Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 00:08:30

Player: m1m1c

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (744)      744
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2539

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             79/550
Matter                     225/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
           Hover Unit
     Small Storage Unit
     Large Matter Pod (0)
  Improved EM Shotgun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
           Propulsion Shielding
           Utility Shielding
>          --- WEAPON -----------
  Improved Assault Rifle
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Hover Unit
           Hover Unit
           VTOL Module
     Small Storage Unit
     Large Matter Pod
           System Shield
  Improved EM Shotgun
           Beam Cannon
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Grenade Launcher
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 6   3   8   17  
  Power                    4    | 1   .   .   3   
    Engine                 1    | 1   .   .   .   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   3   6   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   2   4   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   .   1   1   
    Flight                 1    | .   .   .   1   
  Utility                  8    | 1   1   1   5   
    Device                 2    | .   1   .   1   
    Storage                3    | 1   .   1   1   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   4   3   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | 2   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   
Parts Lost                 14   | .   .   2   12  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      9    | .   .   2   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   88  88  85  
  Engine                   7    | .   14  11  .   
  Core                     3    | .   .   .   7   
  Leg                      28   | .   28  28  28  
  Hover                    3    | .   .   5   2   
  Device                   8    | .   3   11  8   
  Storage                  10   | .   14  11  8   
  Hackware                 1    | .   .   .   4   
  Protection               4    | .   .   .   10  
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            8    | .   15  10  4   
  Launcher                 9    | .   12  10  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 13  16  23  27  
  Greatest Support         72   | 20  20  30  72  
  Greatest Overweight (x)  1    | 1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   9   9   
  Most Carried             10   | 2   5   9   10  
  Average Carried          6    | 1   4   6   8   
  Final Capacity           10   | 8   8   10  5   
  Final Carried            9    | 2   5   9   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           578  | 214 .   222 142 
  Remotely                 .    | .   .   .   .   
Salvage Created            732  | .   7   416 309 
  Parts                    54   | .   2   32  20  
Haulers Intercepted        2    | .   .   1   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  18   | .   .   10  8   
  Guns                     3    | .   .   3   .   
  Cannons                  3    | .   .   .   3   
  AOE                      12   | .   .   7   5   
Classes Destroyed          9    | .   1   6   2   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   .   1   
  Hauler                   2    | .   .   1   1   
  Watcher                  4    | .   1   2   1   
  Swarmer                  4    | .   .   .   4   
  Grunt                    9    | .   .   5   4   
  Brawler                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           9    | .   1   9   5   
  Combat Bots Only         6    | .   .   6   4   
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        231  | .    .    54   177  
  Missed                   90   | .    .    18   72   
Damage Taken               2161 | .    .    566  1595 
  Core                     590  | .    .    119  471  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  104  | .    .    .    104  
Core Remaining (%)         90   | 100  100  70   .    
Volleys Fired              55   | .    2    40   13   
  Largest                  2    | .    2    2    2    
  Hottest                  96   | .    50   56   96   
Shots Fired                78   | .    4    55   19   
  Gun                      49   | .    2    40   7    
  Cannon                   6    | .    .    .    6    
  Launcher                 23   | .    2    15   6    
  Special                  .    | .    .    .    .    
  Kinetic                  49   | .    2    40   7    
  Thermal                  6    | .    .    .    6    
  Explosive                18   | .    2    15   1    
  Electromagnetic          5    | .    .    .    5    
  Robot Hit Streak         15   | .    1    15   7    
  Robot Miss Streak        3    | .    1    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           54   | .    2    39   13   
  Core Hits                46   | .    2    26   18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1795 | .    97   998  700  
  Guns                     489  | .    .    401  88   
  Cannons                  70   | .    .    .    70   
