Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 13:10:42 Player: Morgweiler Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2979) 2979 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 6359 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 100/100 System Corruption 10% Temperature Cool (6) Movement Hovering (60) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag System > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Treads Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Titanium Leg Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Advanced Visual Processing Unit Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Medium Treads Gravmag System Improved EM Pulse Cannon Heavy Assault Rifle Autogun Remote Datajack [Rating: 38] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Small Storage Unit Device Maneuvering Thrusters Storage Small Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 120 | 8 12 30 30 15 25 Power 17 | 1 2 5 1 4 4 Engine 13 | 1 2 5 1 4 . Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 40 | 2 2 11 14 3 8 Treads 11 | . . 5 5 1 . Leg 14 | . . 3 6 1 4 Wheel 8 | 2 2 3 . 1 . Hover 4 | . . . 3 . 1 Flight 3 | . . . . . 3 Utility 22 | 2 2 3 7 4 4 Device 8 | . . 2 4 . 2 Storage 6 | 1 2 . 1 2 . Processor 6 | 1 . 1 2 1 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 41 | 3 6 11 8 4 9 Energy Gun 8 | 1 3 . 1 2 1 Energy Cannon 4 | . . 3 . . 1 Ballistic Gun 16 | 2 2 4 3 2 3 Ballistic Cannon 6 | . 1 1 3 . 1 Launcher 1 | . . . 1 . . Special Weapon 3 | . . . . . 3 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 41 | . 4 . 10 1 26 Power 7 | . 1 . 1 . 5 Propulsion 16 | . 2 . 5 1 8 Utility 10 | . . . 4 . 6 Weapon 8 | . 1 . . . 7 Highest Loss Streak 15 | . 2 . 5 1 15 Average Slot Usage (%) 92 | . 98 96 93 97 75 Engine 10 | . 13 10 8 14 4 Core 1 | . . . . . 5 Treads 6 | . . 13 . 10 3 Leg 8 | . . 6 18 6 9 Wheel 8 | . 27 12 . 3 2 Hover 1 | . . . 5 . . Device 9 | . . 4 25 7 4 Storage 13 | . 18 19 9 11 5 Processor 12 | . 9 8 6 22 19 Protection 1 | . . . . 3 2 Energy Gun 2 | . 9 . 1 3 . Ballistic Gun 6 | . 10 4 2 6 8 Ballistic Cannon 5 | . 8 8 4 3 2 Slashing Weapon 2 | . . 2 8 . . Naked Turns . | . . . . . . Heaviest Build 51 | 9 18 24 30 51 39 Greatest Support 84 | 20 32 40 84 30 30 Greatest Overweight (x) 5 | . . 5 2 5 3 Average Overweight (x) . | . . . . 2 1 Largest Inventory Capacity 8 | 6 8 8 6 8 6 Average Capacity 6 | 5 6 7 6 6 5 Most Carried 8 | 6 8 8 6 6 6 Average Carried 5 | 4 6 7 5 4 4 Final Capacity 8 | 6 8 6 6 6 4 Final Carried 8 | 6 8 5 3 6 1 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 2519 | 308 206 533 607 157 708 Remotely . | . . . . . . Salvage Created 2810 | 120 371 743 664 197 715 Parts 191 | 6 33 55 51 6 40 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 64 | . 10 15 18 3 18 Melee 9 | . . . 8 . 1 Guns 27 | . 8 6 1 2 10 Cannons 23 | . 1 9 5 1 7 AOE 5 | . 1 . 4 . . Classes Destroyed 13 | 3 5 2 2 . 1 Worker 5 | 2 1 1 1 . . Builder 7 | . 1 1 4 1 . Tunneler 2 | 1 1 . . . . Hauler 2 | . 1 1 . . . Recycler 5 | 1 1 2 . 1 . Operator 1 | . . 1 . . . Watcher 5 | . 2 2 1 . . Swarmer 19 | . 6 3 6 . 4 Grunt 30 | . 4 8 7 1 10 Brawler 1 | . . . 1 . . Sentry 11 | . . 4 3 2 2 Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Best Kill Streak 8 | 2 6 6 8 1 4 Combat Bots Only 5 | . 3 3 5 1 4 Max Kills in Single Turn 3 | 1 2 1 3 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . 2 . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 5880 | . 