Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 16:54:50 Player: IDRpheonix Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (90) 450 Value Destroyed (2829) 2829 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 8992 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/1300 Matter 107/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Compact Wheel Compact Wheel Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Biometal Leg Antigrav Array > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- Minigun Linear Accelerator Improved Remote Datajack > --- INVENTORY -------- Power Amplifier Advanced Point Defense System [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Biometal Leg Wheel Armored Wheel Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Beam Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . . . Utility 9 | . . 1 1 2 . . 1 2 2 . . Weapon 3 | . . 1 1 . . . . . . 1 . Parts Attached 91 | 6 9 6 8 19 12 . 3 6 7 13 2 Power 11 | 1 2 . 2 2 1 . . . . 2 1 Engine 3 | 1 1 . 1 . . . . . . . . Core 5 | . 1 . 1 2 1 . . . . . . Reactor 3 | . . . . . . . . . . 2 1 Propulsion 24 | 2 3 1 2 3 2 . . 2 2 7 . Treads . | . . . . . . . . . . . . Leg 1 | . . . . . . . . . . 1 . Wheel 17 | 2 3 1 2 3 2 . . 2 2 . . Hover 2 | . . . . . . . . . . 2 . Flight 4 | . . . . . . . . . . 4 . Utility 25 | 1 1 1 2 8 3 . 2 3 3 1 . Device 13 | . . 1 2 4 2 . 1 1 2 . . Storage 2 | 1 . . . 1 . . . . . . . Processor 3 | . 1 . . 2 . . . . . . . Hackware 5 | . . . . 1 . . 1 2 1 . . Protection 2 | . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 31 | 2 3 4 2 6 6 . 1 1 2 3 1 Energy Gun 6 | 2 . . 1 1 1 . . 1 . . . Energy Cannon 4 | . 1 1 1 1 . . . . . . . Ballistic Gun 8 | . . . . 2 5 . . . . 1 . Ballistic Cannon 11 | . 2 3 . 2 . . 1 . 1 1 1 Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 65 | . 7 1 4 7 10 . . 4 11 11 10 Power 8 | . 2 . 1 1 1 . . 1 . 1 1 Propulsion 19 | . 3 . 2 2 1 . . 2 5 1 3 Utility 17 | . . . . 2 3 . . 1 1 5 5 Weapon 21 | . 2 1 1 2 5 . . . 5 4 1 Highest Loss Streak 10 | . 5 1 3 3 8 . . 3 9 10 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . 6 7 7 7 7 8 7 6 2 2 4 Power . | . . . . . . . . . . . . Propulsion . | . 1 2 . . . 1 . . . . 3 Utility 5 | . 1 3 5 6 6 7 7 5 1 1 . Weapon . | . 2 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . 3 1 3 7 2 . . 2 . 1 . Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . 2 . . 1 . . . . . . . Utility 12 | . 1 . 2 4 2 . . 2 . 1 . Weapon 3 | . . 1 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 89 98 98 97 93 100 99 94 76 60 50 Engine 2 | . 9 11 5 1 . . . . . . . Core 4 | . 2 . 3 5 6 7 6 2 . . . Wheel 14 | . 24 22 17 12 15 15 20 15 9 . . Device 13 | . . 11 17 18 12 7 10 11 13 12 10 Storage 7 | . 14 11 9 7 7 7 6 5 . . . Processor 16 | . 8 11 9 17 23 23 20 17 15 12 9 Hackware 3 | . . . . 1 . . 5 16 21 15 9 Protection 1 | . . . . . 2 7 2 . 2 3 3 Energy Gun 4 | . 8 . . 5 5 7 6 5 1 . . Energy Cannon 8 | . 7 10 17 13 4 . . . . . . Ballistic Gun 5 | . . . . . 11 23 17 11 4 2 . Ballistic Cannon 8 | . 11 20 17 9 2 . 2 5 5 3 . Peak Build Rating 74 | 6 9 12 21 38 39 35 44 51 57 74 42 Average Rating 30 | 4 6 11 18 31 34 35 41 49 46 50 34 On Entrance 26 | . 6 8 12 21 38 35 35 44 47 35 42 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 5 . Naked Turns 2 | . . . . . . . . . . . 