Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.16 @ 20:51:07 // Winter2019/RPGLIKE Player: Colidace Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (249) 1245 Value Destroyed (12191) 12191 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2287) 2287 TOTAL SCORE: 23923 Bonus ------- Pacifist 200 High Alert Combat Kills 581 Follower Combat Kills 430 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -24 Cogmind --------- Core Integrity 0/2300 Matter 408/550 Energy 533/600 System Corruption 0% Temperature Cool (-38) Movement Treading (150) Location -2/Testing Parts ------- > --- POWER (5) -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Makeshift Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor System Backup Module Mobile Refinery Mk. CCLXVII > --- WEAPON (5) ------- Gamma Rifle Enhanced Quantum Rifle Compact Linear Accelerator Gamma Bomb Array Hellfire Missile Launcher > --- INVENTORY (6) ---- Improved Energy Well (600) Advanced Target Analyzer Advanced Transmission Jammer Experimental Weapon Shielding Enhanced Quantum Rifle Stasis Projector Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Makeshift Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Experimental Weapon Shielding > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact Linear Accelerator Stasis Projector > --- INVENTORY -------- Improved Energy Well Advanced Target Analyzer System Backup Module Mobile Refinery Mk. CCLXVII Gamma Bomb Array Hellfire Missile Launcher [Rating: 199] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Biometal Heavy Treads Leg Flexi-carbon Leg Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Improved Energy Well Processor Advanced Signal Interpreter Protection Makeshift Armor Plating Weapon Advanced Assault Cannon Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Slots Evolved 22 | 3 . 2 7 3 . . . . 2 . . . 1 1 . . 2 1 . Power 4 | . . 1 1 . . . . . 2 . . . . . . . . . . Propulsion 5 | 1 . . 1 2 . . . . . . . . . . . . 1 . . Utility 9 | 1 . 1 4 . . . . . . . . . 1 . . . 1 1 . Weapon 4 | 1 . . 1 1 . . . . . . . . . 1 . . . . . Parts Attached 229 | 7 2 2 26 10 3 18 . 7 6 2 . 7 6 5 3 39 34 21 31 Power 49 | 1 1 . 6 1 1 3 . . 3 . . 1 . 1 1 11 7 6 6 Engine 12 | 1 1 . 4 . . 2 . . 3 . . 1 . . . . . . . Core 7 | . . . 2 1 . 1 . . . . . . . . . 3 . . . Reactor 30 | . . . . . 1 . . . . . . . . 1 1 8 7 6 6 Propulsion 44 | 2 . . 3 4 . 6 . 3 1 1 . . 2 1 . 7 4 7 3 Treads 9 | . . . . . . . . . . . . . . . . . . 6 3 Leg 35 | 2 . . 3 4 . 6 . 3 1 1 . . 2 1 . 7 4 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 72 | 2 . 1 12 . 1 4 . 4 2 1 . 2 2 2 1 12 15 4 7 Device 47 | . . 1 5 . 1 2 . 3 1 1 . . 2 1 . 9 14 3 4 Storage 1 | . . . . . . . . . . . . . . . . . . . 1 Processor 6 | 1 . . 2 . . . . . . . . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 18 | 1 . . 5 . . 2 . 1 1 . . 1 . 1 . 3 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 1 1 5 5 1 5 . . . . . 4 2 1 1 9 8 4 15 Energy Gun 26 | 2 1 . 2 3 . 1 . . . . . 1 1 . . 3 6 2 4 Energy Cannon 4 | . . . . . . 1 . . . . . . 1 . . 2 . . . Ballistic Gun 7 | . . 1 1 . 1 2 . . . . . . . . . 1 . . 1 Ballistic Cannon 13 | . . . 2 1 . 1 . . . . . 2 . . . 2 . 1 4 Launcher 9 | . . . . 1 . . . . . . . . . 1 1 1 1 1 3 Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 1 . . . 2 . . . 1 . . . 2 3 . 10 Parts Lost 5 | . . . . . 3 . . . . . . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . 1 . . . . . . . . . . . . . . Weapon 3 | . . . . . 2 . . . . . . . . . 1 . . . . Highest Loss Streak 3 | . . . . . 3 . . . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 100 88 96 96 71 93 100 96 97 100 100 97 99 99 89 91 96 88 87 Engine 6 | . 14 11 10 1 . 2 10 10 13 19 19 16 18 17 12 . . . . Core 1 | . . . 4 14 10 6 . . . . . . . . . . . . . Reactor 9 | . . . . . . 5 5 5 4 4 4 4 4 4 6 18 20 19 18 Treads 1 | . . . . . . . . . . . . . . . . . . 10 11 Leg 19 | . 28 22 18 23 12 23 26 25 25 23 23 23 22 21 19 19 21 1 . Device 17 | . . 10 19 15 19 17 15 15 14 14 14 14 16 17 14 16 21 22 24 Processor 13 | . 