Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 16:29:33 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (40) 8000 Robots Destroyed (258) 1290 Value Destroyed (12694) 12694 Prototype IDs (372) 7440 Alien Tech Used (17) 3400 Bonus (61275) 61275 TOTAL SCORE: 98599 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 3056 Follower Combat Kills 475 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1156 Cogmind --------- Core Integrity 442/1850 Matter 260/300 Energy 586/590 System Corruption 0% +Membrane Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (4) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Experimental Weapon Cycler AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (9) ---- Spacefold Activator Sigix Sheargun A3's Sniper Rifle Sigix Broadsword Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Weapon Cycler AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- High-powered Transdimensional Reconstructor Spacefold Activator Sigix Sheargun A3's Sniper Rifle Sigix Broadsword Sigix Corpse [Rating: 281] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Medium Armor Plating Artifact Microwarp Drive Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Utility 9 | . . . . . 2 . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . 1 . . 2 . . . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 169 | 8 3 4 19 1 22 7 10 . 4 1 1 1 1 8 . . 1 . 4 . 1 . . 2 1 4 . 1 1 1 6 . 4 1 7 9 5 6 13 12 Power 15 | 1 . . 3 . 2 1 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . Engine 6 | 1 . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Propulsion 40 | 2 . 2 9 . 10 3 2 . 2 . . . 1 3 . . 1 . 1 . . . . . . . . . . 1 1 . 1 1 . . . . . . Treads 19 | . . . 8 . 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . 1 . 1 . 2 . 2 . . . 1 3 . . 1 . 1 . . . . . . . . . . 1 1 . 1 1 . . . . . . Utility 78 | 2 3 . 3 . 4 1 5 . . 1 . . . 4 . . . . 1 . 1 . . 2 1 3 . 1 . . 4 . 3 . 6 8 4 3 11 7 Device 41 | 1 . . 1 . 1 . 3 . . . . . . . . . . . 1 . . . . 2 1 . . . . . 4 . 3 . . 6 4 3 8 3 Storage 6 | 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Processor 12 | . . . . . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 2 . . 2 . Hackware 8 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 4 Protection 9 | . 2 . 1 . 1 1 . . . 1 . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon 36 | 3 . 2 4 1 6 2 2 . 1 . 1 1 . . . . . . 2 . . . . . . . . . 1 . 1 . . . 1 . . 2 1 5 Energy Gun 9 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 3 Energy Cannon 11 | . . . 2 . 3 . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . Ballistic Gun 9 | 2 . 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 3 . 2 3 1 . 1 . . . . 1 . . . . . . . . . 2 . . . . . . 5 . . 1 3 1 1 . 8 8 Parts Lost 20 | . . . 1 . 4 3 . . . . . . 4 3 . . 1 . . . . . . . 1 . . . 1 2 . . . . . . . . . . Power 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . 1 . . . . . . . 2 2 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Utility 8 | . . . 1 . 1 2 . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . Weapon 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 1 . 1 1 . . . . . . 4 3 . . 1 . . . . . . . 1 . . . 1 2 . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 7 14 19 24 24 24 10 10 10 9 10 10 9 5 6 7 7 5 9 15 15 14 14 15 14 10 10 9 8 7 9 9 10 12 11 11 11 8 7 7 Power 1 | . 1 1 1 2 1 2 1 2 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 1 1 . . . . . . Propulsion 3 | 1 2 2 3 5 6 6 . . . 1 1 1 . . 1 1 1 . 1 4 4 4 4 3 3 2 3 2 2 2 3 3 3 4 . . . . . . Utility 6 | . 3 6 8 11 10 9 4 5 5 5 5 5 4 2 3 3 3 3 4 7 7 7 7 6 6 4 5 4 3 3 2 2 1 2 4 4 4 4 3 3 Weapon 3 | . 1 2 4 6 5 5 2 2 2 1 2 2 1 1 . 1 1 . . 1 1 . . 1 1 1 1 1 1 1 2 2 2 3 3 5 4 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 47 | . . 1 7 . 8 . 8 . 1 . . . . . . . . . . . 1 . . 1 . 4 . 2 . . 2 . . 1 4 1 . 1 . 5 Power 5 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 Propulsion 16 | . . . 2 . 2 . 3 . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 2 . . 1 3 . . . . . Utility 15 | . . . 1 . 4 . 3 . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . . 2 Weapon 10 | . . 1 3 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 99 100 99 96 73 76 82 84 85 84 78 75 86 86 86 86 82 82 82 82 82 80 82 83 84 82 84 80 77 79 80 80 70 80 81 83 83 78 Engine 4 | . 14 14 9 . 7 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 1 11 1 . 2 7 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 9 10 10 10 10 10 10 9 9 9 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 9 7 7 7 Treads 12 | . . . 32 33 26 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 28 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 9 7 7 7 Flight 7 | . . . . . . . 28 30 36 38 38 38 34 29 33 33 33 33 29 29 29 29 29 29 29 26 26 24 26 24 21 21 23 23 8 . . . . . Device 10 | . 10 8 . . 8 9 13 15 15 13 14 15 12 13 13 13 13 13 17 17 17 17 17 15 20 15 15 15 15 13 14 15 18 19 10 17 18 22 15 13 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 8 9 8 . . . Processor 7 | . . . . . 8 9 7 7 7 7 7 7 7 3 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 17 18 15 22 20 Hackware 1 | . . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 10 10 10 10 10 10 10 9 9 4 . . . . . Protection 5 | . 3 5 10 11 9 5 . . . 1 . . 1 3 6 6 6 6 5 5 5 5 5 5 1 4 5 5 5 5 5 5 4 4 1 . . . . . Energy Gun 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 18 18 29 29 27 Energy Cannon 5 | . . . 9 10 16 17 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ballistic Gun 8 | . 28 28 21 22 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 5 5 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 1 . . . . . Peak Build Rating 281 | 7 9 13 24 24 35 36 39 39 44 44 44 41 45 52 57 57 53 57 75 71 76 79 79 77 82 88 88 91 95 95 106 103 113 113 222 232 238 266 268 281 Average Rating 87 | 5 8 11 20 23 29 33 32 35 39 40 40 40 37 42 52 52 52 53 63 71 71 74 74 73 75 86 88 84 88 88 96 98 105 108 174 229 235 259 265 265 On Entrance 78 | . 7 8 13 24 24 35 21 35 35 40 40 39 41 33 52 52 52 53 53 71 71 74 74 74 75 76 88 88 86 89 86 98 98 110 109 210 231 238 260 262 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 14 29 36 104 104 116 116 20 20 20 23 23 21 24 24 24 24 24 24 35 35 35 35 35 35 35 28 28 31 32 32 31 40 42 42 45 51 65 60 61 59 Greatest Support 63 | 20 20 25 63 63 63 62 20 20 26 25 25 25 25 27 27 27 35 35 35 43 35 35 35 35 43 35 35 35 35 43 40 40 50 50 60 60 60 60 60 60 Greatest Overweight (x) 3 | 3 1 1 1 1 2 2 . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Average Overweight (x) . | . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 10 10 10 10 10 10 15 15 19 19 19 14 9 9 Average Capacity 16 | 7 10 15 21 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 15 15 15 10 10 10 10 10 10 10 14 15 15 19 15 9 9 9 Most Carried 25 | 4 9 15 25 24 25 25 23 10 10 10 10 10 10 8 7 7 7 6 15 15 15 15 15 15 15 13 10 10 10 9 10 10 15 15 15 14 14 11 9 9 Average Carried 15 | 2 7 14 19 24 24 24 9 9 9 9 9 10 9 5 6 6 6 5 9 15 14 14 14 14 14 9 10 9 9 8 9 9 11 14 12 11 11 8 7 8 Final Capacity 25 | 8 15 15 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 10 10 10 10 10 10 10 15 15 19 19 14 9 9 9 Final Carried 25 | 4 9 15 24 24 25 23 10 10 10 10 10 10 8 7 7 7 6 6 15 15 15 15 15 15 14 10 10 10 9 8 10 10 15 15 13 12 12 9 7 6 Class Distribution -------------------- 22% | Alien-Sigix 16% | Tank 15% | Scout 12% | Gunner 10% | Scavenger-Gunner 9% | Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5718 | 290 259 211 643 157 787 322 112 . 115 107 63 83 52 75 30 . . . 149 . . 57 . 80 . 80 . 10 69 34 88 . 110 . 390 103 132 100 780 230 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15799 | 107 398 94 1491 118 2200 1191 112 . 45 67 15 . 37 10 . . . . 188 . . . . 401 . 152 . 81 11 . . . 122 . 702 359 331 809 2315 4443 Parts 935 | 7 28 3 90 9 143 61 4 . 4 6 1 . 5 1 . . . . 7 . . . . 4 . 5 . 5 . . . . 6 . 36 23 21 31 105 330 Haulers Intercepted 21 | . . . 6 . 6 6 . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 6 | . 1 1 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 4 . . 5 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 198 | . 10 2 24 17 40 18 1 . . 6 1 . 3 . . . . . . . . . . . . . . . 1 . . . . . 8 2 1 9 13 42 Melee 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 121 | . 10 2 10 2 18 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 1 9 13 42 Cannons 47 | . . . 14 2 18 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 27 | . . . . 13 4 1 . . . 6 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Classes Destroyed 19 | 2 5 . 4 1 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Worker 12 | . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 3 . Builder 9 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 1 . . . Tunneler 3 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 21 | . . . 6 . 6 6 . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Recycler 8 | 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 1 . . Mechanic 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Watcher 11 | . 1 . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Swarmer 34 | . 3 . 3 4 10 3 . . . 6 1 . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Grunt 54 | . 7 2 12 . 19 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 2 . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 25 | . . . 8 . 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . Programmer 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 1 . Heavy 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Assembled 18 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Best Kill Streak 14 | 1 3 2 4 14 6 6 1 . 1 3 1 . 2 1 . . . . 1 . . . . . . 1 . 1 1 . . . 2 . 4 3 3 6 4 9 Combat Bots Only 13 | . 3 2 4 13 4 5 1 . . 3 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . 4 1 1 5 3 9 Max Kills in Single Turn 4 | 1 1 1 1 4 4 2 1 . 1 2 1 . 1 1 . . . . 1 . . . . . . 1 . 1 1 . . . 1 . 2 2 2 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Exploded 4 | . . . . 4 3 1 . . . 2 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A5 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1456 | . 55 14 90 32 108 97 6 . . 12 10 . 29 68 . . 3 12 1 . . . . . 13 8 . 1 8 3 2 2 22 2 153 29 35 49 167 425 Missed 570 | . 21 3 30 4 29 17 2 . . 4 5 . 5 31 . . 2 7 1 . . . . . 7 7 . 1 4 2 1 . 17 1 67 20 22 17 57 186 Hits 886 | . 34 11 60 28 79 80 4 . . 8 5 . 24 37 . . 1 5 . . . . . . 6 1 . . 4 1 1 2 5 1 86 9 13 32 110 239 Melee 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 13 Projectile 866 | . 34 11 60 28 79 80 4 . . 8 5 . 24 37 . . 1 5 . . . . . . 6 1 . . 4 1 1 2 5 1 86 9 13 25 110 226 AOE 21 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 14 . Critical Strikes 36 | . 1 . 2 . 6 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . 3 6 13 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 3 . Damage Taken 11251 | . 374 147 763 278 1284 1374 60 . . 157 41 . 403 327 . . 46 82 . . . . . . 110 18 . . 71 22 25 50 132 48 1199 138 81 326 1545 2150 Core 2461 | . 62 15 60 18 68 137 15 . . 17 13 . 36 90 . . . 17 . . . . . . 17 18 . . . . . . 45 . 469 43 23 166 477 655 Absorbed by Shields 3501 | . . . . . . . . . . . . . . 55 . . . . . . . . . . . . . . . . . . . . . . 75 195 1253 1923 Ignored by Resistances 8396 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 917 147 162 429 2863 3878 Regen/Repaired (Parts) 495 | . . . 118 . 60 219 17 . 16 . . . . . . . . . . . . . . . . . 42 23 . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 69 . 80 . 62 . . . . . . 88 . . . . 87 . . . . . . 98 . . . . . . 98 . . 66 . 96 . . 23 Volleys Fired 661 | 4 49 9 68 17 91 54 3 . . 12 1 . 5 . 3 . . 7 7 . 4 1 2 . 2 . . 1 3 7 1 18 4 1 46 25 13 31 54 118 Largest 4 | 2 2 2 3 3 3 3 1 . . 1 1 . 1 . 1 . . 1 1 . 1 1 1 . 1 . . 1 1 1 1 1 1 1 2 2 2 4 4 4 Hottest 400 | 60 40 40 114 114 204 159 30 . . 33 33 . 33 . 30 . . 30 98 . 98 98 98 . 98 . . 98 98 98 49 98 98 98 200 200 200 400 400 400 Shots Fired 1669 | 8 98 20 204 33 265 144 3 . . 12 1 . 5 . 3 . . 7 7 . 4 1 2 . 2 . . 1 3 7 1 18 4 1 79 38 16 63 201 418 Gun 1261 | 8 98 20 145 16 122 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 38 16 63 201 418 Cannon 377 | . . . 59 8 140 98 3 . . 2 . . 3 . 3 . . 7 5 . 4 1 2 . 2 . . 1 2 7 . 18 4 1 7 . . . . . Launcher 29 | . . . . 9 3 2 . . . 10 1 . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kinetic 442 | 6 98 20 136 16 122 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 387 | 2 . . 68 8 140 98 3 . . 2 . . 3 . 3 . . 7 5 . 4 1 2 . 2 . . 1 2 7 . 18 4 1 6 . . . . . Explosive 29 | . . . . 9 3 2 . . . 10 1 . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 808 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 38 16 63 201 418 Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Hit Streak 29 | 5 16 7 19 3 19 16 . . . 1 1 . 2 . . . . . 2 . . . . . . . . . 3 . . . . . 27 6 3 7 21 29 Robot Miss Streak 5 | 1 5 1 2 2 4 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 1 5 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 Secondary Targets 22 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 5 4 9 Max Gunslinging Chain 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 1 Shots Hit Robots 1046 | 6 63 16 124 10 171 95 3 . 4 1 1 . 4 1 . . 1 . 7 . . . . 6 . 1 . 4 1 . . . 3 . 45 10 5 24 134 306 Core Hits 521 | 3 28 6 49 26 86 37 3 . 2 8 2 . 3 . . . . . 2 . . . . 3 . 1 . 1 2 . . . 2 . 16 9 5 15 69 143 Critical Kills 5 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 26 | . . . 2 . 3 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 3 . . . 2 11 Meltdown 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 17 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 11 Impale 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 263 | . . . . . . . 8 1 20 9 1 1 12 13 5 . 24 5 41 1 23 3 4 6 3 9 . 9 6 5 6 11 7 8 22 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 40 | . . . . . . . 