2 Heaviest Build 36 | 14 16 22 28 34 36 26 30 30 28 31 24 Greatest Support 37 | 20 32 32 28 37 33 22 32 32 32 28 27 Greatest Overweight (x) 5 | . 5 . . 1 1 1 1 2 2 4 1 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 7 4 5 5 Average Carried 6 | . 6 7 7 7 7 8 7 6 2 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | . 8 8 8 8 8 8 8 5 1 5 3 Class Distribution -------------------- 41% | Gunner 19% | Skirmisher 10% | Mutant 10% | Scavenger-Gunner 7% | Hacker-Gunner 5% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Matter Collected 2234 | 160 331 231 275 637 253 . . 33 76 143 95 Remotely . | . . . . . . . . . . . . Salvage Created 2357 | . 535 309 427 691 214 . . 33 39 87 22 Parts 140 | . 26 22 23 41 10 . . 6 6 3 3 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Combat Hostiles Destroyed 74 | . 15 12 18 16 5 1 . . 2 4 1 Melee 1 | . . . . . 1 . . . . . . Guns 5 | . . . . 1 2 1 . . . 1 . Cannons 65 | . 15 12 18 14 2 . . . . 3 1 AOE 2 | . . . . . . . . . 2 . . Classes Destroyed 13 | . 3 3 1 4 . . . 1 1 . . Worker 7 | . . . . 5 . . . 1 1 . . Builder 2 | . . . . . . . . 1 1 . . Tunneler 1 | . . . . . . . . . 1 . . Hauler 1 | . . . . 1 . . . . . . . Recycler 3 | . 2 . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 30 | . 5 5 8 3 1 1 . . 2 4 1 Grunt 30 | . 10 5 6 7 2 . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . Sentry 5 | . . 1 2 2 . . . . . . . Hunter 2 | . . . 2 . . . . . . . . Programmer 5 | . . . . 4 1 . . . . . . Best Kill Streak 9 | . 9 4 7 4 2 1 . 2 3 4 1 Combat Bots Only 7 | . 4 3 7 3 2 1 . . 2 4 1 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 . 1 3 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Hostile Shots Fired 763 | . 120 35 94 105 88 5 1 20 56 101 138 Missed 263 | . 41 13 30 26 24 2 1 9 19 32 66 Hits 500 | . 79 22 64 79 64 3 . 11 37 69 72 Melee 12 | . . . . . 3 . . . . . 9 Projectile 488 | . 79 22 64 79 61 3 . 11 37 69 63 Critical Strikes 15 | . . 1 . . 4 . . . 3 2 5 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 8601 | . 814 229 722 1244 1137 47 . 315 1011 1573 1509 Core 2422 | . 196 29 113 232 272 18 . 29 215 401 917 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 104 | . . . . . . . . . 58 46 . Regen/Repaired (Parts) 84 | . . . 84 . . . . . . . . Core Remaining (%) 74 | 100 21 92 79 . . 25 100 97 81 . . Volleys Fired 202 | . 48 22 42 42 13 1 . 2 9 19 4 Largest 4 | . 2 3 4 4 4 4 . 2 3 2 1 Hottest 230 | . 110 126 186 230 196 130 . 50 124 84 51 Shots Fired 568 | . 90 65 167 143 49 5 . 4 21 20 4 Gun 100 | . 28 . . 19 31 5 . 4 9 4 . Cannon 464 | . 62 65 167 124 18 . . . 12 12 4 Launcher . | . . . . . . . . . . . . Special 4 | . . . . . . . . . . 4 . Kinetic 306 | . 44 44 83 61 25 4 . 4 21 16 4 Thermal 257 | . 46 21 84 82 24 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . . . . Robot Hit Streak 15 | . 7 6 10 15 9 1 . 3 8 7 1 Robot Miss Streak 8 | . 7 4 7 8 6 1 . . 2 3 2 Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 310 | . 52 29 77 90 33 1 . 2 13 12 1 Core Hits 147 | . 19 15 30 53 15 1 . 3 5 5 1 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . 3 . 2 5 . . . . . 1 2 Burn 1 | . 1 . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . Blast 11 | . 2 . 