Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 15:48:29 Player: Alien Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (200) 1000 Value Destroyed (6058) 6058 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1897) 1897 TOTAL SCORE: 14495 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 348 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Friendly Fire -18 Cogmind --------- Core Integrity 236/850 Matter 17/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Cryofiber Web Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (25) --- Armored Treads Armored Treads Armored Treads Energy Well (350) Advanced Visual Processing Unit Encrypted Comm Array Advanced Targeting Computer Hardened Medium Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Focal Shield Thermal Shield Authchip [Weapon] Hacking Drone Bay (1/1) Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Plasma Cannon Assault Cannon Heavy Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Fission Core Armored Treads Armored Treads Medium Treads Cryofiber Web Energy Well Advanced Visual Processing Unit Encrypted Comm Array Advanced Targeting Computer Hardened Medium Armor Plating Improved Heavy Armor Plating Focal Shield Thermal Shield Improved System Restoration Module Phase Cannon Heavy Plasma Cannon Assault Cannon Assault Cannon Heavy Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Long-range Missile Launcher Great Maul [Rating: 79] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 1 . 1 . . . . Utility 3 | . . . 2 . . . . 1 . . . . . . Weapon 2 | . . . . . . . 1 . . 1 . . . . Parts Attached 181 | 7 6 1 20 6 1 8 37 1 13 25 11 16 16 13 Power 12 | 1 . . 2 1 . 1 4 . . 2 . . . 1 Engine 9 | 1 . . 2 1 . . 4 . . 1 . . . . Core 3 | . . . . . . 1 . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 46 | 2 2 . 6 3 1 3 11 1 3 4 . 4 5 1 Treads 35 | 2 2 . 3 . 1 . 9 1 3 4 . 4 5 1 Leg . | . . . . . . . . . . . . . . . Wheel 11 | . . . 3 3 . 3 2 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 63 | 2 1 1 5 1 . 1 13 . 6 14 7 3 5 4 Device 32 | 1 . 1 2 . . 1 5 . 3 6 5 1 5 2 Storage 4 | 1 1 . 1 . . . . . . 1 . . . . Processor 5 | . . . 1 1 . . 2 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 22 | . . . 1 . . . 6 . 3 7 1 2 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 60 | 2 3 . 7 1 . 3 9 . 4 5 4 9 6 7 Energy Gun 4 | 1 . . 1 . . 1 1 . . . . . . . Energy Cannon 23 | . . . . . . . 5 . 2 4 2 3 6 1 Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . Ballistic Cannon 19 | . 3 . 4 . . . 3 . . 1 . 4 . 4 Launcher 9 | . . . 2 . . . . . 2 . 1 2 . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . 2 . . . . . 1 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . . Parts Lost 25 | . . . 7 . . 3 . . 1 . 2 2 . 10 Power 4 | . . . 2 . . . . . . . . . . 2 Propulsion 12 | . . . 3 . . 3 . . . . . 1 . 5 Utility 6 | . . . 1 . . . . . 1 . 2 1 . 1 Weapon 3 | . . . 1 . . . . . . . . . . 2 Highest Loss Streak 7 | . . . 4 . . 1 . . 1 . 2 2 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 83 96 90 94 99 . 98 93 99 93 92 87 Engine 6 | . 14 14 7 10 11 7 8 . 7 3 . . . . Core 2 | . . . . . . 3 . . . 2 6 6 6 5 Treads 23 | . 27 28 14 . . . 23 . 29 32 33 32 33 31 Wheel 4 | . . . 5 21 22 18 3 . . . . . . . Device 9 | . 14 14 11 11 11 10 8 . 9 6 18 13 5 4 Storage 8 | . 14 14 11 11 11 11 9 . 7 6 6 6 6 6 Processor 8 | . . . 7 19 22 22 9 . 7 6 5 6 6 6 Protection 4 | . . . 3 . . . 9 . 11 6 1 2 6 7 Energy Cannon 13 | . . . . . . . 21 . 22 25 25 13 23 12 Ballistic Gun 2 | . 5 . . 11 11 11 1 . . . . . . . Ballistic Cannon 6 | . 