14 11 9 15 15 15 15 15 14 14 14 13 13 13 16 13 12 11 11 Protection 3 | . 14 11 13 5 . 2 5 1 2 4 4 3 4 3 . 2 2 3 1 Energy Gun 5 | . 28 16 8 10 1 3 5 5 4 4 4 4 3 4 1 1 6 11 8 Energy Cannon 2 | . . . . . . . 5 5 4 4 4 1 2 4 4 5 2 . . Ballistic Gun 2 | . . 5 2 . 2 6 5 5 4 4 4 . . . . . . . . Ballistic Cannon 4 | . . . 6 4 5 6 5 5 4 4 4 7 5 4 4 4 4 2 2 Launcher 1 | . . . . . . . . . . . . . . 4 1 4 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 12 12 14 40 47 47 70 69 94 94 92 92 96 98 106 112 132 130 133 135 Greatest Support 235 | 20 20 20 30 60 60 83 88 108 108 108 108 108 108 108 108 110 135 230 235 Greatest Overweight (x) 3 | . . . 1 1 1 3 . 1 . . . . 1 . 1 2 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 Most Carried 6 | 4 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 6 6 6 6 Average Carried 4 | 2 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 Final Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 Final Carried 6 | 4 4 5 5 4 5 4 5 5 5 4 4 5 5 4 5 5 6 6 6 Class Distribution -------------------- 46% | Scavenger-Gunner 19% | Scavenger-Skirmisher 10% | Generator-Skirmisher 8% | Scavenger-Assassin 5% | Hacker-Mutant 3% | Generator-Assassin 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Generator-Assassin | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Generator-Skirmisher | -2/Research Generator-Skirmisher | -2/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Matter Collected 8200 | 219 51 58 775 205 107 427 45 412 709 100 . 549 443 160 267 948 908 572 1245 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11365 | . . 191 967 349 . 276 . . 1230 99 . 507 208 202 1117 1466 1397 1083 2273 Parts 517 | . . 11 49 17 . 33 . . 26 12 . 27 14 9 4 58 68 83 106 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . . . . 2 . . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Combat Hostiles Destroyed 186 | . . 2 30 10 . 10 . . 17 4 . 9 5 2 4 24 23 18 28 Guns 68 | . . 2 16 8 . 6 . . 8 2 . 2 2 . . 5 7 5 5 Cannons 85 | . . . 13 2 . 4 . . 9 2 . 7 3 2 3 15 11 7 7 AOE 20 | . . . . . . . . . . . . . . . 1 2 2 . 15 Classes Destroyed 17 | . . 2 8 . . 3 . . 1 . . 1 . . 1 . . . 1 Worker 17 | . . . 2 . . . . . . . . . . 1 . 1 . 1 12 Builder 16 | . . . 1 . . . . . . . . 1 1 . . 1 . 2 10 Tunneler 2 | . . . . . . 1 . . . . . . . . . . . 1 . Hauler 1 | . . . . . . 1 . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . . 1 . . . 1 1 . . Operator 2 | . . . 1 . . . . . . . . . . . . . . 1 . Watcher 19 | . . 1 . . . 3 . . . . . 2 . 1 . . 5 4 3 Swarmer 20 | . . . 3 . . . . . 1 . . 1 . . . 7 4 4 . Grunt 76 | . . . 14 9 . 4 . . 11 2 . 3 2 2 . 5 5 6 13 Brawler 6 | . . . 2 1 . . . . 2 . . . . . . . . . 1 Duelist 6 | . . . 3 . . . . . 2 . . . . . . . . . 1 Protector 2 | . . . . . . . . . 1 . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . 3 Sentry 23 | . . 2 7 . . 3 . . . 1 . 2 2 . . 3 1 2 . Hunter 23 | . . . 1 . . 2 . . . 1 . 1 . . . 2 4 2 10 Programmer 26 | . . . . . . 1 . . . . . 2 1 . . 7 9 4 2 Compactor 4 | . . . . . . . . . . . . . . . 4 . . . . Best Kill Streak 15 | . . 1 4 6 . 4 . . 6 2 . 2 6 4 1 6 4 6 15 Combat Bots Only 8 | . . 1 4 6 . 3 . . 6 2 . 2 5 2 1 4 4 5 8 Max Kills in Single Turn 5 | . . 1 2 1 . 2 . . 2 1 . 2 2 2 1 4 2 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 1 1 2 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Damage Taken 9532 | . . 44 895 304 73 211 . . 726 231 . 685 351 58 118 1326 1674 1719 1117 Core 7242 | . . 26 584 223 62 150 . . 552 172 . 588 265 43 89 1012 1295 1317 864 Absorbed by Shields 267 | . . . 267 . . . . . . . . . . . . . . . . Redirected to Core 6344 | . . 26 470 212 38 129 . . 510 155 . 201 265 30 89 921 1243 1235 820 Core Remaining (%) 89 | 100 100 96 93 . . . . . 93 . . 97 100 . . 63 63 . . Volleys Fired 490 | . . 7 101 23 14 25 . . 41 8 . 31 14 7 21 58 64 38 38 Largest 5 | . . 2 3 3 4 4 . . 4 4 . 4 3 3 4 4 5 5 5 Hottest 389 | . . 90 163 167 222 199 . . 216 216 . 241 216 216 265 328 355 389 379 Shots Fired 1490 | . . 14 225 69 26 98 . . 158 32 . 89 36 19 63 156 201 160 144 Gun 721 | . . 14 125 47 8 58 . . 79 16 . 