Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.08 @ 22:59:17 Player: Chaussettes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2623) 2623 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1035) 1035 TOTAL SCORE: 7933 Bonus ------- High Alert Combat Kills 235 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 602/850 Matter 298/300 Energy 515/515 System Corruption 1% Temperature Cool (18) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Energy Well Improved Targeting Computer > --- WEAPON (4) ------- Heavy Particle Cannon Phase Cannon Firepult > --- INVENTORY (5) ---- Authchip [Weapon] Assault Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Small Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Firepult Autogun > --- INVENTORY -------- Light Deuterium Engine Armored Leg Energy Well Particle Charger Hardlight Generator Authchip [Weapon] Heavy Particle Cannon Phase Cannon [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Firepult Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . 1 Utility 3 | . . 1 . . . 1 . . 1 Weapon 2 | . . 1 . . . 1 . . . Parts Attached 58 | 6 4 6 . 3 . 9 1 7 22 Power 9 | 1 1 1 . . . . 1 1 4 Engine 7 | 1 1 1 . . . . 1 . 3 Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . . 1 . 1 . 2 6 Treads . | . . . . . . . . . . Leg 12 | 2 . . . 1 . 1 . 2 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 3 . . . 5 . 1 8 Device 10 | . 2 2 . . . 3 . . 3 Storage 4 | 1 . . . . . . . . 3 Processor 5 | . . 1 . . . 2 . 1 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 17 | 2 1 2 . 2 . 3 . 3 4 Energy Gun 5 | 2 . . . . . 1 . 1 1 Energy Cannon 6 | . 1 . . . . 1 . 1 3 Ballistic Gun 1 | . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . 2 . 2 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 10 | . . . . . . . . 1 9 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 4 | . . . . . . . . . 4 Weapon 3 | . . . . . . . . 1 2 Highest Loss Streak 8 | . . . . . . . . 1 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 100 99 100 99 84 83 90 Engine 6 | . 14 11 11 11 11 9 7 . 4 Core 4 | . . . . . . . . 6 7 Leg 23 | . 28 22 22 22 22 18 15 20 25 Device 14 | . 11 16 22 22 22 17 15 15 11 Storage 9 | . 14 11 11 11 11 9 7 7 7 Processor 4 | . . 5 . . . 9 7 7 6 Protection 2 | . . . . . . . . . 4 Energy Gun 9 | . 17 11 11 11 11 17 15 8 4 Energy Cannon 9 | . 10 11 11 11 11 9 7 7 8 Ballistic Gun 2 | . . . . . . . . 4 4 Launcher 3 | . . 11 11 10 11 9 7 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 14 16 20 18 18 18 21 21 44 78 Greatest Support 76 | 20 20 20 20 20 20 25 25 51 76 Greatest Overweight (x) 1 | . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 15 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 5 7 8 7 8 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 8 8 8 8 3 Class Distribution -------------------- 33% | Mutant 29% | Pyromaniac-Skirmisher 23% | Scavenger-Skirmisher 7% | Pyromaniac-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Pyromaniac-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Matter Collected 883 | 223 67 50 20 . . 49 . 178 296 Remotely . | . . . . . . . . . . Salvage Created 3278 | . 273 244 13 . . 75 . 597 2076 Parts 119 | . 15 13 3 . . 7 . 26 55 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 51 | . 6 4 1 . . 1 . 10 29 Guns 12 | . . 3 . . . . . 5 4 Cannons 16 | . 6 1 1 . . 1 . 2 5 AOE 12 | . . . . . . . . 2 10 Classes Destroyed 14 | . 2 1 1 . . 1 . 3 6 Worker 4 | . . . . . . . . . 4 Builder 4 | . . . . . . . . . 4 Tunneler 1 | . . . . . . . . . 1 Recycler 4 | . . . . . . . . . 4 Operator 3 | . . . . . . . . . 3 Watcher 4 | . 1 2 . . . 1 . . . Swarmer 10 | . . . 