21 28 16 . . . 2 . . . . 8 2 9 Peak Build Rating 79 | 7 8 15 20 24 24 23 43 44 54 69 69 67 79 75 Average Rating 41 | 5 7 10 17 23 23 18 36 44 46 66 64 65 73 68 On Entrance 35 | . 7 8 15 17 24 23 19 43 44 54 66 65 67 74 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 157 | 14 32 45 107 101 101 100 122 122 129 145 157 129 135 135 Greatest Support 138 | 40 40 40 40 20 20 20 60 80 80 100 100 138 138 138 Greatest Overweight (x) 9 | 4 1 1 6 6 9 9 3 1 2 1 1 1 1 1 Average Overweight (x) 1 | 1 . . 3 4 4 5 1 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 19 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 15 15 22 25 25 25 25 24 25 25 25 25 25 25 Average Carried 22 | 3 11 14 16 24 24 22 24 24 23 24 24 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 15 22 25 24 22 25 24 25 25 25 24 25 24 Class Distribution -------------------- 32% | Mutant 19% | Gunner 16% | Scavenger-Gunner 12% | Skirmisher 8% | Scavenger-Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Matter Collected 3938 | 306 265 26 731 230 . 320 558 . 142 288 170 394 238 270 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7434 | 67 474 42 800 58 . 317 1717 . 600 1220 458 292 . 1389 Parts 394 | 5 30 1 72 7 . 7 105 . 41 46 15 13 . 52 Haulers Intercepted 7 | . 1 . 1 . . . 4 . . 1 . . . . Recyclers Shooed 4 | . . . 2 . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . . . 7 9 3 51 Prevented 2 | . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 136 | . 8 . 26 . . 2 25 . 16 10 10 9 . 30 Guns 5 | . 3 . . . . 2 . . . . . . . . Cannons 95 | . 5 . 12 . . . 25 . 8 10 7 3 . 25 AOE 32 | . . . 14 . . . . . 8 . 3 4 . 3 Classes Destroyed 20 | 3 4 . 5 . . 1 1 . 1 2 1 1 . 1 Worker 13 | 1 . . 4 4 . 1 3 . . . . . . . Builder 8 | . . . 7 . . . . . . 1 . . . . Tunneler 4 | 1 . . 1 . . 2 . . . . . . . . Hauler 7 | . 1 . 1 . . . 4 . . 1 . . . . Recycler 18 | 1 3 1 3 . . 2 4 . . 4 . . . . Mechanic 2 | . . . 1 . . . 1 . . . . . . . Operator 4 | . . . 2 . . . 2 . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 Watcher 8 | . 2 . 3 . . . 3 . . . . . . . Swarmer 40 | . 5 . 11 . . 1 4 . 8 . 4 2 . 5 Grunt 48 | . 3 . 11 . . . 10 . 3 2 . 4 . 15 Brawler 4 | . . . 2 . . . . . . . . . . 2 Duelist 2 | . . . . . . . . . . 1 . . . 1 Sentry 16 | . . . 2 . . . 8 . . 3 . 2 . 1 Specialist 4 | . . . . . . . . . 4 . . . . . Hunter 6 | . . . . . . 1 2 . . 1 . . . 2 Programmer 6 | . . . . . . . . . . 3 1 . . 2 Heavy 2 | . . . . . . . 1 . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . Savage 4 | . . . . . . . . . . . 4 . . . Mutant 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 19 | 1 4 1 19 2 . 1 6 . 9 4 5 7 . 9 Combat Bots Only 9 | . 3 . 8 . . 1 4 . 9 3 5 7 . 9 Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 2 . 3 2 3 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . . 3 . 3 2 . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 707 | . 54 . 126 . . 23 89 . 76 51 26 84 . 178 Missed 216 | . 17 . 44 . . 7 26 . 25 19 6 22 . 50 Damage Taken 9040 | . 423 . 1186 2 . 309 980 . 858 446 400 1356 . 3080 Core 1121 | . 66 . 267 . . 44 118 . 12 . 13 123 . 478 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 37 | . . . 37 . . . . . . . . . . . Ignored by Resistances 36 | . . . . . . . . . . 8 28 . . . Regen/Repaired (Parts) 1666 | . 122 . . . . . 513 . . 588 . . 443 . Core Remaining (%) 74 | 100 . 73 . . . 22 78 . 98 . . . . . Volleys Fired 362 | 4 34 2 71 13 . 13 79 . 17 44 12 17 . 56 Largest 4 | 2 2 2 2 1 . 1 3 . 3 4 4 4 . 4 Hottest 360 | 70 70 70 70 23 . 23 132 . 90 360 120 300 . 240 Shots Fired 893 | 8 68 4 111 13 . 14 214 . 