26 14 6 12 37 104 113 62 Cannon 680 | . . . 100 22 14 40 . . 79 16 . 63 22 13 40 115 82 38 36 Launcher 78 | . . . . . 4 . . . . . . . . . 11 4 14 9 36 Special 11 | . . . . . . . . . . . . . . . . . 1 . 10 Kinetic 613 | . . 6 105 23 14 73 . . 82 16 . 57 14 7 21 58 63 38 36 Thermal 512 | . . 1 120 27 4 25 . . 76 16 . 32 8 6 19 58 55 37 28 Explosive 22 | . . . . . . . . . . . . . . . 2 . . . 20 Electromagnetic 332 | . . 7 . 19 8 . . . . . . . 14 6 21 40 82 85 50 Robot Hit Streak 84 | . . 6 33 18 45 47 . . 27 20 . 27 11 7 84 26 28 69 52 Robot Miss Streak 5 | . . 1 2 2 . 3 . . 1 1 . 5 2 3 2 2 3 2 2 Penetration Max 1 | . . . . . . 1 . . 1 . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1139 | . . 11 181 52 26 66 . . 110 24 . 66 26 14 54 113 151 136 109 Core Hits 564 | . . 5 61 22 3 24 . . 41 11 . 32 25 14 24 44 61 60 137 Critical Hits 17 | . . . . . . 1 . . 2 . . . 2 1 . 4 4 . 3 Critical Kills 7 | . . . . . . . . . 1 . . . . 1 . 1 1 . 3 Critical Parts Destroyed 9 | . . . . . . 1 . . 1 . . . 2 . . 2 3 . . Melee Attacks 5 | . . . . . . . . . . . . 4 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . 4 1 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39234 | . . 168 3681 1158 528 1515 . . 2694 604 . 1702 765 566 2065 4280 5647 4527 9334 Guns 13590 | . . 168 1688 696 138 848 . . 1272 297 . 563 131 73 11 933 2505 2581 1686 Cannons 16238 | . . . 1993 354 381 667 . . 1422 307 . 1139 610 301 1521 2772 2455 1183 1133 Explosions 9382 | . . . . 108 9 . . . . . . . . 192 533 575 687 763 6515 Melee 24 | . . . . . . . . . . . . . 24 . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 13181 | . . 44 2023 354 381 1102 . . 1158 237 . 1044 343 149 852 1202 1976 1183 1133 Thermal 12356 | . . 12 1658 442 134 413 . . 1536 367 . 658 267 152 669 1801 1680 1154 1413 Explosive 5508 | . . . . . . . . . . . . . . 192 516 411 . . 4389 Electromagnetic 8165 | . . 112 . 362 13 . . . . . . . 131 73 28 866 1991 2190 2399 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . 24 . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . 3 . . 2 4 3 3 Average Corruption 2 | . . . . . . . . . . . . . 2 . . 1 2 2 2 Corruption Purged 6 | . . . . . . . . . . . . . . . . 2 1 . 3 Effects 49 | . . . . . . . . . . . . . 1 . . 1 17 17 13 Message Errors 7 | . . . . . . . . . . . . . 1 . . . 2 3 1 Matter Fused 10 | . . . . . . . . . . . . . . . . . 3 4 3 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . . 2 2 3 Energy Discharges 4 | . . . . . . . . . . . . . . . . 1 1 1 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . 3 3 2 Targeting Errors 10 | . . . . . . . . . . . . . . . . . 5 3 2 Weapon Failures 3 | . . . . . . . . . . . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 916 | . . . 66 1 . 19 . . 92 . . 20 . 56 . 112 105 60 385 Projectiles 452 | . . . 66 . . 19 . . 92 . . 20 . . . 85 93 60 17 Explosions 464 | . . . . 1 . . . . . . . . . 56 . 27 12 . 368 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 101 | . . . 23 6 . 6 . . 6 . . 12 3 2 . 8 17 10 8 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 96 | . . . 23 5 . 6 . . 6 . . 12 2 2 . 8 16 9 7 Secondary 5 | . . . . 1 . . . . . . . . 1 . . . 1 1 1 Self-Inflicted Damage 263 | . . . . 23 4 . . . . . . . . . 61 70 21 27 57 Shots 27 | . . . . 1 1 . . . . . . . . . 4 1 2 7 11 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 741 | . . 21 359 20 42 248 . . 340 246 . 741 372 191 272 457 444 386 241 Average Temperature 129 | . . 6 115 6 28 88 . . 130 120 . 177 225 97 75 173 114 117 96 Received Heat Transfer 2454 | . . 27 534 216 . 90 . . 510 69 . 159 108 33 . 108 114 351 135 Effects 58 | . . . . . . 2 . . 2 . . 22 4 . . 19 7 2 . Shutdowns 27 | . . . . . . . . . 1 . . 10 1 . . 10 3 2 . Energy Bleed 10 | . . . . . . . . . 1 . . 1 2 . . 4 2 . . Interference 6 | . . . . . . 2 . . . . . 4 . . . . . . . Matter Decay 3 | . . . . . . . . . . . . 1 1 . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (major) 9 | . . . . . . . . . . . . 3 . . . 4 2 . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . . . . . 2 2 7 2 Combat Hostiles 11 | . . . . . . . . . . . . . . . . 