  Explosions               1084 | .    97   597  390  
  Melee                    .    | .    .    .    .    
  Ramming                  152  | .    .    .    152  
  Kinetic                  489  | .    .    401  88   
  Thermal                  70   | .    .    .    70   
  Explosive                807  | .    97   597  113  
  Electromagnetic          277  | .    .    .    277  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            60   | .    5    20   35   
  Projectiles              .    | .    .    .    .    
  Explosions               60   | .    5    20   35   
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      122  | .    .    69   53   
  Shots                    5    | .    .    3    2    
  Rammed                   6    | .    .    .    6    
Targets Rammed             52   | .    .    .    52   
  Kicked                   46   | .    .    .    46   
  Crushed                  .    | .    .    .    .    
Highest Temperature        48   | .    .    4    48   
  Average Temperature      19   | .    .    3    22   
  Received Heat Transfer   930  | .    .    156  774  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         148  | .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             378  | .   24  321 378 
  Initial                  135  | .   .   9   135 
  Average                  115  | .   11  95  197 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         75   | 100 100 90  48  
  Level 1                  24   | .   .   9   51  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   .   1   7   
  Investigation            3    | .   .   .   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   2   12  41  
  Peak Tracking Total      16   | .   1   5   16  
  Tactical Retreats        6    | .   .   .   6   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   2   2   2   
  Terminals                6    | .   2   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   4   3   10  
  Successful               1    | .   1   .   .   
  Failed                   16   | .   3   3   10  
    Catastrophic           8    | .   .   2   6   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   2   3   5   
  Terminals                17   | .   4   3   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   2   2   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1663 | 73  334 587 669 
Spaces Moved               1217 | 53  267 388 509 
  Core                     103  | 8   .   .   95  
  Treads                   .    | .   .   .   .   
  Legs                     1111 | 45  267 388 411 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   3    | .   .   .   3   
  Fastest Speed            35   | 50  120 120 35  
  Average Speed            114  | 119 120 121 106 
  Slowest Speed            190  | 190 120 190 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            2    | .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 4   35  24  38  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          146  | .   17  122 7   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      146  | .   17  122 7   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1393 | 60  275 446 612 
  Wait                     4    | .   .   4   .   
  Move                     1211 | 52  266 387 506 
  Hop                      1    | .   .   .   1   
  Pick Up                  16   | 2   3   3   8   
  Fast Attach              19   | 6   3   5   5   
  Attach                   13   | .   .   2   11  
  Detach                   7    | .   .   3   4   
  Swap                     2    | .   .   1   1   
  Drop                     13   | .   1   1   11  
  Fire                     55   | .   2   40  13  
  Melee                    .    | .   .   .   .   
  Ram                      6    | .   .   .   6   
  Kick                     46   | .   .   .   46  
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 14)
  408 | -10/Materials | Entered another Materials area
  408 | -9/Materials  | Evolved 2 slots: Propulsion x2
  973 | -9/Materials  | Discovered new exit (range 15)
  995 | -9/Materials  | Entered another Materials area
  995 | -8/Materials  | Evolved 2 slots: Utility x2
 1602 | -8/Materials  | Core integrity fell below 50%
 1639 | -8/Materials  | Lost 9 parts (1p4n2u2w)
 1664 | -8/Materials  | Core integrity fell below 20%
 1664 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Adv. EMP Blaster destroyed.
Kicked Y-45 Defender out of the way.
Kicked Y-45 Defender.
Imp. Carbon-fiber Leg destroyed.
Kicked Y-45 Defender out of the way. <x2>
Lgt. Nuclear Core destroyed.
Beam Cannon destroyed.
Critical hit (Burn: +37).
Utility Shielding destroyed.
Imp. Carbon-fiber Leg destroyed.
Imp. Sensor Array destroyed.
Dropped Med. Storage Unit.
VTOL Module destroyed.
Acquired 56 matter.
Slammed into K-01 Serf.
Slammed into G-47 Trooper. <x3>
G-47 Trooper knocked back.
Slammed into G-47 Trooper.
Critical hit (Burn: +37).
Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              254
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileCompositeStreamer
  Manual?         0
Play Time         00:18:55
  Cumulative      17.6 hours
  Start           2024.04.14 @ 23:53:21
  End             2024.04.15 @ 00:08:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d63e78af-ff05-46e1-919f-3850f44dd53e