43 145 43 49 . 181 Gun 75 | 8 34 . . 12 . 14 7 . . . . . . . Cannon 775 | . 34 4 85 . . . 207 . 39 145 42 41 . 178 Launcher 43 | . . . 26 1 . . . . 4 . 1 8 . 3 Special . | . . . . . . . . . . . . . . . Kinetic 303 | 4 58 4 85 12 . 14 42 . . . . 22 . 62 Thermal 547 | 4 10 . . . . . 172 . 39 145 42 19 . 116 Explosive 43 | . . . 26 1 . . . . 4 . 1 8 . 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 23 | 3 8 2 10 6 . 14 22 . 9 15 9 11 . 23 Robot Miss Streak 3 | 2 3 2 3 1 . 1 3 . 2 2 3 2 . 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 513 | 4 40 2 64 10 . 17 128 . 23 70 25 33 . 97 Core Hits 276 | 3 19 . 60 5 . 6 59 . 20 28 15 16 . 45 Critical Kills 4 | . . . . . . . . . . . . 2 . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 15 | . 2 . 4 . . . 2 . . . . 4 . 3 Burn 1 | . 1 . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . 2 . 2 Blast 10 | . 1 . 4 . . . 2 . . . . 2 . 1 Melee Attacks 23 | . . . . . . 17 6 . . . . . . . Impact 23 | . . . . . . 17 6 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17618 | 49 658 64 2759 158 . 403 3501 . 1221 2186 1130 1789 . 3700 Guns 628 | 43 186 . . 154 . 164 81 . . . . . . . Cannons 12782 | . 384 38 1005 . . . 3382 . 668 2167 856 1065 . 3217 Explosions 3863 | . 75 . 1754 . . . . . 553 . 274 724 . 483 Melee 210 | . . . . . . 210 . . . . . . . . Ramming 135 | 6 13 26 . 4 . 29 38 . . 19 . . . . Kinetic 3940 | 6 470 38 1005 154 . 164 611 . . . . 614 . 878 Thermal 9506 | 37 136 . . . . . 2852 . 668 2167 856 451 . 2339 Explosive 3788 | . . . 1754 . . . . . 553 . 274 724 . 483 Electromagnetic 39 | . 39 . . . . . . . . . . . . . Impact 210 | . . . . . . 210 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . 5 6 9 9 . . . . 7 7 7 12 Average Corruption 6 | . . . 5 5 6 9 . . . . 6 7 7 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 160 | . . . 9 20 12 52 . . . . 23 25 2 17 Message Errors 38 | . . . 3 4 3 10 . . . . 3 6 2 7 Matter Fused 45 | . . . 2 6 3 13 . . . . 7 9 . 5 Heat Flow Errors 17 | . . . 2 1 1 8 . . . . 4 1 . . Energy Discharges 17 | . . . . 3 2 9 . . . . 1 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . 1 . . . . 1 . . . Data Loss (minor) 21 | . . . 1 3 1 7 . . . . 6 2 . 1 Data Loss (major) 9 | . . . . . 2 2 . . . . 1 2 . 2 Misfires 4 | . . . . 1 . 1 . . . . . 2 . . Alerts 4 | . . . 1 1 . 1 . . . . . 1 . . Weapon Failures 2 | . . . . 1 . . . . . . . . . 1 Overload Shots 17 | . . . . . . . . . . 5 . 6 . 6 Effects 2 | . . . . . . . . . . . . 1 . 1 Heat Surge 1 | . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . 1 Overflow Damage 594 | . . . 162 . . 90 61 . . 70 29 . . 182 Projectiles 350 | . . . 21 . . . 61 . . 70 25 . . 173 Explosions 154 | . . . 141 . . . . . . . 4 . . 9 Melee 90 | . . . . . . 90 . . . . . . . . Knockbacks 33 | . 5 . 19 . . . 6 . . . . . . 3 Impact 1 | . . . . . . . 1 . . . . . . . Kinetic 31 | . 5 . 18 . . . 5 . . . . . . 3 Secondary 1 | . . . 1 . . . . . . . . . . . Self-Inflicted Damage 600 | . 69 . 234 2 . 14 . . 46 . 9 105 . 121 Shots 20 | . 3 . 8 . . . . . 1 . 1 5 . 2 Rammed 17 | 1 2 4 . 1 . 2 4 . . 3 . . . . Targets Rammed 20 | 2 3 5 . 1 . 2 4 . . 3 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 3 | 1 1 1 . . . . . . . . . . . . Highest Temperature 772 | 40 110 18 145 266 189 276 246 . 403 306 280 388 . 772 Average Temperature 113 | 19 31 10 32 139 97 105 65 . 143 87 145 105 . 252 Received Heat Transfer 2096 | . 81 . 267 . . 45 252 . 126 171 80 297 . 777 Effects 18 | . . . . . . . . . . . 2 . . 16 Shutdowns 2 | . . . . . . . . . . . . . . 2 Interference 7 | . . . . . . . . . . . 2 . . 