2 4 . . . . . 1 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7791 | . 921 600 1527 2522 753 20 . 65 854 431 98 Guns 1122 | . 199 . . 295 399 20 . 51 88 70 . Cannons 5788 | . 722 600 1527 1828 321 . . . 378 337 75 Explosions 787 | . . . . 399 . . . . 388 . . Melee . | . . . . . . . . . . . . Ramming 94 | . . . . . 33 . . 14 . 24 23 Kinetic 4317 | . 510 459 919 1005 405 20 . 51 466 407 75 Thermal 2981 | . 411 141 608 1118 315 . . . 388 . . Explosive 399 | . . . . 399 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . 3 8 8 . 2 . 7 7 Average Corruption 4 | . . . . 1 4 8 . 2 . 5 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 45 | . . . . 6 23 8 . 1 . 4 3 Message Errors 13 | . . . . 1 7 1 . . . 2 2 Matter Fused 10 | . . . . 1 7 1 . 1 . . . Heat Flow Errors 3 | . . . . 2 . 1 . . . . . Energy Discharges 8 | . . . . 1 5 1 . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . 1 2 1 . . . 1 . Data Loss (major) 2 | . . . . . 1 1 . . . . . Misfires 1 | . . . . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 388 | . 15 3 7 150 . . . . 185 28 . Projectiles 71 | . 15 3 7 18 . . . . . 28 . Explosions 317 | . . . . 132 . . . . 185 . . Melee . | . . . . . . . . . . . . Knockbacks 29 | . 4 4 12 5 1 . . . . 3 . Impact . | . . . . . . . . . . . . Kinetic 27 | . 4 3 11 5 1 . . . . 3 . Secondary 2 | . . 1 1 . . . . . . . . Self-Inflicted Damage 425 | . . . . 187 13 . . 7 196 11 11 Shots 4 | . . . . 2 . . . . 2 . . Rammed 19 | . . . . . 13 . . 1 . 2 3 Targets Rammed 19 | . . . . . 13 . . 1 . 2 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 372 | . 318 114 175 372 313 111 . . 17 6 . Average Temperature 88 | . 107 45 63 99 133 48 . . 9 3 . Received Heat Transfer 1263 | . 198 63 108 375 279 . . . 90 . 150 Effects 2 | . 1 . . 1 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 5 | . . . . 5 . . . . . . . Heat Transferred 5396 | . 1110 296 1295 1927 518 . . . 250 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Maximum Alert Level 2 | . 1 1 2 . . . . . . . . Low Security (%) 84 | 100 89 70 22 100 . . 100 100 100 100 100 Level 1 15 | . 10 29 73 . . . . . . . . Level 2 . | . . . 4 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 408 | . 210 309 408 190 . . 8 15 114 60 32 Initial 163 | . . 65 121 163 . . 7 . . 6 7 Average 111 | . 119 163 282 102 . . . 2 17 15 10 Influence Increases 2528 | . 430 374 573 578 155 22 8 25 156 143 64 Destroy 0b10 Robot/C 1480 | . 300 240 360 320 100 20 . . 40 80 20 Destroy 0b10 Robot/NC 80 | . 10 5 . 40 . . . 10 15 . . Destroy Leader 294 | . 40 52 80 92 10 . . . 10 . 10 Allied During Kill 2 | . . . . . . 2 . . . . . Successful Hack 63 | . . . 6 7 . . 8 . . 42 . Select Force Hacks 50 | . 50 . . . . . . . . . . Disable Machine 180 | . . 60 15 45 . . . . 45 15 . Destroy Structure 109 | . . 2 7 44 . . . . 46 6 4 Partial Spotted 45 | . . . 30 . . . . . . . 15 Lose Combat Pursuer 225 | . 30 15 75 30 45 . . 15 . . 15 Influence Decreases 2528 | . 276 239 502 767 326 10 20 25 142 142 79 Entered New Map 539 | . . 89 168 197 64 . 5 . . 8 8 Time Decay 1604 | . 206 140 294 500 235 10 15 25 57 90 32 Lost Part 385 | . 70 10 40 70 27 . . . 85 44 39 Squads Dispatched 17 | . 2 2 3 5 . . 1 1 1 1 1 Investigation 4 | . 1 1 2 . . . . . . . . Extermination 5 | . . . . 