2 2 6 1 Parts Fried 45 | . . 2 . 1 . . . . . . . . . . . 2 16 16 8 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 1 1 . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . 1 . . Parts Melted 19 | . . . 3 1 . . . . 3 1 . . 1 . . 1 5 2 2 Heat Transferred 16713 | . . 37 3811 890 300 703 . . 2094 555 . 888 300 200 850 1735 1691 1234 1425 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 . . . . . . . . . . . . 2 1 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Peak Influence 1039 | . . 97 545 240 57 333 . . . 130 31 144 127 186 90 289 293 404 1039 Initial 123 | . . . 29 58 57 . . . . 7 31 16 40 45 44 39 42 123 82 Average 119 | . . 41 216 122 24 96 . . . 63 31 61 47 75 62 73 70 218 326 Maximum Alert Level 3 | . . . 2 1 . 1 . . . . . . . . . 1 1 2 3 Low Security (%) 82 | 100 100 100 57 73 100 81 . . . 100 100 100 100 100 100 93 87 56 57 Level 1 13 | . . . 32 26 . 18 . . . . . . . . . 6 12 40 11 Level 2 2 | . . . 10 . . . . . . . . . . . . . . 3 16 Level 3 1 | . . . . . . . . . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . . 9 4 . 6 . . 1 . . 3 2 2 . 8 5 3 10 Investigation 7 | . . . . . . 1 . . . . . 1 . . . 2 2 . 1 Extermination 16 | . . . . 1 . 1 . . . . . 2 1 . . 4 3 2 2 Reinforcement 18 | . . . 3 3 . 1 . . . . . . 1 2 . 2 . 1 5 Assault 2 | . . . . . . . . . 1 . . . . . . . . . 1 Garrison 10 | . . . 6 . . 3 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . 1 1 . 1 . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Distress Signals 4 | . . . 2 . . 1 . . . . . . . 1 . . . . . Communications Jammed 10 | . . . . . . . . . . . . . . . . . 1 7 2 Distress Signals 9 | . . . . . . . . . . . . . . . . . . 7 2 Times Spotted 291 | . . 5 42 17 6 24 . . 31 4 . 14 6 3 6 30 35 25 43 Peak Tracking Total 10 | . . 2 6 5 5 5 . . 10 2 . 3 4 2 3 4 4 5 8 Tactical Retreats 20 | . . . . 2 . 3 . . 6 . . 1 . . . 3 1 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Traps Triggered 15 | . 1 . 3 1 . . . . . 1 . 2 . 1 . 2 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Fabricated Traps 4 | . . . . . . . . . 4 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Machines Disabled 22 | . . . 2 1 . 2 . . 1 1 . 1 . 5 . 5 2 . 2 Max in Single Turn 2 | . . . 1 1 . 1 . . 1 1 . 1 . 2 . 2 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Machines Accessed 16 | . . . 5 1 . 2 1 . . . . . 1 1 . 2 1 1 1 Terminals 6 | . . . 4 . . 2 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations 5 | . . . . 1 . . . . . . . . 1 . . 1 . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Total Hacks 47 | . . . 17 1 . 5 1 . . . . . 3 8 . 6 1 3 2 Successful 43 | . . . 17 1 . 5 1 . . . . . 2 8 . 4 1 3 1 Failed 4 | . . . . . . . . . . . . . 1 . . 2 . . 1 Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 7 | . . . 1 . . . . 5 . . . 1 . . . . . . . Terminals 20 | . . . 15 . . 5 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . Repair Stations 13 | . . . . 1 . . . . . . . . 3 . . 4 . 3 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . . . . . . . . . . 8 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 21 | . . . 15 . . 5 1 . . . . . . . . . . . . Record 14 | . . . 9 . . 5 . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . 1 . . . . . . . . 2 . . 4 . 3 1 Scan Component 7 | . . . . 1 . . . . . . . . 1 . . 2 . 2 1 Repair 4 | . . . . . . . . . . . . . 1 . . 2 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 2 . . . . . . . . . . 8 . . . . . Insert Component 5 | . . . 1 . . . . . . . . . . 4 . . . . . Analyze 5 | . . . 1 . . . . . . . . . . 4 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . 1 1 . 2 . . . . . . 1 1 . 2 . 1 1 Full Trace Events 2 | . . . . . . 1 . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . 1 . . 2 . 1 . Time 199 | . . . . . . . . . . . . . 25 . . 112 . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . . . . . . 4 . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . . 1 . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Total Allies 27 | . . . . . 19 . . 4 2 . . . 1 . . . . . 1 Largest Group 19 | . . . . . 