5 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . . Impact Corruptions 5 | . . . . . . 5 . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 2 . 2 Combat Hostiles 4 | . . . . . . . . . . . . 2 . 2 Parts Melted 29 | . . . . . . . 8 . . 8 1 3 . 9 Heat Transferred 12094 | 111 420 . . . . . 3922 . 814 2542 962 422 . 2901 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Peak Influence 798 | 15 237 86 798 281 . 164 406 173 514 269 . . . . Initial 269 | . 9 17 . 252 . . 47 173 121 269 . . . . Average 164 | 6 58 29 325 204 . 59 230 173 331 103 . . . . Maximum Alert Level 3 | . 1 . 3 1 . . 2 . 2 1 . . . . Low Security (%) 67 | 100 89 100 42 35 . 100 46 100 36 83 . . . . Level 1 24 | . 10 . 20 64 . . 46 . 24 16 . . . . Level 2 5 | . . . 17 . . . 6 . 39 . . . . . Level 3 2 | . . . 19 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . Squads Dispatched 22 | . 1 . 5 . . . 4 . 3 8 . . . 1 Investigation 4 | . 1 . . . . . . . . 3 . . . . Extermination 5 | . . . . . . . . . . 5 . . . . Reinforcement 9 | . . . 3 . . . 3 . 3 . . . . . Assault 3 | . . . 2 . . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Distress Signals 6 | . . . 3 . . . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 213 | . 13 4 55 . . 12 45 . 16 10 11 9 . 38 Peak Tracking Total 10 | . 3 2 10 . . 3 6 . 5 3 5 7 . 7 Tactical Retreats 11 | . 1 . 5 . . 1 1 . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 5 | . 1 . 2 . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 3 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 15 | . 2 . 5 . . . 2 . . 2 . 2 . 2 Max in Single Turn 2 | . 2 . 1 . . . 1 . . 1 . 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 39 | . 10 1 4 . 1 . 10 1 . 10 . 1 1 . Terminals 24 | . 7 . 2 . . . 8 1 . 5 . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . 2 . . 1 . . . . Recycling Units 5 | . 2 . 1 . . . . . . 2 . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 122 | . 27 1 14 . 1 . 31 2 . 37 . 4 5 . Successful 76 | . 17 1 9 . 1 . 19 1 . 19 . 4 5 . Failed 46 | . 10 . 5 . . . 12 1 . 18 . . . . Catastrophic 12 | . 4 . . . . . 2 . . 6 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 18 . 5 . 1 . 3 . . 4 . . . . Terminals 70 | . 20 . 6 . . . 19 2 . 19 . 4 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 21 | . 2 . . . . . 12 . . 7 . . . . Recycling Units 13 | . 5 . 3 . . . . . . 5 . . . . Scanalyzers 10 | . . . 5 . . . . . . 5 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 39 | . 11 1 2 . 1 . 8 1 . 6 . 4 5 . Record 5 | . . . . . . . . . . 1 . 4 . . Part Schematic 6 | . 1 . . . . . . . . . . . 5 . Prototype ID Bank 8 | . 6 . . . . . . . . 2 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Alert Level 5 | . 2 . 1 . . . 1 . . 1 . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . Locate Traps 3 | . 1 . . . . . 2 . . . . . . . Zone Layout 2 | . . . . . . . 2 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 19 | . 2 . . . . . 11 . . 6 . . . . Scan Component 10 | . 1 . . . . . 6 . . 3 . . . . Repair 9 | . 1 . . . . . 5 . . 3 . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 . . . . Scanalyzer 7 | . . . 5 . . . . . . 2 . . . . Insert Component 4 | . . . 3 . . . . . . 1 . . . . Analyze 3 | . . . 2 . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 8 | . 3 . 2 . . . . . . 3 . . . . Terminals 3 | . 1 . 2 . . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . 3 . . . . Reject 3 | . 2 . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . Mask 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 10 . 4 . . . 10 1 . 9 . 1 . . Full Trace Events 4 | . . . . . . . 