Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.07 @ 01:22:25 Player: Tallim Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1965) 1965 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4605 Bonus ------- None Cogmind --------- Core Integrity 294/700 Matter 221/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Weight Redist. System Machine Analyzer Improved Signal Interpreter Weapon Cycler > --- WEAPON (2) ------- Backup Laser III > --- INVENTORY (20) --- Improved Heat Sink Improved Signal Interpreter Hardened Light Armor Plating Heavy EM Shotgun Advanced Beam Cannon Light Assault Rifle Autogun Shotgun Flak Gun Light Cannon Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weight Redist. System Improved Signal Interpreter Weapon Cycler > --- WEAPON ----------- Shotgun Flak Gun > --- INVENTORY -------- Light Treads Aluminum Leg Improved Signal Interpreter Hardened Light Armor Plating Heavy EM Shotgun Beam Cannon Advanced Beam Cannon Light Assault Rifle Autogun Shotgun Gauss Rifle Flak Gun Light Cannon Light Cannon Advanced Assault Cannon Grenade Launcher Remote Datajack [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Utility Weight Redist. System Device Weight Redist. System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Shotgun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 75 | 6 11 15 17 26 Power 10 | 1 2 2 2 3 Engine 5 | 1 . 2 1 1 Core 5 | . 2 . 1 2 Reactor . | . . . . . Propulsion 28 | 2 3 6 6 11 Treads 5 | 2 1 . . 2 Leg 19 | . 2 6 2 9 Wheel . | . . . . . Hover 4 | . . . 4 . Flight . | . . . . . Utility 13 | 1 2 3 2 5 Device 7 | . 1 2 . 4 Storage 3 | 1 1 1 . . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 24 | 2 4 4 7 7 Energy Gun 4 | 1 2 . . 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 11 | 1 1 2 4 3 Ballistic Cannon 6 | . 1 1 2 2 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 28 | . 4 3 8 13 Power 5 | . . 1 2 2 Propulsion 12 | . 2 . 4 6 Utility 2 | . . 1 . 1 Weapon 9 | . 2 1 2 4 Highest Loss Streak 6 | . 3 2 6 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 91 97 96 75 Engine 5 | . 4 8 7 3 Core 3 | . 9 2 . 3 Treads 1 | . 11 . . 1 Leg 19 | . 15 32 20 8 Hover 5 | . . . 12 7 Device 15 | . 7 20 9 18 Storage 9 | . 14 11 9 7 Processor 7 | . . . 17 11 Energy Gun 3 | . 18 . . 2 Energy Cannon 1 | . . . 2 2 Ballistic Gun 10 | . 6 17 9 5 Ballistic Cannon 3 | . 3 4 6 1 Naked Turns . | . . . . . Heaviest Build 59 | 11 22 54 57 59 Greatest Support 63 | 40 40 51 63 63 Greatest Overweight (x) 15 | . 1 1 6 15 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 10 20 20 20 Average Capacity 16 | 7 8 15 20 20 Most Carried 19 | 2 9 13 15 19 Average Carried 11 | 1 5 10 13 14 Final Capacity 20 | 8 10 20 20 20 Final Carried 15 | 2 8 13 15 12 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1908 | 140 207 597 400 564 Remotely 172 | . . 93 . 79 Salvage Created 2020 | . 438 663 481 438 Parts 114 | . 23 47 21 23 Haulers Intercepted 4 | . 2 2 . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 9 16 12 11 Guns 30 | . 9 11 3 7 Cannons 16 | . . 3 9 4 AOE 2 | . . 2 . . Classes Destroyed 10 | . 4 2 2 2 Worker 6 | . 1 2 1 2 Builder 1 | . . . 1 . Hauler 4 | . 2 2 . . Recycler 1 | . . . . 1 Swarmer 8 | . 3 2 . 3 Grunt 23 | . 6 8 7 2 Duelist 1 | . . 1 . . Sentry 8 | . . 5 2 1 Hunter 5 | . . . 3 2 Programmer 3 | . . . . 3 Best Kill Streak 7 | . 7 4 4 2 Combat Bots Only 6 | . 6 4 3 2 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4457 | . 757 915 1237 1548 Core 834 | . 125 114 189 406 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 50 71 65 . Volleys Fired 205 | . 46 51 47 61 Largest 2 | . 2 2 2 2 Hottest 100 | . 100 58 88 100 Shots Fired 378 | . 72 102 92 112 Gun 264 | . 72 81 45 66 Cannon 110 | . . 17 47 46 Launcher 4 | . . 4 . . Special . | . . . . . Kinetic 270 | . 27 98 74 71 Thermal 94 | . 35 . 18 41 Explosive 4 | . . 4 . . Electromagnetic 10 | . 10 . . . Robot Hit Streak 12 | . 12 9 11 9 Robot Miss Streak 8 | . 3 5 5 8 Penetration Max 1 | . . . 1 . Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 264 | . 47 65 71 81 Core Hits 157 | . 22 39 48 48 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . 1 1 1 Critical Strikes 9 | . 4 2 1 2 Burn 4 | . 4 . . . Destroy 5 | . . 2 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4586 | . 542 1197 1309 1538 Guns 2942 | . 542 865 595 940 Cannons 1461 | . . 172 712 577 Explosions 134 | . . 134 . . Melee . | . . . . . Ramming 49 | . . 26 2 21 Kinetic 3326 | . 139 1037 1096 1054 Thermal 983 | . 309 . 211 463 Explosive 134 | . . 134 . . Electromagnetic 94 | . 94 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . . 21 Message Errors 4 | . . . . 4 Matter Fused 10 | . . . . 10 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 17 | . . . . 17 Projectiles 11 | . . . . 11 Explosions . | . . . . . Melee 6 | . . . . 6 Knockbacks 19 | . . 1 13 5 Impact . | . . . . . Kinetic 17 | . . 1 11 5 Secondary 2 | . . . 