480 654 1418 493 2835 Core 1172 | . 119 55 292 33 673 Absorbed by Shields 40 | . . . . . 40 Core Remaining (%) 71 | 100 52 86 46 . . Volleys Fired 274 | 14 36 58 34 24 108 Largest 2 | 2 2 2 2 2 2 Hottest 134 | 40 75 103 98 128 134 Shots Fired 480 | 28 72 116 64 47 153 Gun 300 | 28 55 50 24 33 110 Cannon 166 | . 17 66 37 14 32 Launcher 3 | . . . 3 . . Special 11 | . . . . . 11 Kinetic 396 | 28 55 92 54 34 133 Thermal 24 | . . 8 . 13 3 Explosive 3 | . . . 3 . . Electromagnetic 46 | . 17 16 7 . 6 Robot Hit Streak 22 | 8 13 17 8 18 22 Robot Miss Streak 4 | 2 4 4 2 4 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 308 | 21 43 70 54 32 88 Core Hits 174 | 9 25 31 39 14 56 Critical Hits 9 | . . 5 2 . 2 Critical Kills 4 | . . 2 1 . 1 Critical Parts Destroyed 3 | . . 1 1 . 1 Melee Attacks 27 | . . 3 24 . . Impact . | . . . . . . Slashing 24 | . . . 24 . . Piercing . | . . . . . . Sneak Attacks 5 | . . 3 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . . 4 . . Damage Inflicted 7272 | 167 1108 1203 2319 813 1662 Guns 2721 | 167 362 500 227 435 1030 Cannons 2315 | . 139 703 636 295 542 Explosions 1535 | . 607 . 845 83 . Melee 611 | . . . 611 . . Ramming 90 | . . . . . 90 Kinetic 4082 | 167 318 927 794 436 1440 Thermal 1168 | . 607 102 114 294 51 Explosive 814 | . . . 731 83 . Electromagnetic 507 | . 183 174 69 . 81 Impact . | . . . . . . Slashing 611 | . . . 611 . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 18 | . . . . . 18 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Targeting Errors 6 | . . . . . 6 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 370 | . 89 9 249 23 . Projectiles 43 | . . 9 11 23 . Explosions 205 | . 89 . 116 . . Melee 122 | . . . 122 . . Knockbacks 18 | . 1 7 6 1 3 Impact . | . . . . . . Kinetic 18 | . 1 7 6 1 3 Secondary . | . . . . . . Self-Inflicted Damage 240 | . . 88 122 . 30 Shots 5 | . . 1 4 . . Rammed 45 | . . . . . 45 Targets Rammed 56 | . . . . . 56 Kicked 11 | . . . . . 11 Crushed . | . . . . . . Highest Temperature 309 | . 120 309 39 177 244 Average Temperature 55 | . 42 66 17 64 62 Received Heat Transfer 1781 | . 126 219 459 177 800 Effects 2 | . . 1 . . 1 Energy Bleed 2 | . . 1 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1521 | . 450 185 100 675 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 510 | 20 403 365 234 117 510 Initial 120 | . 13 96 120 46 70 Average 180 | 5 208 239 110 52 300 Maximum Alert Level 2 | . 2 1 1 . 2 Low Security (%) 58 | 100 27 29 93 100 38 Level 1 32 | . 66 70 6 . 18 Level 2 8 | . 6 . . . 42 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 1 1 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 6 | . 2 2 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 17 23 35 10 22 Peak Tracking Total 8 | . 5 5 8 3 8 Tactical Retreats 16 | . . 1 10 2 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 6 | . . 1 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 12 | . 4 3 2 1 2 Max in Single Turn 2 | . 2 2 1 1 1 Garrison Relay 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 21 | . 5 6 6 4 . Terminals 10 | . 3 3 3 1 . Fabricators . | . . . . . . Repair Stations 5 | . . 2 1 2 . Recycling Units 3 | . 2 . 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 60 | . 17 19 15 9 . Successful 38 | . 12 10 10 6 . Failed 22 | . 5 9 5 3 . Catastrophic 4 | . 1 3 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 14 7 8 3 . Fabricators . | . . . . . . Repair Stations 13 | . . 