1 . . 3 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . 2 . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 9 | . 1 . . . . . 5 . . 3 . . . . Time 358 | . 26 . . . . . 186 . . 146 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . 10 . . . . . . . . 1 . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Total Allies 3 | . . 3 . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . Total Orders 11 | . . 2 5 3 . 1 . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . RETURN 10 | . . 2 4 3 . 1 . . . . . . . . Ally Attacks 74 | . . 38 11 . . 25 . . . . . . . . Total Damage 1822 | . . 455 105 . . 1262 . . . . . . . . Kills 14 | . . 5 . . . 9 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . Turrets Deployed 2 | . . . . . . 2 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . . . 2 . . Drone Launches 33 | . . 21 6 5 . 1 . . . . . . . . Drone Recoveries 32 | . . 21 6 3 . 2 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Turns Passed 19407 | 127 1366 1215 1777 618 571 1529 3999 6 437 2636 718 812 2714 882 Spaces Moved 7660 | 68 745 587 607 361 394 703 1255 3 130 760 258 355 1111 323 Core 47 | 47 . . . . . . . . . . . . . . Treads 5507 | 21 745 587 266 . . . 948 3 130 760 258 355 1111 323 Legs . | . . . . . . . . . . . . . . . Wheels 2106 | . . . 341 361 394 703 307 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 135 140 140 140 113 245 245 250 250 162 162 162 Average Speed 200 | 142 160 183 200 154 143 158 214 245 247 250 250 201 234 190 Slowest Speed 326 | 250 240 240 320 190 215 215 326 245 326 250 250 250 244 244 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 65 | 4 93 98 38 68 90 94 80 . 85 23 49 51 87 53 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 8 | . . 1 . 1 . . . . . . 1 1 4 . Known Exits Taken 5 | . 1 . . . . 1 1 1 . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 . . . . . 1 1 1 . Scrap Searched 14 | . . 1 . 1 . 2 . . . . 2 4 4 . Spaces Dug 97 | . . . 10 . . 9 19 . . 41 . . . 18 Terrain Destroyed 499 | . 3 . 177 9 . 9 60 . 24 58 35 45 . 79 Melee 12 | . . . . . . 9 3 . . . . . . . Projectile 176 | . . . . . . . 57 . . 58 14 7 . 40 AOE 311 | . 3 . 177 9 . . . . 24 . 21 38 . 39 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Total 10998 | 86 859 716 1054 405 403 1074 2396 3 216 1399 306 410 1220 451 Wait 2495 | 1 37 119 339 21 . 326 925 . 44 524 14 13 80 52 Move 7647 | 68 744 586 606 360 393 702 1254 2 129 759 257 354 1110 323 Hop . | . . . . . . . . . . . . . . . Pick Up 111 | 5 20 1 8 3 3 1 37 . 6 16 3 1 4 3 Fast Attach 73 | 7 3 1 10 3 . 2 20 . 2 14 2 4 5 . Attach 44 | . . . 4 2 . 5 5 1 5 4 6 4 3 5 Detach 38 | . . . 4 1 1 3 7 . 3 4 6 6 2 1 Swap 64 | . 3 . 6 1 1 1 12 . 6 7 3 8 8 8 Drop 122 | . 15 2 6 . 5 2 47 . 4 24 3 3 8 3 Fire 362 | 4 34 2 71 13 . 13 79 . 17 44 12 17 . 56 Melee 23 | . . . . . . 17 6 . . . . . . . Ram 3 | . . . . 1 . 2 . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 16 | 1 3 5 . . . . 4 . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 449 | -10/Materials | Repaired Lgt. Treads 459 | -10/Materials | Identified exit to Mines 608 | -10/Materials | Discovered new exit (range 15) 874 | -10/Materials | Discovered new exit (range 16) 1494 | -10/Materials | Entered Mines 1533 | -10/Mines | Discovered new exit (range 3) 2010 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2054 | -10/Mines | Discovered new exit (range 2) 2207 | -10/Mines | Found the Drone Emporium 2214 | -10/Mines | Found Prototype Device 2214 | -10/Mines | Identified Sensor Drone Bay 2293 | -10/Mines | Learned location of