most Carried             8    | 4   8   6   5   
  Average Carried          5    | 3   6   5   4   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            6    | 4   6   5   5   

 Class Distribution 
--------------------
 56% | Mutant
 24% | Scavenger-Sprinter
 18% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           382  | 273 89  20  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            340  | 91  239 .   10  
  Parts                    21   | 3   18  .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  7    | .   6   .   1   
  Guns                     7    | .   6   .   1   
Classes Destroyed          6    | 2   4   .   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  4    | .   3   .   1   
  Grunt                    3    | .   3   .   .   
Best Kill Streak           3    | 2   3   .   1   
  Combat Bots Only         3    | .   3   .   1   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        69   | .   26  .   43  
  Missed                   19   | .   7   .   12  
  Hits                     50   | .   19  .   31  
    Projectile             50   | .   19  .   31  
  Critical Strikes         1    | .   1   .   .   
Damage Taken               530  | .   249 28  253 
  Core                     196  | .   109 .   87  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         78   | 100 .   56  .   
Volleys Fired              55   | 3   25  .   27  
  Largest                  2    | 2   2   .   1   
  Hottest                  70   | 70  70  .   20  
Shots Fired                64   | 6   31  .   27  
  Gun                      64   | 6   31  .   27  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  55   | 3   25  .   27  
  Thermal                  9    | 3   6   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | 3   7   .   9   
  Robot Miss Streak        3    | 1   2   .   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           42   | 4   20  .   18  
  Core Hits                23   | 3   16  .   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   
  Critical Strikes         2    | .   1   .   1   
    Burn                   1    | .   1   .   .   
    Destroy                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           410  | 41  216 .   153 
  Guns                     390  | 41  196 .   153 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  20   | .   20  .   .   
  Kinetic                  303  | 16  134 .   153 
  Thermal                  87   | 25  62  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   1   .   
  Average Corruption       1    | .   .   1   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      10   | .   10  .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   2   .   .   
Targets Rammed             2    | .   2   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        60   | 60  46  .   9   
  Average Temperature      13   | 26  13  .   2   
  Received Heat Transfer   138  | .   138 .   .   
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         333  | 74  259 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             92   | 5   92  25  30  
  Initial                  25   | .   .   25  7   
  Average                  20   | .   30  16  5   
Influence Increases        289  | 10  204 15  60  
  Destroy 0b10 Robot/C     140  | .   120 .   20  
  Destroy 0b10 Robot/NC    25   | 10  15  .   .   
  Destroy Leader           44   | .   34  .   10  
  Successful Hack          5    | .   5   .   .   
  Partial Spotted          30   | .   15  15  .   
  Lose Combat Pursuer      45   | .   15  .   30  
Influence Decreases        289  | 10  138 61  80  
  Entered New Map          54   | .   .   41  13  
  Time Decay               180  | 10  128 20  22  
  Lost Part                55   | .   10  .   45  
Squads Dispatched          5    | .   2   .   3   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   12  .   10  
  Peak Tracking Total      7    | .   3   .   7   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   4   1   1   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   11  1   2   
  Successful               5    | .   4   1   .   
  Failed                   9    | .   7   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   11  .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Active Infowar (turns)     645  | 21  430 51  143 
  Seismic                  645  | 21  430 51  143 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               716  | 92  430 51  143 
Spaces Moved               627  | 46  226 105 250 
  Core                     3    | 3   .   .   .   
  Treads                   170  | 43  127 .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    54   | .   54  .   .   
  Flight                   400  | .   45  105 250 
  Fastest Speed            31   | 50  56  37  31  
  Average Speed            75   | 152 126 37  31  
  Slowest Speed            160  | 160 160 37  31  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            5    | .   .   1   4   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 3   43  40  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      810  | 59  344 117 290 
  Wait                     84   | .   68  5   11  
  Move                     614  | 45  225 102 242 
  Hop                      5    | .   .   1   4   
  Pick Up                  17   | 4   8   3   2   
  Fast Attach              9    | 7   2   .   .   
  Attach                   4    | .   1   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   4   1   1   
  Drop                     14   | .   9   4   1   
  Fire                     55   | 3   25  .   27  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   2   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 13)
   93 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  500 | -10/Materials | Discovered new exit (range 16)
  523 | -10/Materials | Entered Mines
  529 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  531 | -10/Mines     | Met a Derelict bent on vengeance
  565 | -10/Mines     | Discovered new exit (range 8)
  574 | -10/Mines     | Entered Materials
  574 | -9/Materials  | Evolved 2 slots: Propulsion x2
  717 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  SECURING TERMINAL."
00657_ O-16 Technician sends out distress
  signal.
00669_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
00671_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
00672_ Triggered Alarm Trap.
00672_ An alarm sounds.
00672_ ALERT: Alarm triggered, dispatching
  investigation squad.
00686_ Flight Unit destroyed. <x2>
00690_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M005.
00693_ Flight Unit destroyed.
00694_ S-10 Pest destroyed.
00698_ Lgt. Ion Engine destroyed.
00715_ Flight Unit destroyed.
00715_ S-10 Pest suffers critical hit (Destroy).
00715_ Destroyed Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ?????????????????????########???????????????       |
| ?????????????????????#      +???????????????       |
| ?????????????????????#!  "" #???????????????       |
| ?????????????????????#  ""S #??#????????????       |
| ?????????????????????#  ""  #  #????????????       |
| ?????????????????????#      s  ######???????       |
| ?????????????????????#  %@  #       #???????       |
| ?????????????????????###/####       #???????       |
| ?????????###########??##Y###        ##??????       |
| ????????#             #              #??????       |
| ?????????         "T" +              +??????       |
| ???????????           #   """  """   #??????       |
| ???????????"" """     #   """  """ ? ???????       |
| ????????????? """     +   """  """   #??????       |
| ????????????? """     #              #??????       |
| ??######?????##########              #??????       |
| ??#    ###############         ####  #??????       |
| ??#                           ##????????????       |
| ??#                       ### #?????????????       |
| ??#    ##########+####    #?? #?????????????       |
| ??##  #######        ##+#####/##????????????       |
| ???#  #     #    """ #         #????????????       |
| ####  +  "" #    """ #  """""  #????????????       |
|       #  T" #    """ #  """""  #????????????       |
|       #  "" #    """ #  """""  ?????????????       |
| #######     #        #       ???????????????       |
| ??????#     #        #     "T???????????????       |
| ??????#   * #        #     "????????????????       |
| ??????#######        #      ????????????????       |
| ######??????################????????????????       |
|      #??????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedFlakTendrils
  Manual?         0
Play Time         00:16:11
  Cumulative      37.2 hours
  Start           2025.05.12 @ 22:32:03
  End             2025.05.12 @ 22:49:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          32
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5961c53a-a145-4d43-9824-62293734a7cf