Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 20:38:23

Player: Khoroshiy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (48)      240
Value Destroyed (1260)     1260
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 4248

 Bonus
-------
High Alert Combat Kills    130
Friendly Fire              -102

 Cogmind 
---------
Core Integrity             0/700
Matter                     1/300
Energy                     95/290
System Corruption          1%
Temperature                Cool (88)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (5) ---
     Light Treads
>          --- UTILITY (5) ------
     Small Storage Unit
  Advanced Visual Processing Unit
  Advanced ECM Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
               Xenon Bombardment Thruster
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Shield Generator
               System Shield
>              --- WEAPON -----------
               Rocket Launcher
>              --- INVENTORY --------
         Light Ion Engine
               Nuclear Core
               Rocket Launcher
               Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             46   | 6   4   6   .   5   6   19  
  Power                    4    | 1   1   1   .   .   .   1   
    Engine                 4    | 1   1   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   .   1   2   9   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    7    | 2   .   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 6    | .   2   .   .   1   2   1   
  Utility                  8    | 1   .   1   .   .   3   3   
    Device                 4    | .   .   1   .   .   1   2   
    Storage                2    | 1   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   4   .   4   1   6   
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               16   | .   1   4   .   4   1   6   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 21   | .   .   1   .   2   2   16  
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               13   | .   .   .   .   1   2   10  
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   1   .   3   
  Highest Loss Streak      8    | .   .   1   .   2   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     58   | .   69  61  57  58  65  50  
  Engine                   8    | .   14  14  14  14  9   1   
  Treads                   1    | .   .   .   .   .   .   4   
  Leg                      5    | .   11  .   .   .   .   10  
  Flight                   17   | .   15  28  28  27  23  4   
  Device                   3    | .   .   2   .   .   8   6   
  Storage                  9    | .   14  14  14  14  9   1   
  Processor                3    | .   .   .   .   .   6   7   
  Hackware                 3    | .   .   .   .   .   8   7   
  Energy Gun               1    | .   11  .   .   .   .   .   
  Launcher                 2    | .   1   1   .   2   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             18   | 14  15  12  8   12  13  18  
  Greatest Support         35   | 20  20  8   8   8   16  35  
  Greatest Overweight (x)  4    | 4   4   1   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   5   
  Most Carried             8    | 4   8   8   8   8   6   5   
  Average Carried          5    | 1   6   7   8   7   3   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 4   8   8   8   7   4   .   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           809  | 232 98  123 .   148 15  193 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            952  | .   145 80  .   77  15  635 
  Parts                    66   | .   6   12  .   8   3   37  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  34   | .   2   7   .   8   1   16  
  Melee                    1    | .   .   .   .   .   .   1   
  AOE                      33   | .   2   7   .   8   1   15  
Classes Destroyed          13   | .   3   2   .   3   1   4   
  Worker                   2    | .   .   .   .   .   .   2   
  Builder                  8    | .   .   1   .   .   1   6   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 4    | .   1   1   .   .   .   2   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  12   | .   .   7   .   3   .   2   
  Grunt                    14   | .   2   .   .   1   .   11  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   .   .   1   1   
  Demolisher               1    | .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                2    | .   .   .   .   2   .   .   
Best Kill Streak           10   | .   3   4   .   3   2   10  
  Combat Bots Only         8    | .   2   3   .   3   1   8   
Max Kills in Single Turn   3    | .   1   3   .   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   3   1   3   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        251  | .    8    12   .    6    8    217  
  Missed                   93   | .    4    4    .    1    2    82   
Damage Taken               2342 | .    48   159  .    105  122  1908 
  Core                     819  | .    .    67   .    21   22   709  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    64   96   .    
Volleys Fired              53   | .    4    9    .    7    7    26   
  Largest                  2    | .    2    1    .    1    1    1    
  Hottest                  80   | .    80   33   .    33   33   33   
Shots Fired                57   | .    8    9    .    7    7    26   
  Gun                      5    | .    5    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 52   | .    3    9    .    7    7    26   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                52   | .    3    9    .    7    7    26   
  Electromagnetic          5    | .    5    .    .    .    .    .    
  Robot Hit Streak         8    | .    3    2    .    3    4    8    
  Robot Miss Streak        2    | .    2    2    .    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           34   | .    5    4    .    3    4    18   
  Core Hits                83   | .    7    9    .    12   6    49   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3936 | .    217  667  .    516  237  2299 
  Guns                     48   | .    48   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               3873 | .    169  667  .    516  237  2284 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    .    15   
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  39   | .    .    .    .    39   .    .    
  Explosive                3834 | .    169  667  .    477  237  2284 
  Electromagnetic          48   | .    48   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    1    4    
    Matter Fused           1    | .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            73   | .    .    13   .    28   14   18   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               73   | .    .    13   .    28   14   18   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      225  | .    .    83   .    55   33   54   
  Shots                    10   | .    .    4    .    3    1    2    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             8    | .    .    .    .    .    .    8    