Storage (-7) 2709 | -10/Mines | Entered Materials 2709 | -9/Materials | Accompanied by 3 allies 2709 | -9/Materials | Evolved 2 slots: Utility x2 2970 | -9/Materials | Lost 3 allies 3892 | -9/Materials | Destroyed 8 combat bots 3909 | -9/Materials | First assault squad dispatched 3919 | -9/Materials | Discovered new exit (range 13) 4044 | -9/Materials | Lost 4 parts (1p1n1u1w) 4309 | -9/Materials | Core integrity fell below 50% 4486 | -9/Materials | Entered Mines 4568 | -9/Mines | Met a Derelict bent on vengeance 4717 | -9/Mines | Discovered new exit (range 4) 4728 | -9/Mines | Identified exit to Materials 4804 | -9/Mines | Learned location of 1 exit from Proximity Caves 4829 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4832 | -9/Mines | Found Prototype Device 4914 | -9/Mines | Discovered exit to Materials (range 6) 5027 | -9/Mines | Assembled infested the area 5094 | -9/Mines | Discovered new exit (range 5) 5104 | -9/Mines | Entered Exiles 5104 | -9/Exiles | Accompanied by 1 ally 5125 | -9/Exiles | Discovered new exit (range 17) 5143 | -9/Exiles | Met 8R-AWN 5170 | -9/Exiles | Met EX-HEX 5218 | -9/Exiles | Met EX-BIN 5239 | -9/Exiles | Aligned with FarCom system 5241 | -9/Exiles | Given EX-Vault access code 5274 | -9/Exiles | Opened EX-Vault 5283 | -9/Exiles | Found Deploy-a-Sentry 5285 | -9/Exiles | Found Deploy-a-Sentry 5288 | -9/Exiles | Found Deploy-a-Sentry 5342 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5384 | -9/Exiles | Met EX-DEC 5441 | -9/Exiles | Visited The Gauntlet 5658 | -9/Exiles | Discovered new exit (range 14) 5675 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 5675 | -9/Exiles | Entered Mines 5675 | -8/Mines | Accompanied by 1 ally 6206 | -8/Mines | Build established: Assassin 6314 | -8/Mines | DAS Turret deployed 6510 | -8/Mines | DAS Turret deployed 7179 | -8/Mines | Discovered exit to Materials (range 6) 7180 | -8/Mines | Discovered exit to Materials (range 14) 7204 | -8/Mines | Entered Materials 7204 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 7224 | -8/Materials | Identified exit to Factory 7597 | -8/Materials | Build established: Mutant 8433 | -8/Materials | Build established: Skirmisher 8747 | -8/Materials | Repaired Lgt. Treads 8775 | -8/Materials | Repaired Lgt. Treads 8934 | -8/Materials | Garrison activated, responded to threat 10596 | -8/Materials | Repaired Hrd. Light Armor Plating 10667 | -8/Materials | Repaired Cld. Particle Cannon 10700 | -8/Materials | Repaired Hrd. Light Armor Plating 10781 | -8/Materials | Build established: Scavenger-Skirmisher 11203 | -8/Materials | Entered Factory 11203 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11209 | -7/Factory | Identified exit to DSF 11209 | -7/Factory | Entered DSF 11259 | -7/DSF | Additional patrols routed to DSF 11431 | -7/DSF | Build established: Scavenger-Gunner 11459 | -7/DSF | Sterilization system engaged 11479 | -7/DSF | Ambient heat levels rising (+10) 11494 | -7/DSF | Ambient heat levels rising (+10) 11509 | -7/DSF | Ambient heat levels rising (+10) 11509 | -7/DSF | Destroyed 9 combat bots 11524 | -7/DSF | Ambient heat levels rising (+10) 11539 | -7/DSF | Ambient heat levels rising (+10) 11554 | -7/DSF | Ambient heat levels rising (+10) 11569 | -7/DSF | Ambient heat levels rising (+10) 11584 | -7/DSF | Ambient heat levels rising (+10) 11599 | -7/DSF | Ambient heat levels rising (+10) 11611 | -7/DSF | Discovered new exit (range 15) 11614 | -7/DSF | Ambient heat levels rising (+10) 11629 | -7/DSF | Ambient heat levels rising (+10) 11644 | -7/DSF | Ambient heat levels