7 2 4 . Recycling Units 5 | . 3 . 2 . . Scanalyzers 8 | . . 5 3 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 16 | . 9 1 4 2 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . 1 . . 1 . Emergency Access Points 3 | . 2 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 2 | . . . 2 . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 6 2 2 . Scan Component 6 | . . 3 1 2 . Repair 4 | . . 3 1 . . Recycling Unit Hacks 5 | . 3 . 2 . . Report Inventory 1 | . 1 . . . . Retrieve Components 4 | . 2 . 2 . . Scanalyzer 5 | . . 3 2 . . Insert Component 3 | . . 2 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 17 | . 2 6 5 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 3 1 . . Time 129 | . . 103 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 7 . 1 . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 2 . . . Non-combat 2 | . . 2 . . . Combat . | . . . . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 1 | . . 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released 10 | . . . . . 10 Machine Destruction 10 | . . . . . 10 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 4366 | 116 618 1149 971 722 790 Spaces Moved 2582 | 74 490 743 522 385 368 Core 10 | 2 . 1 . . 7 Treads 208 | . . 127 3 67 11 Legs 763 | . . 50 403 140 170 Wheels 1431 | 72 490 565 . 178 126 Hover 155 | . . . 116 . 39 Flight 15 | . . . . . 15 Fastest Speed 37 | 50 80 100 61 110 37 Average Speed 120 | 79 92 119 132 157 109 Slowest Speed 300 | 80 100 300 180 210 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 73 48 32 9 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . 30 23 19 25 . Melee . | . . . . . . Projectile 9 | . . . 8 1 . AOE 88 | . 30 23 11 24 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3350 | 104 590 889 702 455 610 Wait 145 | 3 29 18 77 7 11 Move 2572 | 73 489 742 521 385 362 Hop 3 | . . . . . 3 Pick Up 54 | 6 13 9 9 12 5 Fast Attach 55 | 7 1 14 13 4 16 Attach 22 | . 3 4 5 2 8 Detach 7 | . . 5 . . 2 Swap 47 | 1 8 12 12 9 5 Drop 63 | . 11 24 11 12 5 Fire 274 | 14 36 58 34 24 108 Melee 23 | . . 3 20 . . Ram 22 | . . . . . 22 Kick 33 | . . . . . 33 Crush 1 | . . . . . 1 Escape Stasis 24 | . . . . . 24 Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Discovered new exit (range 12) 476 | -10/Materials | Discovered new exit (range 13) 701 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -9/Materials | Build established: Scavenger-Mutant 1091 | -9/Materials | Repaired Adv. Beam Cannon 1122 | -9/Materials | Repaired Lgt. Treads 1431 | -9/Materials | Discovered new exit (range 16) 1749 | -9/Materials | Repaired Com. Wheel 1884 | -9/Materials | Entered another Materials area 1884 | -8/Materials | Evolved 2 slots: Utility x2 1906 | -8/Materials | Build established: Mutant 1994 | -8/Materials | Repaired Aluminum Leg 2591 | -8/Materials | Discovered new exit (range 16) 2601 | -8/Materials | Lost 5 parts (1p2n2u) 2622 | -8/Materials | Core integrity fell below 50% 2855 | -8/Materials | Entered Factory 2855 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3066 | -7/Factory | Build established: Scavenger-Mutant 3540 | -7/Factory | Build established: Mutant 3577 | -7/Factory | Identified exit to Garrison 3577 | -7/Factory | Entered Garrison 3620 | -7/Garrison | Triggered checkpoint 3668 | -7/Garrison | Garrison Relay disabled 3782 | -7/Garrison | Triggered checkpoint 3782 | -7/Garrison | Triggered checkpoint 3855 | -7/Garrison | Lost 4 