19 6 1 5 2 . . . 1 . . . . . 1 Highest-Rated Group 487 | . . . . . 487 154 33 190 64 . . . 30 . . . . . 127 Highest-Rated Ally 127 | . . . . . 35 33 33 41 33 . . . 30 . . . . . 127 Total Orders 10 | . . . . . . . . . 2 . . . 1 . . 4 3 . . FOLLOW 3 | . . . . . . . . . 2 . . . 1 . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . 3 2 . . RETURN 2 | . . . . . . . . . . . . . . . . 1 1 . . Ally Attacks 226 | . . . . . 166 45 . . 7 . . . 3 . . . . . 5 Total Damage 5938 | . . . . . 4436 641 . . 343 . . . 64 . . . . . 454 Kills 17 | . . . . . 9 4 . . 2 . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 2 3 . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . 4 3 . . Drone Recoveries 7 | . . . . . . . . . . . . . . . . 4 3 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Turns Passed 15484 | 74 93 198 1103 797 408 852 415 1782 1418 207 107 932 587 89 279 2180 1925 1014 1024 Spaces Moved 8566 | 54 73 144 460 474 234 476 339 1316 947 108 88 588 313 48 145 893 887 479 500 Core 11 | 11 . . . . . . . . . . . . . . . . . . . Treads 921 | . . . . . . . . . . . . . . . . . . 421 500 Legs 7634 | 43 73 144 460 474 234 476 339 1316 947 108 88 588 313 48 145 893 887 58 . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 126 122 122 122 122 122 122 152 121 120 150 Average Speed 134 | 105 120 120 142 129 142 122 122 127 128 124 122 122 122 122 141 152 140 153 150 Slowest Speed 210 | 120 120 120 150 150 150 210 122 157 130 126 122 122 152 122 152 183 152 210 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 21 15 46 14 89 15 43 91 81 4 80 21 12 4 82 26 28 19 51 Regions Visited 19 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 . . 1 1 1 1 . . 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 1 1 . . . . . . . . . . Spaces Dug 17 | . . . . . . . . . . . . 3 . . . . . . 14 Terrain Destroyed 537 | . . . 7 4 . 8 . . 21 2 . 8 1 26 44 88 45 14 269 Melee 3 | . . . . . . . . . . . . 3 . . . . . . . Projectile 102 | . . . 7 1 . 8 . . 21 2 . 5 1 . 2 27 10 10 8 AOE 432 | . . . . 3 . . . . . . . . . 26 42 61 35 4 261 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Total 11463 | 71 78 155 718 607 288 687 341 1418 1052 163 87 731 487 67 170 1592 1425 666 660 Wait 1584 | . 3 . 60 86 19 118 . 79 24 16 . 58 119 3 . 536 346 86 31 Move 8550 | 53 72 143 459 474 233 475 338 1315 946 108 87 587 312 48 144 892 886 478 500 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 133 | 11 1 2 18 1 3 13 2 6 1 2 . 8 4 . 1 23 20 10 7 Fast Attach 69 | . 1 1 9 6 1 8 . 3 3 . . 3 3 . 1 9 4 5 12 Attach 70 | 7 1 1 8 1 2 6 . 1 2 . . 1 1 5 . 16 12 5 1 Detach 6 | . . . . . . 1 . . . . . . . 4 . 1 . . . Swap 90 | . . . 9 3 . 4 . 3 1 2 . 3 2 . 2 14 18 11 18 Drop 173 | . . 1 18 8 1 18 1 11 3 4 . 10 7 . 1 25 19 21 25 Fire 490 | . . 7 101 23 14 25 . . 41 8 . 31 14 7 21 58 64 38 38 Melee 5 | . . . . . . . . . . . . 4 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . 3 Rewire 24 | . . . . . . . . . 7 . . . 8 . . . . . 9 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 266 | . . . 36 5 15 19 . . 24 23 . 26 16 . . 18 56 12 16 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Materials 160 | -10/Materials | Discovered exit to Materials (range 8) 168 | -10/Materials | Entered another Materials area 170 | -9/Materials | Reached level 2 170 | -9/Materials | Reached level 3 171 | -9/Materials | Upgraded with Power slot (x1) 171 | -9/Materials | Upgraded with Utility slot (x1) 307 | -9/Materials | Build established: Hacker-Mutant 361 | -9/Materials | Identified exit to Materials 361 | -9/Materials | Discovered exit to Materials (range 5) 366 | -9/Materials | Entered another Materials area 368 | -8/Materials | Reached level 4 368 | -8/Materials | Reached level 5 368 | -8/Materials | Reached level 6 626 | -8/Materials | Reached level 7 628 | -8/Materials | Upgraded with Utility slot (x4) 661 | -8/Materials | Garrison activated, responded to threat 891 | -8/Materials | Upgraded with Propulsion slot (x1) 891 | -8/Materials | Upgraded with Weapon slot (x1) 959 | -8/Materials | Reached level 8 971 | -8/Materials | Garrison activated, responded to threat 978 | -8/Materials | Upgraded with Power slot (x1) 1343 | -8/Materials | Reached level 9 1445 | -8/Materials | Identified exit to Factory 1445 | -8/Materials | Discovered exit to Factory (range 16) 1469 | -8/Materials | Entered Factory 1469 | -7/Factory | Upgraded with Propulsion slot (x1) 1471 | -7/Factory | Reached level 10 1472 | -7/Factory | Upgraded with Propulsion slot (x1) 1512 | -7/Factory | Build established: Scavenger-Gunner 2039 | -7/Factory | Reached level 11 2236 | -7/Factory | Upgraded with Weapon slot (x1) 2266 | -7/Factory | Sucked down chute 2266 | -7/Factory | Entered Waste 2310 | -7/Waste | Spotted C-40 Crusher 2322 | -7/Waste | Spotted C-40 Crusher 2328 | -7/Waste | Spotted C-40 Crusher 2334 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2337 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2340 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2351 | -7/Waste | Spotted C-40 Crusher 2366 | -7/Waste | Warlord forces began an assault 2371 | -7/Waste | Lost 3 parts (1u2w) 2376 | -7/Waste | Allies destroyed C-40 Crusher 2378 | -7/Waste | Allies destroyed C-40 Crusher 2380 | -7/Waste | Spotted C-40 Crusher 2381 | -7/Waste | Allies destroyed C-40 Crusher 2388 | -7/Waste | Allies destroyed C-40 Crusher 2390 | -7/Waste | Allies destroyed C-40 Crusher 2452 | -7/Waste | Spotted C-40 Crusher 2472 | -7/Waste | Allies destroyed C-40 Crusher 2581 | -7/Waste | Identified exit to Factory 2581 | -7/Waste | Discovered exit to Factory (range 12) 2674 | -7/Waste | Entered Factory 2674 | -7/Factory | Accompanied by 6 allies 2797 | -7/Factory | Build established: Scavenger-Skirmisher 3053 | -7/Factory | Reached level 12 3184 | -7/Factory | Garrison activated, responded to threat 3405 | -7/Factory | Reached level 13 3506 | -7/Factory | Identified exit to Lower Caves 3506 | -7/Factory | Discovered exit to Lower Caves (range 16) 3514 | -7/Factory | Build established: Scavenger-Gunner 3526 | -7/Factory | Entered Lower Caves 3526 | -7/Lower Caves | Accompanied by 1 ally 3624 | -7/Lower Caves | Learned Factory terminal intel 3695 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3699 | -7/Lower Caves | Identified exit to Zion 3941 | -7/Lower Caves | Entered Zion 3941 | -7/Zion | Accompanied by 1 ally 4064 | -7/Zion | Received a visual enhancement algorithm 4180 | -7/Zion | Given the Hacking Drone Bay 4308 | -7/Zion | Imprinted 4310 | -7/Zion | Declared Zion's savior 4468 | -7/Zion | Found Prototype Device 4469 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4606 | -7/Zion | Identified exit to Deep Caves 4606 | -7/Zion | Discovered exit to Deep Caves (range 19) 4608 | -7/Zion | Learned 4 Factory zone layouts 4726 | -7/Zion | Found Prototype Device 4728 | -7/Zion | Identified Bomb Factory No. 2 4838 | -7/Zion | Identified exit to Proximity Caves 4939 | -7/Zion | Visited the Megawrench Repair Shop 5388 | -7/Zion | Given A8's code to call for help 5723 | -7/Zion | Entered Proximity Caves 5723 | -6/Proximity Caves | Accompanied by 1 ally 5725 | -6/Proximity Caves | Reached level 14 6191 | -6/Proximity Caves | Learned Factory interactive machine intel 6396 | -6/Proximity Caves | Reached level 15 6410 | -6/Proximity Caves | Upgraded with Power slot (x1) 6636 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6782 | -6/Proximity Caves | Reached level 16 6877 | -6/Proximity Caves | Upgraded with Power slot (x1) 7014 | -6/Proximity Caves | Learned Factory garrison access intel 7127 | -6/Proximity Caves | Identified exit to Factory 7127 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7141 | -6/Proximity Caves | Entered Factory 7142 | -6/Factory | Identified exit to Extension 7143 | -6/Factory | Loaded intel: 46 interactive machine locations 7143 | -6/Factory | Reached level 17 7144 | -6/Factory | Loaded intel: 22 terminal locations 7145 | -6/Factory | Loaded intel: 3 garrison access locations 7348 | -6/Factory | Sucked down chute 7348 | -6/Factory | Entered Waste 7348 | -6/Waste | The area was eerily silent 7444 | -6/Waste | Identified exit to Factory 7444 | -6/Waste | Discovered exit to Factory (range 10) 7455 | -6/Waste | Entered Factory 8227 | -6/Factory | Build established: Scavenger-Assassin 8285 | -6/Factory | Reached level 18 8365 | -6/Factory | Identified exit to Factory 8365 | -6/Factory | Discovered exit to Factory (range 18) 8387 | -6/Factory | Entered another Factory area 8389 | -5/Factory | Reached level 19 8488 | -5/Factory | Repaired Flexi-carbon Leg 8632 | -5/Factory | Upgraded with Utility slot (x1) 8968 | -5/Factory | Identified exit to Factory 8968 | -5/Factory | Discovered exit to Factory (range 4) 8974 | -5/Factory | Entered another Factory area 8976 | -4/Factory | Reached level 20 8978 | -4/Factory | Upgraded with Weapon slot (x1) 9063 | -4/Factory | Sucked down chute 9063 | -4/Factory | Entered Waste 9074 | -4/Waste | Spotted C-40 Crusher 9086 | -4/Waste | Destroyed C-40 Crusher 9107 | -4/Waste | Spotted C-40 Crusher 9141 | -4/Waste | Destroyed C-40 Crusher 9158 | -4/Waste | Spotted C-40 Crusher 9178 | -4/Waste | Spotted C-40 Crusher 9178 | -4/Waste | Spotted C-40 Crusher 9189 | -4/Waste | Spotted C-40 Crusher 9192 | -4/Waste | Destroyed C-40 Crusher 9196 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9228 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9230 | -4/Waste | Destroyed C-40 Crusher 9328 | -4/Waste | Identified exit to Factory 9328 | -4/Waste | Discovered exit to Factory (range 10) 9342 | -4/Waste | Entered Factory 9477 | -4/Factory | Build established: Generator-Assassin 9543 | -4/Factory | Identified exit to Upper Caves 9543 | -4/Factory | Discovered exit to Upper Caves (range 23) 9633 | -4/Factory | Reached level 21 9938 | -4/Factory | Repaired Antimatter Reactor 9997 | -4/Factory | Build established: Generator-Gunner 10019 | -4/Factory | Repaired Flexi-carbon Leg 10420 | -4/Factory | Reached level 22 10540 | -4/Factory | Build established: Scavenger-Skirmisher 10842 | -4/Factory | Build established: Scavenger-Gunner 11496 | -4/Factory | Identified exit to Research 11496 | -4/Factory | Discovered exit to Research (range 17) 11522 | -4/Factory | Entered Research 11524 | -3/Research | Reached level 23 11524 | -3/Research | Reached level 24 11649 | -3/Research | Upgraded with Utility slot (x1) 11890 | -3/Research | Found Prototype Device 11891 | -3/Research | Identified Exp. Terrain Scanner 11972 | -3/Research | Spotted B-86 Titan 12207 | -3/Research | Found Prototype Device 12208 | -3/Research | Identified Exp. Thermal Shield 12324 | -3/Research | Build established: Scavenger-Skirmisher 12659 | -3/Research | Reached level 25 12662 | -3/Research | Upgraded with Propulsion slot (x1) 13368 | -3/Research | Identified exit to Research 13368 | -3/Research | Discovered exit to Research (range 16) 13372 | -3/Research | Reached level 26 13447 | -3/Research | Entered another Research area 13449 | -2/Research | Reached level 27 13543 | -2/Research | Upgraded with Utility slot (x1) 13621 | -2/Research | Reached level 28 13646 | -2/Research | Core integrity fell below 50% 13789 | -2/Research | Found Gamma Bomb Array 14074 | -2/Research | Spotted B-90 Cyclops 14088 | -2/Research | Identified exit to Testing 14088 | -2/Research | Discovered exit to Testing (range 29) 14157 | -2/Research | Build established: Generator-Skirmisher 14166 | -2/Research | Core integrity fell below 20% 14319 | -2/Research | Repaired Hardcell Cannon 14387 | -2/Research | Reached level 29 14461 | -2/Research | Entered Testing 14531 | -2/Testing | Found Gamma Bomb Array 14640 | -2/Testing | Reached level 30 14960 | -2/Testing | Spotted Striker 14960 | -2/Testing | Spotted Striker 14963 | -2/Testing | Spotted PD-LBUTBMU59V 14977 | -2/Testing | Rewired PD-LBUTBMU59V 15026 | -2/Testing | Found Prototype Launcher 15027 | -2/Testing | Identified Hellfire Missile Launcher 15089 | -2/Testing | Scanned by Researcher 15211 | -2/Testing | First assault squad dispatched 15295 | -2/Testing | Reached level 31 15316 | -2/Testing | Destroyed 8 combat bots 15475 | -2/Testing | Garrison activated, responded to threat 15485 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- cleaned. 