1 . . . . 3 6 Grunt 26 | . 6 2 . . . . . 2 16 Brawler 2 | . . . . . . . . . 2 Sentry 3 | . . 2 . . . . . . 1 Specialist 3 | . . . . . . . . 3 . Hunter 3 | . . . . . . 1 . . 2 Programmer 3 | . . . . . . . . 1 2 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 18 | . 2 4 1 . . 1 . 3 18 Combat Bots Only 10 | . 2 3 1 . . 1 . 3 10 Max Kills in Single Turn 8 | . 1 1 1 . . 1 . 2 8 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Damage Taken 2725 | . 143 158 42 . . . . 504 1878 Core 379 | . 30 . 11 . . . . 90 248 Absorbed by Shields 108 | . . . . . . . . . 108 Core Remaining (%) 94 | 100 88 . . . 97 100 . 87 . Volleys Fired 113 | . 25 20 3 . . 5 . 21 39 Largest 3 | . 2 2 2 . . 3 . 3 3 Hottest 410 | . 110 110 110 . . 150 . 313 410 Shots Fired 262 | . 50 40 6 . . 15 . 53 98 Gun 148 | . 25 20 3 . . 10 . 35 55 Cannon 114 | . 25 20 3 . . 5 . 18 43 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 37 | . . . . . . . . 14 23 Thermal 225 | . 50 40 6 . . 15 . 39 75 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | . 4 11 2 . . 3 . 16 26 Robot Miss Streak 4 | . 2 4 2 . . 2 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 155 | . 28 25 3 . . 9 . 36 54 Core Hits 143 | . 11 10 2 . . 4 . 32 84 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . 2 . . . . . 1 2 Burn 5 | . . 2 . . . . . 1 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6290 | . 464 373 49 . . 135 . 1041 4228 Guns 1314 | . 150 200 13 . . 48 . 303 600 Cannons 1558 | . 314 173 36 . . 87 . 196 752 Explosions 3409 | . . . . . . . . 542 2867 Melee . | . . . . . . . . . . Ramming 9 | . . . . . . . . . 9 Kinetic 271 | . . . . . . . . 141 130 Thermal 6010 | . 464 373 49 . . 135 . 900 4089 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 1 Average Corruption 1 | . . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . 1 4 Message Errors 3 | . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 136 | . 14 . . . . . . . 122 Projectiles 14 | . 14 . . . . . . . . Explosions 122 | . . . . . . . . . 122 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 175 | . . . . . . . . 13 162 Shots 16 | . . . . . . . . 1 15 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 433 | . 222 99 78 . . 42 . 126 433 Average Temperature 91 | . 68 29 36 . . 22 . 42 145 Received Heat Transfer 767 | . 102 63 12 . . . . 36 554 Effects 7 | . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 15 | . . . . . . . . 2 13 Combat Hostiles 11 | . . . . . . . . 1 10 Parts Melted 72 | . 3 1 . . . . . 14 54 Heat Transferred 22804 | . 1110 1110 111 . . 309 . 4983 15181 Parts Sabotaged 5 | . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Peak Influence 778 | . 226 249 146 . . 109 49 294 778 Initial 154 | . . 94 96 . . . 49 34 154 Average 199 | . 83 200 139 . . 39 49 168 300 Maximum Alert Level 3 | . 1 1 . . . . . 1 3 Low Security (%) 68 | 100 97 41 100 . 100 100 100 68 51 Level 1 18 | . 2 58 . . . . . 31 19 Level 2 5 | . . . . . . . . . 10 Level 3 8 | . . . . . . . . . 17 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 20 | . 3 1 . . . 1 . 2 13 Investigation 3 | . 2 . . . . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 10 | . 1 1 . . . 1 . 2 5 Assault 3 | . . . . . . . . . 3 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Distress Signals 7 | . 1 2 . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 11 10 9 . . 5 . 11 54 Peak Tracking Total 11 | . 3 4 4 . . 3 . 3 11 Tactical Retreats 7 | . . . . . . 2 . 1 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 4 | . 2 . . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 10 | . 1 1 . . . . . . 8 Max in Single Turn 7 | . 1 1 . . . . . . 