  Kicked                   5    | .    .    .    .    .    .    5    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        191  | .    27   .    .    8    3    191  
  Average Temperature      39   | .    13   .    .    5    2    88   
  Received Heat Transfer   906  | .    30   12   .    12   27   825  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             653  | .   196 384 .   204 183 653 
  Initial                  82   | .   .   76  .   .   79  82  
  Average                  247  | .   102 236 .   158 148 408 
Maximum Alert Level        2    | .   .   1   .   1   .   2   
  Low Security (%)         54   | 100 100 40  .   53  100 20  
  Level 1                  22   | .   .   59  .   47  .   17  
  Level 2                  23   | .   .   .   .   .   .   62  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   1   .   .   .   5   
  Investigation            3    | .   1   1   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              68   | .   7   10  .   9   4   38  
  Peak Tracking Total      8    | .   4   3   .   3   2   8   
  Tactical Retreats        5    | .   .   1   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          8    | .   .   1   .   1   .   6   
  Max in Single Turn       3    | .   .   1   .   1   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          18   | .   6   1   4   .   2   5   
  Terminals                11   | .   5   1   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Total Hacks                58   | .   20  3   4   .   8   23  
  Successful               18   | .   8   .   4   .   3   3   
  Failed                   40   | .   12  3   .   .   5   20  
    Catastrophic           13   | .   4   1   .   .   1   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   37   | .   13  3   .   .   4   17  
  Terminals                44   | .   17  3   .   .   8   16  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   7   
Terminal Hacks             16   | .   6   .   4   .   3   3   
  Record                   4    | .   .   .   4   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              8    | .   4   .   .   .   2   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   6   1   .   .   2   5   
  Full Trace Events        3    | .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   2   
  Highest-Rated Group      45   | .   .   .   .   45  45  45  
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   3   7   2   
  Total Damage             103  | .   .   .   .   20  41  42  
  Kills                    2    | .   .   .   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac 
Turns Passed               1926 | 74  285 301 198 200 227 641 
Spaces Moved               2688 | 47  464 535 536 253 195 658 
  Core                     122  | 16  1   .   .   .   .   105 
  Treads                   17   | .   .   .   .   .   .   17  
  Legs                     375  | 31  84  .   .   .   .   260 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    63   | .   .   .   .   .   .   63  
  Flight                   2111 | .   379 535 536 253 195 213 
  Fastest Speed            31   | 50  37  37  37  37  31  34  
  Average Speed            55   | 132 53  44  37  38  58  82  
  Slowest Speed            280  | 250 280 117 37  117 117 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   4   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       51   | 4   78  79  91  70  21  14  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 24   | .   .   .   .   14  10  .   
Terrain Destroyed          349  | .   16  96  .   70  49  118 
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      349  | .   16  96  .   70  49  118 
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      3053 | 56  500 588 535 348 300 726 
  Wait                     214  | .   1   36  .   80  92  5   
  Move                     2674 | 46  463 526 535 252 194 658 
  Hop                      4    | .   .   4   .   .   .   .   
  Pick Up                  22   | 4   12  1   .   1   .   4   
  Fast Attach              21   | 6   3   1   .   .   2   9   
  Attach                   24   | .   .   5   .   5   4   10  
  Detach                   16   | .   3   5   .   3   1   4   
  Swap                     1    | .   1   .   .   .   .   .   
  Drop                     16   | .   13  1   .   .   .   2   
  Fire                     53   | .   4   9   .   7   7   26  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     5    | .   .   .   .   .   .   5   
  Crush                    3    | .   .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  123 | -10/Materials | Discovered new exit (range 6)
  219 | -10/Materials | Discovered new exit (range 16)
  232 | -10/Materials | Discovered new exit (range 8)
  287 | -10/Materials | Identified exit to Mines
  319 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 12)
  360 | -10/Materials | Entered Mines
  424 | -10/Mines     | Met a Derelict bent on vengeance
  498 | -10/Mines     | Discovered new exit (range 9)
  601 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  603 | -10/Mines     | Found Prototype Device
  603 | -10/Mines     | Identified Exp. Sensor Array
  626 | -10/Mines     | Learned location of Recycling (-9)
  648 | -10/Mines     | Discovered new exit (range 4)
  659 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  660 | -10/Mines     | Discovered new exit (range 5)
  661 | -10/Mines     | Entered Exiles
  661 | -10/Exiles    | Found Exiles lab abandoned
  856 | -10/Exiles    | Discovered new exit (range 11)
  859 | -10/Exiles    | Entered Mines
  872 | -9/Mines      | Assembled infested the area
  877 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  888 | -9/Mines      | Learned location of Storage (-9)
 1002 | -9/Mines      | Discovered new exit (range 13)
 1059 | -9/Mines      | Entered Materials
 1059 | -8/Materials  | Accompanied by 2 allies
 1059 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1064 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1201 | -8/Materials  | Discovered new exit (range 8)
 1286 | -8/Materials  | Entered Factory
 1286 | -7/Factory    | Accompanied by 2 allies
 1286 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1440 | -7/Factory    | Lost 5 parts (1p3n1u)
 1616 | -7/Factory    | Destroyed 8 combat bots
 1790 | -7/Factory    | Identified exit to Lower Caves
 1802 | -7/Factory    | Core integrity fell below 50%
 1919 | -7/Factory    | Core integrity fell below 20%
 1927 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Rocket Launcher destroyed.
Critical hit (Burn: +37).
Acquired Aluminum Leg.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
System corrupted: Heat flow error (+206).
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
Aluminum Leg destroyed.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                63
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentSurveybotClaw
  Manual?         0
Play Time         00:34:02
  Cumulative      11.9 hours
  Start           2024.04.25 @ 20:08:40
  End             2024.04.25 @ 20:38:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          18
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: aa4c5793-bd3c-4506-94ac-39254fe38115