3 . . 1 . . 1 . Reinforcement 8 | . 1 1 1 2 . . . 1 1 . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Distress Signals 8 | . 1 . 2 4 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 162 | . 23 18 27 28 13 5 1 9 7 11 20 Peak Tracking Total 17 | . 7 4 9 5 6 7 1 6 5 6 17 Tactical Retreats 11 | . 1 1 2 2 3 . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Traps Triggered 4 | . . 1 1 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Machines Disabled 13 | . 1 4 1 3 . . . . 3 1 . Max in Single Turn 3 | . 1 1 1 2 . . . . 3 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged 1 | . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Machines Accessed 24 | . 4 1 4 7 1 . 3 . 1 2 1 Terminals 19 | . 4 1 3 5 . . 3 . 1 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 40 | . 6 5 8 10 1 . 4 . 1 4 1 Successful 22 | . 2 2 6 3 1 . 3 . 1 4 . Failed 18 | . 4 3 2 7 . . 1 . . . 1 Catastrophic 5 | . 2 1 . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 3 7 1 2 . . 2 . . . . Terminals 30 | . 6 5 5 7 . . 4 . 1 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . 3 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 1 2 3 2 1 . 3 . 1 1 . Record 6 | . 1 2 2 . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Recall Assault 2 | . . . . . . . 1 . . 1 . Zone Layout 2 | . . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 3 1 . . . . . . . Scan Component 3 | . . . 2 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 1 2 5 . . . . 1 2 1 Full Trace Events 2 | . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . 1 . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . . . . 2 . parse_system 2 | . . . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 138 | . . . . . . 138 . . . . . Highest-Rated Ally 138 | . . . . . . 138 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Active Infowar (turns) 3284 | . . . . 1490 984 264 260 110 37 53 86 Optics 3233 | . . . . 1490 984 264 260 110 . 39 86 Structural 151 | . . . . . . . . . 28 53 70 Jamming 276 | . . . . . . . 157 110 9 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Turns Passed 5257 | 35 433 294 648 1491 984 264 260 188 259 312 89 Spaces Moved 4804 | 33 280 221 514 1304 940 262 300 189 246 309 206 Core 148 | 1 3 . . . . . . . 100 29 15 Treads . | . . . . . . . . . . . . Legs 63 | . . . . . . . . . . 63 . Wheels 4185 | 32 277 221 514 1304 940 262 300 189 146 . . Hover 117 | . . . . . . . . . . 117 . Flight 291 | . . . . . . . . . . 100 191 Fastest Speed 34 | 50 80 90 90 90 85 100 83 83 50 34 34 Average Speed 90 | 79 94 94 92 98 95 100 83 86 83 78 35 Slowest Speed 300 | 80 300 100 95 115 105 100 95 120 150 250 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 1 4 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 4 45 27 32 26 85 32 11 8 5 7 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . 1 . . . Scrap Searched 1 | . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 87 | . . . 5 48 7 . . . 22 3 2 Melee . | . . . . . . . . . . . . Projectile 29 | . . . 5 10 7 . . . 2 3 2 AOE 58 | . . . . 38 . . . . 20 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Arm Total 5268 | 38 357 257 581 1413 989 262 310 208 283 356 214 Wait 31 | . . . . 4 . . 2 9 16 . . Move 4783 | 32 279 220 513 1303 939 261 299 188 245 306 198 Hop 5 | . . . . . . . . . . 