Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 08:23:54

Player: Takagiro

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (767)      767
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 1858

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             0/400
Matter                     139/300
Energy                     325/325
System Corruption          0%
Temperature                Cool (2)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
  Large Battery
        Field Recycling Unit
>       --- WEAPON (2) -------
   Mini Grenade Launcher
>       --- INVENTORY (8) ----
  Light Treads
  Light Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
     Large Battery
           Terrain Scanner
>          --- WEAPON -----------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
     Light Treads
           Field Recycling Unit
           Assault Rifle
     Light Cannon
           Grenade Launcher
      Mini Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   3   16  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   2   4   
    Device                 3    | .   .   3   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 3   1   7   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 3   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   .   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 16   | .   3   13  
  Power                    3    | .   .   3   
  Propulsion               4    | .   1   3   
  Utility                  4    | .   1   3   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      6    | .   3   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     81   | .   93  73  
  Engine                   11   | .   14  9   
  Treads                   4    | .   .   7   
  Wheel                    10   | .   23  1   
  Device                   8    | .   .   13  
  Storage                  23   | .   26  22  
  Energy Gun               4    | .   4   5   
  Ballistic Gun            15   | .   23  9   
  Slashing Weapon          1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 10  14  28  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  6    | .   1   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 8   8   8   
  Average Carried          6    | 5   7   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           419  | 217 141 61  
  Remotely                 .    | .   .   .   
Salvage Created            791  | .   342 449 
  Parts                    64   | .   30  34  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  26   | .   12  14  
  Melee                    2    | .   .   2   
  Guns                     17   | .   12  5   
  AOE                      7    | .   .   7   
Classes Destroyed          7    | .   2   5   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Operator                 1    | .   .   1   
  Swarmer                  10   | .   6   4   
  Grunt                    10   | .   6   4   
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           6    | .   5   6   
  Combat Bots Only         5    | .   5   5   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 2    | .   .   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        172  | .    50   122  
  Missed                   47   | .    18   29   
Damage Taken               1869 | .    331  1538 
  Core                     506  | .    91   415  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         81   | 100  63   .    
Volleys Fired              69   | .    33   36   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    60   60   
Shots Fired                123  | .    66   57   
  Gun                      115  | .    66   49   
  Cannon                   .    | .    .    .    
  Launcher                 8    | .    .    8    
  Special                  .    | .    .    .    
  Kinetic                  91   | .    56   35   
  Thermal                  24   | .    10   14   
  Explosive                8    | .    .    8    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    7    11   
  Robot Miss Streak        5    | .    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           87   | .    42   45   
  Core Hits                51   | .    24   27   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              12   | .    .    12   
  Impact                   .    | .    .    .    
  Slashing                 12   | .    .    12   
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1666 | .    360  1306 
  Guns                     635  | .    360  275  
  Cannons                  .    | .    .    .    
  Explosions               779  | .    .    779  
  Melee                    252  | .    .    252  
  Ramming                  .    | .    .    .    
  Kinetic                  464  | .    286  178  
  Thermal                  171  | .    74   97   
  Explosive                779  | .    .    779  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 252  | .    .    252  
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            75   | .    .    75   
  Projectiles              .    | .    .    .    
  Explosions               75   | .    .    75   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      304  | .    .    304  
  Shots                    7    | .    .    7    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        46   | .    46   28   
  Average Temperature      13   | .    18   6    
  Received Heat Transfer   477  | .    120  357  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         400  | .    175  225  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             487  | .   275 487 
  Initial                  115  | .   .   115 
  Average                  195  | .   127 272 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         60   | 100 83  38  
  Level 1                  25   | .   16  34  
  Level 2                  14   | .   .   26  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   13  16  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   3   1   
  Successful               2    | .   1   1   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   3   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   1   1   
  Retrieve Components      2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   1   1   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               682  | 58  253 371 
Spaces Moved               335  | 48  157 130 
  Core                     25   | 12  .   13  
  Treads                   94   | .   .   94  
  Legs                     .    | .   .   .   
  Wheels                   216  | 36  157 23  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  95  
  Average Speed            117  | 80  91  162 
  Slowest Speed            350  | 90  95  350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       15   | 3   28  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 1    | .   .   1   
Terrain Destroyed          46   | .   .   46  
  Melee                    1    | .   .   1   
  Projectile               .    | .   .   .   
  AOE                      45   | .   .   45  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      498  | 66  212 220 
  Wait                     31   | .   12  19  
  Move                     333  | 47  156 130 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 12  6   7   
  Fast Attach              1    | .   1   .   
  Attach                   21   | 6   2   13  
  Detach                   .    | .   .   .   
  Swap                     4    | 1   .   3   
  Drop                     2    | .   2   .   
  Fire                     69   | .   33  36  
  Melee                    12   | .   .   12  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Lost 3 parts (1n1u1w)
  287 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Entered another Materials area
  312 | -9/Materials  | Evolved 2 slots: Utility x2
  599 | -9/Materials  | Core integrity fell below 50%
  620 | -9/Materials  | Lost 6 parts (1p1n2u2w)
  668 | -9/Materials  | Crushed by falling debris
  668 | -9/Materials  | Core integrity fell below 20%
  683 | -9/Materials  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
  may cause a cave-in, but only if doing so for
  extended periods. Tunneling a short distance
  between rooms is safe unless the area was
  destabilized by an explosion.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
K-01 Serf collects debris.
Lgt. Treads destroyed.
The unstable cave ceiling collapses.
Crushed by falling debris.
Aluminum Leg crushed.
U-05 Engineer lays Concrete. <x2>
Katana destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
K-01 Serf collects debris.
Y-45 Defender destroyed.
K-01 Serf destroyed.
K-01 Serf collects debris.
Destroyed Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            465
Matter Stores              312
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleSensorCleaver
  Manual?         0
Play Time         00:08:44
  Cumulative      16.7 hours
  Start           2024.02.29 @ 07:44:23
  End             2024.02.29 @ 08:23:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           25
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b444faf-944d-4d58-ba01-be99dcf38def