2 . Self-Inflicted Damage 22 | . . 21 1 . Shots 1 | . . 1 . . Rammed 1 | . . . 1 . Targets Rammed 4 | . . 2 1 1 Kicked 3 | . . 2 . 1 Crushed . | . . . . . Highest Temperature 318 | . 318 27 174 256 Average Temperature 83 | . 135 6 46 74 Received Heat Transfer 1368 | . 366 330 513 159 Effects 6 | . 2 . . 4 Energy Bleed 1 | . . . . 1 Interference 5 | . 2 . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . 1 1 Heat Transferred 2627 | . 1221 . 444 962 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 393 | . 284 393 338 206 Initial 121 | . . 35 87 121 Average 136 | . 153 178 199 71 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 75 | 100 53 74 44 98 Level 1 24 | . 46 25 55 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 3 1 4 Investigation 1 | . . 1 . . Extermination 2 | . . . . 2 Reinforcement 4 | . . 2 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 5 | . 2 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 15 22 26 22 Peak Tracking Total 6 | . 6 6 5 4 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 8 | . . 1 . 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 12 | . 1 7 1 3 Terminals 8 | . 1 5 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 24 | . 3 15 1 5 Successful 13 | . 2 6 1 4 Failed 11 | . 1 9 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 1 2 . . Terminals 16 | . 3 9 1 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . 2 . . Scanalyzers 5 | . . 4 . 1 Garrison Access . | . . . . . Terminal Hacks 8 | . 2 2 1 3 Record 2 | . . . . 2 Robot Analysis 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Transport Status 1 | . 1 . . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 2 | . . 2 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 5 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 44 | . . 44 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3456 | 82 437 1092 598 1247 Spaces Moved 1635 | 47 195 592 267 534 Core 43 | 3 . . . 40 Treads 127 | 44 43 . . 40 Legs 1068 | . 152 592 128 196 Wheels . | . . . . . Hover 397 | . . . 139 258 Flight . | . . . . . Fastest Speed 50 | 50 120 90 108 108 Average Speed 161 | 152 137 150 144 191 Slowest Speed 800 | 160 190 190 450 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 34 55 28 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 24 | . . 21 3 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 21 | . . 21 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2085 | 54 295 693 382 661 Wait 125 | . 34 16 46 29 Move 1631 | 46 194 591 266 534 Hop . | . . . . . Pick Up 32 | 2 7 9 5 9 Fast Attach 22 | 6 3 2 3 8 Attach 25 | . 3 3 7 12 Detach 1 | . 1 . . . Swap 28 | . 5 10 7 6 Drop 12 | . 2 9 . 1 Fire 205 | . 46 51 47 61 Melee . | . . . . . Ram 1 | . . . 1 . Kick 3 | . . 2 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 296 | -10/Materials | Lost 3 parts (2n1w) 475 | -10/Materials | Discovered new exit (range 13) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 550 | -9/Materials | Identified exit to Mines 603 | -9/Materials | Build established: Scavenger-Mutant 755 | -9/Materials | Discovered new exit (range 13) 912 | -9/Materials | Build established: Mutant 1056 | -9/Materials | Discovered new exit (range 5) 1612 | -9/Materials | Entered another Materials area 1612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2002 | -8/Materials | Lost 6 parts (1p4n1w) 2194 | -8/Materials | Discovered new exit (range 16) 2209 | -8/Materials | Identified exit to Factory 2210 | -8/Materials | Entered Factory 2210 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2569 | -7/Factory | Lost 5 parts (1p2n1u1w) 2840 | -7/Factory | Build established: Scavenger-Mutant 3212 | -7/Factory | Build established: Mutant 3400 | -7/Factory | Garrison activated, responded to threat 3408 | -7/Factory | Core integrity fell below 50% 3457 | -7/Factory | Self-destructed Last Messages --------------- 03398_ Penetrated by Slug. 03400_ H-55 Commando calls for garrison reinforcements. 03400_ ALERT: Activating Garrison Access F001. 03407_ Penetrated by Slug. 03410_ Slug penetrates Construction Platform. 03412_ Overheating: System interference. 03412_ Weapon Cycler temporarily disabled. 03412_ Machine Analyzer temporarily disabled. 03414_ U-05 Engineer builds a Door. 03418_ System corrupted: Component data lost. 03419_ Assault Rifle melted. 03419_ H-55 Commando destroyed. 03420_ Overheating: Energy bleed (-14). 03430_ R-06 Scavenger collects Carbon-fiber Leg. 03448_ System corrupted: Matter fused (-6). 03451_ Acquired 40 matter. 03451_ W-25 Informer sends out distress signal. 03453_ Backup Power III destroyed. 03455_ Backup Propulsion III destroyed. 03456_ Beam Cannon destroyed. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed UtilityAccelerationBiocell Manual? 0 Play Time 00:48:30 Cumulative 17.0 hours Start 2023.11.07 @ 00:34:57 End 2023.11.07 @ 01:22:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8030858-869d-472e-acb8-dae3eb4ca249