parts (2p1n1u) 3901 | -7/Garrison | Lost 4 parts (2n2w) 3956 | -7/Garrison | Triggered checkpoint 4028 | -7/Garrison | Garrison Relay disabled 4065 | -7/Garrison | Discovered new exit (range 19) 4204 | -7/Garrison | Build established: Scavenger-Mutant 4205 | -7/Garrison | Core integrity fell below 50% 4249 | -7/Garrison | System corruption reached 10% 4304 | -7/Garrison | Lost 15 parts (2p4n5u4w) 4352 | -7/Garrison | Core integrity fell below 20% 4367 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04281_ Acquired 24 matter. 04282_ Acquired 5 matter. 04292_ System corrupted: Heat flow error (+258). 04295_ Overheating: Energy bleed (-30). 04309_ System corrupted: Remote Datajack targeting data glitched. 04310_ A5XTXADP GZIOXGPA6CV 04326_ System corrupted: Heat flow error (+247). 04328_ System corrupted: Autogun targeting data glitched. 04346_ Triggered Alarm Trap. 04346_ An alarm sounds. 04348_ System corrupted: Remote Datajack rejected. 04349_ System corrupted: Autogun jammed. 04354_ Slammed into Y-54 Guardian. 04355_ Autogun destroyed. 04355_ Slammed into Y-54 Guardian. 04358_ Lgt. Nuclear Core destroyed. 04358_ Slammed into Y-54 Guardian. 04361_ VTOL Module destroyed. 04361_ Slammed into Y-54 Guardian. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#######????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# < #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????### #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????#! =#????????? | | ????????????????????????????????????# ##???????? | | ????????????????????????????????????+! #???????? | | ????????????????????????????????????# ##???????? | | ????????????????????????????????????# #????????? | | ??????????????????????#########?????# #????????? | | ??????????????????????#!! !!#?????# #????##### | | ????????????????????###!! !!#?????# #????# *= | | ????????????????????# + @ #?????# #????# ! | | ????????????????????###!!Y !!#?????# #????# "" | | ??????????????????????#!! |!!#?????# #????# ### | | ??????????????????????####+####?????# #????# #?? | | ?????????????????????????# #????????# #??### #?? | | ???????????????????????### ##########% #### #?? | | ???????????????????????# += #? + #?? | | ???????????????????????# ####### #### #??# #?? | | ???????????????????????# #?????# #??#% #??### #?? | | ???????????????????????# #?????#+####= ######!#?? | | ???????????????????????# #?????# = ! =#?? | | ???????????????????##### #?????# #### ########?? | | ???????????????????# #?????# #??# #????????? | | ???????????????????# ### #?????#=#?## #??####??? | | ????????????????####+#?# #?????#!#?# # ???? | | ????????????????# #?# #?????#!#?# + ??????? | | ???????????###### ########### #### #????????? | | ?????????### ! #????????? | | ?? * [![| #????????? | | ?# " =% %=%! [= #????????? | | ???#########%" ## ## ###############????????? | | ???????????#" ##^ ^^## #??????????????????????? | | ???????????" ?????????????????????? | | ???????????" #????????????????????? | | ???????????" #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 30 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Transmission Jammer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ContainmentShockCutter Manual? 0 Play Time 01:10:15 Cumulative 47.2 hours Start 2020.10.29 @ 10:00:04 End 2020.10.29 @ 13:10:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 41 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4e3cf2d-3482-4e4b-ac12-f8298eb26e17