8 1 20 9 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 223 | . . . . . . . . . . . . . 12 13 5 . 24 5 41 1 23 3 4 6 3 9 . 9 6 5 6 11 7 8 22 . . . . . Sneak Attacks 12 | . . . . . . . 1 . . . . . . 1 . . 1 . 2 . . . . . . 1 . 2 . . . . 2 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46576 | 70 660 168 2224 1074 3751 1971 127 . 181 419 76 . 238 89 . . 92 . 295 . . . . 453 . 70 . 247 193 . . . 201 . 3730 1160 635 1755 8825 17872 Guns 37071 | 70 655 164 1263 62 1281 432 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3486 800 537 1702 8747 17872 Cannons 4557 | . . . 949 112 2086 1410 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2264 | . . . . 885 335 118 . . . 419 76 . 134 . . . . . . . . . . . . . . . 193 . . . . . . 104 . . . . Melee 2067 | . . . . . . . 127 . 181 . . . 104 89 . . 92 . 295 . . . . 453 . 70 . 247 . . . . 201 . 208 . . . . . Ramming 617 | . 5 4 12 15 49 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 256 98 53 78 . Kinetic 3829 | 59 655 164 1176 62 1281 432 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4655 | 11 . . 1036 112 2086 1410 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2160 | . . . . 885 335 118 . . . 419 76 . 134 . . . . . . . . . . . . . . . 193 . . . . . . . . . . . Electromagnetic 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33452 | . . . . . . . 127 . 181 . . . . . . . . . . . . . . . . . . . . . . . . . 3486 800 537 1702 8747 17872 Piercing 1759 | . . . . . . . . . . . . . 104 89 . . 92 . 295 . . . . 453 . 70 . 247 . . . . 201 . 208 . . . . . Highest Corruption 7 | . 2 2 . . . 4 . 7 7 7 7 7 . . . . . . . 5 5 5 5 5 5 . . . . . . . . . 1 . . . . . Average Corruption 3 | . 2 2 . . . 3 . 7 7 7 7 7 . . . . . . . 5 5 5 5 5 5 . . . . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 87 | . 1 15 . . . 24 . . 11 8 1 1 . . . . . . . . 12 1 2 2 7 . . . . . . . . . 2 . . . . . Message Errors 16 | . . 3 . . . 3 . . 1 3 . . . . . . . . . . 3 . . . 2 . . . . . . . . . 1 . . . . . Matter Fused 19 | . 1 3 . . . 5 . . 1 3 1 . . . . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . Heat Flow Errors 10 | . . 3 . . . 2 . . 2 . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Energy Discharges 10 | . . 1 . . . 3 . . 2 . . . . . . . . . . . 2 . . 1 1 . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 20 | . . 2 . . . 6 . . 1 2 . . . . . . . . . . 3 1 1 1 2 . . . . . . . . . 1 . . . . . Data Loss (major) 8 | . . 1 . . . 3 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 688 | . . . 11 4 114 14 . . 44 15 . . 58 59 . . . . . . . . . 199 . . . 5 . . . . 32 . . 100 . 33 . . Projectiles 39 | . . . 11 . 14 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 124 | . . . . 4 100 . . . . 15 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 525 | . . . . . . . . . 44 . . . 53 59 . . . . . . . . . 199 . . . 5 . . . . 32 . . 100 . 33 . . Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . 19 . . . 28 . . 38 . . . . . . . . . . . . . . . . . . . . . . 21 . . . . Shots 4 | . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 14 | . . . 2 3 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 31 | . 1 1 2 4 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 3 1 2 . Kicked 16 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 3 1 2 . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | 40 34 189 363 462 357 286 . . 197 68 15 101 2 2 1 1 29 213 8 18 109 4 107 . 30 . . . . . . . . . 20 . . 83 77 113 Average Temperature 73 | 20 9 53 92 231 90 92 . . 80 19 4 28 2 1 1 1 8 111 4 18 25 3 32 . 20 . . . . . . . . . 15 . . 30 32 113 Received Heat Transfer 2086 | . 189 81 348 . 567 414 . . . . . . . 28 . . . . . . . . . . 21 . . . 9 . . . 18 . 45 63 8 32 117 146 Effects 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 2 . . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . . Robots Melted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . 1 1 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 8276 | 25 . . 1887 185 3700 2479 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 5 5 5 5 5 . Low Security (%) 65 | 100 100 100 89 100 52 72 100 100 100 . . . . 40 . . . . 100 100 100 . . . . 100 100 100 . . . . 99 100 43 . . . . . Level 1 8 | . . . 10 . 19 27 . . . . . . . 59 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 4 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 60 15 4 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 96 39 84 . . Peak Influence 2195 | 5 135 56 360 138 561 317 45 15 37 . . . . 305 . . . . 25 2 46 . . . . 94 36 108 . . . . 218 173 2195 2008 1702 1964 1737 . Initial 1256 | . . 6 . 138 31 227 . 5 10 . . . . 156 . . . . 9 . . . . . . 25 32 4 . . . . 111 122 80 1234 1129 1100 1256 . Average 251 | . 72 6 89 14 255 108 12 6 6 . . . . 221 . . . . 5 1 13 . . . . 23 25 21 . . . . 118 160 1144 1791 1359 1687 1566 . Influence Increases 10283 | 10 307 106 972 136 1254 708 134 16 72 140 20 . 70 450 15 . . 15 164 2 148 . . 15 135 119 24 289 95 . 15 255 267 91 838 454 228 537 825 1357 Destroy 0b10 Robot/C 3180 | . 200 80 600 80 800 360 20 . . 120 20 . 60 . . . . . . . . . . . . . . 140 20 . . . . . 160 40 20 180 280 . Destroy 0b10 Robot/NC 390 | 10 15 . 45 10 85 45 5 . 10 . . . . 5 . . . . 10 . . . . 15 . 5 . 10 . . . . 10 . 10 40 15 10 35 . Destroy Leader 814 | . 52 20 194 10 222 102 10 . . 20 . . 10 . . . . . 4 . . . . . . . . 22 . . . . . . 30 12 10 30 66 . Allied During Kill 231 | . . 6 30 . . . . . . . . . . . . . . . . . . . . . . . . 53 . . . . . . . 2 . 11 129 . Successful Hack 339 | . 10 . 52 . 25 25 67 . 32 . . . . . . . . . 24 . 25 . . . . 8 . . . . . . 22 47 2 . . . . . Disable Machine 825 | . . . . . 45 75 . . 15 . . . . 30 . . . . 30 . . . . . . . . 15 . . . . 15 30 225 30 60 45 60 150 Destroy Structure 2164 | . . . 6 36 17 26 2 1 15 . . . . 10 . . . . 66 2 48 . . . . 16 24 34 . . . . 10 14 66 105 48 186 240 1192 Advance Influence 150 | . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 330 | . . . . . . . 30 15 . . . . . 45 . . . . 15 . 30 . . . . . . . . . . . 90 . 30 45 . 15 . 15 Lose Combat Pursuer 1860 | . 30 . 45 . 60 75 . . . . . . . 210 15 . . 15 15 . 45 . . . 135 90 . 15 75 . 15 255 120 . 315 180 75 60 15 . Influence Decreases 11635 | 10 290 123 618 409 796 1247 119 16 87 80 42 38 60 174 156 48 97 . 177 4 142 6 . 15 95 65 112 295 40 55 . 105 214 166 203 1001 939 802 898 1891 Entered New Map 6339 | . . 11 . 216 50 312 . 10 5 . 12 38 . 4 106 28 97 . 6 2 . 3 . . . 15 62 2 . 11 . 15 54 96 63 961 879 682 708 1891 Time Decay 4305 | 10 290 112 568 193 706 564 119 6 82 80 30 . 30 140 50 20 . . 171 2 142 3 . 15 85 50 50 47 30 40 . 90 150 70 130 . 60 20 150 . Lost Part 154 | . . . 10 . 40 20 . . . . . . 30 30 . . . . . . . . . . 10 . . . 10 4 . . . . . . . . . . Lost Ally 486 | . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . 246 . . . . 10 . 10 40 . 100 40 . Purge Threat 351 | . . . . . . 351 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 1 1 3 . 