7 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 11 | . 2 . . . . 1 1 . 7 Terminals 9 | . 2 . . . . . 1 . 6 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . 5 . . . . 3 1 . 18 Successful 12 | . 3 . . . . 1 1 . 7 Failed 15 | . 2 . . . . 2 . . 11 Catastrophic 3 | . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 21 | . 5 . . . . . 1 . 15 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 3 | . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 . . . . . 1 . 6 Record 2 | . . . . . . . . . 2 Part Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 2 | . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 10 | . 2 . . . . 1 . . 7 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Turns Passed 3406 | 54 388 263 143 295 36 326 50 418 1433 Spaces Moved 2047 | 38 248 128 90 240 31 191 41 160 880 Core 3 | 3 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2044 | 35 248 128 90 240 31 191 41 160 880 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 Average Speed 120 | 114 120 120 120 120 120 120 120 121 120 Slowest Speed 190 | 120 120 120 120 120 120 120 120 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 45 13 32 61 13 16 2 93 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 55 | . . . . . . . . . 55 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . . 5 AOE 50 | . . . . . . . . . 50 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac DSF Fac Total 2762 | 45 289 198 119 247 30 278 42 343 1171 Wait 468 | . 2 39 25 . . 63 . 132 207 Move 2038 | 37 247 127 89 239 30 190 40 159 880 Hop . | . . . . . . . . . . Pick Up 36 | 2 7 2 1 1 . 4 . 9 10 Fast Attach 25 | 6 2 3 . 2 . 3 . 3 6 Attach 20 | . . 2 . . . 5 1 2 10 Detach 7 | . 1 1 . . . 2 1 1 1 Swap 13 | . 2 1 . 1 . 1 . 2 6 Drop 36 | . 3 3 1 4 . 5 . 9 11 Fire 113 | . 25 20 3 . . 5 . 21 39 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 587 | -9/Materials | Met 8R-AWN 616 | -9/Materials | Discovered new exit (range 16) 668 | -9/Materials | Discovered new exit (range 12) 700 | -9/Materials | Discovered new exit (range 6) 706 | -9/Materials | Entered Mines 707 | -9/Mines | Assembled infested the area 707 | -9/Mines | Followed 8R-AWN into the Mines 712 | -9/Mines | Assisted by a Guerilla fighting off Assembled 720 | -9/Mines | Discovered new exit (range 15) 766 | -9/Mines | Learned 2 Materials zone layouts 844 | -9/Mines | Discovered new exit (range 5) 849 | -9/Mines | Entered Exiles 878 | -9/Exiles | Welcomed by 8R-AWN 907 | -9/Exiles | Met EX-HEX 943 | -9/Exiles | Met EX-BIN 961 | -9/Exiles | Aligned with FarCom system 962 | -9/Exiles | Given EX-Vault access code 991 | -9/Exiles | Opened EX-Vault 1020 | -9/Exiles | Found Prototype Energy Cannon 1048 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1083 | -9/Exiles | Met EX-DEC 1132 | -9/Exiles | Discovered new exit (range 11) 1144 | -9/Exiles | Left Exiles lab with Firepult 1144 | -9/Exiles | Entered Mines 1168 | -8/Mines | Discovered new exit (range 11) 1180 | -8/Mines | Entered Materials 1180 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1181 | -8/Materials | Identified Firepult 1461 | -8/Materials | Discovered new exit (range 19) 1506 | -8/Materials | Entered Factory 1506 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1554 | -7/Factory | Discovered new exit (range 6) 1556 | -7/Factory | Identified exit to DSF 1556 | -7/Factory | Entered DSF 1605 | -7/DSF | Additional patrols routed to DSF 1857 | -7/DSF | Build established: Scavenger-Skirmisher 1871 | -7/DSF | Sterilization system engaged 1891 | -7/DSF | Ambient heat levels rising (+10) 1906 | -7/DSF | Ambient heat levels rising (+10) 1921 | -7/DSF | Ambient