rising (+10) 11646 | -7/DSF | Entered Factory 11646 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11977 | -6/Factory | Build established: Scavenger-Skirmisher 12604 | -6/Factory | Identified exit to Lower Caves 12687 | -6/Factory | Repaired Arm. Treads 12758 | -6/Factory | Repaired Cld. Particle Cannon 12798 | -6/Factory | Repaired Arm. Treads 13112 | -6/Factory | Build established: Scavenger-Gunner 13818 | -6/Factory | Cargo convoy interrupted 14282 | -6/Factory | Entered Lower Caves 14315 | -6/Lower Caves | Attacked by a faux Warlord 14451 | -6/Lower Caves | Met a Warlord Commander 14452 | -6/Lower Caves | Learned location of Warlord (-5) 14453 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 14457 | -6/Lower Caves | Found Unknown Device 14457 | -6/Lower Caves | Identified Encrypted Comm Array 14741 | -6/Lower Caves | Encountered a Warlord checkpoint 14897 | -6/Lower Caves | Found DCF Scrap (13 items) 14968 | -6/Lower Caves | Discovered new exit (range 7) 15000 | -6/Lower Caves | Entered another Lower Caves area 15001 | -6/Lower Caves | Encountered a Warlord checkpoint 15195 | -6/Lower Caves | Learned Factory non-interactive machine intel 15260 | -6/Lower Caves | Attracted the attention of an 0b10 base 15314 | -6/Lower Caves | Destroyed 7 combat bots 15335 | -6/Lower Caves | Learned Factory trap positions 15384 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15412 | -6/Lower Caves | Learned location of Zion (-6) 15447 | -6/Lower Caves | Spotted B-75 Beast 15500 | -6/Lower Caves | Destroyed B-75 Beast 15793 | -6/Lower Caves | Discovered new exit (range 12) 15805 | -6/Lower Caves | Build established: Gunner 15812 | -6/Lower Caves | Entered Zion 15940 | -6/Zion | Received a visual enhancement algorithm 15973 | -6/Zion | System corruption cleaned by Quarantine Array 16695 | -6/Zion | Learned location of Quarantine (-2) 16934 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17002 | -6/Zion | Given the Hacking Drone Bay 17027 | -6/Zion | Found Prototype Device 17027 | -6/Zion | Identified Hacking Drone Bay 17891 | -6/Zion | Rebuked by Imprinter 18489 | -6/Zion | Discovered new exit (range 16) 18526 | -6/Zion | Entered Proximity Caves 18527 | -5/Proximity Caves | Identified exit to Factory 18529 | -5/Proximity Caves | Spotter reported a threat 19130 | -5/Proximity Caves | Spotted B-75 Beast 19257 | -5/Proximity Caves | Crushed by falling debris 19257 | -5/Proximity Caves | System corruption reached 10% 19329 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19386 | -5/Proximity Caves | Core integrity fell below 50% 19400 | -5/Proximity Caves | Destroyed 9 combat bots 19408 | -5/Proximity Caves | Self-destructed Last Messages --------------- 19386_ Broken Hvy. Assault Cannon destroyed. 19386_ Critical hit (Burn: +37). 19388_ Power failure, Fission Core shutdown. 19389_ Overheating: Cryofiber Web damaged (-13). 19390_ Arm. Treads broken. 19390_ Overheating: Short circuit. 19390_ Adv. Heat Sink fries itself beyond repair. 19390_ The unstable cave ceiling collapses. 19390_ M-28 Smith repairs G-50 Soldier. 19392_ Carbon-fiber Leg fries itself beyond repair. 19392_ Fission Core destroyed. 19392_ Imp. Medium Treads destroyed. 19395_ Destroyed Lgt. Deuterium Engine. 19395_ Machine disabled. 19396_ Broken Arm. Treads destroyed. 19400_ WRYHKC,EJAMI0X>ETL8VWCF/ 19400_ M-28 Smith repairs Carbon-fiber Leg. 19403_ The unstable cave ceiling collapses. 19403_ M-28 Smith repairs Carbon-fiber Leg. 19406_ Hvy. Missile Launcher destroyed. 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