Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 02:27:50 Player: GamerKilroy Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (531) 531 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1031 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 294/300 Energy 248/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Weapon Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Heat Sink Small Storage Unit Structural Scanner Terrain Scanner Small Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Weapon Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Structural Scanner Sensor Array Terrain Scanner [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 6 13 . Power 5 | 1 4 . Engine 5 | 1 4 . Core . | . . . Reactor . | . . . Propulsion 7 | 2 5 . Treads 2 | 2 . . Leg 5 | . 5 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device 2 | . 2 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 7 | 2 7 9 Power 1 | . 1 1 Propulsion 2 | 1 2 2 Utility 3 | . 3 5 Weapon . | . . 1 Tool/Special . | . . . Unused Backups 9 | . 2 7 Power 3 | . 2 1 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 100 Engine 13 | . 13 14 Treads 11 | . 12 . Leg 16 | . 15 28 Device 6 | . 6 . Storage 14 | . 14 14 Protection 7 | . 6 14 Ballistic Gun 27 | . 27 28 Peak Build Rating 8 | 6 8 7 Average Rating 7 | 3 7 7 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 18 | 10 18 . Greatest Support 40 | 40 40 . Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 8 | 7 8 10 Most Carried 10 | 5 10 9 Average Carried 7 | 2 7 9 Final Capacity 10 | 8 10 10 Final Carried 9 | 3 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 542 | 184 358 . Remotely . | . . . Salvage Created 610 | . 610 . Parts 52 | . 52 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 19 | . 19 . Guns 19 | . 19 . Classes Destroyed 3 | . 3 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 13 | . 13 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 127 | . 115 12 Missed 28 | . 24 4 Hits 99 | . 91 8 Projectile 99 | . 91 8 Critical Strikes 1 | . . 1 Actively Blocked 1 | . . 1 Damage Taken 1052 | . 988 64 Core 250 | . 236 14 Absorbed by Shields . | . . . Redirected to Shielding 25 | . 20 5 Regen/Repaired (Parts) 26 | . 26 . Core Remaining (%) 100 | 100 . . Volleys Fired 76 | 1 72 3 Largest 2 | 2 2 2 Hottest 40 | 40 40 40 Shots Fired 152 | 2 144 6 Gun 152 | 2 144 6 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 152 | 2 144 6 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | 2 7 5 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 104 | 2 100 2 Core Hits 42 | . 42 . Critical Kills . | . . . Critical Parts Destroyed 2 | . 2 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 852 | 12 824 16 Guns 850 | 12 822 16 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 2 | . 2 . Kinetic 850 | 12 822 16 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 2 | . 2 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 24 | . 24 . Average Temperature 9 | . 9 . Received Heat Transfer 393 | . 393 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 172 | . 172 60 Initial 60 | . . 60 Average 56 | . 58 60 Influence Increases 542 | . 542 . Destroy 0b10 Robot/C 380 | . 380 . Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 82 | . 82 . Lose Combat Pursuer 75 | . 75 . Influence Decreases 482 | . 388 94 Entered New Map 94 | . . 94 Time Decay 378 | . 378 . Lost Part 10 | . 10 . Squads Dispatched 5 | . 5 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 4 | . 4 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 38 | . 35 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats 5 | . 5 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 7 | . 7 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Recall Reinforcements 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 620 | . 620 . Sensors 480 | . 480 . Terrain 140 | . 140 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1423 | 61 1356 6 Spaces Moved 665 | 43 622 . Core 23 | 23 . . Treads 234 | 20 214 . Legs 408 | . 408 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 . Average Speed 131 | 101 133 . Slowest Speed 160 | 160 160 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 4 73 2 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1094 | 60 1031 3 Wait 291 | . 291 . Move 663 | 42 621 . Hop . | . . . Pick Up 30 | 10 20 . Fast Attach . | . . . Attach 9 | 6 3 . Detach . | . . . Swap 11 | . 11 . Drop 12 | 1 11 . Fire 76 | 1 72 3 Melee . | . . . Ram . | . . . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 436 | -10/Materials | Repaired Lgt. Assault Rifle 659 | -10/Materials | Core integrity fell below 50% 816 | -10/Materials | Discovered new exit (range 16) 881 | -10/Materials | Discovered new exit (range 10) 1088 | -10/Materials | Core integrity fell below 20% 1418 | -10/Materials | Entered Mines 1424 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Retrieving 9 components... Sml. Laser Aluminum Leg Lgt. Ion Engine Heat Sink Lgt. Treads Ion Engine Ion Engine Lgt. Ion Engine Ion Engine Dropped Sensor Array. Acquired Heat Sink. Dropped Aluminum Leg. R-06 Scavenger collects Sensor Array. R-06 Scavenger inserts Aluminum Leg into recycling unit. R-06 Scavenger inserts Sml. Laser into recycling unit. R-06 Scavenger inserts Ion Engine into recycling unit. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#######???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# s#???????????????????? | | ????????????????????# ### #??????????????? | | ????????????????????# @ #??????????????? | | ????????????????????# s s######??????????????? | | ????????????????????#######???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 67% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartZioniteThrower Manual? 0 Play Time 00:15:32 Cumulative 5.2 hours Start 2025.08.03 @ 01:54:23 End 2025.08.03 @ 02:27:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e0ef65b6-be4b-4045-93d0-d55c692f302d