15479_ Acquired 26 matter. 15479_ Penetrated by Slug. 15480_ Acquired 27 matter. 15480_ P-80 Master resets K-01 Serf, system corruption cleaned. 15481_ Acquired 6 matter. 15481_ Held in stasis. 15482_ Acquired 6 matter. 15482_ Slug penetrates Wall. 15482_ Penetrated by Slug. 15483_ Acquired 18 matter. 15483_ P-80 Master resets H-88 Terminator, system corruption cleaned. 15484_ Acquired 8 matter. 15484_ P-80 Master resets P-80 Master, system corruption cleaned. 15484_ Penetrated by Slug. 15485_ Acquired 6 matter. 15485_ P-80 Master resets H-88 Terminator, system corruption cleaned. 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" " "?""? | | # # ######## # u # """ """ ? | | ## # #####""" """"" # # | | # # =% ######""" """"" # # ? ? | | # # ######""" """"" # #####+###???+## | | ## =# *##"S # ? ## | | ## # # ##"" """"" + ?##?#c#? | | # "" ##"" """"" # """"" ####?/?? | | #==#| R ##### """"" # """F"" ??? | | # #u""" ##### k # k""" "" ?#? ? ? | | * ! =*# " ##### # ? ? ?""" | | =! + ##### # """""? #??? "?? | | u# ##### "T" # """"" #? ? ?? | | # ################## """"" ?? ? ??? | | u # !################## +??????? | | ##### # ################## ??# ?????? | | ### ###################" F"## ? ? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 105 Energy Capacity 1170 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 42 Terrain Scan Range 30 Terrain Scan Density 610 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 5 Item Schematics ----------------- Antimatter Reactor | -4/Factory | Scanalyzed Mak. Armor Plating | -4/Factory | Scanalyzed Mak. Sensor Array | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Below I'm Back, Baby! Ooh, Shiny! Robot Respite The One Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Fac Fac Was Fac Res Res Tes Levels Raised 30 | . . 2 6 2 . 2 . . 3 1 . 1 1 1 . 2 4 3 2 XP Earned 51362 | 6000 100 3725 8256 3339 290 2344 500 800 3374 1846 139 900 2240 1735 200 3175 4971 4338 3090 XP Spent 49395 | 5250 . 1455 9000 5220 . 1525 1500 . 4450 1575 . . 2870 1600 . 2925 4500 5825 1700 Upgrades 108 | 8 . 6 11 20 . 9 7 . 12 7 . . 4 2 . 6 3 9 4 Power Slot 4 | . . 1 1 . . . . . 2 . . . . . . . . . . Propulsion Slot 5 | 1 . . 1 2 . . . . . . . . . . . . 1 . . Utility Slot 9 | 1 . 1 4 . . . . . . . . . 1 . . . 1 1 . Weapon Slot 4 | 1 . . 1 1 . . . . . . . . . 1 . . . . . Core Integrity 34 | . . 3 . 11 . . . . 3 7 . . . . . 5 . 5 . Heat Dissipation 9 | . . 1 4 . . . 1 . . . . . 3 . . . . . . Energy Storage 1 | . . . . . . . . . . . . . . 1 . . . . . Matter Storage 5 | . . . . . . . 5 . . . . . . . . . . . . Mass Support 1 | . . . . . . . 1 . . . . . . . . . . . . Inventory Capacity 6 | 5 . . . . . . . . . . . . . . . 1 . . . Sight Range 1 | . . . . 1 . . . . . . . . . . . . . . . Sensor Range 10 | . . . . 3 . 2 . . 5 . . . . . . . . . . Terrain Scan Density 4 | . . . . 2 . . . . 2 . . . . . . . . . . Ranged Accuracy 2 | . . . . . . . . . . . . . . . . . . . 2 Hack Defense % 1 | . . . . . . 1 . . . . . . . . . . . . . KI Resistance % 3 | . . . . . . 1 . . . . . . . . . . . 2 . TH Resistance % 3 | . . . . . . 1 . . . . . . . . . . . 1 1 EX Resistance % 3 | . . . . . . 1 . . . . . . . . . . 1 . 1 KI Damage % 1 | . . . . . . 1 . . . . . . . . . . . . . TH Damage % 1 | . . . . . . 1 . . . . . . . . . . . . . EX Damage % 1 | . . . . . . 1 . . . . . . . . . . . . . Protomatter Created 3498 | . . . 313 142 . 363 . . 305 165 . 99 176 . . 155 666 711 403 Integrity Restored 5727 | . . . 711 117 288 335 . . 530 483 . 583 361 . . 399 1284 270 366 Core 4941 | . . . 560 117 218 150 . . 460 264 . 534 319 . . 399 1284 270 366 Parts 786 | . . . 151 . 70 185 . . 70 219 . 49 42 . . . . . . Protomatter Decayed 1952 | . . . 70 103 278 411 . 57 201 . . . 55 . . 22 151 604 . Game ------ Seed BiomechanicalAlphaShredder Manual? 0 Play Time 04:33:37 Cumulative 33.6 hours Start 2021.02.16 @ 16:14:24 End 2021.02.16 @ 20:51:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50212c20-8e20-4c4e-bdd9-a00ac235b4a9