heat levels rising (+10) 1934 | -7/DSF | Discovered new exit (range 15) 1936 | -7/DSF | Ambient heat levels rising (+10) 1951 | -7/DSF | Ambient heat levels rising (+10) 1966 | -7/DSF | Ambient heat levels rising (+10) 1974 | -7/DSF | Entered Factory 1974 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2433 | -6/Factory | Build established: Pyromaniac-Skirmisher 3024 | -6/Factory | First assault squad dispatched 3028 | -6/Factory | Destroyed 7 combat bots 3134 | -6/Factory | Garrison activated, responded to threat 3166 | -6/Factory | Destroyed 10 combat bots 3209 | -6/Factory | Lost 8 parts (1p2n3u2w) 3407 | -6/Factory | Self-destructed Last Messages --------------- 03396_ Firepult emits an uncontrolled burst of heat. 03396_ Several Firepult components seem to have fused. 03402_ C-30 ARC bursts open, deploying its payload. 03402_ G-67 Veteran unfolds itself. 03402_ G-50 Soldier unfolds itself. 03402_ E-15 Imp unfolds itself. 03402_ Sml. Storage Unit destroyed. 03405_ C-30 ARC bursts open, deploying its payload. 03405_ G-67 Veteran unfolds itself. 03405_ G-50 Soldier unfolds itself. 03405_ L-41 Fighter unfolds itself. 03405_ I-36 Angel unfolds itself. 03406_ Kicked E-15 Imp out of the way. 03406_ Arm. Leg blown off. 03406_ Carbon-fiber Leg blown off. 03406_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ???????# """" """" # ####?##??????????? | | ######## # # ???????? ? | | ## # # ""G"??????? ? | | "" ""#########+#### + " " ????? ? | | "" T"# # # [ " " #???? ? | | "" ""# # # #???? ?? | | # # # """ #???? ?? | | "" + # =%% % #! """ #???? ?? | | "" # # =% % # """ ????? #?? | | "" # #= %= #? ??????# #?? | | ! # Y ###g#############/######### #?? | | ####### Y g%%= "%" #?? | | # " ### | | " " # # | | " " # %% # | | " " # # | | " " # ########################+##### # | | " " # # #?????#?? ????# # | | " " # # """ """" #??????? ""?????# # | | " " # # """ """" #??????# ""?????# | | " " # #g """ """" #??????# ??????# # | | " " + w"+%g i """" #??????#????????#^ ^# | | # #ggggg #???????????????# ^ # | | ! #^ ^ # ###?????????????# # | | ####### # l %# #?????????????# # | | ????? ^^ # =@=#?????????????# ### | | ??? # # #???????????Y?# #?? | | ? % ^^# """Y""" # #?????????????# #?? | | # """"""" ###?????????????# #?? | | ##############???????????????# ### | | #+###########????????????????????????????# # | | ????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# + " | | ?????????????????????????????????????????# # " | | ????????????????????????????????########?# %# " | | ????????????????????????????????# # # " | | ????????????????????????????????# # # | | ????????????????????????????????# # ### | | ????????????????????????????????# # % | | ???????????????????????????????????""""" + %! | | ???????????????????????????????????""""" " %% | | ????????????????????????????????? """""" " | | ????????????????????????????????# """""" " | | ????????????????????????????????# | | ????????????????????????????############# | | ????????????????????????????# ^# | | ????????????????????????????# | | ????????????????????????????# # = | | ????????????????????????????# # ""T | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 27 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Authchip Count 2 Item Schematics ----------------- Adv. Coolant Injector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed RecoilSkeletonDoublenader Manual? 0 Play Time 01:00:04 Cumulative 24.2 hours Start 2023.09.08 @ 21:55:40 End 2023.09.08 @ 22:59:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11Bold Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ece8f1e3-2dc8-4508-b782-89c3cdbade6b