1 4 Pick Up 72 | . 16 5 11 21 7 . 2 1 2 6 1 Fast Attach 51 | 6 5 2 1 10 7 . 2 3 3 11 1 Attach 37 | . 3 3 6 5 4 . 2 2 6 4 2 Detach 3 | . . . . . . . . . . 3 . Swap 16 | . 1 1 3 6 1 . 1 1 1 1 . Drop 48 | . 5 4 5 22 4 . 2 1 1 3 1 Fire 202 | . 48 22 42 42 13 1 . 2 9 19 4 Melee . | . . . . . . . . . . . . Ram 19 | . . . . . 13 . . 1 . 2 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 219 | -10/Materials | Core integrity fell below 50% 254 | -10/Materials | Lost 5 parts (1p2n2w) 299 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 329 | -10/Materials | Identified exit to Mines 419 | -10/Materials | Discovered new exit (range 15) 468 | -10/Materials | Identified exit to Materials 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 651 | -9/Materials | Discovered new exit (range 12) 762 | -9/Materials | Identified exit to Materials 763 | -9/Materials | Entered another Materials area 763 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 928 | -8/Materials | Destroyed 7 combat bots 1114 | -8/Materials | Lost 3 parts (1p2n) 1123 | -8/Materials | Destroyed 7 combat bots 1153 | -8/Materials | Build established: Gunner 1283 | -8/Materials | Repaired Beam Cannon 1395 | -8/Materials | Discovered new exit (range 4) 1410 | -8/Materials | Identified exit to Factory 1411 | -8/Materials | Entered Factory 1411 | -7/Factory | Evolved 2 slots: Utility x2 1697 | -7/Factory | Build established: Skirmisher 2271 | -7/Factory | Lost 3 parts (1p1n1u) 2656 | -7/Factory | Discovered new exit (range 14) 2695 | -7/Factory | Identified exit to Lower Caves 2902 | -7/Factory | Entered Lower Caves 2910 | -7/Lower Caves | Learned location of Zion (-6) 3018 | -7/Lower Caves | Build established: Gunner 3458 | -7/Lower Caves | Spotted B-75 Beast 3515 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3560 | -7/Lower Caves | Core integrity fell below 50% 3593 | -7/Lower Caves | Lost 8 parts (1p1n2u4w) 3878 | -7/Lower Caves | Discovered new exit (range 8) 3885 | -7/Lower Caves | Identified exit to Lower Caves 3886 | -7/Lower Caves | Entered another Lower Caves area 3974 | -7/Lower Caves | Discovered new exit (range 19) 3991 | -7/Lower Caves | Identified exit to Factory 4105 | -7/Lower Caves | Encountered a Warlord checkpoint 4144 | -7/Lower Caves | 99-TNT showed up to help 4146 | -7/Lower Caves | 99-TNT revealed a hidden path 4150 | -7/Lower Caves | Entered Factory 4150 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4318 | -6/Factory | Discovered new exit (range 8) 4323 | -6/Factory | Identified exit to Factory 4390 | -6/Factory | Spotted B-75 Beast 4410 | -6/Factory | Entered another Factory area 4410 | -5/Factory | Evolved 2 slots: Utility x2 4523 | -5/Factory | Lost 3 parts (1p2n) 4592 | -5/Factory | Discovered new exit (range 8) 4598 | -5/Factory | Entered another Factory area 4598 | -4/Factory | Evolved 2 slots: Utility x2 4636 | -4/Factory | Discovered new exit (range 14) 4647 | -4/Factory | Identified exit to Research 4716 | -4/Factory | Build established: Hacker-Gunner 4749 | -4/Factory | Spotted B-86 Titan 4800 | -4/Factory | Lost 9 parts (5n1u3w) 4857 | -4/Factory | Entered Research 4857 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5095 | -3/Research | Lost 10 parts (1p1n5u3w) 5142 | -3/Research | Spotted B-86 Titan 5168 | -3/Research | Discovered new exit (range 5) 5169 | -3/Research | Identified exit to Armory 5169 | -3/Research | Entered Armory 5248 | -3/Armory | Core integrity fell below 50% 5255 | -3/Armory | Core integrity fell below 20% 5258 | -3/Armory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 05244_ Destroyed Lgt. Antimatter Reactor. 