8 2 1 . . . . . . 1 . . . . 2 . 1 . . . . 1 . 4 . . . 1 1 1 21 1 7 13 4 . Investigation 8 | . . 1 1 . 2 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . . Extermination 7 | . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 1 1 . . . . . Reinforcement 13 | . 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . 1 2 . Assault 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 20 . 6 12 2 . Garrison 5 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 58 | . 2 . 3 . 5 . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . 2 8 2 2 31 . Communications Jammed 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 25 . . . . . Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 25 . . . . . Times Spotted 479 | . 19 5 38 15 51 34 3 4 2 5 5 . 5 19 1 1 3 6 4 3 5 . . . 16 7 1 2 6 1 12 7 9 3 48 24 14 22 29 50 Peak Tracking Total 16 | . 3 2 6 9 8 4 1 4 1 3 5 . 3 9 1 1 3 7 2 3 3 . . . 8 6 1 6 4 1 6 9 7 3 16 9 8 8 13 11 Tactical Retreats 64 | . 2 . 3 . 3 6 . . . . . . . 4 1 . . 1 1 . 2 . . . 3 2 . 1 2 . 1 6 2 . 9 6 2 2 1 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 21 | . 1 . 1 . 3 3 1 . . . . . . 2 . . . . 1 . 2 . . . . 2 . 1 . . . . . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 63 | . . . . . 3 5 . . 1 . . . . 2 . . 1 . 2 . . . . . . . . 1 . . 1 . 1 2 17 2 5 3 4 13 Max in Single Turn 1 | . . . . . 1 1 . . 1 . . . . 1 . . 1 . 1 . . . . . . . . 1 . . 1 . 1 1 1 1 1 1 1 1 Garrison Access 8 | . . . . . . 1 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 125 | . 4 1 14 . 10 10 10 . 9 1 . . . 8 . . 4 . 10 . 6 . . 4 . 3 . 7 2 1 1 . 7 5 5 . . . 1 2 Terminals 68 | . 3 . 10 . 5 6 3 . 5 . . . . 5 . . . . 7 . 2 . . . . 1 . 4 . . . . 6 5 5 . . . 1 . Fabricators 9 | . . . . . . . 3 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . Repair Stations 11 | . . . 2 . 2 2 1 . 1 . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 . 2 1 2 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 1 1 . 1 . . . . 1 . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . . . . . Total Hacks 312 | . 10 1 36 . 27 29 23 . 16 1 . . . 11 . . 32 . 16 . 11 . . 17 . 5 . 12 2 1 1 . 16 13 8 . . . 1 23 Successful 206 | . 4 1 22 . 15 17 13 . 7 1 . . . 5 . . 32 . 4 . 5 . . 17 . 4 . 11 2 1 1 . 8 5 7 . . . 1 23 Failed 106 | . 6 . 14 . 12 12 10 . 9 . . . . 6 . . . . 12 . 6 . . . . 1 . 1 . . . . 8 8 1 . . . . . Catastrophic 13 | . 2 . . . 1 1 2 . 2 . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 6 . 21 . 10 4 6 . 5 . . . . 2 . . . . 2 . 1 . . . . 2 . 3 . . 1 . 10 5 5 . . . . . Terminals 156 | . 9 . 27 . 14 15 9 . 10 . . . . 7 . . . . 12 . 6 . . . . 2 . 8 . . . . 15 13 8 . . . 1 . Fabricators 15 | . . . . . . . 7 . 1 . . . . 1 . . . . 2 . 1 . . . . 2 . 1 . . . . . . . . . . . . Repair Stations 28 | . . . 5 . 5 10 2 . 2 . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . Recycling Units 16 | . 1 . 2 . 4 1 4 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . 3 1 . 2 . . . . 1 . . . . . . 3 . . . . 1 . 1 . . . . 1 . . . . . . . Terminal Hacks 126 | . 3 1 7 . . 8 3 . 2 1 . . . 2 . . 32 . 2 . 3 . . 17 . . . 6 2 1 1 . 4 4 3 . . . 1 23 Record 36 | . . . . . . . . . . . . . . . . . 11 . . . 1 . . 5 . . . 2 1 . . . . . . . . . . 16 Part Schematic 18 | . . . 1 . . . . . . . . . . . . . 13 . . . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . . . Open Door 8 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . . . 2 . . . 1 . Branch Access Points 5 | . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Unreport Threat 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 2 . 2 . . 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 5 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Zone Layout 8 | . . . . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 2 1 . . . . . Gate Test 138-A 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . Network Status 6 | . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 19 | . . . 4 . 3 6 2 . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 11 | . . . 2 . 2 4 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair 8 | . . . 2 . 1 2 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . 2 1 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . . . 1 . 2 1 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . 1 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . Seal Access 8 | . . . . . . 1 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . Unauthorized Hacks 32 | . 1 . 8 . 6 1 4 . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . 3 1 4 . . . . . Terminals 30 | . 1 . 8 . 6 1 3 . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 1 4 . . . . . Track 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . Assimilate 6 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . Botnet 7 | . 1 . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 12 | . . . 5 . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 4 . 9 . 9 6 9 . 6 . . . . 4 . . . . 10 . 4 . . . . 2 . 4 . . . . 6 3 2 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 2 . 2 . . . . . . 15 . . . . 13 . . . . . . 4 . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . . . . . 64 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . 2 . 1 2 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 372 | . . . 64 . 16 102 50 . 60 . . . . . . . . . . . . . . . . . . 80 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . . . 9 . 10 10 4 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 98 | . . 3 . 1 . . 1 . . . . . . . . . . . . . . . . . . . 20 . . . . . 2 . 1 39 . 16 15 . Largest Group 20 | . . 3 2 1 . . 1 . . . . . . . . . . . . . . . . . . . 20 19 . . . . 1 . 1 7 . 8 11 . Highest-Rated Group 709 | . . 40 32 31 . . 26 . . . . . . . . . . . . . . . . . . . 709 682 . . . . 26 . 10 100 . 113 157 . Highest-Rated Ally 50 | . . 16 16 31 . . 26 . . . . . . . . . . . . . . . . . . . 50 50 . . . . 26 . 10 15 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 179 | . . 15 28 . . . . . . . . . . . . . . . . . . . . . . . 18 72 . . . . . . . 3 . 14 29 . Total Damage 4129 | . . 218 385 . . . . . . . . . . . . . . . . . . . . . . . 702 1952 . . . . . . . 52 . 284 536 . Kills 20 | . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . 2 9 . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 7403 | 12 587 729 . . . . 388 38 354 266 74 334 177 293 111 40 117 152 668 22 385 112 71 102 237 113 103 254 104 145 460 251 319 144 237 1 . 3 . . Optics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Sensors 5834 | . . . . . . . 338 38 354 217 63 334 130 293 111 40 117 152 668 22 385 112 71 102 237 113 103 254 101 145 460 251 302 124 197 . . . . . Structural 5086 | . . . . . . . 386 38 354 266 74 334 177 293 111 40 117 152 668 22 385 112 71 102 237 113 103 254 39 . . . 300 144 194 . . . . . Seismic 1329 | 12 587 729 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jamming 477 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 96 144 235 1 . . . . ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 2 . . . . . . 1 1 1 . 2 2 . 1 . . . 2 . . 2 . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 23300 | 96 797 1207 2415 1876 3104 2492 395 38 354 266 74 334 177 293 111 40 117 152 668 22 385 112 71 102 237 113 103 254 106 145 460 251 319 144 628 436 219 267 2917 1003 Spaces Moved 25412 | 55 409 596 982 439 1078 899 1017 98 945 882 268 1290 418 875 263 158 126 411 1309 83 904 329 170 184 504 309 162 443 312 324 997 432 729 373 1125 900 486 540 1246 2342 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3398 | . . . 982 439 1078 899 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7131 | 38 409 596 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 580 900 486 534 1246 2342 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14798 | . . . . . . . 1017 98 945 882 268 1290 418 875 263 158 126 411 1309 83 904 329 170 184 504 309 162 443 312 324 997 432 729 373 483 . . . . . Fastest Speed 14 | 50 120 190 163 243 238 238 27 27 24 24 24 24 24 24 24 24 14 14 20 14 24 24 24 24 14 24 24 24 24 14 28 28 18 18 25 30 30 30 30 30 Average Speed 59 | 123 144 190 203 243 240 238 27 27 24 24 24 24 25 25 24 24 23 22 23 23 24 24 24 24 23 24 24 24 24 26 28 28 24 24 27 30 30 30 30 30 Slowest Speed 325 | 200 190 190 243 243 325 325 27 27 27 24 24 24 95 98 24 24 24 23 24 24 24 24 24 24 24 24 24 100 24 28 28 28 25 26 30 30 90 30 90 30 Overloaded Moves 192 | . . . . . . . . . . . . . . . . . 7 47 14 8 . . . . 26 . . . . 16 . . 51 23 . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Robots Hopped 54 | . . . . . . . 1 . 11 1 . . . 7 . . . 3 7 . 7 . . . 4 . . . . . . . 9 . 4 . . . . . Potential Cave-ins 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 15 . 2 . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Microwarps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Exploration Rate (%) 56 | 4 65 97 85 87 90 95 28 70 20 76 62 87 50 30 52 27 80 61 44 64 27 59 36 60 77 14 82 18 54 57 89 66 23 54 72 34 68 23 35 89 Regions Visited 40 Branch Regions 24 Pre-discovered Areas 11 | . . . 2 1 2 . . . . . . . 1 . . . 1 . . . . . . 3 1 . . . . . . . . . . . . . . . Known Exits Taken 27 | . . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 21 | . . 1 . 1 . . . . . 4 1 5 2 . 1 . . . . . . 1 . . 2 . . . 1 2 . . . . . . . . . . Spaces Dug 342 | . . . . . . . 2 1 15 9 1 . 2 10 6 . 3 9 34 1 26 4 6 . 5 8 . 5 8 12 6 29 5 7 34 39 8 36 2 9 Terrain Destroyed 1025 | . . . . 45 9 24 2 1 15 91 15 . 20 10 6 . 3 9 34 1 26 4 6 . 5 8 . 5 27 12 21 29 5 7 38 58 15 85 100 289 Melee 175 | . . . . . . . 2 1 15 8 1 . 1 10 5 . 3 5 29 1 22 3 4 . 3 8 . 4 6 5 6 11 3 6 13 . . . . . Projectile 627 | . . . . . . 2 . . . 2 . . 1 . 1 . . 4 5 . 4 1 2 . 2 . . 1 2 7 . 18 2 1 25 58 15 85 100 289 AOE 223 | . . . . 45 9 22 . . . 81 14 . 18 . . . . . . . . . . . . . . . 19 . 15 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 31928 | 72 521 655 1246 1215 1380 1136 1128 107 1029 909 274 1311 459 912 297 159 164 452 1578 83 1016 354 190 229 611 332 225 569 328 367 1165 524 838 407 1283 1035 547 602 3688 2531 Wait 4928 | 2 41 29 122 754 128 152 63 7 62 . . 18 18 8 25 . 14 27 199 . 65 20 11 25 102 . 64 107 . 26 143 50 91 7 89 81 20 13 2333 12 Move 25209 | 54 408 595 981 438 1077 898 1015 97 922 879 267 1289 417 861 262 157 125 404 1295 82 889 328 169 183 497 309 161 442 311 323 996 431 711 372 1059 899 486 535 1245 2340 Hop 49 | . . . . . . . 1 . 11 1 . . . 6 . . . 3 7 . 7 . . . 2 . . . . . . . 8 . 3 . . . . . Pick Up 151 | 4 6 8 24 . 16 1 5 . 4 . . . . 3 . . . . 11 . 2 . . 3 . 4 . 2 . . 4 . 4 4 15 6 6 3 4 12 Fast Attach 137 | 7 1 2 12 . 16 11 3 . 3 . 1 1 . 6 . . . . 2 . 1 . . 4 . . . 2 . . 4 . 2 3 17 3 4 4 14 14 Attach 107 | . . . 5 . 5 2 9 1 . 3 1 . 4 5 1 1 1 3 6 . 2 1 2 1 3 2 . 1 4 3 2 7 3 2 9 5 3 3 3 4 Detach 60 | . . . . . . . 2 1 . 3 1 . 2 1 1 1 . 3 6 . 2 1 2 . 2 . . 1 3 3 3 7 1 1 7 . . 1 3 2 Swap 106 | 1 13 5 10 2 17 3 2 . 2 2 1 1 1 . . . . . 1 . . . . 1 . 2 . . 1 . 1 . 5 4 2 2 3 6 11 7 Drop 197 | . 2 6 22 . 24 11 17 . 5 . 1 1 . 1 . . . . 3 . 3 . . 6 . 6 . 4 . . 5 . 2 5 13 7 10 5 17 21 Fire 661 | 4 49 9 68 17 91 54 3 . . 12 1 . 5 . 3 . . 7 7 . 4 1 2 . 2 . . 1 3 7 1 18 4 1 46 25 13 31 54 118 Melee 263 | . . . . . . . 8 1 20 9 1 1 12 13 5 . 24 5 41 1 23 3 4 6 3 9 . 9 6 5 6 11 7 8 22 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 2 1 2 . Crush 15 | . . . 2 4 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . . 8 . . . . . . 18 . . . . . . . . . . . . . . . . . . 1 Rewire 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / Ext) -4/Waste -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 4 exits: [Acc x3] / [*Tes]) -2/Testing -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 4) 659 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Discovered new exit (range 9) 894 | -10/Materials | Entered Mines 1043 | -10/Mines | Met a Derelict shopkeep closing up shop 1147 | -10/Mines | Discovered new exit (range 4) 1243 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1243 | -10/Mines | Discovered new exit (range 5) 1593 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1697 | -10/Mines | Discovered new exit (range 10) 1720 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2101 | -10/Mines | Entered Materials 2101 | -9/Materials | Accompanied by 2 allies 2101 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2204 | -9/Materials | Identified exit to Mines 2398 | -9/Materials | Discovered new exit (range 5) 2411 | -9/Materials | Build established: Tank 2554 | -9/Materials | Repaired Med. Armor Plating 2744 | -9/Materials | Identified exit to Materials 2792 | -9/Materials | Learned location of 2 exits from Materials 2830 | -9/Materials | Learned 2 Storage zone layouts 2856 | -9/Materials | Learned location of Zion (-7) 2883 | -9/Materials | Learned location of Mines (-9) 2893 | -9/Materials | Learned 4 Recycling zone layouts 2912 | -9/Materials | Loaded intel: 2 repair station locations 3112 | -9/Materials | Repaired Hvy. Assault Rifle 3751 | -9/Materials | Build established: Scavenger-Tank 4413 | -9/Materials | Build established: Tank 4516 | -9/Materials | Entered Mines 4519 | -9/Mines | Received a Mining Laser from a helpful Derelict 4670 | -9/Mines | Learned location of 1 exit from Proximity Caves 4683 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4967 | -9/Mines | Assembled infested the area 5014 | -9/Mines | Destroyed 13 combat bots 6089 | -9/Mines | Found a hidden stash of uninstalled traps 6312 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6324 | -9/Mines | Discovered exit to Materials (range 5) 6392 | -9/Mines | Entered Materials 6392 | -8/Materials | Evolved 2 slots: Utility x2 6393 | -8/Materials | Identified exit to Factory 6393 | -8/Materials | Identified exit to Storage 6909 | -8/Materials | Discovered exit to Storage (range 11) 7574 | -8/Materials | Build established: Scavenger-Gunner 7916 | -8/Materials | Repaired Imp. Ion Engine 8372 | -8/Materials | Discovered exit to Factory (range 16) 8786 | -8/Materials | Learned 12 Factory zone layouts 8786 | -8/Materials | Discovered exit to Factory (range 16) 8853 | -8/Materials | Learned Storage emergency access door positions 8910 | -8/Materials | Learned Factory recycling unit intel 8956 | -8/Materials | Learned location of 2 exits from Factory 8993 | -8/Materials | Learned 4 Recycling zone layouts 9019 | -8/Materials | Learned location of 1 exit from Storage 9056 | -8/Materials | Learned location of Lower Caves (-6) 9115 | -8/Materials | Garrison activated, responded to threat 9479 | -8/Materials | Build established: Gunner 9496 | -8/Materials | Entered Storage 9497 | -8/Storage | Identified exit to Recycling 9741 | -8/Storage | Garrison activated, responded to threat 10005 | -8/Storage | Repaired Adv. Beam Cannon 10058 | -8/Storage | Repaired Adv. Beam Cannon 10156 | -8/Storage | Met 01-MTF 11988 | -8/Storage | Entered Factory 11988 | -7/Factory | Accompanied by 1 ally (01-MTF) 11988 | -7/Factory | Evolved 2 slots: Propulsion x2 11989 | -7/Factory | Identified exit to Factory 11989 | -7/Factory | Identified exit to Lower Caves 11991 | -7/Factory | 01-MTF left 11991 | -7/Factory | Loaded intel: 6 recycling unit locations 12151 | -7/Factory | Repaired Adv. Sensor Array 12315 | -7/Factory | Discovered exit to Factory (range 9) 12383 | -7/Factory | Manually triggered Chute Trap 12383 | -7/Factory | Sucked down chute 12383 | -7/Factory | Entered Waste 12389 | -7/Waste | Spotted C-40 Crusher 12398 | -7/Waste | EMP discharged 12406 | -7/Waste | Spotted C-40 Crusher 12410 | -7/Waste | Spotted C-40 Crusher 12414 | -7/Waste | Spotted C-40 Crusher 12416 | -7/Waste | Spotted C-40 Crusher 12417 | -7/Waste | Discovered new exit (range 16) 12417 | -7/Waste | Spotted C-40 Crusher 12420 | -7/Waste | Identified exit to Factory 12421 | -7/Waste | Entered Factory 12474 | -7/Factory | Discovered exit to Lower Caves (range 8) 12486 | -7/Factory | Build established: Scout 12538 | -7/Factory | Repaired Imp. VTOL Module 12775 | -7/Factory | Entered Lower Caves 12778 | -7/Lower Caves | Encountered a Warlord checkpoint 13039 | -7/Lower Caves | Discovered new exit (range 9) 13040 | -7/Lower Caves | Identified exit to Lower Caves 13041 | -7/Lower Caves | Entered another Lower Caves area 13062 | -7/Lower Caves | Learned Factory security intel 13063 | -7/Lower Caves | Spotted B-75 Beast 13111 | -7/Lower Caves | Discovered new exit (range 15) 13115 | -7/Lower Caves | Identified exit to Zion 13115 | -7/Lower Caves | Entered Zion 13131 | -7/Zion | Discovered new exit (range 11) 13154 | -7/Zion | System corruption cleaned by Quarantine Array 13185 | -7/Zion | Found CR-A16's Pointy Stick 13193 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13209 | -7/Zion | Received a hallucinogenic algorithm 13267 | -7/Zion | Met Imprinter 13449 | -7/Zion | Identified exit to Proximity Caves 13449 | -7/Zion | Entered Proximity Caves 13500 | -6/Proximity Caves | Spotter reported a threat 13600 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 13626 | -6/Proximity Caves | Entered Factory 13626 | -6/Factory | Evolved 2 slots: Utility x2 13745 | -6/Factory | Spotted B-75 Beast 13780 | -6/Factory | Discovered new exit (range 15) 13799 | -6/Factory | Lost 3 parts (1p2n) 13817 | -6/Factory | Discovered new exit (range 4) 13884 | -6/Factory | Identified exit to Lower Caves 13919 | -6/Factory | Entered Lower Caves 13921 | -6/Lower Caves | Learned Factory terminal intel 14018 | -6/Lower Caves | Learned Factory non-interactive machine intel 14028 | -6/Lower Caves | Discovered new exit (range 9) 14030 | -6/Lower Caves | Identified exit to Lower Caves 14030 | -6/Lower Caves | Entered another Lower Caves area 14043 | -6/Lower Caves | Learned location of 2 exits from Factory 14050 | -6/Lower Caves | Identified exit to Data Miner 14070 | -6/Lower Caves | Entered Data Miner 14070 | -6/Data Miner | Discovered new exit (range 6) 14075 | -6/Data Miner | Met Data Miner 14080 | -6/Data Miner | Learned location of Section 7 (-3) 14080 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14084 | -6/Data Miner | Received God Mode back door access code from Data Miner 14092 | -6/Data Miner | Data Conduit disabled 14187 | -6/Data Miner | Identified exit to Proximity Caves 14187 | -6/Data Miner | Entered Proximity Caves 14333 | -5/Proximity Caves | Identified exit to Factory 14339 | -5/Proximity Caves | Entered Factory 14339 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14340 | -5/Factory | Identified exit to Factory 14340 | -5/Factory | Identified exit to Upper Caves 14341 | -5/Factory | Loaded intel: 263 non-interactive machine locations 14342 | -5/Factory | Loaded intel: 25 terminal locations 14561 | -5/Factory | Discovered exit to Factory (range 4) 14835 | -5/Factory | Fabricated Mic. Antimatter Reactor? 15007 | -5/Factory | Sucked down chute 15007 | -5/Factory | Entered Waste 15022 | -5/Waste | EMP discharged 15022 | -5/Waste | Spotted C-40 Crusher 15023 | -5/Waste | Spotted C-40 Crusher 15024 | -5/Waste | Spotted C-40 Crusher 15026 | -5/Waste | Discovered new exit (range 16) 15029 | -5/Waste | Identified exit to Factory 15029 | -5/Waste | Entered Factory 15329 | -5/Factory | Discovered exit to Factory (range 8) 15414 | -5/Factory | Entered Upper Caves 15444 | -5/Upper Caves | Learned location of 2 exits from Factory 15522 | -5/Upper Caves | Discovered new exit (range 15) 15523 | -5/Upper Caves | Learned Factory terminal intel 15525 | -5/Upper Caves | Identified exit to Upper Caves 15526 | -5/Upper Caves | Entered another Upper Caves area 15594 | -5/Upper Caves | Discovered new exit (range 10) 15596 | -5/Upper Caves | Identified exit to Zhirov 15597 | -5/Upper Caves | Entered Zhirov 15597 | -5/Zhirov | Discovered new exit (range 3) 15602 | -5/Zhirov | Met Zhirov 15606 | -5/Zhirov | Learned location of Quarantine (-3) 15606 | -5/Zhirov | Learned location of Testing (-2) 15606 | -5/Zhirov | Learned location of Command (-1) 15609 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15613 | -5/Zhirov | Found Alien Artifact 15613 | -5/Zhirov | Identified Integrated Dissipator 15613 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15622 | -5/Zhirov | Found Alien Artifact 15699 | -5/Zhirov | Identified exit to Proximity Caves 15699 | -5/Zhirov | Entered Proximity Caves 15705 | -4/Proximity Caves | Learned location of Armory (-3) 15707 | -4/Proximity Caves | Learned Research emergency access door positions 15814 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15935 | -4/Proximity Caves | Discovered exit to Factory (range 6) 15936 | -4/Proximity Caves | Entered Factory 15936 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15937 | -4/Factory | Identified exit to Extension 15938 | -4/Factory | Identified exit to Upper Caves 15938 | -4/Factory | Identified exit to Research 15939 | -4/Factory | Loaded intel: 28 terminal locations 16049 | -4/Factory | Sucked down chute 16049 | -4/Factory | Entered Waste 16050 | -4/Waste | Joined by Warlord forces that had cleared the area 16080 | -4/Waste | Discovered new exit (range 12) 16089 | -4/Waste | A Compactor rumbled back to life 16089 | -4/Waste | Spotted C-40 Crusher 16092 | -4/Waste | Allies destroyed C-40 Crusher 16136 | -4/Waste | Identified exit to Factory 16152 | -4/Waste | Entered Factory 16152 | -4/Factory | Accompanied by 19 allies 16236 | -4/Factory | Build established: Hacker-Scout 16311 | -4/Factory | Lost 3 allies 16402 | -4/Factory | Repaired Cld. Cesium-ion Thruster 16406 | -4/Factory | Entered Upper Caves 16447 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16458 | -4/Upper Caves | Identified exit to Upper Caves 16512 | -4/Upper Caves | Entered another Upper Caves area 16513 | -4/Upper Caves | Encountered a Warlord checkpoint 16519 | -4/Upper Caves | Discovered exit to Research (range 14) 16552 | -4/Upper Caves | Spotted B-86 Titan 16654 | -4/Upper Caves | Discovered new exit (range 14) 16657 | -4/Upper Caves | Identified exit to Warlord 16657 | -4/Upper Caves | Entered Warlord 16705 | -4/Warlord | Opened Warlord's prototype stash 16709 | -4/Warlord | Found Prototype Device 16709 | -4/Warlord | Identified Exp. Phase Shifter 16716 | -4/Warlord | Found Prototype Device 16716 | -4/Warlord | Identified Thermal Barrier 16742 | -4/Warlord | Build established: Hacker-Sprinter 16834 | -4/Warlord | Warlord's base attacked by MAIN.C 16848 | -4/Warlord | Found Prototype Energy Cannon 16848 | -4/Warlord | Identified Vortex Driver 16868 | -4/Warlord | Met Warlord 17036 | -4/Warlord | Warlord forces counterattacked 17114 | -4/Warlord | Lost 3 allies 17115 | -4/Warlord | Discovered new exit (range 8) 17117 | -4/Warlord | Identified exit to Proximity Caves 17117 | -4/Warlord | Entered Proximity Caves 17316 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17365 | -3/Proximity Caves | Discovered exit to Research (range 14) 17368 | -3/Proximity Caves | Entered Research 17368 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17418 | -3/Research | Identified exit to Armory 17418 | -3/Research | Identified exit to Quarantine 17520 | -3/Research | Discovered new exit (range 16) 17655 | -3/Research | Identified exit to Research 17685 | -3/Research | Spotted B-90 Cyclops 17687 | -3/Research | Entered Quarantine 17700 | -3/Quarantine | Found Alien Artifact 17701 | -3/Quarantine | Identified Core Reset Matrix 17701 | -3/Quarantine | Identified Transdimensional Reconstructor 17701 | -3/Quarantine | Used Core Reset Matrix 17705 | -3/Quarantine | Detected hypermatrix surge 17705 | -3/Quarantine | Sensed 13 artifacts in vicinity 17723 | -3/Quarantine | Build established: Hacker-Ninja 17728 | -3/Quarantine | Discovered exit to Research (range 7) 17745 | -3/Quarantine | Found Terrabomb 17772 | -3/Quarantine | Found Subatomic Replicator 17813 | -3/Quarantine | Spotted Fortress 17829 | -3/Quarantine | Discovered new exit (range 5) 17829 | -3/Quarantine | Discovered new exit (range 6) 17830 | -3/Quarantine | Identified exit to Section 7 17831 | -3/Quarantine | Entered Section 7 17832 | -3/Section 7 | Detected hypermatrix surge 17832 | -3/Section 7 | Sensed 21 artifacts in vicinity 17838 | -3/Section 7 | Found Microwarp Drive 17936 | -3/Section 7 | Found Spacefold Activator 18022 | -3/Section 7 | Found Integrated Reactor 18022 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18031 | -3/Section 7 | Spotted B-99 Colossus 18044 | -3/Section 7 | Spotted Executioner 18066 | -3/Section 7 | Integrated with Sigix Exoskeleton 18130 | -3/Section 7 | Spotted Executioner 18184 | -3/Section 7 | Spotted Executioner 18195 | -3/Section 7 | Destroyed Executioner 18203 | -3/Section 7 | Destroyed Executioner 18223 | -3/Section 7 | Found Prototype Processor 18223 | -3/Section 7 | Identified Exp. Core Analyzer 18230 | -3/Section 7 | Found Prototype Processor 18230 | -3/Section 7 | Identified Exp. Targeting Computer 18232 | -3/Section 7 | Found Exp. Core Analyzer 18233 | -3/Section 7 | Found Exp. Targeting Computer 18236 | -3/Section 7 | Found Sigix Sheargun 18238 | -3/Section 7 | Found Sigix Sheargun 18239 | -3/Section 7 | Found Sigix Sheargun 18277 | -3/Section 7 | Found Integrated Dissipator 18277 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18279 | -3/Section 7 | Found Integrated Dissipator 18279 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18281 | -3/Section 7 | Found Integrated Dissipator 18281 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18298 | -3/Section 7 | Found LRC Energy Well 18298 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 18302 | -3/Section 7 | Found LRC Armor 18302 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 18303 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Storage 18304 | -3/Section 7 | Found LRC Storage 18304 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18306 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18367 | -3/Section 7 | Build established: Alien-Sigix 18394 | -3/Section 7 | Spotted S7 Guard 18396 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 18399 | -3/Section 7 | Found Integrated Thermoelectric Network 18399 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 18440 | -3/Section 7 | Discovered exit to Research (range 15) 18444 | -3/Section 7 | Spotted S7 Guard 18448 | -3/Section 7 | Found Core Membrane 18448 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 18459 | -3/Section 7 | Entered Research 18459 | -2/Research | Warlord forces began assault on 0b10 18459 | -2/Research | Evolved 2 slots: Utility x2 18464 | -2/Research | Emitted hypermatrix ping 18469 | -2/Research | Assembled emerged from beneath the floor 18527 | -2/Research | Discovered new exit (range 17) 18569 | -2/Research | Research machine network offline 18580 | -2/Research | Assembled emerged from beneath the floor 18612 | -2/Research | Assembled emerged from beneath the floor 18635 | -2/Research | Assembled emerged from beneath the floor 18726 | -2/Research | Assembled emerged from beneath the floor 18785 | -2/Research | Discovered new exit (range 18) 18841 | -2/Research | Assembled emerged from beneath the floor 18857 | -2/Research | Found Exp. Core Analyzer 18882 | -2/Research | Discovered new exit (range 17) 18888 | -2/Research | Discovered new exit (range 18) 18888 | -2/Research | Spotted Striker 18891 | -2/Research | Spotted Striker 18895 | -2/Research | Entered Testing 18949 | -2/Testing | Discovered new exit (range 17) 18957 | -2/Testing | Found Prototype Device 18957 | -2/Testing | Identified AEGIS Remote Shield 19005 | -2/Testing | Found Prototype Energy Cannon 19114 | -2/Testing | Entered Access 19114 | -1/Access | Evolved 2 slots: Weapon x2 19119 | -1/Access | Emitted hypermatrix ping 19124 | -1/Access | Assembled emerged from beneath the floor 19204 | -1/Access | Lost 3 allies 19210 | -1/Access | Assembled emerged from beneath the floor 19370 | -1/Access | Discovered new exit (range 18) 19381 | -1/Access | Entered Command 19386 | -1/Command | Emitted hypermatrix ping 19391 | -1/Command | Assembled emerged from beneath the floor 19451 | -1/Command | Assembled emerged from beneath the floor 19546 | -1/Command | Spotted M Guard 19546 | -1/Command | Spotted M Guard 19546 | -1/Command | Spotted Combat Programmer 19548 | -1/Command | Lost 4 allies 19551 | -1/Command | Murdered 3 allies 19562 | -1/Command | Spotted Combat Programmer 19565 | -1/Command | Destroyed Combat Programmer 19565 | -1/Command | Destroyed Combat Programmer 19589 | -1/Command | Destroyed M Guard 19599 | -1/Command | Destroyed M Guard 19599 | -1/Command | All MAIN.C guards destroyed 19606 | -1/Command | Found Prototype Reactor 19606 | -1/Command | Identified Zero-point Reactor 19610 | -1/Command | Found Prototype Device 19610 | -1/Command | Identified Thermal Barrier 19631 | -1/Command | First assault squad dispatched 19652 | -1/Command | Met MAIN.C 19655 | -1/Command | 0b10 Conduit disabled 19688 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 19688 | -1/Command | Destroyed MAIN.C Shell 19688 | -1/Command | Spotted M Shell/Def 19688 | -1/Command | Spotted M Shell/Atk 19688 | -1/Command | Spotted M Shell/Def 19688 | -1/Command | Spotted M Shell/Atk 19688 | -1/Command | Spotted M Shell/Atk 19688 | -1/Command | Spotted M Shell/Def 19688 | -1/Command | Spotted M Shell/Def 19691 | -1/Command | MAIN.C activated Command garrisons 19691 | -1/Command | Spotted M Shell/Atk 19691 | -1/Command | Used Terrabomb 19756 | -1/Command | Destroyed MAIN.C 20041 | -1/Command | Discovered new exit (range 66) 20041 | -1/Command | Discovered new exit (range 172) 20041 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 22110 | -1/Command | Found Zero-point Reactor 22290 | -1/Command | Found Exp. Targeting Computer 22295 | -1/Command | Warped through subspace to slip node 22295 | -1/Command | Discovered new exit (range 5) 22298 | -1/Command | Entered Access_0 22299 | -1/Access_0 | Sensed 4 artifacts in vicinity 22301 | -1/Access_0 | Met Architect 22306 | -1/Access_0 | Architect warped through subspace 22307 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 22317 | -1/Access_0 | Destroyed A8 22330 | -1/Access_0 | Subspace Access Node disabled 22344 | -1/Access_0 | Found Core Expander 22344 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 22361 | -1/Access_0 | Subspace Access Node disabled 22388 | -1/Access_0 | A6 warped into view 22422 | -1/Access_0 | Core integrity fell below 50% 22428 | -1/Access_0 | Destroyed A6 22482 | -1/Access_0 | Subspace Access Node disabled 22491 | -1/Access_0 | A5 warped into view 22527 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22541 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 22547 | -1/Access_0 | Destroyed A2 22562 | -1/Access_0 | Started Test 138-B, establishing a local singularity 22564 | -1/Access_0 | Singularity Gate disabled 22578 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 22590 | -1/Access_0 | A4 warped into view 22607 | -1/Access_0 | Subspace Access Node disabled 22645 | -1/Access_0 | Destroyed Architect 22658 | -1/Access_0 | Destroyed A4 22666 | -1/Access_0 | Destroyed A5 22671 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 22733 | -1/Access_0 | Destroyed 9 combat bots 22738 | -1/Access_0 | Found Prototype Device 22743 | -1/Access_0 | Identified ST Field Compressor 22772 | -1/Access_0 | Found Sigix Corpse 22872 | -1/Access_0 | Found Sigix Broadsword 22914 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 22930 | -1/Access_0 | A3 warped into view 22947 | -1/Access_0 | Destroyed A3 22951 | -1/Access_0 | Found Prototype Ballistic Gun 22951 | -1/Access_0 | Identified A3's Sniper Rifle 23013 | -1/Access_0 | Found Prototype Device 23013 | -1/Access_0 | Identified Desublimator 23028 | -1/Access_0 | Found Exp. Weapon Cycler 23048 | -1/Access_0 | Crushed by falling debris 23057 | -1/Access_0 | Found Prototype Hackware 23058 | -1/Access_0 | Identified Architect God Chip A 23061 | -1/Access_0 | Found Prototype Hackware 23062 | -1/Access_0 | Found Prototype Hackware 23064 | -1/Access_0 | Identified Architect God Chip D (x2) 23070 | -1/Access_0 | Found Architect God Chip A 23072 | -1/Access_0 | Found Architect God Chip D 23086 | -1/Access_0 | Found Integrated Reactor 23086 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 23297 | -1/Access_0 | Warped through subspace to slip node 23297 | -1/Access_0 | Discovered new exit (range 8) 23301 | *** | Heading to fleet! Last Messages --------------- 23113_ Quantum Shear penetrates Earth. 23155_ Quantum Shear penetrates Wall. 23155_ Quantum Shear penetrates Enhanced Grunt. 23155_ Quantum Shear penetrates Wall. 23157_ Quantum Shear penetrates Enhanced Grunt. 23157_ Enhanced Grunt destroyed. 23157_ Quantum Shear penetrates Enhanced Grunt. 23157_ Enhanced Grunt destroyed. 23157_ Switching to secondary target: Enhanced Grunt. 23157_ Quantum Shear penetrates Enhanced Grunt. 23159_ Enhanced Grunt destroyed. 23222_ Quantum Shear penetrates Wall. 23293_ Discarded Exp. Targeting Computer. 23296_ Connecting with Architect Logs... 23297_ Warped through subspace, drawn to slip node. 23297_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################?#?????????????? | | ????????????????#########################????????? | | ???????????????????#########################?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 192 Coolant Potential 50 Energy Generation 89 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 77 Targeting Accuracy 24 Core Analysis 12 Recoil Reduction 3 Offensive Hacking 100 Defensive Hacking 100 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Antimatter Reactor | x2 | -5/Factory | Preloaded Repaired ---------- Med. Armor Plating | 32% | -9/Materials Hvy. Assault Rifle | 67% | -9/Materials Imp. Ion Engine | 14% | -8/Materials Adv. Beam Cannon | 3% | -8/Storage Adv. Beam Cannon | 27% | -8/Storage Adv. Sensor Array | 29% | -7/Factory Imp. VTOL Module | 68% | -7/Factory Cld. Cesium-ion Thruster | 48% | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Reactor Microwarp Drive Sigix Exoskeleton Sigix Sheargun LRC Energy Well LRC Armor Subatomic Replicator LRC Storage Spacefold Activator Integrated Thermoelectric Network Core Membrane Terrabomb Transdimensional Reconstructor Core Expander High-powered Transdimensional Reconstructor Achievements -------------- l33t h4x0r Challenges ------------ None Game ------ Seed AssemblyLongswordImmobilizer Manual? 0 Play Time 05:11:43 Cumulative 193.2 hours Start 2025.06.09 @ 00:17:49 End 2025.06.09 @ 16:29:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type 2 Total 11 Types 1/0/6/0/0/1/2/0/0/1 Lore% 64 Gallery% 64 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 088a5d76-ff1d-4a9b-a410-83cd4da9ba5e