Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 13:52:16 Player: NedFive Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (5) 25 Value Destroyed (154) 154 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 2022 Bonus ------- Follower Combat Kills 35 Friendly Fire -12 Cogmind --------- Core Integrity 550/550 Matter 230/300 Energy 140/140 System Corruption 0% Temperature Cool (6) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Heavy Particle Gun Makeshift Shrapnel Gun > --- INVENTORY (25) --- Medium Storage Unit Compact Matter Pod (0) ECM Suite Hardened Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy Particle Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Medium Storage Unit ECM Suite Hardened Light Armor Plating Datajack [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 28 | 6 2 5 10 5 Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads 5 | 2 . . 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 . 5 3 Device 4 | . 1 . 2 1 Storage 4 | 1 . . 1 2 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 8 | 2 . 3 1 2 Energy Gun 4 | 1 . 1 1 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 2 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 100 94 89 Engine 12 | . 14 14 11 9 Treads 27 | . 28 28 28 27 Device 12 | . 13 14 10 9 Storage 3 | . 3 . 7 9 Processor 14 | . 10 14 14 18 Energy Gun 7 | . 14 6 7 4 Ballistic Gun 18 | . 14 21 14 13 Naked Turns . | . . . . . Heaviest Build 91 | 12 14 10 23 91 Greatest Support 66 | 40 40 40 66 66 Greatest Overweight (x) 3 | 3 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 5 10 25 Average Capacity 7 | 7 5 5 8 19 Most Carried 6 | 4 5 5 6 5 Average Carried 4 | 2 4 4 4 3 Final Capacity 25 | 8 5 5 5 25 Final Carried 5 | 4 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 452 | 210 . 144 98 . Remotely . | . . . . . Salvage Created 124 | . . 38 86 . Parts 6 | . . 1 5 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 4 | . . 3 1 . Guns 4 | . . 3 1 . Classes Destroyed 4 | . . 2 2 . Watcher 1 | . . . 1 . Swarmer 2 | . . 2 . . Sentry 1 | . . . 1 . Demolisher 1 | . . 1 . . Best Kill Streak 1 | . . 1 1 . Combat Bots Only 1 | . . 1 1 . Max Kills in Single Turn 1 | . . 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 110 | . 12 61 13 24 Missed 38 | . 7 20 4 7 Damage Taken 814 | . 56 417 126 215 Core 107 | . 12 56 39 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 154 | . . . 154 . Core Remaining (%) 87 | 100 . 72 90 . Volleys Fired 32 | . . 21 7 4 Largest 2 | . . 2 2 2 Hottest 79 | . . 60 60 79 Shots Fired 59 | . . 37 14 8 Gun 59 | . . 37 14 8 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 34 | . . 23 7 4 Thermal 18 | . . 14 . 4 Explosive . | . . . . . Electromagnetic 7 | . . . 7 . Robot Hit Streak 3 | . . 3 3 3 Robot Miss Streak 4 | . . 4 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 29 | . . 16 8 5 Core Hits 11 | . . 5 3 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 357 | . 2 159 113 83 Guns 344 | . . 159 102 83 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 13 | . 2 . 11 . Kinetic 194 | . . 104 24 66 Thermal 72 | . . 55 . 17 Explosive . | . . . . . Electromagnetic 78 | . . . 78 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | . 2 . 2 . Targets Rammed 4 | . 2 . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 40 | . . 40 28 6 Average Temperature 15 | . . 19 13 3 Received Heat Transfer 90 | . 30 . 60 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 162 | . . 125 . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 130 | . . 130 95 35 Initial 35 | . . . . 35 Average 41 | . . 57 38 35 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . 4 10 8 3 Peak Tracking Total 4 | . 2 3 4 2 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . 1 1 . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . . . 2 2 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 15 | . . . 10 5 Successful 9 | . . . 6 3 Failed 6 | . . . 4 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 8 | . . . 8 . Recycling Units . | . . . . . Scanalyzers 6 | . . . 2 4 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 102 | . . . 102 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 24 | . . 16 8 . Total Damage 335 | . . 253 82 . Kills 5 | . . 5 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1987 | 82 240 1024 348 293 Spaces Moved 1067 | 44 143 597 152 131 Core 7 | 7 . . . . Treads 1060 | 37 143 597 152 131 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 165 | 158 160 160 160 205 Slowest Speed 240 | 200 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 31 96 20 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1227 | 53 154 633 241 146 Wait 70 | . . 4 64 2 Move 1063 | 43 142 596 151 131 Hop . | . . . . . Pick Up 15 | 4 4 2 3 2 Fast Attach 18 | 6 2 3 5 2 Attach 3 | . . . 1 2 Detach 2 | . . . 2 . Swap 7 | . . 2 4 1 Drop 13 | . 4 5 2 2 Fire 32 | . . 21 7 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 2 . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Entered Mines 342 | -10/Mines | Escorted by a lone wolf Derelict 362 | -10/Mines | Learned location of Storage (-7) 385 | -10/Mines | Assembled infested the area 790 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1235 | -10/Mines | Discovered new exit (range 8) 1259 | -10/Mines | Discovered new exit (range 13) 1315 | -10/Mines | Identified exit to Materials 1347 | -10/Mines | Entered Materials 1347 | -9/Materials | Accompanied by 1 ally 1347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1366 | -9/Materials | Repaired Lgt. Deuterium Engine 1392 | -9/Materials | Repaired Lgt. Treads 1436 | -9/Materials | Repaired Lgt. Deuterium Engine 1485 | -9/Materials | Discovered new exit (range 15) 1512 | -9/Materials | Identified exit to Mines 1638 | -9/Materials | Discovered new exit (range 10) 1694 | -9/Materials | Identified exit to Materials 1695 | -9/Materials | Entered another Materials area 1695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1988 | -8/Materials | Self-destructed Last Messages --------------- Schematic downloaded. >>Insert(ECM Suite) Scanning ECM Suite... Ready to analyze. T-07 Excavator is excavating. K-01 Serf collects debris. T-07 Excavator is excavating. Acquired Huge Storage Unit. Dropped Lgt. Assault Rifle. Acquired Prototype Energy Gun. Identified Hvy. Particle Gun. Acquired Com. Matter Pod. K-01 Serf cleans the Fusion Modulator. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. 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"" ##?### """ #?####+###########????????? | | ?????????######?""" ##?### ####?? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussElectronRedistributor Manual? 0 Play Time 00:22:56 Cumulative 3.6 hours Start 2024.04.02 @ 13:32:01 End 2024.04.02 @ 13:52:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 928ec05e-ed9e-41b6-b523-dd606298f477