05247_ Hvy. Gauss Cannon severed. 05248_ Acquired Hvy. Gauss Cannon. 05249_ Hvy. Gauss Cannon destroyed. 05250_ Lgt. Antimatter Reactor severed. 05250_ Slammed into C-35 Carver. 05251_ Signal Interpreter severed. 05252_ Slug penetrates Wall. 05252_ C-35 Carver destroyed. 05253_ UCYGJQIF0BE||BQ%XLMXDN>P:9&V4LNFF6%S4L 05254_ Adv. Weight Redist. System destroyed. 05254_ Mak. Hacking Suite severed. 05254_ Acquired 68 matter. 05254_ Penetrated by Slug. 05254_ Knocked back. 05255_ Adv. Visual Processing Unit severed. 05255_ Acquired 5 matter. 05256_ System Shield destroyed. 05256_ Slug penetrates Wall. 05258_ Slammed into D-63 Destroyer. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????###########????????? | | ???????????????????????######## ##????????? | | ???????????????????????## ==/*########### | | ???????????????????????##""" %*%=# ######## | | ???????????????????????##""" !==/ % ## | | ???????????????????????##""" [%[######## ## | | ??????????????????????? #""" =%######## ## | | ??????????????????????? #""" gg ### ####+## | | ??????????????????????? # H ## [ = # | | ??????????????????????? ####s;;### # | | ????????????????######? ## gg ### !] "# | | ????????????????# ##c c s### ]! "# | | ????????????????# d@ c + T# | | ????????????????# ## ### """ "# | | ????????????????## ?## ;##* """ "# | | ?????????????????# ####x##### """ "# | | ?????????????????# ######### ##### # | | ?????????????????? # # #########+#### | | ?????????????????? # / #### | | ?????????????????? # # ######## ##?? | | ?????????????????? # # ######## ##?? | | ?????????????????? # # ##????## ##?? | | ?????????????????? ##+###### ######## ##?? | | ?????????????????? ## ######+######## #### | | ???????????????????## ## # #### | | ???????????????????## + # T## | | ??????????????????? #### " # ""## | | ??????????????????? #### "" # #### | | ????????????????# ???## "" # #### | | ????????????????## ???## "" # ##?? | | ?????????????? ### ##?## "" # ##?? | | ?????????????? ### ##?## "" # ##?? | | ?????????????? # ### "" + ##?? | | ?????????????? # ### " + ##?? | | ?????????????? + / # ##?? | | ?????????????? # ### # ##?? | | ?????????????? # #######+######## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 24 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 33 Defensive Hacking 10 Item Schematics ----------------- Power Amplifier | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 16% | -8/Materials Studied --------- Biometal Leg | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Heavy Suspicion Item+ Novice Programmer Oops Sprinter Challenges ------------ None Game ------ Seed AssemblyPointObliterator Manual? 0 Play Time 02:12:29 Cumulative 13.3 hours Start 2026.03.13 @ 23:24:16 End 2026.03.15 @ 16:54:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74838cf8-6b49-4c5b-adab-bd8123f3281d